Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.21 @ 12:15:15 Player: Peace Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (22237) 22237 TOTAL SCORE: 28957 Bonus ------- Pacifist 10869 Win 3000 Win Speed 8368 Cogmind --------- Core Integrity 1565/1600 Matter 215/300 Energy 540/690 System Corruption 0% Temperature Cool (3) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Electron Diverter Electron Diverter Electron Diverter > --- UTILITY (14) ----- Energy Well Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Experimental Thermal Shield Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Force Lance > --- INVENTORY (4) ---- EM Dispersion Field Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster Q-thruster Q-thruster > --- UTILITY ---------- Energy Well Triangulator Enhanced Optical Array Advanced Sensor Array Advanced ECM Suite Improved Maneuvering Thrusters Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Improved Terrain Scanner [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Advanced Sensor Array Storage Energy Well Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Power Shielding Weapon Power Maul Energy Gun EM Pulse Gun Impact Weapon Power Maul Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 5 | . . 1 1 . 1 . . . 1 1 Utility 12 | . . 1 1 2 1 1 2 2 1 1 Weapon . | . . . . . . . . . . . Parts Attached 53 | 7 1 4 6 5 4 7 3 8 . 8 Power 7 | 2 . . 1 1 . 1 . 1 . 1 Engine 3 | 2 . . . . . 1 . . . . Core 3 | . . . 1 1 . . . 1 . . Reactor 1 | . . . . . . . . . . 1 Propulsion 15 | 2 . 1 3 2 1 . . 5 . 1 Treads . | . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . Flight 12 | . . 1 2 2 1 . . 5 . 1 Utility 27 | 1 1 3 2 2 2 6 3 2 . 5 Device 7 | . . . . 1 . 1 1 1 . 3 Storage 3 | 1 . . . . . . . 1 . 1 Processor 8 | . 1 2 . . 2 1 1 . . 1 Hackware 5 | . . . . . . 4 1 . . . Protection 4 | . . 1 2 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 4 | 2 . . . . 1 . . . . 1 Energy Gun 2 | 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 1 1 . 2 Parts Lost 24 | . 4 . 4 2 . . . 11 3 . Power 3 | . . . 1 . . . . 2 . . Propulsion 11 | . 2 . 2 2 . . . 5 . . Utility 7 | . . . 1 . . . . 4 2 . Weapon 3 | . 2 . . . . . . . 1 . Highest Loss Streak 6 | . 4 . 4 2 . . . 6 3 . Average Slot Usage (%) 65 | . 86 35 54 62 70 79 72 71 34 43 Engine 2 | . 13 . . . . 5 5 3 . . Core 3 | . . . 5 5 6 5 5 2 . . Leg 2 | . 26 . . . . . . . . . Flight 13 | . . 9 9 20 18 17 15 15 8 10 Device 8 | . . . . 6 6 9 10 15 5 10 Storage 1 | . 13 . . . . . . 1 . 2 Processor 10 | . 7 15 18 15 20 19 5 4 3 3 Hackware 11 | . . . . . . 10 25 22 13 12 Protection 4 | . . 9 14 13 13 3 . . . . Energy Gun 2 | . 25 . . . . . . . . . Impact Weapon 2 | . . . . . 3 5 5 4 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 32 | 13 13 1 10 10 13 21 21 29 7 32 Greatest Support 39 | 20 20 4 11 17 13 21 21 35 13 39 Greatest Overweight (x) 3 | . 3 . . . . . . 2 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 4 3 4 4 4 Average Carried 2 | . 1 3 3 2 2 3 2 1 4 1 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 3 4 2 4 3 2 4 4 2 Class Distribution -------------------- 42% | Mutant 42% | Hacker-Sprinter 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 551 | 203 . 77 70 40 . . . 161 . . Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 2848 | . 534 44 574 161 20 18 . 859 591 47 Core 1193 | . 165 37 137 89 20 18 . 293 399 35 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 34 90 75 87 97 98 100 77 72 97 Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits . | . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 66 | . . . . . 8 3 8 34 . 13 Impact 53 | . . . . . 8 3 8 34 . . Slashing . | . . . . . . . . . . . Piercing 13 | . . . . . . . . . . 13 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 5 | . 5 . . . . . . . . . Average Temperature 3 | . 3 . . . . . . . . . Received Heat Transfer 651 | . 300 9 117 . . 9 . 81 117 18 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 347 | . 15 45 115 57 112 120 110 230 170 347 Initial 114 | . . . 25 33 17 54 58 57 114 98 Average 97 | . 9 18 69 36 58 73 72 154 139 193 Maximum Alert Level 1 | . . . . . . . . 1 . 1 Low Security (%) 87 | 100 100 100 100 100 100 100 100 80 100 40 Level 1 12 | . . . . . . . . 19 . 59 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 . . . 