Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.22 @ 22:21:38 Player: Cracklepappy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (225) 1125 Value Destroyed (7553) 7553 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (790) 790 TOTAL SCORE: 13508 Bonus ------- High Alert Combat Kills 1227 Met Data Miner 300 Friendly Fire -737 Cogmind --------- Core Integrity 0/700 Matter 65/300 Energy 100/100 System Corruption 26% Temperature Hot (212) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ Coolant Injector Huge Storage Unit Insulated Plating > --- WEAPON (3) ------- Subdweller Shrapnel Launcher Heavy Missile Launcher Power Maul > --- INVENTORY (25) --- Advanced Heat Sink Large Storage Unit Advanced Energy Well Advanced Energy Well Advanced Energy Well Enhanced Optical Array Active Sensor Suite Experimental Thermal Shield Long-range Tractor Beam Improved Recalibrator Splice Drone Bay (6/6) Cobbler Unit Neutron Cannon Coil Gun Multitool Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Layered Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Gatling Laser Neutron Cannon Neutron Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Coolant Injector Large Storage Unit Advanced Energy Well Advanced Energy Well Advanced Energy Well Active Sensor Suite Medium Reflective Plating Insulated Plating Long-range Tractor Beam Improved Recalibrator Splice Drone Bay Cobbler Unit Heavy Plasma Cannon Coil Gun Coil Gun Subdweller Shrapnel Launcher Heavy Missile Launcher Heavy Missile Launcher Multitool Power Maul [Rating: 81] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . 4 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 3 | . . . . 2 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 269 | 8 9 5 51 52 64 21 13 27 19 Power 16 | 1 1 . 3 4 2 2 . 2 1 Engine 13 | 1 1 . 3 4 2 . . 1 1 Core 2 | . . . . . . 2 . . . Reactor 1 | . . . . . . . . 1 . Propulsion 47 | 3 2 . 5 13 10 2 1 8 3 Treads 38 | 2 2 . 5 13 10 2 1 3 . Leg 8 | . . . . . . . . 5 3 Wheel 1 | 1 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 73 | 2 5 2 6 16 19 13 3 3 4 Device 36 | 1 1 2 1 8 7 10 2 2 2 Storage 8 | 1 2 . 2 1 2 . . . . Processor 5 | . . . . . 4 1 . . . Hackware 1 | . . . . . 1 . . . . Protection 23 | . 2 . 3 7 5 2 1 1 2 Artifact . | . . . . . . . . . . Weapon 133 | 2 1 3 37 19 33 4 9 14 11 Energy Gun 27 | . 1 . 5 . 10 2 3 6 . Energy Cannon 28 | . . . 12 6 2 . 1 4 3 Ballistic Gun 33 | 2 . 2 2 11 9 . 3 2 2 Ballistic Cannon 3 | . . . 2 . . 1 . . . Launcher 33 | . . 1 13 2 10 1 1 . 5 Special Weapon 3 | . . . 3 . . . . . . Impact Weapon 4 | . . . . . . . 1 2 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 3 . . 1 3 . Corrupted Parts 4 | . . . . . . . . 4 . System Corruption 20 | . . . . . . . . 20 . Parts Lost 42 | . 2 . 6 1 5 1 . 15 12 Power 4 | . . . . 1 . . . 2 1 Propulsion 12 | . . . 3 . . . . 7 2 Utility 12 | . 1 . 2 . 3 . . 2 4 Weapon 14 | . 1 . 1 . 2 1 . 4 5 Highest Loss Streak 15 | . 1 . 2 1 3 1 . 15 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 96 97 99 98 99 79 86 Engine 8 | . 13 14 14 8 6 3 . . 2 Core 1 | . . . . . . 3 7 4 . Treads 27 | . 27 28 27 26 29 30 29 20 . Device 8 | . 2 14 2 14 10 9 14 12 10 Storage 9 | . 14 14 11 9 7 7 7 7 7 Processor 5 | . . . . . 9 15 15 14 3 Protection 7 | . 10 . 10 10 8 3 . 1 7 Energy Gun 7 | . . 5 5 1 5 19 11 4 3 Energy Cannon 5 | . . . 12 9 . . . 3 11 Ballistic Gun 9 | . 27 22 5 15 17 1 10 1 5 Naked Turns . | . . . . . . . . . . Heaviest Build 141 | 12 29 27 40 65 113 118 108 129 141 Greatest Support 94 | 40 40 40 40 60 94 94 94 86 91 Greatest Overweight (x) 31 | . 1 . 1 1 1 1 1 31 3 Average Overweight (x) . | . . . . