Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 03:29:38 Player: Tmvn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1343) 1343 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (842) 842 TOTAL SCORE: 4415 Bonus ------- Follower Combat Kills 174 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -32 Cogmind --------- Core Integrity 0/550 Matter 279/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Light Treads Particle Gun High-powered Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Sensor Array Improved Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Improved Heat Sink Cooling System Shock Rifle Arc Projector Small Laser Particle Gun Particle Gun Pulse Rifle Precision Beam Rifle High-powered Shotgun Grenade Launcher Axe [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 50 | . 4 1 11 33 1 Power 6 | . 1 1 1 3 . Engine 6 | . 1 1 1 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . . . 5 7 . Treads 12 | . . . 5 7 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 . 1 6 . Device 4 | . 1 . . 3 . Storage 2 | . 1 . . 1 . Processor 2 | . . . 1 1 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 23 | . 1 . 4 17 1 Energy Gun 7 | . . . 2 5 . Energy Cannon . | . . . . . . Ballistic Gun 11 | . 1 . 2 8 . Ballistic Cannon . | . . . . . . Launcher 5 | . . . . 4 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . . . . 13 7 Power 2 | . . . . 1 1 Propulsion 7 | . . . . 4 3 Utility 4 | . . . . 3 1 Weapon 7 | . . . . 5 2 Highest Loss Streak 7 | . . . . 3 7 Average Slot Usage (%) 96 | . 98 100 100 91 90 Engine 11 | . 14 14 11 8 7 Treads 16 | . . . 28 26 22 Leg 11 | . 28 28 4 . . Device 11 | . 12 14 11 10 8 Storage 15 | . 14 14 11 18 18 Processor 5 | . . . 11 6 9 Hackware 1 | . . . . 3 9 Energy Gun 9 | . 14 14 11 3 6 Ballistic Gun 12 | . 14 14 11 12 8 Naked Turns 6 | . . . . . 6 Heaviest Build 69 | 12 39 39 48 69 62 Greatest Support 62 | 20 20 20 60 62 60 Greatest Overweight (x) 17 | . 1 1 2 1 17 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 18 | . 12 12 12 18 18 Average Capacity 13 | . 6 12 12 18 17 Most Carried 18 | . 6 8 12 18 18 Average Carried 11 | . 5 6 10 15 17 Final Capacity 18 | 6 12 12 12 18 4 Final Carried 18 | 6 6 8 12 18 4 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1138 | 200 68 57 152 661 . Remotely . | . . . . . . Salvage Created 1625 | . 76 117 223 1209 . Parts 76 | . 5 13 14 44 . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 33 | . 2 6 3 22 . Guns 27 | . 2 6 3 16 . AOE 6 | . . . . 6 . Classes Destroyed 8 | . 1 2 3 2 . Worker 4 | . . 2 . 2 . Builder 1 | . . . . 1 . Recycler 3 | . . . 1 2 . Operator 1 | . . . 1 . . Swarmer 6 | . . 6 . . . Grunt 20 | . 2 . 2 16 . Brawler 1 | . . . . 1 . Sentry 6 | . . . 1 5 . Best Kill Streak 6 | . 1 5 2 6 . Combat Bots Only 6 | . 1 3 2 6 . Max Kills in Single Turn 2 | . 1 2 1 2 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 3332 | . 202 109 202 2061 758 Core 678 | . 75 9 29 247 318 Absorbed by Shields 71 | . . . . . 71 Core Remaining (%) 86 | 100 . 66 92 . . Volleys Fired 129 | . 16 9 14 85 5 Largest 2 | . 2 2 2 2 1 Hottest 110 | . 60 60 79 110 23 Shots Fired 242 | . 32 18 28 159 5 Gun 230 | . 32 18 28 147 5 Cannon . | . . . . . . Launcher 12 | . . . . 12 . Special . | . . . . . . Kinetic 144 | . 16 9 14 100 5 Thermal 53 | . 16 9 9 19 . Explosive 12 | . . . . 12 . Electromagnetic 33 | . . . 5 28 . Robot Hit Streak 17 | . 8 3 13 17 14 Robot Miss Streak 4 | . 4 2 1 4 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 176 | . 22 8 23 119 4 Core Hits 87 | . 5 8 7 66 1 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3317 | . 248 155 357 2500 57 Guns 2492 | . 248 155 346 1686 57 Cannons . | . . . . . . Explosions 814 | . . . . 814 . Melee . | . . . . . . Ramming 11 | . . . 11 . . Kinetic 1545 | . 132 55 202 1099 57 Thermal 640 | . 116 100 89 335 . Explosive 738 | . . . . 738 . Electromagnetic 383 | . . . 55 328 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . . . . 8 . Projectiles . | . . . . . . Explosions 8 | . . . . 8 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 52 | . . . . 52 . Shots 2 | . . . . 2 . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 423 | . 87 . 27 423 5 Average Temperature 75 | . 41 . 12 100 5 Received Heat Transfer 1506 | . 117 . 75 1035 279 Effects 6 | . . . . 6 . Shutdowns 2 | . . . . 2 . Energy Bleed 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1329 | . 275 200 212 642 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 383 | . 67 180 383 261 169 Initial 169 | . . . 70 31 169 Average 104 | . 50 36 167 124 160 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 86 | . 100 100 65 82 100 Level 1 13 | . . . 34 17 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 2 3 . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 3 | . . . . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 5 | . . . . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 7 6 12 42 10 Peak Tracking Total 9 | . 3 3 4 7 9 Tactical Retreats 7 | . 3 . . 4 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 3 | . . . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 4 | . . 1 . 3 . Max in Single Turn 1 | . . 1 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 13 | . 2 . 6 5 . Terminals 7 | . 2 . 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 4 | . . . 2 2 . Garrison Access 1 | . . . . 1 . Total Hacks 39 | . 8 . 16 15 . Successful 25 | . 4 . 9 12 . Failed 14 | . 4 . 7 3 . Catastrophic 3 | . . . 2 1 . Database Lockouts . | . . . . . . Manual 20 | . 7 . 10 3 . Terminals 21 | . 8 . 