Cogmind - Beta 11 X7 --- EXPLORER MODE // 2021.09.28 @ 20:06:54 // Winter2019/RPGLIKE Player: jfk Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (333) 1665 Value Destroyed (17054) 17054 Prototype IDs (71) 1420 Alien Tech Used (0) 0 Bonus (11917) 11917 TOTAL SCORE: 38856 Bonus ------- Pacifist 200 Triggered High Security 1000 High Alert Combat Kills 9876 Follower Combat Kills 541 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1500 Matter 600/600 Energy 366/550 System Corruption 5% Temperature Cool (41) Movement Hovering (48) Location -2/Research Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (4) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Advanced Weight Redist. System Experimental Signal Interpreter Recoil Nullifier Improved Weapon Cycler Improved Overload Amplifier Experimental Transmission Jammer Thermal Barrier Experimental Hacking Suite Long-range Tractor Beam > --- WEAPON (5) ------- Advanced Plasma Rifle Advanced Variable Charge Gun Compact Mass Driver Neutron Missile Launcher Vibroblade > --- INVENTORY (6) ---- Improved Recalibrator Guided Plasma Cannon Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Weight Redist. System Experimental Signal Interpreter Recoil Nullifier Precision Energy Filter Improved Weapon Cycler Improved Overload Amplifier Experimental Transmission Jammer Experimental Thermal Shield Thermal Barrier Experimental Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Cooled Plasma Rifle Advanced Variable Charge Gun Compact Mass Driver Neutron Missile Launcher Vibroblade > --- INVENTORY -------- Cooled Antimatter Reactor Improved Recalibrator Advanced Plasma Rifle Guided Plasma Cannon Tri-rail Accelerator [Rating: 175] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Combat Linear Gravjet Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Flight Unit Utility Long-range Tractor Beam Device Long-range Tractor Beam Storage Improved Matter Compressor Processor Experimental Signal Interpreter Hackware Experimental Hacking Suite Protection Reactive Plating Weapon XL Autogun Array Energy Gun Cooled Plasma Rifle Energy Cannon Guided Plasma Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Hypervelocity Mass Driver Launcher Neutron Missile Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Vibroblade Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Slots Evolved 18 | . . . . 5 . . 3 1 4 . 2 1 1 1 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . 1 . . . 1 1 . . . . . Utility 10 | . . . . 3 . . . . 2 . 2 1 1 1 Weapon 4 | . . . . 1 . . 2 . 1 . . . . . Parts Attached 190 | . 1 1 . 11 1 . 10 16 29 17 25 39 27 13 Power 28 | . . . . 1 . . 4 3 3 . 2 6 5 4 Engine 13 | . . . . 1 . . 4 3 1 . . 2 2 . Core 5 | . . . . . . . . . 2 . 1 2 . . Reactor 10 | . . . . . . . . . . . 1 2 3 4 Propulsion 36 | . . . . 3 . . 3 7 8 1 4 8 2 . Treads . | . . . . . . . . . . . . . . . Leg 5 | . . . . 1 . . . . 3 . . . 1 . Wheel 8 | . . . . 2 . . 2 4 . . . . . . Hover 22 | . . . . . . . . 3 5 1 4 8 1 . Flight 1 | . . . . . . . 1 . . . . . . . Utility 57 | . . 1 . 4 1 . 2 2 5 7 10 10 11 4 Device 46 | . . 1 . 2 1 . 1 2 5 4 8 8 11 3 Storage 2 | . . . . . . . . . . . . 1 . 1 Processor 5 | . . . . 1 . . 1 . . 1 1 1 . . Hackware 1 | . . . . . . . . . . . 1 . . . Protection 3 | . . . . 1 . . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 69 | . 1 . . 3 . . 1 4 13 9 9 15 9 5 Energy Gun 10 | . . . . . . . . . 1 . . 6 . 3 Energy Cannon 5 | . . . . . . . . . 3 1 . . 1 . Ballistic Gun 13 | . . . . . . . 1 2 3 3 3 1 . . Ballistic Cannon 13 | . . . . . . . . . 4 . 4 1 4 . Launcher 15 | . . . . . . . . 2 2 4 1 5 1 . Special Weapon 3 | . 1 . . 1 . . . . . . . . . 1 Impact Weapon 5 | . . . . 1 . . . . . 1 1 2 . . Slashing Weapon 4 | . . . . 1 . . . . . . . . 2 1 Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . . . . . . 1 1 6 6 3 11 13 3 Parts Lost 6 | . . . 1 . . . . . . 3 . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . 3 . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 . . . . . . 2 . . . 1 Average Slot Usage (%) 81 | . . 28 6 81 100 100 71 75 75 74 86 96 93 96 Engine 6 | . . . . 7 11 11 12 15 1 . . 2 7 . Core 2 | . . . . . . . . . 9 11 7 1 . . Reactor 2 | . . . . . . . . . . . 2 5 1 8 Wheel 4 | . . . . 9 22 22 15 12 . . . . . . Hover 13 | . . . . . . . . 5 21 23 21 20 19 18 Device 22 | . . 3 . 19 22 22 16 15 16 13 21 31 35 37 Processor 5 | . . . . 9 11 11 8 7 4 . 4 5 4 4 Hackware 1 | . . . . . . . . . . . 3 5 4 4 Protection 3 | . . . . 9 11 11 8 7 6 3 . . . . Energy Gun 3 | . . . . . . . . . . . . 14 1 8 Ballistic Gun 4 | . . . . . . . 7 7 7 5 11 . . . Ballistic Cannon 1 | . . . . . . . . . 1 1 3 1 8 4 Launcher 2 | . . . . . . . . . . 4 1 3 4 4 Special Weapon 1 | . . 25 6 2 . . . . . . . . . . Impact Weapon 2 | . . . . 9 11 11 . . . 1 4 5 2 . Slashing Weapon 1 | . . . . 9 11 11 . . . . . . 1 4 Naked Turns 113 | . 40 . 59 14 . . . . . . . . . . Heaviest Build 92 | . 1 4 1 26 26 25 42 48 58 58 64 64 92 82 Greatest Support 92 | 3 3 3 3 26 26 26 36 42 49 54 64 92 92 92 Greatest Overweight (x) 2 | . . 1 . 1 . . 2 2 2 1 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | . . 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | . . 6 6 6 6 6 6 6 6 6 6 6 6 6 Most Carried 6 | . . 4 4 5 6 6 6 6 6 6 6 6 6 6 Average Carried 5 | . . 1 4 2 4 6 5 5 5 5 5 5 5 5 Final Capacity 6 | . . 6 6 6 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | . . 4 4 2 6 6 6 6 4 6 6 6 6 4 Class Distribution -------------------- 32% | Wizard-Ninja 30% | Hacker-Skirmisher 12% | Hacker-Mutant 11% | Hacker-Scout 7% | Wizard-Scout 5% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Ninja | -4/Armory Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Matter Collected 9495 | . . 183 . 96 . . 585 2605 1363 583 533 1242 1320 985 Remotely 5660 | . . . . . . . 442 2605 1363 238 . . 61 951 Salvage Created 14688 | . . . . 164 . . 844 3624 1633 1423 1360 3120 1928 592 Parts 751 | . . . . 11 . . 60 193 82 85 72 115 93 40 Haulers Intercepted 12 | . . . . . . . 1 1 3 1 1 . 5 . Recyclers Shooed 8 | . . . . . . . 1 . . 1 2 . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Combat Hostiles Destroyed 291 | . . . . 2 . . 14 59 31 35 20 64 50 16 Melee 13 | . . . . 2 . . . . . 1 1 2 1 6 Guns 161 | . . . . . . . 14 55 19 15 14 36 1 7 Cannons 38 | . . . . . . . . . 9 4 2 . 22 1 AOE 64 | . . . . . . . . 4 3 14 2 16 25 . Classes Destroyed 24 | . . . . 3 . . 6 4 5 1 1 . 4 . Worker 21 | . . . . 2 . . 1 4 1 2 1 . 6 4 Builder 1 | . . . . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . 1 . . . Hauler 12 | . . . . . . . 1 1 3 1 1 . 5 . Recycler 8 | . . . . 1 . . 1 2 . . 1 . 3 . Carrier 1 | . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 5 | . . . . . . . 1 2 . . 1 1 . . Watcher 9 | . . . . . . . 2 1 2 . 1 3 . . Swarmer 34 | . . . . . . . 3 3 4 3 6 5 6 4 Cutter 6 | . . . . . . . . . . 4 . 2 . . Saboteur 8 | . . . . . . . . . 2 2 . 3 1 . Grunt 76 | . . . . 2 . . 3 9 11 13 6 20 12 . Brawler 10 | . . . . . . . . . 1 1 . 7 1 . Duelist 12 | . . . . . . . 1 . 5 1 1 2 2 . Protector 6 | . . . . . . . . 1 . . . 2 3 . Sentry 61 | . . . . . . . 7 37 4 2 3 5 1 2 Specialist 6 | . . . . . . . . 4 . . . . 2 . Hunter 27 | . . . . . . . . 2 . 5 1 7 10 2 Programmer 31 | . . . . . . . . 3 1 3 2 8 7 7 Heavy 8 | . . . . . . . . . 2 1 . 2 2 1 Behemoth 4 | . . . . . . . . . 1 . 1 1 1 . Striker 1 | . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 18 | . . . . 3 . . 6 6 8 18 12 11 13 6 Combat Bots Only 18 | . . . . 2 . . 4 5 7 18 8 11 11 5 Max Kills in Single Turn 5 | . . . . 1 . . 3 2 2 3 2 4 5 1 Gunslinging 1 | . . . . . . . . . . . 1 1 . . Exploded 4 | . . . . . . . . 2 2 3 2 3 4 . Melee 1 | . . . . 1 . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Damage Taken 11619 | . 116 215 17 21 . . 97 769 1042 2349 1026 2171 2254 1542 Core 8897 | . 