Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.16 @ 05:27:43 Player: cptwinky Result: Destroyed by LX-KQF(E) with Enhanced Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (1990) 1990 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (623) 623 TOTAL SCORE: 6768 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 390 Registered with UFD 300 Friendly Fire -69 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 100/100 System Corruption 13% Temperature Cool (25) Movement Core (50) Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System LU-1G1's Laser Shovel Large Botcube Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle LU-1G1's Laser Shovel > --- INVENTORY -------- Flexi-carbon Leg Improved Cooling System Makeshift Microdissipator Network High-capacity Matter Pod Deep Structural Scanner Experimental Signal Interpreter Improved Propulsion Shielding Improved Propulsion Shielding Improved Light Armor Plating Layered Light Armor Plating Medium Reactive Plating Heavy Missile Launcher Heavy Missile Launcher Long-range Missile Launcher Improved Datajack Plasma Cutter CPS Tube Powered Hammer Large Botcube [Rating: 54] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Utility Hardened Medium Armor Plating Device Matter Filter Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Launcher Mini Grenade Launcher Special Weapon LU-1G1's Laser Shovel Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 3 | . . . 1 . 1 1 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 100 | 6 3 . 21 6 17 4 16 3 24 Power 11 | 1 . . 3 . . 1 4 . 2 Engine 7 | 1 . . 3 . . 1 2 . . Core 4 | . . . . . . . 2 . 2 Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . 7 . 2 1 . 2 3 Treads 16 | 2 . . 7 . 2 1 . 2 2 Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 3 . 3 . 5 2 3 1 7 Device 5 | . 1 . 1 . . 1 . . 2 Storage 4 | 1 1 . . . . 1 . . 1 Processor 3 | . 1 . . . 1 . 1 . . Hackware . | . . . . . . . . . . Protection 13 | . . . 2 . 4 . 2 1 4 Artifact . | . . . . . . . . . . Weapon 47 | 2 . . 8 6 10 . 9 . 12 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 4 | . . . 4 . . . . . . Ballistic Gun 23 | 1 . . 3 3 8 . 6 . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . . 1 2 2 . 1 . 3 Special Weapon 5 | . . . . 1 . . . . 4 Impact Weapon 3 | . . . . . . . 1 . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . 1 Unidentified Prototypes 6 | . . . 1 . 1 . 3 . 1 Parts Lost 16 | . . . 1 . . . . . 15 Power 2 | . . . . . . . . . 2 Propulsion 5 | . . . . . . . . . 5 Utility 4 | . . . . . . . . . 4 Weapon 5 | . . . 1 . . . . . 4 Highest Loss Streak 8 | . . . 1 . . . . . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 92 100 100 100 99 98 99 100 97 Engine 3 | . 14 14 11 11 9 7 4 . . Core 4 | . . . . . . . 2 7 6 Treads 29 | . 28 28 33 33 27 30 30 30 29 Device 5 | . . . 1 . . 5 7 7 6 Storage 7 | . 14 14 11 11 9 7 7 7 6 Processor 7 | . 6 14 11 11 9 7 7 7 6 Protection 13 | . . . 9 11 17 15 15 15 14 Ballistic Gun 17 | . 14 14 11 21 26 23 21 23 14 Special Melee Weapon 3 | . . . . . . . . . 6 Naked Turns 11 | . . . . . . . . . 11 Heaviest Build 91 | 12 28 27 37 37 48 71 91 91 79 Greatest Support 90 | 40 40 40 69 69 69 90 90 90 90 Greatest Overweight (x) 5 | . . . . . . . 1 1 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Average Capacity 18 | 7 13 15 15 15 15 15 20 20 19 Most Carried 20 | 6 13 15 15 15 15 18 20 20 20 Average Carried 17 | 3 8 13 14 14 14 15 19 20 18 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 5 Final Carried 20 | 6 13 15 15 15 15 18 20 20 4 Class Distribution -------------------- 49% | Mutant 24% | Tank 21% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Storage Tank | -7/Recycling Mutant | -7/Scraptown Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Matter Collected 2134 | 224 48 73 361 164 516 . 