8 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers 14 | . . . 6 8 . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 3 . 2 4 . Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Unreport Threat 3 | . . . 1 2 . Zone Layout 4 | . 2 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . . 5 7 . Insert Component 5 | . . . 2 3 . Analyze 7 | . . . 3 4 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 1 . 2 . . Terminals 2 | . 1 . 1 . . Track 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 10 | . 2 . 4 4 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 2 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 2 3 . Part Schematics Acquired 5 | . . . 2 3 . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 1 . Highest-Rated Group 40 | . . 40 40 16 . Highest-Rated Ally 16 | . . 16 16 16 . Total Orders . | . . . . . . Ally Attacks 24 | . . . 22 2 . Total Damage 348 | . . . 319 29 . Kills 7 | . . . 7 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2878 | . 453 613 566 1126 120 Spaces Moved 1522 | 1 313 390 306 454 58 Core 7 | . . . . . 7 Treads 752 | . . . 247 454 51 Legs 763 | 1 313 390 59 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 150 150 155 50 Average Speed 155 | 120 123 150 160 176 179 Slowest Speed 900 | 120 150 150 180 180 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 2 39 97 33 38 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 87 | . . . . 87 . Melee . | . . . . . . Projectile . | . . . . . . AOE 87 | . . . . 87 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1782 | . 349 400 357 608 68 Wait 36 | . 12 . . 24 . Move 1517 | . 312 389 305 453 58 Hop . | . . . . . . Pick Up 25 | . 1 1 11 12 . Fast Attach 5 | . 1 . 1 3 . Attach 15 | . . . 3 12 . Detach 2 | . . . 2 . . Swap 30 | . 3 1 7 18 1 Drop 18 | . 4 . 13 1 . Fire 129 | . 16 9 14 85 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 454 | -10/Materials | Entered Mines 465 | -10/Mines | Learned location of Zion (-7) 907 | -10/Mines | Discovered new exit (range 12) 1036 | -10/Mines | Discovered new exit (range 15) 1060 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1067 | -10/Mines | Entered Materials 1067 | -9/Materials | Accompanied by 3 allies 1067 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1358 | -9/Materials | Discovered new exit (range 12) 1503 | -9/Materials | Discovered new exit (range 16) 1633 | -9/Materials | Entered another Materials area 1633 | -8/Materials | Accompanied by 1 ally 1633 | -8/Materials | Evolved 2 slots: Utility x2 2082 | -8/Materials | Lost 3 parts (3n) 2203 | -8/Materials | Lost 3 parts (1n1u1w) 2510 | -8/Materials | Build established: Scavenger-Mutant 2717 | -8/Materials | Discovered new exit (range 15) 2757 | -8/Materials | Identified exit to Garrison 2759 | -8/Materials | Entered Garrison 2783 | -8/Garrison | Installed Relay Interface Framework 2840 | -8/Garrison | Triggered checkpoint 2844 | -8/Garrison | Core integrity fell below 50% 2852 | -8/Garrison | Triggered checkpoint 2873 | -8/Garrison | Released all parts (4) 2875 | -8/Garrison | Core integrity fell below 20% 2879 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02848_ Lgt. Treads destroyed. 02850_ Grenade Launcher destroyed. 02852_ Beams of light sweep through the air. An alarm sounds. 02856_ Imp. Ion Engine destroyed. 02857_ S-10 Pest destroyed. 02859_ Lgt. Treads destroyed. 02863_ Triggered Stasis Trap. 02863_ A bubble of rippling energy engulfs the area. 02863_ Field strength at 94. 02868_ Imp. Sensor Array destroyed. 02869_ Hvy. Assault Rifle destroyed. 02872_ Field strength at 43. 02873_ Released Hcp. Storage Unit. 02873_ Released Lrg. Storage Unit. 02873_ Released Imp. Terrain Scan Processor. 02873_ Released Hacking Suite. 02873_ Field strength at 31. 02874_ Field strength at 17. 02875_ Field strength at 4. 02876_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ?????????????## ##""""######????????????????????? | | ??????????#### ####?????????????????? | | ?????????? ??????????????????? | | ???????????? ???????????????????? | | ?????????????# ## ## #????????????????????? | | ???????????### ## ## #????????????????????? | | ???????????# @ "????????????????????? | | ???????????# "????????????????????? | | ???????????# "????????????????????? | | ???????????# g[g "????????????????????? | | ???????????### ##[s= ## #????????????????????? | | ?????????????# ## s^^## #????????????????????? | | ????????# #### gg[[! #????????????????????? | | ? + !s*! #????????????????????? | | ??????######## [ g #????????????????????? | | ?????????????##%=## ## ##????????????????????? | | ??????????????#* ## #? #?????????????????????? | | ??????????????# #######? #?????????????????????? | | ??????????????# #??????? #?????????????????????? | | ??##??????????# #??????? #?????????????????????? | | ?? ??????????# #??????? #?????????????????????? | | ??# ??????????# #??????? #?????????????????????? | | ??#^??????????# #???????????????????????????????? | | ??# ??????????# #???????????????????????????????? | | ??# ########### #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??## ############???????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 110 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Axe | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Arc Projector | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingIonicCompactor Manual? 0 Play Time 00:26:55 Cumulative 49.0 hours Start 2020.10.09 @ 03:00:44 End 2020.10.09 @ 03:29:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam 1 RUN: 36de8001-ce18-4896-91b7-920a019761a7