Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.07 @ 18:27:31 Player: the Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1697) 1697 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4597 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 133/300 Energy 98/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Improved Field Recycling Unit (0) EM Shotgun Improved EM Pulse Cannon Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Weight Redist. System Improved Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Flak Cannon Flak Cannon Mini Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Cooling System Disposable Heat Sink Compact Battery High-capacity Matter Pod Light Armor Plating Authchip [Weapon] Improved Field Recycling Unit EM Shotgun EM Shotgun EM Shotgun Improved EM Pulse Cannon Improved EM Pulse Cannon Flak Gun Flak Gun Flak Cannon Flak Cannon [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Flak Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 78 | 7 9 32 15 15 . Power 12 | 1 1 5 . 5 . Engine 8 | 1 1 4 . 2 . Core 4 | . . 1 . 3 . Reactor . | . . . . . . Propulsion 28 | 2 6 13 2 5 . Treads 15 | 2 . 8 2 3 . Leg 9 | . 4 5 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . 2 . . 2 . Utility 16 | 2 1 5 4 4 . Device 7 | 1 1 . 3 2 . Storage 2 | 1 . 1 . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 5 | . . 3 1 1 . Artifact . | . . . . . . Weapon 22 | 2 1 9 9 1 . Energy Gun 5 | . . 5 . . . Energy Cannon 5 | . . 2 3 . . Ballistic Gun 6 | 2 1 2 1 . . Ballistic Cannon 4 | . . . 3 1 . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 20 | . . 3 1 16 . Power 2 | . . . . 2 . Propulsion 5 | . . . . 5 . Utility 8 | . . 2 1 5 . Weapon 5 | . . 1 . 4 . Highest Loss Streak 16 | . . 2 1 16 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 95 98 96 . Engine 8 | . 14 7 9 6 . Core 3 | . . 3 . 6 . Treads 19 | . 4 23 26 21 . Leg 5 | . 21 6 . . . Device 19 | . 25 11 18 22 . Storage 6 | . 2 7 9 6 . Processor 2 | . . . . 6 . Protection 3 | . . 10 8 . . Energy Gun 2 | . . 9 2 . . Energy Cannon 3 | . . 5 13 . . Ballistic Gun 7 | . 28 6 2 . . Ballistic Cannon 6 | . . . 3 14 . Launcher 3 | . . . 6 6 . Peak Build Rating 43 | 7 9 21 30 43 1 Average Rating 24 | 5 8 16 25 37 1 On Entrance 11 | . 7 9 21 29 1 Naked Turns 58 | . . . . 12 46 Heaviest Build 72 | 14 14 59 71 72 . Greatest Support 80 | 40 40 69 69 80 3 Greatest Overweight (x) 13 | 1 . 1 1 13 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 5 Average Capacity 15 | 7 5 15 20 19 5 Most Carried 20 | 4 8 14 18 20 5 Average Carried 12 | 3 4 9 14 18 5 Final Capacity 20 | 8 5 20 20 5 5 Final Carried 17 | 4 4 14 17 5 5 Class Distribution -------------------- 36% | Gunner 22% | Mutant 20% | Scavenger-Mutant 19% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1769 | 249 252 493 255 520 . Remotely . | . . . . . . Salvage Created 1677 | 12 288 595 326 456 . Parts 100 | 3 19 30 26 22 . Haulers Intercepted 3 | . 1 1 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 43 | . 9 9 10 15 . Guns 20 | . 9 8 3 . . Cannons 12 | . . 1 3 8 . AOE 11 | . . . 4 7 . Classes Destroyed 14 | 1 3 3 1 6 . Worker 4 | . . . 1 3 . Builder 2 | . . 1 1 . . Tunneler 1 | 1 . . . . . Hauler 3 | . 1 1 1 . . Recycler 2 | . . 2 . . . Watcher 1 | . . . . 1 . Swarmer 9 | . 5 . 4 . . Grunt 25 | . 4 7 5 9 . Brawler 2 | . . . . 2 . Protector 1 | . . . . 1 . Sentry 3 | . . 2 1 . . Specialist 1 | . . . . 1 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | 1 5 5 7 5 . Combat Bots Only 5 | . 4 3 5 4 . Max Kills in Single Turn 3 | 1 1 2 3 3 . Gunslinging . | . . . . . . Exploded 2 | . . . 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 418 | . 58 56 46 254 4 Missed 158 | . 13 17 14 112 2 Damage Taken 3821 | . 428 523 427 2390 53 Core 928 | . 65 99 50 661 53 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 43 | . . . 43 . . Core Remaining (%) 84 | 100 74 75 90 . . Volleys Fired 121 | 1 37 37 19 27 . Largest 3 | 2 2 2 3 3 . Hottest 161 | 40 40 101 161 132 . Shots Fired 270 | 2 74 73 50 71 . Gun 149 | 2 74 65 8 . . Cannon 103 | . . 8 38 57 . Launcher 18 | . . . 4 14 . Special . | . . . . . . Kinetic 177 | 2 74 28 16 57 . Thermal 40 | . . 