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 Average Capacity 18 | 7 14 15 13 15 21 25 25 25 25 Most Carried 25 | 8 15 15 15 15 25 25 25 25 25 Average Carried 17 | 5 13 14 13 14 21 23 24 22 21 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 Final Carried 25 | 8 15 15 15 15 25 25 25 23 18 Class Distribution -------------------- 33% | Mutant 15% | Scavenger-Skirmisher 14% | Scavenger-Tank 8% | Tank 8% | Scavenger-Gunner 7% | Derelict-Mutant 6% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Matter Collected 8385 | 315 443 67 1420 2374 1807 968 368 306 317 Remotely 170 | . . . . . 170 . . . . Salvage Created 8181 | 149 676 70 692 2417 2149 874 377 369 408 Parts 446 | 16 49 3 52 148 119 14 15 13 17 Haulers Intercepted 7 | . 2 . . 4 1 . . . . Recyclers Shooed 4 | . 1 . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 66 | . . . 16 . . 24 13 . 13 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 172 | . 16 2 18 46 51 9 10 4 16 Guns 97 | . 16 1 5 25 33 6 7 2 2 Cannons 16 | . . . 3 11 . . . . 2 AOE 56 | . . 1 10 10 17 3 3 . 12 Classes Destroyed 24 | 2 5 . 5 6 3 3 . . . Worker 9 | . . . . 1 8 . . . . Builder 4 | . 1 . . 2 1 . . . . Tunneler 5 | 4 . . . . 1 . . . . Hauler 7 | . 2 . . 4 1 . . . . Recycler 11 | 1 . . . 7 3 . . . . Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . Turret 2 | . . . 2 . . . . . . Watcher 9 | . 2 . . 5 2 . . . . Swarmer 45 | . 5 . 3 13 14 . 4 . 6 Grunt 61 | . 11 2 . 20 17 4 4 . 3 Brawler 2 | . . . . . 1 . . . 1 Duelist 13 | . . . . 1 5 3 1 . 3 Protector 3 | . . . . 1 1 . . . 1 Sentry 19 | . . . 1 8 5 2 1 . 2 Hunter 5 | . . . . 2 3 . . . . Programmer 5 | . . . . . 5 . . . . Heavy 1 | . . . . 1 . . . . . Enhanced Grunt 4 | . . . . . . . . 4 . Artisan 3 | . . . 3 . . . . . . Subdweller 14 | . . . 14 . . . . . . Zionite 2 | . . . 2 . . . . . . Samaritan 5 | . . . . . . 5 . . . Tinkerer 1 | . . . . . . 1 . . . Thug 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 9 | 2 4 2 3 9 9 5 4 3 7 Combat Bots Only 9 | . 4 2 3 9 7 5 4 3 7 Max Kills in Single Turn 4 | 1 1 1 1 4 4 3 2 1 3 Gunslinging 1 | . . . . . 1 . 1 . . Exploded 4 | . . 1 1 4 3 3 2 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Damage Taken 10350 | . 583 153 1204 1397 2160 419 328 2295 1811 Core 1099 | . 82 20 107 179 173 45 . 218 275 Absorbed by Shields 278 | . . . . . 278 . . . . Ignored by Resistances 327 | . . . . 139 43 . 15 . 130 Regen/Repaired (Parts) 106 | . 106 . . . . . . . . Core Remaining (%) 61 | 100 . . 16 67 . . . . . Volleys Fired 572 | 10 67 7 176 108 105 32 21 17 29 Largest 3 | 2 2 2 2 3 3 3 3 3 3 Hottest 270 | 40 70 70 140 195 188 240 240 140 270 Shots Fired 1134 | 20 133 12 201 260 287 86 39 37 59 Gun 780 | 20 133 10 28 172 262 83 26 37 9 Cannon 212 | . . . 89 76 4 1 11 . 31 Launcher 100 | . . 2 42 12 21 2 2 . 19 Special 42 | . . . 42 . . . . . . Kinetic 647 | 20 132 5 46 172 219 12 9 18 14 Thermal 406 | . 1 5 135 76 47 72 28 9 33 Explosive 71 | . . 2 20 12 21 2 2 . 12 Electromagnetic 10 | . . . . . . . . 10 . Robot Hit Streak 36 | 8 9 4 18 10 23 36 28 18 13 Robot Miss Streak 5 | 1 3 1 2 4 5 3 2 1 2 Penetration Max 1 | . . . . 1 1 . . 1 . Secondary Targets 9 | . 2 . . . 3 1 2 1 . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 1 . Shots Hit Robots 700 | 14 90 6 79 156 194 61 20 43 37 Core Hits 520 | 7 38 4 49 125 136 63 21 31 46 Critical Kills 5 | . 1 . . 2 2 . . . . Critical Parts Destroyed 6 | . . . . 1 2 . . 2 1 Critical Strikes 11 | . 1 . . 3 4 . . 2 1 Destroy 9 | . 1 . . 3 4 . . . 1 Smash 2 | . . . . . . . . 2 . Melee Attacks 16 | . . . . . 3 . 1 12 . Impact 13 | . . . . . . . 1 12 . Slashing . | . . . . . . . . . . Piercing 3 | . . . . . 3 . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22091 | 154 989 171 2626 4560 6978 1956 787 1100 2770 Guns 9936 | 154 954 64 410 1811 3589 1594 482 752 126 Cannons 3140 | . . . 1030 1315 . . . . 795 Explosions 8555 | . . 107 1186 1422 3324 362 305 . 1849 Melee 348 | . . . . . . . . 348 . Ramming 112 | . 35 . . 12 65 . . . . Kinetic 8306 | 154 941 26 1329 1788 2833 70 111 443 611 Thermal 6234 | . 13 38 1179 1338 756 1524 371 176 839 Explosive 6930 | . . 107 118 1422 3324 362 305 . 1292 Electromagnetic 161 | . . . . . . . . 133 28 Impact 348 | . . . . . . . . 