Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 18:14:49

Player: Papaya

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (2)       10
Value Destroyed (50)       50
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 460

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     61/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
   Light Ion Engine
   Light Ion Engine
         Aluminum Leg
         Hover Unit
         Flight Unit
         Visual Processing Unit
         Sensor Array
         EM Pulse Gun

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
   Medium Storage Unit
>         --- WEAPON -----------
          EM Pulse Gun
          Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
          Aluminum Leg
          Hover Unit
          Visual Processing Unit
          Sensor Array
[Rating: 6]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 6   4   6   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 3   2   5   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | 3   .   2   
    Hover                  3    | .   2   1   
    Flight                 2    | .   .   2   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   2    | 1   1   .   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     59   | .   64  48  
  Engine                   4    | .   5   .   
  Wheel                    8    | .   11  .   
  Hover                    18   | .   16  22  
  Storage                  14   | .   14  14  
  Energy Gun               1    | .   1   .   
  Ballistic Gun            12   | .   14  10  
Peak Build Rating          6    | 5   6   5   
  Average Rating           4    | 3   4   3   
  On Entrance              3    | .   5   4   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 10  17  12  
  Greatest Support         32   | 32  32  16  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             9    | 5   8   9   
  Average Carried          6    | 2   6   8   
  Final Capacity           10   | 8   10  10  
  Final Carried            8    | 3   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           354  | 253 64  37  
  Remotely                 .    | .   .   .   
Salvage Created            64   | .   64  .   
  Parts                    6    | .   6   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  1    | .   1   .   
  Guns                     1    | .   1   .   
Classes Destroyed          2    | .   2   .   
  Watcher                  1    | .   1   .   
  Grunt                    1    | .   1   .   
Best Kill Streak           1    | .   1   .   
  Combat Bots Only         1    | .   1   .   
Max Kills in Single Turn   1    | .   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        19   | .   4   15  
  Missed                   4    | .   2   2   
Damage Taken               497  | .   21  476 
  Core                     263  | .   .   263 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              8    | 2   6   .   
  Largest                  1    | 1   1   .   
  Hottest                  20   | 20  20  .   
Shots Fired                8    | 2   6   .   
  Gun                      8    | 2   6   .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  8    | 2   6   .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         4    | 1   4   .   
  Robot Miss Streak        1    | 1   1   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           5    | 1   4   .   
  Core Hits                3    | .   3   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           79   | 27  52  .   
  Guns                     79   | 27  52  .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  79   | 27  52  .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        1    | .   .   1   
  Average Temperature      1    | .   .   1   
  Received Heat Transfer   32   | .   12  20  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             106  | .   106 40  
  Initial                  40   | .   .   40  
  Average                  36   | .   49  34  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   6   20  
  Peak Tracking Total      18   | .   3   18  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               1    | .   1   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               324  | 58  184 82  
Spaces Moved               401  | 49  236 116 
  Core                     21   | 17  .   4   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   98   | 32  64  2   
  Hover                    282  | .   172 110 
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  56  
  Average Speed            68   | 82  67  63  
  Slowest Speed            200  | 100 100 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 3   35  30  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      441  | 64  253 124 
  Wait                     .    | .   .   .   
  Move                     399  | 48  235 116 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 8   5   1   
  Fast Attach              .    | .   .   .   
  Attach                   8    | 5   1   2   
  Detach                   3    | .   2   1   
  Swap                     8    | 1   3   4   
  Drop                     1    | .   1   .   
  Fire                     8    | 2   6   .   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  231 | -10/Materials | Discovered new exit (range 10)
  243 | -10/Materials | Entered Mines
  290 | -10/Mines     | Assembled infested the area
  323 | -10/Mines     | Core integrity fell below 50%
  323 | -10/Mines     | Core integrity fell below 20%
  325 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00303_ Found Hammer.
00303_ Found Flight Unit.
00303_ Found 46 Matter.
00304_ Acquired 37 matter.
00307_ Assault Rifle destroyed.
00308_ K-01 Serf collects debris.
00308_ Hover Unit destroyed.
00312_ K-01 Serf collects debris.
00314_ The unstable cave ceiling collapses.
00314_ as-13263 destroyed.
00315_ as-55928 destroyed.
00315_ K-01 Serf collects debris.
00317_ Com. Wheel destroyed.
00319_ K-01 Serf collects debris.
00319_ Com. Wheel destroyed.
00319_ U-05 Engineer destroyed.
00321_ K-01 Serf collects debris.
00322_ R-06 Scavenger destroyed.
00322_ K-01 Serf destroyed.
00322_ R-06 Scavenger destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentXenonSlayer
  Manual?         0
Play Time         00:05:52
  Cumulative      3.7 hours
  Start           2025.01.30 @ 18:10:21
  End             2025.01.30 @ 18:14:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           12
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a5b22f7-ea83-4411-a3c4-48e24fc70003