Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 20:40:58 Player: Lunace Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (183) 915 Value Destroyed (5886) 5886 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2135) 2135 TOTAL SCORE: 13296 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2372 Follower Combat Kills 406 Met Data Miner 300 Friendly Fire -1443 Cogmind --------- Core Integrity 0/850 Matter 249/300 Energy 337/340 System Corruption 11% Temperature Hot (294) Movement Walking (132) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg FC-Carbon Exoskeleton > --- UTILITY (7) ------ Scrap Engine Medium Storage Unit Advanced Melee Analysis Suite > --- WEAPON (2) ------- Neutron Cannon Improved Light Cannon > --- INVENTORY (10) --- Neutrino Core Great Maul Makeshift Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg FC-Carbon Exoskeleton > --- UTILITY ---------- Scrap Engine Medium Storage Unit Advanced Melee Analysis Suite Experimental Thermal Shield > --- WEAPON ----------- Neutron Cannon Great Maul > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Improved Light Cannon [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Advanced EMP Blaster Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 . . 4 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 5 | . . 1 1 . . 3 . . . . Weapon . | . . . . . . . . . . . Parts Attached 110 | 6 9 30 23 12 3 14 2 1 . 10 Power 13 | 1 1 2 2 1 . 3 . . . 3 Engine 10 | 1 1 2 1 . . 3 . . . 2 Core 3 | . . . 1 1 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 28 | 2 2 10 7 3 . 1 1 . . 2 Treads . | . . . . . . . . . . . Leg 13 | 2 2 6 1 . . . . . . 2 Wheel 2 | . . . . 1 . 1 . . . . Hover 9 | . . 3 6 . . . . . . . Flight 4 | . . 1 . 2 . . 1 . . . Utility 25 | 1 3 7 5 3 1 2 . 1 . 2 Device 10 | . 2 1 3 . 1 2 . . . 1 Storage 4 | 1 1 1 . . . . . . . 1 Processor 4 | . . 1 1 1 . . . 1 . . Hackware . | . . . . . . . . . . . Protection 7 | . . 4 1 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 44 | 2 3 11 9 5 2 8 1 . . 3 Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 6 | 2 2 2 . . . . . . . . Ballistic Cannon 13 | . 1 6 4 1 . . . . . 1 Launcher 21 | . . 3 4 3 2 8 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . 1 1 . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . . . 1 Parts Lost 35 | . . 3 5 6 2 14 1 . . 4 Power 6 | . . . 1 . . 4 . . . 1 Propulsion 10 | . . . 2 4 . 4 . . . . Utility 9 | . . 3 1 1 . 1 . . . 3 Weapon 10 | . . . 1 1 2 5 1 . . . Highest Loss Streak 6 | . . 1 5 6 2 5 6 . . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 92 98 89 86 68 62 24 26 33 53 Engine 7 | . 14 11 5 7 . 12 . . . . Core 1 | . . . 1 1 9 . . . . 3 Leg 12 | . 26 30 . . . 1 5 6 6 14 Wheel 1 | . . . . 5 4 1 . . . . Hover 4 | . . 2 29 6 3 3 . . . . Flight 2 | . . . . 12 3 . 5 6 6 2 Device 7 | . 6 3 6 1 9 16 6 6 6 10 Storage 8 | . 15 11 9 9 9 5 . . . 3 Processor 7 | . . 3 15 16 9 6 6 6 13 8 Protection 4 | . . 13 4 8 . . . . . . Ballistic Gun 5 | . 27 12 . . . . . . . . Ballistic Cannon 2 | . . 4 9 5 . . . . . . Launcher 6 | . . 4 5 7 18 12 . . . . Impact Weapon 1 | . . . 1 4 . . . . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 11 21 30 27 43 26 41 1 1 1 31 Greatest Support 82 | 20 20 30 28 28 63 63 6 6 6 82 Greatest Overweight (x) 8 | . 1 3 2 8 2 2 . . . . Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 5 10 Average Capacity 9 | 6 9 10 10 10 10 9 5 5 5 7 Most Carried 10 | 2 8 10 10 10 10 10 5 5 5 5 Average Carried 7 | . 