Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.01 @ 06:01:52

Player: tangiers

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (22)       4400
Robots Destroyed (408)     2040
Value Destroyed (15668)    15668
Prototype IDs (72)         1440
Alien Tech Used (0)        0
Bonus (5122)               5122
              TOTAL SCORE: 31170

 Bonus
-------
High Alert Combat Kills    4608
Follower Combat Kills      1037
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -2423

 Cogmind 
---------
Core Integrity             0/1000
Matter                     39/300
Energy                     900/900
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -5/Cetus

 Parts 
-------
>              --- POWER (1) --------
       Zionite Light DM Reactor
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (10) -----
      Advanced Energy Well
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
       Zionite Biocell (1000)
       Zionite Metafield Generator
  Experimental Propulsion Shielding
               CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
   Experimental Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Energy Well
       Advanced Phase Shifter
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
         Medium Regenerative Plating
>               --- WEAPON -----------
                Antimatter Cannon
                Antimatter Cannon
>               --- INVENTORY --------
        Zionite Light DM Reactor
        Zionite Light DM Reactor
                Quantum Reactor
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
        Zionite Biocell
        Zionite Metafield Generator
       Advanced Signal Interpreter
                Quantum Capacitor
       Advanced Reaction Control System
   Experimental Propulsion Shielding
       Improved Utility Shielding
       Advanced Field Recycling Unit
       Advanced Variable Charge Gun
                Neutron Cannon
                KE Penetrator
                KE Penetrator
       Improved KE Penetrator
       Improved KE Penetrator
                Magnetic Acceleration Cannon
                Antimatter Cannon
                Antimatter Cannon
                Antimatter Cannon
                Plasma Cutter
                CR-A16's Pointy Stick
                Lance
[Rating: 131]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Advanced EMP Blaster
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Cutter
  Impact Weapon            Shock Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             457  | 4   12  1   38  1   1   6   39  48  19  13  2   2   26  1   50  7   4   2   13  82  48  38  
  Power                    29   | 1   2   .   2   .   .   .   2   4   2   .   .   1   2   .   3   .   .   .   1   3   1   5   
    Engine                 16   | 1   2   .   2   .   .   .   2   4   1   .   .   .   .   .   1   .   .   .   .   3   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   2   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   5   
  Propulsion               69   | 2   5   .   9   1   .   1   11  10  2   .   .   .   2   .   6   .   .   .   1   7   10  2   
    Treads                 63   | 1   3   .   9   1   .   1   11  9   2   .   .   .   2   .   4   .   .   .   1   7   10  2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  187  | 1   2   1   8   .   1   2   10  10  6   9   .   1   14  .   22  5   4   .   5   41  28  17  
    Device                 89   | 1   .   .   1   .   .   2   5   4   2   5   .   1   3   .   12  4   3   .   1   18  15  12  
    Storage                30   | .   1   .   3   .   1   .   1   5   2   1   .   .   4   .   2   .   .   .   1   5   2   2   
    Processor              7    | .   .   .   1   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Protection             59   | .   1   1   3   .   .   .   2   1   .   3   .   .   7   .   7   1   1   .   3   17  9   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   172  | .   3   .   19  .   .   3   16  24  9   4   2   .   8   1   19  2   .   2   6   31  9   14  
    Energy Gun             45   | .   2   .   7   .   .   .   10  14  5   .   .   .   1   .   5   .   .   .   .   .   1   .   
    Energy Cannon          45   | .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   8   2   .   2   4   14  5   4   
    Ballistic Gun          15   | .   .   .   3   .   .   .   1   3   .   .   .   .   1   .   1   .   .   .   .   2   2   2   
    Ballistic Cannon       13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   7   
    Launcher               37   | .   1   .   6   .   .   .   5   1   3   2   1   .   3   1   3   .   .   .   1   8   1   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   .   .   .   5   .   1   1   .   1   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   .   .   .   .   3   7   1   .   .   .   4   .   4   .   .   .   2   4   2   3   
Parts Lost                 65   | .   1   1   3   .   .   2   7   1   2   .   .   .   .   1   4   .   .   .   .   12  8   23  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Propulsion               15   | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   1   .   .   .   .   3   2   5   
  Utility                  20   | .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   5   1   9   
  Weapon                   26   | .   1   .   3   .   .   1   2   1   1   .   .   .   .   1   2   .   .   .   .   4   4   6   
  Highest Loss Streak      9    | .   1   1   1   .   .   2   3   1   1   .   .   .   .   1   3   .   .   .   .   3   4   9   
Average Slot Usage (%)     94   | .   99  100 98  100 100 94  98  98  99  99  100 99  98  99  91  80  80  67  78  84  92  81  
  Engine                   5    | .   14  14  11  11  11  11  9   9   6   7   7   .   .   .   1   .   .   .   .   3   2   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   6   7   7   4   6   6   6   4   .   .   .   
  Treads                   16   | .   23  28  21  22  22  17  17  17  15  15  15  15  15  15  15  .   .   .   4   12  18  10  
  Wheel                    1    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   5   13  13  13  7   1   .   .   
  Device                   8    | .   2   .   1   11  11  11  12  10  6   12  7   7   5   7   9   12  13  13  13  14  9   16  
  Storage                  27   | .   14  14  24  33  33  33  27  38  31  30  30  30  27  38  25  20  20  20  20  19  28  22  
  Processor                5    | .   .   .   7   .   .   .   5   1   13  13  7   7   7   7   6   6   6   6   6   5   9   .   
  Protection               8    | .   11  14  8   .   .   .   7   2   6   3   15  15  18  7   7   6   6   6   8   10  5   12  
  Energy Gun               5    | .   23  14  11  .   .   .   15  11  13  .   .   .   3   .   4   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   3   .   .   16  2   .   .   .   .   .   .   .   7   6   13  1   9   7   4   2   
  Ballistic Gun            1    | .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   2   .   
