Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 21:29:27 Player: Err. String Expected Got Nil Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (279) 1395 Value Destroyed (7557) 7557 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1361) 1361 TOTAL SCORE: 15033 Bonus ------- High Alert Combat Kills 1061 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Titanium Leg Improved Sensor Array Makeshift Transmission Jammer ECM Suite Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Microactuators Makeshift Transmission Jammer Improved Shield Generator > --- WEAPON ----------- Phase Cannon Chainsword > --- INVENTORY -------- Fission Core Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Sensor Array Improved Sensor Array Improved Terrain Scanner Seismic Detector Microactuators ECM Suite Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator Proton Cannon Cooled Particle Cannon Heavy Flak Cannon Proton Missile Launcher Heavy Missile Launcher Plasma Cutter Powered Hammer [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Slots Evolved 8 | . . . 2 . 2 2 . . . 2 . Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . . . Utility 5 | . . . 1 . 1 1 . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 146 | . 15 5 30 15 23 42 2 . 2 12 . Power 14 | . 1 1 5 1 1 3 . . . 2 . Engine 12 | . 1 1 5 1 1 3 . . . . . Core 2 | . . . . . . . . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 51 | . 6 2 7 8 9 15 1 . . 3 . Treads 28 | . . 2 7 8 9 2 . . . . . Leg 23 | . 6 . . . . 13 1 . . 3 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 36 | . 5 . 6 1 6 12 . . 1 5 . Device 19 | . 3 . 3 . 2 6 . . 1 4 . Storage 5 | . 1 . 1 1 1 1 . . . . . Processor 3 | . . . . . . 2 . . . 1 . Hackware 2 | . . . . . 1 1 . . . . . Protection 7 | . 1 . 2 . 2 2 . . . . . Artifact . | . . . . . . . . . . . . Weapon 45 | . 3 2 12 5 7 12 1 . 1 2 . Energy Gun 6 | . . . 2 1 1 2 . . . . . Energy Cannon 7 | . . . . . 2 4 . . 1 . . Ballistic Gun 15 | . 2 2 8 1 1 1 . . . . . Ballistic Cannon 5 | . . . 1 . 2 2 . . . . . Launcher 5 | . . . 1 1 1 1 1 . . . . Special Weapon 2 | . 1 . . 1 . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes 8 | . . . 4 . 2 2 . . . . . Parts Lost 31 | . 1 4 2 1 1 13 . . . . 9 Power 6 | . 1 1 1 . . 2 . . . . 1 Propulsion 10 | . . 1 . . . 7 . . . . 2 Utility 11 | . . . 1 1 1 3 . . . . 5 Weapon 4 | . . 2 . . . 1 . . . . 1 Highest Loss Streak 9 | . 1 4 1 1 1 6 . . . . 9 To Critical Strikes 4 | . . 1 . . . 2 . . . . 1 Average Backups 16 | 4 6 5 9 14 19 22 19 20 20 19 13 Power . | 1 . . . 1 . 1 1 2 1 . . Propulsion 4 | 2 2 2 1 6 6 4 2 2 2 2 2 Utility 4 | . . . 1 1 3 7 8 9 9 9 6 Weapon 6 | 1 2 2 4 5 8 8 6 6 6 6 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 61 | . 6 . 3 3 18 16 . . 1 4 10 Power 6 | . . . 1 . . 2 . . 1 1 1 Propulsion 20 | . 4 . . 2 7 4 . . . 1 2 Utility 15 | . 2 . . 1 2 5 . . . 2 3 Weapon 20 | . . . 2 . 9 5 . . . . 4 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 97 99 98 90 95 92 80 91 92 65 Engine 8 | . 13 14 10 11 9 6 7 7 7 . . Treads 18 | . . 9 33 33 35 10 . . . . . Leg 14 | . 28 17 . . . 23 30 30 30 26 17 Device 14 | . 10 14 16 20 12 13 15 15 14 20 14 Storage 9 | . 14 14 11 11 9 7 7 7 7 6 3 Processor 6 | . . . . . . 12 15 15 15 19 14 Hackware 2 | . . . . . 