Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 23:17:21 Player: Stick8ug Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (772) 772 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2802 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 7/300 Energy 102/250 System Corruption 0% Temperature Cool (9) Movement Flying (277) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Terrain Scan Processor Seismic Detector Salvage Targeting Computer ECM Suite Heavy Armor Plating Heavy Particle Cannon Light Assault Rifle Mini Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Ion Engine Terrain Scan Processor Seismic Detector Salvage Targeting Computer ECM Suite Heavy Armor Plating Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Datajack Mining Laser [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 41 | 7 5 7 9 13 Power 6 | 1 1 1 1 2 Engine 5 | 1 . 1 1 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 13 | 2 . 3 3 5 Treads 2 | 2 . . . . Leg . | . . . . . Wheel 7 | . . 3 3 1 Hover . | . . . . . Flight 4 | . . . . 4 Utility 9 | 2 3 . 1 3 Device 4 | 1 1 . 1 1 Storage 3 | 1 2 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 2 1 3 4 3 Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . 1 3 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 2 | . 1 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 20 | . 3 . 3 14 Power 4 | . 1 . . 3 Propulsion 9 | . . . 3 6 Utility 3 | . 1 . . 2 Weapon 4 | . 1 . . 3 Highest Loss Streak 5 | . 2 . 2 5 To Critical Strikes . | . . . . . Average Backups 10 | 2 8 12 14 12 Power 1 | . . 1 2 1 Propulsion 2 | 1 2 4 2 . Utility 3 | . 2 4 4 4 Weapon 2 | . 2 1 3 4 Tool/Special . | . . . . . Unused Backups 10 | . . 1 4 5 Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility 6 | . . . 2 4 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 97 99 97 77 Engine 8 | . 9 2 11 12 Core 4 | . 4 11 . . Treads 8 | . 28 . . . Wheel 17 | . . 26 31 14 Device 14 | . 13 14 21 12 Storage 12 | . 14 14 11 9 Processor 2 | . . . . 8 Energy Gun 4 | . . 14 2 . Ballistic Gun 17 | . 25 12 16 15 Peak Build Rating 24 | 9 12 10 16 24 Average Rating 12 | 6 9 9 14 18 On Entrance 8 | . 9 8 8 15 Naked Turns . | . . . . . Heaviest Build 87 | 12 87 29 36 46 Greatest Support 42 | 40 40 32 42 30 Greatest Overweight (x) 9 | . 2 1 1 9 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 25 | 8 25 15 15 15 Average Capacity 15 | 7 17 15 15 15 Most Carried 15 | 5 12 14 15 15 Average Carried 11 | 2 8 12 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 5 11 14 13 11 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 824 | 266 143 109 154 152 Remotely . | . . . . . Salvage Created 945 | 106 184 163 132 360 Parts 88 | 8 12 23 13 32 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 26 | . 4 5 6 11 Guns 19 | . 4 5 3 7 AOE 7 | . . . 3 4 Classes Destroyed 8 | 1 1 2 1 3 Worker 4 | . . 3 1 . Tunneler 6 | 4 . 2 . . Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Swarmer 13 | . . 5 4 4 Grunt 7 | . 4 . 1 2 Duelist 2 | . . . 1 1 Sentry 4 | . . . . 4 Best Kill Streak 5 | 3 2 4 4 5 Combat Bots Only 5 | . 2 3 4 5 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . 1 . 1 Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 235 | . 30 18 47 140 Missed 59 | . 9 4 13 33 Hits 176 | . 21 14 34 107 Melee 14 | . . . 5 9 Projectile 162 | . 21 14 29 98 Critical Strikes 6 | . . . 2 4 Damage Taken 2761 | . 504 120 458 1679 Core 874 | . 135 17 161 561 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 . 39 59 . Volleys Fired 102 | 12 17 18 19 36 Largest 2 | 2 2 2 2 2 Hottest 100 | 40 100 100 100 53 Shots Fired 190 | 24 31 32 34 69 Gun 172 | 24 28 27 28 65 Cannon . | . . . . . Launcher 8 | . . . 4 4 Special 10 | . 3 5 2 . Kinetic 157 | 24 28 13 27 65 Thermal 25 | . 3 19 3 . Explosive 8 | . . . 4 4 Electromagnetic . | . . . . . Robot Hit Streak 9 | 5 9 7 9 5 Robot Miss Streak 4 | 2 2 2 2 4 Penetration Max . | . . . . . Secondary Targets 5 | . 1 2 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 116 | 13 20 17 23 43 Core Hits 64 | 7 10 11 11 25 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1979 | 137 210 171 472 989 Guns 1469 | 137 210 171 225 726 Cannons . | . . . . . Explosions 510 | . . . 247 263 Melee . | . . . . . Ramming . | . . . . . Kinetic 1361 | 137 210 63 225 726 Thermal 108 | . . 108 . . Explosive 510 | . . . 247 263 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 5 5 . . Average Corruption 5 | . 5 5 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . 1 13 . . Message Errors 3 | . . 3 . . Matter Fused 4 | . . 4 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . 2 . . Parts Rejected 1 | . 1 . . . Data Loss (minor) 2 | . . 2 . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 5 | . . . . 5 Projectiles . | . . . . . Explosions 5 | . . . . 5 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 37 | . . . . 37 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 154 | . 56 154 16 40 Average Temperature 25 | . 16 37 7 18 Received Heat Transfer 705 | . 168 . 69 468 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . . 250 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 188 | 5 56 70 147 188 Initial 57 | . . . 12 57 Average 32 | 2 15 16 28 86 Influence Increases 822 | 20 128 149 189 336 Destroy 0b10 Robot/C 520 | . 