Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 00:59:42 Player: H3-RMN Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (178) 890 Value Destroyed (6049) 6049 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (271) 271 TOTAL SCORE: 12850 Bonus ------- High Alert Combat Kills 305 Friendly Fire -34 Cogmind --------- Core Integrity 0/1150 Matter 292/300 Energy 98/100 System Corruption 49% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Fission Core Micro Fission Core Large Storage Unit High-capacity Storage Unit Improved Matter Compressor (253) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine F-cell Engine Neutrino Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Weapon Cycler Remote Force Field > --- WEAPON ----------- Heavy Proton Cannon Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Heavy Siege Treads Biometal Heavy Treads Experimental Cooling System Coolant Injector Experimental Energy Well Improved Matter Compressor Advanced Terrain Scanner Advanced Target Analyzer Core Analyzer Transmission Jammer Improved Light Armor Plating Damper Plating Advanced EM Disruption Field High-powered Tractor Beam Stealth Drone Bay Cooled Plasma Rifle Advanced Variable Charge Gun Slug Cannon Mini Grenade Launcher [Rating: 116] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . . Power 2 | . . . . . 1 . . 1 . . . Propulsion 2 | . . 1 1 . . . . . . . . Utility 7 | . . . 1 2 1 . . 1 2 . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 205 | 8 5 37 19 31 13 18 16 16 18 7 17 Power 25 | 1 . 4 . 4 1 2 3 2 1 3 4 Engine 17 | 1 . 4 . 4 1 1 2 1 1 2 . Core 5 | . . . . . . . 1 1 . 1 2 Reactor 3 | . . . . . . 1 . . . . 2 Propulsion 36 | 2 . 14 7 4 2 4 . . 1 1 1 Treads 36 | 2 . 14 7 4 2 4 . . 1 1 1 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 88 | 3 2 7 5 10 9 11 9 11 12 1 8 Device 49 | 2 . 4 . 4 6 7 7 5 10 . 4 Storage 10 | 1 1 2 . . . 1 . 2 . . 3 Processor 5 | . . . 1 . . . 1 . 2 . 1 Hackware 3 | . . . . . 2 . . 1 . . . Protection 21 | . 1 1 4 6 1 3 1 3 . 1 . Artifact . | . . . . . . . . . . . . Weapon 56 | 2 3 12 7 13 1 1 4 3 4 2 4 Energy Gun 21 | 1 . 6 3 5 . . 1 1 1 1 2 Energy Cannon 11 | . 1 . . 2 1 1 2 1 1 . 2 Ballistic Gun 15 | 1 2 5 3 3 . . 1 . . . . Ballistic Cannon 3 | . . . . . . . . 1 1 1 . Launcher 5 | . . 1 1 2 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 18 | . . 3 . 4 . 4 1 3 3 . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . . 8 Parts Lost 37 | . . 3 4 7 3 . . 1 4 10 5 Power 2 | . . 1 . . . . . . . 1 . Propulsion 10 | . . 1 1 2 2 . . . 1 2 1 Utility 11 | . . . 1 2 1 . . 1 2 4 . Weapon 14 | . . 1 2 3 . . . . 1 3 4 Highest Loss Streak 6 | . . 1 3 4 2 . . 1 3 6 4 To Critical Strikes 2 | . . . . . . . . . 1 1 . Average Slot Usage (%) 92 | . 100 99 99 99 99 87 85 87 88 57 32 Engine 10 | . 14 10 9 7 13 12 13 13 13 5 . Treads 23 | . 28 32 35 29 25 14 13 11 10 7 7 Device 14 | . 8 9 9 10 19 20 22 20 23 14 7 Storage 7 | . 14 11 9 7 6 6 6 5 5 2 2 Processor 4 | . . . . 7 6 6 3 5 12 12 2 Protection 5 | . 5 1 9 11 6 5 5 6 4 1 . Energy Gun 6 | . . 16 15 7 4 . 1 3 2 1 1 Energy Cannon 5 | . 13 . . 5 8 13 10 6 5 . 3 Ballistic Gun 8 | . 14 15 11 8 6 6 6 1 . . . Peak Build Rating 116 | 7 9 24 31 40 52 80 81 101 113 116 92 Average Rating 45 | 5 8 19 27 35 46 70 76 93 105 81 49 On Entrance 44 | . 