Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.03 @ 18:07:02

Player: LU-1G1

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (33)      165
Value Destroyed (879)      879
Prototype IDs (55)         1100
Alien Tech Used (2)        400
Bonus (5808)               5808
              TOTAL SCORE: 18252

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    94
Follower Combat Kills      1157
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Used Core Reset Matrix     3000
Friendly Fire              -143

 Cogmind 
---------
Core Integrity             0/1600
Matter                     193/300
Energy                     100/100
System Corruption          26%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Optical Array
      Advanced Signal Interpreter
      Advanced Signal Interpreter
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
               Tiamat Missile Launcher
               Vibroblade

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Biomechanical Wings
               Biomechanical Wings
               Biomechanical Wings
               Biomechanical Wings
               Biomechanical Wings
               Biomechanical Wings
               Q-thruster
>              --- UTILITY ----------
         Small Storage Unit
               Machine Analyzer
  Experimental Optical Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
     Makeshift Armor Plating
  Experimental Focal Shield
               System Shield
  Experimental System Shield
               Matter Drive
>              --- WEAPON -----------
      Improved Plasma Cutter
               Vibroblade
               Molecular Scythe
>              --- INVENTORY --------
               Antimissile System
               Hacking Drone Bay
      Enhanced Nova Cannon
               Tiamat Missile Launcher
      Advanced Micro-nuke Launcher
[Rating: 152]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Biomechanical Wings
  Treads                   Light Treads
  Leg                      Zionite Composite Leg II
  Hover Unit               Cooled Gravmag System
  Flight Unit              Biomechanical Wings
Utility                    System Shield
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 System Shield
  Protection               Improved Utility Shielding
  Artifact                 Matter Drive
Weapon                     Mini Grenade Launcher
  Energy Gun               Riot Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Powered Hammer
  Slashing Weapon          Molecular Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Utility                  9    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   1   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Attached             129  | 3   4   .   6   1   .   .   6   4   7   7   .   1   19  5   3   .   2   5   2   .   2   5   11  6   4   10  16  
  Power                    19   | .   .   .   1   .   .   .   1   .   1   1   .   1   .   3   .   .   1   .   .   .   .   .   2   1   .   2   5   
    Engine                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   10   | .   .   .   .   .   .   .   1   .   1   1   .   1   .   3   .   .   1   .   .   .   .   .   2   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   4   
  Propulsion               33   | 2   .   .   4   .   .   .   1   1   1   3   .   .   7   .   .   .   1   2   1   .   1   2   2   .   .   3   2   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 29   | .   .   .   4   .   .   .   1   1   1   3   .   .   7   .   .   .   1   2   1   .   1   2   2   .   .   2   1   
  Utility                  44   | .   2   .   1   1   .   .   4   2   2   1   .   .   3   1   1   .   .   2   1   .   1   3   4   3   2   4   6   
    Device                 18   | .   1   .   .   .   .   .   .   2   1   1   .   .   .   1   .   .   .   1   1   .   .   3   1   1   1   2   2   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   1   .   1   
    Hackware               3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             10   | .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   1   2   .   .   1   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Weapon                   33   | 1   2   .   .   .   .   .   .   1   3   2   .   .   9   1   2   .   .   1   .   .   .   .   3   2   2   1   3   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               16   | .   2   .   .   .   .   .   .   .   2   2   .   .   5   1   1   .   .   .   .   .   .   .   1   1   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   5   3   3   2   5   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Parts Lost                 52   | .   .   .   .   .   .   .   1   5   1   1   .   2   2   .   .   .   2   .   1   .   .   1   .   7   1   10  18  
  Power                    11   | .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   2   .   1   3   
  Propulsion               20   | .   .   .   .   .   .   .   1   3   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   5   6   
  Utility                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   3   8   
  Weapon                   5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   
  Highest Loss Streak      16   | .   .   .   .   .   .   .   1   5   1   1   .   2   2   .   .   .   2   .   1   .   .   1   .   5   1   4   16  
Average Slot Usage (%)     86   | .   71  85  88  100 100 100 94  96  67  76  100 84  88  98  100 100 98  90  98  100 99  99  98  88  72  69  45  
  Engine                   1    | .   .   .   7   11  11  11  7   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Core                     6    | .   .   .   .   .   .   .   1   6   .   7   7   7   5   11  13  13  13  11  11  11  10  8   8   6   .   .   .   
  Treads                   1    | .   28  28  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   24   | .   .   .   25  33  33  33  27  28  14  16  30  20  26  33  33  33  32  29  29  29  31  28  28  26  26  24  11  
  Device                   7    | .   11  14  11  2   .   .   .   7   6   7   7   7   6   6   6   6   6   5   9   11  10  19  15  11  4   3   .   
