Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 09:39:40 // Winter2019/RPGLIKE Player: Joshua Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (594) 2970 Value Destroyed (39124) 39124 Prototype IDs (250) 5000 Alien Tech Used (6) 1200 Bonus (77011) 77011 TOTAL SCORE: 133805 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 21351 Follower Combat Kills 60 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 1500 Recovered Sigix Corpse 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 700/700 Matter 600/600 Energy 374/380 System Corruption 3% Temperature Cool (6) Movement Flying (25) Location 0b11 Command Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (3) --- Cooled Field Propulsion Drive Cooled Q-thruster Cooled Q-thruster > --- UTILITY (9) ------ Desublimator Experimental Coolant Injector Improved Salvage Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Precision Matter Filter Reaction Control System Experimental Phase Shifter > --- WEAPON (7) ------- Linked Autogun Linked Autogun Linked Autogun A3's Sniper Rifle > --- INVENTORY (8) ---- Protomatter-96 Protomatter-82 AEGIS Remote Shield High-powered Transdimensional Reconstructor Modified Quantum Sheargun Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Desublimator Experimental Coolant Injector Improved Salvage Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Precision Matter Filter Reaction Control System Experimental Phase Shifter > --- WEAPON ----------- Linked Autogun Linked Autogun Linked Autogun A3's Sniper Rifle > --- INVENTORY -------- Protomatter Protomatter AEGIS Remote Shield High-powered Transdimensional Reconstructor Modified Quantum Sheargun Sigix Corpse [Rating: 188] Favorites ----------- Power Graviton Reactor Engine Ion Engine Power Core Nuclear Core Reactor Graviton Reactor Propulsion Cooled Q-thruster Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Cooled Q-thruster Utility Experimental Targeting Computer Device Reaction Control System Processor Experimental Targeting Computer Hackware Ghost Barrier Protection Experimental Core Shielding Weapon Linked Autogun Energy Gun Modified Quantum Sheargun Ballistic Gun Linked Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Molecular Scythe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Slots Evolved 16 | 2 . . 2 . . 2 1 . . . . . . 2 . . 4 2 1 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | 1 . . . . . . . . . . . . . . . . . 1 . . Utility 8 | . . . . . . 2 1 . . . . . . 2 . . 2 . 1 . Weapon 5 | 1 . . 2 . . . . . . . . . . . . . 2 . . . Parts Attached 174 | 5 6 3 1 . 3 4 6 . . 3 . 1 2 24 7 8 22 13 21 45 Power 8 | 1 . . . . 2 . . . . 1 . . . . 1 . . 1 1 1 Engine 3 | 1 . . . . 1 . . . . 1 . . . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 1 . . 1 1 1 Propulsion 14 | 2 1 . . . 1 . 3 . . . . 1 . . . 1 1 4 . . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 2 1 . . . 1 . . . . . . . . . . . . . . . Hover 6 | . . . . . . . 3 . . . . 1 . . . 1 1 . . . Flight 4 | . . . . . . . . . . . . . . . . . . 4 . . Utility 44 | . 1 1 . . . 2 1 . . . . . . 4 1 1 6 . 12 15 Device 32 | . . . . . . 1 . . . . . . . 2 1 . 6 . 9 13 Storage . | . . . . . . . . . . . . . . . . . . . . . Processor 9 | . 1 1 . . . 1 1 . . . . . . 2 . . . . 3 . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . Protection 2 | . . . . . . . . . . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 108 | 2 4 2 1 . . 2 2 . . 2 . . 2 20 5 6 15 8 8 29 Energy Gun 8 | . . . . . . . . . . . . . . . 2 . . . . 6 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 63 | 2 2 . 1 . . 1 1 . . 1 . . 1 10 2 3 9 4 4 22 Ballistic Cannon 6 | . 2 1 . . . . . . . . . . . . . . . . 2 1 Launcher 1 | . . 1 . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 1 1 . . 1 . . . . . . . 4 2 . Piercing Weapon 21 | . . . . . . . . . . . . . 1 10 1 3 6 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . . . . . . . . . . . 4 1 1 . 4 12 Parts Lost . | . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 98 99 79 62 62 67 70 72 72 72 72 72 72 75 74 75 78 79 84 85 Engine 3 | . 16 16 13 12 4 . . . . 1 9 9 9 7 2 . . . . . Core 2 | . . . . . 7 10 9 9 9 7 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 4 7 5 5 10 9 Wheel 7 | . 33 33 28 25 25 20 6 . . . . . . . . . . . . . Hover 5 | . . . . . . . 13 18 18 18 18 18 18 15 15 15 11 1 . . Flight 5 | . . . . . . . . . . . . . . . . . . 11 15 14 Device 16 | . . . . . . 8 9 9 9 9 9 9 9 20 22 18 22 21 29 24 Processor 18 | . 15 15 13 12 12 18 20 27 27 27 27 27 27 23 23 23 18 15 15 19 Ballistic Gun 11 | . 27 . 6 12 12 10 9 9 9 9 9 9 9 6 5 6 10 15 14 14 Ballistic Cannon 2 | . 4 32 15 . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 7 11 11 20 20 22 26 26 26 26 31 31 31 31 49 52 52 69 79 105 93 Greatest Support 115 | 26 26 26 26 26 26 26 29 29 29 34 34 38 38 53 53 57 67 80 115 95 Greatest Overweight (x) 2 | . . . . . 1 . 1 . . . . . . 1 . . 2 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 2 2 2 2 2 3 4 6 6 6 6 6 7 7 7 8 8 8 8 8 8 Average Capacity 6 | 2 2 2 2 2 2 3 5 6 6 6 6 6 7 7 7 8 8 8 8 8 Most Carried 8 | 2 2 2 2 2 3 4 6 5 6 6 6 7 7 7 8 8 8 8 8 8 Average Carried 5 | 1 1 1 2 2 2 3 4 5 5 5 6 6 6 6 6 7 7 7 7 7 Final Capacity 8 | 2 2 2 2 2 3 4 6 6 6 6 6 7 7 7 8 8 8 8 8 8 Final Carried 8 | 2 2 2 2 2 3 4 5 5 6 6 6 7 7 6 8 8 8 8 8 6 Class Distribution -------------------- 32% | Scavenger-Sprinter 31% | Gunner 10% | Mutant 10% | Hauler-Gunner 4% | Scavenger-Executioner 4% | Hacker-Gunner 3% | Hacker-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -10/Exiles Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Armory Hauler-Gunner | -4/Lab Hauler-Gunner | -3/Research Hacker-Executioner | -2/Research Scavenger-Executioner | -1/Access Scavenger-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Matter Collected 22795 | 268 252 202 148 135 613 200 1522 90 111 284 . 