472 66 210 Remotely . | . . . . . . . . . . Salvage Created 2965 | . 75 . 710 161 575 . 1011 69 364 Parts 185 | . 3 . 55 22 30 . 55 4 16 Haulers Intercepted 11 | . 1 . 3 . 3 . 4 . . Recyclers Shooed 5 | . 1 . 1 . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Combat Hostiles Destroyed 59 | . 2 . 19 10 9 . 12 1 6 Melee 1 | . . . . . . . 1 . . Guns 27 | . 2 . 6 3 6 . 9 1 . Cannons 10 | . . . 10 . . . . . . AOE 20 | . . . 3 7 3 . 1 . 6 Classes Destroyed 17 | . 2 . 2 2 3 . 4 . 4 Worker 3 | . . . . . 1 . 1 . 1 Builder 2 | . . . . . . . 2 . . Tunneler 1 | . . . . 1 . . . . . Hauler 11 | . 1 . 3 . 3 . 4 . . Recycler 4 | . . . . . 2 . 2 . . Operator 2 | . . . . . . . 2 . . Watcher 1 | . . . . . . . 1 . . Swarmer 23 | . 2 . 9 7 5 . . . . Grunt 19 | . . . 6 2 2 . 9 . . Sentry 9 | . . . 4 . 2 . 2 1 . Programmer 1 | . . . . . . . 1 . . Ranger 1 | . . . . . . . . . 1 Guru 1 | . . . . . . . . . 1 Scrapper 3 | . . . . . . . . . 3 Elite 1 | . . . . . . . . . 1 Zionite 1 | . . . . . 1 . . . . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 7 | . 2 . 5 7 3 . 6 1 6 Combat Bots Only 6 | . 2 . 4 6 3 . 4 1 5 Max Kills in Single Turn 4 | . 1 . 3 4 3 . 2 1 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 3 4 3 . 1 . 3 Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Hostile Shots Fired 368 | . 6 . 75 29 42 . 76 27 113 Missed 118 | . 2 . 23 13 17 . 27 9 27 Damage Taken 4903 | . 35 . 608 158 393 . 626 131 2952 Core 797 | . . . 68 16 7 . 24 20 662 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 109 | . . . . . . . . . 109 Ignored by Resistances 50 | . . . . . . . 50 . . Regen/Repaired (Parts) 106 | . . . . . 77 . . . 29 Core Remaining (%) 94 | 100 . 100 . 79 98 . . . . Volleys Fired 165 | . 5 . 61 14 34 . 37 6 8 Largest 3 | . 2 . 2 2 3 . 3 3 1 Hottest 100 | . 70 . 80 100 69 . 76 84 43 Shots Fired 384 | . 10 . 121 22 98 . 107 18 8 Gun 313 | . 10 . 67 16 96 . 105 18 1 Cannon 53 | . . . 53 . . . . . . Launcher 15 | . . . 1 3 2 . 2 . 7 Special 3 | . . . . 3 . . . . . Kinetic 301 | . 5 . 60 16 96 . 105 18 1 Thermal 68 | . 5 . 60 3 . . . . . Explosive 15 | . . . 1 3 2 . 2 . 7 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 49 | . 6 . 13 7 13 . 32 48 49 Robot Miss Streak 3 | . 1 . 2 2 3 . 2 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 273 | . 9 . 80 12 65 . 87 16 4 Core Hits 137 | . 5 . 33 14 27 . 38 4 16 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . Burn 1 | . 1 . . . . . . . . Melee Attacks 23 | . . . . . . . 12 . 11 Impact 22 | . . . . . . . 12 . 10 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 4 . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7194 | . 133 . 1351 735 1241 . 2499 365 870 Guns 3596 | . 113 . 398 219 1058 . 1445 346 17 Cannons 717 | . . . 717 . . . . . . Explosions 2094 | . . . 234 501 180 . 358 . 821 Melee 649 | . . . . . . . 649 . . Ramming 138 | . 20 . 2 15 3 . 47 19 32 Kinetic 3479 | . 63 . 331 219 1058 . 1445 346 17 Thermal 834 | . 50 . 784 . . . . . . Explosive 2094 | . . . 234 501 180 . 358 . 821 Electromagnetic . | . . . . . . . . . . Impact 649 | . . . . . . . 649 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . 1 1 . . . . . . 13 Average Corruption 1 | . 1 1 . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . 3 1 . . . . . . 2 Message Errors 2 | . 2 . . . . . . . . Heat Flow Errors 4 | . 1 1 . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 229 | . . . 15 36 . . 159 . 19 Projectiles 15 | . . . 15 . . . . . . Explosions 55 | . . . . 36 . . . . 19 Melee 159 | . . . . . . . 159 . . Knockbacks 4 | . . . . . . . 4 . . Impact 4 | . . . . . . . 4 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 255 | . . . 41 . . . 52 . 162 Shots 6 | . . . 1 . . . 1 . 4 Rammed 31 | . 6 . 1 2 1 . 8 2 11 Targets Rammed 32 | . 6 . 1 2 1 . 9 2 11 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . Highest Temperature 307 | . 215 183 300 24 129 . 307 164 229 Average Temperature 72 | . 54 99 79 10 44 . 94 73 55 Received Heat Transfer 1008 | . . . 165 30 144 . 210 36 423 Effects 4 | . . . 3 . . . 1 . . Energy Bleed 2 | . . . 1 . . . 1 . . Interference 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 4 | . . . . . . . 4 . . Impact Corruptions 5 | . . . . . . . 5 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . 3 . . . . . 4 Heat Transferred 1887 | . 222 . 1665 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Peak Influence 407 | . 87 4 407 255 211 22 235 65 . Initial 100 | . . 4 1 100 74 14 9 31 . Average 81 | . 55 4 168 112 69 14 103 24 . Maximum Alert Level 2 | . . . 2 1 1 . 1 . . Low Security (%) 90 | 100 100 100 64 87 96 100 87 100 . Level 1 8 | . . . 28 12 3 . 12 . . Level 2 1 | . . . 7 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 1 2 . 1 . 5 . . Investigation 3 | . . 1 1 . 1 . . . . Extermination 2 | . . . . . . . 2 . . Reinforcement 5 | . 1 . 1 . . . 3 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Distress Signals 6 | . . . 1 . 3 . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 8 . 28 10 24 . 19 2 26 Peak Tracking Total 18 | . 3 . 5 4 5 . 6 1 18 Tactical Retreats 5 | . 1 . 2 . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Traps Triggered 2 | . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . . 8 . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . Reused 1 | . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . . . . 1 Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Machines Disabled 18 | . . . 1 2 2 . 1 . 12 Max in Single Turn 2 | . . . 1 2 1 . 1 . 2 Garrison Access 2 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Machines Accessed 37 | . 5 1 5 . 5 2 5 11 3 Terminals 20 | . 3 . 3 . 3 1 4 6 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 9 | . 2 . 1 . . . 1 5 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 90 | . 11 1 12 . 12 3 13 17 21 Successful 55 | . 5 1 8 . 8 2 5 5 21 Failed 35 | . 6 . 4 . 4 1 8 12 . Catastrophic 8 | . 1 . . . 1 . 2 4 . Database Lockouts . | . . . . . . . . . . Manual 39 | . 7 . 6 . 7 2 10 7 . Terminals 48 | . 7 . 9 . 8 2 12 10 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 14 | . 4 . 2 . . . 1 7 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 3 | . . . . . 2 1 . . . Terminal Hacks 38 | . 3 1 3 . 4 1 4 1 21 Record 20 | . . . . . . . . . 20 Robot Analysis 8 | . 3 . 2 . 2 . 1 . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 2 | . . 1 . . . . 1 . . Branch Access Points 3 | . . . 1 . 1 1 . . . Unreport Threat 2 | . . . . . 1 . 1 . . Zone Layout 1 | . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 6 | . 2 . 1 . . . . 3 . Retrieve Components 6 | . 2 . 1 . . . . 3 . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . Seal Access 2 | . . . . . 1 1 . . . Unauthorized Hacks 6 | . . . 3 . 1 . 1 1 . Terminals 4 | . . . 2 . 1 . . 1 . Botnet 4 | . . . 2 . 1 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . Reject 2 | . . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . Used 1 | . . . . . . . 