  Storage                  6    | .   7   14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   4   4   4   4   2   .   
  Processor                7    | .   .   .   .   .   .   .   9   7   7   7   7   7   7   6   6   6   6   5   5   5   9   9   13  13  13  16  18  
  Hackware                 8    | .   .   .   7   11  11  11  9   15  15  15  15  15  7   6   6   6   6   5   5   5   5   4   7   8   8   8   7   
  Protection               8    | .   .   .   .   8   11  11  10  7   7   7   7   7   9   13  13  13  13  17  17  17  15  14  9   7   4   2   .   
  Launcher                 7    | .   14  28  22  22  22  22  18  12  .   2   15  9   4   9   12  13  11  5   5   5   5   4   4   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   7   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 3   8   8   11  13  13  13  15  19  24  28  28  31  38  30  31  25  27  30  29  29  29  34  33  36  36  42  28  
  Greatest Support         44   | 3   20  20  20  15  15  15  15  20  15  38  38  38  42  39  30  30  30  31  30  30  36  36  36  36  36  44  38  
  Greatest Overweight (x)  3    | .   1   .   2   .   .   .   .   .   1   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Average Capacity         7    | 6   6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   5   
  Most Carried             8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   5   7   8   8   8   8   8   5   
  Average Carried          7    | 4   6   8   7   7   8   8   7   7   7   8   8   8   7   8   7   8   7   7   5   5   6   7   7   7   7   6   4   
  Final Capacity           8    | 5   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 5   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   5   5   7   8   8   8   8   5   2   

 Class Distribution 
--------------------
 39% | Sprinter
 17% | Hacker-Mutant
 17% | Hacker-Sprinter
 10% | Hacker-Scout
  8% | Mutant
  5% | Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
        Sprinter | -9/Materials
        Sprinter | -9/Mines
        Sprinter | -9/Exiles
        Sprinter | -8/Mines
        Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
   Hacker-Mutant | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
   Hacker-Mutant | -7/Data Miner
   Hacker-Mutant | -6/Proximity Caves
        Sprinter | -6/Factory
        Sprinter | -6/Lower Caves
        Sprinter | -6/Lower Caves
        Sprinter | -6/Zion
        Sprinter | -5/Proximity Caves
        Sprinter | -5/Factory
        Sprinter | -5/Upper Caves
        Sprinter | -5/Upper Caves
           Scout | -4/Factory
           Scout | -3/Research
    Hacker-Scout | -3/Testing
    Hacker-Scout | -2/Research
 Hacker-Sprinter | -2/Quarantine
 Hacker-Sprinter | -1/Access
 Hacker-Sprinter | -1/Command

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com 
Matter Collected           1830 | 218 12  68  .   33  127 .   .   85  130 29  .   71  136 141 257 6   50  40  6   .   29  50  81  79  50  6   126 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            809  | .   10  76  4   .   .   .   .   41  143 .   .   63  31  51  18  .   34  .   .   .   .   .   .   157 .   .   181 
  Parts                    41   | .   4   3   1   .   .   .   .   1   5   .   .   4   3   8   .   .   4   .   .   .   .   .   .   3   .   .   5   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   .   .   .   3   1   .   6   .   7   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prevented                7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com 
Combat Hostiles Destroyed  26   | .   2   3   4   .   .   .   .   .   3   .   .   1   3   4   1   .   4   .   .   .   .   .   .   .   .   .   1   
  AOE                      25   | .   2   3   4   .   .   .   .   .   3   .   .   .   3   4   1   .   4   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          10   | .   1   1   .   .   .   .   .   1   3   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Swarmer                  22   | .   2   3   4   .   .   .   .   .   2   .   .   .   3   4   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   2   5   4   .   .   .   .   1   3   .   .   1   3   4   1   .   4   .   .   .   .   .   .   2   .   .   4   
  Combat Bots Only         5    | .   2   5   4   .   .   .   .   .   3   .   .   1   3   4   1   .   4   .   .   .   .   .   .   .   .   .   1   
Max Kills in Single Turn   3    | .   2   3   2   .   .   .   .   1   3   .   .   1   2   3   1   .   2   .   .   .   .   .   .   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   2   .   .   .   .   .   3   .   .   .   2   3   1   .   2   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  Acc  Com  
Damage Taken               7181 | .    56   46   84   35   .    .    164  332  124  102  .    222  344  62   111  .    128  75   215  57   172  61   84   596  108  1554 2449 
  Core                     2420 | .    28   .    13   .    .    .    42   138  16   71   .    11   84   .    46   .    30   .    20   .    41   .    7    212  51   349  1261 
  Absorbed by Shields      31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    
Core Remaining (%)         89   | 100  .    88   .    .    .    96   92   .    .    .    .    66   .    .    .    .    81   .    .    98   96   .    99   .    81   .    .    
