Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.09 @ 22:18:30

Player: eldritch

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (417)      417
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (58)                 58
              TOTAL SCORE: 1985

 Bonus
-------
Follower Combat Kills      58

 Cogmind 
---------
Core Integrity             368/400
Matter                     282/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY (3) ------
         Medium Storage Unit
                Visual Processing Unit
>               --- WEAPON (2) -------
          Heavy Assault Rifle
                Grenade Launcher
>               --- INVENTORY (10) ---
          Light Ion Engine
                Titanium Leg
       Improved VTOL Module
       Improved VTOL Module
          Small Storage Unit
  High-capacity Matter Pod (200)
   Experimental Sensor Array
                Hacking Suite
                EM Pulse Gun
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Visual Processing Unit
          Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Titanium Leg
       Improved VTOL Module
       Improved VTOL Module
          Small Storage Unit
  High-capacity Matter Pod
   Experimental Sensor Array
                Hacking Suite
                EM Pulse Gun
                Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 7   5   .   17  1   
  Power                    5    | 1   2   .   2   .   
    Engine                 5    | 1   2   .   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   1   .   6   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | 2   1   .   5   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  6    | 2   .   .   4   .   
    Device                 2    | 1   .   .   1   .   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   .   5   1   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   1   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 3    | .   .   .   2   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      1    | .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 95  88  
  Engine                   12   | .   14  14  11  11  
  Leg                      29   | .   28  28  33  33  
  Device                   12   | .   14  14  10  .   
  Storage                  12   | .   14  14  11  11  
  Processor                1    | .   .   .   3   11  
  Protection               1    | .   .   .   4   .   
  Energy Gun               11   | .   14  14  7   .   
  Ballistic Gun            10   | .   13  .   13  11  
  Launcher                 3    | .   .   14  .   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 14  16  16  26  26  
  Greatest Support         51   | 20  20  20  51  51  
  Greatest Overweight (x)  4    | 4   .   .   .   .   
  Average Overweight (x)   .    | 2   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 7   8   8   9   10  
  Most Carried             10   | 8   8   8   10  10  
  Average Carried          7    | 6   7   7   8   10  
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            10   | 6   8   8   10  10  

