Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 17:19:00 // Winter2019/RPGLIKE Player: Jack Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (484) 484 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-256) -256 TOTAL SCORE: 3058 Bonus ------- Friendly Fire -256 Cogmind --------- Core Integrity 0/600 Matter 145/300 Energy 125/125 System Corruption 0% Temperature Danger (477) Movement Flying (37) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit Xenon Bombardment Thruster > --- UTILITY (1) ------ (None) > --- WEAPON (4) ------- Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle > --- INVENTORY (1) ---- Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Backup Plating I > --- WEAPON ----------- Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle > --- INVENTORY -------- Mining Claw [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Backup Plating I Protection Backup Plating I Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 4 | 4 . . . . . . Power . | . . . . . . . Propulsion 1 | 1 . . . . . . Utility . | . . . . . . . Weapon 3 | 3 . . . . . . Parts Attached 9 | 3 3 1 1 . . 1 Power 2 | . 1 . 1 . . . Engine 2 | . 1 . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 3 | . 2 . . . . 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . 2 . . . . 1 Utility . | . . . . . . . Device . | . . . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 4 | 3 . 1 . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 3 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 1 | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . . . 1 To Critical Strikes . | . . . . . . . Average Backups . | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . 1 Tool/Special . | . . . . . . . Unused Backups 1 | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 84 | . 43 84 87 87 94 98 Engine 10 | . 2 12 12 12 12 12 Flight 22 | . 4 25 25 25 25 25 Protection 3 | . . . . . 6 10 Ballistic Gun 47 | . 37 47 50 50 50 50 Peak Build Rating 11 | 3 6 7 7 7 8 11 Average Rating 6 | . 3 6 7 7 7 10 On Entrance 5 | . 3 6 7 7 7 8 Naked Turns . | . . . . . . . Heaviest Build 11 | 6 9 10 10 10 11 11 Greatest Support 15 | 8 13 13 13 13 13 15 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 1 | . . . . . 1 1 Average Capacity . | . . . . . . 1 Most Carried 1 | . . . . . 1 1 Average Carried . | . . . . . . 1 Final Capacity 1 | . . . . . 1 1 Final Carried 1 | . . . . . 1 1 Class Distribution -------------------- 61% | Hacker-Gunner 21% | Gunner 16% | Scavenger-Gunner Dominant Class ---------------- Gunner | -10/Materials Scavenger-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 795 | 200 177 128 170 . 60 60 Remotely . | . . . . . . . Salvage Created 750 | . 100 220 158 . 79 193 Parts 51 | . 7 12 20 . 3 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 23 | . 3 6 10 . 1 3 Guns 23 | . 3 6 10 . 1 3 Classes Destroyed 6 | . 2 2 2 . . . Tunneler 1 | . . 1 . . . . Recycler 1 | . 1 . . . . . Swarmer 16 | . 3 6 7 . . . Grunt 3 | . . . 1 . . 2 Brawler 1 | . . . 1 . . . Sentry 3 | . . . 1 . 1 1 Thug 1 | . . 1 . . . . Best Kill Streak 10 | . 3 4 10 . 1 2 Combat Bots Only 10 | . 2 3 10 . 1 2 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 173 | . 26 14 33 1 16 83 Missed 62 | . 5 6 13 . 3 35 Hits 111 | . 21 8 20 1 13 48 Melee 2 | . . . 2 . . . Projectile 109 | . 21 8 18 1 13 48 Critical Strikes 1 | . . . . . . 1 Damage Taken 1240 | . 168 64 252 16 235 505 Core 952 | . 136 52 206 12 164 382 Absorbed by Shields 39 | . . . . . . 39 Redirected to Core 766 | . 94 36 150 12 150 324 Core Remaining (%) 81 | 100 . 74 . 90 62 . Volleys Fired 68 | . 13 12 16 . 6 21 Largest 4 | . 3 4 4 . 4 4 Hottest 80 | . 60 80 80 . 