Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 09:39:40 // Winter2019/RPGLIKE

Player: Joshua

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (594)     2970
Value Destroyed (39124)    39124
Prototype IDs (250)        5000
Alien Tech Used (6)        1200
Bonus (77011)              77011
              TOTAL SCORE: 133805

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    21351
Follower Combat Kills      60
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Found Hidden Lab           3000
Decrypted A0 Command       3000
Pursued by Intercept       1500
Recovered Sigix Corpse     1000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000

 Cogmind 
---------
Core Integrity             700/700
Matter                     600/600
Energy                     374/380
System Corruption          3%
Temperature                Cool (6)
Movement                   Flying (25)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (2) --------
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION (3) ---
        Cooled Field Propulsion Drive
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY (9) ------
               Desublimator
  Experimental Coolant Injector
      Improved Salvage Targeting Computer
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
     Precision Matter Filter
               Reaction Control System
  Experimental Phase Shifter
>              --- WEAPON (7) -------
               Linked Autogun
               Linked Autogun
               Linked Autogun
               A3's Sniper Rifle
>              --- INVENTORY (8) ----
               Protomatter-96
               Protomatter-82
               AEGIS Remote Shield
  High-powered Transdimensional Reconstructor
               Modified Quantum Sheargun
               Sigix Corpse

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION -------
        Cooled Field Propulsion Drive
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY ----------
               Desublimator
  Experimental Coolant Injector
      Improved Salvage Targeting Computer
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
     Precision Matter Filter
               Reaction Control System
  Experimental Phase Shifter
>              --- WEAPON -----------
               Linked Autogun
               Linked Autogun
               Linked Autogun
               A3's Sniper Rifle
>              --- INVENTORY --------
               Protomatter
               Protomatter
               AEGIS Remote Shield
  High-powered Transdimensional Reconstructor
               Modified Quantum Sheargun
               Sigix Corpse
[Rating: 188]

 Favorites 
-----------
Power                      Graviton Reactor
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Graviton Reactor
Propulsion                 Cooled Q-thruster
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Cooled Q-thruster
Utility                    Experimental Targeting Computer
  Device                   Reaction Control System
  Processor                Experimental Targeting Computer
  Hackware                 Ghost Barrier
  Protection               Experimental Core Shielding
Weapon                     Linked Autogun
  Energy Gun               Modified Quantum Sheargun
  Ballistic Gun            Linked Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 
Slots Evolved              16   | 2   .   .   2   .   .   2   1   .   .   .   .   .   .   2   .   .   4   2   1   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  8    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   .   .   2   .   1   .   
  Weapon                   5    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Attached             174  | 5   6   3   1   .   3   4   6   .   .   3   .   1   2   24  7   8   22  13  21  45  
  Power                    8    | 1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   1   1   1   
    Engine                 3    | 1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   
  Propulsion               14   | 2   1   .   .   .   1   .   3   .   .   .   .   1   .   .   .   1   1   4   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   1   1   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Utility                  44   | .   1   1   .   .   .   2   1   .   .   .   .   .   .   4   1   1   6   .   12  15  
    Device                 32   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   6   .   9   13  
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   1   1   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   3   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   108  | 2   4   2   1   .   .   2   2   .   .   2   .   .   2   20  5   6   15  8   8   29  
    Energy Gun             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          63   | 2   2   .   1   .   .   1   1   .   .   1   .   .   1   10  2   3   9   4   4   22  
    Ballistic Cannon       6    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   4   2   .   
    Piercing Weapon        21   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  1   3   6   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   1   .   4   12  
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   98  99  79  62  62  67  70  72  72  72  72  72  72  75  74  75  78  79  84  85  
  Engine                   3    | .   16  16  13  12  4   .   .   .   .   1   9   9   9   7   2   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   7   10  9   9   9   7   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   5   5   10  9   
  Wheel                    7    | .   33  33  28  25  25  20  6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   13  18  18  18  18  18  18  15  15  15  11  1   .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  15  14  
  Device                   16   | .   .   .   .   .   .   8   9   9   9   9   9   9   9   20  22  18  22  21  29  24  
  Processor                18   | .   15  15  13  12  12  18  20  27  27  27  27  27  27  23  23  23  18  15  15  19  
  Ballistic Gun            11   | .   27  .   6   12  12  10  9   9   9   9   9   9   9   6   5   6   10  15  14  14  
  Ballistic Cannon         2    | .   4   32  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 7   11  11  20  20  22  26  26  26  26  31  31  31  31  49  52  52  69  79  105 93  
  Greatest Support         115  | 26  26  26  26  26  26  26  29  29  29  34  34  38  38  53  53  57  67  80  115 95  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   2   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 2   2   2   2   2   3   4   6   6   6   6   6   7   7   7   8   8   8   8   8   8   
  Average Capacity         6    | 2   2   2   2   2   2   3   5   6   6   6   6   6   7   7   7   8   8   8   8   8   
  Most Carried             8    | 2   2   2   2   2   3   4   6   5   6   6   6   7   7   7   8   8   8   8   8   8   
  Average Carried          5    | 1   1   1   2   2   2   3   4   5   5   5   6   6   6   6   6   7   7   7   7   7   
  Final Capacity           8    | 2   2   2   2   2   3   4   6   6   6   6   6   7   7   7   8   8   8   8   8   8   
  Final Carried            8    | 2   2   2   2   2   3   4   5   5   6   6   6   7   7   6   8   8   8   8   8   6   

 Class Distribution 
--------------------
 32% | Scavenger-Sprinter
 31% | Gunner
 10% | Mutant
 10% | Hauler-Gunner
  4% | Scavenger-Executioner
  4% | Hacker-Gunner
  3% | Hacker-Executioner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Gunner | -10/Exiles
                Gunner | -9/Mines
                Gunner | -8/Materials
                Gunner | -7/Factory
                Gunner | -6/Factory
                Gunner | -6/Lower Caves
                Gunner | -6/Lower Caves
                Gunner | -6/Data Miner
                Gunner | -5/Proximity Caves
         Hauler-Gunner | -5/Factory
         Hauler-Gunner | -4/Factory
         Hauler-Gunner | -4/Armory
         Hauler-Gunner | -4/Lab
         Hauler-Gunner | -3/Research
    Hacker-Executioner | -2/Research
 Scavenger-Executioner | -1/Access
    Scavenger-Sprinter | -1/Command
    Scavenger-Sprinter | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Matter Collected           22795 | 268  252  202  148  135  613  200  1522 90   111  284  .    628  437  1510 .    705  3613 2865 4836 4376 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            35776 | 64   429  154  .    56   936  144  2708 145  .    286  .    959  962  2439 .    869  6770 5833 8308 4714 
  Parts                    1889  | .    32   14   .    9    46   10   114  4    8    20   .    50   39   93   4    42   320  278  313  493  
Haulers Intercepted        24    | .    1    .    .    .    2    .    4    .    .    .    .    3    1    .    .    1    5    7    .    .    
