Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.04 @ 12:00:18 Player: Endlessblaze Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1400) 1400 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (823) 823 TOTAL SCORE: 4238 Bonus ------- Follower Combat Kills 223 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Disposable Heat Sink Medium Storage Unit Structural Scanner Layered Medium Armor Plating > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Visual Processing Unit Experimental Sensor Array Makeshift Transmission Jammer Hardlight Generator Hacking Suite Pulse Rifle Grenade Launcher Enhanced Flamer Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Structural Scanner Layered Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Phasing Sabre > --- INVENTORY -------- Titanium Leg Titanium Leg Visual Processing Unit Experimental Sensor Array Hardlight Generator Hacking Suite Pulse Rifle Grenade Launcher Grenade Launcher Enhanced Flamer [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Titanium Leg Leg Titanium Leg Utility Disposable Heat Sink Device Disposable Heat Sink Storage Medium Storage Unit Protection Layered Medium Armor Plating Weapon Phasing Sabre Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 38 | 7 12 2 8 . 3 6 Power 3 | 1 1 . . . . 1 Engine 2 | 1 1 . . . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 4 . 4 . . 2 Treads . | . . . . . . . Leg 12 | 2 4 . 4 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 2 2 1 2 . . 1 Device 5 | 2 1 . 2 . . . Storage 2 | . 1 1 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 15 | 2 5 1 2 . 3 2 Energy Gun 8 | 2 4 . 1 . . 1 Energy Cannon 2 | . 1 . 1 . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . . 1 Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 2 . . . . . Parts Lost 12 | . 3 . 3 . . 6 Power 1 | . . . . . . 1 Propulsion 4 | . 1 . 1 . . 2 Utility 2 | . . . 1 . . 1 Weapon 5 | . 2 . 1 . . 2 Highest Loss Streak 4 | . 2 . 2 . . 4 To Critical Strikes . | . . . . . . . Average Backups 8 | . 6 8 8 10 10 9 Power . | . . . . . . . Propulsion 2 | . 2 2 2 2 2 1 Utility 3 | . 3 4 2 3 4 4 Weapon 3 | . 1 2 2 4 4 3 Tool/Special . | . . . . . . . Unused Backups 11 | . . . 3 1 . 7 Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 6 | . . . 1 . . 5 Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 94 100 95 100 99 99 Engine 11 | . 14 14 10 11 11 9 Leg 23 | . 27 28 21 22 22 22 Device 27 | . 17 14 29 33 33 28 Storage 11 | . 10 14 11 11 11 11 Energy Gun 9 | . 23 . 5 22 4 3 Energy Cannon 3 | . . 14 15 . . . Launcher 1 | . . 14 . . . 4 Special Weapon 3 | . . . . . 7 2 Slashing Weapon 4 | . . . . . 7 11 Peak Build Rating 32 | 9 17 13 21 22 26 32 Average Rating 20 | 5 14 13 15 21 25 26 On Entrance 15 | . 9 14 13 21 22 26 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 37 | 9 20 25 27 27 27 37 Greatest Support 34 | 20 26 26 34 34 34 34 Greatest Overweight (x) 8 | . 3 . 8 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 10 Average Capacity 9 | 5 7 8 10 10 10 10 Most Carried 10 | . 8 8 10 10 10 10 Average Carried 8 | . 6 8 7 10 10 9 Final Capacity 10 | 5 8 10 10 10 10 10 Final Carried 10 | . 8 8 10 10 10 8 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 728 | 250 130 65 123 40 30 90 Remotely . | . . . . . . . Salvage Created 1674 | 47 732 34 693 . . 168 Parts 109 | 5 37 10 49 . . 8 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented 12 | . . . . . . 12 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 15 6 17 . . 3 Melee 2 | . . . . . . 2 Guns 17 | . 13 . 4 . . . Cannons 13 | . . . 13 . . . AOE 9 | . 2 6 . . . 1 Classes Destroyed 10 | 1 7 . 2 . . . Worker 1 | . 1 . . . . . Builder 1 | . 1 . . . . . Tunneler 3 | 2 1 . . . . . Hauler 1 | . 1 . . . . . Operator 4 | . 3 . 1 . . . Watcher 4 | . 2 . 2 . . . Swarmer 18 | . 6 6 6 . . . Grunt 17 | . 9 . 5 . . 