116 187 14 14 . . 66 495 748 1733 819 1682 1794 1229 Absorbed by Shields 223 | . . . . . . . . . . 60 . 163 . . Redirected to Core 7356 | . . 75 8 7 . . 66 384 605 1404 694 1536 1511 1066 Core Remaining (%) 71 | 100 . 49 . . . 63 100 99 81 48 . 75 25 . Volleys Fired 681 | . . 7 . . . . 38 139 82 90 64 123 88 50 Largest 4 | . . 1 . . . . 1 1 2 2 4 4 3 3 Hottest 400 | . . 100 . . . . 60 60 120 120 166 400 192 378 Shots Fired 1195 | . . 7 . . . . 38 139 106 131 144 338 161 131 Gun 850 | . . . . . . . 38 137 71 90 97 322 15 80 Cannon 287 | . . . . . . . . . 33 31 45 . 127 51 Launcher 51 | . . . . . . . . 2 2 10 2 16 19 . Special 7 | . . 7 . . . . . . . . . . . . Kinetic 674 | . . . . . . . 38 137 97 98 127 . 126 51 Thermal 469 | . . 7 . . . . . . 7 23 15 322 15 80 Explosive 51 | . . . . . . . . 2 2 10 2 16 19 . Electromagnetic 1 | . . . . . . . . . . . . . 1 . Robot Hit Streak 85 | . . 6 . . . . 25 63 74 25 85 50 61 59 Robot Miss Streak 3 | . . 1 . . . . 3 2 2 2 1 2 2 1 Penetration Max 2 | . . . . . . . . . . 2 1 . 1 1 Secondary Targets 13 | . . . . . . . . . . 3 3 7 . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 1 . . Shots Hit Robots 1052 | . . 6 . 11 . . 25 111 92 93 110 318 155 131 Core Hits 722 | . 1 2 . 5 . . 27 131 74 89 54 151 145 43 Critical Kills 26 | . . . . . . . . . . 5 11 . 10 . Critical Parts Destroyed 39 | . . . . . . . . . 1 10 9 3 16 . Critical Strikes 113 | . . . . . . . . . 3 16 24 20 42 8 Burn 20 | . . . . . . . . . . . . 16 1 3 Destroy 69 | . . . . . . . . . 1 15 21 . 32 . Blast 19 | . . . . . . . . . 2 1 3 . 8 5 Smash 4 | . . . . . . . . . . . . 4 . . Sever 1 | . . . . . . . . . . . . . 1 . Melee Attacks 113 | . . . . 12 . 3 . . . . 4 51 19 24 Impact 65 | . . . . 2 . . . . . . 4 51 8 . Slashing 48 | . . . . 10 . 3 . . . . . . 11 24 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 4 . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . . . . . Damage Inflicted 57448 | . 10 189 . 686 . . 1502 8411 5535 4337 3095 12935 15401 5347 Guns 26514 | . . . . . . . 1462 7890 3708 1210 1613 7900 299 2432 Cannons 10588 | . . . . . . . . . 1299 1159 1052 20 5024 2034 Explosions 15980 | . . . . . . . . 488 449 1932 245 3851 9015 . Melee 3641 | . . . . 686 . . . . . . 156 1060 858 881 Ramming 581 | . 10 45 . . . . 40 33 79 36 29 104 205 . Kinetic 24974 | . . . . . . . 1462 7890 4839 1600 2125 . 5024 2034 Thermal 12318 | . . 144 . . . . . . 168 769 606 7900 299 2432 Explosive 15808 | . . . . . . . . 488 449 1826 179 3851 9015 . Electromagnetic 106 | . . . . . . . . . . 106 . . . . Impact 1577 | . . . . 42 . . . . . . 156 1080 299 . Slashing 2084 | . . . . 644 . . . . . . . . 559 881 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . 2 5 . . . . 1 1 2 8 4 8 3 5 Average Corruption 3 | . 2 4 . . . . 1 1 1 4 3 6 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 93 | . . 9 . . . . . 2 4 12 6 52 5 3 Message Errors 30 | . . 6 . . . . . 1 1 3 3 14 2 . Matter Fused 21 | . . 2 . . . . . . . 3 1 15 . . Heat Flow Errors 7 | . . 1 . . . . . . . 1 . 3 1 1 Energy Discharges 13 | . . . . . . . . 1 1 . 2 9 . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 11 | . . . . . . . . . 2 3 . 5 1 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . 1 . . Weapon Failures 8 | . . . . . . . . . . 2 . 3 1 2 Overload Shots 25 | . . . . . . . . . . . . 17 . 8 Overflow Damage 1557 | . . 22 . 277 . . 2 . 22 17 36 253 749 179 Projectiles 210 | . . 22 . . . . . . 22 12 . . 11 143 Explosions 754 | . . . . . . . . . . 5 . 72 677 . Melee 593 | . . . . 277 . . 2 . . . 36 181 61 36 Knockbacks 73 | . . . . . . . . . 3 3 4 7 33 23 Impact 9 | . . . . . . . . . . . 2 6 1 . Kinetic 56 | . . . . . . . . . 3 3 2 . 28 20 Secondary 8 | . . . . . . . . . . . . 1 4 3 Self-Inflicted Damage 379 | . 4 21 . . . . 20 16 38 57 14 107 102 . Shots 5 | . . . . . . . . . . 1 . 4 . . Rammed 32 | . 4 8 . . . . 2 2 6 2 1 4 3 . Targets Rammed 32 | . 