Recyclers Shooed           8     | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    1    4    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5     | .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 
Combat Hostiles Destroyed  454  | .   11  9   .   4   13  2   23  2   2   4   .   12  7   32  1   7   100 67  103 55  
  Guns                     445  | .   11  .   .   4   13  2   23  2   2   4   .   12  7   32  1   7   100 67  103 55  
  Cannons                  8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          23   | 1   4   2   .   .   6   .   1   .   1   .   .   .   .   3   .   .   1   1   3   .   
  Worker                   23   | .   .   .   .   .   1   .   6   .   .   .   .   1   1   .   .   2   1   6   5   .   
  Builder                  16   | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   1   8   2   .   .   
  Tunneler                 2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   24   | .   1   .   .   .   2   .   4   .   .   .   .   3   1   .   .   1   5   7   .   .   
  Recycler                 25   | 1   .   .   .   .   2   .   6   .   .   .   .   1   2   .   .   2   3   1   7   .   
  Carrier                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   
  Mechanic                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   .   
  Operator                 3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  34   | .   2   .   .   .   4   1   4   .   .   .   .   3   .   2   .   3   4   7   4   .   
  Swarmer                  39   | .   6   5   .   4   1   .   .   .   .   .   .   5   .   .   .   .   5   6   7   .   
  Saboteur                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   6   2   1   .   
  Grunt                    142  | .   5   3   .   .   7   .   14  1   .   .   .   5   3   13  .   5   32  14  40  .   
  Brawler                  17   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   4   1   9   .   
  Duelist                  22   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   4   6   8   .   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   .   .   
  Sentry                   33   | .   .   1   .   .   2   2   6   .   1   .   .   1   4   2   .   .   10  1   3   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   44   | .   .   .   .   .   1   .   1   1   .   .   .   .   .   2   .   .   14  14  11  .   
  Programmer               32   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   2   5   11  11  .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           30   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   26  
  Enhanced Sentry          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Enhanced Programmer      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Tracker                  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   9   5   .   .   
  Combat Programmer        19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   9   5   2   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           50   | 1   3   3   .   4   15  3   6   1   1   5   .   5   9   8   1   10  47  30  50  21  
  Combat Bots Only         41   | .   3   3   .   4   5   2   4   1   1   4   .   5   6   8   1   7   41  19  41  21  
Max Kills in Single Turn   5    | 1   2   1   .   1   2   1   2   1   1   1   .   1   1   2   1   2   3   5   3   3   
  Gunslinging              3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   1   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   6   
  Data Miner (-6/Data Miner)
  A5 (-4/Lab)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A2 (-1/Access_0)
  Architect (-1/Access_0)
  A4 (-1/Access_0)
  A3 (-1/Access_0)

 Combat                           | -11   -10   -10   -10   -9    -8    -7    -6    -6    -6    -6    -5    -5    -4    -4    -4    -3    -2    -1    -1    -1    
--------                   Run    | Scr   Mat   Min   Exi   Min   Mat   Fac   Fac   Low   Low   Dat   Pro   Fac   Fac   Arm   Lab   Res   Res   Acc   Com   Ac0   
Damage Taken               7576   | .     337   389   .     30    122   79    216   55    9     107   .     152   253   729   25    36    2882  665   736   754   
  Core                     6139   | .     268   326   .     22    103   62    174   47    7     93    .     126   199   588   19    29    2344  526   607   599   
  Absorbed by Shields      1137   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     201   26    39    87    .     217   567   
  Redirected to Core       5023   | .     220   195   .     22    63    62    133   27    7     48    .     90    199   489   19    22    1899  503   482   543   
Core Remaining (%)         95     | 100   .     .     .     67    100   94    .     .     .     .     100   100   .     .     100   98    100   .     .     100   
Volleys Fired              1504   | 9     32    26    .     9     50    11    86    6     6     15    .     44    25    86    16    31    274   177   306   295   
  Largest                  4      | 2     2     2     .     1     1     1     1     1     1     1     .     1     1     1     1     1     3     3     3     4     
  Hottest                  220    | 40    46    70    .     60    60    60    60    60    60    60    .     60    60    60    60    60    90    90    100   220   
Shots Fired                3351   | 18    64    51    .     9     50    11    86    6     6     15    .     44    25    86    16    31    540   515   907   871   
  Gun                      3297   | 18    64    .     .     9     50    11    86    6     6     15    .     44    25    86    16    31    540   515   906   869   
  Cannon                   53     | .     .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Launcher                 1      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3327   | 18    64    50    .     9     50    11    86    6     6     15    .     44    25    86    16    31    540   515   907   848   
  Thermal                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                1      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    
  Robot Hit Streak         74     | 7     7     12    .     7     16    13    35    14    26    31    .     34    30    48    17    40    74    49    61    66    
  Robot Miss Streak        7      | 3     5     2     .     2     4     2     2     1     1     1     .     2     1     2     1     3     4     4     7     4     
  Penetration Max          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        84     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    25    22    11    
    Max Gunslinging Chain  2      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     1     
Shots Hit Robots           2957   | 11    34    38    .     9     47    7     72    6     5     16    .     31    22    78    15    30    486   446   805   799   
  Core Hits                2190   | 3     16    13    .     4     36    7     86    5     5     21    .     35    33    111   18    36    418   340   492   511   
  Critical Hits            188    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     14    7     159   
  Critical Kills           36     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     .     26    
  Critical Parts Destroyed 79     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     6     4     65    
Melee Attacks              72     | .     .     .     .     .     .     1     1     .     .     1     .     .     1     23    3     5     14    16    7     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 26     | .     .     .     .     .     .     1     1     .     .     1     .     .     .     .     .     .     .     16    7     .     
  Piercing                 46     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     23    3     5     14    .     .     .     
  Sneak Attacks            2      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           124142 | 89    472   745   .     213   2567  513   5282  283   377   1436  .     2400  1932  6905  1053  2477  25352 17174 31524 23348 
  Guns                     123117 | 89    472   .     .     213   2553  513   5282  283   377   1324  .     2400  1932  6905  1053  2477  25198 17174 31524 23348 
  Cannons                  637    | .     .     637   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               122    | .     .     108   .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    266    | .     .     .     .     .     .     .     .     .     .     112   .     .     .     .     .     .     154   .     .     .     