2 . . 3 1 . Investigation 3 | . 1 . . . 1 . . . 1 . Extermination 1 | . . . . . . . . 1 . . Reinforcement 3 | . . . . . 1 . . 2 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . 1 . 1 . . . . 3 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 89 | . 9 2 12 4 2 3 2 22 20 13 Peak Tracking Total 19 | . 8 1 12 4 1 3 2 8 19 7 Tactical Retreats 11 | . . . . . . 2 . 6 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 28 | . 1 1 2 1 7 . 2 6 2 6 Terminals 20 | . 1 1 2 1 5 . 2 4 1 3 Fabricators 3 | . . . . . 1 . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 4 | . . . . . 1 . . 1 1 1 Total Hacks 60 | . 1 4 4 2 15 . 6 14 4 10 Successful 28 | . . . 3 1 5 . 5 8 1 5 Failed 32 | . 1 4 1 1 10 . 1 6 3 5 Catastrophic 7 | . . 2 . 1 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 26 | . 2 4 4 2 3 . 2 6 2 1 Terminals 45 | . 1 4 4 2 12 . 6 10 2 4 Fabricators 6 | . . . . . 2 . . . . 4 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . Garrison Access 7 | . . . . . 1 . . 2 2 2 Terminal Hacks 20 | . . . 3 1 3 . 5 5 1 2 Prototype ID Bank 3 | . . . 2 . 1 . . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 5 | . . . 1 1 . . 1 1 1 . Emergency Access Points 2 | . . . . . 1 . 1 . . . Machine Index 1 | . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . . . Security Status 1 | . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . 2 . . Fabricator Hacks 3 | . . . . . 1 . . . . 2 Load Schematic 2 | . . . . . . . . . . 2 Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . 1 . . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . 1 . . 1 . 1 Seal Access 3 | . . . . . 1 . . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . . 1 1 1 6 . 1 5 1 5 Full Trace Events 2 | . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built 1 | . . . . . 1 . . . . . Matter 256 | . . . . . 256 . . . . . Time 64 | . . . . . 64 . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2243 | 68 180 87 131 126 374 148 192 625 50 262 Spaces Moved 4568 | 53 162 174 251 338 960 388 242 1216 131 653 Core 41 | 7 31 2 . . . . . 1 . . Treads . | . . . . . . . . . . . Legs 177 | 46 131 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 156 | . . . 156 . . . . . . . Flight 4194 | . . 172 95 338 960 388 242 1215 131 653 Fastest Speed 29 | 50 50 40 37 32 34 32 32 29 35 29 Average Speed 37 | 110 107 40 45 35 34 32 32 32 35 31 Slowest Speed 200 | 120 200 50 50 40 34 32 32 150 35 35 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 55 | . . 1 2 5 12 3 4 20 4 4 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 4 43 25 32 7 29 12 8 35 6 21 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 58 | . . . . . 8 3 7 32 . 8 Terrain Destroyed 58 | . . . . . 8 3 7 32 . 8 Melee 58 | . . . . . 8 3 7 32 . 8 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 4923 | 59 167 188 262 338 982 405 339 1376 130 677 Wait 258 | . 2 11 . . 16 . 89 130 4 6 Move 4451 | 52 161 171 246 327 937 383 233 1175 122 644 Hop 51 | . . 1 2 5 10 1 4 20 4 4 Pick Up 19 | . 1 . 4 1 5 3 . 4 . 1 Fast Attach 37 | 6 1 3 6 2 3 5 2 5 . 4 Attach 15 | . . 1 . 3 1 2 1 3 . 4 Detach 13 | . 2 1 . . . 4 2 3 . 1 Swap 1 | 1 . . . . . . . . . . Drop 12 | . . . 4 . 2 4 . 2 . . Fire . | . . . . . . . . . . . Melee 66 | . . . . . 8 3 8 34 . 13 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Core integrity fell below 50% 242 | -10/Materials | Discovered new exit (range 15) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 263 | -9/Materials | Lost 4 parts (2n2w) 311 | -9/Materials | Build established: Mutant 335 | -9/Materials | Discovered new exit (range 3) 336 | -9/Materials | Entered another Materials area 336 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 348 | -8/Materials | Identified exit to Factory 467 | -8/Materials | Entered Factory 467 | -7/Factory | Evolved 2 slots: Utility x2 490 | -7/Factory | Lost 4 parts (1p2n1u) 544 | -7/Factory | Identified exit to Factory 593 | -7/Factory | Entered another Factory area 593 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 671 | -6/Factory | Fabricated Adv. Component Analysis Suite? 