4 8 . . . . 2 2 6 2 1 4 3 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 473 | . . 245 . . . . 204 15 31 198 221 336 130 473 Average Temperature 77 | . . 61 . . . . 86 7 14 56 106 107 31 70 Received Heat Transfer 3161 | . . 171 6 18 . . 81 363 349 536 204 788 519 126 Effects 2 | . . . . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . 1 1 3 . . Impact Corruptions 21 | . . . . . . . 1 . 2 . 2 11 5 . Robots Melted 12 | . . . . . . . . . . 1 . 8 1 2 Combat Hostiles 12 | . . . . . . . . . . 1 . 8 1 2 Parts Melted 61 | . . . . . . . . . . 7 . 47 1 6 Heat Transferred 22311 | . . 300 . . . . . . 400 1760 1300 14175 611 3765 Parts Sabotaged 2 | . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Peak Influence 2736 | . 30 23 32 73 . 8 395 1158 1405 1991 1899 1655 2736 1524 Initial 1155 | . . 8 6 8 . . 2 100 325 505 1100 683 402 1155 Average 842 | . 9 10 15 53 . 3 255 555 836 1173 1561 1034 1122 1292 Maximum Alert Level 5 | . . . . . . . 1 4 4 5 5 5 5 4 Low Security (%) 11 | 100 100 100 100 100 . 100 22 5 . . . . . . Level 1 14 | . . . . . . . 77 37 1 . . . . . Level 2 12 | . . . . . . . . 21 30 25 . 8 14 . Level 3 29 | . . . . . . . . 33 51 18 . 58 47 . Level 4 23 | . . . . . . . . 2 15 23 45 29 17 100 Level 5 5 | . . . . . . . . . . 20 54 3 . . High Security 3 | . . . . . . . . . . 11 . . 19 . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 102 | . . . . 1 . . . 39 12 12 9 13 11 5 Investigation 14 | . . . . 1 . . . 1 3 5 4 . . . Extermination 9 | . . . . . . . . 2 . . . 4 1 2 Reinforcement 21 | . . . . . . . . 2 2 4 4 4 5 . Assault 21 | . . . . . . . . 1 4 2 1 5 5 3 Garrison 37 | . . . . . . . . 33 3 1 . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 1 1 3 . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . . 2 . Active Scanning Responses 10 | . . . . . . . . . 3 5 2 . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Distress Signals 17 | . . . 1 . . . . 1 . 1 5 9 . . Communications Jammed 101 | . . . . . . . . . . . . . 52 49 Distress Signals 91 | . . . . . . . . . . . . . 49 42 Times Spotted 438 | . 4 2 5 2 . . 15 67 41 48 36 95 90 33 Peak Tracking Total 21 | . 3 2 3 2 . . 2 6 7 10 8 10 21 7 Tactical Retreats 16 | . . 1 . . . . . 1 1 1 1 7 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Traps Triggered 20 | . 1 1 1 . . . 2 3 2 1 5 1 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Machines Disabled 50 | . . . . . . . 3 5 5 9 9 13 5 1 Max in Single Turn 5 | . . . . . . . 1 2 1 2 5 2 2 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Machines Accessed 30 | . 1 1 1 1 1 1 2 3 2 . 3 10 . 4 Terminals 27 | . 1 . 1 . . 1 2 3 2 . 3 10 . 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 57 | . 1 1 1 1 1 1 4 6 3 . 9 20 . 9 Successful 33 | . 1 1 1 1 1 1 3 2 . . 2 16 . 4 Failed 24 | . . . . . . . 1 4 3 . 7 4 . 5 Catastrophic 6 | . . . . . . . . 2 1 . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 42 | . 1 . 1 . 1 . 3 4 3 . 9 15 . 5 Terminals 54 | . 1 . 1 . . 1 4 6 3 . 9 20 . 9 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 26 | . 1 1 1 1 1 1 3 2 . . 1 10 . 4 Part Schematic 2 | . . . . . . . . . . . 1 . . 1 Prototype ID Bank 1 | . . . . . . . . . . . . 1 . . Open Door 4 | . . 1 . 1 . . . . . . . 2 . . Level Access Points 3 | . . . . . . 1 1 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . . Unreport Threat 4 | . . . . . . . . . . . . 4 . . Dispatch Records 1 | . . . . . . . . . . . . 1 . . Recall Assault 4 | . . . . . . . . 1 . . . 1 . 2 Registered Prototypes 1 | . . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . 1 . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . . . . . . . 1 6 . . Terminals 7 | . . . . . . . . . . . 1 6 . . Assimilate 3 | . . . . . . . . . . . 1 2 . . Botnet 3 | . . . . . . . . . . . . 3 . . Disrupt 1 | . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 2 . . . . . . Used 2 | . . . . . . . . 2 . . . . . . Hacking Detections 21 | . . . . . . 