80 100 120 220 Destroy 0b10 Robot/NC 60 | 20 . 25 5 10 Destroy Leader 120 | . 20 20 20 60 Successful Hack 39 | . 26 . . 13 Disable Machine 15 | . . . 15 . Destroy Structure 68 | . 2 4 29 33 Influence Decreases 739 | 20 128 116 85 390 Entered New Map 101 | . . . 21 80 Time Decay 477 | 20 117 116 54 170 Lost Part 161 | . 11 . 10 140 Squads Dispatched 2 | . . . 1 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . 3 . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 11 9 10 19 Peak Tracking Total 7 | . 4 3 4 7 Tactical Retreats 4 | . 1 2 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 1 . 2 2 Terminals 4 | . 1 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 3 . 5 12 Successful 13 | . 2 . 3 8 Failed 7 | . 1 . 2 4 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 3 . 5 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . . 5 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 2 . 3 5 Record 1 | . 1 . . . Prototype ID Bank 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 2 | . 1 . . 1 Dispatch Records 1 | . . . . 1 Maintenance Status 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . . 3 Report Inventory 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 4 | . 1 . 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1327 | 60 385 460 229 193 Terrain 788 | 60 371 . 228 129 ECM 896 | . 14 460 229 193 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1565 | 128 406 460 229 342 Spaces Moved 915 | 55 175 381 160 144 Core 15 | 7 . . . 8 Treads 223 | 48 175 . . . Legs . | . . . . . Wheels 670 | . . 381 160 129 Hover . | . . . . . Flight 7 | . . . . 7 Fastest Speed 50 | 50 160 100 86 95 Average Speed 125 | 146 194 100 91 137 Slowest Speed 500 | 160 320 105 95 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 34 | 4 42 82 19 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 9 | . 3 4 2 . Terrain Destroyed 85 | . 3 5 40 37 Melee . | . . . . . Projectile 10 | . 3 5 2 . AOE 75 | . . . 38 37 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1124 | 78 205 418 209 214 Wait 8 | . . . . 8 Move 911 | 54 174 380 159 144 Hop . | . . . . . Pick Up 36 | 5 7 8 12 4 Fast Attach 13 | 7 . . . 6 Attach 23 | . 2 5 8 8 Detach . | . . . . . Swap 16 | . 4 3 3 6 Drop 14 | . 1 4 8 1 Fire 102 | 12 17 18 19 36 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 14) 500 | -10/Materials | Crushed by falling debris 535 | -10/Materials | Entered Mines 536 | -10/Mines | Core integrity fell below 50% 685 | -10/Mines | Learned 2 Materials zone layouts 985 | -10/Mines | Discovered new exit (range 7) 995 | -10/Mines | Entered Materials 995 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 996 | -9/Materials | Identified exit to Materials 1205 | -9/Materials | Discovered exit to Materials (range 15) 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1494 | -8/Materials | Garrison activated, responded to threat 1498 | -8/Materials | Lost 5 parts (2p1n1u1w) 1535 | -8/Materials | Core integrity fell below 50% 1548 | -8/Materials | Core integrity fell below 20% 1566 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. Acquired 14 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired Flight Unit. Flight Unit destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Sml. Storage Unit. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Acquired Flight Unit. U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Assault Rifle. U-05 Engineer lays Concrete. Acquired 1 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????# #????#????# # | | ???????????????????????????## ##???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #############/##? | | ???????????????????????????# + / | | ???????????????????????????# #### # | | ???????????????????????????# ??# = #???? | | ???????????????????????????## #??# #???? | | ??????????????????????????? #??# """ / ?? | | ???????????????????????????? ???# """"" # ? | | ???????????????????????????? #???# """"" #??#? | | ???????????????????????????## #???# """"" #???? | | ???????????????????????????# %##??# ""???#???? | | ???????????????????????????# a#########????????? | | ???????????????????????????# # ?????????? | | ???????????????????????????# u #""" #????????? | | ???????????????????????????# #""" ! #????????? | | ????????????????????????#### [#""" #????????? | | ????????????????????????# %# #????????? | | ????????????????????????## ggk###;#######??????? | | ????????????????????????# k ????? | | ?????????????!!?????????# % u ????? | | ????????????# ???????## "?????? | | ????????????# ####### r**! 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[[! ?????? | | ?????????? * [[ ??????? | | ?????????????## ##### [% ??????? | | ????????????????????# Y ! ??????? | | ????????????????????# ##########???????? | | ????????????????????# ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????+ ###+####?????????????????? | | ??????????????????? # ?????????????????????????? | | ?????????????????? # ?????????????????????????? | | ?????????????????##?# ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedSchematicShotgun Manual? 0 Play Time 00:33:49 Cumulative 6.9 hours Start 2025.06.04 @ 22:42:57 End 2025.06.04 @ 23:17:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b22edf45-8afa-41c9-a828-dca1b61e7f80