  Ramming                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  123175 | 89    472   637   .     213   2553  513   5282  283   377   1324  .     2400  1932  6905  1053  2477  25198 17174 31524 22769 
  Thermal                  14     | .     .     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                108    | .     .     108   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 691    | .     .     .     .     .     .     .     .     .     .     112   .     .     .     .     .     .     .     .     .     579   
  Piercing                 154    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     154   .     .     .     
Highest Corruption         17     | .     .     .     .     .     .     .     .     .     .     .     .     5     .     6     6     .     17    3     5     3     
  Average Corruption       4      | .     .     .     .     .     .     .     .     .     .     .     .     5     .     2     6     .     11    2     3     2     
  Corruption Purged        5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Effects                  270    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     6     3     .     119   18    108   15    
    Message Errors         18     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     9     .     7     1     
    Matter Fused           22     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     7     1     13    .     
    Heat Flow Errors       15     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     3     .     9     .     
    Energy Discharges      19     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     4     .     10    2     
    Data Loss (minor)      17     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     2     10    2     
    Data Loss (major)      5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     
    Misfires               3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     
    Misdirections          6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     
    Targeting Errors       142    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     71    15    47    8     
    Weapon Failures        23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     7     2     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            76     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     76    .     .     .     
  Projectiles              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    76     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     76    .     .     .     
Knockbacks                 12     | .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  11     | .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        399    | .     1     158   .     260   297   60    247   84    63    217   .     200   368   206   230   .     357   399   296   186   
  Average Temperature      77     | .     1     54    .     112   110   30    56    37    30    93    .     54    136   27    48    .     80    121   129   87    
  Received Heat Transfer   503    | .     54    108   .     .     45    .     51    .     .     18    .     9     48    29    .     8     45    27    22    39    
  Effects                  3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     
    Energy Bleed           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Interference           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Short Circuit          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Heat Transferred         50     | .     .     .     .     .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Peak Influence             3929 | 5    334  162  .    126  484  263  679  .    .    .    .    546  551  844  .    310  2957 3929 3706 .    
  Average Influence        692  | .    136  98   .    69   207  158  282  .    .    .    .    275  384  516  .    163  1224 2652 3029 .    
Maximum Alert Level        5    | .    1    .    .    .    2    1    2    .    .    .    .    2    2    3    .    1    5    5    5    .    
  Low Security (%)         32   | 100  86   100  .    100  57   82   43   .    .    .    .    34   .    .    .    68   6    .    .    .    
  Level 1                  13   | .    13   .    .    .    27   17   31   .    .    .    .    39   63   25   .    31   14   .    .    .    
  Level 2                  10   | .    .    .    .    .    14   .    24   .    .    .    .    26   36   66   .    .    3    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    23   .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    
  Level 5                  29   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    40   89   .    
  High Security            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   59   10   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          88   | .    1    1    .    .    1    .    8    .    .    .    .    7    .    7    .    2    29   23   9    .    
  Investigation            10   | .    1    1    .    .    .    .    5    .    .    .    .    2    .    .    .    .    .    .    1    .    
  Extermination            3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Reinforcement            12   | .    .    .    .    .    1    .    2    .    .    .    .    2    .    .    .    1    5    1    .    .    
  Assault                  33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    10   14   8    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    
  Intercept                26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    13   8    .    .    
Construction Impeded       4    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    1    1    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 
Distress Signals           28   | .   1   .   .   .   2   .   2   .   .   .   .   1   .   1   .   2   1   2   16  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              485  | .   14  10  .   5   17  2   22  2   2   4   .   15  8   30  1   13  107 78  105 50  
  Peak Tracking Total      14   | .   3   3   .   4   4   2   4   1   1   3   .   4   7   6   1   5   14  12  11  7   
  Tactical Retreats        9    | .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   1   3   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 
Traps Triggered            9    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   1   .   .   1   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 
Machines Disabled          43   | .   .   .   .   .   4   .   8   .   1   .   .   3   6   2   1   1   1   1   3   12  
  Max in Single Turn       2    | .   .   .   .   .   2   .   2   .   1   .   .   2   2   1   1   1   1   1   1   2   
  Garrison Access          5    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 
Machines Accessed          78   | .   3   2   2   .   2   4   21  1   .   4   .   6   4   9   1   5   7   6   1   .   
  Terminals                50   | .   3   .   .   .   1   4   13  .   .   .   .   5   3   7   .   5   4   4   1   .   
  Fabricators              9    | .   .   .   .   .   .   .   2   .   .   .   .   1   1   2   .   .   2   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                241  | .   10  2   2   .   5   14  54  1   .   25  .   18  10  26  19  22  20  11  2   .   
  Successful               153  | .   7   2   2   .   3   8   30  1   .   25  .   7   6   15  19  11  10  7   .   .   
  Failed                   87   | .   3   .   .   .   2   6   23  .   .   .   .   11  4   11  .   11  10  4   2   .   
    Catastrophic           7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   1   .   2   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   97   | .   6   .   1   .   .   12  21  .   .   .   .   13  2   18  .   17  5   2   .   .   
  Terminals                146  | .   10  .   .   .   4   14  33  .   .   .   .   17  8   17  .   22  11  8   2   .   
  Fabricators              25   | .   .   .   .   .   .   .   5   .   .   .   .   1   2   9   .   .   7   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   2   2   .   .   
Terminal Hacks             98   | .   3   2   2   .   2   3   13  1   .   25  .   3   4   6   19  7   4   4   .   .   
  Record                   31   | .   .   .   1   .   .   .   .   .   .   11  .   .   .   .   19  .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   1   .   1   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   1   3   .   .   3   .   .   1   .   .   .   .   1   .   .   
  Open Door                4    | .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Locate Traps             7    | .   1   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   2   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         9    | .   1   .   .   .   1   .   2   .   .   .   .   1   1   .   .   1   1   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   2   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Seal Access              5    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   
Unauthorized Hacks         89   | .   9   .   .   .   .   12  20  .   .   .   .   10  4   14  .   9   7   4   .   .   
  Terminals                28   | .   4   .   .   .   .   5   6   .   .   .   .   3   .   4   .   4   1   1   .   .   
    Track                  3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             6    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Botnet                 18   | .   2   .   .   .   .   3   3   .   .   .   .   3   .   3   .   2   1   1   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   1   .   .   .   .   1   2   1   .   .   2   1   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Haulers                5    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   3   .   .   .   1   4   16  .   .   .   .   5   3   8   .   5   3   5   1   .   
  Full Trace Events        8    | .   .   .   .   .   1   .   4   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   3   .   .   6   .   .   .   1   .   1   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Matter                 1272 | .   .   .   .   .   .   .   285 .   .   .   .   .   .   669 .   .   318 .   .   .   