7 9 24 30 35 51 73 80 95 112 21 Naked Turns 70 | . . . . . . . . . . 5 65 Heaviest Build 160 | 13 24 99 103 117 132 135 135 160 153 158 98 Greatest Support 145 | 40 40 63 83 83 80 140 140 140 140 140 145 Greatest Overweight (x) 4 | . . 2 1 1 1 1 . 1 1 1 4 Average Overweight (x) . | . . . 1 1 1 . . 1 1 . . Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 25 25 25 20 Average Capacity 21 | 7 9 20 25 25 25 25 25 25 25 15 11 Most Carried 25 | 6 10 25 25 25 25 25 25 25 25 25 7 Average Carried 20 | 2 8 17 24 24 23 24 24 24 24 13 4 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 6 10 25 25 25 25 25 25 25 24 5 5 Class Distribution -------------------- 32% | Tank 29% | Scavenger-Tank 17% | Gunner 13% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Tank | -6/Factory Tank | -5/Factory Skirmisher | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Matter Collected 5145 | 286 125 989 281 789 297 180 235 591 547 237 588 Remotely 721 | 134 . . . . 115 . . 224 248 . . Salvage Created 8760 | 72 525 2310 349 1254 666 . 652 566 826 853 687 Parts 369 | 5 31 133 27 58 22 . 23 22 24 3 21 Haulers Intercepted 14 | . 2 4 . 3 . . 2 1 1 . 1 Recyclers Shooed 7 | 1 1 2 . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 129 | . 12 43 10 19 9 . 7 7 16 4 2 Guns 65 | . 2 35 6 13 7 . . 2 . . . Cannons 46 | . 10 3 . 3 1 . 7 4 12 4 2 AOE 15 | . . 4 4 3 . . . . 4 . . Classes Destroyed 19 | 2 6 4 2 3 . . . 1 . 1 . Worker 9 | . 2 2 . 2 . . 1 1 1 . . Builder 1 | . . . . 1 . . . . . . . Tunneler 4 | 1 . . . 2 1 . . . . . . Hauler 14 | . 2 4 . 3 . . 2 1 1 . 1 Recycler 12 | 1 . 3 . 2 1 . . 1 1 . 3 Mechanic 2 | . . 1 . 1 . . . . . . . Operator 3 | . 1 1 . . . . 1 . . . . Watcher 8 | . 1 5 . 1 . . . . . . 1 Swarmer 22 | . 6 4 4 4 . . . . 4 . . Grunt 59 | . 6 28 2 6 5 . 4 4 4 . . Brawler 4 | . . 2 . 1 1 . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . Sentry 17 | . . 8 1 1 2 . 1 2 2 . . Specialist 2 | . . . 2 . . . . . . . . Hunter 5 | . . . . 3 . . . . 2 . . Programmer 12 | . . . . 3 1 . 2 . 4 . 2 Heavy 1 | . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . Compactor 4 | . . . . . . . . . . 4 . Best Kill Streak 13 | 2 5 5 4 5 3 . 4 4 13 2 3 Combat Bots Only 11 | . 4 4 4 3 2 . 4 4 11 2 2 Max Kills in Single Turn 3 | 1 2 3 3 2 1 . 1 1 3 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . 3 3 2 . . . . 3 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Hostile Shots Fired 924 | . 35 163 52 139 117 . 42 55 125 33 163 Missed 285 | . 13 50 12 37 52 . 9 17 49 . 46 Damage Taken 10926 | . 229 1446 821 1730 759 . 360 620 1094 1490 2377 Core 1834 | . 46 249 163 103 55 . 2 62 56 114 984 Absorbed by Shields 775 | . . . . . 283 . 141 194 142 15 . Reduced by Siege Mode 454 | . . . . . . . 62 53 37 35 267 Ignored by Resistances 247 | . . . 30 28 . . 55 33 101 . . Regen/Repaired (Parts) 157 | . . 157 . . . . . . . . . Core Remaining (%) 79 | 100 81 37 70 85 . . 93 93 . . . Volleys Fired 464 | 6 45 114 24 71 38 . 24 29 38 38 37 Largest 3 | 2 2 3 3 3 3 . 3 3 3 3 3 Hottest 288 | 60 88 182 142 154 168 . 196 228 228 288 266 Shots Fired 1214 | 12 89 334 68 200 114 . 72 87 96 76 66 Gun 769 | 12 45 324 66 137 70 . 32 30 6 21 26 Cannon 433 | . 44 8 . 