29 11 . . Explosive 18 | . . . 4 14 . Electromagnetic 35 | . . 16 19 . . Robot Hit Streak 20 | 1 8 20 10 14 . Robot Miss Streak 7 | . 5 3 3 7 . Penetration Max . | . . . . . . Secondary Targets 4 | . 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 193 | 1 47 49 34 62 . Core Hits 156 | 1 19 24 25 87 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 3 . . . Burn 2 | . . 2 . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4918 | 15 516 730 1100 2557 . Guns 1146 | 15 516 573 42 . . Cannons 1879 | . . 128 579 1172 . Explosions 1878 | . . 29 464 1385 . Melee . | . . . . . . Ramming 15 | . . . 15 . . Kinetic 2055 | 15 516 202 150 1172 . Thermal 629 | . . 359 270 . . Explosive 1762 | . . . 377 1385 . Electromagnetic 457 | . . 169 288 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 17 | . . 3 . 11 17 Average Corruption 3 | . . 2 . 2 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . 7 . 4 1 Message Errors 3 | . . 3 . . . Matter Fused 5 | . . 2 . 3 . Energy Discharges 1 | . . . . . 1 Misfires 1 | . . 1 . . . Weapon Failures 2 | . . 1 . 1 . Overload Shots . | . . . . . . Overflow Damage 29 | . . . . 29 . Projectiles . | . . . . . . Explosions 29 | . . . . 29 . Melee . | . . . . . . Knockbacks 22 | . . . 3 19 . Impact . | . . . . . . Kinetic 22 | . . . 3 19 . Secondary . | . . . . . . Self-Inflicted Damage 77 | . . . . 77 . Shots 5 | . . . . 5 . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 375 | . 9 21 375 13 . Average Temperature 61 | . 6 7 111 6 . Received Heat Transfer 768 | . 111 267 180 210 . Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1520 | . . 1087 433 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 296 | 5 169 219 234 296 91 Initial 106 | . 3 18 48 106 61 Average 93 | 1 83 132 113 77 69 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 89 | 100 100 72 88 92 100 Level 1 10 | . . 27 11 7 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 3 2 . Investigation 1 | . . 1 . . . Extermination 2 | . . . . 2 . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 15 11 17 30 6 Peak Tracking Total 11 | . 4 3 5 11 6 Tactical Retreats 3 | . . . . 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 7 | . . 6 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 3 | . . . 1 2 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 18 | . 4 6 4 4 . Terminals 11 | . 4 5 2 . . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . . . . 1 . Scanalyzers 3 | . . 1 1 1 . Garrison Access . | . . . . . . Total Hacks 58 | . 12 15 22 9 . Successful 30 | . 6 7 15 2 . Failed 28 | . 6 8 7 7 . Catastrophic 4 | . 1 2 1 . . Database Lockouts . | . . . . . . Manual 18 | . 3 9 6 . . Terminals 30 | . 12 12 6 . . Fabricators 1 | . . . . 1 . Repair Stations 7 | . . . 3 4 . Recycling Units 2 | . . . . 2 . Scanalyzers 18 | . . 3 13 2 . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 3 1 . . Prototype ID Bank 3 | . 1 2 . . . Alert Level 1 | . 1 . . . . Unreport Threat 3 | . 2 . 1 . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 2 1 . Scan Component 2 | . . . 1 1 . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 12 | . . 2 10 . . Insert Component 6 | . . 1 5 . . Analyze 6 | . . 1 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 2 2 . . Terminals 5 | . 1 2 2 . . Botnet 5 | . 1 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 4 6 4 4 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 1 4 . . Part Schematics Acquired 5 | . . 1 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3101 | 85 616 573 642 1139 46 Spaces Moved 1797 | 46 433 269 299 658 92 Core 129 | 7 . . . 30 92 Treads 1155 | 39 45 183 299 589 . Legs 351 | . 278 73 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 162 | . 110 13 . 39 . Fastest Speed 35 | 50 37 37 160 35 50 Average Speed 136 | 148 103 145 166 152 50 Slowest Speed 700 | 160 160 240 243 700 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 75 30 27 15 87 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . . . 18 59 . Melee . | . . . . . . Projectile . | . . . . . . AOE 77 | . . . 18 59 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2199 | 57 540 371 399 740 92 Wait 108 | . 