Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.03 @ 18:07:02 Player: LU-1G1 Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (33) 165 Value Destroyed (879) 879 Prototype IDs (55) 1100 Alien Tech Used (2) 400 Bonus (5808) 5808 TOTAL SCORE: 18252 Bonus ------- Triggered High Security 500 High Alert Combat Kills 94 Follower Combat Kills 1157 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Friendly Fire -143 Cogmind --------- Core Integrity 0/1600 Matter 193/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Experimental Optical Array Advanced Signal Interpreter Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Tiamat Missile Launcher Vibroblade Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Q-thruster > --- UTILITY ---------- Small Storage Unit Machine Analyzer Experimental Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Makeshift Armor Plating Experimental Focal Shield System Shield Experimental System Shield Matter Drive > --- WEAPON ----------- Improved Plasma Cutter Vibroblade Molecular Scythe > --- INVENTORY -------- Antimissile System Hacking Drone Bay Enhanced Nova Cannon Tiamat Missile Launcher Advanced Micro-nuke Launcher [Rating: 152] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Zionite Composite Leg II Hover Unit Cooled Gravmag System Flight Unit Biomechanical Wings Utility System Shield Device Structural Scanner Storage Small Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Utility Shielding Artifact Matter Drive Weapon Mini Grenade Launcher Energy Gun Riot Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . 2 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . . 2 . Utility 9 | . . . 1 . . . 2 1 . . . . . . . . . 2 . . 1 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Attached 129 | 3 4 . 6 1 . . 6 4 7 7 . 1 19 5 3 . 2 5 2 . 2 5 11 6 4 10 16 Power 19 | . . . 1 . . . 1 . 1 1 . 1 . 3 . . 1 . . . . . 2 1 . 2 5 Engine 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Core 10 | . . . . . . . 1 . 1 1 . 1 . 3 . . 1 . . . . . 2 . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 4 Propulsion 33 | 2 . . 4 . . . 1 1 1 3 . . 7 . . . 1 2 1 . 1 2 2 . . 3 2 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight 29 | . . . 4 . . . 1 1 1 3 . . 7 . . . 1 2 1 . 1 2 2 . . 2 1 Utility 44 | . 2 . 1 1 . . 4 2 2 1 . . 3 1 1 . . 2 1 . 1 3 4 3 2 4 6 Device 18 | . 1 . . . . . . 2 1 1 . . . 1 . . . 1 1 . . 3 1 1 1 2 2 Storage 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 8 | . . . . . . . 2 . . . . . 2 . . . . . . . 1 . 1 . 1 . 1 Hackware 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . Protection 10 | . . . . 1 . . 1 . 1 . . . 1 . 1 . . 1 . . . . 1 2 . . 1 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Weapon 33 | 1 2 . . . . . . 1 3 2 . . 9 1 2 . . 1 . . . . 3 2 2 1 3 Energy Gun 2 | 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . 2 . . . . . . . 2 2 . . 5 1 1 . . . . . . . 1 1 . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 7 | . . . . . . . . 1 . . . . 4 . 1 . . 1 . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 5 3 3 2 5 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Lost 52 | . . . . . . . 1 5 1 1 . 2 2 . . . 2 . 1 . . 1 . 7 1 10 18 Power 11 | . . . . . . . . 1 1 . . . 2 . . . . . . . . 1 . 2 . 1 3 Propulsion 20 | . . . . . . . 1 3 . 1 . 2 . . . . 1 . 1 . . . . . . 5 6 Utility 16 | . . . . . . . . . . . . . . . . . . . . . . . . 4 1 3 8 Weapon 5 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . 1 1 Highest Loss Streak 16 | . . . . . . . 1 5 1 1 . 2 2 . . . 2 . 1 . . 1 . 5 1 4 16 Average Slot Usage (%) 86 | . 71 85 88 100 100 100 94 96 67 76 100 84 88 98 100 100 98 90 98 100 99 99 98 88 72 69 45 Engine 1 | . . . 7 11 11 11 7 . . . . . 5 . . . . . . . . . . . . . 1 Core 6 | . . . . . . . 1 6 . 7 7 7 5 11 13 13 13 11 11 11 10 8 8 6 . . . Treads 1 | . 28 28 3 . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . 25 33 33 33 27 28 14 16 30 20 26 33 33 33 32 29 29 29 31 28 28 26 26 24 11 Device 7 | . 11 14 11 2 . . . 7 6 7 7 7 6 6 6 6 6 5 9 11 10 19 15 11 4 3 . Storage 6 | . 7 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 4 4 4 4 2 . Processor 7 | . . . . . . . 9 7 7 7 7 7 7 6 6 6 6 5 5 5 9 9 13 13 13 16 18 Hackware 8 | . . . 7 11 11 11 9 15 15 15 15 15 7 6 6 6 6 5 5 5 5 4 7 8 8 8 7 Protection 8 | . . . . 8 11 11 10 7 7 7 7 7 9 13 13 13 13 17 17 17 15 14 9 7 4 2 . Launcher 7 | . 14 28 22 22 22 22 18 12 . 2 15 9 4 9 12 13 11 5 5 5 5 4 4 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 3 7 7 6 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 3 8 8 11 13 13 13 15 19 24 28 28 31 38 30 31 25 27 30 29 29 29 34 33 36 36 42 28 Greatest Support 44 | 3 20 20 20 15 15 15 15 20 15 38 38 38 42 39 30 30 30 31 30 30 36 36 36 36 36 44 38 Greatest Overweight (x) 3 | . 1 . 2 . . . . . 1 1 . . . 2 1 . . . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 7 8 8 8 8 8 5 Average Carried 7 | 4 6 8 7 7 8 8 7 7 7 8 8 8 7 8 7 8 7 7 5 5 6 7 7 7 7 6 4 Final Capacity 8 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 7 8 8 8 8 5 2 Class Distribution -------------------- 39% | Sprinter 17% | Hacker-Mutant 17% | Hacker-Sprinter 10% | Hacker-Scout 8% | Mutant 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Scout | -4/Factory Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Matter Collected 1830 | 218 12 68 . 33 127 . . 85 130 29 . 71 136 141 257 6 50 40 6 . 29 50 81 79 50 6 126 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 809 | . 10 76 4 . . . . 41 143 . . 63 31 51 18 . 34 . . . . . . 157 . . 181 Parts 41 | . 4 3 1 . . . . 1 5 . . 4 3 8 . . 4 . . . . . . 3 . . 5 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 3 1 . 6 . 7 . . 4 . . . . . . . . . . Prevented 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Combat Hostiles Destroyed 26 | . 2 3 4 . . . . . 3 . . 1 3 4 1 . 4 . . . . . . . . . 1 AOE 25 | . 2 3 4 . . . . . 3 . . . 3 4 1 . 4 . . . . . . . . . 1 Classes Destroyed 10 | . 1 1 . . . . . 1 3 . . 1 . . 2 . . . . . . . . . . . 1 Worker 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Hauler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycler 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Swarmer 22 | . 2 3 4 . . . . . 2 . . . 3 4 . . 4 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 5 | . 2 5 4 . . . . 1 3 . . 1 3 4 1 . 4 . . . . . . 2 . . 4 Combat Bots Only 5 | . 2 5 4 . . . . . 3 . . 1 3 4 1 . 4 . . . . . . . . . 1 Max Kills in Single Turn 3 | . 2 3 2 . . . . 1 3 . . 1 2 3 1 . 2 . . . . . . 1 . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 2 . . . . . 3 . . . 2 3 1 . 2 . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Damage Taken 7181 | . 56 46 84 35 . . 164 332 124 102 . 222 344 62 111 . 128 75 215 57 172 61 84 596 108 1554 2449 Core 2420 | . 28 . 13 . . . 42 138 16 71 . 11 84 . 46 . 30 . 20 . 41 . 7 212 51 349 1261 Absorbed by Shields 31 | . . . . . . . . . . . . . . . . . . . . . . . . 31 . . . Core Remaining (%) 89 | 100 . 88 . . . 96 92 . . . . 66 . . . . 81 . . 98 96 . 99 . 81 . . Volleys Fired 47 | . 1 1 3 . 1 3 . . 7 . . 3 14 2 4 . 3 . 1 . . . 1 . . . 3 Largest 2 | . 2 2 2 . 2 2 . . 2 . . 2 2 1 2 . 2 . 1 . . . 1 . . . 1 Hottest 78 | . 60 60 60 . 60 60 . . 60 . . 78 60 30 60 . 60 . 30 . . . 30 . . . 60 Shots Fired 68 | . 2 2 6 . 2 6 . . 8 . . 5 18 2 8 . 4 . 1 . . . 1 . . . 3 Gun 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 62 | . 2 2 6 . 2 6 . . 2 . . 5 18 2 8 . 4 . 1 . . . 1 . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 57 | . 2 2 6 . 2 6 . . 2 . . . 18 2 8 . 4 . 1 . . . 1 . . . 3 Electromagnetic 11 | . . . . . . . . . 6 . . 5 . . . . . . . . . . . . . . . Robot Hit Streak 6 | . . 1 2 . . . . . 4 . . 4 6 . 4 . 2 . . . . . . . . . 5 Robot Miss Streak 7 | . 1 . 2 . . . . . 