  Launcher                 4    | .   3   14  3   22  22  5   .   .   1   9   14  15  3   14  .   6   .   .   .   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             179  | 13  29  29  57  57  81  81  83  145 146 158 148 148 156 156 167 152 136 133 159 179 164 168 
  Greatest Support         160  | 20  40  40  40  40  40  40  40  42  42  42  42  42  42  40  82  56  56  56  56  140 130 160 
  Greatest Overweight (x)  5    | 1   2   .   1   1   2   4   4   5   3   3   3   3   3   3   4   2   2   2   5   5   2   5   
  Average Overweight (x)   1    | .   .   .   .   1   1   2   1   2   3   3   3   3   2   3   1   2   2   2   3   1   1   .   
Largest Inventory Capacity 40   | 6   10  10  20  20  24  24  24  40  40  34  34  34  40  40  40  28  28  28  28  40  40  34  
  Average Capacity         28   | 6   9   10  16  20  21  24  24  32  34  34  34  34  31  40  33  28  28  28  28  30  37  28  
  Most Carried             40   | 6   10  10  20  20  21  22  24  37  38  34  34  34  40  40  40  28  28  28  28  29  35  33  
  Average Carried          26   | 3   8   9   16  19  20  21  23  30  34  33  34  33  29  39  32  27  27  28  27  27  31  25  
  Final Capacity           40   | 6   10  10  20  20  24  24  24  40  34  34  34  34  40  40  28  28  28  28  28  40  34  4   
  Final Carried            40   | 4   10  9   20  20  21  21  23  37  34  34  34  34  40  40  28  28  28  28  28  28  32  4   

 Class Distribution 
--------------------
 76% | Hauler-Mutant
 13% | Mutant
  5% | Hauler-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
     Hauler-Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -8/Storage
 Hauler-Skirmisher | -7/Factory
   Hauler-Assassin | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Zion
     Hauler-Mutant | -7/Deep Caves
     Hauler-Mutant | -6/Proximity Caves
     Hauler-Mutant | -6/Factory
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Data Miner
     Hauler-Mutant | -5/Proximity Caves
     Hauler-Mutant | -5/Factory
     Hauler-Mutant | -5/Extension
  Scavenger-Mutant | -5/Cetus

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  
Matter Collected           7588  | 240  317  155  587  62   10   128  467  646  202  140  65   20   424  75   538  72   102  .    217  1433 909  779  
  Remotely                 70    | .    .    .    .    .    .    .    70   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18441 | 138  402  222  1661 230  .    498  1944 1747 621  135  60   .    239  292  714  53   249  .    324  5459 2543 910  
  Parts                    834   | 16   31   19   110  11   .    16   108  87   33   .    .    .    8    9    25   3    7    .    22   213  88   28   
Haulers Intercepted        24    | .    1    .    6    .    .    .    5    4    1    .    .    .    .    .    1    .    .    .    .    6    .    .    
Recyclers Shooed           15    | .    1    .    3    .    .    1    .    1    2    .    .    .    .    .    1    .    .    .    .    6    .    .    
Parts Field Recycled       61    | .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    15   11   .    .    .    22   .    .    
  Retrieved Matter         823   | .    .    .    .    .    .    .    .    .    .    202  .    .    .    .    145  43   .    .    .    433  .    .    
Parts Self-Destructed      23    | .    .    .    .    .    .    .    .    .    .    2    2    .    .    4    .    3    4    .    8    .    .    .    
  Prevented                10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet 
Combat Hostiles Destroyed  294  | .   11  9   28  4   .   8   31  27  10  3   1   .   6   6   11  1   3   .   5   68  36  26  
  Melee                    9    | .   .   .   .   .   .   .   .   5   .   1   .   .   1   .   1   .   .   .   .   .   1   .   
  Guns                     84   | .   7   .   20  .   .   .   17  18  2   .   .   .   3   .   6   .   .   .   .   2   6   3   
  Cannons                  75   | .   .   .   2   .   .   5   5   .   .   .   .   .   .   .   2   1   3   .   .   30  6   21  
  AOE                      85   | .   4   9   6   4   .   2   9   2   7   1   .   .   .   4   .   .   .   .   5   19  13  .   
Classes Destroyed          22   | 2   6   1   3   1   .   1   .   1   1   .   .   .   1   .   1   .   1   .   2   .   1   .   
  Worker                   24   | .   1   .   4   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   15  .   .   
  Builder                  16   | .   1   .   1   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   8   1   .   
  Tunneler                 10   | 3   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hauler                   24   | .   1   .   6   .   .   .   5   4   1   .   .   .   .   .   1   .   .   .   .   6   .   .   
  Recycler                 10   | 1   .   .   .   .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Mechanic                 6    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Watcher                  20   | .   2   .   3   .   .   .   2   .   3   .   .   .   .   .   1   .   .   .   .   7   1   1   
  Swarmer                  39   | .   6   .   4   .   .   .   4   .   4   1   .   .   .   3   .   .   .   .   5   3   5   4   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    146  | .   5   7   14  3   .   8   21  15  2   .   1   .   .   2   4   .   .   .   .   37  17  10  
  Brawler                  14   | .   .   .   .   1   .   .   2   2   1   .   .   .   .   1   .   .   .   .   .   3   2   2   
  Duelist                  6    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Protector                3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   27   | .   .   .   8   .   .   .   4   7   .   .   .   .   .   .   1   .   .   .   .   5   2   .   
  Hunter                   20   | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   1   .   .   .   8   5   2   
  Programmer               18   | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   5   .   .   .   .   10  .   .   
  Cetus Guard              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                5    | .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Thug                     5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           21   | 2   6   5   10  3   .   4   6   7   6   1   1   .   2   3   2   1   1   .   5   21  8   7   
  Combat Bots Only         11   | .   4   3   5   2   .   4   5   7   4   1   1   .   2   3   2   1   1   .   5   11  8   7   
Max Kills in Single Turn   6    | 1   4   2   4   2   .   1   2   2   6   1   1   .   1   1   1   1   1   .   4   3   5   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   1   2   2   .   1   2   2   4   1   .   .   .   1   .   .   .   .   4   3   5   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   
Damage Taken               23008 | .     400   183   919   100   .     685   1905  1467  358   234   187   .     1317  261   1122  123   116   .     18    4306  2723  6584  
  Core                     2061  | .     62    14    16    .     .     106   298   67    24    31    53    .     160   12    204   .     .     .     .     291   277   446   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    706   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     142   64    500   
Core Remaining (%)         67    | 100   .     69    .     .     .     69    .     33    .     .     .     .     .     60    .     .     .     .     76    .     .     .     
