Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.06 @ 23:54:03 Player: SteelGiant Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (1790) 1790 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5825 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 225/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating EM Shield > --- WEAPON ----------- Heavy Ion Cannon Greatsword > --- INVENTORY -------- Heavy Ion Engine Medium Treads Medium Treads Cryofiber Web Hardened Medium Armor Plating Heavy Flak Cannon [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Armored Huge Wheel Treads Improved Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility Hardened Medium Armor Plating Device Cryofiber Web Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 5 | . . 1 . 2 . . . 2 Weapon 1 | . . 1 . . . . . . Parts Attached 110 | 7 23 5 25 13 12 1 6 18 Power 12 | 2 1 . 3 1 . . 2 3 Engine 10 | 2 1 . 3 1 . . 1 2 Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 15 | 2 3 . 4 . 4 . . 2 Treads 6 | 2 . . 2 . . . . 2 Leg 2 | . . . 2 . . . . . Wheel 6 | . 3 . . . 3 . . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Utility 43 | 1 4 4 10 6 6 . 1 11 Device 18 | . 1 1 8 1 2 . . 5 Storage 2 | 1 1 . . . . . . . Processor 3 | . 1 . . . . . . 2 Hackware 1 | . . . . . 1 . . . Protection 19 | . 1 3 2 5 3 . 1 4 Artifact . | . . . . . . . . . Weapon 40 | 2 15 1 8 6 2 1 3 2 Energy Gun 13 | 2 7 . 2 2 . . . . Energy Cannon 9 | . 5 . . 2 . . 2 . Ballistic Gun 7 | . 1 . 2 2 1 . . 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 6 | . . 1 3 . 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . 2 . 1 . . . . . Unidentified Prototypes 5 | . . . 3 1 1 . . . Parts Lost 20 | . . . 3 . . . . 17 Power 2 | . . . . . . . . 2 Propulsion 4 | . . . . . . . . 4 Utility 8 | . . . 1 . . . . 7 Weapon 6 | . . . 2 . . . . 4 Highest Loss Streak 8 | . . . 2 . . . . 8 Average Slot Usage (%) 88 | . 97 100 97 94 84 79 76 71 Engine 9 | . 14 11 11 8 7 7 7 5 Treads 5 | . 6 . 1 18 . . . 1 Leg 2 | . . . 15 . . . . . Wheel 11 | . 20 22 4 . 15 15 15 11 Device 1 | . 2 . . . . . . 5 Storage 9 | . 13 11 11 9 7 7 7 6 Processor 8 | . 4 11 11 9 7 7 7 12 Protection 15 | . 6 10 9 22 22 23 23 15 Energy Gun 4 | . 13 . 1 4 . . . . Energy Cannon 6 | . 11 22 4 5 7 1 3 4 Ballistic Gun 9 | . 2 . 16 16 15 10 3 1 Launcher 2 | . . 11 9 . . 5 3 . Naked Turns . | . . . . . . . . . Heaviest Build 79 | 12 46 51 56 76 76 79 76 76 Greatest Support 56 | 40 40 24 46 46 56 56 56 56 Greatest Overweight (x) 16 | 1 3 2 16 1 1 1 1 10 Average Overweight (x) 1 | . . 2 1 1 1 1 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 12 12 12 Most Carried 11 | 4 8 7 7 9 9 10 11 8 Average Carried 5 | 2 5 5 4 6 7 9 7 4 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 Final Carried 10 | 4 8 5 5 7 9 10 6 . Class Distribution -------------------- 52% | Mutant 27% | Tank 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Matter Collected 2009 | 228 271 19 419 402 203 . 172 295 Remotely . | . . . . . . . . . Salvage Created 3135 | . 827 61 522 338 212 710 93 372 Parts 156 | . 50 11 29 14 19 2 8 23 Haulers Intercepted 7 | . 2 . 3 1 1 . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Combat Hostiles Destroyed 49 | . 15 6 11 6 2 3 1 5 Melee 5 | . . . . . . . 1 4 Guns 23 | . 8 . 6 5 2 1 . 1 Cannons 16 | . 7 4 4 1 . . . . AOE 5 | . . 2 1 . . 2 . . Classes Destroyed 12 | . 6 . 1 1 1 1 1 1 Worker 1 | . . . . . . . . 1 Builder 3 | . 1 . 2 . . . . . Tunneler 1 | . . . . . . . 1 . Hauler 7 | . 2 . 3 1 1 . . . Recycler 4 | . 2 . 1 . . . . 1 Operator 1 | . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . Swarmer 15 | . 3 6 4 . . . . 2 Grunt 20 | . 12 . 5 3 . . . . Sentry 8 | . . . 2 2 2 . 1 1 Hunter 3 | . . . . 1 . . . 2 Compactor 3 | . . . . . . 3 . . Best Kill Streak 7 | . 2 4 7 2 1 2 1 3 Combat Bots Only 4 | . 2 4 4 2 1 2 1 2 Max Kills in Single Turn 3 | . 1 3 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 1 . . 1 . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Damage Taken 5641 | . 