3 8 8 8 8 7 4 5 5 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 10 Final Carried 10 | 2 8 10 6 9 8 5 5 5 5 3 Scrap Engine Consumption 71 | . . . . . 22 49 . . . . Constructs Created 8 | . . . . . 1 6 1 . . . Constructs Modified 10 | . . . . . 5 2 . . . 3 Class Distribution -------------------- 48% | Mutant 33% | Scavenger-Mutant 11% | Commander-Mutant 6% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Construct | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Matter Collected 3232 | 238 132 781 492 555 177 722 21 17 . 97 Remotely 1273 | . 48 323 180 140 . 582 . . . . Salvage Created 8639 | . 206 1466 765 1813 885 3328 . . . 176 Parts 404 | . 16 97 41 99 32 116 . . . 3 Haulers Intercepted 9 | . . 3 1 3 1 1 . . . . Recyclers Shooed 10 | . 2 3 . 2 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 2 2 . 4 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 115 | . 5 21 15 27 6 36 . . . 5 Melee 2 | . . . 2 . . . . . . . Guns 11 | . 5 6 . . . . . . . . Cannons 9 | . . 2 5 1 . . . . . 1 AOE 75 | . . 12 6 26 6 24 . . . 1 Classes Destroyed 18 | . 3 7 2 3 2 . . . . 1 Worker 10 | . . 1 1 6 . 2 . . . . Builder 11 | . . 3 1 1 . 6 . . . . Tunneler 3 | . . 2 . . 1 . . . . . Hauler 9 | . . 3 1 3 1 1 . . . . Recycler 13 | . 1 3 1 4 . 4 . . . . Mechanic 5 | . . . . 1 . 4 . . . . Operator 2 | . . 1 . 1 . . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 8 | . . 4 1 2 . 1 . . . . Swarmer 17 | . 3 3 . 4 . 5 . . . 2 Grunt 64 | . 2 12 11 15 2 21 . . . 1 Brawler 7 | . . . . 3 . 4 . . . . Duelist 3 | . . . 1 . . 2 . . . . Protector 2 | . . . . 1 . 1 . . . . Sentry 15 | . . 6 2 4 1 1 . . . 1 Demolisher 5 | . . . . . 5 . . . . . Hunter 2 | . . . 1 . . 1 . . . . Programmer 4 | . . . . . 1 3 . . . . Thug 2 | . . . . 2 . . . . . . Best Kill Streak 18 | . 3 7 8 18 7 11 . . . 1 Combat Bots Only 16 | . 3 7 7 16 6 9 . . . 1 Max Kills in Single Turn 5 | . 2 3 3 5 4 5 . . . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 3 2 4 3 4 . . . 1 Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Hostile Shots Fired 486 | . 15 76 71 79 13 141 26 . . 65 Missed 153 | . 6 22 20 24 2 45 13 . . 21 Damage Taken 5756 | . 82 839 821 893 285 1931 160 . . 745 Core 1343 | . . 110 213 143 16 510 69 . . 282 Absorbed by Shields 58 | . . . . . 58 . . . . . Ignored by Resistances 124 | . . . . . . . . . . 124 Regen/Repaired (Parts) 445 | . 24 71 . . 86 133 . . . 131 Core Remaining (%) 76 | 100 100 72 . . 32 . . . . . Volleys Fired 301 | . 15 87 49 72 5 56 . . . 17 Largest 2 | . 2 2 2 2 2 2 . . . 2 Hottest 129 | . 40 78 78 78 69 78 . . . 129 Shots Fired 445 | . 30 131 70 93 9 92 . . . 20 Gun 106 | . 30 73 . . . 3 . . . . Cannon 159 | . . 27 63 49 . . . . . 20 Launcher 180 | . . 31 7 44 9 89 . . . . Special . | . . . . . . . . . . . Kinetic 249 | . 30 100 63 49 . 3 . . . 4 Thermal 16 | . . . . . . . . . . 16 Explosive 42 | . . . . 13 5 24 . . . . Electromagnetic 138 | . . 31 7 31 4 65 . . . . Robot Hit Streak 12 | . 7 12 6 6 5 10 . . . 3 Robot Miss Streak 6 | . 2 3 3 6 1 3 . . . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 271 | . 18 81 45 50 6 56 . . . 15 Core Hits 321 | . 11 53 26 86 26 116 . . . 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 1 . . . . . 2 Critical Strikes 7 | . . . 2 3 . . . . . 2 Blast 3 | . . . 1 2 . . . . . . Smash 4 | . . . 1 1 . . . . . 2 Melee Attacks 21 | . . . 9 2 . . . . . 10 Impact 21 | . . . 9 2 . . . . . 