1 2 3 2 . 3 6 . 4 Full Trace Events 2 | . . . . . . . . 1 . . 1 . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . . 1 Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . . Robots Rewired 10 | . . . . . . . . . 2 2 . 6 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Total Allies 15 | . . . . 3 . . . . 2 2 . 8 . . Largest Group 4 | . . . . 3 . . . . 2 2 . 4 . . Highest-Rated Group 233 | . . . . 73 . . . . 82 82 . 233 . . Highest-Rated Ally 65 | . . . . 31 . . . . 41 41 . 65 . . Total Orders 18 | . . . . . . . . . . . . 18 . . STAY 11 | . . . . . . . . . . . . 11 . . FOLLOW 7 | . . . . . . . . . . . . 7 . . Ally Attacks 68 | . . . . 4 . . . . 17 19 . 28 . . Total Damage 3122 | . . . . 20 . . . . 1273 872 . 957 . . Kills 21 | . . . . . . . . . 12 7 . 2 . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Turns Passed 9996 | 12 42 389 78 242 370 74 734 2053 1005 781 622 1726 989 879 Spaces Moved 9520 | 24 73 603 156 193 407 74 643 1006 1021 673 733 1859 1022 1033 Core 904 | 24 73 603 156 48 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 38 | . . . . 35 . . . . 3 . . . . . Wheels 1966 | . . . . 110 407 74 642 733 . . . . . . Hover 6611 | . . . . . . . . 273 1018 673 733 1859 1022 1033 Flight 1 | . . . . . . . 1 . . . . . . . Fastest Speed 40 | 50 50 50 50 50 90 90 90 42 42 43 43 40 48 48 Average Speed 63 | 50 50 54 50 98 90 90 98 102 69 62 44 46 48 48 Slowest Speed 290 | 50 50 100 50 200 90 90 185 170 290 107 118 48 152 48 Overloaded Moves 1 | . . . . . . . . . . . . 1 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 20 94 18 37 87 19 51 26 32 18 30 88 44 24 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 147 | . . . . . . 3 42 1 1 1 13 6 78 2 Terrain Destroyed 905 | . . 1 . . . 3 65 34 46 111 85 212 338 10 Melee 12 | . . . . . . 3 . . . . . 6 1 2 Projectile 131 | . . 1 . . . . 65 13 10 3 19 3 9 8 AOE 761 | . . . . . . . . 21 36 107 66 203 328 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Total 12488 | 23 77 644 155 225 411 76 744 2024 1251 894 905 2394 1359 1306 Wait 1356 | . . 22 . 1 . . 19 794 50 40 15 150 125 140 Move 9506 | 23 72 602 155 192 406 73 642 1005 1020 672 732 1858 1021 1033 Hop . | . . . . . . . . . . . . . . . Pick Up 32 | . . 3 . 3 2 . 7 . 2 3 2 6 3 1 Fast Attach 137 | . 1 1 . 6 1 . 5 12 19 13 22 25 25 7 Attach 31 | . . . . 5 . . 2 2 9 3 1 4 1 4 Detach 27 | . . 1 . 1 . . . 2 7 3 5 8 . . Swap 22 | . . . . . . . 3 2 1 1 2 10 1 2 Drop 134 | . . . . 2 2 . 12 12 23 7 15 27 25 9 Fire 681 | . . 7 . . . . 38 139 82 90 64 123 88 50 Melee 111 | . . . . 10 . 3 . . . . 4 51 19 24 Ram 32 | . 4 8 . . . . 2 2 6 2 1 4 3 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . . 6 7 . 11 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 395 | . . . . 5 . . 14 54 26 53 42 117 48 36 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Armory -3/Research -2/Research (discovered 1 exit: *Acc) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 13 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Identified exit to Mines 55 | -10/Materials | Entered Mines 158 | -10/Mines | Identified exit to Materials 158 | -10/Mines | Discovered exit to Materials (range 8) 165 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 263 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 312 | -10/Mines | Build established: Hacker-Mutant 378 | -10/Mines | Core integrity fell below 50% 444 | -10/Mines | Entered Materials 445 | -9/Materials | Core integrity fell below 50% 446 | -9/Materials | Reached level 2 446 | -9/Materials | Reached level 3 481 | -9/Materials | Identified exit to Mines 481 | -9/Materials | Identified exit to Storage 522 | -9/Materials | Entered Mines 524 | -9/Mines | Reached level 4 531 | -9/Mines | Received a Mining Laser from a helpful Derelict 535 | -9/Mines | Met a Derelict bent on vengeance 544 | -9/Mines | Met a Derelict shopkeep closing up shop 552 | -9/Mines | Upgraded