8 2 . . . . . Protection 2 | . . . 5 . 5 . . . . . . Energy Gun 1 | . . . 1 5 . 2 . . . . . Energy Cannon 2 | . . . . . . 5 6 2 7 5 . Ballistic Gun 7 | . 27 26 18 15 . 2 . . . . . Ballistic Cannon 3 | . . . 2 . 8 3 7 1 6 . . Peak Build Rating 66 | 6 7 7 18 20 41 55 49 49 53 66 59 Average Rating 33 | 6 6 6 14 18 35 48 48 41 49 58 40 On Entrance 29 | 6 6 7 7 17 19 41 49 49 49 49 59 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 19 | . . . . . . . . . . . 19 Heaviest Build 112 | 13 19 19 38 38 112 107 71 71 72 72 59 Greatest Support 106 | 20 20 40 60 60 86 106 82 81 81 84 84 Greatest Overweight (x) 2 | . . 1 . . 2 2 . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 25 25 20 20 20 20 20 Average Capacity 17 | 8 8 10 10 15 19 23 20 20 20 20 13 Most Carried 25 | 5 8 7 15 15 25 25 20 20 20 20 20 Average Carried 17 | 4 6 5 9 14 19 23 19 20 19 19 13 Final Capacity 25 | 8 10 10 15 15 25 20 20 20 20 20 5 Final Carried 24 | 5 7 6 15 15 24 19 20 20 20 20 5 Class Distribution -------------------- 69% | Mutant 25% | Scavenger-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Matter Collected 6797 | 264 528 128 926 548 2028 1754 160 . 299 162 . Remotely . | . . . . . . . . . . . . Salvage Created 9050 | 209 884 392 1365 1002 2301 2361 62 . 254 220 . Parts 560 | 16 61 14 82 61 153 145 7 . 12 9 . Haulers Intercepted 18 | . 2 . 5 3 6 2 . . . . . Recyclers Shooed 15 | 1 4 2 2 1 1 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 11 . 10 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Combat Hostiles Destroyed 172 | . 15 4 28 19 56 36 5 . 8 1 . Melee 2 | . . . . . . 1 . . . 1 . Guns 67 | . 15 4 22 15 1 10 . . . . . Cannons 74 | . . . 4 . 44 21 . . 5 . . AOE 27 | . . . 2 4 11 2 5 . 3 . . Classes Destroyed 19 | 3 5 . 2 . 7 1 1 . . . . Worker 20 | 1 2 . 1 2 6 7 . . . 1 . Builder 8 | . . . . . 5 3 . . . . . Tunneler 17 | 5 2 1 1 . 6 1 . . . 1 . Hauler 18 | . 2 . 5 3 6 2 . . . . . Recycler 19 | 1 2 4 2 1 1 7 . . . 1 . Mechanic 1 | . . . 1 . . . . . . . . Operator 8 | . 1 . 1 1 1 4 . . . . . Watcher 16 | . 2 . 4 1 5 4 . . . . . Swarmer 44 | . 3 3 11 4 10 6 4 . 3 . . Grunt 72 | . 12 1 11 5 28 12 . . 3 . . Brawler 6 | . . . . . 3 3 . . . . . Duelist 2 | . . . . . 1 . . . 1 . . Protector 1 | . . . . . 1 . . . . . . Sentry 31 | . . . 6 10 9 6 . . . . . Specialist 2 | . . . . . 2 . . . . . . Hunter 3 | . . . . . 1 2 . . . . . Programmer 9 | . . . . . . 7 . . 1 1 . Heavy 1 | . . . . . 1 . . . . . . Thief 1 | . . . . . . . 1 . . . . Best Kill Streak 9 | 5 5 3 4 6 9 6 4 . 5 2 . Combat Bots Only 8 | . 5 3 4 5 8 4 4 . 5 1 . Max Kills in Single Turn 4 | 1 1 1 2 3 4 4 4 . 2 1 . Gunslinging 1 | . . . 1 1 . . . . . . . Exploded 4 | . . . 1 2 4 2 4 . 2 . . Melee 1 | . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Hostile Shots Fired 1072 | . 73 55 132 87 234 415 3 . 40 4 29 Missed 332 | . 19 11 37 26 75 148 1 . 13 2 . Hits 740 | . 54 44 95 61 159 267 2 . 27 2 29 Melee 38 | . . . 1 . 3 2 2 . 1 . 29 Projectile 702 | . 54 44 94 61 156 265 . . 26 2 . Critical Strikes 31 | . . 1 2 1 5 5 . . 3 . 14 Damage Taken 10213 | . 662 389 1086 866 2546 2703 126 . 427 29 1379 Core 2012 | . 96 112 126 171 233 357 . . 14 . 903 Absorbed by Shields 747 | . . . . . 147 520 . . 