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           842  | 260 303 .   266 13  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            688  | 107 253 .   309 19  
  Parts                    51   | 5   23  .   19  4   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  14   | .   7   .   4   3   
  Guns                     11   | .   7   .   4   .   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          8    | 2   4   .   2   .   
  Worker                   3    | .   2   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  6    | .   3   .   .   3   
  Grunt                    6    | .   4   .   2   .   
  Sentry                   2    | .   .   .   2   .   
Best Kill Streak           4    | 1   4   .   2   3   
  Combat Bots Only         3    | .   3   .   2   3   
Max Kills in Single Turn   2    | 1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Damage Taken               712  | .   251 .   409 52  
  Core                     93   | .   61  .   32  .   
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   16   | .   16  .   .   .   
Core Remaining (%)         87   | 100 .   75  .   .   
Volleys Fired              52   | 10  23  .   17  2   
  Largest                  2    | 2   2   .   2   2   
  Hottest                  79   | 70  70  .   79  53  
Shots Fired                104  | 20  46  .   34  4   
  Gun                      102  | 20  46  .   34  2   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 2    | .   .   .   .   2   
  Special                  .    | .   .   .   .   .   
  Kinetic                  58   | 10  23  .   23  2   
  Thermal                  44   | 10  23  .   11  .   
  Explosive                2    | .   .   .   .   2   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | 10  7   .   5   .   
  Robot Miss Streak        2    | 2   2   .   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           64   | 14  29  .   21  .   
  Core Hits                33   | 4   16  .   10  3   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         4    | 1   2   .   1   .   
    Burn                   4    | 1   2   .   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1028 | 143 397 9   358 121 
  Guns                     883  | 143 397 .   343 .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               121  | .   .   .   .   121 
  Melee                    .    | .   .   .   .   .   
  Ramming                  24   | .   .   9   15  .   
  Kinetic                  463  | 56  196 .   211 .   
  Thermal                  420  | 87  201 .   132 .   
  Explosive                121  | .   .   .   .   121 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   
  Impact                   1    | .   .   1   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      17   | .   .   .   .   17  
  Shots                    2    | .   .   .   .   2   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             6    | .   .   4   2   .   
  Kicked                   6    | .   .   4   2   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        132  | 110 132 .   14  .   
  Average Temperature      45   | 48  47  .   4   .   
  Received Heat Transfer   243  | .   84  .   159 .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | 1   1   .   .   .   
  Heat Transferred         1480 | 333 740 .   407 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             238  | 10  238 31  188 144 
  Initial                  31   | .   6   31  11  24  
  Average                  75   | 4   118 31  85  118 
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         90   | 100 71  100 100 100 
  Level 1                  9    | .   28  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   5   .   1   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   3   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              31   | .   15  .   13  3   
  Peak Tracking Total      5    | .   4   .   5   3   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          7    | .   3   .   4   .   
  Terminals                5    | .   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   6   .   11  .   
  Successful               11   | .   3   .   8   .   
  Failed                   6    | .   3   .   3   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   4   .   5   .   
  Terminals                14   | .   4   .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   .   4   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Level Access Points      1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   
  Insert Component         1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   3   .   
  Terminals                4    | .   1   .   3   .   
    Track                  2    | .   1   .   1   .   
    Botnet                 2    | .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     1    | .   .   .   1   .   
Hacking Detections         5    | .   2   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   1   .   
  Highest-Rated Group      47   | .   .   47  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               10   | .   .   .   10  .   
  Total Damage             191  | .   .   .   191 .   
  Kills                    3    | .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1589 | 181 538 343 507 20  
Spaces Moved               1002 | 79  330 281 303 9   
  Core                     78   | 78  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     924  | 1   330 281 303 9   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 130 
  Average Speed            126  | 171 120 120 127 130 
  Slowest Speed            250  | 250 120 120 130 130 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 6   61  60  29  5   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          15   | .   .   .   .   15  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      15   | .   .   .   .   15  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1227 | 104 430 286 395 12  
  Wait                     88   | .   56  .   32  .   
  Move                     998  | 78  329 280 302 9   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  26   | 9   8   1   8   .   
  Fast Attach              12   | 4   .   .   8   .   
  Attach                   4    | 3   .   .   1   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     15   | .   5   .   9   1   
  Drop                     26   | .   9   1   16  .   
  Fire                     52   | 10  23  .   17  2   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     6    | .   .   4   2   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 7 exits: Mat x3 / *Min x2 / *Sto x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  182 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  442 | -10/Materials | Discovered new exit (range 16)
  564 | -10/Materials | Repaired Ion Engine
  644 | -10/Materials | Discovered new exit (range 8)
  720 | -10/Materials | Entered Mines
  724 | -10/Mines     | Discovered new exit (range 8)
  734 | -10/Mines     | Met a Derelict bent on vengeance
  880 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  883 | -10/Mines     | Found Prototype Device
  909 | -10/Mines     | Learned Materials emergency access door positions
 1063 | -10/Mines     | Entered Materials
 1063 | -9/Materials  | Accompanied by 1 ally
 1063 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1064 | -9/Materials  | Identified exit to Storage
 1068 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1093 | -9/Materials  | Identified exit to Materials
 1132 | -9/Materials  | Identified exit to Mines
 1385 | -9/Materials  | Identified Exp. Sensor Array
 1513 | -9/Materials  | Build established: Scavenger-Mutant
 1570 | -9/Materials  | Entered Mines
 1590 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01530_ Acquired Imp. Ion Engine.
01532_ Acquired 46 matter.
01543_ Kicked R-06 Scavenger out of the way.
01545_ W-16 Scout sends out distress signal.
01552_ Triggered EMP Trap.
01552_ A bubble of electromagnetic force engulfs the area.
01552_ Door malfunctions.
01554_ U-05 Engineer lays Concrete.
01556_ U-05 Engineer repairs door.
01567_ Critical hit (Burn: +37).
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
01573_ S-10 Pest destroyed.
01573_ Lgt. Armor Plating destroyed.
01573_ Destroyed Lgt. Armor Plating.
01576_ S-10 Pest destroyed. <x2>
01582_ Acquired 4 matter.
01584_ The unstable cave ceiling collapses.
01587_ Acquired 9 matter.

 Map 
-----
+----------------------------------------------------+
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| ??????????????     ###                  #???????   |
| ????????????????#    #   @            #?????????   |
| ????????????????# r       ######     #??????????   |
| ????????????????#  r * * ##?????????????????????   |
| ??????????#              #??????????????????????   |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConcussiveBarrageNanovents
  Manual?         0
Play Time         00:15:59
  Cumulative      265.9 hours
  Start           2022.09.09 @ 22:02:00
  End             2022.09.09 @ 22:18:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          607
  Rogue           607
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             61
Gallery%          64
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63fd9ebc-ce9b-405a-a37b-3215da0cba39