    Time                   414  | .   .   .   .   .   .   .   76  .   .   .   .   .   .   254 .   .   84  .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   13  .   .   6   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -1  -1  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 
Total Allies               7    | .   .   2   .   3   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            3    | .   .   2   2   3   2   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Highest-Rated Group      43   | .   .   43  43  40  32  .   10  .   .   .   .   .   .   .   .   10  10  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  .   10  .   .   .   .   .   .   .   .   10  10  .   .   .   
Total Orders               14   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   7   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  GOTO                     7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   
  FOLLOW                   5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   
Ally Attacks               16   | .   .   .   .   14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             200  | .   .   .   .   185 15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 
Robot Analysis Total       116  | .   1   .   .   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Turns Passed               12683 | 67   462  685  323  537  463  499  1423 96   304  109  328  283  153  697  125  259  1158 590  3107 1015 
Spaces Moved               15654 | 39   368  647  357  546  397  514  2208 194  616  162  404  477  217  806  171  403  1169 1033 2001 2925 
  Core                     287   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    124  .    .    94   68   .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3318  | 38   368  647  357  546  397  514  451  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6278  | .    .    .    .    .    .    .    1757 194  616  162  404  477  217  682  171  403  1075 120  .    .    
  Flight                   5771  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    845  2001 2925 
  Fastest Speed            16    | 50   90   90   90   90   90   90   46   46   46   46   46   46   46   46   46   46   46   25   16   25   
  Average Speed            49    | 89   90   90   90   90   90   90   55   46   46   46   46   46   46   54   46   46   54   39   26   25   
  Slowest Speed            150   | 100  90   90   90   90   110  90   110  46   46   46   46   46   46   100  46   46   150  100  83   25   
  Overloaded Moves         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    7    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       51    | 4    66   97   71   99   33   21   53   47   67   73   50   22   10   48   98   16   25   25   65   97   
  Regions Visited          20
    Branch Regions         11
  Pre-discovered Areas     28    | .    .    1    1    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    1    1    1    .    .    .    .    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    .    .    .    .    1    1    1    1    .    1    1    .    .    1    1    .    
Scrap Searched             7     | .    .    2    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 73    | .    .    .    .    .    .    5    8    .    .    .    .    9    3    19   .    3    11   12   3    .    
Terrain Destroyed          354   | .    .    7    .    15   62   7    95   3    3    1    .    70   8    21   .    3    19   12   3    25   
  Melee                    51    | .    .    .    .    .    .    1    1    .    .    .    .    .    1    19   .    3    11   12   3    .    
  Projectile               173   | .    .    .    .    15   29   6    42   3    3    1    .    32   7    2    .    .    8    .    .    25   
  AOE                      130   | .    .    7    .    .    33   .    52   .    .    .    .    38   .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Arm  Lab  Res  Res  Acc  Com  Ac0  
Total                      20935 | 54   436  698  359  591  502  548  2413 200  638  196  545  541  269  1034 211  469  1728 1314 4792 3397 
  Wait                     2812  | .    8    15   .    29   21   14   82   1    4    3    142  7    8    23   1    12   86   19   2335 2    
  Move                     15615 | 38   367  646  356  545  396  513  2207 193  615  161  403  476  216  805  170  402  1168 1028 1998 2912 
  Hop                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    5    
  Pick Up                  59    | 2    4    2    .    .    3    1    6    .    5    3    .    2    1    2    2    1    3    4    6    12   
  Fast Attach              109   | 5    5    1    1    .    3    3    4    .    .    1    .    1    1    12   8    3    12   8    13   28   
  Attach                   52    | .    .    .    .    .    .    1    1    .    .    1    .    .    1    10   1    3    7    4    8    15   
  Detach                   48    | .    .    1    .    .    .    1    1    .    .    1    .    1    1    10   1    3    6    4    7    11   
  Swap                     18    | .    1    2    .    .    .    .    1    .    .    1    .    .    .    2    .    2    3    1    1    4    
  Drop                     133   | .    9    2    2    .    4    1    8    .    4    4    .    2    2    13   6    4    9    10   15   38   
  Fire                     1504  | 9    32   26   .    9    50   11   86   6    6    15   .    44   25   86   16   31   274  177  306  295  
  Melee                    72    | .    .    .    .    .    .    1    1    .    .    1    .    .    1    23   3    5    14   16   7    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    42   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            450   | .    10   3    .    8    25   2    16   .    4    5    .    8    13   35   3    3    146  41   53   75   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-4/Armory (discovered 2 exits: *Res / *Lab)
-4/Lab
-3/Research (discovered 5 exits: *Res x3 / Qua x2)
-2/Research (discovered 5 exits: *Acc x3 / *Tes x2)
-1/Access
-1/Command (discovered 2 exits: [*Sur] / [*Ac0])
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    11 | -11/Scrapyard      | Discovered new exit (range 16)
    68 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   495 | -10/Materials      | Discovered new exit (range 18)
   530 | -10/Materials      | Entered Mines
   532 | -10/Mines          | Reached level 2
   537 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   609 | -10/Mines          | Discovered new exit (range 16)
   616 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   920 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1012 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1013 | -10/Mines          | Discovered new exit (range 5)
  1040 | -10/Mines          | Core integrity fell below 50%
  1121 | -10/Mines          | Learned location of Storage (-8)
  1139 | -10/Mines          | Discovered new exit (range 9)
  1215 | -10/Mines          | Entered Exiles
  1215 | -10/Exiles         | Accompanied by 2 allies
  1217 | -10/Exiles         | Reached level 3
  1237 | -10/Exiles         | Met 8R-AWN
  1245 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  1253 | -10/Exiles         | Met EX-HEX
  1299 | -10/Exiles         | Met EX-DEC
  1315 | -10/Exiles         | Learned location of Zion (-7)
  1329 | -10/Exiles         | Met EX-BIN
  1343 | -10/Exiles         | Aligned with FarCom system
  1344 | -10/Exiles         | Given EX-Vault access code
  1365 | -10/Exiles         | Opened EX-Vault
  1369 | -10/Exiles         | Upgraded with Weapon slot (x2)
  1371 | -10/Exiles         | Found XL Autogun Array
  1393 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1497 | -10/Exiles         | Discovered new exit (range 10)
  1538 | -10/Exiles         | Left Exiles lab with XL Autogun Array
  1538 | -10/Exiles         | Entered Mines