Volleys Fired              992   | 5     35    15    78    4     2     29    108   62    24    5     5     .     36    7     65    5     8     .     34    248   121   96    
  Largest                  2     | 2     2     2     2     2     1     2     2     2     2     2     2     .     2     2     2     2     2     .     2     2     2     2     
  Hottest                  225   | 80    80    70    136   66    33    136   136   116   136   72    72    .     85    72    180   180   180   .     180   180   225   180   
Shots Fired                1579  | 10    69    22    145   8     2     54    200   118   47    10    9     .     44    10    112   11    16    .     47    312   153   180   
  Gun                      711   | 10    69    7     125   .     .     .     155   118   40    .     .     .     33    .     60    .     .     .     .     8     54    32    
  Cannon                   653   | .     .     .     10    .     .     39    33    .     .     .     .     .     .     .     48    10    16    .     26    261   66    144   
  Launcher                 193   | .     .     15    10    8     2     15    12    .     7     10    9     .     7     10    4     1     .     .     3     43    33    4     
  Special                  22    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     18    .     .     .     
  Kinetic                  386   | .     .     .     52    .     .     .     1     34    .     .     .     .     8     .     .     .     .     .     .     112   47    132   
  Thermal                  689   | 5     46    .     10    .     .     39    187   12    40    .     .     .     29    .     108   10    16    .     44    74    25    44    
  Explosive                26    | .     .     15    8     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          478   | 5     23    7     75    8     2     15    9     72    7     10    9     .     7     10    4     1     .     .     3     126   81    4     
  Robot Hit Streak         29    | 5     9     5     21    8     .     11    19    13    9     .     .     .     5     5     24    4     5     .     6     18    29    24    
  Robot Miss Streak        7     | 2     3     1     2     1     .     3     5     3     3     .     .     .     6     1     3     1     1     .     1     4     7     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Secondary Targets        7     | .     1     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Capacitor                185   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     149   36    .     
Shots Hit Robots           1052  | 5     44    8     90    7     .     32    145   113   30    7     3     .     21    5     75    6     8     .     17    208   87    141   
  Core Hits                688   | 5     25    21    63    12    .     24    79    66    28    2     .     .     7     8     23    2     5     .     15    177   69    57    
  Critical Hits            34    | .     .     .     .     .     .     2     4     3     .     .     .     .     1     .     2     .     1     .     .     10    3     8     
  Critical Kills           19    | .     .     .     .     .     .     2     2     2     .     .     .     .     .     .     1     .     1     .     .     6     2     3     
  Critical Parts Destroyed 11    | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     4     .     4     
Melee Attacks              70    | .     .     .     .     .     .     .     .     32    1     9     5     .     12    .     11    .     .     .     .     .     .     .     
  Impact                   32    | .     .     .     .     .     .     .     .     15    .     3     5     .     2     .     7     .     .     .     .     .     .     .     
  Slashing                 38    | .     .     .     .     .     .     .     .     17    1     6     .     .     10    .     4     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        12    | .     .     .     .     .     .     .     .     5     .     1     .     .     2     .     4     .     .     .     .     .     .     .     
Damage Inflicted           42929 | 75    689   862   2484  586   .     1021  3534  2856  1961  499   238   .     669   531   2342  189   304   .     344   13185 5198  5362  
  Guns                     10040 | 75    541   55    1319  .     .     .     2207  1851  520   .     .     .     175   .     1147  .     .     .     .     254   957   939   
  Cannons                  14786 | .     .     .     111   .     .     490   456   .     .     .     .     .     .     .     749   189   304   .     97    6968  1509  3913  
  Explosions               15356 | .     142   807   972   448   .     473   703   228   1386  256   133   .     106   531   122   .     .     .     148   5752  2639  510   
  Melee                    1685  | .     .     .     .     .     .     .     .     709   .     243   105   .     339   .     289   .     .     .     .     .     .     .     
  Ramming                  929   | .     6     .     82    138   .     58    168   68    55    .     .     .     15    .     35    .     .     .     .     211   93    .     
  Kinetic                  8256  | .     .     .     607   .     .     .     .     447   .     .     .     .     35    .     .     .     .     .     .     2774  773   3620  
  Thermal                  14697 | 21    450   .     377   .     .     490   2746  364   1388  .     .     .     174   .     1896  189   304   .     196   3730  1140  1232  
  Explosive                1834  | .     .     807   677   .     .     .     258   .     .     .     .     .     .     .     .     .     .     .     .     92    .     .     
  Electromagnetic          15528 | 54    233   55    741   448   .     473   362   1268  518   256   133   .     106   531   122   .     .     .     148   6378  3192  510   
  Impact                   569   | .     .     .     .     .     .     .     .     222   .     38    105   .     56    .     148   .     .     .     .     .     .     .     
  Slashing                 1116  | .     .     .     .     .     .     .     .     487   .     205   .     .     283   .     141   .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     .     .     .     1     .     .     1     2     2     2     .     1     5     5     5     5     5     10    11    11    
  Average Corruption       4     | .     .     .     .     .     .     1     .     .     1     1     2     2     .     1     3     5     5     5     5     4     10    11    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  366   | .     .     .     .     .     .     .     .     .     1     10    8     5     .     2     49    15    20    1     25    78    96    56    
    Message Errors         66    | .     .     .     .     .     .     .     .     .     .     4     4     .     .     .     7     4     5     .     3     16    15    8     
    Matter Fused           58    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    1     6     .     7     9     15    3     
    Heat Flow Errors       42    | .     .     .     .     .     .     .     .     .     .     2     2     3     .     .     7     1     3     1     2     6     10    5     
    Energy Discharges      48    | .     .     .     .     .     .     .     .     .     .     2     2     2     .     2     8     6     4     .     2     3     11    6     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     1     
    Data Loss (minor)      34    | .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     4     1     .     .     4     7     7     8     
    Data Loss (major)      14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     4     2     2     2     
    Misfires               10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     4     3     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Misdirections          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     7     1     
    Targeting Errors       64    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     24    21    17    
    Weapon Failures        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     3     3     4     
Overload Shots             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Overflow Damage            1661  | .     .     22    26    9     .     4     61    59    101   72    21    .     59    2     145   .     .     .     .     738   223   119   
  Projectiles              580   | .     .     .     .     .     .     .     17    .     .     .     .     .     .     .     135   .     .     .     .     269   88    71    
  Explosions               844   | .     .     22    26    7     .     4     43    .     101   24    7     .     .     2     .     .     .     .     .     450   110   48    
  Melee                    237   | .     .     .     .     2     .     .     1     59    .     48    14    .     59    .     10    .     .     .     .     19    25    .     