10 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . 1 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17150 | . 194 2189 1965 4042 1046 6976 . . . 738 Guns 1001 | . 194 742 . . . 65 . . . . Cannons 1886 | . . 260 781 575 . . . . . 270 Explosions 13212 | . . 1187 665 3297 1046 6911 . . . 106 Melee 1051 | . . . 519 170 . . . . . 362 Ramming . | . . . . . . . . . . . Kinetic 2659 | . 194 1002 781 575 . 65 . . . 42 Thermal 2456 | . . 264 199 710 161 894 . . . 228 Explosive 2333 | . . . . 461 228 1644 . . . . Electromagnetic 8651 | . . 923 466 2126 657 4373 . . . 106 Impact 1051 | . . . 519 170 . . . . . 362 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . 1 . 3 4 6 6 6 6 11 Average Corruption 3 | . . 1 . 1 3 3 6 6 6 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 64 | . . 9 . 8 15 12 2 3 1 14 Message Errors 17 | . . 1 . 3 7 4 . 1 . 1 Matter Fused 15 | . . . . 2 3 3 . 2 . 5 Heat Flow Errors 9 | . . 1 . 1 2 2 1 . . 2 Energy Discharges 10 | . . 3 . 2 . 1 1 . 1 2 Data Loss (minor) 3 | . . . . . 1 1 . . . 1 Misfires 4 | . . 2 . . 2 . . . . . Alerts 2 | . . 1 . . . . . . . 1 Weapon Failures 4 | . . 1 . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 624 | . . 7 193 150 17 117 . . . 140 Projectiles 43 | . . . 40 3 . . . . . . Explosions 232 | . . 7 . 79 17 117 . . . 12 Melee 349 | . . . 153 68 . . . . . 128 Knockbacks 24 | . . 2 10 8 . . . . . 4 Impact 6 | . . . 3 . . . . . . 3 Kinetic 18 | . . 2 7 8 . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 623 | . . 76 23 166 43 315 . . . . Shots 38 | . . 7 1 12 2 16 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 312 | . 6 130 232 269 150 168 200 . . 312 Average Temperature 62 | . 6 25 100 43 68 44 101 . . 121 Received Heat Transfer 1671 | . 18 384 270 324 . 381 6 . . 288 Siege Activations . | . . . . . . . . . . . Robots Corrupted 14 | . . 1 . . . 13 . . . . Combat Hostiles 13 | . . 1 . . . 12 . . . . Parts Fried 47 | . . 3 3 12 . 27 . . . 2 Impact Corruptions 14 | . . . 8 1 . . . . . 5 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 1 . 1 . 1 . . . . Heat Transferred 2551 | . . 300 250 1025 100 876 . . . . Parts Sabotaged 4 | . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 49 | . . 8 4 17 2 17 . . . 1 Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Peak Influence 2101 | . 147 682 689 1211 931 2101 . . . . Initial 878 | . . 61 240 290 472 878 . . . . Average 649 | . 65 338 467 837 703 1482 . . . . Maximum Alert Level 5 | . . 2 2 4 3 5 . . . . Low Security (%) 18 | 100 100 24 . . . . . . . . Level 1 20 | . . 48 41 13 . . . . . . Level 2 22 | . . 27 58 3 46 . . . . . Level 3 23 | . . . . 62 53 27 . . . . Level 4 7 | . . . . 19 . 23 . . . . Level 5 3 | . . . . . . 22 . . . . High Security 4 | . . . . . . 27 . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 1 2 2 5 . 13 . . . . Investigation 3 | . . 1 . . . 2 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 8 | . 1 1 2 2 . 2 . . . . Assault 10 | . . . . 3 . 7 . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Distress Signals 6 | . . 1 . 3 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 183 | . 5 29 22 48 10 51 4 . . 14 Peak Tracking Total 10 | . 3 4 5 10 3 9 5 . . 6 Tactical Retreats 4 | . . . . . . . 2 . . 2 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Traps Triggered 5 | . . . . 3 . 2 . . . . Indirectly 4 | . . . . 2 . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . 1 . . 2 . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Machines Disabled 35 | . . 