Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 22:50:18

Player: Merlin

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (287)      287
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 752

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (2)
Movement                   Treading (225) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Advanced Treads
       Advanced Treads
>               --- UTILITY (2) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Battle Cannon
       Improved Grenade Launcher
>               --- INVENTORY (20) ---
          Light Armor Plating
                Field Laser
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Battle Cannon
       Improved Grenade Launcher
>               --- INVENTORY --------
                Field Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 6   8   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 5    | 2   1   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 1    | .   1   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   3   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   3   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   3   .   
  Power                    1    | .   1   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   2   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   3   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   92  84  
  Engine                   5    | .   10  .   
  Treads                   27   | .   28  27  
  Device                   5    | .   10  .   
  Storage                  21   | .   14  28  
  Ballistic Gun            14   | .   26  2   
  Ballistic Cannon         5    | .   .   11  
  Launcher                 6    | .   .   13  
Peak Build Rating          13   | 6   7   13  
  Average Rating           9    | 4   6   12  
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             69   | 13  62  69  
  Greatest Support         44   | 40  40  44  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         13   | 7   7   20  
  Most Carried             5    | 5   4   4   
  Average Carried          1    | 1   1   1   
  Final Capacity           20   | 8   20  20  
  Final Carried            3    | .   1   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           645  | 183 277 185 
  Remotely                 .    | .   .   .   
Salvage Created            313  | .   285 28  
  Parts                    20   | .   17  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  17   | .   8   9   
  Guns                     8    | .   8   .   
  Cannons                  2    | .   .   2   
  AOE                      7    | .   .   7   
Classes Destroyed          5    | .   3   2   
  Builder                  1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    5    | .   5   .   
  Assembled                6    | .   .   6   
Best Kill Streak           5    | .   5   5   
  Combat Bots Only         5    | .   5   5   
Max Kills in Single Turn   4    | .   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        124  | .   94  30  
  Missed                   40   | .   31  9   
Damage Taken               1143 | .   797 346 
  Core                     263  | .   189 74  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              58   | .   47  11  
  Largest                  2    | .   2   2   
  Hottest                  75   | .   70  75  
Shots Fired                111  | .   94  17  
  Gun                      96   | .   94  2   
  Cannon                   9    | .   .   9   
  Launcher                 6    | .   .   6   
  Special                  .    | .   .   .   
  Kinetic                  93   | .   82  11  
  Thermal                  12   | .   12  .   
  Explosive                6    | .   .   6   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | .   8   2   
  Robot Miss Streak        6    | .   6   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        5    | .   5   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           56   | .   51  5   
  Core Hits                37   | .   24  13  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           960  | .   442 518 
  Guns                     442  | .   442 .   
  Cannons                  60   | .   .   60  
  Explosions               458  | .   .   458 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  439  | .   379 60  
  Thermal                  63   | .   63  .   
  Explosive                458  | .   .   458 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            56   | .   .   56  
  Projectiles              .    | .   .   .   
  Explosions               56   | .   .   56  
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   .   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        174  | .   174 6   
  Average Temperature      51   | .   53  4   
  Received Heat Transfer   405  | .   405 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         185  | .   185 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             165  | .   165 92  
  Initial                  .    | .   .   .   
  Average                  49   | .   57  45  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   24  11  
  Peak Tracking Total      6    | .   6   4   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   2   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   5   1   
  Successful               6    | .   5   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Open Door                1    | .   .   1   
  Alert Level              1    | .   1   .   
  Hauler Manifests         2    | .   2   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Process                  1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          159  | .   159 .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               2030 | 90  989 951 
Spaces Moved               977  | 73  500 404 
  Core                     34   | 34  .   .   
  Treads                   943  | 39  500 404 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 225 
  Average Speed            188  | 108 169 225 
  Slowest Speed            240  | 160 240 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       50   | 3   78  71  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             3    | .   .   3   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          48   | .   .   48  
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      47   | .   .   47  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1083 | 86  567 430 
  Wait                     .    | .   .   .   
  Move                     974  | 72  499 403 
  Hop                      .    | .   .   .   
  Pick Up                  22   | 7   8   7   
  Fast Attach              .    | .   .   .   
  Attach                   17   | 6   7   4   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     10   | 1   4   5   
  Fire                     58   | .   47  11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / *Min x2 / [Sub])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Discovered new exit (range 12)
  301 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 12)
  658 | -10/Materials | Discovered new exit (range 15)
  830 | -10/Materials | Core integrity fell below 50%
  874 | -10/Materials | Lost 3 parts (1p2u)
 1051 | -10/Materials | Discovered new exit (range 13)
 1080 | -10/Materials | Entered Mines
 1092 | -10/Mines     | Learned Materials stockpile data
 1103 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1222 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1507 | -10/Mines     | Assembled infested the area
 1552 | -10/Mines     | Core integrity fell below 20%
 1682 | -10/Mines     | Discovered new exit (range 13)
 1781 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2031 | -10/Mines     | Crushed by falling debris
 2031 | -10/Mines     | Smashed by cave-in

 Last Messages 
---------------
01747_ as-34459 destroyed.
01753_ Acquired 1 matter.
01779_ A derelict emerges from the shadows:
  "What are you doing alone down here?"
01781_ BK-ZU6(g): "And why aren't you carrying a
  mining laser?! Certainly you don't want THEM
  to uncover you when the ceiling comes crashing
  down? Here, take my spare."
01784_ BK-ZU6(g): "You're apparently new around
  these parts, I'll cover you."
Move into an ally to swap places with them.
01789_ BK-ZU6(g): "Mining lasers are a lot more
  useful than you might think..."
01868_ Acquired Mining Laser.
01959_ Acquired 9 matter.
01978_ U-05 Engineer builds a Wall.
01982_ U-05 Engineer lays Concrete.
01983_ U-05 Engineer builds a Wall.
02031_ The unstable cave ceiling collapses.
02031_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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|   ??#      #?????#[## #######      #?????????????? |
|   ??#      #######%###   #  #      ###???????????? |
|   ??#            ! #?##   #          #???????????? |
|   ??# <    ###### ##??######  #  #  ##???????????? |
|   ??#      #????# #????????##  # ########????????? |
|   ??#      #????# #????????#  ## #   #  #####????? |
|   ??########????# #?????????# #             ##???? |
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|   ???#####  ##??# #??????#                    #### |
|   ??##       #??# #??????# !                       |
|   ??#        #??# #??????##!#######                |
|   ??#        #?## ##??????# #????##                |
|   ???#      #??#   #??????#                        |
|   ???#      #??#   ##?????#########         ####   |
|   ????#     #??##   ##????????????##      ###??##  |
|   ????###   ##?##    ###??????????#       #?????#  |
|   ??????##   ###       #??????????##    ###?????#  |
|   ???????##            #???????????#    #???????#  |
|   ????????##           #???????????#    #???????#  |
|   ?????????##     ##  ##???????????##  ##?????###  |
|   ??????????##   ##?###?????????????####??????#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmBiocellExtrapolator
  Manual?         0
Play Time         00:18:02
  Cumulative      1.7 hours
  Start           2025.02.22 @ 21:15:16
  End             2025.02.23 @ 22:50:18
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fd24a04-a4b6-4195-a778-da44a0eac9bf