Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 13:12:18 Player: shapeshifter Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1784) 1784 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4139 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 94/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -8/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Scrap Engine Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Heat Sink Small Storage Unit Advanced Visual Processing Unit Transmission Jammer > --- WEAPON ----------- Beam Cannon Autogun > --- INVENTORY -------- Nuclear Core Structural Scanner Advanced Visual Processing Unit Armor Integrity Analyzer EM Shotgun Ion Cannon Autogun Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Advanced Visual Processing Unit Device Transmission Jammer Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 41 | 7 1 14 12 4 3 Power 7 | 1 . 2 3 1 . Engine 5 | 1 . 2 1 1 . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 11 | 2 . 3 4 . 2 Treads 5 | 2 . 1 . . 2 Leg . | . . . . . . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight 4 | . . . 4 . . Utility 10 | 2 . 5 1 1 1 Device 4 | 1 . 2 1 . . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 4 | . . 2 . 1 1 Artifact . | . . . . . . Weapon 13 | 2 1 4 4 2 . Energy Gun 1 | 1 . . . . . Energy Cannon 4 | . . 2 2 . . Ballistic Gun 4 | 1 . 1 2 . . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 1 . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Corrupted Parts 1 | . . . . 1 . System Corruption 1 | . . . . 1 . Parts Lost 23 | . . 9 3 2 9 Power 3 | . . 1 1 1 . Propulsion 8 | . . 3 1 1 3 Utility 6 | . . 3 1 . 2 Weapon 6 | . . 2 . . 4 Highest Loss Streak 6 | . . 3 2 1 6 To Critical Strikes . | . . . . . . Average Backups 4 | 3 6 7 7 4 1 Power . | . 1 . 1 . . Propulsion . | 1 2 1 . . . Utility . | . 1 1 2 1 . Weapon 2 | 1 1 3 3 3 1 Tool/Special . | . . . . . . Unused Backups 8 | . . 2 2 3 1 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . . . 2 1 Weapon 3 | . . 2 . 1 . Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 78 | . 100 87 89 63 68 Engine 3 | . 14 9 . 2 . Core 1 | . . . 8 . . Treads 15 | . 28 20 . . 15 Wheel 1 | . . 4 4 . . Flight 8 | . . . 24 21 9 Device 10 | . 14 9 17 9 8 Storage 5 | . 14 11 9 . . Processor 7 | . . 4 9 9 9 Protection 4 | . . 5 . 2 7 Energy Gun 2 | . 12 3 . . . Energy Cannon 7 | . . 10 7 2 7 Ballistic Gun 6 | . 14 3 4 9 6 Launcher 3 | . 1 4 4 6 3 Peak Build Rating 35 | 7 7 12 35 29 23 Average Rating 16 | 4 7 9 27 24 19 On Entrance 12 | . 7 7 12 24 22 Naked Turns . | . . . . . . Heaviest Build 21 | 14 15 18 21 15 18 Greatest Support 60 | 40 40 60 32 15 40 Greatest Overweight (x) 5 | 4 . 5 2 1 . Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 5 5 Most Carried 8 | 6 7 8 8 8 5 Average Carried 4 | 3 6 7 7 4 1 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 4 7 6 8 4 2 Class Distribution -------------------- 83% | Mutant 16% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Mutant | -8/Recycling Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Matter Collected 1349 | 275 1 288 344 120 321 Remotely . | . . . . . . Salvage Created 2148 | 112 . 668 524 264 580 Parts 131 | 6 . 49 25 26 25 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Combat Hostiles Destroyed 44 | . . 21 8 6 9 Guns 9 | . . 2 4 2 1 Cannons 20 | . . 14 1 . 5 AOE 15 | . . 5 3 4 3 Classes Destroyed 15 | 3 . 5 3 1 3 Worker 4 | 1 . 1 1 . 1 Builder 2 | . . 1 . 1 . Tunneler 1 | 1 . . . . . Hauler 3 | . . . 3 . . Recycler 2 | 1 . . 1 . . Mechanic 1 | . . . . 1 . Operator 1 | . . . 1 . . Watcher 1 | . . 1 . . . Swarmer 9 | . . 5 . 3 1 Grunt 20 | . . 13 7 . . Duelist 1 | . . . 1 . . Sentry 9 | . . 3 . 3 3 Demolisher 1 | . . . . . 1 Programmer 2 | . . . . . 2 Scrapper 2 | . . . . . 2 Best Kill Streak 8 | 2 . 7 5 8 6 Combat Bots Only 6 | . . 5 3 6 5 Max Kills in Single Turn 2 | 2 . 2 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Hostile Shots Fired 300 | . 4 125 59 29 83 Missed 95 | . 1 35 27 11 21 Hits 205 | . 3 90 32 18 62 Melee 1 | . . . 1 . . Projectile 204 | . 3 90 31 18 62 AOE 3 | . . . 1 . 2 Critical Strikes 14 | . . 2 6 . 6 Actively Blocked 1 | . . 1 . . . Damage Taken 3426 | . 124 1142 583 321 1256 Core 762 | . 26 180 130 77 349 Absorbed by Shields . | . . . . . . Redirected to Shielding 101 | . . 101 . . . Core Remaining (%) 81 | 100 89 55 . . . Volleys Fired 165 | 5 7 62 40 16 35 Largest 2 | 2 2 2 2 2 2 Hottest 116 | 70 70 110 116 59 96 Shots Fired 279 | 10 14 110 70 23 52 Gun 121 | 10 9 38 31 16 17 Cannon 113 | . . 