with Propulsion slot (x1) 552 | -9/Mines | Upgraded with Utility slot (x3) 552 | -9/Mines | Upgraded with Weapon slot (x1) 738 | -9/Mines | Learned location of Zion (-7) 760 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 760 | -9/Mines | Identified exit to Exiles 760 | -9/Mines | Discovered exit to Exiles (range 5) 764 | -9/Mines | Entered Exiles 789 | -9/Exiles | Met 8R-AWN 801 | -9/Exiles | Met EX-HEX 836 | -9/Exiles | Met EX-BIN 846 | -9/Exiles | Aligned with FarCom system 847 | -9/Exiles | Given EX-Vault access code 869 | -9/Exiles | Opened EX-Vault 875 | -9/Exiles | Found XL Autogun Array 879 | -9/Exiles | Found Gui. Plasma Cannon 883 | -9/Exiles | Found Skeleton Box 904 | -9/Exiles | Warned to stay clear of 0b10 Research branches 927 | -9/Exiles | Met EX-DEC 956 | -9/Exiles | Visited The Gauntlet 1118 | -9/Exiles | Identified exit to Mines 1118 | -9/Exiles | Discovered exit to Mines (range 14) 1134 | -9/Exiles | Stole three prototypes: XL Autogun Array, Gui. Plasma Cannon, Skeleton Box 1134 | -9/Exiles | Entered Mines 1136 | -8/Mines | Reached level 5 1173 | -8/Mines | Identified exit to Materials 1208 | -8/Mines | Entered Materials 1210 | -8/Materials | Reached level 6 1217 | -8/Materials | Upgraded with Power slot (x1) 1217 | -8/Materials | Upgraded with Weapon slot (x2) 1245 | -8/Materials | Reached level 7 1487 | -8/Materials | Identified exit to Factory 1487 | -8/Materials | Discovered exit to Factory (range 15) 1522 | -8/Materials | Build established: Hacker-Gunner 1650 | -8/Materials | Reached level 8 1942 | -8/Materials | Entered Factory 1944 | -7/Factory | FarCom data flow suspended 1944 | -7/Factory | Reached level 9 1944 | -7/Factory | Reached level 10 2058 | -7/Factory | Build established: Hacker-Skirmisher 2281 | -7/Factory | Reached level 11 2606 | -7/Factory | Reached level 12 2883 | -7/Factory | Reached level 13 3190 | -7/Factory | Identified exit to Lower Caves 3190 | -7/Factory | Discovered exit to Lower Caves (range 9) 3268 | -7/Factory | Cargo convoy interrupted 3386 | -7/Factory | Reached level 14 3506 | -7/Factory | Upgraded with Propulsion slot (x1) 3861 | -7/Factory | Reached level 15 3942 | -7/Factory | First assault squad dispatched 3953 | -7/Factory | Identified exit to Factory 3961 | -7/Factory | Discovered exit to Lower Caves (range 6) 3995 | -7/Factory | Entered another Factory area 3997 | -6/Factory | Reached level 16 4001 | -6/Factory | Spotted B-75 Beast 4010 | -6/Factory | Destroyed B-75 Beast 4011 | -6/Factory | Upgraded with Weapon slot (x1) 4104 | -6/Factory | Reached level 17 4113 | -6/Factory | Identified exit to Factory 4113 | -6/Factory | Discovered exit to Factory (range 14) 4142 | -6/Factory | Upgraded with Utility slot (x1) 4345 | -6/Factory | First assault squad dispatched 4578 | -6/Factory | Garrison activated, responded to threat 4578 | -6/Factory | Reached level 18 4584 | -6/Factory | Upgraded with Propulsion slot (x1) 4757 | -6/Factory | Found Prototype Device 4757 | -6/Factory | Identified Active Sensor Suite 4875 | -6/Factory | Reached level 19 4878 | -6/Factory | Upgraded with Utility slot (x1) 4896 | -6/Factory | Destroyed 7 combat bots 4965 | -6/Factory | Discovered exit to Factory (range 6) 5000 | -6/Factory | Entered another Factory area 5002 | -5/Factory | Reached level 20 5291 | -5/Factory | Reached level 21 5300 | -5/Factory | First assault squad dispatched 5347 | -5/Factory | Found Prototype Processor 5347 | -5/Factory | Identified Exp. Targeting Computer 5442 | -5/Factory | Core integrity fell below 50% 5456 | -5/Factory | Reached level 22 5503 | -5/Factory | Destroyed 18 combat bots 5528 | -5/Factory | Build established: Hacker-Scout 5619 | -5/Factory | Garrison activated, responded to threat 5630 | -5/Factory | Destroyed 7 combat bots 5688 | -5/Factory | High security lockdown imminent 5689 | -5/Factory | Core integrity fell below 20% 