3 Brawler 1 | . . . 1 . . . Sentry 5 | . . . 5 . . . Best Kill Streak 8 | 1 8 3 8 . . 2 Combat Bots Only 5 | . 5 3 4 . . 2 Max Kills in Single Turn 3 | 1 2 3 1 . . 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 220 | . 51 15 88 . . 66 Missed 55 | . 15 3 19 . . 18 Hits 165 | . 36 12 69 . . 48 Melee 13 | . . . 3 . . 10 Projectile 152 | . 36 12 66 . . 38 Critical Strikes 4 | . . . 2 . . 2 Damage Taken 2771 | . 691 108 802 . . 1170 Core 632 | . 172 42 232 . . 186 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 141 | . 64 . 77 . . . Core Remaining (%) 57 | 100 . 14 . . . . Volleys Fired 135 | 8 52 5 63 1 . 6 Largest 2 | 2 2 1 2 2 . 1 Hottest 120 | 80 90 30 120 108 . 80 Shots Fired 242 | 16 94 5 119 2 . 6 Gun 135 | 16 94 . 23 2 . . Cannon 96 | . . . 96 . . . Launcher 10 | . . 5 . . . 5 Special 1 | . . . . . . 1 Kinetic . | . . . . . . . Thermal 115 | 16 . . 97 1 . 1 Explosive 10 | . . 5 . . . 5 Electromagnetic 117 | . 94 . 22 1 . . Robot Hit Streak 10 | 3 9 2 10 1 . 3 Robot Miss Streak 7 | 3 6 1 7 2 . . Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 132 | 8 52 2 57 1 . 12 Core Hits 76 | 2 32 7 27 . . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 . 1 . . 1 Corrupt 2 | . 1 . 1 . . . Sever 1 | . . . . . . 1 Melee Attacks 12 | . . . . . . 12 Impact . | . . . . . . . Slashing 12 | . . . . . . 12 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3448 | 92 1470 250 983 17 . 636 Guns 1199 | 92 904 . 186 17 . . Cannons 796 | . . . 796 . . . Explosions 1056 | . 566 250 . . . 240 Melee 383 | . . . . . . 383 Ramming 1 | . . . 1 . . . Kinetic . | . . . . . . . Thermal 1403 | 92 502 . 796 . . 13 Explosive 490 | . . 250 . . . 240 Electromagnetic 1171 | . 968 . 186 17 . . Impact . | . . . . . . . Slashing 383 | . . . . . . 383 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 58 | . 52 . . . . 6 Projectiles . | . . . . . . . Explosions 52 | . 52 . . . . . Melee 6 | . . . . . . 6 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 368 | . 354 14 . . . . Shots 10 | . 9 1 . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 340 | 54 340 . 199 42 . 48 Average Temperature 77 | 26 73 . 88 22 . 22 Received Heat Transfer 534 | . 93 . 174 . . 267 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 6 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 2545 | 200 600 . 1665 . . 80 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 9 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 81 | 100 88 100 52 100 . . Level 1 18 | . 11 . 47 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 262 | 5 235 135 262 78 . . Initial 78 | . . 54 36 78 . . Average 99 | . 127 55 138 10 . . Influence Increases 1742 | 10 630 185 615 . . 302 Destroy 0b10 Robot/C 940 | . 300 120 340 . . 180 Destroy 0b10 Robot/NC 70 | 10 45 . 15 . . . Destroy Leader 220 | . 86 20 94 . . 20 Allied During Kill 42 | . . . . . . 42 Successful Hack 41 | . . . 41 . . . Disable Machine 225 | . 135 15 75 . . . Destroy Structure 84 | . 49 30 5 . . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 105 | . . . 45 . . 60 Influence Decreases 1732 | 10 491 230 507 202 . 292 Entered New Map 267 | . . 85 58 124 . . Time Decay 1306 | 10 461 145 419 78 . 193 Lost Part 99 | . 30 . 30 . . 39 Lost Ally 60 | . . . . . . 60 Squads Dispatched 6 | . 4 . 1 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 3 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 25 6 33 . . 18 Peak Tracking Total 9 | . 5 3 8 . . 9 Tactical Retreats 7 | . . . 3 . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 16 | . 9 1 6 . . . Max in Single Turn 3 | . 2 1 3 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 9 | . 3 . 6 . . . Terminals 6 | . 2 . 4 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 11 . 25 . . . Successful 24 | . 5 . 19 . . . Failed 12 | . 6 . 6 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 21 | . 