628 437 1510 . 705 3613 2865 4836 4376 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 35776 | 64 429 154 . 56 936 144 2708 145 . 286 . 959 962 2439 . 869 6770 5833 8308 4714 Parts 1889 | . 32 14 . 9 46 10 114 4 8 20 . 50 39 93 4 42 320 278 313 493 Haulers Intercepted 24 | . 1 . . . 2 . 4 . . . . 3 1 . . 1 5 7 . . Recyclers Shooed 8 | . . . . . 2 . 1 . . . . . . . . 1 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 2 3 . . . . . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Combat Hostiles Destroyed 454 | . 11 9 . 4 13 2 23 2 2 4 . 12 7 32 1 7 100 67 103 55 Guns 445 | . 11 . . 4 13 2 23 2 2 4 . 12 7 32 1 7 100 67 103 55 Cannons 8 | . . 8 . . . . . . . . . . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . . . . . . . . . Classes Destroyed 23 | 1 4 2 . . 6 . 1 . 1 . . . . 3 . . 1 1 3 . Worker 23 | . . . . . 1 . 6 . . . . 1 1 . . 2 1 6 5 . Builder 16 | . . . . . 4 . 1 . . . . . . . . 1 8 2 . . Tunneler 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Hauler 24 | . 1 . . . 2 . 4 . . . . 3 1 . . 1 5 7 . . Recycler 25 | 1 . . . . 2 . 6 . . . . 1 2 . . 2 3 1 7 . Carrier 5 | . . . . . . . . . . . . . . . . . 1 4 . . Mechanic 5 | . . . . . . . . . . . . . . 1 . . 1 2 1 . Operator 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . Watcher 34 | . 2 . . . 4 1 4 . . . . 3 . 2 . 3 4 7 4 . Swarmer 39 | . 6 5 . 4 1 . . . . . . 5 . . . . 5 6 7 . Saboteur 12 | . . . . . . . . . . . . . . 3 . . 6 2 1 . Grunt 142 | . 5 3 . . 7 . 14 1 . . . 5 3 13 . 5 32 14 40 . Brawler 17 | . . . . . 1 . 1 . . . . . . 1 . . 4 1 9 . Duelist 22 | . . . . . 1 . . . . . . . . 3 . . 4 6 8 . Protector 5 | . . . . . . . . . . . . . . 1 . . 2 2 . . Sentry 33 | . . 1 . . 2 2 6 . 1 . . 1 4 2 . . 10 1 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . Hunter 44 | . . . . . 1 . 1 1 . . . . . 2 . . 14 14 11 . Programmer 32 | . . . . . . . 1 . . . . 1 . 1 . 2 5 11 11 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . 3 . M Guard 2 | . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 30 | . . . . . . . . . . 4 . . . . . . . . . 26 Enhanced Sentry 5 | . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . 8 Enhanced Programmer 10 | . . . . . . . . . . . . . . . . . . . . 10 Tracker 17 | . . . . . . . . . . . . . . 3 . . 9 5 . . Combat Programmer 19 | . . . . . . . . . . . . . . 3 . . 9 5 2 . Investigator 2 | . . . . . . . . . . . . . . . . . . 1 1 . Executioner 3 | . . . . . . . . . . . . . . . . . . . 3 . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 50 | 1 3 3 . 4 15 3 6 1 1 5 . 5 9 8 1 10 47 30 50 21 Combat Bots Only 41 | . 3 3 . 4 5 2 4 1 1 4 . 5 6 8 1 7 41 19 41 21 Max Kills in Single Turn 5 | 1 2 1 . 1 2 1 2 1 1 1 . 1 1 2 1 2 3 5 3 3 Gunslinging 3 | . 1 . . . . . . . . . . . . . . . 1 3 2 1 Exploded 1 | . . 1 . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . 1 . . . . 1 . . . 1 6 Data Miner (-6/Data Miner) A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Damage Taken 7576 | . 337 389 . 30 122 79 216 55 9 107 . 152 253 729 25 36 2882 665 736 754 Core 6139 | . 268 326 . 22 103 62 174 47 7 93 . 126 199 588 19 29 2344 526 607 599 Absorbed by Shields 1137 | . . . . . . . . . . . . . . 201 26 39 87 . 217 567 Redirected to Core 5023 | . 220 195 . 22 63 62 133 27 7 48 . 90 199 489 19 22 1899 503 482 543 Core Remaining (%) 95 | 100 . . . 67 100 94 . . . . 100 100 . . 100 98 100 . . 100 Volleys Fired 1504 | 9 32 26 . 9 50 11 86 6 6 15 . 44 25 86 16 31 274 177 306 295 Largest 4 | 2 2 2 . 1 1 1 1 1 1 1 . 1 1 1 1 1 3 3 3 4 Hottest 220 | 40 46 70 . 60 60 60 60 60 60 60 . 60 60 60 60 60 90 90 100 220 Shots Fired 3351 | 18 64 51 . 9 50 11 86 6 6 15 . 44 25 86 16 31 540 515 907 871 Gun 3297 | 18 64 . . 9 50 11 86 6 6 15 . 44 25 86 16 31 540 515 906 869 Cannon 53 | . . 50 . . . . . . . . . . . . . . . . 1 2 Launcher 1 | . . 1 . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 3327 | 18 64 50 . 9 50 11 86 6 6 15 . 44 25 86 16 31 540 515 907 848 Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 1 | . . 1 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . . . . . . . . . . 23 Robot Hit Streak 74 | 7 7 12 . 7 16 13 35 14 26 31 . 34 30 48 17 40 74 49 61 66 Robot Miss Streak 7 | 3 5 2 . 2 4 2 2 1 1 1 . 2 1 2 1 3 4 4 7 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 84 | . 3 . . . . . . . . . . . . . . . 23 25 22 11 Max Gunslinging Chain 2 | . 1 . . . . . . . . . . . . . . . 1 2 2 1 Shots Hit Robots 2957 | 11 34 38 . 9 47 7 72 6 5 16 . 31 22 78 15 30 486 446 805 799 Core Hits 2190 | 3 16 13 . 4 36 7 86 5 5 21 . 35 33 111 18 36 418 340 492 511 Critical Hits 188 | . . 1 . . . . . . . . . . . . . . 7 14 7 159 Critical Kills 36 | . . 1 . . . . . . . . . . . . . . 3 6 . 26 Critical Parts Destroyed 79 | . . . . . . . . . . . . . . . . . 4 6 4 65 Melee Attacks 72 | . . . . . . 1 1 . . 1 . . 1 23 3 5 14 16 7 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . 1 1 . . 1 . . . . . . . 16 7 . Piercing 46 | . . . . . . . . . . . . . 1 23 3 5 14 . . . Sneak Attacks 2 | . . . . . . . . . . 1 . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 124142 | 89 472 745 . 213 2567 513 5282 283 377 1436 . 2400 1932 6905 1053 2477 25352 17174 31524 23348 Guns 123117 | 89 472 . . 213 2553 513 5282 283 377 1324 . 2400 1932 6905 1053 2477 25198 17174 31524 23348 Cannons 637 | . . 637 . . . . . . . . . . . . . . . . . . Explosions 122 | . . 108 . . 14 . . . . . . . . . . . . . . . Melee 266 | . . . . . . . . . . 