Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 21:51:06 Player: Olafz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (518) 518 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2893 Bonus ------- None Cogmind --------- Core Integrity 687/700 Matter 298/500 Energy 245/265 System Corruption 0% Temperature Cool (0) Movement Hovering (126) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Gravmag System Gravmag System > --- UTILITY (7) ------ Small Storage Unit High-capacity Matter Pod Structural Scanner Improved Sensor Array Improved Signal Interpreter ECM Suite System Shield > --- WEAPON (2) ------- Powered Hammer Spear > --- INVENTORY (8) ---- Light Nuclear Core Cesium-ion Thruster Weight Redist. System Hacking Suite Powered Hammer Powered Hammer Powered Hammer Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Structural Scanner Improved Sensor Array Improved Signal Interpreter ECM Suite System Shield > --- WEAPON ----------- Powered Hammer Spear > --- INVENTORY -------- Light Nuclear Core Cesium-ion Thruster Weight Redist. System Hacking Suite Powered Hammer Powered Hammer Powered Hammer Spear [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Spear Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 5 | . . 2 2 1 Weapon . | . . . . . Parts Attached 26 | 5 4 5 9 3 Power 3 | 1 1 . 1 . Engine 3 | 1 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 2 . 1 2 Treads . | . . . . . Leg 5 | 2 2 . 1 . Wheel . | . . . . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 8 | 1 1 2 3 1 Device 4 | . 1 1 2 . Storage 2 | 1 . 1 . . Processor 1 | . . . . 1 Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 1 . 3 4 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon 2 | . . . 2 . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . 3 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 2 | . . . 2 . Highest Loss Streak 2 | . . . 2 . To Critical Strikes . | . . . . . Average Backups 6 | . 2 7 7 7 Power 1 | . 1 1 1 1 Propulsion 2 | . 1 5 2 1 Utility 1 | . . . 1 2 Weapon 1 | . . . 2 3 Tool/Special . | . . . . . Unused Backups 16 | . 1 . 6 9 Power 2 | . . . 1 1 Propulsion 6 | . 1 . 4 1 Utility 3 | . . . 1 2 Weapon 5 | . . . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 76 82 90 95 Engine 10 | . 14 11 9 7 Leg 20 | . 28 22 17 15 Device 17 | . 5 15 22 23 Storage 15 | . 14 15 18 15 Processor 1 | . . . . 6 Hackware 3 | . . . 4 7 Ballistic Gun 5 | . 14 11 . . Ballistic Cannon 1 | . . 7 . . Impact Weapon 4 | . . . 8 7 Piercing Weapon 4 | . . . 8 7 Peak Build Rating 35 | 5 9 14 26 35 Average Rating 17 | 3 5 11 21 31 On Entrance 10 | . 5 9 14 26 Naked Turns . | . . . . . Heaviest Build 25 | 11 12 23 25 25 Greatest Support 26 | 20 26 26 26 26 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 1 8 8 8 8 Average Carried 6 | . 2 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 1 6 8 8 8 Class Distribution -------------------- 59% | Mutant 20% | Infiltrator-Mutant 20% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Infiltrator-Mutant | -8/Materials Infiltrator-Assassin | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 560 | 246 50 100 100 64 Remotely . | . . . . . Salvage Created 604 | . 146 196 156 106 Parts 32 | . 7 12 7 6 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 14 | . 3 7 2 2 Melee 4 | . . . 2 2 Guns 6 | . 3 3 . . Cannons 4 | . . 4 . . Classes Destroyed 4 | . 1 2 1 . Hauler 1 | . . . 1 . Swarmer 3 | . . 3 . . Grunt 7 | . 3 3 . 1 Sentry 4 | . . 1 2 1 Best Kill Streak 3 | . 2 3 1 1 Combat Bots Only 3 | . 2 3 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 97 | . 25 34 27 11 Missed 41 | . 9 16 11 5 Hits 56 | . 16 18 16 6 Projectile 56 | . 16 18 16 6 Critical Strikes 4 | . 1 2 1 . Damage Taken 948 | . 201 211 452 84 Core 158 | . 37 32 76 13 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 85 92 86 . Volleys Fired 53 | . 26 27 . . Largest 2 | . 1 2 . . Hottest 53 | . 20 53 . . Shots Fired 69 | . 26 43 . . Gun 53 | . 26 27 . . Cannon 16 | . . 16 . . Launcher . | . . . . . Special . | . . . . . Kinetic 69 | . 26 43 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 7 | . 7 5 . . Robot Miss Streak 4 | . 2 4 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 60 | . 17 25 12 6 Core Hits 25 | . 8 11 3 3 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 4 | . . . 3 1 Smash 3 | . . . 3 . Impale 1 | . . . . 1 Melee Attacks 35 | . . . 23 12 Impact 17 | . . . 15 2 Slashing . | . . . . . Piercing 18 | . . . 8 10 Sneak Attacks 4 | . . . 1 3 Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . 2 1 Damage Inflicted 1200 | . 132 318 487 263 Guns 298 | . 132 166 . . Cannons 152 | . . 152 . . Explosions . | . . . . . Melee 750 | . . . 487 263 Ramming . | . . . . . Kinetic 450 | . 132 318 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 374 | . . . 374 . Slashing . | . . . . . Piercing 376 | . . . 113 263 Highest Corruption 3 | . . . 3 . Average Corruption 3 | . . . 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . 6 . Message Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Parts Rejected 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 48 | . . . 48 . Projectiles . | . . . . . Explosions . | . . . . . Melee 48 | . . . 48 . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary 1 | . . 1 . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 20 | . 