3 . . 1 2 4 7 . 2 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 31 | . . 1 2 . . . . 1 7 . . 4 2 . 5 . 2 . . . . . . 4 . . 3 Core Hits 49 | . 2 3 4 . . . . . 9 . . 2 8 5 1 . 8 . . . . . . 3 . . 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 44 | . . . . . . . . 2 . . . . 11 . 1 . . 1 . . 4 . 8 12 5 . . Impact 21 | . . . . . . . . 2 . . . . 11 . 1 . . 1 . . 4 . 2 . . . . Slashing 23 | . . . . . . . . . . . . . . . . . . . . . . . 6 12 5 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Inflicted 3843 | . 83 200 390 . . . . 74 242 . . 134 475 229 295 . 348 . 29 . . . . 436 . . 908 Guns 74 | . . . . . . . . . 74 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3133 | . 83 197 390 . . . . . 168 . . 134 475 229 172 . 348 . 29 . . . . . . . 908 Melee 633 | . . . . . . . . 74 . . . . . . 123 . . . . . . . . 436 . . . Ramming 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 40 | . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2959 | . 83 157 390 . . . . . 168 . . . 475 229 172 . 348 . 29 . . . . . . . 908 Electromagnetic 208 | . . . . . . . . . 74 . . 134 . . . . . . . . . . . . . . . Impact 197 | . . . . . . . . 74 . . . . . . 123 . . . . . . . . . . . . Slashing 436 | . . . . . . . . . . . . . . . . . . . . . . . . 436 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . . . . . . . 2 2 4 4 . . . . . . . 2 2 7 25 Average Corruption 3 | . . . . . . . . . . . . . 2 2 2 4 . . . . . . . 1 2 2 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . 1 8 Message Errors 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 426 | . . 20 48 . . . . 14 . . . . 14 8 142 . . . . . . . . 113 . . 67 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 186 | . . 20 48 . . . . . . . . . 14 8 29 . . . . . . . . . . . 67 Melee 240 | . . . . . . . . 14 . . . . . . 113 . . . . . . . . 113 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . . 48 34 . . . . . . . . . 1 . 66 . 14 . . . . . . . . . . Shots 8 | . . 2 2 . . . . . . . . . 1 . 2 . 1 . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 267 | . . 7 3 1 12 21 19 10 3 . . 15 6 . 24 . 9 . 18 . . . . 194 . . 267 Average Temperature 33 | . . 4 3 1 6 10 11 8 3 . . 8 6 . 12 . 6 . 9 . . . . 96 . . 113 Received Heat Transfer 729 | . . . . 21 . . 81 75 18 18 . 18 102 . . . . 36 84 . 21 12 . 63 9 45 126 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Peak Influence 1700 | . 86 128 211 157 . 24 179 464 . . . . 875 . . . . 44 . . 176 122 290 402 393 659 1700 Initial 408 | . . 33 49 82 . . 9 81 . . . . 58 . . . . . . . 7 92 51 150 225 229 408 Average 292 | . 18 122 98 111 . 7 87 319 . . . . 516 . . . . 23 . . 72 94 155 153 325 387 1009 Maximum Alert Level 5 | . . . 1 . . . . 2 . . . . 3 . . . . . . . . . 1 2 1 2 5 Low Security (%) 55 | 100 100 100 94 100 . 100 100 18 . . . . 25 . . . . 100 . . 100 100 59 89 . . . Level 1 22 | . . . 5 . . . . 62 . . . . . . . . . . . . . . 40 10 100 64 . Level 2 13 | . . . . . . . . 19 . . . . 42 . . . . . . . . . . . . 35 43 Level 3 5 | . . . . . . . . . . . . . 31 . . . . . . . . . . . . . 10 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . 2 1 . . 2 3 . . . . 6 . . . . 1 . . 3 . 1 4 2 2 5 Investigation 19 | . 1 . 1 1 . . 1 3 . . . . 2 . . . . 1 . . 3 . . 1 2 2 1 Extermination 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Reinforcement 8 | . . . 1 . . . 1 . . . . . 3 . . . . . . . . . 1 2 . . . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Distress Signals 14 | . . . 1 . . . 2 2 . . . . 1 . . . . . . . 1 . . 1 . 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 250 | . 4 3 7 4 . . 15 11 3 9 . 5 23 5 1 . 4 7 5 1 13 3 7 27 9 34 50 Peak Tracking Total 24 | . 3 3 5 2 9 1 12 9 3 9 . 2 9 4 1 . 4 7 5 1 9 2 6 24 5 17 20 Tactical Retreats 35 | . . . . 2 . . 2 1 . 2 . 1 6 . . . . 1 . . 4 1 . 