Volleys Fired              47   | .    1    1    3    .    1    3    .    .    7    .    .    3    14   2    4    .    3    .    1    .    .    .    1    .    .    .    3    
  Largest                  2    | .    2    2    2    .    2    2    .    .    2    .    .    2    2    1    2    .    2    .    1    .    .    .    1    .    .    .    1    
  Hottest                  78   | .    60   60   60   .    60   60   .    .    60   .    .    78   60   30   60   .    60   .    30   .    .    .    30   .    .    .    60   
Shots Fired                68   | .    2    2    6    .    2    6    .    .    8    .    .    5    18   2    8    .    4    .    1    .    .    .    1    .    .    .    3    
  Gun                      6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 62   | .    2    2    6    .    2    6    .    .    2    .    .    5    18   2    8    .    4    .    1    .    .    .    1    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                57   | .    2    2    6    .    2    6    .    .    2    .    .    .    18   2    8    .    4    .    1    .    .    .    1    .    .    .    3    
  Electromagnetic          11   | .    .    .    .    .    .    .    .    .    6    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         6    | .    .    1    2    .    .    .    .    .    4    .    .    4    6    .    4    .    2    .    .    .    .    .    .    .    .    .    5    
  Robot Miss Streak        7    | .    1    .    2    .    .    .    .    .    3    .    .    1    2    4    7    .    2    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           31   | .    .    1    2    .    .    .    .    1    7    .    .    4    2    .    5    .    2    .    .    .    .    .    .    4    .    .    3    
  Core Hits                49   | .    2    3    4    .    .    .    .    .    9    .    .    2    8    5    1    .    8    .    .    .    .    .    .    3    .    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              44   | .    .    .    .    .    .    .    .    2    .    .    .    .    11   .    1    .    .    1    .    .    4    .    8    12   5    .    .    
  Impact                   21   | .    .    .    .    .    .    .    .    2    .    .    .    .    11   .    1    .    .    1    .    .    4    .    2    .    .    .    .    
  Slashing                 23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    12   5    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Damage Inflicted           3843 | .    83   200  390  .    .    .    .    74   242  .    .    134  475  229  295  .    348  .    29   .    .    .    .    436  .    .    908  
  Guns                     74   | .    .    .    .    .    .    .    .    .    74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3133 | .    83   197  390  .    .    .    .    .    168  .    .    134  475  229  172  .    348  .    29   .    .    .    .    .    .    .    908  
  Melee                    633  | .    .    .    .    .    .    .    .    74   .    .    .    .    .    .    123  .    .    .    .    .    .    .    .    436  .    .    .    
  Ramming                  3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  40   | .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2959 | .    83   157  390  .    .    .    .    .    168  .    .    .    475  229  172  .    348  .    29   .    .    .    .    .    .    .    908  
  Electromagnetic          208  | .    .    .    .    .    .    .    .    .    74   .    .    134  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   197  | .    .    .    .    .    .    .    .    74   .    .    .    .    .    .    123  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 436  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    436  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    4    4    .    .    .    .    .    .    .    2    2    7    25   
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    4    .    .    .    .    .    .    .    1    2    2    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    1    8    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            426  | .    .    20   48   .    .    .    .    14   .    .    .    .    14   8    142  .    .    .    .    .    .    .    .    113  .    .    67   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               186  | .    .    20   48   .    .    .    .    .    .    .    .    .    14   8    29   .    .    .    .    .    .    .    .    .    .    .    67   
  Melee                    240  | .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    113  .    .    .    .    .    .    .    .    113  .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      163  | .    .    48   34   .    .    .    .    .    .    .    .    .    1    .    66   .    14   .    .    .    .    .    .    .    .    .    .    
  Shots                    8    | .    .    2    2    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        267  | .    .    7    3    1    12   21   19   10   3    .    .    15   6    .    24   .    9    .    18   .    .    .    .    194  .    .    267  
  Average Temperature      33   | .    .    4    3    1    6    10   11   8    3    .    .    8    6    .    12   .    6    .    9    .    .    .    .    96   .    .    113  
  Received Heat Transfer   729  | .    .    .    .    21   .    .    81   75   18   18   .    18   102  .    .    .    .    36   84   .    21   12   .    63   9    45   126  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  Acc  Com  
Peak Influence             1700 | .    86   128  211  157  .    24   179  464  .    .    .    .    875  .    .    .    .    44   .    .    176  122  290  402  393  659  1700 
  Initial                  408  | .    .    33   49   82   .    .    9    81   .    .    .    .    58   .    .    .    .    .    .    .    7    92   51   150  225  229  408  
  Average                  292  | .    18   122  98   111  .    7    87   319  .    .    .    .    516  .    .    .    .    23   .    .    72   94   155  153  325  387  1009 
Maximum Alert Level        5    | .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    2    1    2    5    
  Low Security (%)         55   | 100  100  100  94   100  .    100  100  18   .    .    .    .    25   .    .    .    .    100  .    .    100  100  59   89   .    .    .    