9 20 . . Average Temperature 7 | . 6 7 . . Received Heat Transfer 330 | . 132 99 54 45 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 97 | . 40 97 36 20 Initial 36 | . . . 36 . Average 13 | . 8 31 12 2 Influence Increases 438 | . 70 187 125 56 Destroy 0b10 Robot/C 280 | . 60 140 40 40 Destroy 0b10 Robot/NC 5 | . . . 5 . Destroy Leader 62 | . 10 30 22 . Successful Hack 38 | . . . 24 14 Disable Machine 30 | . . . 30 . Destroy Structure 8 | . . 2 4 2 Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 418 | . 70 100 212 36 Entered New Map 51 | . . . 51 . Time Decay 349 | . 70 100 143 36 Lost Part 18 | . . . 18 . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 6 12 5 3 Peak Tracking Total 5 | . 3 5 3 2 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 1 1 3 2 Terminals 7 | . 1 1 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 2 3 9 5 Successful 7 | . . . 6 1 Failed 12 | . 2 3 3 4 Catastrophic 4 | . 2 . . 2 Database Lockouts . | . . . . . Manual 19 | . 2 3 9 5 Terminals 19 | . 2 3 9 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Level Access Points 1 | . . . 1 . Branch Access Points 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . . 3 1 Terminals 4 | . . . 3 1 Botnet 4 | . . . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 1 2 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 785 | . . 121 390 274 Sensors 460 | . . . 186 274 Structural 785 | . . 121 390 274 ECM 519 | . . . 245 274 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1267 | 53 259 291 390 274 Spaces Moved 794 | 44 148 170 239 193 Core 11 | 11 . . . . Treads . | . . . . . Legs 781 | 33 148 170 239 191 Wheels . | . . . . . Hover 2 | . . . . 2 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 102 120 120 120 120 Slowest Speed 126 | 120 120 120 120 126 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 16 | 3 34 19 22 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 6 | . . . 4 2 Terrain Destroyed 6 | . . . 4 2 Melee 6 | . . . 4 2 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1004 | 49 208 219 308 220 Wait 70 | . 21 14 27 8 Move 790 | 43 147 169 238 193 Hop . | . . . . . Pick Up 18 | 1 6 2 6 3 Fast Attach 18 | 5 1 3 7 2 Attach 2 | . . . 1 1 Detach . | . . . . . Swap 6 | . 3 2 1 . Drop 17 | . 4 2 8 3 Fire 53 | . 26 27 . . Melee 30 | . . . 20 10 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Utility x2 557 | -9/Materials | Discovered new exit (range 5) 604 | -9/Materials | Entered another Materials area 604 | -8/Materials | Evolved 2 slots: Utility x2 683 | -8/Materials | Crushed by falling debris 912 | -8/Materials | Identified exit to Factory 994 | -8/Materials | Entered Factory 994 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1268 | -7/Factory | Self-destructed Last Messages --------------- K-01 Serf pushes Y-54 Guardian. Sneak attack on Y-54 Guardian. Y-54 Guardian suffers critical hit (Impale). Y-54 Guardian destroyed. Acquired 64 matter. Acquired Gravmag System. Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. Dropped Hvy. Hammer. Acquired Powered Hammer. U-05 Engineer builds a Wall. ALERT: All DSF locations entering lockdown mode. Powered Hammer follow-up attack on G-47 Trooper. G-47 Trooper destroyed. Dropped Imp. Aluminum Leg. Acquired Gravmag System. Map ----- +----------------------------------------------------+ | # # / ###############??????? ?????????????? | | # # / ##??????? ??????????????? | | # # ## # ##??????????????? | | # !# ####+### # ??????????????? | | + ! # # #"??????????????? | | # # # #"??????????????? | | # # + #"??????????????? | | # # # #"??????????????? | | # # # #"??????????????? | | ###### ####/### #"??????????????? | | + ## # ? # ??????????????? | | ######## ## # ??? # ??????????????? | | ##### ## """ # ??? # ??????????????? | | ??????################ """ # ????????????????????? | | ??????################ """ # ????????????????????? | | ????????????????????## # ????????????????????? | | ????????????????????## "" # ????????????????????? | | ????????????????????## """ # ????????????????????? | | ????????????????????## R" # ????????????????????? | | ????????????????????## """ # ????????????????????? | | ?????????????????#####*% # w???????????????????? | | ?????????????????######+#### ????????????????????? | | ?????????????????## =!= =# ????????????????????? | | ?????????????????## """ # ????????????????????? | | ?????????????????## """ # ????????????????????? | | ?????????????????## """ @ # ????????????????????? | | ?????????????????## # ????????????????????? | | ?????????????????## """ # ????????????????????? | | ?????????????????## """ ! + ????????????????????? | | ?????????????????## """ # ????????????????????? | | ?????????????????## !# ????????????????????? | | ?????????????????########### ????????????????????? | | ????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 12 Energy Capacity 265 Matter Stores 318 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingFieldCoupler Manual? 0 Play Time 00:15:50 Cumulative 265.4 hours Start 2025.06.04 @ 21:34:01 End 2025.06.04 @ 21:51:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 502 Rogue 500 Adventurer 2 Explorer 0 Win Type - Total 15 Types 11/0/1/2/1/0/0/0/0/0 Lore% 73 Gallery% 63 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3489c92f-b841-42ee-a729-01200d2e9310