Knockbacks                 55    | .     .     .     .     1     .     .     2     3     .     .     .     .     1     .     1     .     .     .     .     23    .     24    
  Impact                   8     | .     .     .     .     1     .     .     2     2     .     .     .     .     1     .     1     .     .     .     .     1     .     .     
  Kinetic                  44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     24    
  Secondary                3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Self-Inflicted Damage      1571  | .     5     44    82    67    .     105   56    24    90    .     83    .     15    89    19    .     .     .     .     528   364   .     
  Shots                    74    | .     1     1     2     5     .     8     8     1     5     .     5     .     1     4     1     .     .     .     .     21    11    .     
  Rammed                   90    | .     2     .     16    17    .     8     19    6     6     .     .     .     1     .     3     .     .     .     .     10    2     .     
Targets Rammed             96    | .     2     .     17    18    .     8     19    7     6     .     .     .     1     .     3     .     .     .     .     12    3     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  6     | .     .     .     1     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
Highest Temperature        675   | 36    286   108   144   12    .     199   192   251   257   172   119   244   120   27    576   120   226   144   152   315   675   367   
  Average Temperature      79    | 18    86    51    41    8     .     114   55    77    79    87    48    109   24    18    124   55    52    89    48    82    126   125   
  Received Heat Transfer   5430  | .     135   75    252   18    .     306   918   549   18    .     63    .     288   36    306   .     .     .     .     732   429   1305  
  Effects                  16    | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     2     4     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     
    Interference           4     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
    Damage (major)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Damage (core)          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
Siege Activations          24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    4     4     
  Total Turns              574   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     303   73    198   
  Longest Duration         76    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     76    31    70    
Robots Corrupted           43    | .     .     .     .     .     .     1     .     1     1     1     1     .     1     2     1     .     .     .     .     20    11    3     
  Combat Hostiles          38    | .     .     .     .     .     .     1     .     1     1     1     1     .     1     2     1     .     .     .     .     17    10    2     
  Parts Fried              116   | .     1     .     3     2     .     2     1     10    7     6     1     .     4     4     3     .     .     .     .     47    22    3     
  Impact Corruptions       16    | .     .     .     .     1     .     .     1     3     .     2     2     .     2     .     2     .     .     .     .     2     1     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             34    | .     3     .     .     .     .     3     7     .     3     .     .     .     .     .     7     3     1     .     .     6     1     .     
  Heat Transferred         18855 | 50    1025  .     435   .     .     888   5391  578   1551  .     .     .     212   .     2784  300   450   .     631   2852  933   775   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      43    | .     2     .     3     .     .     .     2     4     2     .     .     .     1     .     .     .     .     .     2     18    9     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  
Peak Influence             2180 | 20   338  221  486  261  .    363  634  636  764  .    .    .    .    .    163  .    .    .    .    2180 1907 1281 
  Initial                  1068 | .    13   46   14   181  .    .    29   254  207  .    .    .    .    .    .    .    .    .    .    .    1068 1054 
  Average                  365  | 11   134  104  296  133  .    161  207  277  201  .    .    .    .    .    49   .    .    .    .    551  1451 1145 
Maximum Alert Level        5    | .    1    1    2    1    .    1    2    2    3    .    .    .    .    .    .    .    .    .    .    5    5    4    
  Low Security (%)         51   | 100  79   90   22   65   .    80   63   36   59   .    .    .    .    .    100  .    .    .    .    48   .    .    
  Level 1                  22   | .    20   9    58   34   .    19   20   38   19   .    .    .    .    .    .    .    .    .    .    13   .    .    
  Level 2                  8    | .    .    .    19   .    .    .    15   24   4    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    11   11   31   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    59   68   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   28   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          66   | .    3    .    3    1    .    1    7    6    3    .    .    .    .    .    7    .    .    .    .    23   12   .    
  Investigation            10   | .    3    .    2    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Extermination            13   | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    5    .    .    .    .    6    .    .    
  Reinforcement            26   | .    .    .    1    .    .    1    6    2    .    .    .    .    .    .    2    .    .    .    .    8    6    .    
  Assault                  17   | .    .    .    .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    7    6    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       10   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    5    3    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet 
Distress Signals           25   | .   1   1   4   .   .   1   3   5   .   .   1   .   .   .   1   .   .   .   .   5   1   2   
Communications Jammed      17   | .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         17   | .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              528  | .   20  10  54  6   5   18  89  54  14  3   1   .   9   6   19  1   5   .   3   105 69  37  
  Peak Tracking Total      12   | .   4   2   5   4   9   5   7   11  6   1   1   .   3   3   3   1   3   .   5   12  6   9   
  Tactical Retreats        63   | .   .   4   3   1   .   5   17  7   1   .   1   .   5   .   .   .   1   .   .   8   7   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet 
Traps Triggered            21   | .   1   .   2   .   .   .   3   3   1   .   .   .   .   .   2   .   .   .   .   1   8   .   