80 . . Ignored by Resistances 30 | . . . . . . 30 . . . . . Regen/Repaired (Parts) 262 | . . . 15 . 247 . . . . . . Core Remaining (%) 49 | 100 . 16 . 25 57 . . . 47 . . Volleys Fired 697 | 16 92 43 91 68 207 155 5 . 20 . . Largest 2 | 2 2 2 2 2 2 2 2 . 2 . . Hottest 130 | 40 120 40 79 79 117 130 70 . 85 . . Shots Fired 1142 | 32 181 74 177 128 227 281 7 . 35 . . Gun 693 | 32 179 74 146 125 30 107 . . . . . Cannon 431 | . . . 28 . 194 172 4 . 33 . . Launcher 16 | . . . 3 3 3 2 3 . 2 . . Special 2 | . 2 . . . . . . . . . . Kinetic 887 | 32 179 74 163 97 203 122 2 . 15 . . Thermal 223 | . 2 . 11 28 15 147 2 . 18 . . Explosive 16 | . . . 3 3 3 2 3 . 2 . . Electromagnetic 16 | . . . . . 6 10 . . . . . Robot Hit Streak 35 | 8 13 10 15 35 16 14 1 . 6 . . Robot Miss Streak 9 | 2 4 9 5 2 7 5 3 . 3 . . Penetration Max 1 | . . . . . 1 1 . . 1 . . Secondary Targets 12 | . 4 1 3 1 . 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . Shots Hit Robots 747 | 20 113 44 119 108 143 174 1 . 19 6 . Core Hits 372 | 9 49 16 61 41 83 92 7 . 12 2 . Critical Kills 3 | . 1 . 1 1 . . . . . . . Critical Parts Destroyed 3 | . . 1 . 1 . 1 . . . . . Critical Strikes 38 | . 1 1 2 3 22 7 . . 2 . . Burn 6 | . . . . 1 1 4 . . . . . Destroy 6 | . 1 1 1 2 . 1 . . . . . Blast 26 | . . . 1 . 21 2 . . 2 . . Melee Attacks 32 | . . . . 3 . 17 . . . 12 . Impact 12 | . . . . 3 . 9 . . . . . Slashing 20 | . . . . . . 8 . . . 12 . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . 1 . 2 . . . 4 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20715 | 236 1254 389 1873 2095 7847 5323 432 . 903 363 . Guns 6621 | 236 1224 384 1374 1724 295 1384 . . . . . Cannons 10395 | . . . 279 . 6652 2866 29 . 569 . . Explosions 2530 | . . . 157 282 861 493 403 . 334 . . Melee 842 | . . . . 63 . 416 . . . 363 . Ramming 303 | . 6 5 63 26 39 164 . . . . . Kinetic 13451 | 236 1224 384 1535 1278 6681 1766 29 . 318 . . Thermal 3787 | . 24 . 118 446 409 2539 . . 251 . . Explosive 1909 | . . . 157 282 550 183 403 . 334 . . Electromagnetic 423 | . . . . . 168 255 . . . . . Impact 416 | . . . . 63 . 353 . . . . . Slashing 426 | . . . . . . 63 . . . 363 . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . 3 5 3 5 5 5 5 . 10 Average Corruption 3 | . . . 3 4 2 3 5 5 5 . 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 154 | . . . 27 23 9 55 13 2 21 . 4 Message Errors 35 | . . . 10 5 4 9 3 . 3 . 1 Matter Fused 41 | . . . 5 4 2 19 3 2 5 . 1 Heat Flow Errors 18 | . . . 3 1 3 7 1 . 3 . . Energy Discharges 16 | . . . 2 4 . 4 2 . 3 . 1 Data Loss (minor) 23 | . . . 4 3 . 6 2 . 7 . 1 Data Loss (major) 5 | . . . . 3 . 1 1 . . . . Misfires 6 | . . . . . . 6 . . . . . Alerts 5 | . . . 1 . . 3 1 . . . . Weapon Failures 5 | . . . 2 3 . . . . . . . Overload Shots 6 | . . . . . . 6 . . . . . Effects 1 | . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Overflow Damage 1083 | . . . . 33 629 287 . . . 134 . Projectiles 648 | . . . . . 596 52 . . . . . Explosions 94 | . . . . . 33 61 . . . . . Melee 341 | . . . . 33 . 174 . . . 134 . Knockbacks 36 | . . . 2 1 16 10 1 . 6 . . Impact 3 | . . . . 1 . 2 . . . . . Kinetic 33 | . . . 2 . 16 8 1 . 6 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 439 | . . . 26 . 104 194 115 . . . . Shots 9 | . . . 