112 . . . . . . 154 . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 123175 | 89 472 637 . 213 2553 513 5282 283 377 1324 . 2400 1932 6905 1053 2477 25198 17174 31524 22769 Thermal 14 | . . . . . 14 . . . . . . . . . . . . . . . Explosive 108 | . . 108 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 691 | . . . . . . . . . . 112 . . . . . . . . . 579 Piercing 154 | . . . . . . . . . . . . . . . . . 154 . . . Highest Corruption 17 | . . . . . . . . . . . . 5 . 6 6 . 17 3 5 3 Average Corruption 4 | . . . . . . . . . . . . 5 . 2 6 . 11 2 3 2 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . 5 . Effects 270 | . . . . . . . . . . . . 1 . 6 3 . 119 18 108 15 Message Errors 18 | . . . . . . . . . . . . 1 . . . . 9 . 7 1 Matter Fused 22 | . . . . . . . . . . . . . . . 1 . 7 1 13 . Heat Flow Errors 15 | . . . . . . . . . . . . . . 2 1 . 3 . 9 . Energy Discharges 19 | . . . . . . . . . . . . . . 3 . . 4 . 10 2 Data Loss (minor) 17 | . . . . . . . . . . . . . . 1 . . 2 2 10 2 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . 1 . 4 . Misfires 3 | . . . . . . . . . . . . . . . . . 2 . 1 . Misdirections 6 | . . . . . . . . . . . . . . . . . 6 . . . Targeting Errors 142 | . . . . . . . . . . . . . . . 1 . 71 15 47 8 Weapon Failures 23 | . . . . . . . . . . . . . . . . . 14 . 7 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 76 | . . . . . . . . . . . . . . . . . 76 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 76 | . . . . . . . . . . . . . . . . . 76 . . . Knockbacks 12 | . . 12 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . 11 . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . 1 158 . 260 297 60 247 84 63 217 . 200 368 206 230 . 357 399 296 186 Average Temperature 77 | . 1 54 . 112 110 30 56 37 30 93 . 54 136 27 48 . 80 121 129 87 Received Heat Transfer 503 | . 54 108 . . 45 . 51 . . 18 . 9 48 29 . 8 45 27 22 39 Effects 3 | . . . . . . . . . . . . . . . . . 1 1 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 50 | . . . . . 50 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Peak Influence 3929 | 5 334 162 . 126 484 263 679 . . . . 546 551 844 . 310 2957 3929 3706 . Average Influence 692 | . 136 98 . 69 207 158 282 . . . . 275 384 516 . 163 1224 2652 3029 . Maximum Alert Level 5 | . 1 . . . 2 1 2 . . . . 2 2 3 . 1 5 5 5 . Low Security (%) 32 | 100 86 100 . 100 57 82 43 . . . . 34 . . . 68 6 . . . Level 1 13 | . 13 . . . 27 17 31 . . . . 39 63 25 . 31 14 . . . Level 2 10 | . . . . . 14 . 24 . . . . 26 36 66 . . 3 . . . Level 3 3 | . . . . . . . . . . . . . . 8 . . 23 . . . Level 4 1 | . . . . . . . . . . . . . . . . . 17 . . . Level 5 29 | . . . . . . . . . . . . . . . . . 4 40 89 . High Security 9 | . . . . . . . . . . . . . . . . . 29 59 10 . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 88 | . 1 1 . . 1 . 8 . . . . 7 . 7 . 2 29 23 9 . Investigation 10 | . 1 1 . . . . 5 . . . . 2 . . . . . . 1 . Extermination 3 | . . . . . . . 1 . . . . . . 1 . . 1 . . . Reinforcement 12 | . . . . . 1 . 2 . . . . 2 . . . 1 5 1 . . Assault 33 | . . . . . . . . . . . . . . 1 . . 10 14 8 . Garrison 4 | . . . . . . . . . . . . 3 . . . 1 . . . . Intercept 26 | . . . . . . . . . . . . . . 5 . . 13 8 . . Construction Impeded 4 | . . . . . 1 . . . . . . . . . . . 2 1 . . Haulers Reinforced 6 | . . . . . . . 2 . . . . 2 . . . 1 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Distress Signals 28 | . 1 . . . 2 . 2 . . . . 1 . 1 . 2 1 2 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 485 | . 14 10 . 5 17 2 22 2 2 4 . 15 8 30 1 13 107 78 105 50 Peak Tracking Total 14 | . 3 3 . 4 4 2 4 1 1 3 . 4 7 6 1 5 14 12 11 7 Tactical Retreats 9 | . . 1 . . . . 2 . . . . 2 . . . 1 3 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Traps Triggered 9 | . . . . . 1 1 . . . . . 1 . 1 . . 1 . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 3 . . . . . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Machines Disabled 43 | . . . . . 4 . 8 . 1 . . 3 6 2 1 1 1 1 3 12 Max in Single Turn 2 | . . . . . 2 . 2 . 1 . . 2 2 1 1 1 1 1 1 2 Garrison Access 5 | . . . . . 1 . 2 . . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Machines Accessed 78 | . 3 2 2 . 2 4 21 1 . 4 . 6 4 9 1 5 7 6 1 . Terminals 50 | . 3 . . . 1 4 13 . . . . 5 3 7 . 5 4 4 1 . Fabricators 9 | . . . . . . . 2 . . . . 1 1 2 . . 2 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 2 . . . . . . . . . 1 1 . . Total Hacks 241 | . 10 2 2 . 5 14 54 1 . 25 . 18 10 26 19 22 20 11 2 . Successful 153 | . 7 2 2 . 3 8 30 1 . 25 . 7 6 15 19 11 10 7 . . Failed 87 | . 3 . . . 2 6 23 . . . . 11 4 11 . 11 10 4 2 . Catastrophic 7 | . . . . . . . . . . . . 1 . 2 . 1 1 . 2 . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . Manual 97 | . 6 . 1 . . 12 21 . . . . 13 2 18 . 17 5 2 . . Terminals 146 | . 10 . . . 4 14 33 . . . . 17 8 17 . 22 11 8 2 . Fabricators 25 | . . . . . . . 5 . . . . 1 2 9 . . 7 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . 11 . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 2 . . . . . . . . . 2 2 . . Terminal Hacks 98 | . 3 2 2 . 2 3 13 1 . 25 . 3 4 6 19 7 4 4 . . Record 31 | . . . 1 . . . . . . 11 . . . . 19 . . . . . Part Schematic 8 | . . . . . . . . . . 6 . . . 1 . 1 . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . 1 3 . . 3 . . 1 . . . . 1 . . Open Door 4 | . . 2 . . . . . 1 . . . . . 1 . . . . . . Level Access Points 3 | . . . . . . 1 . . . . . . . . . 1 1 . . . Branch Access Points 5 | . . . . . . 1 1 . . . . 1 . . . 1 1 . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . . . . . . 1 . . 2 . . . . Unreport Threat 3 | . . . . . . . . . . . . . . 2 . 1 . . . . Locate Traps 7 | . 