Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.13 @ 01:26:45 Player: Tom Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2183) 2183 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5803 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weight Redist. System Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Hypervelocity Gauss Rifle Assault Cannon Heavy Rocket Launcher Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Micro Nuclear Core Light Fission Core Aluminum Leg Carbon-fiber Leg Improved Power Shielding Reflective Plating Insulated Plating High-powered Electrolaser Flak Gun Improved Grenade Launcher [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Power Shielding Weapon Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . . . 2 . . Utility 3 | . . 1 1 . 1 . Weapon 2 | . . 1 . . 1 . Parts Attached 84 | 8 7 13 12 19 7 18 Power 13 | 1 . 1 1 4 . 6 Engine 7 | 1 . 1 . 3 . 2 Core 6 | . . . 1 1 . 4 Reactor . | . . . . . . . Propulsion 17 | 3 . 2 . 5 2 5 Treads 4 | 2 . 2 . . . . Leg 11 | . . . . 4 2 5 Wheel 2 | 1 . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 5 3 8 4 1 4 Device 4 | . . . 1 1 1 1 Storage 4 | 1 2 1 . . . . Processor 5 | . 1 . 3 1 . . Hackware 1 | . . . . 1 . . Protection 12 | . 2 2 4 1 . 3 Artifact . | . . . . . . . Weapon 28 | 3 2 7 3 6 4 3 Energy Gun 4 | . . 1 1 1 . 1 Energy Cannon 2 | . . 2 . . . . Ballistic Gun 8 | 3 . 2 . 1 2 . Ballistic Cannon 2 | . . . 1 . 1 . Launcher 9 | . 1 2 . 3 1 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 3 | . . . 1 2 . . Parts Lost 32 | . . 1 . 2 3 26 Power 7 | . . . . . 1 6 Propulsion 7 | . . . . . . 7 Utility 10 | . . 1 . 1 1 7 Weapon 8 | . . . . 1 1 6 Highest Loss Streak 14 | . . 1 . 1 2 14 Average Slot Usage (%) 78 | . 100 84 89 82 97 42 Engine 9 | . 14 10 9 12 11 5 Core 3 | . . . 6 1 . 5 Treads 10 | . 28 19 14 4 . . Leg 5 | . . . . 8 26 4 Device 5 | . . . 6 3 12 6 Storage 8 | . 18 9 9 7 6 6 Processor 1 | . . . 4 4 . . Hackware 1 | . . . . 4 6 1 Protection 8 | . 9 9 12 8 6 5 Energy Gun 2 | . . 4 5 6 . . Energy Cannon 1 | . . 4 4 . . . Ballistic Gun 3 | . 5 12 . 4 4 . Ballistic Cannon 1 | . . . 2 4 6 . Launcher 6 | . 13 11 6 2 14 1 Impact Weapon 2 | . . . 8 2 . . Slashing Weapon 1 | . 8 . . . . . Naked Turns . | . . . . . . . Heaviest Build 97 | 10 47 54 58 89 97 77 Greatest Support 76 | 40 40 40 40 55 76 76 Greatest Overweight (x) 5 | . 1 1 2 4 1 5 Average Overweight (x) 1 | . . . 1 2 1 3 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 7 10 12 12 12 12 Most Carried 12 | 5 6 4 6 12 12 11 Average Carried 4 | 1 3 2 4 8 9 1 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 11 | 1 4 3 6 10 11 1 Class Distribution -------------------- 59% | Mutant 14% | Scavenger-Tank 7% | Tank 6% | Hacker-Mutant 4% | Hacker-Tank 4% | Bomber 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 1719 | 286 37 157 156 500 79 504 Remotely 260 | . . . 40 82 . 138 Salvage Created 1990 | 85 81 502 123 650 153 396 Parts 111 | 3 9 28 15 30 14 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 45 | . 3 11 6 10 3 12 Guns 12 | . . 5 . 5 1 1 Cannons 8 | . . 2 . 2 1 3 AOE 24 | . 3 4 6 3 1 7 Classes Destroyed 12 | 1 3 2 1 3 . 2 Worker 3 | . . 1 1 1 . . Builder 2 | . 1 . 1 . . . Tunneler 1 | . . . . 1 . . Recycler 4 | 1 . . . 3 . . Watcher 5 | . 2 2 . 1 . . Swarmer 5 | . . . 4 . . 1 Grunt 25 | . 3 8 2 5 . 7 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 9 | . . 3 . 3 1 2 Hunter 3 | . . . . 1 2 . Programmer 1 | . . . . 