5745 | -5/Factory | Destroyed 7 combat bots 5768 | -5/Factory | High security lockdown engaged 5778 | -5/Factory | Identified exit to Factory 5778 | -5/Factory | Discovered exit to Factory (range 7) 5781 | -5/Factory | Entered another Factory area 5782 | -4/Factory | Core integrity fell below 50% 5783 | -4/Factory | Reached level 23 5785 | -4/Factory | Upgraded with Utility slot (x2) 5806 | -4/Factory | Reached level 24 5900 | -4/Factory | Found Prototype Processor 5900 | -4/Factory | Identified Exp. Signal Interpreter 5973 | -4/Factory | Found Prototype Hackware 5973 | -4/Factory | Identified Exp. Hacking Suite 5995 | -4/Factory | Spotted B-86 Titan 6043 | -4/Factory | Destroyed B-86 Titan 6186 | -4/Factory | Reached level 25 6207 | -4/Factory | Destroyed 8 combat bots 6266 | -4/Factory | Build established: Wizard-Scout 6281 | -4/Factory | First assault squad dispatched 6393 | -4/Factory | Identified exit to Armory 6393 | -4/Factory | Discovered exit to Armory (range 8) 6403 | -4/Factory | Entered Armory 6430 | -4/Armory | Found Prototype Processor 6430 | -4/Armory | Identified Exp. Melee Analysis Suite 6434 | -4/Armory | Found Prototype Launcher 6434 | -4/Armory | Identified Mni. Smartbomb Launcher 6486 | -4/Armory | Upgraded with Utility slot (x1) 6602 | -4/Armory | Spotted B-86 Titan 6618 | -4/Armory | Destroyed B-86 Titan 6903 | -4/Armory | First assault squad dispatched 6922 | -4/Armory | Reached level 26 7043 | -4/Armory | Build established: Wizard-Ninja 7314 | -4/Armory | Destroyed 11 combat bots 7636 | -4/Armory | Energy Cycler disabled 8056 | -4/Armory | Reached level 27 8098 | -4/Armory | P-70 Sage assimilated allied Administrator 7a 8124 | -4/Armory | Identified exit to Research 8124 | -4/Armory | Discovered exit to Research (range 6) 8129 | -4/Armory | Entered Research 8374 | -3/Research | Found Prototype Device 8374 | -3/Research | Identified Exp. Thermal Shield 8379 | -3/Research | First assault squad dispatched 8420 | -3/Research | Reached level 28 8434 | -3/Research | Upgraded with Utility slot (x1) 8576 | -3/Research | Found Prototype Device 8576 | -3/Research | Identified Exp. Transmission Jammer 8673 | -3/Research | Found Prototype Slashing Weapon 8673 | -3/Research | Identified Vibroblade 8686 | -3/Research | Destroyed 10 combat bots 8692 | -3/Research | Spotted B-86 Titan 8743 | -3/Research | Destroyed B-86 Titan 8918 | -3/Research | Spotted Striker 8919 | -3/Research | Cargo convoy interrupted 8920 | -3/Research | Spotted Executioner 8922 | -3/Research | High security lockdown imminent 8922 | -3/Research | Destroyed Executioner 8932 | -3/Research | Destroyed Striker 8956 | -3/Research | Destroyed 11 combat bots 8974 | -3/Research | Reached level 29 9002 | -3/Research | High security lockdown engaged 9009 | -3/Research | Spotted B-86 Titan 9085 | -3/Research | Core integrity fell below 50% 9103 | -3/Research | Destroyed 10 combat bots 9107 | -3/Research | Identified exit to Research 9107 | -3/Research | Discovered exit to Research (range 11) 9118 | -3/Research | Entered another Research area 9119 | -2/Research | Core integrity fell below 50% 9120 | -2/Research | Reached level 30 9194 | -2/Research | Core integrity fell below 20% 9275 | -2/Research | Upgraded with Utility slot (x1) 9368 | -2/Research | First assault squad dispatched 9427 | -2/Research | Spotted B-90 Cyclops 9666 | -2/Research | Identified exit to Access 9666 | -2/Research | Discovered exit to Access (range 11) 9720 | -2/Research | Found Prototype Device 9720 | -2/Research | Identified Thermal Barrier 9759 | -2/Research | Reached level 31 9997 | -2/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 09990_ Acquired 6 matter. 09990_ Acquired 1 matter. 09990_ B-74 Champion heat damages Hvy. Armor Plating. 09990_ L-61 Swordsman knocked back. 09990_ L-61 Swordsman signal jammed. 09991_ Acquired 2 matter. 09991_ Acquired 4 matter. 