3 . 2 2 2 . . . . Rammed 25 | . . . 12 7 4 2 . . . . . Targets Rammed 43 | . 2 1 14 7 4 15 . . . . . Kicked 15 | . 2 . . . . 13 . . . . . Crushed 3 | . . 1 2 . . . . . . . . Highest Temperature 319 | . 27 12 319 219 254 230 84 . 224 . . Average Temperature 60 | . 10 6 81 75 57 60 44 . 96 . . Received Heat Transfer 2756 | . 354 48 270 282 978 637 . . 187 . . Effects 2 | . . . 2 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . Parts Fried 2 | . . . . 1 1 . . . . . . Impact Corruptions 7 | . . . . 2 . 5 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . . . 7 . . . . . Heat Transferred 6300 | . 50 . 259 1036 533 4089 . . 333 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Maximum Alert Level 3 | . . . 1 1 3 3 . . . . . Low Security (%) 33 | 100 100 100 65 5 10 . . . . 100 100 Level 1 25 | . . . 34 94 8 34 . . . . . Level 2 15 | . . . . . 18 33 . . . . . Level 3 25 | . . . . . 62 31 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . Peak Influence 1009 | 15 182 100 299 351 1009 1003 . . . 63 3 Initial 455 | . 3 49 25 105 139 455 . . . 63 3 Average 408 | 5 85 43 184 257 669 570 . . . 9 . Influence Increases 6000 | 35 548 205 829 687 1897 1443 90 . 190 76 . Destroy 0b10 Robot/C 3400 | . 300 80 560 380 1100 720 80 . 160 20 . Destroy 0b10 Robot/NC 540 | 35 55 25 75 40 155 140 . . . 15 . Destroy Leader 888 | . 78 10 128 138 262 222 10 . 30 10 . Successful Hack 111 | . 24 . 5 34 23 14 . . . 11 . Select Force Hacks 120 | . 60 . . 30 30 . . . . . . Disable Machine 405 | . . . 15 30 165 195 . . . . . Destroy Structure 251 | . 1 . 16 20 117 92 . . . 5 . Lose Combat Pursuer 285 | . 30 90 30 15 45 60 . . . 15 . Influence Decreases 6000 | 30 424 269 643 608 1224 1446 608 482 88 167 11 Entered New Map 1906 | . 2 80 40 146 191 548 370 482 . 39 8 Time Decay 3574 | 30 412 149 583 452 723 768 238 . 88 128 3 Lost Part 220 | . 10 40 20 10 10 130 . . . . . Purge Threat 300 | . . . . . 300 . . . . . . Squads Dispatched 37 | . 3 . 1 4 10 18 . . . 1 . Investigation 13 | . 2 . . 3 3 5 . . . . . Extermination 7 | . . . . . . 6 . . . 1 . Reinforcement 13 | . 1 . 1 . 5 6 . . . . . Assault 1 | . . . . . 1 . . . . . . Garrison 3 | . . . . 1 1 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Distress Signals 8 | . 1 1 . 2 3 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 254 | . 26 7 39 24 85 58 2 . 8 2 3 Peak Tracking Total 8 | . 4 3 5 6 8 4 2 . 4 2 3 Tactical Retreats 15 | . 1 4 2 1 3 3 . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Traps Triggered 15 | . 1 . 2 2 4 5 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Machines Disabled 27 | . . . 1 2 11 13 . . . . . Max in Single Turn 3 | . . . 1 1 2 3 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Machines Accessed 64 | . 9 . 8 13 13 15 . 3 . 3 . Terminals 40 | . 7 . 6 10 9 7 . . . 1 . Fabricators 4 | . . . . . . 3 . . . 1 . Repair Stations 4 | . . . 1 . 1 1 . . . 1 . Recycling Units 6 | . 2 . . 2 1 1 . . . . . Scanalyzers 3 | . . . 1 . 1 1 . . . . . Garrison Access 4 | . . . . 1 1 2 . . . . . Total Hacks 194 | . 30 . 24 37 44 31 . 20 . 8 . Successful 106 | . 14 . 12 18 26 11 . 20 . 5 . Failed 87 | . 15 . 12 19 18 20 . . . 3 . Catastrophic 11 | . . . 2 3 3 2 . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 100 | . 