  Indirectly               5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet 
Machines Disabled          78   | .   .   3   6   1   4   3   3   4   20  .   .   .   2   .   4   .   .   .   .   15  9   4   
  Max in Single Turn       20   | .   .   2   3   1   3   2   1   1   20  .   .   .   2   .   1   .   .   .   .   6   2   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Energy Cycler            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet 
Machines Accessed          90   | .   10  .   13  .   1   .   6   13  7   1   .   1   .   .   14  .   .   4   .   11  6   3   
  Terminals                52   | .   7   .   9   .   .   .   3   8   3   .   .   .   .   .   9   .   .   .   .   4   6   3   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          11   | .   1   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Recycling Units          8    | .   2   .   2   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Total Hacks                262  | .   32  .   35  .   1   .   17  32  23  1   .   8   .   .   31  .   .   29  .   24  18  11  
  Successful               142  | .   19  .   18  .   1   .   11  18  9   1   .   8   .   .   12  .   .   29  .   7   6   3   
  Failed                   119  | .   12  .   17  .   .   .   6   14  14  .   .   .   .   .   19  .   .   .   .   17  12  8   
    Catastrophic           23   | .   .   .   3   .   .   .   .   2   1   .   .   .   .   .   9   .   .   .   .   3   2   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   103  | .   21  .   18  .   1   .   7   12  14  .   .   9   .   .   8   .   .   .   .   3   8   2   
  Terminals                153  | .   28  .   27  .   .   .   12  19  9   .   .   .   .   .   21  .   .   .   .   8   18  11  
  Fabricators              12   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Repair Stations          28   | .   2   .   6   .   .   .   4   6   .   .   .   .   .   .   4   .   .   .   .   6   .   .   
  Recycling Units          17   | .   2   .   2   .   .   .   .   5   6   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Terminal Hacks             89   | .   11  .   9   .   1   .   7   8   2   1   .   8   .   .   4   .   .   29  .   .   6   3   
  Record                   14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   3   
  Part Schematic           21   | .   .   .   .   .   .   .   .   1   .   .   .   8   .   .   2   .   .   9   .   .   1   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robot Analysis           5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           6    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          6    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Locate Traps             3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       18   | .   2   .   5   .   .   .   2   4   .   .   .   .   .   .   2   .   .   .   .   3   .   .   
  Scan Component           11   | .   1   .   3   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Repair                   7    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         18   | .   6   .   4   .   .   .   1   3   3   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                9    | .   4   .   2   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Track                  5    | .   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   2   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         71   | .   6   .   11  .   .   .   5   8   7   .   .   .   .   .   14  .   .   .   .   10  6   4   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   .   .   .   .   .   1   1   .   .   8   .   .   3   .   .   9   .   .   1   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Matter                 402  | .   .   .   .   .   .   .   .   .   168 .   .   .   .   .   .   .   .   .   .   234 .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   39  .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   14  .   .   
Parts Repaired             7    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Time                     236  | .   26  .   52  .   .   .   32  26  .   .   .   .   .   .   44  .   .   .   .   56  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     24   | .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   5   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  
Total Allies               42   | .    1    2    1    4    .    .    .    12   .    .    .    4    .    .    .    .    .    .    1    2    15   .    
  Largest Group            10   | .    1    2    2    4    4    3    .    10   .    .    .    4    4    .    .    .    .    .    1    2    7    .    
  Highest-Rated Group      310  | .    10   43   43   71   71   58   .    173  .    .    .    90   90   .    .    .    .    .    94   188  310  .    
  Highest-Rated Ally       94   | .    10   31   31   31   31   31   .    31   .    .    .    28   28   .    .    .    .    .    94   94   94   .    
Total Orders               7    | .    .    .    .    .    .    .    .    4    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     4    | .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               283  | .    .    7    .    16   8    10   .    93   .    .    .    .    47   .    .    .    .    .    4    .    98   .    
  Total Damage             4647 | .    .    106  .    168  60   171  .    1209 .    .    .    .    452  .    .    .    .    .    90   .    2391 .    
  Kills                    43   | .    .    3    .    2    1    4    .    12   .    .    .    .    5    .    .    .    .    .    1    .    15   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Ext Cet 
Robot Analysis Total       5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   2   .   2   .   .   .   .   .   2   1   2   .   1   .   .   1   .   1   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  
Turns Passed               36261 | 75   1028 1020 3776 1159 642  960  3075 2899 2065 937  1310 1778 2949 1210 2760 641  749  116  828  3735 1719 830  
Spaces Moved               15636 | 25   657  594  1627 611  338  392  1191 956  698  347  531  816  1109 500  1401 475  565  94   364  1475 617  253  
  Core                     8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Treads                   12723 | .    371  594  1627 611  338  392  1191 956  698  347  531  816  1109 500  605  .    .    .    .    1175 617  245  
  Legs                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2901  | 21   286  .    .    .    .    .    .    .    .    .    .    .    .    .    796  475  565  94   364  300  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 80   90   160  160  180  180  200  180  180  217  217  217  217  190  230  120  120  120  120  120  150  180  50   
  Average Speed            182   | 91   130  160  174  180  186  217  188  216  219  217  217  217  220  230  149  120  120  120  137  175  180  172  
  Slowest Speed            260   | 120  160  160  180  180  200  240  240  260  230  217  217  217  230  230  210  120  120  120  150  200  200  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 3    82   98   95   98   71   64   80   91   23   69   69   84   74   66   28   55   58   69   60   41   71   79   
  Regions Visited          22
    Branch Regions         16
  Pre-discovered Areas     15    | .    2    .    2    1    .    .    .    2    .    1    .    5    .    .    .    .    1    1    .    .    .    .    
  Known Exits Taken        15    | .    1    .    1    .    .    1    1    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      7     | 1    .    1    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             19    | .    .    1    .    1    .    .    .    .    .    2    3    2    .    1    .    7    .    .    2    .    .    .    
Spaces Dug                 121   | .    .    .    .    .    .    .    14   2    1    .    .    .    13   .    20   2    4    .    21   28   16   .    
