Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.16 @ 14:12:55 Player: Soul Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (591) 591 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2761 Bonus ------- None Cogmind --------- Core Integrity 503/550 Matter 244/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine Cold Fusion Reactor > --- PROPULSION (2) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Sensor Array Signal Interpreter Transmission Jammer > --- WEAPON (3) ------- Beam Rifle Scythe > --- INVENTORY (8) ---- Improved Ion Engine Structural Scanner Targeting Computer Core Shielding Drone Bay (2/2) Drone Bay (0/2) Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter ECM Suite Drone Bay > --- WEAPON ----------- Beam Rifle Improved Light Cannon Scythe > --- INVENTORY -------- Improved Ion Engine Structural Scanner Targeting Computer Core Shielding Drone Bay Assault Rifle Mining Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 5 | . 1 . 2 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . 1 . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 26 | 7 2 . 3 8 6 Power 6 | 1 . . 1 3 1 Engine 5 | 1 . . 1 2 1 Core . | . . . . . . Reactor 1 | . . . . 1 . Propulsion 5 | 2 . . . 1 2 Treads . | . . . . . . Leg 5 | 2 . . . 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 1 . 2 . 2 Device 4 | . 1 . 1 . 2 Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | 1 . . . . . Artifact . | . . . . . . Weapon 8 | 2 1 . . 4 1 Energy Gun 2 | . 1 . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon 2 | 1 . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 1 | . . . . . 1 Average Slot Usage (%) 98 | . 96 100 99 99 94 Engine 13 | . 12 12 20 15 8 Reactor 3 | . . . . 4 8 Leg 20 | . 25 25 20 20 14 Device 18 | . 9 12 19 20 25 Storage 10 | . 12 12 10 10 8 Processor 6 | . . . 8 10 8 Protection 3 | . 12 12 1 . . Energy Gun 10 | . 7 12 10 12 8 Ballistic Gun 4 | . 12 12 10 1 . Ballistic Cannon 3 | . . . . 5 7 Naked Turns . | . . . . . . Heaviest Build 44 | 16 17 17 23 36 44 Greatest Support 32 | 20 20 20 20 20 32 Greatest Overweight (x) 13 | 2 . . 1 1 13 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 6 7 7 7 8 8 Average Carried 6 | 4 5 7 5 6 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 5 7 7 6 8 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 502 | 166 . . 88 172 76 Remotely . | . . . . . . Salvage Created 648 | 16 33 . 101 438 60 Parts 47 | 4 5 . 7 29 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 18 | . 2 . 4 11 1 Melee 1 | . . . . . 1 Guns 12 | . 2 . 4 6 . Cannons 5 | . . . . 5 . Classes Destroyed 6 | 1 1 . 1 2 1 Tunneler 1 | 1 . . . . . Operator 1 | . . . . . 1 Watcher 2 | . . . . 2 . Swarmer 6 | . 2 . 2 2 . Grunt 7 | . . . 2 4 1 Sentry 5 | . . . . 5 . Best Kill Streak 4 | 1 2 . 4 3 1 Combat Bots Only 4 | . 2 . 4 3 1 Max Kills in Single Turn 1 | 1 1 . 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 682 | . 20 . 83 399 180 Core 101 | . . . 18 36 47 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 . 100 . 86 . Volleys Fired 66 | 3 4 . 9 46 4 Largest 2 | 1 2 . 2 2 2 Hottest 96 | 20 60 . 60 96 95 Shots Fired 119 | 3 8 . 18 82 8 Gun 86 | 3 8 . 18 53 4 Cannon 23 | . . . . 19 4 Launcher . | . . . . . . Special 10 | . . . . 10 . Kinetic 41 | 3 4 . 9 21 4 Thermal 78 | . 4 . 9 61 4 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | 3 10 . 13 20 24 Robot Miss Streak 2 | . . . 1 2 . Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 95 | 3 7 . 14 59 12 Core Hits 34 | 2 2 . 7 18 5 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1276 | 23 46 . 133 810 264 Guns 796 | 23 46 . 133 536 58 Cannons 353 | . . . . 269 84 Explosions . | . . . . . . Melee 122 | . . . . . 122 Ramming 5 | . . . . 5 . Kinetic 479 | 23 24 . 63 285 84 Thermal 670 | . 22 . 70 520 58 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 122 | . . . . . 122 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 5 | . . . . . 5 Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 376 | . 20 . 120 376 63 Average Temperature 85 | . 15 . 51 98 23 Received Heat Transfer 312 | . . . 48 183 81 Effects 2 | . . . . 2 . Shutdowns 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 1648 | . 50 . 150 1300 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 331 | 5 95 26 117 331 88 Initial 43 | . 2 26 7 35 43 Average 81 | . 46 26 39 133 57 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 89 | 100 100 100 100 76 100 Level 1 10 | . . . . 23 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . 1 1 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 1 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 4 . 8 16 6 Peak Tracking Total 4 | . 2 . 4 4 2 Tactical Retreats 6 | . . . 1 4 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 4 | . . . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 16 | . 6 . 1 7 2 Terminals 11 | . 4 . 1 5 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 40 | . 19 . 3 15 3 Successful 26 | . 13 . 2 9 2 Failed 14 | . 6 . 1 6 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 30 | . 15 . 3 12 . Terminals 28 | . 