  1650 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1677 | -9/Mines           | Build established: Gunner
  1699 | -9/Mines           | Discovered new exit (range 5)
  1741 | -9/Mines           | Discovered new exit (range 12)
  1842 | -9/Mines           | Reached level 4
  1904 | -9/Mines           | Learned location of 1 exit from Materials
  2075 | -9/Mines           | Entered Materials
  2075 | -8/Materials       | Accompanied by 2 allies
  2076 | -8/Materials       | Identified exit to Factory
  2077 | -8/Materials       | Reached level 5
  2403 | -8/Materials       | Reached level 6
  2538 | -8/Materials       | Entered Factory
  2540 | -7/Factory         | Reached level 7
  2618 | -7/Factory         | Upgraded with Utility slot (x1)
  2651 | -7/Factory         | Upgraded with Utility slot (x1)
  2703 | -7/Factory         | Identified exit to Lower Caves
  2703 | -7/Factory         | Identified exit to Factory
  3037 | -7/Factory         | Entered another Factory area
  3039 | -6/Factory         | Reached level 8
  3280 | -6/Factory         | Reached level 9
  3608 | -6/Factory         | Identified exit to Lower Caves
  3769 | -6/Factory         | Discovered new exit (range 13)
  3833 | -6/Factory         | Discovered new exit (range 5)
  3857 | -6/Factory         | Discovered new exit (range 10)
  3866 | -6/Factory         | Reached level 10
  4120 | -6/Factory         | Found Prototype Processor
  4178 | -6/Factory         | Reached level 11
  4246 | -6/Factory         | Central database locked down
  4246 | -6/Factory         | Discovered new exit (range 10)
  4309 | -6/Factory         | Identified Exp. Targeting Computer
  4434 | -6/Factory         | Fabricated Exp. Targeting Computer (x1)
  4436 | -6/Factory         | Upgraded with Utility slot (x1)
  4460 | -6/Factory         | Entered Lower Caves
  4520 | -6/Lower Caves     | Identified exit to Lower Caves
  4546 | -6/Lower Caves     | Spotted B-75 Beast
  4556 | -6/Lower Caves     | Entered another Lower Caves area
  4558 | -6/Lower Caves     | Reached level 12
  4636 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  4738 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4807 | -6/Lower Caves     | Discovered new exit (range 17)
  4860 | -6/Lower Caves     | Entered Data Miner
  4860 | -6/Data Miner      | Discovered new exit (range 6)
  4868 | -6/Data Miner      | Met Data Miner
  4878 | -6/Data Miner      | Learned location of Section 7 (-2)
  4878 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  4885 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  4896 | -6/Data Miner      | Destroyed Data Miner
  4898 | -6/Data Miner      | Reached level 13
  4898 | -6/Data Miner      | Interfaced with the Data Conduit
  4957 | -6/Data Miner      | Found Prototype Hackware
  4969 | -6/Data Miner      | Entered Proximity Caves
  4971 | -5/Proximity Caves | Reached level 14
  5104 | -5/Proximity Caves | Discovered new exit (range 7)
  5108 | -5/Proximity Caves | Learned 8 Factory zone layouts
  5274 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  5297 | -5/Proximity Caves | Entered Factory
  5299 | -5/Factory         | Loaded intel: 199 machine locations
  5299 | -5/Factory         | Reached level 15
  5312 | -5/Factory         | Identified exit to Upper Caves
  5337 | -5/Factory         | Garrison activated, responded to threat
  5398 | -5/Factory         | Reached level 16
  5563 | -5/Factory         | Discovered new exit (range 16)
  5580 | -5/Factory         | Entered another Factory area
  5581 | -4/Factory         | Identified exit to Armory
  5582 | -4/Factory         | Loaded intel: 293 machine locations
  5582 | -4/Factory         | Reached level 17
  5653 | -4/Factory         | Spotted B-86 Titan
  5658 | -4/Factory         | Build established: Hauler-Gunner
  5674 | -4/Factory         | Reached level 18
  5733 | -4/Factory         | Entered Armory
  5734 | -4/Armory          | Loaded intel: 88 machine locations
  5735 | -4/Armory          | Reached level 19
  5747 | -4/Armory          | Upgraded with Utility slot (x1)
  5766 | -4/Armory          | Spotted B-86 Titan
  5892 | -4/Armory          | Reached level 20
  5912 | -4/Armory          | Upgraded with Utility slot (x1)
  5919 | -4/Armory          | Destroyed 8 combat bots
  5939 | -4/Armory          | Fabricated Exp. Terrain Scanner?
  5971 | -4/Armory          | Fabricated Exp. Transmission Jammer?
  6011 | -4/Armory          | First assault squad dispatched
  6011 | -4/Armory          | Discovered new exit (range 9)
  6021 | -4/Armory          | Intercept squad dispatched
  6028 | -4/Armory          | Reached level 21
  6034 | -4/Armory          | Spotted Tracker
  6034 | -4/Armory          | Destroyed Tracker
  6039 | -4/Armory          | Spotted Combat Programmer
  6041 | -4/Armory          | Destroyed Combat Programmer
  6062 | -4/Armory          | Found Exp. Targeting Computer
  6065 | -4/Armory          | Destroyed 8 combat bots
  6290 | -4/Armory          | Reached level 22
  6356 | -4/Armory          | Intercept squad dispatched
  6365 | -4/Armory          | Spotted Tracker
  6365 | -4/Armory          | Spotted Tracker
  6366 | -4/Armory          | Destroyed Tracker
  6368 | -4/Armory          | Destroyed Tracker
  6375 | -4/Armory          | Spotted Combat Programmer
  6376 | -4/Armory          | Spotted Combat Programmer
  6379 | -4/Armory          | Destroyed Combat Programmer
  6394 | -4/Armory          | Destroyed Combat Programmer
  6419 | -4/Armory          | Discovered new exit (range 4)
  6430 | -4/Armory          | Entered Lab
  6430 | -4/Lab             | Discovered new exit (range 9)
  6432 | -4/Lab             | Reached level 23
  6432 | -4/Lab             | Reached level 24
  6436 | -4/Lab             | Hidden lab's door opened automatically
  6436 | -4/Lab             | Sensor layout match revealed
  6436 | -4/Lab             | Decrypted terminal
  6436 | -4/Lab             | Decrypted terminal
  6437 | -4/Lab             | Gained access to the hidden lab's interior
  6437 | -4/Lab             | Reached level 25
  6440 | -4/Lab             | Detected by scanners
  6446 | -4/Lab             | Found Prototype Special Weapon
  6453 | -4/Lab             | Decrypted terminal
  6453 | -4/Lab             | Acquired modification code for an L2 power cell
  6455 | -4/Lab             | Confronted by A5
  6469 | -4/Lab             | Destroyed A5
  6490 | -4/Lab             | Found Prototype Energy Gun
  6490 | -4/Lab             | Identified Tachyon Dispersion Ray
  6493 | -4/Lab             | Found Prototype Energy Gun
  6493 | -4/Lab             | Identified Hyp. EM Gauss Rifle
  6527 | -4/Lab             | Found Alien Artifact
  6527 | -4/Lab             | Identified Core Regenerator
  6527 | -4/Lab             | Used Core Regenerator, restored core integrity (+0)
  6531 | -4/Lab             | Found Alien Artifact
  6531 | -4/Lab             | Identified Integrated Dissipator
  6531 | -4/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+2%)
  6541 | -4/Lab             | Found Alien Artifact
  6555 | -4/Lab             | Entered Research
  6556 | -3/Research        | Loaded intel: 105 machine locations
  6557 | -3/Research        | Reached level 26
  6590 | -3/Research        | Garrison activated, responded to threat
  6650 | -3/Research        | Reached level 27
  6668 | -3/Research        | Identified Ghost Barrier
  6677 | -3/Research        | Destroyed 7 combat bots
  6679 | -3/Research        | Identified exit to Quarantine
  6749 | -3/Research        | Identified exit to Research
  6814 | -3/Research        | Entered another Research area
  6814 | -2/Research        | Accompanied by 1 ally
  6815 | -2/Research        | Loaded intel: 112 machine locations
  6816 | -2/Research        | Reached level 28
  6869 | -2/Research        | Identified exit to Testing
  6888 | -2/Research        | Identified exit to Access
  6904 | -2/Research        | Fabricated Prc. Matter Filter?
