Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.13 @ 10:42:56 Player: morimori Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (156) 780 Value Destroyed (5949) 5949 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (744) 744 TOTAL SCORE: 12433 Bonus ------- High Alert Combat Kills 744 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 297/300 System Corruption 0% Temperature Cool (6) Movement Flying (37) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VTOL Module VTOL Module Field Propulsion Drive > --- UTILITY (8) ------ Compact Battery Improved Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON (4) ------- Backup Laser III > --- INVENTORY (5) ---- Light Angular Momentum Engine High-capacity Matter Pod (200) Point Defense Array Improved Arc Thrower Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Core Analyzer Improved Kinecellerator > --- WEAPON ----------- Tesla Rifle Tesla Rifle Heavy Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Fusion Compressor Light Treads Improved Heat Sink Disposable Heat Sink Large Storage Unit Compact Battery High-capacity Matter Pod Recoil Nullifier Improved Heavy Armor Plating Long-range Tractor Beam High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Tesla Rifle [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Arc Projector Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 2 . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 6 | . . 2 1 1 1 . . 1 . . . . Weapon 2 | . . . . 1 . . . 1 . . . . Parts Attached 179 | 7 12 33 22 13 7 1 . 70 9 4 . 1 Power 20 | 1 3 4 . 1 1 . . 7 3 . . . Engine 13 | 1 3 4 . 1 1 . . . 3 . . . Core 7 | . . . . . . . . 7 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 42 | 2 3 11 8 . . 1 . 11 4 2 . . Treads 14 | . . . 3 . . 1 . 10 . . . . Leg 15 | . . 9 5 . . . . 1 . . . . Wheel 7 | 2 3 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 6 | . . . . . . . . . 4 2 . . Utility 68 | 1 4 11 10 7 6 . . 26 . 2 . 1 Device 40 | . 2 7 5 3 3 . . 20 . . . . Storage 9 | 1 1 1 3 1 . . . 2 . . . . Processor 9 | . 1 . 1 2 3 . . 1 . 1 . . Hackware 2 | . . . . . . . . 2 . . . . Protection 8 | . . 3 1 1 . . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 49 | 3 2 7 4 5 . . . 26 2 . . . Energy Gun 26 | 2 1 6 2 2 . . . 13 . . . . Energy Cannon 6 | . . . . . . . . 4 2 . . . Ballistic Gun 13 | 1 1 1 2 2 . . . 6 . . . . Ballistic Cannon 4 | . . . . 1 . . . 3 . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . Parts Lost 78 | . 5 11 2 4 1 1 . 47 7 . . . Power 14 | . 1 2 . 1 . . . 8 2 . . . Propulsion 18 | . 3 3 . . . 1 . 9 2 . . . Utility 19 | . . 2 1 1 1 . . 12 2 . . . Weapon 27 | . 1 4 1 2 . . . 18 1 . . . Highest Loss Streak 11 | . 3 3 1 1 1 1 . 11 4 . . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 95 97 97 99 99 100 96 37 43 50 52 Engine 8 | . 14 11 9 7 13 13 13 2 2 . . . Core 2 | . . . . . . . . 7 . . . . Treads 11 | . . . 9 23 20 19 20 15 . . . . Leg 4 | . . 13 17 . . . . . . . . . Wheel 4 | . 27 7 . . . . . . . . . . Device 11 | . 13 15 13 7 12 13 13 11 . . . . Storage 7 | . 14 11 9 7 6 6 6 5 5 5 5 5 Processor 17 | . . 11 12 25 26 26 26 22 11 17 17 17 Protection 2 | . . 3 7 3 . . . . . 5 5 5 Energy Gun 8 | . 14 16 9 7 6 6 6 6 . . 3 5 Ballistic Gun 9 | . 14 5 9 8 13 13 13 9 . . . . Ballistic Cannon 1 | . . . . 4 . . . 2 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 92 | 11 90 92 39 65 71 71 71 87 11 8 10 10 Greatest Support 86 | 26 26 20 84 84 84 86 86 86 12 11 11 11 Greatest Overweight (x) 9 | . 4 9 . . . . . 