1 . . . . . 1 . . . . 1 1 1 . . . 2 . . Recall Investigation 2 | . . . . . . . 2 . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Hauler Manifests 9 | . 1 . . . 1 . 2 . . . . 1 1 . . 1 1 1 . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . 2 . . . . . . 4 . . 2 . . . Load Schematic 4 | . . . . . . . 1 . . . . . . 2 . . 1 . . . Build 4 | . . . . . . . 1 . . . . . . 2 . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 6 . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 3 . . . . . . . . . . . . . Analyze 3 | . . . . . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 2 . . . . . . . . . 1 1 . . Seal Access 5 | . . . . . 1 . 2 . . . . . . . . . 1 1 . . Unauthorized Hacks 89 | . 9 . . . . 12 20 . . . . 10 4 14 . 9 7 4 . . Terminals 28 | . 4 . . . . 5 6 . . . . 3 . 4 . 4 1 1 . . Track 3 | . 2 . . . . . . . . . . . . 1 . . . . . . Assimilate 6 | . . . . . . 1 3 . . . . . . . . 2 . . . . Botnet 18 | . 2 . . . . 3 3 . . . . 3 . 3 . 2 1 1 . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 1 . . . . 1 2 1 . . 2 1 . . Report 1 | . . . . . . . . . . . . . 1 . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Haulers 5 | . . . . . . . 1 . . . . 1 1 . . . 1 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Used 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Hacking Detections 54 | . 3 . . . 1 4 16 . . . . 5 3 8 . 5 3 5 1 . Full Trace Events 8 | . . . . . 1 . 4 . . . . 2 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 3 . . 6 . . . 1 . 1 . . . . Parts Built 4 | . . . . . . . 1 . . . . . . 2 . . 1 . . . Matter 1272 | . . . . . . . 285 . . . . . . 669 . . 318 . . . Time 414 | . . . . . . . 76 . . . . . . 254 . . 84 . . . Total Part Build Rating 24 | . . . . . . . 5 . . . . . . 13 . . 6 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . . Programmers 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Total Allies 7 | . . 2 . 3 . . 1 . . . . . . . . 1 . . . . Largest Group 3 | . . 2 2 3 2 . 1 . . . . . . . . 1 1 . . . Highest-Rated Group 43 | . . 43 43 40 32 . 10 . . . . . . . . 10 10 . . . Highest-Rated Ally 31 | . . 31 31 16 16 . 10 . . . . . . . . 10 10 . . . Total Orders 14 | . . . . . . . 7 . . . . . . . . . 7 . . . STAY 2 | . . . . . . . 2 . . . . . . . . . . . . . GOTO 7 | . . . . . . . 2 . . . . . . . . . 5 . . . FOLLOW 5 | . . . . . . . 3 . . . . . . . . . 2 . . . Ally Attacks 16 | . . . . 14 2 . . . . . . . . . . . . . . . Total Damage 200 | . . . . 185 15 . . . . . . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Robot Analysis Total 116 | . 1 . . . . . . . . 115 . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . 1 . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Turns Passed 12683 | 67 462 685 323 537 463 499 1423 96 304 109 328 283 153 697 125 259 1158 590 3107 1015 Spaces Moved 15654 | 39 368 647 357 546 397 514 2208 194 616 162 404 477 217 806 171 403 1169 1033 2001 2925 Core 287 | 1 . . . . . . . . . . . . . 124 . . 94 68 . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 3318 | 38 368 647 357 546 397 514 451 . . . . . . . . . . . . . Hover 6278 | . . . . . . . 1757 194 616 162 404 477 217 682 171 403 1075 120 . . Flight 5771 | . . . . . . . . . . . . . . . . . . 845 2001 2925 Fastest Speed 16 | 50 90 90 90 90 90 90 46 46 46 46 46 46 46 46 46 46 46 25 16 25 Average Speed 49 | 89 90 90 90 90 90 90 55 46 46 46 46 46 46 54 46 46 54 39 26 25 Slowest Speed 150 | 100 90 90 90 90 110 90 110 46 46 46 46 46 46 100 46 46 150 100 83 25 Overloaded Moves 3 | . . . . . . . . . . . . . . . . . . . 3 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . . . . 2 1 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 51 | 4 66 97 71 99 33 21 53 47 67 73 50 22 10 48 98 16 25 25 65 97 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 28 | . . 1 1 . . . . . . 26 . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 . . . . 1 . . 1 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . . . 1 1 1 1 . 1 1 . . 1 1 . Scrap Searched 7 | . . 2 . 2 . . . . 3 . . . . . . . . . . . Spaces Dug 73 | . . . . . . 5 8 . . . . 9 3 19 . 3 11 12 3 . Terrain Destroyed 354 | . . 7 . 15 62 7 95 3 3 1 . 70 8 21 . 3 19 12 3 25 Melee 51 | . . . . . . 1 1 . . . . . 1 19 . 3 11 12 3 . Projectile 173 | . . . . 15 29 6 42 3 3 1 . 32 7 2 . . 8 . . 25 AOE 130 | . . 7 . . 33 . 52 . . . . 38 . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Total 20935 | 54 436 698 359 591 502 548 2413 200 638 196 545 541 269 1034 211 469 1728 1314 4792 3397 Wait 2812 | . 8 15 . 29 21 14 82 1 4 3 142 7 8 23 1 12 86 19 2335 2 Move 15615 | 38 367 646 356 545 396 513 2207 193 615 161 403 476 216 805 170 402 1168 1028 1998 2912 Hop 8 | . . . . . . . . . . . . . . . . . . 2 1 5 Pick Up 59 | 2 4 2 . . 3 1 6 . 5 3 . 2 1 2 2 1 3 4 6 12 Fast Attach 109 | 5 5 1 1 . 3 3 4 . . 1 . 1 1 12 8 3 12 8 13 28 Attach 52 | . . . . . . 1 1 . . 1 . . 1 10 1 3 7 4 8 15 Detach 48 | . . 1 . . . 1 1 . . 1 . 1 1 10 1 3 6 4 7 11 Swap 18 | . 1 2 . . . . 1 . . 1 . . . 2 . 2 3 1 1 4 Drop 133 | . 9 2 2 . 4 1 8 . 4 4 . 2 2 13 6 4 9 10 15 38 Fire 1504 | 9 32 26 . 9 50 11 86 6 6 15 . 44 25 86 16 31 274 177 306 295 Melee 72 | . . . . . . 1 1 . . 1 . . 1 23 3 5 14 16 7 . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 55 | . . . . . . . . . . . . . . 13 . . . . 42 . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 450 | . 10 3 . 8 25 2 16 . 4 5 . 