4 2 6 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Traps Triggered 7 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Machines Disabled 17 | . 1 1 2 . 1 . . . . . . . 1 . . . . . . . . . 5 . 3 . 3 Max in Single Turn 2 | . 1 1 2 . 1 . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 Garrison Access 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Machines Accessed 41 | . 1 . 2 1 2 . 3 6 . 1 3 . 11 . 4 . . 2 . . 1 . 2 . 1 1 . Terminals 15 | . 1 . 2 . . . 2 4 . . . . 6 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . Total Hacks 114 | . 1 . 7 1 2 . 9 24 . 1 21 . 25 . 10 . . 4 . . 4 . 2 . 2 1 . Successful 64 | . 1 . 2 1 2 . 3 7 . 1 21 . 11 . 10 . . 1 . . 3 . 1 . . . . Failed 50 | . . . 5 . . . 6 17 . . . . 14 . . . . 3 . . 1 . 1 . 2 1 . Catastrophic 14 | . . . . . . . 1 5 . . . . 4 . . . . . . . 1 . 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 99 | . 1 . 4 . 1 . 6 18 . . . . 6 . . . . 12 . . 5 6 4 14 13 4 5 Terminals 50 | . 1 . 7 . . . 8 20 . . . . 14 . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 2 . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Garrison Access 9 | . . . . . . . . 3 . . . . 2 . . . . 2 . . . . 1 . . 1 . Terminal Hacks 44 | . . . 1 1 2 . 2 3 . 1 21 . 3 . 10 . . . . . . . . . . . . Record 14 | . . . . . 1 . . . . . 6 . . . 7 . . . . . . . . . . . . Part Schematic 6 | . . . . . . . 1 . . . 5 . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 5 | . . . . 1 . . . . . 1 . . . . 3 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Refit 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 8 | . 1 . 1 . . . 1 3 . . . . 2 . . . . . . . . . . . . . . Terminals 6 | . 1 . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Botnet 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . . . 1 . . . 2 6 . . . . 8 . . . . 2 . . . . 1 . 1 1 . Full Trace Events 6 | . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 1 . . . 5 . . . . . . . . . 1 . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Matter 212 | . . . . . . . . . . . . . 212 . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . 53 . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Total Allies 68 | . 1 . . . . . . . . . . 1 1 . . 10 . 1 . . 2 2 5 5 . . 40 Largest Group 24 | . 1 1 . . . . . . . . . 1 1 . . 10 10 1 . . 2 2 3 4 . . 24 Highest-Rated Group 2137 | . 10 10 . . . . . . . . . 95 26 . . 324 324 28 . . 56 150 190 394 . . 2137 Highest-Rated Ally 269 | . 10 10 . . . . . . . . . 95 26 . . 41 41 28 . . 29 75 95 122 . . 269 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . . 1 . . 2 1 . 3 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Explosive Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Total Orders 4 | . . . . . . . . . . . . . 1 . . . . . . . 2 . . 1 . . . STAY 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Ally Attacks 227 | . . . . . . . . . . . . 5 . . . . 28 . . . . 3 38 8 . . 145 Total Damage 10533 | . . . . . . . . . . . . 189 . . . . 614 . . . . 68 1089 527 . . 8046 Kills 49 | . . . . . . . . . . . . 2 . . . . 4 . . . . . 8 1 . . 34 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . . . 1 . 2 . . 1 1 1 . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . . . 2 . . . 1 1 2 3 1 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Turns Passed 4993 | 9 104 193 68 122 79 37 100 142 483 112 33 225 406 116 193 533 288 114 71 29 173 111 282 262 282 185 241 Spaces Moved 9567 | 4 112 116 132 370 252 67 290 455 324 221 80 344 794 336 571 1083 291 265 237 101 241 267 328 703 514 660 409 Core 320 | 4 91 . 1 . . . . . 198 . . . . 1 . . . . . . . . . . . . 25 Treads 141 | . 21 116 4 . . . . . . . . . . . . . . . . . . . . . . . . Legs 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9098 | . . . 