3 . . . . Average Overweight (x) . | . 3 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 15 20 20 20 20 20 5 5 5 5 Average Capacity 17 | 7 23 13 11 18 20 20 20 19 5 5 5 5 Most Carried 25 | 8 25 25 15 20 20 20 20 20 5 5 5 5 Average Carried 15 | 3 18 12 11 17 19 19 19 17 2 4 5 5 Final Capacity 25 | 8 25 8 15 20 20 20 20 5 5 5 5 5 Final Carried 25 | 8 25 8 15 20 20 19 20 5 2 5 5 5 Class Distribution -------------------- 35% | Gunner 20% | Mutant 19% | Scavenger-Mutant 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Matter Collected 4107 | 270 499 442 407 661 121 77 . 1444 107 79 . . Remotely 721 | . . . . 37 . . . 630 54 . . . Salvage Created 6661 | 52 527 1077 593 1011 153 80 . 3045 123 . . . Parts 358 | 10 34 47 30 61 11 3 . 151 11 . . . Haulers Intercepted 2 | . . . . . . . . 2 . . . . Recyclers Shooed 4 | . 2 . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 3 . . 9 . . . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Combat Hostiles Destroyed 117 | . 8 22 13 23 1 3 . 42 5 . . . Guns 80 | . 8 21 12 16 1 3 . 19 . . . . Cannons 27 | . . . . 7 . . . 15 5 . . . AOE 8 | . . . 1 . . . . 7 . . . . Classes Destroyed 15 | 1 5 3 1 2 . . . 3 . . . . Worker 11 | . 1 . . 1 2 . . 7 . . . . Builder 4 | . 2 1 . . . . . 1 . . . . Tunneler 4 | 3 . . . . 1 . . . . . . . Hauler 2 | . . . . . . . . 2 . . . . Recycler 7 | . 1 . . 1 . . . 5 . . . . Operator 3 | . . 1 1 1 . . . . . . . . Watcher 8 | . 3 . 1 1 1 . . 2 . . . . Swarmer 29 | . . . 2 8 . 3 . 11 5 . . . Grunt 42 | . 8 15 8 6 . . . 5 . . . . Brawler 1 | . . . . . . . . 1 . . . . Duelist 5 | . . 1 1 . . . . 3 . . . . Sentry 12 | . . 6 2 3 . . . 1 . . . . Specialist 2 | . . . . . . . . 2 . . . . Hunter 7 | . . . . 3 . . . 4 . . . . Programmer 19 | . . . . 3 1 . . 15 . . . . Best Kill Streak 10 | 2 2 3 4 4 2 3 . 10 5 . . . Combat Bots Only 7 | . 2 3 4 4 1 3 . 7 5 . . . Max Kills in Single Turn 9 | 1 1 1 1 2 1 1 . 9 1 . . . Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 4 | . . . 1 . . . . 4 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Damage Taken 10241 | . 384 1137 705 1158 91 318 . 5589 656 70 40 93 Core 1469 | . 72 132 80 148 15 14 . 725 204 36 14 29 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 227 | . . 196 . 31 . . . . . . . . Core Remaining (%) 82 | 100 71 67 85 78 . . 96 . . . . . Volleys Fired 367 | 5 54 79 53 58 7 9 . 92 10 . . . Largest 4 | 2 2 2 2 3 3 3 . 4 2 . . . Hottest 273 | 80 70 106 91 158 121 121 . 273 179 . . . Shots Fired 961 | 10 106 158 105 174 21 27 . 347 13 . . . Gun 817 | 10 106 158 105 133 21 27 . 257 . . . . Cannon 144 | . . . . 41 . . . 90 13 . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 416 | . 54 19 53 116 14 18 . 142 . . . . Thermal 340 | 10 52 139 52 26 . . . 52 9 . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 205 | . . . . 32 7 9 . 153 4 . . . Robot Hit Streak 26 | 1 6 20 11 19 14 6 . 26 5 . . . Robot Miss Streak 6 | 2 5 4 3 3 2 6 . 4 1 . . . Penetration Max 1 | . . . . 1 . . . 1 . . . . Secondary Targets 9 | . . 1 4 1 . . . 3 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 . . . . Shots Hit Robots 634 | 3 64 125 70 122 13 11 . 217 9 . . . Core Hits 317 | 4 28 49 30 52 6 5 . 138 5 . . . Critical Kills 2 | . . . . . . . . 2 . . . . Critical Parts Destroyed 3 | . . . 1 . . . . 2 . . . . Critical Strikes 28 | . 4 11 3 4 . . . 6 . . . . Burn 19 | . 4 11 2 1 . . . 1 . . . . Meltdown 1 | . . . . . . . . 1 . . . . Destroy 4 | . . . 1 . . . . 3 . . . . Blast 3 | . . . . 3 . . . . . . . . Corrupt 1 | . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13824 | 44 786 1614 1149 2554 262 147 . 6977 291 . . . Guns 8667 | 44 786 1614 1114 1767 224 147 . 2971 . . . . Cannons 3067 | . . . . 660 . . . 2116 291 . . . Explosions 2090 | . . . 35 127 38 . . 1890 . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 5432 | . 377 177 555 1832 153 98 . 2240 . . . . Thermal 5189 | 44 409 1437 559 463 38 . . 2038 201 . . . Explosive 1264 | . . . . . . . . 1264 . . . . Electromagnetic 1939 | . . . 35 259 71 49 . 1435 90 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 37 | . . . 1 . . . . 29 37 37 37 . Average Corruption 13 | . . . 1 . . . . 9 32 37 37 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 87 | . . . . . . . . 60 15 11 1 . Message Errors 18 | . . . . . . . . 12 5 . 1 . Matter Fused 21 | . . . . . . . . 15 3 3 . . Heat Flow Errors 9 | . . . . . . . . 7 1 1 . . Energy Discharges 16 | . . . . . . . . 11 2 3 . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . . . 5 . 3 . . Data Loss (major) 1 | . . . . . . . . . . 1 . . Alerts 4 | . . . . . . . . 4 . . . . Misdirections 3 | . . . . . . . . . 3 . . . Weapon Failures 6 | . . . . . . . . 5 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 274 | . . . . 14 3 . . 257 . . . . Projectiles 22 | . . . . 12 . . . 10 . . . . Explosions 252 | . . . . 2 3 . . 247 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 18 | . . . . 6 . . . 12 . . . . Impact . | . . . . . . . . . . . . . Kinetic 18 | . . . . 6 . . . 12 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 212 | . . . 50 . . . . 162 . . . . Shots 4 | . . . 2 . . . . 2 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 472 | 36 105 326 199 199 85 243 . 472 299 131 185 . Average Temperature 72 | 18 26 64 53 61 36 133 . 99 146 74 99 . Received Heat Transfer 1645 | . 240 486 351 159 . 12 . 247 123 27 . . Effects 4 | . . . . . . 1 . 3 . . . . Shutdowns 3 | . . . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . 1 . 1 . 4 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . 1 . . . . Combat Hostiles 2 | . . 1 . . . . . 1 . . . . Parts Melted 22 | . . 18 1 . . . . 3 . . . . Heat Transferred 10998 | 100 1398 4921 1443 964 50 . . 1822 300 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Peak Influence 1017 | 15 156 248 200 376 256 . . 1017 . . . . Initial 184 | . 9 11 52 . 184 . . . . . . . Average 219 | 5 56 143 78 155 200 . . 443 . . . . Maximum Alert Level 3 | . . 1 1 1 1 . . 3 . . . . Low Security (%) 67 | 100 100 74 97 65 35 . . 40 . . . . Level 1 14 | . . 25 2 34 64 . . . . . . . Level 2 7 | . . . . . . . . 25 . . . . Level 3 10 | . . . . . . . . 33 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 2 5 1 . . 13 . . . . Investigation 2 | . . . . 1 . . . 1 . . . . Extermination 10 | . . . . 3 1 . . 6 . . . . Reinforcement 7 | . 1 . 2 1 . . . 3 . . . . Assault 3 | . . . . . . . . 3 . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Distress Signals 2 | . 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 188 | . 19 23 18 31 2 5 . 66 14 5 . 5 Peak Tracking Total 12 | . 4 4 3 4 1 3 . 12 9 4 . 5 Tactical Retreats 16 | . 2 . 1 2 . 2 . 6 2 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Traps Triggered 4 | . . . . 2 . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Machines Disabled 28 | . 1 . 2 3 1 . . 21 . . . . Max in Single Turn 8 | . 1 . 1 1 1 . . 8 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Machines Accessed 26 | . . 4 5 5 2 . . 9 . 1 . . Terminals 12 | . . 2 3 2 1 . . 4 . . . . Fabricators 3 | . . . . 