1 . . Best Kill Streak 8 | 1 5 3 8 7 2 7 Combat Bots Only 7 | . 3 3 6 4 2 7 Max Kills in Single Turn 5 | 1 2 3 4 5 1 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 2 3 2 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 4670 | . 115 472 46 642 688 2707 Core 984 | . 16 46 9 58 46 809 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 93 88 98 91 . . Volleys Fired 114 | 3 9 50 5 26 7 14 Largest 4 | 2 1 3 2 3 4 4 Hottest 189 | 40 30 110 93 134 155 189 Shots Fired 236 | 6 9 104 10 53 22 32 Gun 135 | 6 . 74 . 34 7 14 Cannon 52 | . . 21 5 14 7 5 Launcher 49 | . 9 9 5 5 8 13 Special . | . . . . . . . Kinetic 123 | 6 . 69 . 29 14 5 Thermal 59 | . . 21 5 19 . 14 Explosive 49 | . 9 9 5 5 8 13 Electromagnetic 5 | . . 5 . . . . Robot Hit Streak 21 | 3 4 19 21 12 9 17 Robot Miss Streak 5 | 1 . 2 1 5 2 1 Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 175 | 4 3 82 10 40 12 24 Core Hits 143 | 3 11 39 10 36 12 32 Critical Hits 3 | . . 1 . 1 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . 1 . 1 . . Melee Attacks 5 | . 4 . 1 . . . Impact 1 | . . . 1 . . . Slashing 4 | . 4 . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5626 | 44 440 1106 536 1585 356 1559 Guns 1389 | 44 . 464 . 581 51 249 Cannons 823 | . . 298 69 227 110 119 Explosions 3250 | . 440 338 379 777 173 1143 Melee 88 | . . . 88 . . . Ramming 76 | . . 6 . . 22 48 Kinetic 1187 | 44 . 396 . 467 161 119 Thermal 1433 | . . 298 69 817 . 249 Explosive 2774 | . 440 338 379 301 173 1143 Electromagnetic 68 | . . 68 . . . . Impact 88 | . . . 88 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 1 . . 3 Average Corruption 1 | . . . 1 . . 2 Corruption Purged . | . . . . . . . Effects 9 | . . . 2 . . 7 Message Errors 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 4 | . . . 1 . . 3 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 202 | . 2 8 50 114 . 28 Projectiles . | . . . . . . . Explosions 154 | . 2 8 2 114 . 28 Melee 48 | . . . 48 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 408 | . 33 6 . . 41 328 Shots 12 | . 3 1 . . 1 7 Rammed 17 | . . 3 . . . 14 Targets Rammed 24 | . . 3 . . 1 20 Kicked 7 | . . . . . 1 6 Crushed . | . . . . . . . Highest Temperature 456 | . 20 377 99 456 82 370 Average Temperature 111 | . 8 107 43 117 30 157 Received Heat Transfer 1965 | . 36 282 18 276 279 1074 Effects 4 | . . . . 1 . 3 Shutdowns 2 | . . . . 1 . 1 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 2 . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . 1 . . . Heat Transferred 2002 | . . 629 148 855 . 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 403 | 5 141 403 258 286 308 . Initial 120 | . 2 7 76 . 120 . Average 106 | 1 19 198 79 74 207 . Maximum Alert Level 2 | . . 2 1 1 1 . Low Security (%) 79 | 100 100 40 92 92 58 . Level 1 20 | . . 57 7 7 41 . Level 2 . | . . 2 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 3 1 3 3 . Investigation 4 | . 1 1 1 . 1 . Extermination 2 | . . . . 1 1 . Reinforcement 4 | . . 2 . 2 . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 3 | . . 1 . 2 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 4 | . 1 1 . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 7 19 6 11 8 14 Peak Tracking Total 6 | . 3 6 4 5 6 6 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 4 | . . 1 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 12 | . 1 3 . 5 1 2 Max in Single Turn 5 | . 1 1 . 5 1 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 11 | . 