348 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . 2 2 2 22 26 Average Corruption 3 | . . . . . 1 2 2 5 23 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 190 | . . . . . 34 64 36 11 45 Message Errors 51 | . . . . . 5 17 15 2 12 Matter Fused 47 | . . . . . 13 16 5 2 11 Heat Flow Errors 20 | . . . . . 3 5 3 3 6 Energy Discharges 27 | . . . . . 9 8 2 2 6 Parts Rejected 1 | . . . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 14 | . . . . . . 7 4 . 3 Data Loss (major) 14 | . . . . . 1 3 4 2 4 Misfires 11 | . . . . . 2 6 2 . 1 Alerts 2 | . . . . . . 1 . . 1 Weapon Failures 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 420 | . . . 18 15 92 4 82 129 80 Projectiles 52 | . . . . 15 . . . . 37 Explosions 239 | . . . 18 . 92 4 82 . 43 Melee 129 | . . . . . . . . 129 . Knockbacks 6 | . 1 . . 1 . . . 4 . Impact 5 | . 1 . . 1 . . . 3 . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 509 | . . 42 197 55 73 . . . 142 Shots 18 | . . 2 6 4 2 . . . 4 Rammed 14 | . 9 . . 1 4 . . . . Targets Rammed 17 | . 9 . . 2 6 . . . . Kicked . | . . . . . . . . . . Crushed 3 | . . . . 1 2 . . . . Highest Temperature 833 | . 18 37 264 374 265 340 360 200 833 Average Temperature 81 | . 6 15 47 54 67 99 149 102 204 Received Heat Transfer 2191 | . 249 108 455 513 377 138 63 . 288 Effects 10 | . . . . 1 . 2 1 . 6 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 6 | . . . . . . 2 1 . 3 Interference 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . 1 . . . . . Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions 4 | . . . . . . . . 4 . Robots Melted 2 | . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . 1 . . 1 . Parts Melted 16 | . . . 2 2 6 1 3 2 . Heat Transferred 10973 | . 37 111 2099 1826 1700 3425 850 550 375 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Peak Influence 1232 | 25 225 103 . 1075 1232 . . . . Initial 488 | . 16 46 . 187 488 . . . . Average 434 | 11 64 100 . 454 627 . . . . Maximum Alert Level 4 | . 1 . . 3 4 . . . . Low Security (%) 25 | 100 99 100 . 7 . . . . . Level 1 21 | . . . . 51 6 . . . . Level 2 35 | . . . . 24 64 . . . . Level 3 13 | . . . . 16 17 . . . . Level 4 4 | . . . . . 10 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 34 | . 3 . . 7 22 . . . 2 Investigation 8 | . 3 . . 1 4 . . . . Extermination 6 | . . . . . 6 . . . . Reinforcement 5 | . . . . 4 . . . . 1 Assault 9 | . . . . 2 6 . . . 1 Garrison 6 | . . . . . 6 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Distress Signals 2 | . 1 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 236 | . 26 2 29 66 70 9 10 4 20 Peak Tracking Total 9 | . 4 2 4 9 6 5 4 4 8 Tactical Retreats 10 | . . . 4 3 2 1 . . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Traps Triggered 7 | . 2 . 2 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Machines Disabled 10 | . . . 2 2 4 . 1 1 . Max in Single Turn 1 | . . . 1 1 1 . 1 1 . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Machines Accessed 40 | . 10 1 1 6 15 1 2 4 . Terminals 24 | . 7 . . 5 11 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . . 2 . . . . Total Hacks 105 | . 27 1 2 11 31 1 2 30 . Successful 60 | . 15 1 2 3 6 1 2 30 . Failed 44 | . 11 . . 8 25 . . . . Catastrophic 16 | . 1 . . 3 12 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 25 | . 10 . . 4 6 . 5 . . Terminals 55 | . 20 . . 8 26 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . 4 . . . 3 . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 51 | . 9 1 2 2 4 1 2 30 . Record 14 | . . . 2 . . . 1 11 . Part Schematic 13 | . 1 . . . 1 . . 11 . Robot Schematic 5 | . . . . . . . . 5 . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 8 | . 3 . . 1 1 . . 3 . Open Door 3 | . . 1 . . . 1 1 . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 4 . . . 1 . . . . Scan Component 3 | . 2 . . . 1 . . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . Insert Component 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Tunnel 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 9 . . 