1 . . . 2 . . . . Repair Stations 6 | . . 2 1 2 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 59 | . . 15 11 10 3 . . 19 . 1 . . Successful 35 | . . 12 3 6 2 . . 11 . 1 . . Failed 24 | . . 3 8 4 1 . . 8 . . . . Catastrophic 4 | . . 1 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 21 | . . 4 6 3 1 . . 7 . . . . Fabricators 6 | . . . . 2 . . . 4 . . . . Repair Stations 21 | . . 11 3 5 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 10 | . . . 2 . . . . 8 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 11 | . . 2 . 2 1 . . 5 . 1 . . Record 3 | . . . . 1 . . . 2 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 2 | . . . . . . . . 2 . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . 2 . . . . Load Schematic 2 | . . . . 1 . . . 1 . . . . Build 2 | . . . . 1 . . . 1 . . . . Repair Station Hacks 14 | . . 10 1 2 1 . . . . . . . Scan Component 8 | . . 5 1 1 1 . . . . . . . Repair 6 | . . 5 . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . . . . 4 . . . . Insert Component 3 | . . . 1 . . . . 2 . . . . Analyze 3 | . . . 1 . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . . 4 4 4 1 . . 6 . . . . Full Trace Events 2 | . . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . 2 . . . . Parts Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 126 | . . . . 31 . . . 95 . . . . Total Part Build Rating 4 | . . . . 4 . . . . . . . . Parts Repaired 6 | . . 5 . 1 . . . . . . . . Time 143 | . . 130 . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . 2 . . . . Part Schematics Acquired 3 | . . . 1 . . . . 2 . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 3 . . 3 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Turns Passed 9637 | 82 1084 1282 1216 1350 460 946 112 2499 208 245 99 54 Spaces Moved 5692 | 50 601 487 564 627 235 514 70 931 526 688 258 141 Core 137 | 1 . . . . . . . 100 36 . . . Treads 2509 | . . . 232 627 235 514 70 831 . . . . Legs 669 | . . 337 332 . . . . . . . . . Wheels 800 | 49 601 150 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1577 | . . . . . . . . . 490 688 258 141 Fastest Speed 29 | 50 80 95 120 160 160 160 160 50 29 32 37 37 Average Speed 121 | 88 134 137 136 160 160 160 160 186 31 33 37 37 Slowest Speed 240 | 90 140 215 160 160 160 160 160 240 50 37 37 37 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 59 40 28 16 6 76 14 24 67 78 46 24 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . 1 . . 1 . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . . . . 1 1 1 1 . Scrap Searched 6 | . . . . . . 2 1 . . 2 . 1 Spaces Dug 2 | . . . . . . . . 2 . . . . Terrain Destroyed 133 | . . . . 12 . . . 118 3 . . . Melee . | . . . . . . . . . . . . . Projectile 22 | . . . . 7 . . . 12 3 . . . AOE 110 | . . . . 5 . . . 105 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Total 7669 | 73 775 952 910 844 304 617 70 1468 551 702 260 143 Wait 1186 | 4 56 304 235 123 41 94 . 320 3 3 3 . Move 5680 | 49 600 486 563 626 234 513 69 930 525 687 257 141 Hop . | . . . . . . . . . . . . . Pick Up 150 | 8 37 16 17 16 9 . 1 38 2 6 . . Fast Attach 31 | 6 . 9 7 3 . . . 1 2 2 . 1 Attach 86 | . 7 13 4 5 3 1 . 44 7 2 . . Detach 7 | . . 1 1 . . . . 3 2 . . . Swap 62 | 1 5 11 11 5 4 . . 25 . . . . Drop 100 | . 16 33 19 8 6 . . 15 . 2 . 1 Fire 367 | 5 54 79 53 58 7 9 . 92 10 . . . Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 83 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 9) 503 | -10/Materials | Discovered new exit (range 13) 652 | -10/Materials | Lost 3 parts (1p2n) 1167 | -10/Materials | Identified exit to Materials 1167 | -10/Materials | Entered another Materials area 1167 | -9/Materials | Evolved 2 slots: Utility x2 1403 | -9/Materials | Lost 3 parts (1n2w) 1541 | -9/Materials | Repaired Sensor Array 1557 | -9/Materials | Identified exit to Mines 1753 | -9/Materials | Build established: Scavenger-Mutant 2269 | -9/Materials | Repaired Aluminum Leg 2297 | -9/Materials | Repaired Aluminum Leg 2324 | -9/Materials | Repaired Lgt. Armor Plating 2351 | -9/Materials | Repaired Aluminum Leg 2425 | -9/Materials | Discovered new exit (range 11) 2442 | -9/Materials | Identified exit to Materials 2449 | -9/Materials | Entered another Materials area 2449 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3221 | -8/Materials | Discovered new exit (range 14) 3237 | -8/Materials | Identified exit to Factory 3653 | -8/Materials | Build established: Mutant 3665 | -8/Materials | Entered Factory 3665 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3968 | -7/Factory | Repaired Lgt. Armor Plating 4153 | -7/Factory | Build established: Gunner 4343 | -7/Factory | Fabricated Disposable Heat Sink (x2) 4919 | -7/Factory | Identified exit to Lower Caves 4971 | -7/Factory | Discovered new exit (range 13) 5013 | -7/Factory | Identified exit to Factory 5015 | -7/Factory | Entered another Factory area 5015 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5339 | -6/Factory | Discovered new exit (range 15) 5396 | -6/Factory | Identified exit to Lower Caves 5475 | -6/Factory | Entered Lower Caves 5547 | -6/Lower Caves | Spotted B-75 Beast 5931 | -6/Lower Caves | Identified exit to Lower Caves 6209 | -6/Lower Caves | Learned Factory security intel 6421 | -6/Lower Caves | Entered another Lower Caves area 6477 | -6/Lower Caves | Discovered new exit (range 5) 6484 | -6/Lower Caves | Identified exit to Factory 6533 | -6/Lower Caves | Entered Factory 6533 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7190 | -5/Factory | Lost 4 parts (1p2n1w) 7545 | -5/Factory | Build established: Scavenger-Gunner 7622 | -5/Factory | Lost 6 parts (2p1u3w) 8033 | -5/Factory | First assault squad dispatched 8220 | -5/Factory | System corruption reached 10% 8260 | -5/Factory | Lost 4 parts (1p1u2w) 8268 | -5/Factory | Destroyed 7 combat bots 8604 | -5/Factory | Lost 4 parts (1p1n1u1w) 8815 | -5/Factory | Lost 4 parts (1p2n1w) 8926 | -5/Factory | Cargo convoy interrupted 8947 | -5/Factory | Lost 10 parts (1n4u5w) 8978 | -5/Factory | Core integrity fell below 50% 9009 | -5/Factory | Lost 11 parts (2p2n4u3w) 9023 | -5/Factory | Discovered new exit (range 16) 9032 | -5/Factory | Entered Upper Caves 9042 | -5/Upper Caves | Learned Factory stockpile data 9061 | -5/Upper Caves | Core integrity fell below 20% 9101 | -5/Upper Caves | Lost 3 parts (1p1u1w) 9161 | -5/Upper Caves | System corruption reached 30% 9168 | -5/Upper Caves | Learned location of Armory (-4) 9192 | -5/Upper Caves | Lost 4 parts (1p2n1u) 9198 | -5/Upper Caves | Ambushed by wild Derelicts 9204 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9230 | -5/Upper Caves | Encountered a Warlord checkpoint 9233 | -5/Upper Caves | Learned Factory trap positions 9237 | -5/Upper Caves | Discovered new exit (range 9) 9240 | -5/Upper Caves | Entered another Upper Caves area 9301 | -5/Upper Caves | Learned Factory emergency access door positions 9408 | -5/Upper Caves | Encountered a Warlord checkpoint 9465 | -5/Upper Caves | Learned Factory interactive machine intel 9482 | -5/Upper Caves | Discovered new exit (range 8) 9485 | -5/Upper Caves | Entered Warlord 9505 | -5/Warlord | System corruption cleaned by Quarantine Array 9580 | -5/Warlord | Discovered new exit (range 12) 9584 | -5/Warlord | Entered Proximity Caves 9585 | -4/Proximity Caves | Identified exit to Factory 9638 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09504_ Burning plasma bursts from the floor. 