58 44 . 40 57 87 55 40 Launcher 12 | . . 2 2 5 . . . . 3 . . Special . | . . . . . . . . . . . . Kinetic 530 | 6 45 161 43 74 38 . 24 29 55 55 . Thermal 613 | 6 44 171 23 121 70 . 48 53 33 21 23 Explosive 12 | . . 2 2 5 . . . . 3 . . Electromagnetic 59 | . . . . . 6 . . 5 5 . 43 Robot Hit Streak 30 | 3 8 19 10 19 6 . 29 30 8 12 13 Robot Miss Streak 12 | 2 3 3 2 5 3 . 3 5 12 4 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 10 | . . 10 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 795 | 6 47 206 51 134 75 . 51 68 59 59 39 Core Hits 357 | 4 21 84 18 61 28 . 20 23 64 20 14 Critical Kills 2 | . . . . . . . 1 . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 32 | . . 10 . 4 . . 1 6 3 6 2 Burn 17 | . . 10 . 4 . . . 2 1 . . Meltdown 1 | . . . . . . . 1 . . . . Destroy 4 | . . . . . . . . . . 4 . Blast 8 | . . . . . . . . 4 2 2 . Corrupt 2 | . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18754 | 64 809 3578 1034 2690 1572 . 1301 2109 2427 2141 1029 Guns 8630 | 64 148 3185 791 1677 826 . 367 653 46 653 220 Cannons 8582 | . 658 123 . 751 738 . 910 1409 1731 1488 774 Explosions 1401 | . . 246 243 262 . . . . 650 . . Melee . | . . . . . . . . . . . . Ramming 141 | . 3 24 . . 8 . 24 47 . . 35 Kinetic 6541 | 17 148 1306 446 714 364 . 222 642 1194 1488 . Thermal 10065 | 47 658 2002 345 1714 1031 . 1055 1334 764 653 462 Explosive 1140 | . . 246 243 262 . . . . 389 . . Electromagnetic 867 | . . . . . 169 . . 86 80 . 532 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 49 | . 1 2 3 1 1 1 2 . 2 23 49 Average Corruption 3 | . 1 2 2 1 1 1 1 . 1 13 35 Corruption Purged 2 | . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 102 | . 6 31 8 3 4 6 4 . 2 11 27 Message Errors 23 | . 2 7 3 2 1 3 . . 1 1 3 Matter Fused 17 | . 2 4 1 . 1 1 1 . . 2 5 Heat Flow Errors 7 | . . . . 1 . 1 2 . . 2 1 Energy Discharges 15 | . . 5 2 . . 1 1 . . 2 4 Parts Rejected 4 | . . 2 . . . . . . . 1 1 Parts Fused 1 | . . 1 . . . . . . . . . Data Loss (minor) 13 | . 1 7 2 . . . . . . . 3 Data Loss (major) 6 | . . 2 . . 2 . . . . . 2 Misfires 4 | . . 2 . . . . . . 1 1 . Alerts 2 | . . 1 . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . 1 3 Weapon Failures 6 | . 1 . . . . . . . . . 5 Overload Shots 4 | . . . . . . . . . . 4 . Overflow Damage 216 | . . . 52 11 1 . . . 129 . 23 Projectiles 68 | . . . . . 1 . . . 44 . 23 Explosions 148 | . . . 52 11 . . . . 85 . . Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . 1 9 1 . Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 1 9 1 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . . . 30 . 14 Shots 1 | . . . . . . . . . 1 . . Rammed 21 | . 1 . . . 2 . . 6 . . 12 Targets Rammed 24 | . 1 2 . . 2 . 1 6 . . 12 Kicked . | . . . . . . . . . . . . Crushed 3 | . . 2 . . . . 1 . . . . Highest Temperature 332 | 40 284 304 9 226 282 166 229 332 123 236 237 Average Temperature 69 | 20 86 63 3 37 109 96 64 119 33 106 74 Received Heat Transfer 1908 | . 78 699 135 186 286 . 154 132 178 . 60 Effects 5 | . . . . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . 3 Siege Activations 7 | . . . . . . . 1 2 1 1 2 Total Turns 186 | . . . . . . . 29 44 24 41 48 Longest Duration 41 | . . . . . . . 29 24 24 41 25 Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . 1 . . 1 . 1 1 . . . Combat Hostiles 3 | . . 1 . . 1 . . 1 . . . Parts Melted 35 | . 1 11 . 7 5 . 8 2 1 . . Heat Transferred 18643 | 100 1184 5022 740 3700 1961 . 1677 2149 998 742 370 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Peak Influence 789 | 10 365 789 503 323 253 24 113 190 580 177 230 Initial 332 | . 6 62 332 199 158 24 . 29 19 171 44 Average 184 | 5 149 327 378 193 132 12 42 70 288 133 97 Maximum Alert Level 3 | . 1 3 2 1 1 . . . 2 . 1 Low Security (%) 64 | 100 79 32 . 58 71 100 100 100 43 100 98 Level 1 24 | . 20 38 65 41 28 . . . 12 . 1 Level 2 8 | . . 20 34 . . . . . 43 . . Level 3 1 | . . 8 . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . 2 8 2 5 6 . 3 2 4 . 3 Investigation 11 | . 2 3 . . 2 . 2 1 1 . . Extermination 8 | . . . . 3 1 . 1 1 1 . 1 Reinforcement 11 | . . 3 2 2 . . . . 2 . 2 Assault 2 | . . 2 . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . 1 . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Distress Signals 7 | . 1 3 . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 214 | . 23 67 12 30 10 . 9 11 18 6 28 Peak Tracking Total 14 | . 6 6 4 3 3 . 4 3 5 3 14 Tactical Retreats 13 | . 3 4 2 . . . . . 1 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Traps Triggered 16 | . 2 5 2 1 4 . 1 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Machines Disabled 13 | . . 2 1 . . . 1 1 8 . . Max in Single Turn 7 | . . 1 1 . . . 1 1 7 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Machines Accessed 37 | . 7 11 . 5 3 . 4 5 1 . 1 Terminals 24 | . 5 6 . 2 2 . 3 4 1 . 1 Fabricators 3 | . . . . 2 . . . 1 . . . Repair Stations 4 | . 1 2 . 1 . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . Scanalyzers 3 | . . 2 . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 103 | . 22 35 . 8 9 . 8 17 3 . 1 Successful 39 | . 10 16 . 2 1 . 2 8 . . . Failed 63 | . 11 19 . 6 8 . 6 9 3 . 1 Catastrophic 21 | . 2 4 . 2 5 . 3 3 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 22 | . 10 8 . 1 . . 2 1 . . . Terminals 65 | . 14 17 . 4 6 . 6 14 3 . 1 Fabricators 6 | . . . . 3 . . . 3 . . . Repair Stations 16 | . 5 10 . 1 . . . . . . . Recycling Units 4 | . 3 1 . . . . . . . . . Scanalyzers 9 | . . 7 . . . . 2 . . . . Garrison Access 3 | . . . . . 3 . . . . . . Terminal Hacks 20 | . 6 5 . 1 1 . 1 6 . . . Part Schematic 1 | . 1 . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . Level Access Points 2 | . . 1 . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 . . 1 . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . . Unreport Threat 2 | . . 1 . . . . . 1 . . . Locate Traps 2 | . 1 . . . . . . 1 . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Zone Layout 3 | . 1 . . 1 . . . 1 . . . Fabricator Hacks 3 | . . . . 1 . . . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 2 | . . . . 1 . . . 1 . . . Repair Station Hacks 7 | . 2 5 . . . . . . . . . Scan Component 5 | . 2 3 . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 6 | . . 5 . . . . 1 . . . . Insert Component 3 | . . 2 . . . . 1 . . . . Analyze 3 | . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . 5 10 . 5 3 . 4 5 1 . 1 Full Trace Events 9 | . 3 1 . . 2 . 1 1 1 . . Feedback Events 3 | . 1 . . . 1 . 1 . . . . Corruption 3 | . 1 . . . 1 . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 1 . . . . . . . . . Parts Built 2 | . . . . 1 . . . 1 . . . Authchips . | . . . . . . . . . . . . Time 81 | . . . . 56 . . . 25 . . . Total Part Build Rating 7 | . . . . 6 . . . 1 . . . Parts Repaired 2 | . . 2 . . . . . . . . . Time 76 | . . 76 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 3 . 4 . . Programmers 7 | . . . . . . . 3 . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 46 | . . . . . . . . . . 46 . Highest-Rated Ally 46 | . . . . . . . . . . 46 . Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 . Total Damage 145 | . . . . . . . . . . 145 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Turns Passed 10738 | 122 970 2276 656 1961 1020 794 886 872 516 238 427 Spaces Moved 4310 | 58 478 807 221 645 358 445 459 297 158 80 304 Core 314 | 4 . . . . . . . . . 52 258 Treads 3996 | 54 478 807 221 645 358 445 459 297 158 28 46 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 160 160 240 240 50 50 Average Speed 194 | 152 160 209 240 241 241 167 160 240 240 116 68 Slowest Speed 320 | 160 160 320 242 242 242 245 160 240 240 240 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 6 80 84 19 18 10 95 17 12 6 89 7 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 6 | . . . . 6 . . . . . . . Terrain Destroyed 176 | . . 18 22 34 . . 7 11 67 6 11 Melee . | . . . . . . . . . . . . Projectile 56 | . . . . . . . 7 11 21 6 11 AOE 120 | . . 18 22 34 . . . . 46 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Total 5789 | 77 605 1146 301 902 435 503 560 393 238 171 458 Wait 515 | . 50 130 17 117 7 . 45 29 9 38 73 Move 4301 | 57 477 806 220 644 358 444 458 296 158 79 304 Hop . | . . . . . . . . . . . . Pick Up 132 | 6 14 30 8 17 12 11 4 5 6 7 12 Fast Attach 74 | 7 1 12 4 10 . 11 8 8 5 2 6 Attach 60 | . . 7 6 11 5 4 1 3 8 4 11 Detach 8 | . . 1 1 1 . . . 1 3 . 1 Swap 71 | 1 4 18 9 10 8 3 7 5 5 1 . Drop 140 | . 13 26 12 21 5 30 12 11 6 2 2 Fire 464 | 6 45 114 24 71 38 . 24 29 38 38 37 Melee . | . . . . . . . . . . . . Ram 12 | . . . . . . . . . . . 12 Kick . | . . . . . . . . . . . . Crush 12 | . 1 2 . . 2 . 1 6 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 351 | -10/Materials | Central database locked down 403 | -10/Materials | Discovered new exit (range 16) 849 | -10/Materials | Discovered new exit (range 15) 1020 | -10/Materials | Discovered new exit (range 15) 1093 | -10/Materials | Entered another Materials area 1093 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1275 | -9/Materials | Discovered new exit (range 6) 1452 | -9/Materials | Discovered new exit (range 13) 1677 | -9/Materials | Identified exit to Materials 1788 | -9/Materials | Build established: Gunner 1827 | -9/Materials | Discovered new exit (range 4) 2526 | -9/Materials | Discovered new exit (range 15) 3093 | -9/Materials | First assault squad dispatched 3100 | -9/Materials | Core integrity fell below 50% 3310 | -9/Materials | Repaired Broken Cooling System 3344 | -9/Materials | Repaired Imp. Treads 3369 | -9/Materials | Entered another Materials area 3369 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3678 | -8/Materials | Build established: Tank 3863 | -8/Materials | Discovered new exit (range 12) 3941 | -8/Materials | Lost 3 parts (1n1u1w) 4022 | -8/Materials | Identified exit to Factory 4025 | -8/Materials | Entered Factory 4025 | -7/Factory | Evolved 2 slots: Utility x2 4737 | -7/Factory | Lost 4 parts (1n1u2w) 5047 | -7/Factory | Build established: Scavenger-Tank 5498 | -7/Factory | Fabricated Cld. Plasma Rifle? 