Terrain Destroyed          832   | .    5    76   92   .    .    22   33   19   34   .    .    .    37   .    31   4    7    .    25   257  179  11   
  Melee                    3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               193   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    31   4    7    .    23   53   49   11   
  AOE                      636   | .    5    76   92   .    .    22   33   17   33   .    .    .    22   .    .    .    .    .    2    204  130  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  
Total                      21872 | 68   758  642  2414 649  348  437  1809 1638 1178 509  672  825  1569 550  1946 533  618  97   625  2426 1100 461  
  Wait                     3918  | 29   29   33   578  13   6    .    399  453  415  118  128  4    292  42   363  43   39   .    202  541  162  29   
  Move                     15614 | 24   656  593  1626 610  337  391  1190 955  697  346  530  815  1107 499  1400 474  564  93   363  1474 617  253  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  250   | 2    14   .    36   1    1    2    16   37   5    9    1    2    44   1    16   2    1    .    1    31   19   9    
  Fast Attach              135   | 1    1    .    11   .    .    1    14   18   3    2    .    .    11   .    17   .    .    2    9    20   17   8    
  Attach                   116   | 3    5    1    11   .    .    2    4    6    7    3    .    2    6    1    12   .    .    .    2    19   15   17   
  Detach                   38    | .    .    .    3    .    .    .    5    7    1    .    .    .    4    .    4    .    .    .    4    3    4    3    
  Swap                     206   | .    6    .    16   1    1    3    21   24   9    8    2    .    9    .    21   7    4    .    2    43   16   13   
  Drop                     347   | 4    10   .    38   2    1    1    33   45   10   10   1    2    48   .    38   2    1    2    8    35   23   33   
  Fire                     992   | 5    35   15   78   4    2    29   108  62   24   5    5    .    36   7    65   5    8    .    34   248  121  96   
  Melee                    54    | .    .    .    .    .    .    .    .    23   1    8    5    .    10   .    7    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    93    | .    2    .    17   18   .    8    19   7    6    .    .    .    1    .    2    .    .    .    .    11   2    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    8    .    
  Rewire                   98    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    96   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 1 exit: [*Arc])

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    76 | -11/Scrapyard      | Entered Materials
   158 | -10/Materials      | Identified exit to Mines
   158 | -10/Materials      | Central database locked down
   240 | -10/Materials      | Discovered new exit (range 14)
   312 | -10/Materials      | Build established: Mutant
   496 | -10/Materials      | Discovered new exit (range 11)
   894 | -10/Materials      | Repaired Lgt. Treads
  1104 | -10/Materials      | Entered Mines
  1156 | -10/Mines          | Discovered new exit (range 14)
  1492 | -10/Mines          | Excavation squad dispatched
  1492 | -10/Mines          | A large section of the Mines collapsed
  1720 | -10/Mines          | Learned 2 Materials zone layouts
  1790 | -10/Mines          | Learned location of 2 exits from Materials
  1883 | -10/Mines          | Discovered new exit (range 6)
  2124 | -10/Mines          | Entered Materials
  2124 | -9/Materials       | Accompanied by 2 allies
  2124 | -9/Materials       | Evolved 2 slots: Utility x2
  2125 | -9/Materials       | Identified exit to Materials
  2125 | -9/Materials       | Identified exit to Mines
  2129 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2627 | -9/Materials       | Repaired Lgt. Treads
  2654 | -9/Materials       | Repaired Lgt. Treads
  2726 | -9/Materials       | Discovered exit to Materials (range 16)
  4487 | -9/Materials       | Build established: Hauler-Mutant
  4961 | -9/Materials       | Discovered exit to Materials (range 7)
  5900 | -9/Materials       | Entered Mines
  5941 | -9/Mines           | Learned location of Zion (-7)
  5957 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5984 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  6182 | -9/Mines           | Discovered exit to Materials (range 13)
  6257 | -9/Mines           | Learned Materials security intel
  6304 | -9/Mines           | Discovered exit to Materials (range 8)
  6570 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  6609 | -9/Mines           | Met a Derelict testing a Signal Generator
  6745 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  7037 | -9/Mines           | Discovered new exit (range 5)
  7059 | -9/Mines           | Entered Exiles
  7059 | -9/Exiles          | Accompanied by 4 allies
  7104 | -9/Exiles          | Met 8R-AWN
  7133 | -9/Exiles          | Met EX-HEX
  7185 | -9/Exiles          | Met EX-BIN
  7211 | -9/Exiles          | Aligned with FarCom system
  7212 | -9/Exiles          | Given EX-Vault access code
  7256 | -9/Exiles          | Opened EX-Vault
  7295 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  7349 | -9/Exiles          | Met EX-DEC
  7617 | -9/Exiles          | Discovered new exit (range 14)
  7654 | -9/Exiles          | Attacked by the Exiles
  7701 | -9/Exiles          | Entered Mines
  7701 | -8/Mines           | Accompanied by 3 allies
  8641 | -8/Mines           | Discovered exit to Materials (range 11)
  8661 | -8/Mines           | Entered Materials
  8661 | -8/Materials       | Evolved 2 slots: Utility x2
  8734 | -8/Materials       | Repaired EMP Blaster
  9471 | -8/Materials       | Discovered new exit (range 13)
 10199 | -8/Materials       | Discovered new exit (range 20)
 10343 | -8/Materials       | Identified exit to Storage
 11735 | -8/Materials       | Core integrity fell below 50%
 11736 | -8/Materials       | Entered Storage
 11765 | -8/Storage         | Lost 3 parts (1n1u1w)
 12528 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 12719 | -8/Storage         | Discovered new exit (range 16)
 12918 | -8/Storage         | Repaired Lgt. Treads
 14194 | -8/Storage         | Met a pair of Derelict thieves
 14335 | -8/Storage         | Destroyed 7 combat bots
 14635 | -8/Storage         | Entered Factory
 14635 | -7/Factory         | Evolved 2 slots: Utility x2
 14892 | -7/Factory         | Fabricated Lrn. Sensor Array (x1)