  Level 1                  22   | .    .    .    5    .    .    .    .    62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   10   100  64   .    
  Level 2                  13   | .    .    .    .    .    .    .    .    19   .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    35   43   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          33   | .    1    .    2    1    .    .    2    3    .    .    .    .    6    .    .    .    .    1    .    .    3    .    1    4    2    2    5    
  Investigation            19   | .    1    .    1    1    .    .    1    3    .    .    .    .    2    .    .    .    .    1    .    .    3    .    .    1    2    2    1    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Reinforcement            8    | .    .    .    1    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com 
Distress Signals           14   | .   .   .   1   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              250  | .   4   3   7   4   .   .   15  11  3   9   .   5   23  5   1   .   4   7   5   1   13  3   7   27  9   34  50  
  Peak Tracking Total      24   | .   3   3   5   2   9   1   12  9   3   9   .   2   9   4   1   .   4   7   5   1   9   2   6   24  5   17  20  
  Tactical Retreats        35   | .   .   .   .   2   .   .   2   1   .   2   .   1   6   .   .   .   .   1   .   .   4   1   .   4   2   6   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com 
Traps Triggered            7    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com 
Machines Disabled          17   | .   1   1   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   3   .   3   
  Max in Single Turn       2    | .   1   1   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com 
Machines Accessed          41   | .   1   .   2   1   2   .   3   6   .   1   3   .   11  .   4   .   .   2   .   .   1   .   2   .   1   1   .   
  Terminals                15   | .   1   .   2   .   .   .   2   4   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
Total Hacks                114  | .   1   .   7   1   2   .   9   24  .   1   21  .   25  .   10  .   .   4   .   .   4   .   2   .   2   1   .   
  Successful               64   | .   1   .   2   1   2   .   3   7   .   1   21  .   11  .   10  .   .   1   .   .   3   .   1   .   .   .   .   
  Failed                   50   | .   .   .   5   .   .   .   6   17  .   .   .   .   14  .   .   .   .   3   .   .   1   .   1   .   2   1   .   
    Catastrophic           14   | .   .   .   .   .   .   .   1   5   .   .   .   .   4   .   .   .   .   .   .   .   1   .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   99   | .   1   .   4   .   1   .   6   18  .   .   .   .   6   .   .   .   .   12  .   .   5   6   4   14  13  4   5   
  Terminals                50   | .   1   .   7   .   .   .   8   20  .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   2   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   1   .   
Terminal Hacks             44   | .   .   .   1   1   2   .   2   3   .   1   21  .   3   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Record                   14   | .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Refit                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         8    | .   1   .   1   .   .   .   1   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   1   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   .   .   1   .   .   .   2   6   .   .   .   .   8   .   .   .   .   2   .   .   .   .   1   .   1   1   .   
  Full Trace Events        6    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 212  | .   .   .   .   .   .   .   .   .   .   .   .   .   212 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  Acc  Com  
Total Allies               68    | .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    10   .    1    .    .    2    2    5    5    .    .    40   
  Largest Group            24    | .    1    1    .    .    .    .    .    .    .    .    .    1    1    .    .    10   10   1    .    .    2    2    3    4    .    .    24   
  Highest-Rated Group      2137  | .    10   10   .    .    .    .    .    .    .    .    .    95   26   .    .    324  324  28   .    .    56   150  190  394  .    .    2137 
  Highest-Rated Ally       269   | .    10   10   .    .    .    .    .    .    .    .    .    95   26   .    .    41   41   28   .    .    29   75   95   122  .    .    269  
Zionite Dispatches         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    .    3    .    .    .    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hacker                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Explosive Resupply       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Infowar Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Total Orders               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    1    .    .    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
Ally Attacks               227   | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    28   .    .    .    .    3    38   8    .    .    145  
  Total Damage             10533 | .    .    .    .    .    .    .    .    .    .    .    .    189  .    .    .    .    614  .    .    .    .    68   1089 527  .    .    8046 