666 147 571 516 185 42 171 3343 Core 1352 | . 139 17 87 227 . 27 . 855 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 44 . 74 58 . . 96 . Volleys Fired 178 | . 73 5 36 19 12 12 3 18 Largest 3 | . 2 3 3 3 3 3 1 2 Hottest 166 | . 136 166 151 123 111 82 65 81 Shots Fired 392 | . 145 12 85 51 36 35 5 23 Gun 238 | . 91 . 51 38 24 24 . 10 Cannon 136 | . 54 10 29 13 12 . 5 13 Launcher 18 | . . 2 5 . . 11 . . Special . | . . . . . . . . . Kinetic 153 | . 13 . 47 30 24 24 . 15 Thermal 200 | . 111 10 33 21 12 . 5 8 Explosive 18 | . . 2 5 . . 11 . . Electromagnetic 21 | . 21 . . . . . . . Robot Hit Streak 20 | . 10 3 16 10 20 8 4 6 Robot Miss Streak 21 | . 6 2 7 3 4 21 . 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 254 | . 88 4 44 40 24 19 7 28 Core Hits 137 | . 33 7 28 25 16 14 3 11 Critical Hits 4 | . 1 . 1 . 1 1 . . Critical Kills 3 | . 1 . 1 . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 16 | . . . . . . . 5 11 Impact . | . . . . . . . . . Slashing 16 | . . . . . . . 5 11 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6831 | . 1235 165 1097 760 431 1913 260 970 Guns 2696 | . 699 . 587 536 248 507 . 119 Cannons 1721 | . 536 83 330 224 183 . 109 256 Explosions 1660 | . . 82 172 . . 1406 . . Melee 730 | . . . . . . . 151 579 Ramming 24 | . . . 8 . . . . 16 Kinetic 2049 | . 103 . 553 451 248 507 . 187 Thermal 2152 | . 916 83 364 309 183 . 109 188 Explosive 1660 | . . 82 172 . . 1406 . . Electromagnetic 216 | . 216 . . . . . . . Impact . | . . . . . . . . . Slashing 730 | . . . . . . . 151 579 Piercing . | . . . . . . . . . Highest Corruption 31 | . . . . . . 31 31 10 Average Corruption 14 | . . . . . . 14 31 1 Corruption Purged . | . . . . . . . . . Effects 61 | . . . . . . 16 40 5 Message Errors 11 | . . . . . . 5 5 1 Matter Fused 5 | . . . . . . 1 4 . Heat Flow Errors 5 | . . . . . . 1 3 1 Energy Discharges 6 | . . . . . . 2 2 2 Data Loss (minor) 5 | . . . . . . 2 3 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 2 | . . . . . . . 2 . Alerts 1 | . . . . . . 1 . . Misdirections 16 | . . . . . . 2 14 . Targeting Errors 8 | . . . . . . 2 5 1 Overload Shots . | . . . . . . . . . Overflow Damage 30 | . 12 6 1 . 11 . . . Projectiles 24 | . 12 . 1 . 11 . . . Explosions 6 | . . 6 . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 53 | . . . 2 . . 44 . 7 Shots 2 | . . . . . . 2 . . Rammed 4 | . . . 1 . . . . 3 Targets Rammed 5 | . . . 2 . . . . 3 Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 734 | . 477 210 734 639 251 460 236 125 Average Temperature 156 | . 137 92 216 185 110 207 83 69 Received Heat Transfer 882 | . 339 . 111 144 60 . 60 168 Effects 39 | . 2 . 15 16 3 3 . . Shutdowns 11 | . 1 . 6 3 . 1 . . Energy Bleed 5 | . . . 3 2 . . . . Interference 8 | . . . . 4 3 1 . . Matter Decay 4 | . 1 . 1 1 . 1 . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 6 | . . . 4 2 . . . . Damage (major) 2 | . . . . 2 . . . . Damage (core) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 3 1 2 1 . . . . Heat Transferred 4184 | . 2037 148 667 592 333 . 148 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Peak Influence 260 | . 203 225 260 128 115 73 60 114 Average Influence 69 | . 81 155 121 34 49 61 47 55 Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 93 | 100 95 63 69 100 100 100 100 100 Level 1 6 | . 4 36 30 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 4 . 1 2 3 . . 4 Investigation 8 | . 3 . 1 1 1 . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . 1 . . 1 2 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Distress Signals 5 | . 1 . 2 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 22 5 15 13 5 6 2 16 Peak Tracking Total 7 | . 3 4 5 3 2 3 2 7 Tactical Retreats 5 | . 3 . . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Traps Triggered 5 | . 2 . 1 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 15 | . 15 . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Machines Disabled 4 | . . . . 1 1 . . 2 Max in Single Turn 1 | . . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Machines Accessed 10 | . 1 . 4 1 2 . . 2 Terminals 5 | . . . 4 . . . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 4 | . 1 . . 1 1 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . 4 . 8 4 4 . . 6 Successful 19 | . 4 . 6 4 2 . . 3 Failed 7 | . . . 2 . 2 . . 3 Catastrophic 3 | . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . . . 8 . . . . 3 Fabricators 1 | . . . . . 1 . . . Repair Stations 14 | . 4 . . 4 3 . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . . . 6 . . . . 2 Record 2 | . . . . . . . . 2 Part Schematic 2 | . . . 2 . . . . . Robot Analysis 2 | . . . 2 . . . . . Open Door 2 | . . . 2 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks 10 | . 4 . . 4 1 . . 1 Scan Component 6 | . 2 . . 2 1 . . 1 Repair 4 | . 2 . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . 1 . 1 . . 2 Full Trace Events 5 | . 1 . 1 . 1 . . 2 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 2 . . 2 . . . . Time 166 | . 64 . . 102 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 9 | . . . 9 . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Turns Passed 5077 | 72 1138 138 817 848 628 319 478 639 Spaces Moved 3007 | 37 604 100 381 351 434 256 399 445 Core 7 | 5 . . 1 . . . . 1 Treads 558 | 32 107 . 25 351 . . . 43 Legs 265 | . . . 265 . . . . . Wheels 2177 | . 497 100 90 . 434 256 399 401 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 110 110 180 110 110 110 100 Average Speed 124 | 150 110 110 145 180 110 110 110 115 Slowest Speed 850 | 160 180 110 850 180 110 110 110 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 80 13 83 31 10 76 16 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 151 | . . 17 28 1 . 105 . . Melee . | . . . . . . . . . Projectile 5 | . . . 3 1 . 1 . . AOE 146 | . . 17 25 . . 104 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Total 4021 | 53 931 118 588 538 565 270 429 529 Wait 499 | . 168 6 101 122 82 . 4 16 Move 3000 | 36 603 99 380 350 434 255 398 445 Hop . | . . . . . . . . . Pick Up 105 | 10 28 1 23 18 12 . 4 9 Fast Attach 1 | . 1 . . . . . . . Attach 83 | 6 11 4 20 12 8 1 5 16 Detach 14 | . . . 1 2 4 2 2 3 Swap 26 | 1 11 1 5 1 4 . 1 2 Drop 79 | . 21 2 20 14 9 . 7 6 Fire 178 | . 73 5 36 19 12 12 3 18 Melee 16 | . . . . . . . 5 11 Ram 2 | . . . . . . . . 2 Kick 2 | . . . 2 . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 15 | . 15 . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 438 | -10/Materials | Core integrity fell below 50% 656 | -10/Materials | Discovered new exit (range 10) 790 | -10/Materials | Discovered new exit (range 6) 825 | -10/Materials | Discovered new exit (range 8) 979 | -10/Materials | Repaired Particle Cannon 1013 | -10/Materials | Repaired Arm. Wheel 1193 | -10/Materials | Discovered new exit (range 8) 1211 | -10/Materials | Entered another Materials area 1211 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1315 | -9/Materials | Discovered new exit (range 10) 1349 | -9/Materials | Entered Storage 1859 | -9/Storage | Build established: Gunner 2082 | -9/Storage | Discovered new exit (range 9) 2166 | -9/Storage | Entered Materials 2166 | -8/Materials | Evolved 2 slots: Utility x2 2228 | -8/Materials | Repaired Hvy. Ion Engine 2281 | -8/Materials | Repaired Hvy. Ion Engine 2889 | -8/Materials | Build established: Tank 2890 | -8/Materials | Discovered new exit (range 16) 3014 | -8/Materials | Entered Factory 3014 | -7/Factory | Evolved 2 slots: Propulsion x2 3642 | -7/Factory | Sucked down chute 3642 | -7/Factory | Entered Waste 3657 | -7/Waste | EMP discharged 3686 | -7/Waste | Spotted C-40 Crusher 3697 | -7/Waste | Spotted C-40 Crusher 3697 | -7/Waste | Destroyed C-40 Crusher 3703 | -7/Waste | Destroyed C-40 Crusher 3710 | -7/Waste | Spotted C-40 Crusher 3710 | -7/Waste | Spotted C-40 Crusher 3719 | -7/Waste | Spotted C-40 Crusher 3737 | -7/Waste | Destroyed C-40 Crusher 3757 | -7/Waste | EMP discharged 3757 | -7/Waste | System corruption reached 10% 3843 | -7/Waste | Spotted C-40 Crusher 3857 | -7/Waste | EMP discharged 3948 | -7/Waste | Discovered new exit (range 12) 3957 | -7/Waste | EMP discharged 3957 | -7/Waste | System corruption reached 30% 3961 | -7/Waste | Entered Factory 4062 | -7/Factory | Build established: Mutant 4388 | -7/Factory | Discovered new exit (range 13) 4439 | -7/Factory | Entered another Factory area 4439 | -6/Factory | Evolved 2 slots: Utility x2 4937 | -6/Factory | Lost 5 parts (4u1w) 4997 | -6/Factory | Core integrity fell below 50% 5031 | -6/Factory | Lost 8 parts (1p2n2u3w) 5067 | -6/Factory | Core integrity fell below 20% 5075 | -6/Factory | System corruption reached 10% 5078 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05024_ HTYU:V89OS4>>EDIHDEOI8 05028_ R-10 Processor inserts Hvy. Assault Rifle into recycling unit. 05031_ R-10 Processor inserts Lgt. Fission Core into recycling unit. 05034_ R-10 Processor inserts Gauss Rifle into recycling unit. 05035_ Slug penetrates Wall. 05037_ R-10 Processor inserts Targeting Computer into recycling unit. 05039_ Slug penetrates Wall. 05040_ R-10 Processor inserts Flexi-carbon Leg into recycling unit. 05041_ Slammed into R-10 Processor. 05056_ Angular Momentum Engine destroyed. 05063_ Penetrated by Slug. 05063_ Adv. Targeting Computer destroyed. 05063_ Penetrated by Slug. 05065_ Slug penetrates P-60 Hacker. 05066_ Med. Treads destroyed. 05068_ Penetrated by Slug. 05073_ Med. Treads destroyed. 05076_ P-60 Hacker destroyed. 05078_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | # # #?????????????# #????????????????? | | # ##########?????????????# #????????????????? | | # #??????################# ##???????????????? | | + #??????? +???????????????? | | # #???????? ####/##???????????????? | | # #????????? ## #???????????????? | | # #??????????? ## #???????????????? | | # #????????????# ## #???????????????? | | ## #????????????# ## "" #???????????????? | | ?# #????????????# ## "" #???????????????? | | ?# #????????????# ## Y" #???????????????? | | ## #????????????# / "" #???????????????? | | # #????????????# #### "" #???????????????? | | # #??? ##### #??# #???????????????? | | # #????""" / gh #??######???????????????? | | # #??""""??##### #???????????????????????? | | # # """""??????# h #???????????????????????? | | + + """""??????# *#???????????????????????? | | # # #???# %#???????????????????????? | | # #?? #???# g!#???????????????????????? | | ## ####?### #???# #???????????????????????? | | #??####;##;##??????????????????????? | | #??# #??????????????????????? | | #??# """ #??????????????????????? | | #??#! """ l#??????????????????????? | | #??# """ @#??????????????????????? | | ######### #??# [#??????????????????????? | | #???????? #??#""" #??????????????????????? | | #???????# #??#"Y #??????????????????????? | | ######### #??#""" #??????????????????????? | | # """"" # #??# #??????????????????????? | | # ""T"" # ###########;#??????????????????????? | | # # # ??????????????????????? | | # # # """ """" ??????????????????????? | | # # # ""R" """" ??????????????????????? | | # # # "" " """" ??????????????????????? | | # # # """" ??????????????????????? | | # """ # + """" ??????????????????????? | | + """ # # """" ??????????????????????? | | # """ # # """" #?????????????????????? | | # "" # # #?????????????????????? | | # "" # # #?????????????????????? | | # + + #?????????????????????? | | # ####### #?????????????????????? | | # #?????##############?????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 675 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 13 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -9/Storage | Hacked Adv. Sensor Array | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Release The Drones! System Compromised Challenges ------------ None Game ------ Seed RagnarokHackingSuite Manual? 0 Play Time 01:08:45 Cumulative 12.0 hours Start 2020.06.06 @ 22:45:04 End 2020.06.06 @ 23:54:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a477c217-e63d-453a-b3d4-97e3a5b947a7