Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.27 @ 21:11:50 Player: Rainynight Result: Destroyed by as-11330 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1033) 1033 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3558 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 217/300 Energy 249/265 System Corruption 6% Temperature Warning (304) Movement Treading (240) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Light Cannon Light Cannon > --- INVENTORY (15) --- VTOL Module VTOL Module Large Storage Unit High-capacity Matter Pod (200) Improved Targeting Computer Improved Targeting Computer Light Armor Plating Light Armor Plating XL Autogun Array Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON ----------- Firepult > --- INVENTORY -------- VTOL Module VTOL Module Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Targeting Computer Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating XL Autogun Array Rocket Launcher [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Hardened Light Armor Plating Device Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Firepult Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 73 | 6 9 4 22 27 5 Power 10 | 1 2 . 2 5 . Engine 10 | 1 2 . 2 5 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | 2 3 . 4 14 . Treads 10 | 2 3 . 3 2 . Leg . | . . . . . . Wheel 13 | . . . 1 12 . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 1 1 9 4 2 Device 2 | . . . 2 . . Storage 3 | 1 . 1 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 12 | . . . 6 4 2 Artifact . | . . . . . . Weapon 22 | 2 3 3 7 4 3 Energy Gun 1 | 1 . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 9 | 1 . 2 4 2 . Ballistic Cannon 9 | . 3 1 3 . 2 Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 2 . 7 5 3 Power 4 | . 1 . 1 2 . Propulsion 7 | . 1 . 3 2 1 Utility 4 | . . . 1 1 2 Weapon 2 | . . . 2 . . Highest Loss Streak 4 | . 1 . 4 4 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 95 100 95 94 94 Engine 11 | . 12 14 10 10 11 Treads 21 | . 27 28 24 7 22 Wheel 8 | . . . 5 20 10 Device 3 | . . . 7 . . Storage 11 | . 14 14 11 11 11 Processor 4 | . 12 14 3 . . Protection 11 | . . . 9 21 21 Ballistic Gun 10 | . 1 12 15 10 5 Ballistic Cannon 11 | . 24 15 6 11 9 Naked Turns . | . . . . . . Heaviest Build 55 | 12 18 20 44 44 55 Greatest Support 66 | 40 46 43 66 42 10 Greatest Overweight (x) 5 | . . . 4 4 5 Average Overweight (x) 1 | . . . 2 2 3 Largest Inventory Capacity 15 | 8 8 10 15 15 15 Average Capacity 11 | 7 8 9 11 15 15 Most Carried 15 | . 8 10 15 15 15 Average Carried 11 | . 6 9 10 14 14 Final Capacity 15 | 8 8 10 15 15 15 Final Carried 15 | . 8 10 15 15 13 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Jun Mat Min Mat Min Exi Matter Collected 1971 | 218 383 57 766 547 . Remotely . | . . . . . . Salvage Created 1280 | 18 445 10 658 120 29 Parts 80 | 3 28 2 44 3 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 4 | 1 2 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Combat Hostiles Destroyed 53 | . 13 3 20 14 3 Guns 12 | . . . 11 1 . Cannons 34 | . 13 3 9 6 3 AOE 7 | . . . . 7 . Classes Destroyed 10 | 1 5 . 2 2 . Builder 2 | . 1 . 1 . . Tunneler 1 | 1 . . . . . Hauler 1 | . 1 . . . . Recycler 3 | . 2 . . 1 . Mechanic 1 | . . . 1 . . Swarmer 16 | . 5 3 8 . . Grunt 13 | . 8 . 5 . . Sentry 7 | . . . 7 . . Demolisher 1 | . . . . 1 . Assembled 16 | . . . . 13 3 Best Kill Streak 9 | 1 9 3 7 5 3 Combat Bots Only 8 | . 8 3 7 5 3 Max Kills in Single Turn 2 | 1 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Min Exi Damage Taken 3522 | . 717 178 1143 899 585 Core 550 | . 103 31 142 192 82 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 46 . . . Volleys Fired 157 | 6 38 9 66 31 7 Largest 2 | 2 2 2 2 2 2 Hottest 250 | 70 78 78 62 62 250 Shots Fired 304 | 12 76 18 131 54 13 Gun 140 | 12 4 . 101 23 . Cannon 156 | . 72 18 30 23 13 Launcher 8 | . . . . 8 . Special . | . . . . . . Kinetic 287 | 6 74 18 131 46 12 Thermal 9 | 6 2 . . . 1 Explosive 8 | . . . . 8 . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 2 7 3 12 7 2 Robot Miss Streak 5 | 3 3 2 4 5 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 182 | 5 45 10 91 26 5 Core Hits 78 | 1 17 3 32 20 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 2 . 1 1 1 Destroy 1 | . . . 1 . . Blast 4 | . 2 . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3493 | 61 990 236 1238 849 119 Guns 1059 | 61 26 . 793 179 . Cannons 1993 | . 964 236 438 236 119 Explosions 434 | . . . . 434 . Melee . | . . . . . . Ramming 7 | . . . 7 . . Kinetic 3027 | 48 978 236 1231 415 119 Thermal 25 | 13 12 . . . . Explosive 434 | . . . . 434 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 66 | . 17 27 . 22 . Projectiles 50 | . 17 27 . 6 . Explosions 16 | . . . . 16 . Melee . | . . . . . . Knockbacks 24 | . 11 2 2 3 6 Impact . | . . . . . . Kinetic 22 | . 11 2 2 3 4 Secondary 2 | . . . . . 2 Self-Inflicted Damage 20 | . . . 3 17 . Shots 2 | . . . . 2 . Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 333 | 45 246 162 156 103 333 Average Temperature 58 | 20 76 82 34 30 121 Received Heat Transfer 636 | . 192 . 384 40 20 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 74 | 37 37 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Peak Influence 270 | 5 216 134 270 97 . Initial 63 | . 3 63 52 36 . Average 87 | 1 99 129 109 39 . Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 92 | 100 83 100 88 100 . Level 1 7 | . 16 . 11 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 4 . 2 . . Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 2 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Min Exi Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 17 3 27 18 7 Peak Tracking Total 9 | . 7 3 9 5 9 Tactical Retreats 5 | . 1 . 1 3 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Jun Mat Min Mat Min Exi Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Min Exi Machines Accessed 6 | . 2 . 3 . 1 Terminals 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 9 . 18 . 1 Successful 15 | . 4 . 10 . 1 Failed 13 | . 5 . 8 . . Catastrophic 5 | . 3 . 2 . . Database Lockouts . | . . . . . . Manual 10 | . 4 . 5 . 1 Terminals 22 | . 9 . 13 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . 5 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 . 7 . 1 Robot Analysis 3 | . 1 . 2 . . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Unreport Threat 4 | . 2 . 2 . . Zone Layout 2 | . 1 . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . 2 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Reject 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . 3 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . . . 6 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Jun Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Min Exi Robot Analysis Total 3 | . 1 . 2 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Jun Mat Min Mat Min Exi Turns Passed 2406 | 98 356 231 915 532 274 Spaces Moved 1250 | 47 137 123 443 320 180 Core 3 | 3 . . . . . Treads 473 | 44 137 123 169 . . Legs . | . . . . . . Wheels 774 | . . . 274 320 180 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 110 93 125 Average Speed 137 | 152 160 160 141 115 133 Slowest Speed 160 | 160 160 160 160 140 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 22 28 31 60 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 85 | . 2 1 3 79 . Melee . | . . . . . . Projectile 9 | . 2 1 3 3 . AOE 76 | . . . . 76 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Min Exi Total 1646 | 58 197 140 616 432 203 Wait 81 | . . . 49 29 3 Move 1245 | 46 136 122 442 319 180 Hop . | . . . . . . Pick Up 32 | . 8 2 16 5 1 Fast Attach 28 | 6 4 1 9 5 3 Attach 9 | . 1 . 4 2 2 Detach 3 | . 2 . 1 . . Swap 36 | . 4 3 9 20 . Drop 53 | . 