816 | -6/Factory | Spotted B-75 Beast 919 | -6/Factory | Discovered new exit (range 22) 967 | -6/Factory | Entered another Factory area 967 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1062 | -5/Factory | Discovered new exit (range 6) 1115 | -5/Factory | Entered another Factory area 1115 | -4/Factory | Evolved 2 slots: Utility x2 1118 | -4/Factory | Identified exit to Research 1292 | -4/Factory | Found Prototype Processor 1292 | -4/Factory | Identified Exp. Melee Analysis Suite 1307 | -4/Factory | Entered Research 1307 | -3/Research | Evolved 2 slots: Utility x2 1314 | -3/Research | Build established: Hacker-Sprinter 1609 | -3/Research | Identified exit to Research 1775 | -3/Research | Discovered new exit (range 15) 1830 | -3/Research | Lost 6 parts (2p3n1u) 1877 | -3/Research | Spotted B-86 Titan 1927 | -3/Research | Lost 4 parts (2n2u) 1927 | -3/Research | Found Prototype Device 1932 | -3/Research | Entered another Research area 1932 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1969 | -2/Research | Identified exit to Access 1982 | -2/Research | Entered Access 1982 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2009 | -1/Access | Lost 3 parts (2u1w) 2052 | -1/Access | Identified Exp. Thermal Shield 2138 | -1/Access | Found Prototype Device 2138 | -1/Access | Identified EM Dispersion Field 2233 | -1/Access | Found Fusion Bomb Launcher 2242 | -1/Access | Discovered new exit (range 6) 2244 | *** | Escaped! Last Messages --------------- 02050_ Acquired Lgt. Quantum Reactor. 02052_ Identified Exp. Thermal Shield. 02072_ Connecting with Garrison Access... >>Seal Access door sealed. 02074_ C-30 ARC bursts open, deploying its payload. 02074_ G-73 Enforcer unfolds itself. 02102_ Acquired Force Lance. 02138_ Acquired Prototype Device. 02138_ Identified EM Dispersion Field. 02178_ Connecting with Terminal... 02233_ Acquired Fusion Bomb Launcher. 02241_ Connecting with Terminal... >>Open Sealed Barrier opened. 02242_ The Access Shell folds into the floor. 02242_ EXIT=FOUND [Achievement: 20k Club] [Achievement: Straight Shot] [Achievement: Pacifist] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????? ??? ????????? ?? ?????????#???#??#????? | | ?????????????? ??????????????????????????????????? | | ???????????????????? ? ?? ? ????#???????????#????? | | ?????????????????????"?????"??????#???????????#??? | | ?????????????????????????????????##??#??????#???#? | | ???????????????????????"???????#?????????#???????? | | ?????????????????#?#""""""""""###??#???#?##??????? | | ???????????????????# #??????###????##???? | | ?????? ???? ??????# ###???????#????#?#?? | | ???????????????????# ##?????#?????????#?? | | ?????? ?? ?????????# "" #?##############?#?? | | ???????????????????# "@ #?# #???# | | ???????? ??????????# #?# #???? | | ????????????????#??# ### #?#?? | | ?????????? ????????# #?# ##??? | | ????????????????#?## ### ]] #???? | | ??????????#???????# ## ] #?? ? | | ?????? ????????##?##"" ### = " #?? ? | | ??????????? ???????#"" #?# """ #???? | | ???????????????????#"" #?# """ #???? | | ??????????#??#?????#T #?# " # ??? | | ????????#?????????##"" #?# #? ? | | ??????#?????????#??#"" ### #???? | | ???????????????#??##"" ########+##########+ | | ?????????????? k | | ??????????# ? | | ????????????? #####################/#+####+####### | | ???????? ???? ??###?#????#?#####??# ## ? # | | ????????????#?###?#??#?#?#?####?### ##???? ? | | ???????#???????##?#?###?#####?#???# #? ???? ? | | ??????????????##???###?#?#?#?#?##?# ## ????# | | ?????? ???????#???#???#???##??### #? ? ? ? / | | ???????????????##??##?#?###?#####?# ## ??? ? | | ????????????? #####?##???########## ##?? ? # | | ????????????? ?####?#??### " " ##? ??? # | | ????????????? ?#?#?###?### ### #????? ? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 27 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 485 ECM Strength 3 Armor Coverage 150 Resistance: TH 30 Resistance: EM 75 Core Shielding 20 Power Shielding 66 Evasion (%) 74 Targeting Accuracy 5 Offensive Hacking 44 Defensive Hacking 14 Item Schematics ----------------- Adv. ECM Suite | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Component Analysis Suite | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Pacifist Straight Shot Challenges ------------ None Game ------ Seed BottomlessStealthFlail Manual? 0 Play Time 00:53:09 Cumulative 86.1 hours Start 2021.11.21 @ 11:23:13 End 2021.11.21 @ 12:15:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30e41dfd-44bd-4944-ab4b-71cc57999a7d