62 26 . 25 Launcher 45 | . 5 10 13 7 10 Special . | . . . . . . Kinetic 89 | 5 7 13 31 16 17 Thermal 134 | 5 2 77 25 . 25 Explosive 34 | . 5 10 13 . 6 Electromagnetic 22 | . . 10 1 7 4 Robot Hit Streak 14 | 3 . 14 5 9 8 Robot Miss Streak 4 | 1 4 3 4 4 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 161 | 6 . 75 32 15 33 Core Hits 106 | 5 . 33 28 10 30 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | 1 . 2 . . . Burn 3 | 1 . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5106 | 78 . 1730 1278 586 1434 Guns 976 | 78 . 329 189 198 182 Cannons 1519 | . . 849 271 . 399 Explosions 2554 | . . 546 818 388 802 Melee . | . . . . . . Ramming 57 | . . 6 . . 51 Kinetic 762 | 41 . 152 189 198 182 Thermal 1815 | 37 . 929 249 76 524 Explosive 1784 | . . 546 818 . 420 Electromagnetic 688 | . . 97 22 312 257 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 2 4 Average Corruption 2 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . . 1 26 Message Errors 13 | . . . . 1 12 Matter Fused 4 | . . . . . 4 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 91 | . . 23 19 26 23 Projectiles 40 | . . 23 . . 17 Explosions 50 | . . . 19 26 5 Melee 1 | . . . . . 1 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 465 | . 83 133 75 79 95 Shots 21 | . 4 7 3 4 3 Rammed 17 | . . 1 . . 16 Targets Rammed 18 | . . 2 . . 16 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 263 | 40 30 195 181 56 263 Average Temperature 55 | 20 11 64 56 18 55 Received Heat Transfer 1408 | . 27 393 369 63 556 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 7 . . 1 Heat Transferred 3843 | 185 . 2257 518 150 733 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 86 | 100 100 49 88 72 100 Level 1 13 | . . 50 11 27 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 368 | 10 25 342 368 242 142 Initial 146 | . . 8 125 146 94 Average 71 | . 2 175 119 158 22 Influence Increases 1617 | 15 51 655 433 176 287 Destroy 0b10 Robot/C 840 | . . 420 160 120 140 Destroy 0b10 Robot/NC 100 | 15 . 15 30 10 30 Destroy Leader 178 | . . 102 36 40 . Successful Hack 65 | . 20 11 6 . 28 Disable Machine 150 | . 15 60 45 . 30 Destroy Structure 179 | . 16 47 51 6 59 Partial Spotted 30 | . . . 30 . . Lose Combat Pursuer 75 | . . . 75 . . Influence Decreases 1543 | 15 30 379 382 282 455 Entered New Map 535 | . . 13 172 202 148 Time Decay 778 | 15 30 276 180 60 217 Lost Part 230 | . . 90 30 20 90 Squads Dispatched 10 | . 3 4 2 1 . Investigation 5 | . 1 2 1 1 . Extermination . | . . . . . . Reinforcement 5 | . 2 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Distress Signals 4 | . 1 1 1 . 1 Communications Jammed 38 | . . . 38 . . Distress Signals 37 | . . . 37 . . Times Spotted 77 | . 5 28 29 5 10 Peak Tracking Total 10 | . 2 4 10 2 5 Tactical Retreats 3 | . . . 3 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Machines Disabled 11 | . 1 4 3 . 3 Max in Single Turn 2 | . 1 1 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Machines Accessed 20 | . 3 4 3 2 8 Terminals 17 | . 3 3 3 2 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 63 | . 13 12 9 4 25 Successful 27 | . 6 7 2 1 11 Failed 36 | . 7 5 7 3 14 Catastrophic 11 | . 1 3 3 2 2 Database Lockouts . | . . . . . . Manual 51 | . 10 8 9 4 20 Terminals 57 | . 13 9 9 4 22 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 3 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . . 2 1 1 8 Open Door 1 | . . . . 1 . Branch Access Points 3 | . . 1 1 . 1 Zone Layout 6 | . . 1 . . 5 Release Object 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 2 . . 1 Report Inventory 2 | . . 1 . . 1 Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 6 3 1 . 2 Terminals 12 | . 6 3 1 . 2 Assimilate 3 | . 3 . . . . Botnet 9 | . 3 3 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 15 | . 3 3 2 2 5 Full Trace Events 12 | . 2 3 1 1 5 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Active Infowar (turns) 2884 | 23 276 587 377 136 1485 Optics 2280 | . . 282 377 136 1485 Structural 114 | . . 114 . . . Seismic 490 | 23 276 191 . . . Jamming 381 | . . . 369 11 1 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Turns Passed 3171 | 180 276 716 377 137 1485 Spaces Moved 2304 | 89 156 370 519 114 1056 Core 41 | 39 . 1 . . 1 Treads 1206 | 50 156 219 . . 781 Legs . | . . . . . . Wheels 214 | . . 150 64 . . Hover . | . . . . . . Flight 843 | . . . 