36 7 56 9 . Move 1793 | 45 432 268 298 658 92 Hop . | . . . . . . Pick Up 55 | 4 12 18 6 15 . Fast Attach 23 | 7 . 12 3 1 . Attach 13 | . . 3 3 7 . Detach 1 | . . . 1 . . Swap 42 | . 9 17 9 7 . Drop 42 | . 14 9 3 16 . Fire 121 | 1 37 37 19 27 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 13) 409 | -10/Materials | Discovered new exit (range 9) 585 | -10/Materials | Build established: Scavenger-Mutant 682 | -10/Materials | Discovered new exit (range 13) 702 | -10/Materials | Entered another Materials area 702 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1210 | -9/Materials | Discovered new exit (range 16) 1275 | -9/Materials | Entered another Materials area 1275 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1335 | -8/Materials | Repaired Imp. Treads 1533 | -8/Materials | Build established: Tank 1730 | -8/Materials | Garrison activated, responded to threat 1784 | -8/Materials | Discovered new exit (range 10) 1917 | -8/Materials | Entered Factory 1917 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2201 | -7/Factory | Build established: Gunner 2966 | -7/Factory | Cargo convoy interrupted 3022 | -7/Factory | Core integrity fell below 50% 3026 | -7/Factory | System corruption reached 10% 3027 | -7/Factory | Core integrity fell below 20% 3056 | -7/Factory | Sucked down chute 3056 | -7/Factory | Entered Waste 3068 | -7/Waste | Spotted C-40 Crusher 3071 | -7/Waste | EMP discharged 3075 | -7/Waste | Lost 16 parts (2p5n5u4w) 3077 | -7/Waste | Spotted C-40 Crusher 3082 | -7/Waste | Spotted C-40 Crusher 3084 | -7/Waste | Spotted C-40 Crusher 3084 | -7/Waste | Spotted C-40 Crusher 3096 | -7/Waste | Spotted C-40 Crusher 3100 | -7/Waste | Discovered new exit (range 16) 3102 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03032_ System corrupted: Matter fused (-6). 03038_ R-06 Scavenger destroyed. 03039_ Acquired Lgt. Nuclear Core. 03040_ Acquired 94 matter. 03041_ Slug penetrates Wall. 03043_ Cesium-ion Thruster destroyed. 03043_ Dropped Lgt. Nuclear Core. 03044_ Adv. Weight Redist. System destroyed. 03044_ Slug penetrates Wall. 03053_ Construction Platform disabled. 03056_ Triggered Chute Trap. 03056_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03061_ ALERT: Foreign system detected. Charging EMP. 03071_ System corrupted (+6). 03084_ System corrupted: Energy discharge (-26). 03100_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????######????##########???????????????????? | | ????????# ????# #???????????????????? | | ????????# ????# #???????????????????? | | ????????# ????# #???????????????????? | | ????????# ????# #???????????????????? | | ????????# ????? = #???????????????????? | | ????????# ????? #???????????????????? | | ????????? ?????? ????????????????????? | | ?????????? ?????? ?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #?????####????????????? | | ??????????# #??????# #???? ????????????? | | ??????????# #??????# #??? ???????????? | | ######## ######## #### =! ????????? | | CC @ ????????? | | CCCC ????????? | | ! CC < ????????? | | ! ?????????? | | ######## ########CC #### ?????????? | | ??????????# #??????#CC #???? ??????????? | | ???????# #??????# #????? ??????????? | | #??????# #??????# #???????####??????????? | | ######## ######## ###???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | CC #???????????????????? | | ######## ########CC ###???????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ######## #??????# #?????????????????????? | | #??????# ?????????????????????? | | #??????# ????????????????????? | | #??????# #???????????????????? | | #??????# #???????????????????? | | ######## #??????# ###???????????????????? | | #??????# #??????? #?????????????????????? | | #??????# #??????? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 7 Authchip Count 1 Item Schematics ----------------- Disposable Heat Sink | -9/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Particle Cannon | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightUtilityDriver Manual? 0 Play Time 00:44:16 Cumulative 41.7 hours Start 2025.04.07 @ 17:43:51 End 2025.04.07 @ 18:27:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f4a2541-8eeb-4a5f-b87a-c9741abba730