09991_ Acquired 2 matter. 09992_ K-01 Serf distress signal jammed. 09993_ Slug penetrates B-74 Champion. 09993_ K-01 Serf destroyed. 09993_ Destroyed Hvy. Armor Plating. 09994_ Acquired 8 matter. 09994_ Prc. Energy Filter destroyed. 09994_ System corrupted by crushing effect (+1). 09996_ Slug penetrates L-61 Swordsman. 09996_ L-61 Swordsman knocked back. 09996_ R-10 Processor distress signal jammed. 09997_ Acquired 1 matter. 09997_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????u??????????????????????????????????????? | | ??????????h??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????m?????????????????????????????????? | | ??????????h??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????t????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#################################### | | ???????????? | | ???????????? | | ???????????? k | | ????????????????? "T" k g! u | | ????????????#k ###########+#####+######## | | ????????????# ????#@bR *% #? ???# | | ????????????#k t #lg %# ?# | | ????????????# uR ke =# ""G"" # ! | | ????????????# # # " " # ! | | ????????????# # # # = | | ????????????#k ?k ?############## # | | ??????????????? u#### ???????????????# # | | ????????????? ????#????????????????# ! ### | | ????????????# ???????????????????????###########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????A?????R?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????k?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 53 Energy Capacity 1100 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 48 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 4 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 55 Resistance: TH 85 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 90 Weapon Cycling 20 Evasion (%) 56 Targeting Accuracy 12 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Overload Amplification 75 Offensive Hacking 56 Defensive Hacking 10 Item Schematics ----------------- Recalibrator | -4/Factory | Hacked Cld. Linear Gravjet | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Arm Res Res Levels Raised 30 | . . . 2 1 . 1 3 7 4 3 3 2 2 2 XP Earned 51180 | 6000 . 675 3330 899 350 1144 4617 10294 6155 5395 3515 2744 3488 2574 XP Spent 49400 | . . 5250 . 3400 . . 7725 10155 6300 1100 5420 3450 3400 3200 Upgrades 100 | . . 6 . 5 . . 29 40 6 1 6 3 3 1 Power Slot 1 | . . . . . . . 1 . . . . . . . Propulsion Slot 3 | . . . . 1 . . . 1 1 . . . . . Utility Slot 10 | . . . . 3 . . . . 2 . 2 1 1 1 Weapon Slot 4 | . . . . 1 . . 2 . 1 . . . . . Core Integrity 18 | . . . . . . . . 18 . . . . . . Heat Dissipation 14 | . . . . . . . 10 . . . 4 . . . Energy Generation 2 | . . . . . . . . . . . . 2 . . Energy Storage 4 | . . . . . . . . 4 . . . . . . Matter Storage 6 | . . . . . . . . 6 . . . . . . Mass Support 3 | . . . . . . . 2 . . 1 . . . . Inventory Capacity 6 | . . 6 . . . . . . . . . . . . Sight Range 4 | . . . . . . . 4 . . . . . . . Sensor Range 14 | . . . . . . . 10 4 . . . . . . Ranged Accuracy 3 | . . . . . . . . 3 . . . . . . Hack Attack % 4 | . . . . . . . . 4 . . . . . . Hack Defense % 2 | . . . . . . . . . 2 . . . . . KI Resistance % 2 | . . . . . . . . . . . . . 2 . Protomatter Created 5614 | . . . . 37 . . 191 1142 624 672 380 1324 851 393 Integrity Restored 8382 | . . . . 111 . . 286 861 576 1230 963 2474 1050 831 Core 7382 | . . . . 111 . . 286 488 483 1230 963 1940 1050 831 Parts 1000 | . . . . . . . . 373 93 . . 534 . . Protomatter Decayed 2920 | . . . . . . . 95 833 537 359 150 633 197 116 Game ------ Seed RemoteTacticalScreen Manual? 0 Play Time 02:41:37 Cumulative 257.1 hours Start 2021.09.28 @ 10:58:59 End 2021.09.28 @ 20:06:54 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 74 Rogue 0 Adventurer 0 Explorer 74 Win Type - Total 25 Types 14/3/1/1/1/2/1/2/0 Lore% 69 Gallery% 84 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 994cecf1-5d77-41df-a3d5-2495d48b8616