127 370 252 67 290 455 126 221 80 344 794 335 571 1083 291 265 237 101 241 267 328 703 514 660 376 Fastest Speed 22 | 50 50 160 29 30 30 30 30 27 32 29 41 41 26 28 28 28 28 28 28 28 25 25 25 25 25 22 26 Average Speed 33 | 50 71 160 34 30 30 30 30 27 77 45 41 46 35 28 28 28 28 28 28 28 25 25 25 25 25 23 32 Slowest Speed 200 | 50 160 160 160 30 30 30 30 35 104 104 41 52 52 150 93 28 28 29 28 28 25 25 28 31 25 28 200 Overloaded Moves 118 | . . . . . . . . . . 104 . . . . . . . . . . . . . . . 14 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 66 | . . . 2 2 . . 2 9 1 . . . 10 . 1 . . . 1 . 4 1 2 7 1 15 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 21 29 21 72 61 16 28 11 55 51 70 45 30 43 71 88 52 7 45 18 10 10 50 24 51 32 19 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 11 | . . . . . 1 . 1 . . 1 1 1 . . 1 4 . . . 1 . . . . . . . Known Exits Taken 13 | . . . 1 . . . . 1 1 . . . 1 1 . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 . . 1 1 1 . . 1 1 . . 1 1 . . . . . . . Scrap Searched 16 | . . . . 2 . . . . 1 1 . 3 . 1 2 2 1 . 1 2 . . . . . . . Spaces Dug 93 | . . . . . . 17 . 1 . . . . 57 . . . . 1 5 . 4 . 4 3 1 . . Terrain Destroyed 449 | . 19 22 16 . 10 63 . 1 3 . . . 181 21 55 . 18 1 5 . 4 . 14 3 1 . 12 Melee 25 | . . . . . . . . 1 . . . . 11 . . . . 1 . . 4 . 4 3 1 . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 424 | . 19 22 16 . 10 63 . . 3 . . . 170 21 55 . 18 . 5 . . . 10 . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com Total 11168 | 12 134 122 144 380 252 77 300 459 545 232 79 403 871 352 592 1312 493 305 238 100 343 308 513 767 657 673 505 Wait 1320 | . 10 2 . 6 . 8 1 5 207 . . 54 25 9 10 228 194 26 . . 98 35 140 38 135 10 79 Move 9418 | 3 111 115 127 365 251 66 285 437 321 220 79 343 776 335 568 1082 290 264 234 100 232 264 323 689 511 632 395 Hop 56 | . . . 2 2 . . 2 8 1 . . . 7 . 1 . . . 1 . 4 1 2 6 1 12 6 Pick Up 39 | 1 5 1 2 3 . . 3 . . 1 . . 5 . 2 1 2 2 . . 3 2 2 2 1 1 . Fast Attach 65 | 1 3 . 5 . . . 3 1 3 6 . . 10 2 . . . 1 . . 1 . 9 4 3 5 8 Attach 41 | 2 1 . 1 . . . 3 2 2 . . . 2 . . . 1 3 2 . 1 2 2 2 2 5 8 Detach 18 | . . . . . . . . 2 2 . . . . . . . . 1 . . . . 1 2 . 5 5 Swap 24 | . . . . 1 . . . 1 2 1 . 1 7 3 3 . 1 1 . . . 3 . . . . . Drop 72 | 5 3 1 4 3 . . 3 1 . 4 . 2 14 1 3 1 2 6 . . . 1 10 4 . 3 1 Fire 47 | . 1 1 3 . 1 3 . . 7 . . 3 14 2 4 . 3 . 1 . . . 1 . . . 3 Melee 40 | . . . . . . . . 2 . . . . 11 . 1 . . 1 . . 4 . 8 9 4 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . . . . . . . . 15 11 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 13) 114 | -10/Materials | Entered Mines 114 | -10/Mines | Accompanied by 1 ally 196 | -10/Mines | Discovered new exit (range 11) 251 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 307 | -10/Mines | Entered Materials 307 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 349 | -9/Materials | Identified exit to Mines 375 | -9/Materials | Entered Mines 386 | -9/Mines | Met a Derelict shopkeep closing up shop 428 | -9/Mines | Discovered new exit (range 12) 440 | -9/Mines | Learned location of 1 exit from Lower Caves 483 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 484 | -9/Mines | Found Prototype Device 496 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 496 | -9/Mines | Discovered new exit (range 5) 497 | -9/Mines | Entered Exiles 505 | -9/Exiles | Met 8R-AWN 509 | -9/Exiles | Met EX-HEX 522 | -9/Exiles | Met EX-DEC 523 | -9/Exiles | Learned location of Zion (-6) 529 | -9/Exiles | Met EX-BIN 533 | -9/Exiles | Aligned with FarCom system 533 | -9/Exiles | Given EX-Vault access code 540 | -9/Exiles | Opened EX-Vault 547 | -9/Exiles | Warned to stay clear of 0b10 Research branches 562 | -9/Exiles | Attacked by the Exiles 573 | -9/Exiles | Discovered new exit (range 10) 576 | -9/Exiles | Entered Mines 599 | -8/Mines | Build established: Sprinter 608 | -8/Mines | Discovered new exit (range 11) 613 | -8/Mines | Entered Materials 613 | -8/Materials | Evolved 2 slots: Utility x2 704 | -8/Materials | Discovered new exit (range 4) 713 | -8/Materials | Entered Factory 713 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 731 | -7/Factory | Discovered new exit (range 13) 764 | -7/Factory | Discovered new exit (range 7) 780 | -7/Factory | Identified exit to Lower Caves 855 | -7/Factory | Entered Lower Caves 856 | -7/Lower Caves | Identified exit to Lower Caves 880 | -7/Lower Caves | Lost 5 parts (1p3n1w) 888 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1152 | -7/Lower Caves | Build established: Hacker-Mutant 1338 | -7/Lower Caves | Entered another Lower Caves area 1357 | -7/Lower Caves | Discovered new exit (range 5) 1393 | -7/Lower Caves | Attracted the attention of an 0b10 base 1442 | -7/Lower Caves | Discovered new exit (range 9) 1450 | -7/Lower Caves | Entered Data Miner 1450 | -7/Data Miner | Discovered new exit (range 6) 1458 | -7/Data Miner | Met Data Miner 1466 | -7/Data Miner | Learned location of Section 7 (-2) 1466 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1472 | -7/Data Miner | Received God Mode back door access code from Data Miner 1483 | -7/Data Miner | Entered Proximity Caves 1504 | -6/Proximity Caves | Escorted by Enhanced Grunt 1565 | -6/Proximity Caves | Spotted B-75 Beast 1631 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1660 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 1678 | -6/Proximity Caves | Discovered new exit (range 4) 1708 | -6/Proximity Caves | Entered Factory 1708 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1813 | -6/Factory | Local fabrication network quarantined 1863 | -6/Factory | Identified exit to Factory 1864 | -6/Factory | Fabricated Cmb. Gravmag System? 1887 | -6/Factory | Incoming investigation squad redirected 1910 | -6/Factory | Incoming assault squad redirected 2088 | -6/Factory | Identified exit to Lower Caves 2088 | -6/Factory | Identified exit to Extension 2114 | -6/Factory | Entered Lower Caves 2115 | -6/Lower Caves | Identified exit to Lower Caves 2157 | -6/Lower Caves | Encountered a Warlord checkpoint 2192 | -6/Lower Caves | Build established: Sprinter 2230 | -6/Lower Caves | Entered another Lower Caves area 2252 | -6/Lower Caves | Encountered a Warlord checkpoint 2297 | -6/Lower Caves | Learned 4 Factory zone layouts 2400 | -6/Lower Caves | Learned Extension trap positions 2400 | -6/Lower Caves | Learned Factory security intel 2400 | -6/Lower Caves | Learned Factory terminal intel 2400 | -6/Lower Caves | Learned Extension terminal intel 2422 | -6/Lower Caves | Discovered new exit (range 5) 2423 | -6/Lower Caves | Entered Zion 2454 | -6/Zion | System corruption cleaned by Quarantine Array 2496 | -6/Zion | Given A8's code to call for help 2517 | -6/Zion | Learned location of Armory (-3) 2529 | -6/Zion | Learned location of Testing (-3) 2596 | -6/Zion | Given the Hacking Drone Bay 2596 | -6/Zion | Found Prototype Device 2607 | -6/Zion | Learned location of Extension (-6) 2636 | -6/Zion | Imprinted 2638 | -6/Zion | Declared Zion's savior 2717 | -6/Zion | Discovered new exit (range 9) 2909 | -6/Zion | Gained Derelict followers 2956 | -6/Zion | Entered Proximity Caves 2956 | -5/Proximity Caves | Accompanied by 10 allies 3244 | -5/Proximity Caves | Entered Factory 3244 | -5/Factory | Evolved 2 slots: Utility x2 3247 | -5/Factory | Loaded intel: 20 terminal locations 3248 | -5/Factory | Identified Hacking Drone Bay 3315 | -5/Factory | Retrieved Zion intel report: Active Terminals 3325 | -5/Factory | Retrieved Zion intel report: Branch Access 3325 | -5/Factory | Identified exit to Upper Caves 3340 | -5/Factory | Zion Explosive Resupply teleported in 3352 | -5/Factory | Incoming investigation squad redirected 3358 | -5/Factory | Entered Upper Caves 3371 | -5/Upper Caves | Learned location of 1 exit from Factory 3374 | -5/Upper Caves | Ambushed by wild Derelicts 3383 | -5/Upper Caves | Spotted B-75 Beast 3415 | -5/Upper Caves | Learned Factory emergency access door positions 3427 | -5/Upper Caves | Discovered new exit (range 5) 3429 | -5/Upper Caves | Entered another Upper Caves area 3452 | -5/Upper Caves | Discovered new exit (range 12) 3458 | -5/Upper Caves | Entered Factory 3458 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3459 | -4/Factory | Identified exit to Research 3465 | -4/Factory | Zion Infowar Resupply teleported in 3522 | -4/Factory | Identified Exp. Sensor Array 3525 | -4/Factory | Zion Infowar Resupply teleported in 3631 | -4/Factory | Entered Research 3631 | -3/Research | Evolved 2 slots: Utility x2 3632 | -3/Research | Identified exit to Armory 3645 | -3/Research | Found Prototype Slashing Weapon 3666 | -3/Research | Retrieved Zion intel report: Branch Access 3666 | -3/Research | Identified exit to Testing 3667 | -3/Research | Zion Hacker squad teleported in 3742 | -3/Research | Entered Testing 3749 | -3/Testing | Allied Derelicts emerged from ambush trap array 3794 | -3/Testing | Identified Molecular Scythe 3798 | -3/Testing | Found Prototype Device 3798 | -3/Testing | Identified Exp. Hardlight Generator 3805 | -3/Testing | Found Prototype Slashing Weapon 3818 | -3/Testing | Found Prototype Hackware 3818 | -3/Testing | Identified Exp. System Shield 3856 | -3/Testing | Retrieved Zion intel report: Active Terminals 3871 | -3/Testing | Enhanced Grunt warped into view, answering call for help 3871 | -3/Testing | Enhanced Grunt warped into view, answering call for help 4015 | -3/Testing | Discovered new exit (range 11) 4024 | -3/Testing | Identified exit to Research 4024 | -3/Testing | Entered Research 4024 | -2/Research | Evolved 2 slots: Weapon x2 4028 | -2/Research | Zion Hacker squad teleported in 4029 | -2/Research | Build established: Hacker-Scout 4036 | -2/Research | Zion Heavy squad teleported in 4043 | -2/Research | Spotted B-90 Cyclops 4067 | -2/Research | Zion Explosive Resupply teleported in 4072 | -2/Research | Found Prototype Launcher 4072 | -2/Research | Identified Adv. Micro-nuke Launcher 4074 | -2/Research | Identified Vibroblade 4132 | -2/Research | Found Prototype Device 4132 | -2/Research | Identified Beam Splitter 4187 | -2/Research | Found Antimissile System 4222 | -2/Research | Retrieved Zion intel report: Guard Positions 4260 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 4271 | -2/Research | Incoming investigation squad redirected 4284 | -2/Research | Lost 5 parts (2p3u) 4284 | -2/Research | Discovered new exit (range 8) 4285 | -2/Research | Identified exit to Quarantine 4286 | -2/Research | Entered Quarantine 4315 | -2/Quarantine | Incoming investigation squad redirected 4321 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 4322 | -2/Quarantine | Incoming investigation squad redirected 4329 | -2/Quarantine | Found Alien Artifact 4329 | -2/Quarantine | Identified Core Reset Matrix 4329 | -2/Quarantine | Used Core Reset Matrix 4333 | -2/Quarantine | Detected hypermatrix surge 4333 | -2/Quarantine | Sensed 15 artifacts in vicinity 4338 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 4357 | -2/Quarantine | Cryocooling Duct disabled 4362 | -2/Quarantine | Cryocooling Duct disabled 4372 | -2/Quarantine | Ambient heat levels rising (+20) 4372 | -2/Quarantine | Non-combat units ordered to evacuate 4377 | -2/Quarantine | Ambient heat levels rising (+20) 4377 | -2/Quarantine | Combat units ordered to evacuate 4477 | -2/Quarantine | Quarantine Guard activated 4511 | -2/Quarantine | Found Prototype Device 4511 | -2/Quarantine | Identified Exp. Focal Shield 4513 | -2/Quarantine | Spotted Quarantine Guard 4514 | -2/Quarantine | Spotted Quarantine Guard 4514 | -2/Quarantine | Spotted Quarantine Guard 4534 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 4551 | -2/Quarantine | Build established: Hacker-Sprinter 4554 | -2/Quarantine | Discovered new