  Kills                    49    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    8    1    .    .    34   
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Qua Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   1   1   1   .   2   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   2   3   1   1   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Terminals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  Acc  Com  
Turns Passed               4993 | 9    104  193  68   122  79   37   100  142  483  112  33   225  406  116  193  533  288  114  71   29   173  111  282  262  282  185  241  
Spaces Moved               9567 | 4    112  116  132  370  252  67   290  455  324  221  80   344  794  336  571  1083 291  265  237  101  241  267  328  703  514  660  409  
  Core                     320  | 4    91   .    1    .    .    .    .    .    198  .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Treads                   141  | .    21   116  4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9098 | .    .    .    127  370  252  67   290  455  126  221  80   344  794  335  571  1083 291  265  237  101  241  267  328  703  514  660  376  
  Fastest Speed            22   | 50   50   160  29   30   30   30   30   27   32   29   41   41   26   28   28   28   28   28   28   28   25   25   25   25   25   22   26   
  Average Speed            33   | 50   71   160  34   30   30   30   30   27   77   45   41   46   35   28   28   28   28   28   28   28   25   25   25   25   25   23   32   
  Slowest Speed            200  | 50   160  160  160  30   30   30   30   35   104  104  41   52   52   150  93   28   28   29   28   28   25   25   28   31   25   28   200  
  Overloaded Moves         118  | .    .    .    .    .    .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            66   | .    .    .    2    2    .    .    2    9    1    .    .    .    10   .    1    .    .    .    1    .    4    1    2    7    1    15   8    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 2    21   29   21   72   61   16   28   11   55   51   70   45   30   43   71   88   52   7    45   18   10   10   50   24   51   32   19   
  Regions Visited          27
    Branch Regions         17
  Pre-discovered Areas     11   | .    .    .    .    .    1    .    1    .    .    1    1    1    .    .    1    4    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        13   | .    .    .    1    .    .    .    .    1    1    .    .    .    1    1    .    .    1    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      14   | 1    1    1    .    1    1    1    1    .    .    1    1    1    .    .    1    1    .    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             16   | .    .    .    .    2    .    .    .    .    1    1    .    3    .    1    2    2    1    .    1    2    .    .    .    .    .    .    .    
Spaces Dug                 93   | .    .    .    .    .    .    17   .    1    .    .    .    .    57   .    .    .    .    1    5    .    4    .    4    3    1    .    .    
Terrain Destroyed          449  | .    19   22   16   .    10   63   .    1    3    .    .    .    181  21   55   .    18   1    5    .    4    .    14   3    1    .    12   
  Melee                    25   | .    .    .    .    .    .    .    .    1    .    .    .    .    11   .    .    .    .    1    .    .    4    .    4    3    1    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      424  | .    19   22   16   .    10   63   .    .    3    .    .    .    170  21   55   .    18   .    5    .    .    .    10   .    .    .    12   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  Acc  Com  
Total                      11168 | 12   134  122  144  380  252  77   300  459  545  232  79   403  871  352  592  1312 493  305  238  100  343  308  513  767  657  673  505  
  Wait                     1320  | .    10   2    .    6    .    8    1    5    207  .    .    54   25   9    10   228  194  26   .    .    98   35   140  38   135  10   79   
  Move                     9418  | 3    111  115  127  365  251  66   285  437  321  220  79   343  776  335  568  1082 290  264  234  100  232  264  323  689  511  632  395  
  Hop                      56    | .    .    .    2    2    .    .    2    8    1    .    .    .    7    .    1    .    .    .    1    .    4    1    2    6    1    12   6    
  Pick Up                  39    | 1    5    1    2    3    .    .    3    .    .    1    .    .    5    .    2    1    2    2    .    .    3    2    2    2    1    1    .    
  Fast Attach              65    | 1    3    .    5    .    .    .    3    1    3    6    .    .    10   2    .    .    .    1    .    .    1    .    9    4    3    5    8    
  Attach                   41    | 2    1    .    1    .    .    .    3    2    2    .    .    .    2    .    .    .    1    3    2    .    1    2    2    2    2    5    8    
  Detach                   18    | .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    .    5    5    
  Swap                     24    | .    .    .    .    1    .    .    .    1    2    1    .    1    7    3    3    .    1    1    .    .    .    3    .    .    .    .    .    