  6947 | -2/Research        | Upgraded with Utility slot (x1)
  6951 | -2/Research        | Upgraded with Utility slot (x1)
  6972 | -2/Research        | Build established: Hacker-Gunner
  7003 | -2/Research        | Reached level 29
  7099 | -2/Research        | Local fabrication network quarantined
  7129 | -2/Research        | Intercept squad dispatched
  7146 | -2/Research        | Spotted Tracker
  7151 | -2/Research        | Destroyed Tracker
  7154 | -2/Research        | Destroyed Tracker
  7194 | -2/Research        | Spotted Combat Programmer
  7197 | -2/Research        | Destroyed Combat Programmer
  7197 | -2/Research        | Reached level 30
  7212 | -2/Research        | Spotted Combat Programmer
  7218 | -2/Research        | Destroyed Combat Programmer
  7247 | -2/Research        | Found Exp. Phase Shifter
  7248 | -2/Research        | Upgraded with Weapon slot (x2)
  7295 | -2/Research        | Intercept squad dispatched
  7314 | -2/Research        | First assault squad dispatched
  7315 | -2/Research        | Spotted Tracker
  7315 | -2/Research        | Spotted Tracker
  7317 | -2/Research        | Spotted Tracker
  7323 | -2/Research        | Destroyed Tracker
  7325 | -2/Research        | Destroyed Tracker
  7338 | -2/Research        | Destroyed Tracker
  7350 | -2/Research        | Spotted Combat Programmer
  7354 | -2/Research        | Destroyed Combat Programmer
  7422 | -2/Research        | Spotted Combat Programmer
  7425 | -2/Research        | System corruption reached 10%
  7428 | -2/Research        | Destroyed Combat Programmer
  7428 | -2/Research        | Spotted Combat Programmer
  7434 | -2/Research        | Destroyed Combat Programmer
  7547 | -2/Research        | Build established: Hacker-Executioner
  7555 | -2/Research        | Intercept squad dispatched
  7556 | -2/Research        | Spotted Tracker
  7558 | -2/Research        | Spotted Tracker
  7559 | -2/Research        | Spotted Tracker
  7559 | -2/Research        | Spotted Tracker
  7562 | -2/Research        | Reached level 31
  7562 | -2/Research        | Destroyed Tracker
  7563 | -2/Research        | Destroyed Tracker
  7566 | -2/Research        | Destroyed Tracker
  7567 | -2/Research        | Destroyed Tracker
  7571 | -2/Research        | Spotted Combat Programmer
  7575 | -2/Research        | Destroyed Combat Programmer
  7591 | -2/Research        | Spotted Combat Programmer
  7597 | -2/Research        | Destroyed Combat Programmer
  7608 | -2/Research        | Spotted Combat Programmer
  7611 | -2/Research        | Spotted Combat Programmer
  7612 | -2/Research        | Destroyed Combat Programmer
  7620 | -2/Research        | Core integrity fell below 50%
  7627 | -2/Research        | Destroyed Combat Programmer
  7631 | -2/Research        | High security lockdown imminent
  7644 | -2/Research        | Core integrity fell below 20%
  7676 | -2/Research        | Destroyed 26 combat bots
  7711 | -2/Research        | High security lockdown engaged
  7743 | -2/Research        | Spotted B-90 Cyclops
  7844 | -2/Research        | Reached level 32
  7897 | -2/Research        | Found Molecular Scythe
  7972 | -2/Research        | Intercept squad dispatched
  7972 | -2/Research        | Entered Access
  7973 | -1/Access          | Loaded intel: 109 machine locations
  7974 | -1/Access          | Reached level 33
  7978 | -1/Access          | Destroyed 41 combat bots
  8029 | -1/Access          | Upgraded with Propulsion slot (x1)
  8095 | -1/Access          | Reached level 34
  8095 | -1/Access          | Intercept squad dispatched
  8098 | -1/Access          | Spotted Tracker
  8098 | -1/Access          | Destroyed Tracker
  8099 | -1/Access          | Spotted Tracker
  8099 | -1/Access          | Destroyed Tracker
  8165 | -1/Access          | Spotted Combat Programmer
  8168 | -1/Access          | Destroyed Combat Programmer
  8170 | -1/Access          | Spotted Combat Programmer
  8171 | -1/Access          | Destroyed Combat Programmer
  8192 | -1/Access          | Destroyed 8 combat bots
  8211 | -1/Access          | High security lockdown imminent
  8238 | -1/Access          | Destroyed 10 combat bots
  8291 | -1/Access          | High security lockdown engaged
  8304 | -1/Access          | Reached level 35
  8345 | -1/Access          | Intercept squad dispatched
  8358 | -1/Access          | Spotted Tracker
  8358 | -1/Access          | Spotted Tracker
  8359 | -1/Access          | Destroyed Tracker
  8360 | -1/Access          | Spotted Tracker
  8360 | -1/Access          | Destroyed Tracker
  8361 | -1/Access          | Destroyed Tracker
  8382 | -1/Access          | Destroyed 17 combat bots
  8400 | -1/Access          | Spotted Combat Programmer
  8409 | -1/Access          | Destroyed Combat Programmer
  8413 | -1/Access          | Spotted Combat Programmer
  8414 | -1/Access          | Destroyed Combat Programmer
  8437 | -1/Access          | Spotted Combat Programmer
  8438 | -1/Access          | Destroyed Combat Programmer
  8468 | -1/Access          | Upgraded with Power slot (x1)
  8484 | -1/Access          | Destroyed 19 combat bots
  8520 | -1/Access          | Reached level 36
  8521 | -1/Access          | Destroyed Investigator
  8555 | -1/Access          | Intercept squad dispatched
  8561 | -1/Access          | Discovered new exit (range 6)
  8562 | -1/Access          | Entered Command
  8563 | -1/Command         | Loaded intel: 51 machine locations
  8566 | -1/Command         | Destroyed 10 combat bots
  8571 | -1/Command         | High security lockdown imminent
  8619 | -1/Command         | Spotted Combat Programmer
  8619 | -1/Command         | Spotted Combat Programmer
  8620 | -1/Command         | Destroyed Combat Programmer
  8621 | -1/Command         | Destroyed Combat Programmer
  8624 | -1/Command         | Spotted M Guard
  8643 | -1/Command         | Spotted M Guard
  8645 | -1/Command         | Destroyed M Guard
  8651 | -1/Command         | High security lockdown engaged
  8666 | -1/Command         | Destroyed 7 combat bots
  8668 | -1/Command         | Destroyed M Guard
  8668 | -1/Command         | Destroyed all MAIN.C guards
  8673 | -1/Command         | Found Prototype Device
  8675 | -1/Command         | Found Zero-point Reactor