exit (range 15) 4561 | -2/Quarantine | Found Matter Drive 4564 | -2/Quarantine | Spotted Quarantine Guard 4567 | -2/Quarantine | Identified exit to Access 4568 | -2/Quarantine | Entered Access 4568 | -1/Access | Evolved 2 slots: Propulsion x2 4606 | -1/Access | Spotted B-99 Colossus 4630 | -1/Access | Retrieved Zion intel report: Active Terminals 4703 | -1/Access | Lost 3 parts (2n1u) 4743 | -1/Access | Lost 4 parts (2n2u) 4751 | -1/Access | Discovered new exit (range 7) 4753 | -1/Access | Identified exit to Command 4753 | -1/Access | Entered Command 4794 | -1/Command | Spotted B-99 Colossus 4795 | -1/Command | Retrieved Zion intel report: Active Terminals 4811 | -1/Command | Found Prototype Launcher 4811 | -1/Command | Identified Hellfire Missile Launcher 4838 | -1/Command | Disengaged cave seal 4838 | -1/Command | Zionites emerged from the dark tunnel 4877 | -1/Command | Disengaged cave seal 4877 | -1/Command | Zionites emerged from the dark tunnel 4916 | -1/Command | High security lockdown imminent 4945 | -1/Command | Spotted M Guard 4945 | -1/Command | Spotted Combat Programmer 4945 | -1/Command | Spotted M Guard 4945 | -1/Command | Spotted Combat Programmer 4949 | -1/Command | System corruption reached 10% 4953 | -1/Command | Core integrity fell below 50% 4970 | -1/Command | Emitted hypermatrix ping 4970 | -1/Command | Found Prototype Protection 4970 | -1/Command | Identified Zio. Heavy Carapace 4975 | -1/Command | Assembled emerged from beneath the floor 4977 | -1/Command | Core integrity fell below 20% 4994 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 04980_ G-73 Enforcer overheating. 04981_ Y4-IXJ(M) system terminally corrupted. 04981_ ALERT: Performing unscheduled system reset. 04981_ D-83 Annihilator shuts down. 04982_ Penetrated by EMDS Slug. 04982_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 04983_ as-28372 sneak attacks. 04984_ as-28372 destroyed. 04984_ as-45465 destroyed. 04985_ as-24119 destroyed. 04986_ M-36 Artificer fits Unknown Energy Gun on D-83 Annihilator. 04988_ Matter Drive destroyed. 04988_ Machine Analyzer destroyed. 04989_ The unstable cave ceiling collapses. 04989_ Penetrated by EMDS Slug. 04991_ ALERT: LUIGI IS DIGGING AGAIN. 04991_ Penetrated by EMDS Slug. 04992_ System corrupted: Matter fused (-5). 04993_ The unstable cave ceiling collapses. 04994_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????########?????????????? | | ???????????????????????????## #?????????????? | | ????????????????????????#### # #?????????????? | | ????????????????????????#@ ####???????????? | | ????????????????????????### ###?????????? | | ??????????????????????????# p #???????""" | | ?????????????????????????### ## #???????""" | | ???????????????????##???## ###?????""" | | ?????????????????### ## #### """ | | ????????????#+++##"" " % W +### | | ????????????# bi | | ????????????# gi % | | ????????????# +l | | ????????????# % % | | ????????????# % % %% | | ????????????# #"" """ " /##" | | ????????????##?#?##" ### ### % ? | | ??????????????????#####??#####?### # #### | | ?????????????????????????????????#### ####??# | | ?????????????????????????????????????##?????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Utility Shielding 66 Point Defense Rating 240 Evasion (%) 65 Melee Accuracy 8 Recoil Reduction 1 Salvage Targeting 1 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Gravmag System | x2 | -6/Factory Alien Tech Used ----------------- Core Reset Matrix Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeTargetingFlakker Manual? 0 Play Time 01:43:02 Cumulative 421.7 hours Start 2021.09.03 @ 16:14:11 End 2021.09.03 @ 18:07:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 413 Rogue 198 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 87 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0df88140-30b6-49f6-995a-64da3e8a9974