  Drop                     72    | 5    3    1    4    3    .    .    3    1    .    4    .    2    14   1    3    1    2    6    .    .    .    1    10   4    .    3    1    
  Fire                     47    | .    1    1    3    .    1    3    .    .    7    .    .    3    14   2    4    .    3    .    1    .    .    .    1    .    .    .    3    
  Melee                    40    | .    .    .    .    .    .    .    .    2    .    .    .    .    11   .    1    .    .    1    .    .    4    .    8    9    4    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   11   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine
-1/Access
-1/Command

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 3)
   10 | -11/Scrapyard      | Entered Materials
   56 | -10/Materials      | Discovered new exit (range 13)
  114 | -10/Materials      | Entered Mines
  114 | -10/Mines          | Accompanied by 1 ally
  196 | -10/Mines          | Discovered new exit (range 11)
  251 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  307 | -10/Mines          | Entered Materials
  307 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  349 | -9/Materials       | Identified exit to Mines
  375 | -9/Materials       | Entered Mines
  386 | -9/Mines           | Met a Derelict shopkeep closing up shop
  428 | -9/Mines           | Discovered new exit (range 12)
  440 | -9/Mines           | Learned location of 1 exit from Lower Caves
  483 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  484 | -9/Mines           | Found Prototype Device
  496 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  496 | -9/Mines           | Discovered new exit (range 5)
  497 | -9/Mines           | Entered Exiles
  505 | -9/Exiles          | Met 8R-AWN
  509 | -9/Exiles          | Met EX-HEX
  522 | -9/Exiles          | Met EX-DEC
  523 | -9/Exiles          | Learned location of Zion (-6)
  529 | -9/Exiles          | Met EX-BIN
  533 | -9/Exiles          | Aligned with FarCom system
  533 | -9/Exiles          | Given EX-Vault access code
  540 | -9/Exiles          | Opened EX-Vault
  547 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  562 | -9/Exiles          | Attacked by the Exiles
  573 | -9/Exiles          | Discovered new exit (range 10)
  576 | -9/Exiles          | Entered Mines
  599 | -8/Mines           | Build established: Sprinter
  608 | -8/Mines           | Discovered new exit (range 11)
  613 | -8/Mines           | Entered Materials
  613 | -8/Materials       | Evolved 2 slots: Utility x2
  704 | -8/Materials       | Discovered new exit (range 4)
  713 | -8/Materials       | Entered Factory
  713 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  731 | -7/Factory         | Discovered new exit (range 13)
  764 | -7/Factory         | Discovered new exit (range 7)
  780 | -7/Factory         | Identified exit to Lower Caves
  855 | -7/Factory         | Entered Lower Caves
  856 | -7/Lower Caves     | Identified exit to Lower Caves
  880 | -7/Lower Caves     | Lost 5 parts (1p3n1w)
  888 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1152 | -7/Lower Caves     | Build established: Hacker-Mutant
 1338 | -7/Lower Caves     | Entered another Lower Caves area
 1357 | -7/Lower Caves     | Discovered new exit (range 5)
 1393 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 1442 | -7/Lower Caves     | Discovered new exit (range 9)
 1450 | -7/Lower Caves     | Entered Data Miner
 1450 | -7/Data Miner      | Discovered new exit (range 6)
 1458 | -7/Data Miner      | Met Data Miner
 1466 | -7/Data Miner      | Learned location of Section 7 (-2)
 1466 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1472 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1483 | -7/Data Miner      | Entered Proximity Caves
 1504 | -6/Proximity Caves | Escorted by Enhanced Grunt
 1565 | -6/Proximity Caves | Spotted B-75 Beast
 1631 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1660 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 1678 | -6/Proximity Caves | Discovered new exit (range 4)
 1708 | -6/Proximity Caves | Entered Factory
 1708 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 1813 | -6/Factory         | Local fabrication network quarantined
 1863 | -6/Factory         | Identified exit to Factory
 1864 | -6/Factory         | Fabricated Cmb. Gravmag System?
 1887 | -6/Factory         | Incoming investigation squad redirected
 1910 | -6/Factory         | Incoming assault squad redirected
 2088 | -6/Factory         | Identified exit to Lower Caves
 2088 | -6/Factory         | Identified exit to Extension
 2114 | -6/Factory         | Entered Lower Caves
 2115 | -6/Lower Caves     | Identified exit to Lower Caves
 2157 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2192 | -6/Lower Caves     | Build established: Sprinter
 2230 | -6/Lower Caves     | Entered another Lower Caves area
 2252 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2297 | -6/Lower Caves     | Learned 4 Factory zone layouts
