Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.11 @ 15:53:20 Player: Dizzar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (9) 45 Value Destroyed (314) 314 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3859 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 412/700 Matter 300/300 Energy 455/455 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Weight Redist. System Terrain Scanner Terrain Scan Processor Transmission Jammer System Shield > --- WEAPON (2) ------- Scythe Scythe > --- INVENTORY (12) --- Ion Engine Light Nuclear Core Precision Beam Rifle High-powered Shotgun Flak Gun Assault Cannon Grenade Launcher Grenade Launcher Scythe Scythe Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Terrain Scanner Terrain Scan Processor Transmission Jammer System Shield > --- WEAPON ----------- High-powered Shotgun Scythe > --- INVENTORY -------- Ion Engine Light Nuclear Core Precision Beam Rifle Flak Gun Assault Cannon Grenade Launcher Grenade Launcher Scythe Scythe Scythe Deploy-a-Sentry Deploy-a-Sentry [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware System Shield Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 3 1 Weapon . | . . . . . . . Parts Attached 22 | 6 1 . 1 . 4 10 Power 3 | 1 . . . . . 2 Engine 3 | 1 . . . . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . . . 1 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 4 | 2 . . . . 1 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . . . 2 4 Device 4 | . . . . . 1 3 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 7 | 2 . . 1 . 1 3 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . . . 1 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 5 | . . . . . . 5 Power . | . . . . . . . Propulsion 4 | . . . . . . 4 Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . . . . . . 3 Average Slot Usage (%) 81 | . 85 85 85 85 79 74 Engine 12 | . 14 14 14 14 9 12 Wheel 23 | . 28 28 28 28 27 9 Device 5 | . . . . . 9 16 Storage 11 | . 14 14 14 14 9 7 Processor 1 | . . . . . . 4 Hackware 3 | . . . . . 7 7 Energy Gun 9 | . 14 14 14 14 9 . Ballistic Gun 9 | . 14 14 13 . 6 8 Launcher 2 | . . . . 14 2 . Slashing Weapon 1 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 56 | 13 41 41 42 42 42 56 Greatest Support 57 | 32 32 32 32 32 57 57 Greatest Overweight (x) 4 | 1 1 1 1 1 . 4 Average Overweight (x) . | . . 1 1 1 . 1 Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 Average Capacity 11 | 5 7 12 12 12 12 12 Most Carried 12 | 5 6 10 12 12 12 12 Average Carried 10 | 2 5 9 11 12 11 11 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 5 6 10 12 12 12 12 Class Distribution -------------------- 80% | Mutant 14% | Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 569 | 262 . 17 . 50 58 182 Remotely . | . . . . . . . Salvage Created 466 | 74 . . . 87 114 191 Parts 24 | 4 . . . 6 7 7 Haulers Intercepted 2 | . . . . . 2 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 7 | . . . . 3 . 4 Melee 2 | . . . . . . 2 Guns 3 | . . . . 1 . 2 AOE 2 | . . . . 2 . . Classes Destroyed 7 | 1 . . . 2 1 3 Hauler 2 | . . . . . 2 . Recycler 1 | 1 . . . . . . Grunt 2 | . . . . 2 . . Sentry 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Assembled 1 | . . . . 1 . . Best Kill Streak 2 | 1 . . . 2 1 2 Combat Bots Only 2 | . . . . 2 . 2 Max Kills in Single Turn 2 | 1 . . . 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 913 | . 11 . . 47 . 855 Core 299 | . 11 . . . . 288 Absorbed by Shields . | . . . . . . . Core Remaining (%) 98 | 100 . . . 95 100 . Volleys Fired 31 | 2 1 . . 5 9 14 Largest 2 | 2 2 . . 2 2 2 Hottest 80 | 70 70 . . 80 70 45 Shots Fired 61 | 4 2 . . 9 18 28 Gun 57 | 4 2 . . 5 18 28 Cannon . | . . . . . . . Launcher 4 | . . . . 4 . . Special . | . . . . . . . Kinetic 40 | 2 1 . . . 9 28 Thermal 17 | 2 1 . . 5 9 . Explosive 4 | . . . . 4 . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 3 5 . . . 3 12 Robot Miss Streak 3 | . . . . 3 2 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 46 | 3 2 . . . 9 32 Core Hits 25 | 2 1 . . 7 5 10 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 13 | . . . . . . 13 Impact . | . . . . . . . Slashing 13 | . . . . . . 13 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 1008 | 37 26 . . 125 90 730 Guns 604 | 37 26 . . 25 90 426 Cannons . | . . . . . . . Explosions 100 | . . . . 100 . . Melee 304 | . . . . . . 304 Ramming . | . . . . . . . Kinetic 494 | 12 14 . . . 42 426 Thermal 110 | 25 12 . . 25 48 . Explosive 100 | . . . . 100 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 304 | . . . . . . 304 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 9 | . . . . . . 9 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 9 | . . . . . . 9 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 64 | 38 9 . . 64 20 4 Average Temperature 19 | 22 6 . . 28 17 4 Received Heat Transfer 204 | . 6 . . . . 198 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 333 | 74 37 . . 74 148 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 91 | 5 18 6 . 50 79 91 Initial 19 | . 3 6 . . 