26 . 16 17 19 17 . . . 5 . Terminals 136 | . 27 . 21 30 36 17 . . . 5 . Fabricators 8 | . . . . . . 6 . . . 2 . Repair Stations 7 | . . . 2 . 2 2 . . . 1 . Recycling Units 9 | . 3 . . 3 1 2 . . . . . Scanalyzers 6 | . . . 1 . 3 2 . . . . . Garrison Access 8 | . . . . 4 2 2 . . . . . Terminal Hacks 50 | . 5 . 2 10 11 1 . 20 . 1 . Record 2 | . . . . . . . . 2 . . . Part Schematic 15 | . 1 . . 1 . . . 13 . . . Robot Schematic 2 | . . . . . . . . 2 . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . Prototype ID Bank 7 | . . . 1 2 1 . . 3 . . . Open Door 2 | . . . . 2 . . . . . . . Terminal Index 3 | . 1 . . . 1 . . . . 1 . Scanalyzer Index 1 | . . . . . . 1 . . . . . Alert Level 2 | . . . . 1 1 . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Transport Status 2 | . . . . 1 1 . . . . . . Hauler Manifests 3 | . 1 . . 1 1 . . . . . . Registered Components 3 | . . . . 1 2 . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . Fabricator Hacks 6 | . . . . . . 5 . . . 1 . Network Status 2 | . . . . . . 1 . . . 1 . Load Schematic 2 | . . . . . . 2 . . . . . Build 2 | . . . . . . 2 . . . . . Repair Station Hacks 4 | . . . 2 . 2 . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . Repair 2 | . . . 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 6 | . . . 1 . 3 2 . . . . . Insert Component 2 | . . . . . 1 1 . . . . . Analyze 3 | . . . . . 2 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . Seal Access 2 | . . . . . 1 1 . . . . . Unauthorized Hacks 38 | . 9 . 7 8 9 2 . . . 3 . Terminals 34 | . 7 . 7 7 8 2 . . . 3 . Botnet 8 | . 1 . 1 1 2 2 . . . 1 . Operators 5 | . 1 . 1 1 1 . . . . 1 . Skim 21 | . 5 . 5 5 5 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 2 . . 1 1 . . . . . . Tunnel 4 | . 2 . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 50 | . 7 . 7 10 10 13 . . . 3 . Full Trace Events 8 | . . . . 2 1 5 . . . . . Feedback Events 2 | . . . . . 1 1 . . . . . Corruption 2 | . . . . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . 1 1 1 . 13 . . . Parts Built 3 | . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . Time 135 | . . . . . . 135 . . . . . Total Part Build Rating 9 | . . . . . . 9 . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . Time 57 | . . . 38 . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Active Infowar (turns) 10692 | . 982 369 1414 955 1162 3696 510 118 673 721 92 Sensors 5679 | . . . . . . 3582 510 118 666 711 92 Terrain 4046 | . . . 1235 955 1162 . . . . 607 87 Structural 168 | . 168 . . . . . . . . . . Seismic 6760 | . 814 369 1053 . . 2442 510 118 673 709 72 Jamming 19 | . . . . . . . . . . 19 . Robot Analysis Total 2 | . 1 . . . 1 . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 3 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Turns Passed 14973 | 105 1580 369 1815 1134 3441 4351 510 118 715 721 114 Spaces Moved 7105 | 47 869 187 849 470 1312 1973 368 87 413 481 49 Core . | . . . . . . . . . . . . Treads 3256 | . . 53 849 470 1312 572 . . . . . Legs 3849 | 47 869 134 . . . 1401 368 87 413 481 49 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 160 160 151 120 130 132 132 125 125 Average Speed 157 | 120 120 132 160 160 194 170 131 132 132 127 125 Slowest Speed 330 | 120 120 190 160 160 330 305 132 132 132 132 125 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 4 97 42 57 81 90 48 50 68 57 9 30 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 18 | . 