09505_ System quarantine in progress... 09505_ ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 09524_ YR-UM7(m) fits Backup Laser III on Cogmind. XX-5AY(M): MAIN.C's Armory is a juicy target. Not only is it overflowing with stockpiled weapons, even its fabrication network is quite expansive, meaning we could take it over and supplement our forces on the fly. In theory. 09580_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 09585_ Acquired derelict log, extracted data. 09594_ Searching scrap... 09594_ Found Imp. Medium Armor Plating. 09594_ Found Imp. Reaction Control System. 09594_ Found 26 Matter. 09594_ Dropped Mak. Kinetic Plating. 09595_ Acquired Imp. Medium Armor Plating. 09611_ M-30 Cleanser extracted Fire Trap. Map ----- +----------------------------------------------------+ | ######????# #??????????????????????????????? | | #????# #??????????????????????????????? | | # #????# #??????????????????????????????? | | # ##### ##???# #??????????????????????????????? | | # ##??## ##?## ##?????????????????????????????? | | # #???# ### ##????????????????????????????? | | ##??# #????????????????????????????? | | # ##?## ##???????????????????????????? | | #??######### #???????????????????????????? | | #######????# #???????????????????????????? | | # #????# #???????????????????????????? | | ##???## ##??????????????????????????? | | # ###### #????## ##?####????????????????????? | | ## #????# ##?????# s #?# ###??????????????????? | | ?# ###??# #??????# s### #??????????????????? | | ? # #### ##?????# s ##??????????????????? | | ?### #????## s ##???????????????????? | | ### #?#### #????????????????????? | | # ### #?# #????????????????????? | | ### #?# ##?# #????????????????????? | | ??# #?## #??## ##????????????????????? | | ??# ??## #???## #?????????????????????? | | ??# ???###????# ## ##????????????????????? | | ?? ?????????# #?## ##???????????????????? | | ??## ?????????####??## #???????????????????? | | ??? # ??????????????# @ #???????????????????? | | ??? ?# ??????????????# ##???????????????????? | | ??? ?? ??????????????# ####????????????????????? | | ??? ?? ?????????????# ##???????????????????????? | | ??? ?? ???????????# ?????????????????????????? | | ??? ?? ?????????? ?????????????????????????? | | ??? ?? ????????? ?????????????????????????? | | ??? ???#???????? ####??????????????????????????? | | ?????????????? ??????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 50 Energy Generation 35 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 10 Evasion (%) 64 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 8 Kinecelleration 40 Offensive Hacking 14 Item Schematics ----------------- Disposable Heat Sink | -8/Materials | Scanalyzed Imp. Medium Treads | -5/Factory | Scanalyzed Mic. Nuclear Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Disposable Heat Sink | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed CooledShieldRedistributor Manual? 0 Play Time 02:16:13 Cumulative 48.9 hours Start 2023.08.13 @ 08:24:50 End 2023.08.13 @ 10:42:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 829ec57f-090b-407a-8a9b-944fb1f5c80f