  8702 | -1/Command         | Upgraded with Utility slot (x1)
  8787 | -1/Command         | Destroyed 17 combat bots
  8835 | -1/Command         | Destroyed Investigator
  8835 | -1/Command         | Reached level 37
  8840 | -1/Command         | Destroyed Executioner
  8874 | -1/Command         | Identified AEGIS Remote Shield
  8876 | -1/Command         | Destroyed 15 combat bots
  8888 | -1/Command         | Met MAIN.C
  8889 | -1/Command         | 0b10 Conduit disabled
  8891 | -1/Command         | Destroyed MAIN.C Shell
  8892 | -1/Command         | MAIN.C activated Command garrisons
  8898 | -1/Command         | Destroyed MAIN.C
  8907 | -1/Command         | Found Prototype Ballistic Cannon
  8909 | -1/Command         | Identified Omega Cannon
  8967 | -1/Command         | Discovered new exit (range 16)
  8969 | -1/Command         | Destroyed 7 combat bots
  9007 | -1/Command         | Reached level 38
  9036 | -1/Command         | Build established: Scavenger-Sprinter
  9047 | -1/Command         | Spotted B-99 Colossus
  9049 | -1/Command         | Destroyed B-99 Colossus
  9160 | -1/Command         | Spotted B-99 Colossus
  9162 | -1/Command         | Destroyed B-99 Colossus
  9164 | -1/Command         | Spotted Executioner
  9165 | -1/Command         | Destroyed Executioner
  9166 | -1/Command         | Spotted B-99 Colossus
  9168 | -1/Command         | Destroyed B-99 Colossus
  9195 | -1/Command         | Spotted Executioner
  9198 | -1/Command         | Destroyed Executioner
  9251 | -1/Command         | Destroyed 41 combat bots
 11537 | -1/Command         | Found Unknown Device
 11537 | -1/Command         | Identified Antimissile System
 11592 | -1/Command         | Found Prototype Processor
 11592 | -1/Command         | Identified Exp. Target Analyzer
 11657 | -1/Command         | Found Exp. Core Analyzer
 11665 | -1/Command         | Identified Transdimensional Reconstructor
 11665 | -1/Command         | Warped through subspace to slip node
 11665 | -1/Command         | Discovered new exit (range 4)
 11669 | -1/Command         | Entered Access_0
 11670 | -1/Access_0        | Loaded intel: 62 machine locations
 11670 | -1/Access_0        | Met Architect
 11671 | -1/Access_0        | Architect warped through subspace
 11673 | -1/Access_0        | Destroyed A8
 11697 | -1/Access_0        | Architect warped through subspace
 11704 | -1/Access_0        | Subspace Access Node disabled
 11723 | -1/Access_0        | Architect warped through subspace
 11739 | -1/Access_0        | Spotted Enhanced Programmer
 11741 | -1/Access_0        | Destroyed Enhanced Programmer
 11745 | -1/Access_0        | Found Prototype Device
 11745 | -1/Access_0        | Identified Thermal Barrier
 11749 | -1/Access_0        | Spotted Enhanced Programmer
 11750 | -1/Access_0        | Destroyed Enhanced Programmer
 11754 | -1/Access_0        | Found Prototype Energy Gun
 11754 | -1/Access_0        | Identified Enh. Gamma Rifle
 11760 | -1/Access_0        | Architect warped through subspace
 11770 | -1/Access_0        | Spotted Enhanced Programmer
 11771 | -1/Access_0        | Spotted Enhanced Programmer
 11772 | -1/Access_0        | Destroyed Enhanced Programmer
 11774 | -1/Access_0        | Subspace Access Node disabled
 11776 | -1/Access_0        | A6 warped into view
 11778 | -1/Access_0        | Destroyed A6
 11794 | -1/Access_0        | Spotted Enhanced Programmer
 11796 | -1/Access_0        | Destroyed Enhanced Programmer
 11802 | -1/Access_0        | Architect warped through subspace
 11825 | -1/Access_0        | Found Prototype Protection
 11825 | -1/Access_0        | Identified Exp. Powered Armor
 11833 | -1/Access_0        | Destroyed 21 combat bots
 11856 | -1/Access_0        | Architect warped through subspace
 11866 | -1/Access_0        | Spotted Enhanced Programmer
 11879 | -1/Access_0        | Subspace Access Node disabled
 11894 | -1/Access_0        | Subspace Access Node disabled
 11900 | -1/Access_0        | Destroyed Enhanced Programmer
 11905 | -1/Access_0        | Spotted Enhanced Programmer
 11909 | -1/Access_0        | Destroyed Enhanced Programmer
 11929 | -1/Access_0        | Spotted Enhanced Programmer
 11931 | -1/Access_0        | Destroyed A2
 11931 | -1/Access_0        | Destroyed Enhanced Programmer
 11932 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 11980 | -1/Access_0        | Singularity Gate disabled
 11992 | -1/Access_0        | Destroyed Architect
 11992 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 11993 | -1/Access_0        | Found Alien Artifact
 11996 | -1/Access_0        | Found Alien Energy Gun
 11996 | -1/Access_0        | Identified Modified Quantum Sheargun
 12004 | -1/Access_0        | Found Modified Quantum Sheargun
 12006 | -1/Access_0        | Found Zero-point Reactor
 12131 | -1/Access_0        | A4 warped into view
 12138 | -1/Access_0        | Destroyed A4
 12249 | -1/Access_0        | Destroyed Enhanced Programmer
 12254 | -1/Access_0        | Found Prototype Device
 12254 | -1/Access_0        | Identified Desublimator
 12316 | -1/Access_0        | A3 warped into view
 12321 | -1/Access_0        | Destroyed A3
 12325 | -1/Access_0        | Found Prototype Ballistic Gun
 12325 | -1/Access_0        | Identified A3's Sniper Rifle
 12362 | -1/Access_0        | Found Prototype Device
 12362 | -1/Access_0        | Identified ST Field Compressor
 12424 | -1/Access_0        | Found Prototype Device
 12424 | -1/Access_0        | Identified EM Disruption Field
 12478 | -1/Access_0        | Spotted Enhanced Programmer
 12484 | -1/Access_0        | Destroyed Enhanced Programmer
 12530 | -1/Access_0        | Spotted Enhanced Programmer
 12535 | -1/Access_0        | Destroyed Enhanced Programmer
 12590 | -1/Access_0        | Found Alien Artifact
 12637 | -1/Access_0        | Found Alien Artifact
 12669 | -1/Access_0        | Identified Core Expander
 12669 | -1/Access_0        | Installed Core Expander, added new Weapon slot
 12672 | -1/Access_0        | Identified Hpw. Transdimensional Reconstructor (x2)
 12672 | -1/Access_0        | Warped through subspace to slip node
 12672 | -1/Access_0        | Discovered new exit (range 8)
 12673 | -1/Access_0        | Found Sigix Corpse
 12684 | ***                | Establishing 0b11!