5 . 3 3 5 . . 1 1 . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 6 | . . 1 . . . . 1 . 4 . . Spaces Dug 28 | . 1 . . 1 2 15 . . 4 5 . Terrain Destroyed 323 | . 1 . 13 18 115 88 50 . 33 5 . Melee 11 | . . . . 1 . 5 . . . 5 . Projectile 125 | . 1 . . . 76 36 1 . 11 . . AOE 187 | . . . 13 17 39 47 49 . 22 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Dat Pro Fac Was Total 9615 | 67 1238 245 1135 701 1898 2637 382 90 544 576 102 Wait 1123 | 2 242 6 74 100 236 277 1 . 95 39 51 Move 7095 | 46 868 186 848 469 1311 1972 367 86 412 481 49 Hop . | . . . . . . . . . . . . Pick Up 138 | 1 5 3 25 6 41 43 2 . 2 9 1 Fast Attach 56 | . 3 1 11 2 16 13 . 2 3 5 . Attach 53 | . 2 3 7 2 16 20 1 . . 2 . Detach 18 | . 1 . 6 1 5 5 . . . . . Swap 173 | . 13 1 27 18 13 74 6 . 8 13 . Drop 179 | 2 10 1 32 17 49 46 . 2 4 15 1 Fire 697 | 16 92 43 91 68 207 155 5 . 20 . . Melee 32 | . . . . 3 . 17 . . . 12 . Ram . | . . . . . . . . . . . . Kick 15 | . 2 . . . . 13 . . . . . Crush 28 | . . 1 14 7 4 2 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . . 8 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x2 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 1) 106 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 712 | -10/Materials | Discovered new exit (range 13) 884 | -10/Materials | Discovered new exit (range 4) 1165 | -10/Materials | Discovered new exit (range 8) 1296 | -10/Materials | Learned location of 2 exits from Mines 1347 | -10/Materials | Central database locked down 1436 | -10/Materials | Identified exit to Subcaves 1436 | -10/Materials | Learned location of 1 exit from Materials 1491 | -10/Materials | Learned location of Storage (-9) 1675 | -10/Materials | Loaded intel: 9 trap records 1686 | -10/Materials | Entered Mines 1687 | -10/Mines | Identified exit to Materials 1765 | -10/Mines | Learned location of 1 exit from Materials 1898 | -10/Mines | Core integrity fell below 50% 1924 | -10/Mines | Lost 4 parts (1p1n2w) 1939 | -10/Mines | Core integrity fell below 20% 2055 | -10/Mines | Entered Materials 2055 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2056 | -9/Materials | Identified exit to Materials 2057 | -9/Materials | Identified exit to Storage 2376 | -9/Materials | Build established: Scavenger-Mutant 3364 | -9/Materials | Discovered exit to Materials (range 8) 3589 | -9/Materials | Identified exit to Mines 3652 | -9/Materials | Repaired Imp. Terrain Scanner 3667 | -9/Materials | Learned location of Zion (-6) 3676 | -9/Materials | Learned Storage stockpile data 3687 | -9/Materials | Learned location of 1 exit from Recycling 3705 | -9/Materials | Learned Recycling recycling unit intel 3870 | -9/Materials | Entered Storage 4195 | -9/Storage | Core integrity fell below 50% 4697 | -9/Storage | Garrison activated, responded to threat 4722 | -9/Storage | Identified exit to Recycling 4754 | -9/Storage | Learned Materials security intel 4778 | -9/Storage | Learned Materials emergency access door positions 5004 | -9/Storage | Entered Materials 5004 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5297 | -8/Materials | Garrison activated, responded to threat 5417 | -8/Materials | Destroyed 8 combat bots 5679 | -8/Materials | Destroyed 7 combat bots 5701 | -8/Materials | Discovered new exit (range 15) 5753 | -8/Materials | Build established: Mutant 5895 | -8/Materials | Repaired Hvy. Assault Cannon 6192 | -8/Materials | Discovered new exit (range 8) 6635 | -8/Materials | Learned 8 Factory zone layouts 6762 | -8/Materials | Learned Storage emergency access door positions 6811 | -8/Materials | Learned location of Extension (-5) 6881 | -8/Materials | Identified exit to Factory 6901 | -8/Materials | Learned Storage interactive machine intel 7020 | -8/Materials | Learned location of Lower Caves (-7) 7804 | -8/Materials | First assault squad dispatched 8250 | -8/Materials | Sterilization system engaged 8250 | -8/Materials | Non-combat units ordered to evacuate 8295 | -8/Materials | Destroyed 7 combat bots 8350 | -8/Materials | Combat units ordered to evacuate 8445 | -8/Materials | Entered Factory 8445 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8446 | -7/Factory | Identified exit to Lower Caves 8447 | -7/Factory | Identified exit to Factory 8721 | -7/Factory | Garrison activated, responded to threat 9050 | -7/Factory | Discovered exit to Lower Caves (range 7) 9907 | -7/Factory | Lost 6 parts (1p3n2u) 11553 | -7/Factory | Fabricated Hcp. Storage Unit? 11978 | -7/Factory | Core integrity fell below 50% 12417 | -7/Factory | Fabricated Microactuators? 12796 | -7/Factory | Entered Lower Caves 13292 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 13305 | -7/Lower Caves | Identified exit to Data Miner 13306 | -7/Lower Caves | Entered Data Miner 13306 | -7/Data Miner | Discovered new exit (range 6) 13312 | -7/Data Miner | Identified exit to Proximity Caves 13334 | -7/Data Miner | Met Data Miner 13358 | -7/Data Miner | Learned location of Section 7 (-2) 13358 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13376 | -7/Data Miner | Received God Mode back door access code from Data Miner 13424 | -7/Data Miner | Entered Proximity Caves 14139 | -6/Proximity Caves | Entered Factory 14139 | -6/Factory | Evolved 2 slots: Utility x2 14477 | -6/Factory | Watched by a mysterious "MATRIX" hacker 14531 | -6/Factory | Build established: Assassin 14860 | -6/Factory | Sucked down chute 14860 | -6/Factory | Entered Waste 14875 | -6/Waste | EMP discharged 14875 | -6/Waste | System corruption reached 10% 14886 | -6/Waste | Spotted C-40 Crusher 14916 | -6/Waste | Spotted C-40 Crusher 14923 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14926 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14932 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14938 | -6/Waste | Crushed by Compactor (1 part destroyed) 14941 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14947 | -6/Waste | Crushed by Compactor (1 part destroyed) 14952 | -6/Waste | Crushed by Compactor (1 part destroyed) 14955 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14962 | -6/Waste | Core integrity fell below 50% 14969 | -6/Waste | Core integrity fell below 20% 14974 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 14926_ Adv. Terrain Scan Processor crushed. 