4 3 2 . 2 . Terminals 7 | . 3 1 1 . 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 10 26 4 . 4 . Successful 41 | . 9 24 4 . 4 . Failed 3 | . 1 2 . . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 5 2 1 . 4 . Fabricators . | . . . . . . . Repair Stations 24 | . . 24 . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 4 1 1 . 4 . Record 5 | . 1 . 1 . 3 . Prototype ID Bank 1 | . . 1 . . . . Alert Level 1 | . . . . . 1 . Investigation Status 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 23 | . . 23 . . . . Scan Component 11 | . . 11 . . . . Repair 11 | . . 11 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 5 | . 5 . . . . . Recycle Component 2 | . 2 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 1 1 . 2 . Full Trace Events 3 | . 1 . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 11 | . . 11 . . . . Time 298 | . . 298 . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 6 | . 6 . . . . . Retrieved Matter 6 | . 6 . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 3763 | 82 426 537 832 605 377 904 Spaces Moved 1733 | 39 235 214 418 276 225 326 Core 204 | 6 . . . . . 198 Treads 943 | 31 235 186 418 73 . . Legs 460 | . . . . 107 225 128 Wheels 98 | 2 . . . 96 . . Hover 28 | . . 28 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 76 180 140 150 120 Average Speed 184 | 140 162 173 188 174 150 240 Slowest Speed 300 | 160 180 180 200 220 150 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 37 20 34 10 6 41 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 Spaces Dug 7 | . 7 . . . . . Terrain Destroyed 343 | . 36 47 41 37 82 100 Melee 2 | . 2 . . . . . Projectile . | . . . . . . . AOE 341 | . 34 47 41 37 82 100 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 2043 | 60 261 294 449 350 246 383 Wait . | . . . . . . . Move 1727 | 38 234 213 417 275 224 326 Hop . | . . . . . . . Pick Up 66 | 6 7 11 12 20 5 5 Fast Attach 6 | 6 . . . . . . Attach 35 | . 1 6 4 7 2 15 Detach . | . . . . . . . Swap 43 | 2 6 7 8 12 5 3 Drop 23 | 5 . 4 2 10 2 . Fire 114 | 3 9 50 5 26 7 14 Melee 5 | . 4 . 1 . . . Ram 12 | . . 1 . . . 11 Kick 10 | . . . . . 1 9 Crush 2 | . . 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 7) 396 | -10/Materials | Discovered new exit (range 13) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 593 | -9/Materials | Repaired Med. Armor Plating? 846 | -9/Materials | Discovered new exit (range 15) 897 | -9/Materials | Repaired Med. Armor Plating 897 | -9/Materials | Repaired Lgt. Assault Rifle 897 | -9/Materials | Repaired Lgt. Ion Engine 897 | -9/Materials | Repaired Lgt. Treads 897 | -9/Materials | Repaired Lgt. Treads 897 | -9/Materials | Repaired Beam Cannon 897 | -9/Materials | Repaired Grenade Launcher 897 | -9/Materials | Repaired Lgt. Assault Rifle 897 | -9/Materials | Repaired Mining Claw 923 | -9/Materials | Repaired Hcp. Storage Unit? 1046 | -9/Materials | Entered another Materials area 1046 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1429 | -8/Materials | Discovered new exit (range 5) 1624 | -8/Materials | Discovered new exit (range 8) 1878 | -8/Materials | Entered Factory 1878 | -7/Factory | Evolved 2 slots: Propulsion x2 2274 | -7/Factory | Discovered new exit (range 14) 2483 | -7/Factory | Entered another Factory area 2483 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2602 | -6/Factory | Build established: Scavenger-Tank 2622 | -6/Factory | Discovered new exit (range 15) 2772 | -6/Factory | Garrison