19 14 Average 25 | 1 4 3 . 50 29 40 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 1 . . . 4 Investigation 2 | . . 1 . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 17 | . 6 . . 1 4 6 Peak Tracking Total 5 | . 5 . . 1 3 2 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 10 | . . 1 2 . 3 4 Terminals 5 | . . . . . 2 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 37 | . . 1 5 . 19 12 Successful 25 | . . 1 5 . 14 5 Failed 12 | . . . . . 5 7 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual 18 | . . . 1 . 9 8 Terminals 18 | . . . . . 9 9 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units . | . . . . . . . Scanalyzers 10 | . . . . . 10 . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 1 5 . 1 1 Record 4 | . . . 4 . . . Open Door 1 | . . 1 . . . . Terminal Index 2 | . . . . . 1 1 EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . . . . 9 . Insert Component 4 | . . . . . 4 . Analyze 5 | . . . . . 5 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . . . . 4 2 Terminals 6 | . . . . . 4 2 Track 1 | . . . . . 1 . Botnet 4 | . . . . . 2 2 Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . . . 3 3 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 19 | . . . . . . 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . Part Schematics Acquired 4 | . . . . . 4 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 3141 | 92 128 786 422 343 619 751 Spaces Moved 2190 | 72 89 708 381 90 372 478 Core 51 | 7 . . . . . 44 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2139 | 65 89 708 381 90 372 434 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 110 110 110 100 100 Average Speed 111 | 97 104 110 110 110 100 127 Slowest Speed 250 | 100 110 110 110 110 100 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 22 82 86 16 30 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 29 | . . . . 28 . 1 Melee 1 | . . . . . . 1 Projectile . | . . . . . . . AOE 28 | . . . . 28 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 2816 | 90 123 715 383 325 602 578 Wait 524 | . 28 4 . 231 210 51 Move 2184 | 71 88 707 380 89 371 478 Hop . | . . . . . . . Pick Up 36 | 11 3 4 2 . 5 11 Fast Attach . | . . . . . . . Attach 18 | 6 1 . . . 4 7 Detach 1 | . . . . . 1 . Swap 4 | . . . 1 . . 3 Drop 8 | . 2 . . . 2 4 Fire 31 | 2 1 . . 5 9 14 Melee 10 | . . . . . . 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 7) 221 | -10/Materials | Entered Mines 232 | -10/Mines | Learned location of Mines (-9) 267 | -10/Mines | Met a Derelict shopkeep closing up shop 316 | -10/Mines | Build established: Mutant 532 | -10/Mines | Discovered new exit (range 5) 645 | -10/Mines | Discovered new exit (range 7) 727 | -10/Mines | Learned location of Storage (-9) 1007 | -10/Mines | Entered Exiles 1033 | -10/Exiles | Met 8R-AWN 1054 | -10/Exiles | Met EX-HEX 1082 | -10/Exiles | Met EX-BIN 1095 | -10/Exiles | Aligned with FarCom system 1097 | -10/Exiles | Given EX-Vault access code 1124 | -10/Exiles | Opened EX-Vault 1131 | -10/Exiles | Found Deploy-a-Sentry 1133 | -10/Exiles | Found Deploy-a-Sentry 1157 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1184 | -10/Exiles | Met EX-DEC 1249 | -10/Exiles | Visited The Gauntlet 1380 | -10/Exiles | Learned location of Zion (-7) 1413 | -10/Exiles | Discovered new exit (range 14) 1429 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1429 | -10/Exiles | Entered Mines 1443 | -9/Mines | Assembled infested the area 1756 | -9/Mines | Discovered new exit (range 4) 1772 | -9/Mines | Entered Materials 1772 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2376 | -8/Materials | Discovered new exit (range 16) 2391 | -8/Materials | Entered Factory 2391 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2578 | -7/Factory | Lost 3 parts (3n) 2637 | -7/Factory | Repaired Adv. Weight Redist. System 3002 | -7/Factory | Build established: Assassin 3142 | -7/Factory | Self-destructed Last Messages --------------- 02921_ R-06 Scavenger collects Lgt. Treads. 02972_ K-01 Serf cleans the Assembly Bed. 03019_ Scythe follow-up attack on P-60 Hacker. 03019_ Destroyed Shock Rifle. 03020_ Com. Wheel destroyed. 03021_ Slug penetrates Wall. 03027_ P-60 Hacker destroyed. 03029_ Slug penetrates Door. 03032_ Scythe follow-up attack on H-55 Commando. 03035_ H-55 Commando destroyed. 03037_ Acquired 56 matter. 03045_ Acquired 39 matter. 03091_ K-01 Serf cleans the Fusion Modulator. 03092_ K-01 Serf cleans the Pressure Siphon. 03100_ K-01 Serf cleans the Fusion Modulator. 03108_ K-01 Serf cleans the Pressure Siphon. 03112_ K-01 Serf cleans the Fusion Modulator. 03140_ Penetrated by Slug. 03140_ Pressure Siphon disabled. 03141_ ALERT: Rogue bot located, Programmers report to Factory Zone 7J. 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Ion Engine | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionXenonWarhead Manual? 0 Play Time 00:24:39 Cumulative 17.3 hours Start 2021.11.10 @ 12:21:27 End 2021.11.11 @ 15:53:20 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4293a795-b3e1-4324-8fee-518b2a1aaab9