14932_ Imp. Carbon-fiber Leg crushed. 14932_ Seismic Detector destroyed. 14935_ Imp. Carbon-fiber Leg crushed. 14938_ Powered Hammer crushed. 14941_ Chainsword crushed. 14941_ Imp. Shield Generator crushed. 14943_ System corrupted: Energy discharge (-34). 14943_ Imp. Shield Generator crushed. 14943_ Plasma Cutter crushed. 14944_ Chainsword crushed. 14947_ Imp. Terrain Scanner crushed. 14952_ Imp. Sensor Array crushed. 14953_ Critical hit (Destroy). 14953_ Lgt. Armored Exoskeleton destroyed. 14955_ Imp. Signal Interpreter crushed. 14955_ Core Analyzer crushed. 14959_ System corrupted: Component data lost. 14965_ ALERT: Foreign system detected. Charging EMP. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ??????????????????????? ? ???????????????????? | | ??????????????????????? ? ??????????????????? | | ???#??#????? ???????# #????????????????????? | | ???????###?# #?##?### CC ###???#??????????????? | | #????#?###?# ##?###?# ##??#????????????????? | | ??####??#### ##??#### #????#??? ??????????? | | ?????????### #?##?#?# #?##?#???????????????? | | ???####?## ######?# ##???????????????????? | | ????###??#= ######## ###??????????????????? | | ???#?##### ######?# ##?????#? ? ?????????? | | ######??#?? ######## #???###??????????????? | | ##??###?#?## ######## ##?#????? ? ?????????? | | ############ ######?# #?????#??????????????? | | #?## ##??#?## #?????#?? ??#????????? | | #?## ###?#### #????#?#?????????????? | | #### ######## ##???????????????????? | | CCCC ###????# ????????????? | | ] CCCC #?#??#?? ????????????? | | !]@!=####?#?# ?? ????????? | | =!*]=#??#?#?? ? ? ???????? | | ! #### ######## ] #???##?#? ???????????? | | #### ######## #?##?#?? ? ??????????? | | ##?# ##??#### ##??#??? ?? ?????????? | | ############ ######## #??#??#?? ???????????? | | ##?####?#??# #####?## ##???????????????????? | | ?#######?# ############???????????????????? | | ?####????# ?##?###?####???# ? ????????????? | | ?#?#?##?## #??#?#?#?#???#?#?? ????????????? | | ??##???### #??####?##?????# ?? ???????????? | | #??##???## ###?#?###?????#????????????????? | | ?#?##?#### #########?##???????????????????? | | ?##??##?## ####??##?#???#?#???????????????? | | ???#?##### ###?#?##??#????????????????????? | | ?????#?############??#?###???????????????????????? | | ??????#?##?####??##??#???????????????????????????? | | ??????#??#?#???#?#??#????????????????????????????? | | ??????????#????#??????#??????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 225 Resistance: TH 10 Melee Speed Boost 40 Evasion (%) 55 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Titanium Leg | -9/Storage | Hacked Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Microactuators | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Phase Cannon | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Microactuators | x2 | -7/Factory Repaired ---------- Imp. Terrain Scanner | 31% | -9/Materials Hvy. Assault Cannon | 1% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkEmergencyLegs Manual? 0 Play Time 01:59:38 Cumulative 198.1 hours Start 2026.09.21 @ 19:19:07 End 2026.09.21 @ 21:29:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 65 Gallery% 53 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5451f4d-5e67-462c-aeb8-6e91aaa0e2b0