8 13 35 3 3 146 41 53 75 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 11 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 18) 530 | -10/Materials | Entered Mines 532 | -10/Mines | Reached level 2 537 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 609 | -10/Mines | Discovered new exit (range 16) 616 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 920 | -10/Mines | Met a Derelict shopkeep closing up shop 1012 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1013 | -10/Mines | Discovered new exit (range 5) 1040 | -10/Mines | Core integrity fell below 50% 1121 | -10/Mines | Learned location of Storage (-8) 1139 | -10/Mines | Discovered new exit (range 9) 1215 | -10/Mines | Entered Exiles 1215 | -10/Exiles | Accompanied by 2 allies 1217 | -10/Exiles | Reached level 3 1237 | -10/Exiles | Met 8R-AWN 1245 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1253 | -10/Exiles | Met EX-HEX 1299 | -10/Exiles | Met EX-DEC 1315 | -10/Exiles | Learned location of Zion (-7) 1329 | -10/Exiles | Met EX-BIN 1343 | -10/Exiles | Aligned with FarCom system 1344 | -10/Exiles | Given EX-Vault access code 1365 | -10/Exiles | Opened EX-Vault 1369 | -10/Exiles | Upgraded with Weapon slot (x2) 1371 | -10/Exiles | Found XL Autogun Array 1393 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1497 | -10/Exiles | Discovered new exit (range 10) 1538 | -10/Exiles | Left Exiles lab with XL Autogun Array 1538 | -10/Exiles | Entered Mines 1650 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1677 | -9/Mines | Build established: Gunner 1699 | -9/Mines | Discovered new exit (range 5) 1741 | -9/Mines | Discovered new exit (range 12) 1842 | -9/Mines | Reached level 4 1904 | -9/Mines | Learned location of 1 exit from Materials 2075 | -9/Mines | Entered Materials 2075 | -8/Materials | Accompanied by 2 allies 2076 | -8/Materials | Identified exit to Factory 2077 | -8/Materials | Reached level 5 2403 | -8/Materials | Reached level 6 2538 | -8/Materials | Entered Factory 2540 | -7/Factory | Reached level 7 2618 | -7/Factory | Upgraded with Utility slot (x1) 2651 | -7/Factory | Upgraded with Utility slot (x1) 2703 | -7/Factory | Identified exit to Lower Caves 2703 | -7/Factory | Identified exit to Factory 3037 | -7/Factory | Entered another Factory area 3039 | -6/Factory | Reached level 8 3280 | -6/Factory | Reached level 9 3608 | -6/Factory | Identified exit to Lower Caves 3769 | -6/Factory | Discovered new exit (range 13) 3833 | -6/Factory | Discovered new exit (range 5) 3857 | -6/Factory | Discovered new exit (range 10) 3866 | -6/Factory | Reached level 10 4120 | -6/Factory | Found Prototype Processor 4178 | -6/Factory | Reached level 11 4246 | -6/Factory | Central database locked down 4246 | -6/Factory | Discovered new exit (range 10) 4309 | -6/Factory | Identified Exp. Targeting Computer 4434 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 4436 | -6/Factory | Upgraded with Utility slot (x1) 4460 | -6/Factory | Entered Lower Caves 4520 | -6/Lower Caves | Identified exit to Lower Caves 4546 | -6/Lower Caves | Spotted B-75 Beast 4556 | -6/Lower Caves | Entered another Lower Caves area 4558 | -6/Lower Caves | Reached level 12 4636 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4738 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4807 | -6/Lower Caves | Discovered new exit (range 17) 4860 | -6/Lower Caves | Entered Data Miner 4860 | -6/Data Miner | Discovered new exit (range 6) 4868 | -6/Data Miner | Met Data Miner 4878 | -6/Data Miner | Learned location of Section 7 (-2) 4878 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4885 | -6/Data Miner | Received God Mode back door access code from Data Miner 4896 | -6/Data Miner | Destroyed Data Miner 4898 | -6/Data Miner | Reached level 13 4898 | -6/Data Miner | Interfaced with the Data Conduit 4957 | -6/Data Miner | Found Prototype Hackware 4969 | -6/Data Miner | Entered Proximity Caves 4971 | -5/Proximity Caves | Reached level 14 5104 | -5/Proximity Caves | Discovered new exit (range 7) 5108 | -5/Proximity Caves | Learned 8 Factory zone layouts 5274 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5297 | -5/Proximity Caves | Entered Factory 5299 | -5/Factory | Loaded intel: 199 machine locations 5299 | -5/Factory | Reached level 15 5312 | -5/Factory | Identified exit to Upper Caves 5337 | -5/Factory | Garrison activated, responded to threat 5398 | -5/Factory | Reached level 16 5563 | -5/Factory | Discovered new exit (range 16) 5580 | -5/Factory | Entered another Factory area 5581 | -4/Factory | Identified exit to Armory 5582 | -4/Factory | Loaded intel: 293 machine locations 5582 | -4/Factory | Reached level 17 5653 | -4/Factory | Spotted B-86 Titan 5658 | -4/Factory | Build established: Hauler-Gunner 5674 | -4/Factory | Reached level 18 5733 | -4/Factory | Entered Armory 5734 | -4/Armory | Loaded intel: 88 machine locations 5735 | -4/Armory | Reached level 19 5747 | -4/Armory | Upgraded with Utility slot (x1) 5766 | -4/Armory | Spotted B-86 Titan 5892 | -4/Armory | Reached level 20 5912 | -4/Armory | Upgraded with Utility slot (x1) 5919 | -4/Armory | Destroyed 8 combat bots 5939 | -4/Armory | Fabricated Exp. Terrain Scanner? 5971 | -4/Armory | Fabricated Exp. Transmission Jammer? 