455 114 274 Fastest Speed 26 | 50 160 100 26 29 32 Average Speed 108 | 167 160 136 41 31 126 Slowest Speed 300 | 250 160 300 172 102 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 8 | . . . 7 . 1 Potential Cave-ins 3 | . 3 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 6 31 36 48 29 97 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . 9 . . . . Terrain Destroyed 218 | . 42 50 56 4 66 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 217 | . 42 50 56 4 65 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Total 2712 | 111 169 469 613 199 1151 Wait 109 | . 3 4 22 46 34 Move 2284 | 88 155 369 505 113 1054 Hop 7 | . . . 6 . 1 Pick Up 41 | 11 3 12 10 2 3 Fast Attach 8 | . . 1 2 4 1 Attach 33 | 7 . 9 6 5 6 Detach 8 | . . . 3 4 1 Swap 16 | . 1 6 8 . 1 Drop 24 | . . 4 11 9 . Fire 165 | 5 7 62 40 16 35 Melee . | . . . . . . Ram 10 | . . . . . 10 Kick . | . . . . . . Crush 7 | . . 2 . . 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 181 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 9) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 768 | -9/Materials | Lost 3 parts (1p1u1w) 968 | -9/Materials | Discovered new exit (range 12) 1148 | -9/Materials | Identified exit to Mines 1173 | -9/Materials | Entered another Materials area 1173 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1472 | -8/Materials | Discovered new exit (range 9) 1474 | -8/Materials | Identified exit to Storage 1550 | -8/Materials | Entered Storage 1686 | -8/Storage | Used back door to open Recycling access 1686 | -8/Storage | Discovered new exit (range 5) 1687 | -8/Storage | Entered Recycling 1771 | -8/Recycling | Build established: Sprinter 1817 | -8/Recycling | Core integrity fell below 50% 1960 | -8/Recycling | Discovered new exit (range 19) 2126 | -8/Recycling | Build established: Mutant 3092 | -8/Recycling | Scanned before Scraplab entrance 3114 | -8/Recycling | Entered Scraplab 3119 | -8/Recycling | Angered Scraplab inhabitants 3120 | -8/Recycling | Found Prototype Device 3166 | -8/Recycling | Core integrity fell below 20% 3172 | -8/Recycling | Core destroyed Last Messages --------------- 03162_ Destabilizing: Core damaged (-5). 03163_ Slammed into JW-56I(j). 03163_ Adv. EMP Blaster destroyed. 03164_ Slammed into JW-56I(j). 03165_ Destabilizing: Core damaged (-5). 03166_ JW-56I(j) heat damages Ovr. Titanium Leg. 03166_ Slammed into JW-56I(j). 03167_ JW-56I(j) heat short circuits Mak. Salvage Targeting Computer. 03167_ Slammed into JW-56I(j). 03167_ Destroyed Broken Mak. Salvage Targeting Computer. 03167_ JW-56I(j) system corrupted by crushing effect. 03168_ Slammed into JW-56I(j). 03169_ Destabilizing: System corrupted (+1). 03169_ Critical hit (Burn: +50). Prototype Device integrity failing. 03170_ Slammed into JW-56I(j). 03172_ Destabilizing: Core damaged (-27). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????#########??????????? | | ??????????????????????????????# ""#??????????? | | ??????????????????????????????# " ## #???????? | | ????????????????????????####### =%! #???????? | | ???????????????????????##%%%%%%% #???????? | | ???????????????????????#j%#####%! "#???????? | | ???????????????????????##@#???#*= "#???????? | | ????????????????????????# #???# & & X ""#???????? | | ????????????????????????# #???# """ #???????? | | ?????????????????????#####################???????? | | ?????????????????????# #???????????????????? | | ??????##?????????????# #???????????????????? | | ????## ###???????????# #???????????????????? | | #### ####????????# #???????????????????? | | # ##???????####+####???????????????????? | | # #??????????# #??????????????????????? | | # #??########## #??????????????????????? | | + #??# / ! + #??????????????????????? | | # #??# ###??????????????????????? | | # #??# ] #????????????????????????? | | # #### #????????????????????????? | | ######### ### ## #????????????????????????? | | #????????## % %%#????????????????????????? | | ##???????### # % #????????????????????????? | | ############# [ % #????????????????????????? | | #????????????????????????? | | # ##????????????????????????? | | """"" ######?????????????????????????? | | """"" #######?????????????????????????? | | """ # #?????????????????????????? | | # ##????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidModifiedNullifier Manual? 0 Play Time 00:30:11 Cumulative 49.8 hours Start 2025.07.24 @ 12:39:45 End 2025.07.24 @ 13:12:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f668093-a9ef-4957-92f5-8af010301843