8 1 4 . 22 . . . . Max in Single Turn 6 | . . 3 1 1 . 6 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Machines Accessed 41 | . 7 6 3 4 14 4 . . 3 . Terminals 25 | . 5 5 3 4 5 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . 1 1 . . . . . . . . Recycling Units 10 | . 1 . . . 9 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 113 | . 17 19 10 8 27 8 . . 24 . Successful 70 | . 6 11 6 4 16 3 . . 24 . Failed 43 | . 11 8 4 4 11 5 . . . . Catastrophic 8 | . 5 . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 74 | . 14 15 9 4 27 5 . . . . Terminals 62 | . 12 16 10 8 12 4 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 6 | . 3 3 . . . . . . . . Recycling Units 17 | . 2 . . . 15 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 34 | . 1 1 2 4 2 . . . 24 . Record 6 | . . . . . . . . . 6 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 4 | . . . 1 . . . . . 3 . Open Door 3 | . . . . 3 . . . . . . Terminal Index 3 | . 1 . 1 . 1 . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . 2 2 . . . . . . . . Scan Component 2 | . 1 1 . . . . . . . . Repair 2 | . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 31 | . 3 8 4 . 14 2 . . . . Terminals 18 | . 2 8 4 . 3 1 . . . . Track 1 | . . 1 . . . . . . . . Botnet 11 | . 1 5 3 . 1 1 . . . . Operators 4 | . 1 1 1 . 1 . . . . . Search 2 | . . 1 . . 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . Haulers 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 12 | . 1 . . . 11 . . . . . Monitor 1 | . . . . . 1 . . . . . Recyclers 2 | . 1 . . . 1 . . . . . Tunnel 9 | . . . . . 9 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 6 5 3 2 7 4 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . Time 52 | . 26 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 7 | . . . . . 7 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Total Allies 20 | . . . . 12 7 . . . . 1 Largest Group 10 | . . . . 10 10 5 . . . 1 Highest-Rated Group 182 | . . . . 173 182 80 . . . 96 Highest-Rated Ally 96 | . . . . 31 34 16 . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 133 | . . . . 58 47 12 . . . 16 Total Damage 2049 | . . . . 659 648 181 . . . 561 Kills 19 | . . . . 8 8 . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Turns Passed 4694 | 48 398 1202 361 633 667 658 171 120 37 399 Spaces Moved 3662 | 33 179 591 256 348 617 686 336 237 75 304 Core 66 | 3 . . . 5 . 33 25 . . . Treads 179 | . . . . . 179 . . . . . Legs 826 | 30 179 465 2 . . 1 . . . 149 Wheels 389 | . . . . 238 39 112 . . . . Hover 1346 | . . 126 254 96 330 540 . . . . Flight 856 | . . . . 9 69 . 311 237 75 155 Fastest Speed 40 | 50 120 52 48 48 49 49 40 50 50 50 Average Speed 79 | 113 124 106 58 112 73 63 49 50 50 89 Slowest Speed 520 | 120 190 260 190 520 260 130 50 50 50 132 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . 1 . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 3 33 57 28 66 97 14 56 42 68 49 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 11 | . . . . . 9 . 1 . 1 . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 3 | . . . . . . . 1 1 . 1 Spaces Dug 5 | . . . . 5 . . . . . . Terrain Destroyed 466 | . . 49 14 203 43 148 . . . 9 Melee . | . . . . . . . . . . . Projectile 17 | . . . 5 2 . 1 . . . 9 AOE 449 | . . 49 9 201 43 147 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Total 4945 | 40 327 1042 376 491 824 810 338 237 74 386 Wait 641 | . 112 287 28 33 91 48 . . . 