 15236 | -7/Factory         | Build established: Hauler-Skirmisher
 16133 | -7/Factory         | Identified exit to Lower Caves
 16472 | -7/Factory         | Discovered new exit (range 20)
 16635 | -7/Factory         | First assault squad dispatched
 16700 | -7/Factory         | Entered Lower Caves
 17014 | -7/Lower Caves     | Build established: Hauler-Assassin
 17060 | -7/Lower Caves     | Learned location of 1 exit from Factory
 17386 | -7/Lower Caves     | Build established: Hauler-Skirmisher
 17623 | -7/Lower Caves     | Discovered new exit (range 7)
 17633 | -7/Lower Caves     | Identified exit to Lower Caves
 17637 | -7/Lower Caves     | Entered another Lower Caves area
 17664 | -7/Lower Caves     | Discovered new exit (range 3)
 17714 | -7/Lower Caves     | Build established: Hauler-Mutant
 17871 | -7/Lower Caves     | Learned Factory garrison access intel
 18942 | -7/Lower Caves     | Discovered new exit (range 2)
 18944 | -7/Lower Caves     | Identified exit to Zion
 18947 | -7/Lower Caves     | Entered Zion
 18971 | -7/Zion            | Given A8's code to call for help
 19018 | -7/Zion            | Found CR-A16's Pointy Stick
 19076 | -7/Zion            | Learned location of Warlord (-4)
 19143 | -7/Zion            | Discovered new exit (range 10)
 19224 | -7/Zion            | System corruption cleaned by Quarantine Array
 19311 | -7/Zion            | Learned Factory stockpile data
 19656 | -7/Zion            | Gained Derelict followers
 19703 | -7/Zion            | Learned location of Quarantine (-2)
 19710 | -7/Zion            | Learned Factory emergency access door positions
 19805 | -7/Zion            | Learned location of Armory (-4)
 20237 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 20665 | -7/Zion            | Opened final containment barrier to the Deep Caves
 20697 | -7/Zion            | Discovered new exit (range 4)
 20697 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 20719 | -7/Zion            | Identified exit to Deep Caves
 20725 | -7/Zion            | Entered Deep Caves
 20725 | -7/Deep Caves      | Accompanied by 4 allies
 21342 | -7/Deep Caves      | Attacked by Z-Imprinter
 21379 | -7/Deep Caves      | Destroyed Z-Imprinter
 21394 | -7/Deep Caves      | Build established: Mutant
 21768 | -7/Deep Caves      | Z-Facility disabled
 22041 | -7/Deep Caves      | Found Prototype Device
 22041 | -7/Deep Caves      | Identified Zio. Metafield Generator
 22143 | -7/Deep Caves      | Build established: Hauler-Mutant
 22557 | -7/Deep Caves      | Found Prototype Protection
 22639 | -7/Deep Caves      | Crushed by falling debris
 23658 | -7/Deep Caves      | Discovered new exit (range 7)
 23669 | -7/Deep Caves      | Identified exit to Proximity Caves
 23674 | -7/Deep Caves      | Entered Proximity Caves
 24852 | -6/Proximity Caves | Learned Factory stockpile data
 24868 | -6/Proximity Caves | Discovered new exit (range 5)
 24880 | -6/Proximity Caves | Identified exit to Factory
 24884 | -6/Proximity Caves | Entered Factory
 24884 | -6/Factory         | Evolved 2 slots: Propulsion x2
 24885 | -6/Factory         | Identified exit to Factory
 24888 | -6/Factory         | Loaded intel: 4 garrison access locations
 25607 | -6/Factory         | Repaired Imp. Medium Armor Plating
 25922 | -6/Factory         | Lost 3 parts (1n1u1w)
 26532 | -6/Factory         | Identified Zio. Heavy Carapace
 27474 | -6/Factory         | Discovered new exit (range 8)
 27507 | -6/Factory         | Identified exit to Lower Caves
 27644 | -6/Factory         | Entered Lower Caves
 27666 | -6/Lower Caves     | Encountered a Warlord checkpoint
 28201 | -6/Lower Caves     | Discovered new exit (range 6)
 28284 | -6/Lower Caves     | Identified exit to Lower Caves
 28285 | -6/Lower Caves     | Entered another Lower Caves area
 28415 | -6/Lower Caves     | Encountered a Warlord checkpoint
 28668 | -6/Lower Caves     | Attacked by a faux Warlord
 29028 | -6/Lower Caves     | Discovered new exit (range 6)
 29033 | -6/Lower Caves     | Identified exit to Data Miner
 29034 | -6/Lower Caves     | Entered Data Miner
 29035 | -6/Data Miner      | Discovered new exit (range 6)
 29058 | -6/Data Miner      | Met Data Miner
 29079 | -6/Data Miner      | Learned location of Section 7 (-2)
 29079 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 29101 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 29149 | -6/Data Miner      | Identified exit to Proximity Caves
 29150 | -6/Data Miner      | Entered Proximity Caves
 29238 | -5/Proximity Caves | Learned Factory trap positions
 29367 | -5/Proximity Caves | Escorted by Enhanced Grunt
 29499 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 29615 | -5/Proximity Caves | Spotted B-75 Beast
 29723 | -5/Proximity Caves | Found Prototype Device
 29723 | -5/Proximity Caves | Identified Exp. Thermal Shield
 29941 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 29978 | -5/Proximity Caves | Entered Factory
 29978 | -5/Factory         | Evolved 2 slots: Utility x2
 29979 | -5/Factory         | Loaded intel: 114 trap records
 30183 | -5/Factory         | Fabricated Quantum Capacitor (x2)
 30426 | -5/Factory         | Discovered new exit (range 14)
 30444 | -5/Factory         | Identified exit to Factory
 30890 | -5/Factory         | Found Imp. Powered Armor
 31813 | -5/Factory         | Discovered exit to Factory (range 10)
 32378 | -5/Factory         | First assault squad dispatched
 32395 | -5/Factory         | Incoming assault squad redirected
 32497 | -5/Factory         | Incoming assault squad redirected
 32998 | -5/Factory         | Incoming assault squad redirected
 33029 | -5/Factory         | Lost 3 parts (1n2u)
 33049 | -5/Factory         | Destroyed 11 combat bots
 33219 | -5/Factory         | Repaired Hvy. Treads
 33394 | -5/Factory         | System corruption reached 10%
 33401 | -5/Factory         | Incoming assault squad redirected
 33689 | -5/Factory         | Discovered new exit (range 9)
 33705 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 33706 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 33713 | -5/Factory         | Entered Extension
 33713 | -5/Extension       | Accompanied by 2 allies
 34013 | -5/Extension       | First assault squad dispatched
 34018 | -5/Extension       | Rescued a captive Derelict
 34019 | -5/Extension       | Rescued a captive Derelict
 34058 | -5/Extension       | Rescued a captive Derelict
 34108 | -5/Extension       | Energy Cycler disabled
 34112 | -5/Extension       | Rescued a captive Derelict