15 . 3 9 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 4 . . 6 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 17 | . 9 . 2 5 1 Record 5 | . 4 . . . 1 Part Schematic 4 | . 1 . 2 1 . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . . 1 . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 2 | . 1 . . 1 . Disarm Traps 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 3 . . 2 . Retrieve Components 5 | . 3 . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 3 | . 1 . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 2 . Mask 3 | . 1 . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 . 1 5 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 1 . 2 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . 4 . . 13 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 1567 | 85 250 123 157 672 280 Spaces Moved 819 | 58 165 88 63 308 137 Core 16 | 13 . . . . 3 Treads . | . . . . . . Legs 803 | 45 165 88 63 308 134 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 150 155 Average Speed 141 | 106 120 120 150 150 175 Slowest Speed 700 | 150 120 120 150 150 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 32 18 4 48 16 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 1095 | 79 210 105 110 428 163 Wait 136 | . 36 18 34 43 5 Move 814 | 57 164 87 62 307 137 Hop . | . . . . . . Pick Up 30 | 12 3 . 1 10 4 Fast Attach 1 | . . . . . 1 Attach 21 | 7 2 . 3 5 4 Detach 2 | . 1 . 1 . . Swap 4 | . . . . 3 1 Drop 11 | . . . . 8 3 Fire 66 | 3 4 . 9 46 4 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 116 | -10/Materials | Identified exit to Materials 244 | -10/Materials | Identified exit to Mines 244 | -10/Materials | Discovered exit to Mines (range 16) 308 | -10/Materials | Build established: Hacker-Mutant 336 | -10/Materials | Entered Mines 373 | -10/Mines | Discovered exit to Materials (range 10) 442 | -10/Mines | Discovered exit to Materials (range 11) 459 | -10/Mines | Entered Materials 459 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 461 | -9/Materials | Identified exit to Storage 461 | -9/Materials | Discovered exit to Storage (range 14) 616 | -9/Materials | Entered Storage 1031 | -9/Storage | Identified exit to Recycling 1249 | -9/Storage | Identified exit to Materials 1249 | -9/Storage | Discovered exit to Materials (range 11) 1288 | -9/Storage | Entered Materials 1288 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1568 | -8/Materials | Self-destructed Last Messages --------------- 01461_ Destroyed Hvy. Laser. 01466_ G-47 Trooper destroyed. 01469_ Drone released from Drone Bay. 01472_ K-01 Serf collects debris. 01503_ Acquired Transmission Jammer. 01504_ >> Lost connection to Drone. 01506_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01508_ O-16 Technician knocked back. 01511_ O-16 Technician uses terminal to summon reinforcements. 01511_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 01511_ O-16 Technician locks terminal. 01513_ O-16 Technician destroyed. 01536_ C-30 ARC bursts open, deploying its payload. 01536_ H-55 Commando unfolds itself. 01536_ Penetrated by Slug. 01536_ Imp. Light Cannon destroyed. 01553_ Slug penetrates Wall. 01567_ Penetrated by Slug. 01568_ ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????????? ???????" | | ???????????????????????????????????? ???????" | | ???????????????????????????????????? #??????? | | ???????????????????????????????????? " ??????? | | ????????????????????????????????????"%"???????? | | ?????????????????????xx????????????? " ???????? | | ???????????????????####+#####???????# ######/??# | | ???????????????????# g@ #???????# # ??# | | ???????????????????#""" #???????# # """"" # | | ???????????????????#""" ! #???????# # """"" # | | ???????????????????#""" #???????# # """"" # | | ???????????????????# = #???????# # # | | ???????????????????#""" #???????# # """"" #? | | ???????????????????#""" h######### # """"" ### | | ???????????????????#""" Y + + """"" [# | | ???????????????????# ### # +!% | | ???????????????????### ######?# ##+##+#### | | ?????????????????????##???????# #??# | | ??????????????????????????????# #??# | | ?????????????????????????????#"% """ %[ #??# | | ?????????????????????????????#T/ """ [! #??### | | ?????????????????????????????#" """ [ #???# | | ?????????????????????????????## ##### | | ???????????????????????? | | ???????????????????????? ###+###########+###### | | ????????????????????????????????????????? ?# = | | ??????????????????????????????????????? ]]#! | | ?????????????????????????????????????# ] #[ | | ?????????????????????????????????????# #]! | | ?????????????????????????????????????############# | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Datajack | -9/Materials | Hacked Transport Network Coupler | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed StormLaserShielding Manual? 0 Play Time 00:33:55 Cumulative 9.9 hours Start 2020.09.16 @ 13:38:41 End 2020.09.16 @ 14:12:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 11 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02f5f4f3-421d-43eb-bdcf-9f6e3d5bd534