4 14 . . . . Full Trace Events 5 | . 1 . . . 4 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . . 1 . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 52 | . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . 1 . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Total Allies 3 | . . . . . . 1 . . 2 Largest Group 2 | . . . . . . 1 . . 2 Highest-Rated Group 60 | . . . . . . 16 . . 60 Highest-Rated Ally 30 | . . . . . . 16 . . 30 Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 84 | . . . . . . . . . 84 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 7 | . . 1 2 . . 1 2 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Turns Passed 25688 | 176 1823 292 7719 3466 4049 4616 2023 687 837 Spaces Moved 11726 | 100 942 165 4301 1258 1848 1668 838 235 371 Core 3 | 2 . . . . . . . 1 . Treads 11237 | 49 942 165 4301 1258 1848 1668 838 168 . Legs 437 | . . . . . . . . 66 371 Wheels 49 | 49 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 228 228 190 190 Average Speed 184 | 128 160 160 161 181 187 228 230 228 190 Slowest Speed 1600 | 160 240 160 240 260 241 228 231 1600 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 70 | 4 99 42 98 95 55 97 91 80 42 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 5 | . 2 . 2 . . . . 1 . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 1 1 . Scrap Searched 13 | . . . 4 . . 2 5 . 2 Spaces Dug 157 | . . 12 120 2 10 . 13 . . Terrain Destroyed 642 | . . 12 323 67 107 27 18 . 88 Melee 2 | . . . . . 2 . . . . Projectile 47 | . . . 14 20 3 1 4 . 5 AOE 593 | . . 12 309 47 102 26 14 . 83 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Sub Mat Fac Low Low Dat Pro Total 14764 | 126 1136 182 4765 2276 2202 2412 895 329 441 Wait 1807 | . 80 1 181 772 116 626 14 13 4 Move 11717 | 99 941 164 4300 1257 1847 1667 837 234 371 Hop . | . . . . . . . . . . Pick Up 144 | 9 17 1 30 27 30 11 2 13 4 Fast Attach 83 | 6 6 3 3 20 13 9 5 14 4 Attach 61 | 1 1 . 8 13 6 9 1 13 9 Detach 5 | . 1 . 1 1 . . . 1 1 Swap 126 | 1 2 2 40 19 45 3 8 . 6 Drop 177 | . 12 4 21 57 31 32 6 12 2 Fire 572 | 10 67 7 176 108 105 32 21 17 29 Melee 16 | . . . . . 3 . 1 12 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 17 | . 9 . . 2 6 . . . . Escape Stasis . | . . . . . . . . . . Rewire 34 | . . . . . . 23 . . 11 Trap . | . . . . . . . . . . Miscellaneous 5 | . . . 5 . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Mines -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Sto x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 14) 177 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 7) 671 | -10/Materials | Repaired Lgt. Treads 698 | -10/Materials | Repaired Lgt. Ion Engine 753 | -10/Materials | Discovered new exit (range 16) 1116 | -10/Materials | Central database locked down 1144 | -10/Materials | Discovered new exit (range 14) 1341 | -10/Materials | Identified exit to Mines 1602 | -10/Materials | Discovered new exit (range 14) 1924 | -10/Materials | Discovered new exit (range 9) 2000 | -10/Materials | Entered Mines 2108 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2178 | -10/Mines | Found the Drone Emporium 2185 | -10/Mines | Found Prototype Device 2185 | -10/Mines | Identified Splice Drone Bay 2193 | -10/Mines | Learned Materials emergency access door positions 2284 | -10/Mines | Discovered new exit (range 6) 2292 | -10/Mines | Entered Subcaves 2547 | -10/Subcaves | Discovered new exit (range 14) 2578 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2701 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2865 | -10/Subcaves | Learned location of Zion (-6) 2865 | -10/Subcaves | Met a Zionite searching for "candidates" 2956 | -10/Subcaves | Shifting Twisted Machinery released Mak. Armor Plating 2964 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3261 | -10/Subcaves | Ambushed by Subdweller