80 80 Shots Fired 257 | . 39 46 64 . 24 84 Gun 257 | . 39 46 64 . 24 84 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 257 | . 39 46 64 . 24 84 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 3 13 9 . 4 8 Robot Miss Streak 8 | . 8 4 5 . 3 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 125 | . 11 21 26 . 15 52 Core Hits 45 | . 5 11 13 . 3 13 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . 2 . . 1 . Critical Strikes 3 | . . 2 . . 1 . Destroy 3 | . . 2 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1543 | . 140 290 332 . 174 607 Guns 1543 | . 140 290 332 . 174 607 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1543 | . 140 290 332 . 174 607 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 477 | . 6 80 113 . 154 477 Average Temperature 96 | . 4 29 50 . 70 196 Received Heat Transfer 347 | . . . 51 9 72 215 Effects 6 | . . . . . . 6 Shutdowns 3 | . . . . . . 3 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 88 | 100 100 100 41 100 100 100 Level 1 11 | . . . 58 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 287 | . 80 143 287 123 60 122 Initial 103 | . . 28 51 103 47 22 Average 78 | . 33 85 203 103 30 49 Influence Increases 829 | . 105 175 286 30 63 170 Destroy 0b10 Robot/C 460 | . 60 120 200 . 20 60 Destroy 0b10 Robot/NC 10 | . 5 5 . . . . Destroy Leader 100 | . 10 20 40 . 10 20 Successful Hack 3 | . . . . . 3 . Destroy Structure 1 | . . . 1 . . . Partial Spotted 30 | . . . . . 30 . Lose Combat Pursuer 225 | . 30 30 45 30 . 90 Influence Decreases 737 | . 30 117 152 174 136 128 Entered New Map 397 | . . 47 82 164 76 28 Time Decay 330 | . 30 70 70 10 60 90 Lost Part 10 | . . . . . . 10 Squads Dispatched 3 | . . . 2 . 1 . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 7 8 19 2 6 7 Peak Tracking Total 8 | . 4 3 8 2 3 6 Tactical Retreats 6 | . 1 2 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . . . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 2 | . . 1 . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . . 1 . . 2 . Successful 2 | . . 1 . . 1 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Refit 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 793 | 64 99 143 153 32 121 181 Spaces Moved 1134 | 118 106 233 162 86 238 191 Core 187 | 118 69 . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 947 | . 37 233 162 86 238 191 Fastest Speed 37 | 50 37 37 37 37 37 37 Average Speed 39 | 50 45 37 37 37 37 37 Slowest Speed 50 | 50 50 37 37 37 37 37 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 9 | . . 3 5 1 . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 23 56 25 30 24 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1310 | 120 125 258 213 84 256 254 Wait 82 | . 4 14 23 . 12 29 Move 1110 | 117 105 226 151 83 237 191 Hop 9 | . . 3 5 1 . . Pick Up 1 | . . . . . 1 . Fast Attach 7 | 3 3 1 . . . . Attach . | . . . . . . . Detach . | . . . . . . . Swap 2 | . . . 1 . . 1 Drop 2 | . . . 1 . . 1 Fire 68 | . 13 12 16 . 6 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 11 | . . . . . . 11 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 18 | . . 2 16 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 48 | -11/Scrapyard | Upgraded with Weapon slot (x3) 65 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 15) 164 | -10/Materials | Entered Mines 204 | -10/Mines | Learned location of Storage (-7) 245 | -10/Mines | Found the Drone Emporium 290 | -10/Mines | Discovered new exit (range 13) 299 | -10/Mines | Reached level 2 307 | -10/Mines | Entered Materials 309 | -9/Materials | Reached level 3 430 | -9/Materials | Destroyed 10 combat bots 456 | -9/Materials | Discovered new exit (range 12) 460 | -9/Materials | Entered Mines 462 | -9/Mines | Reached level 4 479 | -9/Mines | Learned Materials garrison access intel 489 | -9/Mines | Discovered new exit (range 7) 492 | -9/Mines | Entered Materials 493 | -8/Materials | Identified exit to Factory 494 | -8/Materials | Loaded intel: 1 garrison access location 494 | -8/Materials | Reached level 5 613 | -8/Materials | Entered Factory 615 | -7/Factory | Reached level 6 617 | -7/Factory | Build established: Hacker-Gunner 652 | -7/Factory | Core integrity fell below 50% 678 | -7/Factory | Discovered new exit (range 16) 683 | -7/Factory | Discovered new exit (range 16) 771 | -7/Factory | Core integrity fell below 20% 794 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Field strength at 6. Field strength at 1. Stasis field depleted. Acquired 60 matter. U-05 Engineer lays Concrete. EXIT=FOUND G-50 Soldier destroyed. Critical hit (Burn: +37). R-06 Scavenger collects Lgt. Angular Momentum Engine. G-47 Trooper destroyed. R-06 Scavenger collects Aluminum Leg. Backup Plating I destroyed. Power failure, Lgt. Ion Engine shutdown. R-06 Scavenger collects Carbon-fiber Leg. R-06 Scavenger collects Particle Gun. R-06 Scavenger collects Adv. Heat Sink. Power failure, Lgt. Ion Engine shutdown. Overheating: Assault Rifle damaged (-29). Overheating: Assault Rifle damaged (-20). Overheating: Assault Rifle damaged (-13). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????? ???????????????????????????????????? | | ??????? ????????????????????????????????? | | ??????? ?????????????????????????????????? | | ??????? = ?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# ##########????????????????????????? | | ???????# ##########???????????????? | | ???????# gm ????????? | | ???????# ##g#######???????????????? | | ???????# !! #@% #??????????????? | | ???????# !! # #??????????????? | | ???????# # #??????????????? | | ??????# # #??????????????? | | ?????# # | #??????????????? | | ##### ###########??????????????? | | ??????????????????? | | ?????????????????? | | ?????????????????? | | ?????????????????? | | ????????????????? | | ?????????????????? | | """" """????????????????????? | | """" """????????????????????? | | ?""" 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"""????????????????????? | | ?""" ############ """"???????????????????? | | ?""" ???????????# """" ""????????????????? | | ?""" ????????????# """" """"??????????????? | | ? ????????????# ??????????????? | | ? ??????????????# ??????????????? | | ?????????????????# #???????????????? | | ?????????######### ###### #???????????????? | | ???????# = + # #? #???????????????? | | ???????# # # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Evasion (%) 62 Offensive Hacking 35 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Levels Raised 5 | . . 1 1 1 1 1 XP Earned 11300 | 3000 350 1200 2700 500 1650 1900 XP Spent 8850 | 3000 . . 3000 . 2850 . Upgrades 13 | 5 . . 5 . 3 . Propulsion Slot 1 | 1 . . . . . . Weapon Slot 3 | 3 . . . . . . Mass Support 1 | 1 . . . . . . Inventory Capacity 1 | . . . . . 1 . Hack Attack % 7 | . . . 5 . 2 . Protomatter Created 201 | . 17 11 139 . . 34 Integrity Restored 373 | . . 33 340 . . . Core 346 | . . 33 313 . . . Parts 27 | . . . 27 . . . Protomatter Decayed 11 | . . . 11 . . . Game ------ Seed ThermoelectricSmallDetector Manual? 0 Play Time 00:09:04 Cumulative 261.0 hours Start 2025.06.06 @ 17:10:40 End 2025.06.06 @ 17:19:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 264 Rogue 75 Adventurer 177 Explorer 12 Win Type - Total 65 Types 19/1/16/2/12/0/4/5/0/6 Lore% 54 Gallery% 53 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7a069c3f-ac3f-4943-8a56-3e6f3090abb0