4 3 18 21 7 Fire 157 | 6 38 9 66 31 7 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles History --------- Turn | Location | Event 34 | -11/Junkyard | Discovered new exit (range 15) 99 | -11/Junkyard | Entered Materials 277 | -10/Materials | Destroyed 8 combat bots 322 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 14) 455 | -10/Materials | Entered Mines 465 | -10/Mines | Core integrity fell below 50% 550 | -10/Mines | Learned location of Mines (-8) 600 | -10/Mines | Discovered new exit (range 7) 686 | -10/Mines | Entered Materials 686 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 777 | -9/Materials | Lost 4 parts (1p2n1w) 785 | -9/Materials | Destroyed 7 combat bots 1082 | -9/Materials | Discovered new exit (range 11) 1217 | -9/Materials | Identified exit to Mines 1601 | -9/Materials | Entered Mines 1617 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1688 | -9/Mines | Assembled infested the area 1722 | -9/Mines | Core integrity fell below 50% 1789 | -9/Mines | Lost 4 parts (1p2n1u) 1908 | -9/Mines | Core integrity fell below 20% 2034 | -9/Mines | Discovered new exit (range 12) 2066 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2115 | -9/Mines | Build established: Scavenger-Mutant 2127 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2128 | -9/Mines | Discovered new exit (range 5) 2133 | -9/Mines | Entered Exiles 2165 | -9/Exiles | Met 8R-AWN 2185 | -9/Exiles | Met EX-HEX 2220 | -9/Exiles | Met EX-BIN 2235 | -9/Exiles | Aligned with FarCom system 2236 | -9/Exiles | Given EX-Vault access code 2265 | -9/Exiles | Opened EX-Vault 2274 | -9/Exiles | Found XL Autogun Array 2281 | -9/Exiles | Found Firepult 2315 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2361 | -9/Exiles | Attacked by the Exiles 2407 | -9/Exiles | Destroyed by as-11330 with Assembled Heavy Rifle Last Messages --------------- 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 02360_ EX-Prototypes Database disabled. 02361_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 02362_ Dropped Firepult. 02365_ Acquired Lgt. Cannon. 02387_ as-51445 knocked back. 02390_ as-51445 destroyed. 02393_ as-11330 knocked back. 02393_ as-96780 knocked back. 02396_ as-87240 destroyed. 02398_ Lgt. Armor Plating destroyed. 02398_ Wheel destroyed. 02398_ Lgt. Armor Plating destroyed. 02398_ System corrupted by crushing effect (+3). 02399_ as-96780 destroyed. 02402_ System corrupted: Heat flow error (+229). 02402_ as-61333 suffers critical hit (Blast). 02402_ as-61333 knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????#########??????????????????????? | | ??????????????????# ! #??????????????????????? | | ??????????????????# % % #??????????????????????? | | ??????????????????# ] % #??????????????????????? | | ??????????????????# %]@#??????????????????????? | | ??????????????????## aa %##??????????????????????? | | ??????????????????#X ]a !#???????????????????????? | | ??????????????????## a #???????????????????????? | | ???????????????????# % #???????????????????????? | | ???????????????????# #???###?????????????????? | | ???????????????????# #??"""""????????????????? | | ???????????????????# ## """????????????????? | | ???????????????????# X""????????????????? | | ???????????????????# ## """????????????????? | | ?????????????####??# #??"""""????????????????? | | ?????????????"""""?# #???###?????????????????? | | ????????????"""" ## #???????????????????????? | | ???????????#""X" #???????????????????????? | | ???????????#" #???????????????????????? | | ???????????#" ## #???????????????????????? | | ???????????#""""""?# #?#########?????????????? | | ????????????#"###??# #?#"""""""#?????????????? | | ???????????????????# #?#"""""""#?????????????? | | ???????????????????# #?#"""""""#?????????????? | | ??????????????????## ###"" """"#?????????????? | | ??????????????????#" """"#?????????????? | | ??????????????????#" """#?????????????? | | ??????????????????#" """#?????????????? | | ??????????????????#" """#?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 41 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveMiningRegenerator Manual? 0 Play Time 00:21:30 Cumulative 291.6 hours Start 2023.10.27 @ 20:30:38 End 2023.10.27 @ 21:11:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 327 Rogue 300 Adventurer 2 Explorer 25 Win Type - Total 19 Types 16/1/0/2/0/0/0/0/0 Lore% 75 Gallery% 80 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1a55b7d-793a-4eec-a3e9-233aa7498f18