buried in earth 3331 | -10/Subcaves | Learned 2 Materials zone layouts 4340 | -10/Subcaves | Discovered new exit (range 11) 4392 | -10/Subcaves | Core integrity fell below 50% 4677 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4812 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 4847 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 5404 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 5469 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5612 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 6750 | -10/Subcaves | Discovered new exit (range 15) 7431 | -10/Subcaves | Build established: Derelict-Mutant 7450 | -10/Subcaves | Core integrity fell below 20% 8474 | -10/Subcaves | Build established: Mutant 8776 | -10/Subcaves | Visited Clippyterm 9390 | -10/Subcaves | Build established: Derelict-Mutant 10011 | -10/Subcaves | Entered Materials 10011 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 10292 | -8/Materials | Build established: Derelict-Tank 10908 | -8/Materials | Build established: Tank 11264 | -8/Materials | Build established: Mutant 11650 | -8/Materials | Build established: Tank 12324 | -8/Materials | Discovered new exit (range 5) 12374 | -8/Materials | Build established: Scavenger-Tank 12676 | -8/Materials | Discovered new exit (range 16) 12811 | -8/Materials | First assault squad dispatched 12978 | -8/Materials | Destroyed 9 combat bots 13277 | -8/Materials | Discovered new exit (range 10) 13364 | -8/Materials | Found Prototype Device 13429 | -8/Materials | Identified Active Sensor Suite 13477 | -8/Materials | Entered Factory 13477 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13562 | -7/Factory | Discovered new exit (range 15) 14088 | -7/Factory | Garrison activated, responded to threat 14438 | -7/Factory | Build established: Scavenger-Gunner 15080 | -7/Factory | Build established: Gunner 15191 | -7/Factory | Garrison activated, responded to threat 15257 | -7/Factory | Lost 3 parts (2u1w) 15566 | -7/Factory | Build established: Tank 15605 | -7/Factory | Discovered new exit (range 10) 15877 | -7/Factory | First assault squad dispatched 16003 | -7/Factory | Build established: Scavenger-Tank 16754 | -7/Factory | Identified exit to Factory 16883 | -7/Factory | Destroyed 7 combat bots 17012 | -7/Factory | Discovered new exit (range 15) 17056 | -7/Factory | Identified exit to Storage 17277 | -7/Factory | Identified exit to Lower Caves 17324 | -7/Factory | Discovered exit to Storage (range 14) 17526 | -7/Factory | Entered Lower Caves 17533 | -7/Lower Caves | Learned Factory garrison access intel 17895 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 18203 | -7/Lower Caves | Build established: Scavenger-Gunner 18216 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 18742 | -7/Lower Caves | Encountered a Warlord checkpoint 19372 | -7/Lower Caves | Discovered new exit (range 7) 20272 | -7/Lower Caves | Build established: Scavenger-Skirmisher 22142 | -7/Lower Caves | Entered another Lower Caves area 22181 | -7/Lower Caves | Discovered exit to Factory (range 13) 22840 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 23265 | -7/Lower Caves | Found Alien Artifact 23265 | -7/Lower Caves | Identified Dimensional Node Initializer 23265 | -7/Lower Caves | Initialized slip node 23365 | -7/Lower Caves | Learned 8 Factory zone layouts 23788 | -7/Lower Caves | Discovered new exit (range 16) 24165 | -7/Lower Caves | Entered Data Miner 24165 | -7/Data Miner | Discovered new exit (range 6) 24211 | -7/Data Miner | Met Data Miner 24250 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 24250 | -7/Data Miner | Learned location of Section 7 (-2) 24299 | -7/Data Miner | Received God Mode back door access code from Data Miner 24540 | -7/Data Miner | Data Conduit disabled 24622 | -7/Data Miner | Core integrity fell below 50% 24689 | -7/Data Miner | Lost 15 parts (2p7n2u4w) 24707 | -7/Data Miner | System corruption