activated, responded to threat 2860 | -6/Factory | Entered Lower Caves 2879 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2957 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 3004 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3034 | -6/Lower Caves | Destroyed 7 combat bots 3090 | -6/Lower Caves | Lost 14 parts (2p5n3u4w) 3248 | -6/Lower Caves | Learned Factory emergency access door positions 3348 | -6/Lower Caves | Build established: Mutant 3440 | -6/Lower Caves | Learned 8 Factory zone layouts 3488 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 3746 | -6/Lower Caves | Core integrity fell below 50% 3759 | -6/Lower Caves | Core integrity fell below 20% 3764 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03652_ Acquired 37 matter. 03652_ Acquired Lgt. Angular Momentum Engine. 03654_ Acquired 31 matter. 03656_ Acquired Neutrino Core. 03658_ Acquired 9 matter. 03705_ Acquired 1 matter. 03714_ Weight Redist. System destroyed. 03716_ Tractor Beam destroyed. 03720_ Neutrino Core destroyed. 03737_ Kicked G-50 Soldier out of the way. 03739_ Insulated Plating destroyed. 03739_ Kicked G-50 Soldier out of the way. 03741_ Slammed into G-50 Soldier. 03741_ Flexi-carbon Leg destroyed. 03741_ System corrupted by crushing effect (+1). 03750_ Slammed into G-50 Soldier. 03751_ Lgt. Angular Momentum Engine destroyed. 03754_ Hvy. Deuterium Engine destroyed. 03759_ Slammed into G-50 Soldier. 03764_ MVKMLI 7GQQWROYIKB=3NW Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ???????????????????## #??????????????????????????? | | ??????????????????## #?????????????????????????? | | ?????????????????## ###?????????##???????????? | | ?????????????????# ##????????# ???????????? | | ??????????????????# #????????# #???#####??? | | ??????????????????#### #????????# ??## #### | | ?????????????????????# g%##????????# ### | | ????????????????????## g%#?????????# #? | | ????????????????????# g%##?######?# #? ??## | | ????????????????????# @ ### ### #?? #???? | | ????????????????????# g% !% #??# #???# | | ????????????????????# * #### #??# #???# | | ???????????????????## ##??# ##?# ##### | | ??????????????????## ##???# ### # | | ??????????????# #?##### ## | | ??????????????# ### ### ## ! ## | | ??????????????## #?## ! # ## ? | | ???????????????### ##??# ## #??? | | ?????????????###?####????# ######## #??? | | ????????????? ????????# ##?????? #??? | | ????????????? ###????# #??????? ??? | | ??????????????? #???# ! ##?????? #?? | | ?????????????????# #??# #######??????? ?? | | ??????????????????# ### #?????????????## ? | | ??????????????????# #??????????????# ? | | ??????????????????# #??????????????## # | | ??????????????????# #????????????????# | | ??????????????????## ##?????????????????# | | ?????????????????### ##??????????????????## | | ?????????????????# #?????????????????#### | | ?????????????# #?????????????????# | | ?????????????# #### ##????????????##### | | ?????????????# #???# ##???????????# | | ???????????? ??### ##??????????# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 50 Resistance: TH 30 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Lgt. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Oops Use The Force Challenges ------------ None Game ------ Seed TitaniumArmorFlamer Manual? 0 Play Time 00:43:08 Cumulative 3.9 hours Start 2021.08.13 @ 00:44:09 End 2021.08.13 @ 01:26:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cc3d9df-4d15-467b-b065-4b9b32feaf5e