6 . 13 . 2 . Terminals 20 | . 5 . 15 . . . Fabricators . | . . . . . . . Repair Stations 14 | . 6 . 8 . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 2 . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 3 . 7 . . . Scan Component 6 | . 2 . 4 . . . Repair 4 | . 1 . 3 . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 2 . 8 . . . Terminals 9 | . 1 . 8 . . . Track 3 | . . . 3 . . . Assimilate 2 | . 1 . 1 . . . Botnet 4 | . . . 4 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Patch 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . 6 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 4 | . 1 . 3 . . . Time 173 | . 64 . 109 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 162 | . . . . . 162 162 Highest-Rated Ally 42 | . . . . . 42 42 Total Orders . | . . . . . . . Ally Attacks 32 | . . . . . . 32 Total Damage 876 | . . . . . . 876 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 6375 | 50 374 . 1149 667 2779 1356 Terrain 976 | 28 290 . 658 . . . Structural 4946 | . . . 144 667 2779 1356 Seismic 5830 | 50 374 . 1103 667 2779 857 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 8064 | 134 1578 399 1151 667 2779 1356 Spaces Moved 4787 | 91 843 319 384 198 2111 841 Core 16 | 14 1 . 1 . . . Treads . | . . . . . . . Legs 4771 | 77 842 319 383 198 2111 841 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 130 Average Speed 134 | 109 122 120 176 130 130 149 Slowest Speed 450 | 120 200 120 450 130 130 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 5 77 63 27 44 91 61 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 1 3 2 Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 104 | . 43 32 . . . 29 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 104 | . 43 32 . . . 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 6138 | 106 1295 330 737 606 2146 918 Wait 1112 | 1 369 4 254 406 30 48 Move 4781 | 90 842 318 383 197 2110 841 Hop . | . . . . . . . Pick Up 24 | . 9 . 12 1 . 2 Fast Attach 25 | 7 8 . 5 . 3 2 Attach 9 | . . . 6 . . 3 Detach 2 | . 2 . . . . . Swap 13 | . 5 2 4 . . 2 Drop 24 | . 8 1 9 1 3 2 Fire 135 | 8 52 5 63 1 . 6 Melee 12 | . . . . . . 12 Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 4) 869 | -10/Materials | Discovered new exit (range 16) 1013 | -10/Materials | Repaired Broken Imp. EM Shotgun 1208 | -10/Materials | Discovered new exit (range 16) 1224 | -10/Materials | Core integrity fell below 50% 1713 | -10/Materials | Entered Mines 1716 | -10/Mines | Core integrity fell below 20% 1718 | -10/Mines | Met a Derelict bent on vengeance 1751 | -10/Mines | Learned Materials stockpile data 1891 | -10/Mines | Learned Materials interactive machine intel 2073 | -10/Mines | Discovered new exit (range 13) 2112 | -10/Mines | Entered Materials 2112 | -9/Materials | Evolved 2 slots: Utility x2 2114 | -9/Materials | Loaded intel: 17 interactive machine locations 2221 | -9/Materials | Repaired Seismic Detector 2255 | -9/Materials | Repaired Hvy. EM Pulse Gun 2307 | -9/Materials | Repaired Hvy. Ion Engine 2456 | -9/Materials | Discovered new exit (range 10) 2784 | -9/Materials | Core integrity fell below 50% 2817 | -9/Materials | Discovered new exit (range 15) 3092 | -9/Materials | Discovered new exit (range 12) 3263 | -9/Materials | Entered Mines 3309 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3312 | -9/Mines | Found Prototype Device 3889 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3930 | -9/Mines | Entered Zion 4023 | -7/Zion | Discovered new exit (range 10) 4044 | -7/Zion | Received a hallucinogenic algorithm 4045 | -7/Zion | Ran a hallucination algorithm 4270 | -7/Zion | Learned location of Armory (-3) 4442 | -7/Zion | Given the Hacking Drone Bay 4614 | -7/Zion | Learned 4 Factory zone layouts 4801 | -7/Zion | Learned Factory stockpile data 4838 | -7/Zion | Learned Factory