42 Move 3648 | 32 178 590 255 347 614 685 335 236 74 302 Hop 2 | . . . . . 1 . . . . 1 Pick Up 48 | 2 5 20 3 12 . 2 1 . . 3 Fast Attach 45 | 6 6 9 8 5 1 4 1 1 . 4 Attach 34 | . . 9 8 3 2 6 1 . . 5 Detach 9 | . 2 2 2 . 1 2 . . . . Swap 31 | . 3 12 7 4 . 4 . . . 1 Drop 57 | . 6 26 7 10 4 3 . . . 1 Fire 301 | . 15 87 49 72 5 56 . . . 17 Melee 21 | . . . 9 2 . . . . . 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 108 | . . . . 3 105 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 6) 412 | -10/Materials | Repaired Aluminum Leg 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -9/Materials | Destroyed 7 combat bots 946 | -9/Materials | Build established: Scavenger-Mutant 1280 | -9/Materials | Repaired Aluminum Leg 1597 | -9/Materials | Discovered new exit (range 5) 1649 | -9/Materials | Entered another Materials area 1649 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1843 | -8/Materials | Build established: Mutant 1845 | -8/Materials | Destroyed 7 combat bots 1889 | -8/Materials | Lost 5 parts (1p2n1u1w) 1951 | -8/Materials | Discovered new exit (range 20) 2010 | -8/Materials | Entered Storage 2034 | -8/Storage | Met a pair of Derelict thieves 2146 | -8/Storage | Core integrity fell below 50% 2173 | -8/Storage | Destroyed 16 combat bots 2175 | -8/Storage | Lost 6 parts (4n1u1w) 2410 | -8/Storage | First assault squad dispatched 2509 | -8/Storage | Build established: Scavenger-Mutant 2528 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2595 | -8/Storage | Lost 3 allies 2620 | -8/Storage | Discovered new exit (range 12) 2627 | -8/Storage | Used back door to open Recycling access 2631 | -8/Storage | Identified exit to Recycling 2643 | -8/Storage | Entered Recycling 2643 | -8/Recycling | Accompanied by 6 allies 2644 | -8/Recycling | Found Scrap Engine 2863 | -8/Recycling | Murdered 4 allies 3072 | -8/Recycling | Discovered new exit (range 10) 3076 | -8/Recycling | Identified exit to Factory 3306 | -8/Recycling | Build established: Commander-Construct 3310 | -8/Recycling | Entered Factory 3310 | -6/Factory | Accompanied by 5 allies 3310 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 3379 | -6/Factory | Discovered new exit (range 15) 3394 | -6/Factory | Identified exit to Lower Caves 3488 | -6/Factory | Garrison activated, responded to threat 3523 | -6/Factory | Lost 4 allies 3545 | -6/Factory | Destroyed 9 combat bots 3660 | -6/Factory | First assault squad dispatched 3758 | -6/Factory | Build established: Mutant 3786 | -6/Factory | High security lockdown imminent 3866 | -6/Factory | High security lockdown engaged 3958 | -6/Factory | Core integrity fell below 50% 3968 | -6/Factory | Entered Lower Caves 3970 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4000 | -6/Lower Caves | Lost 6 parts (2p1n3w) 4000 | -6/Lower Caves | Learned Factory trap positions 4068 | -6/Lower Caves | Encountered a Warlord checkpoint 4133 | -6/Lower Caves | Discovered new exit (range 9) 4138 | -6/Lower Caves | Identified exit to Lower Caves 4139 | -6/Lower Caves | Entered another Lower Caves area 4229 | -6/Lower Caves | Discovered new exit (range 12) 4234 | -6/Lower Caves | Identified exit to Data Miner 4259 | -6/Lower Caves | Entered Data Miner 4259 | -6/Data Miner | Discovered new exit (range 6) 4262 | -6/Data Miner | Identified exit to Proximity Caves 4269 | -6/Data Miner | Met Data Miner 4278 | -6/Data Miner | Learned location of Section 7 (-2) 4278 