 Last Messages 
---------------
12637_ Acquired Alien Artifact.
12662_ Dropped Linked Autogun.
12664_ HV Slug penetrates Analysis Chamber.
12664_ Analysis Chamber breached.
12664_ HV Slug penetrates Analysis Chamber.
12667_ Acquired Linked Autogun.
12669_ Identified Core Expander.
12669_ Core Expander installed, core expanded with Weapon slot.
12672_ Identified Hpw. Transdimensional Reconstructor.
12672_ Warped through subspace, drawn to slip node.
12672_ EXIT=FOUND
12673_ Acquired Sigix Corpse.
12675_ Dropped Protomatter-95.
12676_ Used Protomatter to restore core integrity (+37)
12677_ Acquired Protomatter-82.
12681_ HV Slug penetrates Dimensional Slip Node.
12681_ Dimensional Slip Node implodes.
12681_ HV Slug penetrates Wall.
12681_ HV Slug penetrates Earth.
12682_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           231
Coolant Potential          120
Energy Generation          81
Energy Capacity            500
Matter Stores              600
Matter Capacity            600
Sight Range                18
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Phase Shifting             20
Evasion (%)                97
Targeting Accuracy         24
Target Analysis            12
Core Analysis              15
Matter Filtering           50
Kinecelleration            30
Salvage Targeting          2
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
                 Cld. Airjet | -6/Factory    | Scanalyzed
               F-cell Engine | -6/Factory    | Scanalyzed
     Exp. Targeting Computer | -6/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
        Exp. Terrain Scanner | -4/Armory     | Hacked
          Prc. Matter Filter | -3/Research   | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
  Exp. Targeting Computer | x1 | -6/Factory  
     Exp. Terrain Scanner | x1 | -4/Armory   
 Exp. Transmission Jammer | x1 | -4/Armory   
       Prc. Matter Filter | x1 | -2/Research 

 Alien Tech Used 
-----------------
Core Regenerator
Integrated Dissipator
Transdimensional Reconstructor
Modified Quantum Sheargun
Core Expander
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -10   -9    -8    -7    -6    -6    -6    -6    -5    -5    -4    -4    -4    -3    -2    -1    -1    -1    
---------                  Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Fac   Low   Low   Dat   Pro   Fac   Fac   Arm   Lab   Res   Res   Acc   Com   Ac0   
Levels Raised              37    | .     .     1     1     1     2     1     4     .     1     1     1     2     2     4     3     2     5     4     2     .     
  XP Earned                59917 | 3000  1355  1550  350   1259  3591  1870  5663  764   600   2250  1000  3434  2731  5866  4247  2804  8480  4841  3010  1252  
  XP Spent                 56585 | 2150  .     900   2385  .     1070  3500  4450  .     250   200   .     1750  280   4470  2000  .     19940 7640  5600  .     
Upgrades                   93    | 6     .     2     6     .     5     6     6     .     1     1     .     1     2     6     1     .     32    14    4     .     
  Power Slot               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Propulsion Slot          2     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Utility Slot             8     | .     .     .     .     .     .     2     1     .     .     .     .     .     .     2     .     .     2     .     1     .     
  Weapon Slot              5     | 1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Core Integrity           2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Dissipation         31    | .     .     .     .     .     4     .     .     .     .     .     .     .     2     1     .     .     16    8     .     .     
  Energy Generation        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
  Matter Storage           6     | .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     .     .     
  Mass Support             11    | .     .     .     .     .     .     .     1     .     .     1     .     .     .     3     .     .     2     1     3     .     
  Inventory Capacity       8     | 2     .     .     .     .     1     1     2     .     .     .     .     1     .     .     1     .     .     .     .     .     
  Sight Range              2     | 2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ranged Accuracy          3     | .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hack Attack %            2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  KI Resistance %          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
  TH Resistance %          4     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     .     .     
Protomatter Created        13377 | .     63    6     .     15    301   60    561   .     151   189   .     237   166   497   83    286   3635  1958  2923  2246  
  Integrity Restored       8514  | .     189   18    .     180   410   26    269   .     64    107   .     152   253   717   56    25    3025  698   1019  1306  
    Core                   6237  | .     189   18    .     180   332   20    216   .     54    93    .     126   199   588   19    19    2354  526   607   697   
    Parts                  2277  | .     .     .     .     .     78    6     53    .     10    14    .     26    54    129   37    6     671   172   412   609   
Protomatter Decayed        15655 | .     62    .     .     .     152   .     438   58    56    71    .     184   .     330   63    209   2194  1462  8388  1988  

 Game 
------
Seed              PulseBiomechanicalBattery
  Manual?         0
Play Time         04:14:16
  Cumulative      428.8 hours
  Start           2019.12.18 @ 19:27:44
  End             2019.12.21 @ 09:39:40
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          114
  Rogue           114
  Adventurer      0
  Explorer        0
Win Type          1
  Total           33
  Types           18/3/5/2/1/1/3
Lore%             95
Gallery%          97
Achievement%      89
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 055e101a-1c87-4175-a447-d17f3f682ac3