5898 | -7/Factory | Discovered new exit (range 13) 5962 | -7/Factory | Identified exit to Factory 5986 | -7/Factory | Entered another Factory area 5986 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6501 | -6/Factory | Garrison activated, responded to threat 6579 | -6/Factory | Identified exit to Lower Caves 7006 | -6/Factory | Sucked down chute 7006 | -6/Factory | Entered Waste 7006 | -6/Waste | The area was eerily silent 7125 | -6/Waste | Found Damper Plating 7306 | -6/Waste | Discovered new exit (range 11) 7317 | -6/Waste | Found Prototype Device 7317 | -6/Waste | Identified Adv. EM Disruption Field 7799 | -6/Waste | Identified exit to Factory 7800 | -6/Waste | Entered Factory 8442 | -6/Factory | Build established: Tank 8656 | -6/Factory | Discovered new exit (range 10) 8686 | -6/Factory | Identified exit to Factory 8686 | -6/Factory | Entered another Factory area 8686 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8825 | -5/Factory | Identified exit to Upper Caves 8902 | -5/Factory | Identified exit to Factory 9242 | -5/Factory | Spotted B-75 Beast 9292 | -5/Factory | Destroyed B-75 Beast 9385 | -5/Factory | Fabricated Huge Storage Unit (x1) 9558 | -5/Factory | Entered another Factory area 9558 | -4/Factory | Evolved 2 slots: Utility x2 9849 | -4/Factory | Destroyed 11 combat bots 9856 | -4/Factory | Lost 3 parts (1n2u) 10074 | -4/Factory | Sucked down chute 10074 | -4/Factory | Entered Waste 10075 | -4/Waste | Met a frightened Derelict 10089 | -4/Waste | EMP discharged 10096 | -4/Waste | Spotted C-40 Crusher 10106 | -4/Waste | Destroyed C-40 Crusher 10110 | -4/Waste | Spotted C-40 Crusher 10116 | -4/Waste | Destroyed C-40 Crusher 10120 | -4/Waste | Build established: Skirmisher 10134 | -4/Waste | Spotted C-40 Crusher 10165 | -4/Waste | Spotted C-40 Crusher 10173 | -4/Waste | Spotted C-40 Crusher 10176 | -4/Waste | Destroyed C-40 Crusher 10184 | -4/Waste | Destroyed C-40 Crusher 10189 | -4/Waste | EMP discharged 10189 | -4/Waste | System corruption reached 10% 10191 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 10194 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10197 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10200 | -4/Waste | Crushed by Compactor (1 part destroyed) 10203 | -4/Waste | Crushed by Compactor (1 part destroyed) 10206 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10218 | -4/Waste | Crushed by Compactor (1 part destroyed) 10221 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10224 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10249 | -4/Waste | Lost 6 parts (1p1n2u2w) 10278 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10281 | -4/Waste | Crushed by Compactor (1 part destroyed) 10286 | -4/Waste | Spotted C-40 Crusher 10289 | -4/Waste | EMP discharged 10305 | -4/Waste | Discovered new exit (range 15) 10312 | -4/Waste | Lost 4 parts (1n2u1w) 10312 | -4/Waste | Entered Factory 10438 | -4/Factory | System corruption reached 30% 10477 | -4/Factory | Build established: Mutant 10672 | -4/Factory | Released all parts (10) 10680 | -4/Factory | Core integrity fell below 50% 10701 | -4/Factory | Lost 4 parts (1n3w) 10713 | -4/Factory | Noticed a derelict Sapper rigging charges 10729 | -4/Factory | Core integrity fell below 20% 10739 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10716_ System corrupted: Substantial component data lost. 10724_ Slammed into S-27 Virus. 10728_ W-44 Eye sends out distress signal. 10728_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 10730_ U-05 Engineer lays Concrete. 10735_ Slug penetrates Wall. 10735_ Slug penetrates Neutrino Reactor. 10736_ U-05 Engineer lays Concrete. 10737_ Slug penetrates Neutrino Reactor. 10737_ Neutrino Reactor explodes. 10737_ R-10 Processor knocked back. 10737_ U-05 Engineer knocked back. 10738_ U-05 Engineer lays Concrete. 10739_ Neutrino Reactor explodes. 10739_ U-05 Engineer destroyed. 10739_ Fabricator disabled. 10739_ W-44 Eye destroyed. 10739_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ####### #?????????# """ """ #?????????????? | | # ###+####??# """ """ #?????????????? | | # #??# #?????????????? | | + #??# """ """ #?????????????? | | # #??# """ """ #?????????????? | | "" # #??# """ """ #?????????????? | | R = ?# #??# #?????????????? | | "" ?######## #??# #?????????????? | | "" ?????????# ##########+#############+####?? | | ?????????# % ? | | ###??????????# ? | | ?????????????# % ? | | ?????????????" !%! """ """ ? | | ?????????????" ! """ """ ? | | ?????????????# u = R """ """ ####+###?? | | ?????????????# #????????? | | ?????????????; """ """ # ?????? | | ?????????????+ " H """ """ / ""?????? | | ?????????????# """" """ """ # ""?????? | | ?????????????# #????????? | | ?????????????# #????????? | | ?????????????##### ####### #????????? | | ?????????????????#### c# [# #????????? | | ????????????????????# # #? ??????? | | ????????????????????#R + """ #?? ?????? | | ????????????????????# @#" """ #???" " " ????? | | ????????????????????# c #" """ #???? " "?????? | | ????????????????????# % #? #??????? ??????? | | ????????????????????# #? """ ???????????????? | | ????????????????????# t#??""" #??????????????? | | ????????????????????# #??""" #??????????????? | | ????????????????????+ #??????????????????????? | | ??????????????????? # #??????????????????????? | | ???????????????????## #??????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????#m ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 47 Energy Capacity 1070 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 3200 Resistance: TH 10 Resistance: EX 25 Resistance: EM 90 Weapon Cycling 15 Evasion (%) 50 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Plasma Rifle | x1 | -7/Factory | Preloaded Huge Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevUltimateFilter Manual? 0 Play Time 01:41:10 Cumulative 506.7 hours Start 2024.09.07 @ 23:09:19 End 2024.09.08 @ 00:59:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 192 Adventurer 4 Explorer 0 Win Type - Total 7 Types 4/1/0/1/0/1/0/0/0 Lore% 84 Gallery% 89 Achievement% 87 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4447016-31b6-46d6-91b7-98c25cbbd6ef