 2400 | -6/Lower Caves     | Learned Extension trap positions
 2400 | -6/Lower Caves     | Learned Factory security intel
 2400 | -6/Lower Caves     | Learned Factory terminal intel
 2400 | -6/Lower Caves     | Learned Extension terminal intel
 2422 | -6/Lower Caves     | Discovered new exit (range 5)
 2423 | -6/Lower Caves     | Entered Zion
 2454 | -6/Zion            | System corruption cleaned by Quarantine Array
 2496 | -6/Zion            | Given A8's code to call for help
 2517 | -6/Zion            | Learned location of Armory (-3)
 2529 | -6/Zion            | Learned location of Testing (-3)
 2596 | -6/Zion            | Given the Hacking Drone Bay
 2596 | -6/Zion            | Found Prototype Device
 2607 | -6/Zion            | Learned location of Extension (-6)
 2636 | -6/Zion            | Imprinted
 2638 | -6/Zion            | Declared Zion's savior
 2717 | -6/Zion            | Discovered new exit (range 9)
 2909 | -6/Zion            | Gained Derelict followers
 2956 | -6/Zion            | Entered Proximity Caves
 2956 | -5/Proximity Caves | Accompanied by 10 allies
 3244 | -5/Proximity Caves | Entered Factory
 3244 | -5/Factory         | Evolved 2 slots: Utility x2
 3247 | -5/Factory         | Loaded intel: 20 terminal locations
 3248 | -5/Factory         | Identified Hacking Drone Bay
 3315 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 3325 | -5/Factory         | Retrieved Zion intel report: Branch Access
 3325 | -5/Factory         | Identified exit to Upper Caves
 3340 | -5/Factory         | Zion Explosive Resupply teleported in
 3352 | -5/Factory         | Incoming investigation squad redirected
 3358 | -5/Factory         | Entered Upper Caves
 3371 | -5/Upper Caves     | Learned location of 1 exit from Factory
 3374 | -5/Upper Caves     | Ambushed by wild Derelicts
 3383 | -5/Upper Caves     | Spotted B-75 Beast
 3415 | -5/Upper Caves     | Learned Factory emergency access door positions
 3427 | -5/Upper Caves     | Discovered new exit (range 5)
 3429 | -5/Upper Caves     | Entered another Upper Caves area
 3452 | -5/Upper Caves     | Discovered new exit (range 12)
 3458 | -5/Upper Caves     | Entered Factory
 3458 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3459 | -4/Factory         | Identified exit to Research
 3465 | -4/Factory         | Zion Infowar Resupply teleported in
 3522 | -4/Factory         | Identified Exp. Sensor Array
 3525 | -4/Factory         | Zion Infowar Resupply teleported in
 3631 | -4/Factory         | Entered Research
 3631 | -3/Research        | Evolved 2 slots: Utility x2
 3632 | -3/Research        | Identified exit to Armory
 3645 | -3/Research        | Found Prototype Slashing Weapon
 3666 | -3/Research        | Retrieved Zion intel report: Branch Access
 3666 | -3/Research        | Identified exit to Testing
 3667 | -3/Research        | Zion Hacker squad teleported in
 3742 | -3/Research        | Entered Testing
 3749 | -3/Testing         | Allied Derelicts emerged from ambush trap array
 3794 | -3/Testing         | Identified Molecular Scythe
 3798 | -3/Testing         | Found Prototype Device
 3798 | -3/Testing         | Identified Exp. Hardlight Generator
 3805 | -3/Testing         | Found Prototype Slashing Weapon
 3818 | -3/Testing         | Found Prototype Hackware
 3818 | -3/Testing         | Identified Exp. System Shield
 3856 | -3/Testing         | Retrieved Zion intel report: Active Terminals
 3871 | -3/Testing         | Enhanced Grunt warped into view, answering call for help
 3871 | -3/Testing         | Enhanced Grunt warped into view, answering call for help
 4015 | -3/Testing         | Discovered new exit (range 11)
 4024 | -3/Testing         | Identified exit to Research
 4024 | -3/Testing         | Entered Research
 4024 | -2/Research        | Evolved 2 slots: Weapon x2
 4028 | -2/Research        | Zion Hacker squad teleported in
 4029 | -2/Research        | Build established: Hacker-Scout
 4036 | -2/Research        | Zion Heavy squad teleported in
 4043 | -2/Research        | Spotted B-90 Cyclops
 4067 | -2/Research        | Zion Explosive Resupply teleported in
 4072 | -2/Research        | Found Prototype Launcher
 4072 | -2/Research        | Identified Adv. Micro-nuke Launcher
 4074 | -2/Research        | Identified Vibroblade
 4132 | -2/Research        | Found Prototype Device
 4132 | -2/Research        | Identified Beam Splitter
 4187 | -2/Research        | Found Antimissile System
 4222 | -2/Research        | Retrieved Zion intel report: Guard Positions
 4260 | -2/Research        | Retrieved Zion intel report: Prototype Stockpiles
 4271 | -2/Research        | Incoming investigation squad redirected
 4284 | -2/Research        | Lost 5 parts (2p3u)
 4284 | -2/Research        | Discovered new exit (range 8)
 4285 | -2/Research        | Identified exit to Quarantine
 4286 | -2/Research        | Entered Quarantine
 4315 | -2/Quarantine      | Incoming investigation squad redirected
 4321 | -2/Quarantine      | Retrieved Zion intel report: Active Garrisons