6011 | -4/Armory | First assault squad dispatched 6011 | -4/Armory | Discovered new exit (range 9) 6021 | -4/Armory | Intercept squad dispatched 6028 | -4/Armory | Reached level 21 6034 | -4/Armory | Spotted Tracker 6034 | -4/Armory | Destroyed Tracker 6039 | -4/Armory | Spotted Combat Programmer 6041 | -4/Armory | Destroyed Combat Programmer 6062 | -4/Armory | Found Exp. Targeting Computer 6065 | -4/Armory | Destroyed 8 combat bots 6290 | -4/Armory | Reached level 22 6356 | -4/Armory | Intercept squad dispatched 6365 | -4/Armory | Spotted Tracker 6365 | -4/Armory | Spotted Tracker 6366 | -4/Armory | Destroyed Tracker 6368 | -4/Armory | Destroyed Tracker 6375 | -4/Armory | Spotted Combat Programmer 6376 | -4/Armory | Spotted Combat Programmer 6379 | -4/Armory | Destroyed Combat Programmer 6394 | -4/Armory | Destroyed Combat Programmer 6419 | -4/Armory | Discovered new exit (range 4) 6430 | -4/Armory | Entered Lab 6430 | -4/Lab | Discovered new exit (range 9) 6432 | -4/Lab | Reached level 23 6432 | -4/Lab | Reached level 24 6436 | -4/Lab | Hidden lab's door opened automatically 6436 | -4/Lab | Sensor layout match revealed 6436 | -4/Lab | Decrypted terminal 6436 | -4/Lab | Decrypted terminal 6437 | -4/Lab | Gained access to the hidden lab's interior 6437 | -4/Lab | Reached level 25 6440 | -4/Lab | Detected by scanners 6446 | -4/Lab | Found Prototype Special Weapon 6453 | -4/Lab | Decrypted terminal 6453 | -4/Lab | Acquired modification code for an L2 power cell 6455 | -4/Lab | Confronted by A5 6469 | -4/Lab | Destroyed A5 6490 | -4/Lab | Found Prototype Energy Gun 6490 | -4/Lab | Identified Tachyon Dispersion Ray 6493 | -4/Lab | Found Prototype Energy Gun 6493 | -4/Lab | Identified Hyp. EM Gauss Rifle 6527 | -4/Lab | Found Alien Artifact 6527 | -4/Lab | Identified Core Regenerator 6527 | -4/Lab | Used Core Regenerator, restored core integrity (+0) 6531 | -4/Lab | Found Alien Artifact 6531 | -4/Lab | Identified Integrated Dissipator 6531 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%) 6541 | -4/Lab | Found Alien Artifact 6555 | -4/Lab | Entered Research 6556 | -3/Research | Loaded intel: 105 machine locations 6557 | -3/Research | Reached level 26 6590 | -3/Research | Garrison activated, responded to threat 6650 | -3/Research | Reached level 27 6668 | -3/Research | Identified Ghost Barrier 6677 | -3/Research | Destroyed 7 combat bots 6679 | -3/Research | Identified exit to Quarantine 6749 | -3/Research | Identified exit to Research 6814 | -3/Research | Entered another Research area 6814 | -2/Research | Accompanied by 1 ally 6815 | -2/Research | Loaded intel: 112 machine locations 6816 | -2/Research | Reached level 28 6869 | -2/Research | Identified exit to Testing 6888 | -2/Research | Identified exit to Access 6904 | -2/Research | Fabricated Prc. Matter Filter? 6947 | -2/Research | Upgraded with Utility slot (x1) 6951 | -2/Research | Upgraded with Utility slot (x1) 6972 | -2/Research | Build established: Hacker-Gunner 7003 | -2/Research | Reached level 29 7099 | -2/Research | Local fabrication network quarantined 7129 | -2/Research | Intercept squad dispatched 7146 | -2/Research | Spotted Tracker 7151 | -2/Research | Destroyed Tracker 7154 | -2/Research | Destroyed Tracker 7194 | -2/Research | Spotted Combat Programmer 7197 | -2/Research | Destroyed Combat Programmer 7197 | -2/Research | Reached level 30 7212 | -2/Research | Spotted Combat Programmer 7218 | -2/Research | Destroyed Combat Programmer 7247 | -2/Research | Found Exp. Phase Shifter 7248 | -2/Research | Upgraded with Weapon slot (x2) 7295 | -2/Research | Intercept squad dispatched 7314 | -2/Research | First assault squad dispatched 7315 | -2/Research | Spotted Tracker 7315 | -2/Research | Spotted Tracker 7317 | -2/Research | Spotted Tracker 7323 | -2/Research | Destroyed Tracker 7325 | -2/Research | Destroyed Tracker 7338 | -2/Research | Destroyed Tracker 7350 | -2/Research | Spotted Combat Programmer 7354 | -2/Research | Destroyed Combat Programmer 7422 | -2/Research | Spotted Combat Programmer 7425 | -2/Research | System corruption reached 10% 7428 | -2/Research | Destroyed Combat Programmer 7428 | -2/Research | Spotted Combat Programmer 7434 | -2/Research | Destroyed Combat Programmer 7547 | -2/Research | Build established: Hacker-Executioner 7555 | -2/Research | Intercept squad dispatched 7556 | -2/Research | Spotted Tracker 7558 | -2/Research | Spotted Tracker 7559 | -2/Research | Spotted Tracker 7559 | -2/Research | Spotted Tracker 7562 | -2/Research | Reached level 31 7562 | -2/Research | Destroyed Tracker 7563 | -2/Research | Destroyed Tracker 7566 | -2/Research | Destroyed Tracker 7567 | -2/Research | Destroyed Tracker 7571 | -2/Research | Spotted Combat Programmer 7575 | -2/Research | Destroyed Combat Programmer 7591 | -2/Research | Spotted Combat Programmer 7597 | -2/Research | Destroyed Combat Programmer 7608 | -2/Research | Spotted Combat Programmer 7611 | -2/Research | Spotted Combat Programmer 7612 | -2/Research | Destroyed Combat Programmer 7620 | -2/Research | Core integrity fell below 50% 7627 | -2/Research | Destroyed Combat Programmer 7631 | -2/Research | High security lockdown imminent 7644 | -2/Research | Core integrity fell below 20% 7676 | -2/Research | Destroyed 26 combat bots 7711 | -2/Research | High security lockdown engaged 7743 | -2/Research | Spotted B-90 Cyclops 7844 | -2/Research | Reached level 32 7897 | -2/Research | Found Molecular Scythe 7972 | -2/Research | Intercept squad dispatched 7972 | -2/Research | Entered Access 7973 | -1/Access | Loaded intel: 109 machine locations 7974 | -1/Access | Reached level 33 7978 | -1/Access | Destroyed 41 combat bots 8029 | -1/Access | Upgraded with Propulsion slot (x1) 8095 | -1/Access | Reached level 34 8095 | -1/Access | Intercept squad dispatched 8098 | -1/Access | Spotted Tracker 8098 | -1/Access | Destroyed Tracker 8099 | -1/Access | Spotted Tracker 8099 | -1/Access | Destroyed Tracker 8165 | -1/Access | Spotted Combat Programmer 8168 | -1/Access | Destroyed Combat Programmer 8170 | -1/Access | Spotted Combat Programmer 8171 | -1/Access | Destroyed Combat Programmer 8192 | -1/Access | Destroyed 8 combat bots 8211 | -1/Access | High security lockdown imminent 8238 | -1/Access | Destroyed 10 combat bots 8291 | -1/Access | High security lockdown engaged 8304 | -1/Access | Reached level 35 8345 | -1/Access | Intercept squad dispatched 8358 | -1/Access | Spotted Tracker 8358 | -1/Access | Spotted Tracker 8359 | -1/Access | Destroyed Tracker 8360 | -1/Access | Spotted Tracker 8360 | -1/Access | Destroyed Tracker 8361 | -1/Access | Destroyed Tracker 8382 | -1/Access | Destroyed 17 combat bots 8400 | -1/Access | Spotted Combat Programmer 8409 | -1/Access | Destroyed Combat Programmer 8413 | -1/Access | Spotted Combat Programmer 8414 | -1/Access | Destroyed Combat Programmer 8437 | -1/Access | Spotted Combat Programmer 8438 | -1/Access | Destroyed Combat Programmer 8468 | -1/Access | Upgraded with Power slot (x1) 8484 | -1/Access | Destroyed 19 combat bots 8520 | -1/Access | Reached level 36 8521 | -1/Access | Destroyed Investigator 8555 | -1/Access | Intercept squad dispatched 8561 | -1/Access | Discovered new exit (range 6) 8562 | -1/Access | Entered Command 8563 | -1/Command | Loaded intel: 51 machine locations 8566 | -1/Command | Destroyed 10 combat bots 8571 | -1/Command | High security lockdown imminent 8619 | -1/Command | Spotted Combat Programmer 8619 | -1/Command | Spotted Combat Programmer 8620 | -1/Command | Destroyed Combat Programmer 8621 | -1/Command | Destroyed Combat Programmer 8624 | -1/Command | Spotted M Guard 8643 | -1/Command | Spotted M Guard 8645 | -1/Command | Destroyed M Guard 8651 | -1/Command | High security lockdown engaged 8666 | -1/Command | Destroyed 7 combat bots 8668 | -1/Command | Destroyed M Guard 8668 | -1/Command | Destroyed all MAIN.C guards 8673 | -1/Command | Found Prototype Device 8675 | -1/Command | Found Zero-point Reactor 8702 | -1/Command | Upgraded with Utility slot (x1) 8787 | -1/Command | Destroyed 17 combat bots 8835 | -1/Command | Destroyed Investigator 8835 | -1/Command | Reached level 37 8840 | -1/Command | Destroyed Executioner 8874 | -1/Command | Identified AEGIS Remote Shield 8876 | -1/Command | Destroyed 15 combat bots 8888 | -1/Command | Met MAIN.C 8889 | -1/Command | 0b10 Conduit disabled 8891 | -1/Command | Destroyed MAIN.C Shell 8892 | -1/Command | MAIN.C activated Command garrisons 8898 | -1/Command | Destroyed MAIN.C 8907 | -1/Command | Found Prototype Ballistic Cannon 8909 | -1/Command | Identified Omega Cannon 8967 | -1/Command | Discovered new exit (range 16) 8969 | -1/Command | Destroyed 7 combat bots 9007 | -1/Command | Reached level 38 9036 | -1/Command | Build established: Scavenger-Sprinter 9047 | -1/Command | Spotted B-99 Colossus 9049 | -1/Command | Destroyed B-99 Colossus 9160 | -1/Command | Spotted B-99 Colossus 9162 | -1/Command | Destroyed B-99 Colossus 9164 | -1/Command | Spotted Executioner 9165 | -1/Command | Destroyed Executioner 9166 | -1/Command | Spotted B-99 Colossus 9168 | -1/Command | Destroyed B-99 Colossus 9195 | -1/Command | Spotted Executioner 9198 | -1/Command | Destroyed Executioner 9251 | -1/Command | Destroyed 41 combat bots 11537 | -1/Command | Found Unknown Device 11537 | -1/Command | Identified Antimissile System 11592 | -1/Command | Found Prototype Processor 11592 | -1/Command | Identified Exp. Target Analyzer 11657 | -1/Command | Found Exp. Core Analyzer 11665 | -1/Command | Identified Transdimensional Reconstructor 11665 | -1/Command | Warped through subspace to slip node 11665 | -1/Command | Discovered new exit (range 4) 11669 | -1/Command | Entered Access_0 11670 | -1/Access_0 | Loaded intel: 62 machine locations 11670 | -1/Access_0 | Met Architect 11671 | -1/Access_0 | Architect warped through subspace 11673 | -1/Access_0 | Destroyed A8 11697 | -1/Access_0 | Architect warped through subspace 11704 | -1/Access_0 | Subspace Access Node disabled 11723 | -1/Access_0 | Architect warped through subspace 11739 | -1/Access_0 | Spotted Enhanced Programmer 11741 | -1/Access_0 | Destroyed Enhanced Programmer 11745 | -1/Access_0 | Found Prototype Device 11745 | -1/Access_0 | Identified Thermal Barrier 11749 | -1/Access_0 | Spotted Enhanced Programmer 11750 | -1/Access_0 | Destroyed Enhanced Programmer 11754 | -1/Access_0 | Found Prototype Energy Gun 11754 | -1/Access_0 | Identified Enh. Gamma Rifle 11760 | -1/Access_0 | Architect warped through subspace 11770 | -1/Access_0 | Spotted Enhanced Programmer 11771 | -1/Access_0 | Spotted Enhanced Programmer 11772 | -1/Access_0 | Destroyed Enhanced Programmer 11774 | -1/Access_0 | Subspace Access Node disabled 11776 | -1/Access_0 | A6 warped into view 11778 | -1/Access_0 | Destroyed A6 11794 | -1/Access_0 | Spotted Enhanced Programmer 11796 | -1/Access_0 | Destroyed Enhanced Programmer 11802 | -1/Access_0 | Architect warped through subspace 11825 | -1/Access_0 | Found Prototype Protection 11825 | -1/Access_0 | Identified Exp. Powered Armor 11833 | -1/Access_0 | Destroyed 21 combat bots 11856 | -1/Access_0 | Architect warped through subspace 11866 | -1/Access_0 | Spotted Enhanced Programmer 11879 | -1/Access_0 | Subspace Access Node disabled 11894 | -1/Access_0 | Subspace Access Node disabled 11900 | -1/Access_0 | Destroyed Enhanced Programmer 11905 | -1/Access_0 | Spotted Enhanced Programmer 11909 | -1/Access_0 | Destroyed Enhanced Programmer 11929 | -1/Access_0 | Spotted Enhanced Programmer 11931 | -1/Access_0 | Destroyed A2 11931 | -1/Access_0 | Destroyed Enhanced Programmer 11932 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 11980 | -1/Access_0 | Singularity Gate disabled 11992 | -1/Access_0 | Destroyed Architect 11992 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 11993 | -1/Access_0 | Found Alien Artifact 11996 | -1/Access_0 | Found Alien Energy Gun 11996 | -1/Access_0 | Identified Modified Quantum Sheargun 12004 | -1/Access_0 | Found Modified Quantum Sheargun 12006 | -1/Access_0 | Found Zero-point Reactor 12131 | -1/Access_0 | A4 warped into view 12138 | -1/Access_0 | Destroyed A4 12249 | -1/Access_0 | Destroyed Enhanced Programmer 12254 | -1/Access_0 | Found Prototype Device 12254 | -1/Access_0 | Identified Desublimator 12316 | -1/Access_0 | A3 warped into view 12321 | -1/Access_0 | Destroyed A3 12325 | -1/Access_0 | Found Prototype Ballistic Gun 12325 | -1/Access_0 | Identified A3's Sniper Rifle 12362 | -1/Access_0 | Found Prototype Device 12362 | -1/Access_0 | Identified ST Field Compressor 12424 | -1/Access_0 | Found Prototype Device 12424 | -1/Access_0 | Identified EM Disruption Field 12478 | -1/Access_0 | Spotted Enhanced Programmer 12484 | -1/Access_0 | Destroyed Enhanced Programmer 12530 | -1/Access_0 | Spotted Enhanced Programmer 12535 | -1/Access_0 | Destroyed Enhanced Programmer 12590 | -1/Access_0 | Found Alien Artifact 12637 | -1/Access_0 | Found Alien Artifact 12669 | -1/Access_0 | Identified Core Expander 12669 | -1/Access_0 | Installed Core Expander, added new Weapon slot 12672 | -1/Access_0 | Identified Hpw. Transdimensional Reconstructor (x2) 12672 | -1/Access_0 | Warped through subspace to slip node 12672 | -1/Access_0 | Discovered new exit (range 8) 12673 | -1/Access_0 | Found Sigix Corpse 12684 | *** | Establishing 0b11! Last Messages --------------- 12637_ Acquired Alien Artifact. 12662_ Dropped Linked Autogun. 12664_ HV Slug penetrates Analysis Chamber. 12664_ Analysis Chamber breached. 12664_ HV Slug penetrates Analysis Chamber. 12667_ Acquired Linked Autogun. 12669_ Identified Core Expander. 12669_ Core Expander installed, core expanded with Weapon slot. 12672_ Identified Hpw. Transdimensional Reconstructor. 12672_ Warped through subspace, drawn to slip node. 12672_ EXIT=FOUND 12673_ Acquired Sigix Corpse. 12675_ Dropped Protomatter-95. 12676_ Used Protomatter to restore core integrity (+37) 12677_ Acquired Protomatter-82. 12681_ HV Slug penetrates Dimensional Slip Node. 12681_ Dimensional Slip Node implodes. 12681_ HV Slug penetrates Wall. 12681_ HV Slug penetrates Earth. 12682_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ?????????????????????? #?????????????????????? | | ????????????????????? ?????????????????????? | | ???????????????????? ????????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????## ##??????????????????? | | ???????????????????# # #???????????????????? | | ???????????????????### ###???????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 231 Coolant Potential 120 Energy Generation 81 Energy Capacity 500 Matter Stores 600 Matter Capacity 600 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Phase Shifting 20 Evasion (%) 97 Targeting Accuracy 24 Target Analysis 12 Core Analysis 15 Matter Filtering 50 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Cld. Airjet | -6/Factory | Scanalyzed F-cell Engine | -6/Factory | Scanalyzed Exp. Targeting Computer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Exp. Terrain Scanner | -4/Armory | Hacked Prc. Matter Filter | -3/Research | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory Exp. Terrain Scanner | x1 | -4/Armory Exp. Transmission Jammer | x1 | -4/Armory Prc. Matter Filter | x1 | -2/Research Alien Tech Used ----------------- Core Regenerator Integrated Dissipator Transdimensional Reconstructor Modified Quantum Sheargun Core Expander High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Arm Lab Res Res Acc Com Ac0 Levels Raised 37 | . . 1 1 1 2 1 4 . 1 1 1 2 2 4 3 2 5 4 2 . XP Earned 59917 | 3000 1355 1550 350 1259 3591 1870 5663 764 600 2250 1000 3434 2731 5866 4247 2804 8480 4841 3010 1252 XP Spent 56585 | 2150 . 900 2385 . 1070 3500 4450 . 250 200 . 1750 280 4470 2000 . 19940 7640 5600 . Upgrades 93 | 6 . 2 6 . 5 6 6 . 1 1 . 1 2 6 1 . 32 14 4 . Power Slot 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion Slot 2 | 1 . . . . . . . . . . . . . . . . . 1 . . Utility Slot 8 | . . . . . . 2 1 . . . . . . 2 . . 2 . 1 . Weapon Slot 5 | 1 . . 2 . . . . . . . . . . . . . 2 . . . Core Integrity 2 | . . . 2 . . . . . . . . . . . . . . . . . Heat Dissipation 31 | . . . . . 4 . . . . . . . 2 1 . . 16 8 . . Energy Generation 4 | . . . . . . . . . . . . . . . . . 4 . . . Matter Storage 6 | . . . 2 . . . . . 1 . . . . . . . . 3 . . Mass Support 11 | . . . . . . . 1 . . 1 . . . 3 . . 2 1 3 . Inventory Capacity 8 | 2 . . . . 1 1 2 . . . . 1 . . 1 . . . . . Sight Range 2 | 2 . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 3 | . . 2 . . . 1 . . . . . . . . . . . . . . Hack Attack % 2 | . . . . . . 2 . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . . . . . . . . . . . . 4 . . . TH Resistance % 4 | . . . . . . . 2 . . . . . . . . . 2 . . . Protomatter Created 13377 | . 63 6 . 15 301 60 561 . 151 189 . 237 166 497 83 286 3635 1958 2923 2246 Integrity Restored 8514 | . 189 18 . 180 410 26 269 . 64 107 . 152 253 717 56 25 3025 698 1019 1306 Core 6237 | . 189 18 . 180 332 20 216 . 54 93 . 126 199 588 19 19 2354 526 607 697 Parts 2277 | . . . . . 78 6 53 . 10 14 . 26 54 129 37 6 671 172 412 609 Protomatter Decayed 15655 | . 62 . . . 152 . 438 58 56 71 . 184 . 330 63 209 2194 1462 8388 1988 Game ------ Seed PulseBiomechanicalBattery Manual? 0 Play Time 04:14:16 Cumulative 428.8 hours Start 2019.12.18 @ 19:27:44 End 2019.12.21 @ 09:39:40 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type 1 Total 33 Types 18/3/5/2/1/1/3 Lore% 95 Gallery% 97 Achievement% 89 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 055e101a-1c87-4175-a447-d17f3f682ac3