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4285 | -6/Data Miner | Received God Mode back door access code from Data Miner 4296 | -6/Data Miner | Entered Proximity Caves 4362 | -5/Proximity Caves | Escorted by Enhanced Grunt 4402 | -5/Proximity Caves | Learned location of 1 exit from Factory 4420 | -5/Proximity Caves | Found Prototype Device 4420 | -5/Proximity Caves | Identified Exp. Thermal Shield 4428 | -5/Proximity Caves | System corruption reached 10% 4490 | -5/Proximity Caves | Spotter reported a threat 4505 | -5/Proximity Caves | Learned Factory terminal intel 4507 | -5/Proximity Caves | Spotter reported a threat 4637 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4646 | -5/Proximity Caves | Core integrity fell below 20% 4695 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04650_ Corrupted Autogun fries itself beyond repair. 04665_ Critical hit (Burn: +37). 04667_ G-50 Soldier IFF system glitched. 04668_ System corrupted: Matter fused (-7). 04671_ Slug penetrates Wall. 04674_ System corrupted: Neutron Cannon failed to cycle. 04675_ Penetrated by Slug. 04677_ Exp. Thermal Shield destroyed. 04678_ Penetrated by Slug. 04678_ Lgt. Nuclear Core destroyed. 04681_ Penetrated by Slug. 04681_ Y-64 Sentinel destroyed. 04688_ System corrupted: Matter fused (-5). 04688_ System corrupted: Imp. Light Cannon jammed. 04693_ Adv. Heat Sink self-destruct mechanism malfunctions. 04694_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ??????? ???????????????????????????????????? | | ??????? ##???????????????????????????????? | | ???????# # #??????????????????????????????? | | ???????# # #??????????????????????????????? | | ##?????# # ??????????????????????????????? | | ###???# # ??????????????????????????????? | | ##?## # ???????????????????????????????? | | ### #% ?????????????????????????????????? | | ## = ???????????????????????????????????? | | ## #????????????????????????????????????? | | #?????????????????????????????????????? | | ##????????????????????????????????????? | | ##???????????????????????????????????? | | ######??????????????????????????????? | | ! g ##?????????????????????????????? | | ### %% ####??????????????????????????? | | ##?####"#### ;; ###????????????????????????? | | ##????###??##### #;###?????????????????????? | | #???##????????# ##????????????????????? | | #?## #????????# @ #????????????????????? | | ### #????????## ### #????????????????????? | | ## #?????????########??###????????????????????? | | ##?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##???????????????????????????????????????????? | | #????????????????????????????????????????????? | | #???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????????? | | #???????????????????????????????????????? | | ### #??????????????????????????????????????? | | ???# #??????????????????????????????????????? | | ????# ##??????????????????????????????????????? | | ?????# ##???????????????????????????????????????? | | ??????###????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: TH 30 Utility Shielding 33 Evasion (%) 60 Melee Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightColdScythe Manual? 0 Play Time 01:05:08 Cumulative 120.4 hours Start 2024.04.23 @ 19:27:03 End 2024.04.23 @ 20:40:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 120 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 66 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85ab727a-055f-4823-b0d9-121e7571eb97