 4322 | -2/Quarantine      | Incoming investigation squad redirected
 4329 | -2/Quarantine      | Found Alien Artifact
 4329 | -2/Quarantine      | Identified Core Reset Matrix
 4329 | -2/Quarantine      | Used Core Reset Matrix
 4333 | -2/Quarantine      | Detected hypermatrix surge
 4333 | -2/Quarantine      | Sensed 15 artifacts in vicinity
 4338 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 4357 | -2/Quarantine      | Cryocooling Duct disabled
 4362 | -2/Quarantine      | Cryocooling Duct disabled
 4372 | -2/Quarantine      | Ambient heat levels rising (+20)
 4372 | -2/Quarantine      | Non-combat units ordered to evacuate
 4377 | -2/Quarantine      | Ambient heat levels rising (+20)
 4377 | -2/Quarantine      | Combat units ordered to evacuate
 4477 | -2/Quarantine      | Quarantine Guard activated
 4511 | -2/Quarantine      | Found Prototype Device
 4511 | -2/Quarantine      | Identified Exp. Focal Shield
 4513 | -2/Quarantine      | Spotted Quarantine Guard
 4514 | -2/Quarantine      | Spotted Quarantine Guard
 4514 | -2/Quarantine      | Spotted Quarantine Guard
 4534 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 4551 | -2/Quarantine      | Build established: Hacker-Sprinter
 4554 | -2/Quarantine      | Discovered new exit (range 15)
 4561 | -2/Quarantine      | Found Matter Drive
 4564 | -2/Quarantine      | Spotted Quarantine Guard
 4567 | -2/Quarantine      | Identified exit to Access
 4568 | -2/Quarantine      | Entered Access
 4568 | -1/Access          | Evolved 2 slots: Propulsion x2
 4606 | -1/Access          | Spotted B-99 Colossus
 4630 | -1/Access          | Retrieved Zion intel report: Active Terminals
 4703 | -1/Access          | Lost 3 parts (2n1u)
 4743 | -1/Access          | Lost 4 parts (2n2u)
 4751 | -1/Access          | Discovered new exit (range 7)
 4753 | -1/Access          | Identified exit to Command
 4753 | -1/Access          | Entered Command
 4794 | -1/Command         | Spotted B-99 Colossus
 4795 | -1/Command         | Retrieved Zion intel report: Active Terminals
 4811 | -1/Command         | Found Prototype Launcher
 4811 | -1/Command         | Identified Hellfire Missile Launcher
 4838 | -1/Command         | Disengaged cave seal
 4838 | -1/Command         | Zionites emerged from the dark tunnel
 4877 | -1/Command         | Disengaged cave seal
 4877 | -1/Command         | Zionites emerged from the dark tunnel
 4916 | -1/Command         | High security lockdown imminent
 4945 | -1/Command         | Spotted M Guard
 4945 | -1/Command         | Spotted Combat Programmer
 4945 | -1/Command         | Spotted M Guard
 4945 | -1/Command         | Spotted Combat Programmer
 4949 | -1/Command         | System corruption reached 10%
 4953 | -1/Command         | Core integrity fell below 50%
 4970 | -1/Command         | Emitted hypermatrix ping
 4970 | -1/Command         | Found Prototype Protection
 4970 | -1/Command         | Identified Zio. Heavy Carapace
 4975 | -1/Command         | Assembled emerged from beneath the floor
 4977 | -1/Command         | Core integrity fell below 20%
 4994 | -1/Command         | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
04980_ G-73 Enforcer overheating.
04981_ Y4-IXJ(M) system terminally corrupted.
04981_ ALERT: Performing unscheduled system reset.
04981_ D-83 Annihilator shuts down.
04982_ Penetrated by EMDS Slug.
04982_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
04983_ as-28372 sneak attacks.
04984_ as-28372 destroyed.
04984_ as-45465 destroyed.
04985_ as-24119 destroyed.
04986_ M-36 Artificer fits Unknown Energy Gun on D-83 Annihilator.
04988_ Matter Drive destroyed.
04988_ Machine Analyzer destroyed.
04989_ The unstable cave ceiling collapses. <x2>
04989_ Penetrated by EMDS Slug.
04991_ ALERT: LUIGI IS DIGGING AGAIN.
04991_ Penetrated by EMDS Slug.
04992_ System corrupted: Matter fused (-5).
04993_ The unstable cave ceiling collapses.
04994_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           142
Energy Generation          29
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             30
Utility Shielding          66
Point Defense Rating       240
Evasion (%)                65
Melee Accuracy             8
Recoil Reduction           1
Salvage Targeting          1
Defensive Hacking          26

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Gravmag System | x2 | -6/Factory 

 Alien Tech Used 
-----------------
Core Reset Matrix
Matter Drive

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeTargetingFlakker
  Manual?         0
Play Time         01:43:02
  Cumulative      421.7 hours
  Start           2021.09.03 @ 16:14:11
  End             2021.09.03 @ 18:07:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          413
  Rogue           198
  Adventurer      112
  Explorer        103
Win Type          -
  Total           29
  Types           21/0/5/2/0/0/0/1/0
Lore%             87
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0df88140-30b6-49f6-995a-64da3e8a9974