stockpile data 5615 | -7/Zion | Met Imprinter 5645 | -7/Zion | Imprinted 5647 | -7/Zion | Declared Zion's savior 6053 | -7/Zion | Ran a hallucination algorithm 6709 | -7/Zion | Entered Proximity Caves 6709 | -6/Proximity Caves | Accompanied by 4 allies 6711 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7062 | -6/Proximity Caves | Spotted B-75 Beast 7562 | -6/Proximity Caves | Core integrity fell below 20% 7570 | -6/Proximity Caves | Allies destroyed B-75 Beast 7882 | -6/Proximity Caves | Discovered new exit (range 15) 8013 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8065 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08013_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 08013_ G-50 Soldier springs to life. 08013_ L-41 Fighter springs to life. 08017_ Y-64 Sentinel: "REQUESTING BACKUP." 08020_ S-27 Virus destroyed. 08020_ Chain reaction triggered in Lgt. Nuclear Core. 08020_ S-27 Virus destroyed. 08020_ 8X-TCP(M) destroyed. 08045_ Titanium Leg destroyed. 08047_ Critical hit (Burn: +37). 08053_ Destroyed Carbon-fiber Leg. 08054_ Pulse Rifle destroyed. 08055_ L-41 Fighter Imp. Deuterium Engine severed. 08057_ L-41 Fighter destroyed. 08059_ Destroyed Microactuators. 08061_ Imp. Melee Analysis Suite fries itself beyond repair. 08062_ G-50 Soldier destroyed. 08063_ Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????## ???????????????? | | ????????????????????????## ######???????????????? | | ????????????????????????## #""""???????????????? | | ????????????????????????## # ?????????????????? | | ????????????????????????## ??????????????????? | | ????????????????????????##$ ??????????????????? | | ????????????????????????## # ??????????????????? | | ???????????????????????### % #""""# ???????????? | | ????????????????????###### %"###### ##???????????? | | ????????????????????##### [ ##???????????? | | ??????????????????? ## %% ########???????????? | | ????????? ###????? ## ### *## ######??????????? | | ?????????#####????# ### #### ######?????????? | | ????????? # ##### ######## ###?????????? | | ?????????## ######### ###### ##?????????? | | ???????? ## #### ##### ##?????????? | | ????????### #### ###* ### ##?????????? | | ????????## ### ### ] #### #####?????????? | | ????###### ## ###% ####! #####?????????? | | ########## !! l##*g #######????????????? | | ###### #### @%%g #######????????????? | | ##### [! ##?????????????????? | | ###### ### ###### ## ##?????????????????? | | ###### ### ##### ### [!##?????????????????? | | #### # #### ###### #### % ##???????????###???? | | ### #### # ## #### ######?### ? ##???? | | ## # #### # #### ######## ## ##???? | | # ## #### # ######### ## ##???? | | ## ## # ######### ###??? | | ## ######## ##??? | | ####### ####### ??? | | # ### ######## #### < ???? | | # #### ###### ##### ???? | | ##### ###### ########???? | | #### ##?#### #####???????? | | #### ###??### ## ###?????????? | | #### ####???### ### ##??????????? | | ####????##### #### ######??????????? | | ####??????##### ##############??????????? | | ###?????????#######?######??????????????? | | ##???????????#####??????????????????????? | | ###??????????????????????????????????????? | | # ###??????????????????????????????????????? | | # #####???????????????????????????????????????? | | #####???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Adv. Hacking Suite | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 12% | -10/Materials | Broken Seismic Detector | 45% | -9/Materials Hvy. EM Pulse Gun | 50% | -9/Materials Hvy. Ion Engine | 62% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Challenges ------------ None Game ------ Seed LatentVariableMegatreads Manual? 0 Play Time 00:55:22 Cumulative 40.4 hours Start 2026.03.03 @ 15:21:01 End 2026.03.04 @ 12:00:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3bee0dc-0199-43cc-a594-96583dc632a0