 34115 | -5/Extension       | Rescued a captive Derelict
 34117 | -5/Extension       | Rescued a captive Derelict
 34329 | -5/Extension       | Incoming assault squad redirected
 34444 | -5/Extension       | Incoming assault squad redirected
 34479 | -5/Extension       | Lost 4 parts (1p2n1u)
 34634 | -5/Extension       | Incoming assault squad redirected
 34634 | -5/Extension       | Incoming assault squad redirected
 34688 | -5/Extension       | Disrupted transfer network
 34866 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 34873 | -5/Extension       | Found Prototype Protection
 34939 | -5/Extension       | Incoming assault squad redirected
 34959 | -5/Extension       | Destroyed 8 combat bots
 35003 | -5/Extension       | Core integrity fell below 50%
 35279 | -5/Extension       | Identified Med. Regenerative Plating
 35350 | -5/Extension       | Discovered exit to Factory (range 10)
 35352 | -5/Extension       | Discovered new exit (range 6)
 35432 | -5/Extension       | Entered Cetus
 35460 | -5/Cetus           | Spotted Cetus Guard
 35460 | -5/Cetus           | Spotted Cetus Guard
 35471 | -5/Cetus           | Spotted Cetus Guard
 35475 | -5/Cetus           | Destroyed Cetus Guard
 35475 | -5/Cetus           | Spotted Cetus Guard
 35476 | -5/Cetus           | Destroyed Cetus Guard
 35500 | -5/Cetus           | Destroyed Cetus Guard
 35507 | -5/Cetus           | Destroyed Cetus Guard
 35524 | -5/Cetus           | Lost 7 parts (1p3n1u2w)
 35600 | -5/Cetus           | Build established: Scavenger-Mutant
 35921 | -5/Cetus           | Cetus Manufacturing Module disabled
 36055 | -5/Cetus           | Core integrity fell below 20%
 36107 | -5/Cetus           | Lost 3 parts (1p1u1w)
 36121 | -5/Cetus           | Discovered new exit (range 16)
 36157 | -5/Cetus           | Spotted Cetus Guard
 36157 | -5/Cetus           | Spotted Cetus Guard
 36160 | -5/Cetus           | Spotted Cetus Guard
 36160 | -5/Cetus           | Spotted Cetus Guard
 36179 | -5/Cetus           | Destroyed Cetus Guard
 36188 | -5/Cetus           | Destroyed Cetus Guard
 36230 | -5/Cetus           | Destroyed Cetus Guard
 36239 | -5/Cetus           | Destroyed Cetus Guard
 36258 | -5/Cetus           | Lost 9 parts (1p2n4u2w)
 36260 | -5/Cetus           | Destroyed 7 combat bots
 36262 | -5/Cetus           | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
36244_ Dropped Antimatter Cannon.
36244_ Dropped Magnetic Acceleration Cannon.
36245_ Dropped Zio. Light DM Reactor.
36245_ Dropped Adv. Signal Interpreter.
36246_ Dropped Quantum Capacitor.
36246_ Dropped Adv. Reaction Control System.
36247_ Dropped Adv. Field Recycling Unit.
36247_ Dropped Neutron Cannon.
36248_ Dropped KE Penetrator. <x2>
36249_ Dropped Antimatter Cannon. <x3>
36250_ Dropped Plasma Cutter.
36251_ Dropped Lance.
36251_ Dropped Prototype Energy Gun.
36252_ Dropped Hcp. Storage Unit. <x2>
36254_ Acquired 48 matter.
36256_ Acquired Zio. Light DM Reactor.
36259_ C-30 ARC bursts open, deploying its payload.
36259_ H-66 Slayer unfolds itself. <x2>
36259_ Slug penetrates Wall.
36262_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| """"#"   ""#????????##;  %##?????????????          |
|  """#T   ""#?????????## %=#??????????????          |
| "" "#    ""#??????????# % #??????????????          |
|     ==     ############%  ######?????????          |
|    [       +      "%"               #????          |
|   "        "       "              < #????          |
|  "       " "                        #????          |
|           "############;#;###########????          |
| """ ""#T   #??????????? ?##??????????????          |
| ########" "#######?????#?????????????????          |
| #                #???????????????????????          |
| #  "             #???????????????????????          |
| # """""" "    "  #???????????????????????          |
| #  "   " "   """ #???????????????????????          |
| #     """"""  "  #???????????????????????          |
| #"    """""""""  #???????????????????????          |
| #"""""""""""    "#???????????????????????          |
| #"   """"""""""""#???????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           123
Coolant Potential          50
Energy Generation          27
Energy Capacity            1150
Matter Stores              500
Matter Capacity            500
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             1700
Resistance: KI             30
Resistance: TH             30
Resistance: EM             15
Power Shielding            66
Propulsion Shielding       90
Utility Shielding          66
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         6
Armor Integrity Analysis   50
Recoil Reduction           4
Particle Charging          25
Salvage Targeting          2
Offensive Hacking          12

 Item Schematics 
-----------------
         Lrn. Sensor Array | -8/Storage    | Hacked
             F-cell Engine | -7/Factory    | Scanalyzed
                  Riot Gun | -7/Zion       | Free
             Hvy. Riot Gun | -7/Zion       | Free
              Battle Rifle | -7/Zion       | Free
             Battle Cannon | -7/Zion       | Free
               Slug Cannon | -7/Zion       | Free
             Plasma Flamer | -7/Zion       | Free
                    Ripper | -7/Zion       | Free
             Phasing Sabre | -7/Zion       | Free
          Imp. VTOL Module | -6/Factory    | Scanalyzed
  Adv. Transmission Jammer | -6/Factory    | Hacked
    Nuclear Pulse Thruster | -6/Factory    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
              Triangulator | -6/Data Miner | Free
         Exp. Sensor Array | -6/Data Miner | Free
      Exp. Terrain Scanner | -6/Data Miner | Free
   Exp. Targeting Computer | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
             Kinetic Spear | -6/Data Miner | Free
        Lrn. Proton Cannon | -5/Extension  | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 Lrn. Sensor Array | x1 | -7/Factory 
 Quantum Capacitor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Left-hand Path

 Challenges 
------------
None

 Game 
------
Seed              HeartGrenadeRifle
  Manual?         0
Play Time         04:36:43
  Cumulative      310.1 hours
  Start           2021.11.01 @ 00:39:47
  End             2021.11.01 @ 06:01:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          222
  Rogue           222
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             53
Gallery%          76
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51b61311-0f7c-4ae0-8162-3e4f363ab0db