1 . . Hacking Detections 24 | . 4 . 3 . 4 1 5 7 . Full Trace Events 2 | . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 19 | . 6 . 10 . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Total Allies 16 | . . . . 2 . . 13 . 1 Largest Group 13 | . . . . 2 2 . 13 3 4 Highest-Rated Group 266 | . . . . 53 53 . 266 61 153 Highest-Rated Ally 92 | . . . . 31 31 . 31 29 92 Total Orders 17 | . . . . . . . . . 17 STAY 12 | . . . . . . . . . 12 FOLLOW 5 | . . . . . . . . . 5 Ally Attacks 122 | . . . . . 28 . 42 13 39 Total Damage 2027 | . . . . . 297 . 520 187 1023 Kills 17 | . . . . . 3 . 2 1 11 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Robot Analysis Total 8 | . 3 . 2 . 2 . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Turns Passed 12507 | 86 465 151 841 623 969 250 1097 983 7042 Spaces Moved 7160 | 49 261 90 355 338 502 154 332 585 4494 Core 161 | 6 . . . . . . . . 155 Treads 6978 | 43 261 90 355 338 502 154 332 585 4318 Legs 21 | . . . . . . . . . 21 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 152 152 152 50 Average Speed 153 | 146 160 160 160 160 159 152 187 162 148 Slowest Speed 300 | 160 160 160 160 160 160 152 232 232 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . 5 Exploration Rate (%) 47 | 4 52 27 32 90 41 5 35 97 96 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 6 | . . 1 . . . . . . 5 Known Exits Taken 3 | . . . 1 . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . 1 1 . Scrap Searched 8 | . . . . 1 . . . . 7 Spaces Dug 131 | . . . 8 . 8 . . . 115 Terrain Destroyed 213 | . . . 8 23 9 . 19 . 154 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 171 | . . . 8 23 9 . 19 . 112 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Total 8326 | 60 295 97 525 390 610 174 710 604 4861 Wait 618 | . 12 6 42 29 39 . 276 7 207 Move 7148 | 48 260 89 354 337 501 153 331 584 4491 Hop . | . . . . . . . . . . Pick Up 109 | 6 6 2 18 1 7 10 9 . 50 Fast Attach 33 | 6 3 . 4 . 4 1 4 2 9 Attach 14 | . . . 4 . 2 1 . . 7 Detach 11 | . 2 . 3 . . . . . 6 Swap 53 | . . . 13 6 11 2 12 1 8 Drop 104 | . 1 . 25 1 11 7 12 2 45 Fire 165 | . 5 . 61 14 34 . 37 6 8 Melee 23 | . . . . . . . 12 . 11 Ram 11 | . . . . . . . . . 11 Kick . | . . . . . . . . . . Crush 21 | . 6 . 1 2 1 . 9 2 . Escape Stasis 3 | . . . . . . . . . 3 Rewire . | . . . . . . . . . . Trap 9 | . . . . . . . 8 . 1 Miscellaneous 4 | . . . . . . . . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac] / *Sto / Low x2) -7/Storage -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 7) 492 | -10/Materials | Discovered new exit (range 14) 492 | -10/Materials | Discovered new exit (range 12) 552 | -10/Materials | Entered Mines 634 | -10/Mines | Learned location of Zion (-7) 649 | -10/Mines | Met a Derelict shopkeep closing up shop 696 | -10/Mines | Discovered new exit (range 3) 703 | -10/Mines | Entered Materials 703 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -9/Materials | Discovered new exit (range 8) 1392 | -9/Materials | Discovered new exit (range 11) 1393 | -9/Materials | Identified exit to Mines 1498 | -9/Materials | Build established: Scavenger-Mutant 1544 | -9/Materials | Entered Mines 1551 | -9/Mines | Learned Materials non-interactive machine intel 1721 | -9/Mines | Excavation squad dispatched 1721 | -9/Mines | A large section of the Mines collapsed 1810 | -9/Mines | Build established: Mutant 1865 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1901 | -9/Mines | Learned 4 Materials zone layouts 1933 | -9/Mines | Discovered new exit (range 14) 2133 | -9/Mines | Discovered new exit (range 9) 2167 | -9/Mines | Entered Materials 2167 | -8/Materials | Accompanied by 2 allies 2167 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2168 | -8/Materials | Identified exit to Factory 2169 | -8/Materials | Loaded intel: 40 non-interactive machine locations 2172 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2234 | -8/Materials | Repaired Lgt. Armor Plating 2528 | -8/Materials | Build established: Tank 2912 | -8/Materials | Discovered exit to Factory (range 3) 3136 | -8/Materials | Entered Factory 3136 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3317 | -7/Factory | Discovered new exit (range 6) 3339 | -7/Factory | Discovered new exit (range 5) 3373 | -7/Factory | Identified exit to Storage 3373 | -7/Factory | Identified exit to Lower Caves 3386 | -7/Factory | Entered Storage 3984 | -7/Storage | Used back door to open Recycling access 3984 | -7/Storage | Discovered new exit (range 5) 4357 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4424 | -7/Storage | Allied Derelicts emerged from ambush trap array 4483 | -7/Storage | Entered Recycling 4483 | -7/Recycling | Accompanied by 3 allies 4514 | -7/Recycling | Lost 10 allies 4967 | -7/Recycling | Discovered new exit (range 15) 5423 | -7/Recycling | Scanned before Scraplab entrance 5445 | -7/Recycling | Entered Scraplab 5459 | -7/Recycling | Discovered new exit (range 3) 5466 | -7/Recycling | Entered Scraptown 5466 | -7/Scraptown | Accompanied by 3 allies 5768 | -7/Scraptown | Build established: Mutant 5839 | -7/Scraptown | Discovered new exit (range 5) 5985 | -7/Scraptown | Visited SPCMW 6032 | -7/Scraptown | Visited Cyclists 6233 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6270 | -7/Scraptown | Visited Awakened 6345 | -7/Scraptown | Visited Assassins FH 6452 | -7/Scraptown | Visited Supply Room 6468 | -7/Scraptown | Visited IN-MT5's Study 6580 | -7/Scraptown | Visited Bundlers 6657 | -7/Scraptown | Visited UFD Registry 6657 | -7/Scraptown | Registered with UFD as "Nanosourcer" 6716 | -7/Scraptown | Visited LU-1G1's Boring Crew 6824 | -7/Scraptown | Visited Research Penetration Think Tank 6858 | -7/Scraptown | Visited Junk Repository 6900 | -7/Scraptown | Visited Science Guys 7162 | -7/Scraptown | Visited Junk Repository 7212 | -7/Scraptown | Visited Infowarlord's Domain 7310 | -7/Scraptown | Visited Observation Area 7369 | -7/Scraptown | Visited Cartography Club 7427 | -7/Scraptown | Discovered new exit (range 5) 7747 | -7/Scraptown | Learned location of Lower Caves (-6) 7747 | -7/Scraptown | Learned location of Armory (-3) 7747 | -7/Scraptown | Learned location of Quarantine (-2) 7747 | -7/Scraptown | Learned 12 Factory zone layouts 7747 | -7/Scraptown | Learned 16 Factory zone layouts 7747 | -7/Scraptown | Learned 16 Research zone layouts 7747 | -7/Scraptown | Learned 16 Lower Caves zone layouts 7747 | -7/Scraptown | Learned 8 Upper Caves zone layouts 7747 | -7/Scraptown | Learned 4 Armory zone layouts 7747 | -7/Scraptown | Learned location of 3 exits from Lower Caves 7747 | -7/Scraptown | Learned location of 2 exits from Upper Caves 7747 | -7/Scraptown | Learned location of 3 exits from Upper Caves 7764 | -7/Scraptown | Found Deep Structural Scanner 7881 | -7/Scraptown | Visited Scrap Suit Storage 7930 | -7/Scraptown | Visited Botcube Research 8204 | -7/Scraptown | Found Exp. Signal Interpreter 8268 | -7/Scraptown | Found Lrg. Botcube 8306 | -7/Scraptown | Found Scrap Suit 9223 | -7/Scraptown | Entered Cyclist Reading Room 9518 | -7/Scraptown | Lrg. Botcube activated 9552 | -7/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 4 guns. 9782 | -7/Scraptown | Build established: Commander-Mutant 10028 | -7/Scraptown | Warned about trapping Scraptown 11714 | -7/Scraptown | Found Scrap Suit 12226 | -7/Scraptown | Attacked by Scraptown defenders 12237 | -7/Scraptown | Found Prototype Special Weapon 12237 | -7/Scraptown | Identified LU-1G1's Laser Shovel 12259 | -7/Scraptown | Crushed by falling debris 12270 | -7/Scraptown | Found Lrg. Botcube 12442 | -7/Scraptown | Lost 8 parts (3n2u3w) 12448 | -7/Scraptown | Crushed by falling debris 12462 | -7/Scraptown | Crushed by falling debris 12489 | -7/Scraptown | Crushed by falling debris 12489 | -7/Scraptown | Core integrity fell below 50% 12493 | -7/Scraptown | Lost 4 parts (1p2n1u) 12496 | -7/Scraptown | Crushed by falling debris 12496 | -7/Scraptown | System corruption reached 10% 12502 | -7/Scraptown | Core integrity fell below 20% 12508 | -7/Scraptown | Destroyed by LX-KQF(E) with Enhanced Autogun Last Messages --------------- 12497_ Slammed into LX-KQF(E). 12497_ Destabilizing: Core damaged (-21). 12498_ Slammed into LX-KQF(E). 12499_ The unstable cave ceiling collapses. 12499_ Slammed into LX-KQF(E). 12500_ Ion Engine fries itself beyond repair. 12500_ Slammed into LX-KQF(E). 12501_ System corrupted: Heat flow error (+263). 12501_ The unstable cave ceiling collapses. 12501_ Slammed into LX-KQF(E). 12501_ Destabilizing: System corrupted (+1). 12502_ LX-KQF(E) cannibalizes Mak. Microdissipator Network to repair Mak. Microdissipator Network. 12502_ Slammed into LX-KQF(E). 12502_ Destabilizing: Core damaged (-21). 12503_ Slammed into LX-KQF(E). 12507_ Acquired 50 matter. 12507_ The unstable cave ceiling collapses. 12507_ Slammed into LX-KQF(E). 12508_ Ion Engine fries itself beyond repair. Map ----- +----------------------------------------------------+ | # ####?????????????????? | | ####?????????????????? | | # ####?????????????????? | | # ####?????????????????? | | ####"########?????????????????? | | #### ########?????????????????? | | #### ########?????????????????? | | ####"########?????????????????? | | # !####????????????????????? | | # ![####????????????????????? | | ##"####????????????????????? | | # !]####????????????????????? | | ]!####????????????????????? | | ####????????????????????? | | ##"####????????????????????? | | = ####????????????????????? | | ####????????????????????? | | #########????????????????????? | | ##########????????????????????? | | ##########????????????????????? | | ##############????????????????? | | ##############????????????????? | | ##############???############## | | #######"#"####???# # # | | !/! " ##### # #%E | | !!| [ ## g @ # | | !!! % # ### # # | | [!| !# ### % # | | %! *%# ####?#### # | | "#############??????## | | ##############???????# # | | """###########???????# ### | | " "###########???????# ##?? | | "####??????????????#######??? | | "####???????????????????????? | | """####???????????????????????? | | #######???????????????????????? | | #######???????????????????????? | | #######???????????????????????? | | #######???????????????????????? | | ##????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodSpacefoldKatana Manual? 0 Play Time 01:04:58 Cumulative 1566.3 hours Start 2024.07.16 @ 02:05:21 End 2024.07.16 @ 05:27:43 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1084 Rogue 1080 Adventurer 4 Explorer 0 Win Type - Total 199 Types 147/11/14/9/2/1/3/8/4 Lore% 88 Gallery% 95 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d51c41b-bbb4-4198-a095-de6641db8003