reached 10% 24721 | -7/Data Miner | Found Prototype Device 24721 | -7/Data Miner | Identified Exp. Thermal Shield 24852 | -7/Data Miner | Entered Proximity Caves 24989 | -6/Proximity Caves | Build established: Scavenger-Tank 25162 | -6/Proximity Caves | Learned Factory security intel 25198 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 25251 | -6/Proximity Caves | Destroyed 7 combat bots 25307 | -6/Proximity Caves | Core integrity fell below 20% 25359 | -6/Proximity Caves | Lost 7 parts (1n3u3w) 25661 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 25676 | -6/Proximity Caves | Spotted B-75 Beast 25689 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 25632_ Acquired 16 matter. 25646_ System corrupted: Heat flow error (+267). 25648_ Imp. Deuterium Engine destroyed. 25648_ Destroyed Imp. Deuterium Engine. 25649_ The unstable cave ceiling collapses. 25663_ System corrupted: Energy discharge (-32). 25668_ U-05 Engineer lays Concrete. 25669_ Y-54 Guardian: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." 25670_ The unstable cave ceiling collapses. 25670_ U-05 Engineer lays Concrete. 25673_ System corrupted: Hvy. Missile Launcher failed to launch. 25673_ Y-54 Guardian destroyed. 25673_ U-05 Engineer lays Concrete. 25678_ Lgt. Treads fries itself beyond repair. 25678_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 25680_ The unstable cave ceiling collapses. 25681_ System corrupted: Heat flow error (+183). 25684_ Knocked back. 25689_ Enh. Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ## ### #???????????????????????? | | # ##???????????????????????? | | ## ###????????????????????????? | | ?# # ####???????????????????????? | | ### # #???????????????????????? | | ## ### ##???????????????????????? | | ### #????????????????????????? | | ##?##### % ## ##????????????????????????? | | #???#" " % ## ##?????????????????????????? | | #???# " # % ## #####??????????????????????? | | #???# "" # % #??????????????????????? | | #???# #" #??????????????????????? | | #?### #" ##??????????????????????? | | #? ## #" "# #???????????????????????? | | ## # "# ### #??????????????????????? | | # # "# # ##?### #??????????????????????? | | ######## ###?????# #??????????????????????? | | # #????????# #??????????????????????? | | ##?# ??####?????????##??????????????????????? | | #??# #?????????##?????????????#?????????????? | | ##?# #####??###;###??????### #####?????????? | | ##?? ; ;#### ##???? b #?????????? | | ##???#" ;; ###? g ##????????? | | ##??#" u ## %#????????? | | ##?#" ### % % #?????????? | | ####; ;; @ #?????????? | | ###; ## ^ #?????????? | | ##" ???????? | | ###; ; ???????? | | ### ## # ##????????? | | #### ######### ## BB #?????????? | | #### ##??########?? BB #?????????? | | ### #######???????## #####?????????? | | # ## #?????????? #?????????????? | | # #???????????#?????????????? | | # ## #?????????????????????????? | | # #####?? #?????????????????????????? | | # #?????????????????????????????????? | | # ######?????????????????????????????????? | | ##??????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ???????????????????????????????????????? | | ### ???????????????????????????????????????? | | #??### #??????????????????????????????????????? | | ##?????####??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 800 Resistance: KI 20 Resistance: TH 30 Resistance: EM 15 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hrd. Heavy Armor Plating | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Thermic Laser | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingSmallFrame Manual? 0 Play Time 02:23:04 Cumulative 562.4 hours Start 2023.07.22 @ 19:24:12 End 2023.07.22 @ 22:21:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 384 Rogue 384 Adventurer 0 Explorer 0 Win Type - Total 18 Types 9/3/2/0/0/1/2/1/0 Lore% 83 Gallery% 91 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74932ac0-8083-40f8-8995-569df8200141