Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 01:58:05 Player: THR33-1NT Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (2483) 2483 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 7765 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1150 Matter 291/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Machine Analyzer Advanced Signal Interpreter Improved System Shield > --- WEAPON (3) ------- Lance Force Lance > --- INVENTORY (5) ---- Light Deuterium Engine Improved Heat Sink Transmission Jammer System Shield System Restoration Module Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Improved Hover Unit Antigrav System Antigrav System Improved Linear Gravjet Improved Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Improved Reaction Control System Hacking Suite Improved System Shield > --- WEAPON ----------- Arc Projector Heavy Pick > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Deuterium Engine Improved Heat Sink Transmission Jammer System Shield System Restoration Module [Rating: 83] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 1 1 . . 1 1 Utility 6 | . . 1 . 2 2 . 1 Weapon 1 | . . . 1 . . . . Parts Attached 147 | 7 10 39 14 25 24 11 17 Power 27 | 1 2 5 . 6 3 6 4 Engine 15 | 1 1 4 . 2 . 5 2 Core 10 | . 1 1 . 4 3 1 . Reactor 2 | . . . . . . . 2 Propulsion 39 | 2 2 13 7 4 4 . 7 Treads 18 | 2 2 7 7 . . . . Leg 8 | . . 6 . . . . 2 Wheel 1 | . . . . . . . 1 Hover 4 | . . . . . . . 4 Flight 8 | . . . . 4 4 . . Utility 46 | 2 2 13 3 7 13 3 3 Device 21 | 1 1 5 . 3 8 2 1 Storage 4 | 1 1 1 . . 1 . . Processor 6 | . . 1 1 1 3 . . Hackware 4 | . . . . 1 . 1 2 Protection 11 | . . 6 2 2 1 . . Artifact . | . . . . . . . . Weapon 35 | 2 4 8 4 8 4 2 3 Energy Gun 15 | 1 4 4 2 2 1 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 1 . 3 1 5 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon 3 | . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 51 | . . 11 . 12 8 3 17 Power 8 | . . . . 1 3 . 4 Propulsion 18 | . . 4 . 4 2 2 6 Utility 13 | . . 4 . 2 2 . 5 Weapon 12 | . . 3 . 5 1 1 2 Highest Loss Streak 13 | . . 5 . 12 4 3 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 98 84 99 94 79 84 69 Engine 5 | . 10 7 9 3 . 5 1 Core 2 | . 3 1 . 2 5 2 3 Treads 19 | . 27 16 36 27 . . . Leg 2 | . . 11 . . . . 3 Flight 5 | . . . . 1 24 22 6 Device 7 | . 13 7 . 1 15 11 6 Storage 8 | . 14 8 9 7 6 5 4 Processor 10 | . . 6 9 13 18 20 14 Hackware 2 | . . . . 6 . 1 9 Protection 3 | . . 6 9 6 . . . Energy Gun 5 | . 15 8 5 1 2 . . Ballistic Gun 11 | . 12 8 21 18 1 5 . Naked Turns 1 | . . 1 . . . . . Heaviest Build 38 | 12 30 38 35 37 20 28 31 Greatest Support 80 | 40 40 60 80 80 28 28 45 Greatest Overweight (x) 4 | . . 1 . . 4 4 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 8 8 Average Capacity 9 | 7 12 10 10 10 8 8 7 Most Carried 15 | 7 15 15 10 10 10 8 8 Average Carried 9 | 5 10 9 9 9 7 7 6 Final Capacity 15 | 8 15 10 10 10 8 8 5 Final Carried 15 | 7 15 10 10 10 7 8 5 Class Distribution -------------------- 26% | Tank 25% | Mutant 14% | Scavenger-Mutant 8% | Hacker-Mutant 7% | Scout 6% | Scavenger-Gunner 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scout | -6/Factory Sprinter | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2287 | 278 224 395 373 551 188 126 152 Remotely . | . . . . . . . . Salvage Created 3652 | 81 478 685 708 873 265 337 225 Parts 221 | 5 23 41 44 56 20 14 18 Haulers Intercepted 5 | . . 1 2 1 . 1 . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 57 | . 8 11 12 17 4 . 5 Melee 3 | . . 1 . . 1 . 1 Guns 50 | . 8 9 9 17 3 . 4 AOE 4 | . . 1 3 . . . . Classes Destroyed 14 | 2 3 3 2 3 . . 1 Worker 12 | . 1 2 . 1 4 3 1 Builder 4 | . . . 2 1 1 . . Tunneler 1 | 1 . . . . . . . Hauler 5 | . . 1 2 1 . 1 . Recycler 6 | 1 1 1 . 2 . 1 . Operator 1 | . . . . . . . 1 Watcher 8 | . 2 1 3 . . 1 1 Swarmer 20 | . . . 3 10 2 . 5 Grunt 22 | . 8 6 7 1 . . . Duelist 2 | . . 1 1 . . . . Sentry 6 | . . 4 1 . 1 . . Specialist 1 | . . . . 1 . . . Hunter 2 | . . . . 2 . . . Programmer 4 | . . . . 3 1 . . Best Kill Streak 10 | 2 3 5 4 10 3 2 4 Combat Bots Only 7 | . 2 4 3 7 1 . 4 Max Kills in Single Turn 3 | 1 1 1 2 3 1 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . 1 2 . . . . Melee 1 | . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 9121 | . 442 1865 401 2765 970 404 2274 Core 2326 | . 76 339 64 358 274 56 1159 Absorbed by Shields 25 | . . . . . 25 . . Regen/Repaired (Parts) 159 | . 123 36 . . . . . Core Remaining (%) 68 | 100 69 15 88 48 67 94 . Volleys Fired 199 | 6 40 43 28 39 25 2 16 Largest 3 | 2 2 2 3 3 2 2 1 Hottest 109 | 60 105 105 102 109 99 58 55 Shots Fired 394 | 12 80 66 80 109 27 4 16 Gun 389 | 12 80 64 78 108 27 4 16 Cannon . | . . . . . . . . Launcher 5 | . . 2 2 1 . . . Special . | . . . . . . . . Kinetic 258 | 6 38 31 71 105 3 4 . Thermal 115 | 6 42 33 7 3 24 . . Explosive 5 | . . 2 2 1 . . . Electromagnetic 16 | . . . . . . . 16 Robot Hit Streak 47 | 10 9 29 47 39 11 6 10 Robot Miss Streak 4 | . 3 2 2 1 4 2 2 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 7 | . 1 2 1 3 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 318 | 10 53 59 57 78 27 12 22 Core Hits 179 | 3 28 38 37 39 10 10 14 Critical Kills 4 | . . . 1 3 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . 2 1 4 1 1 . Burn 4 | . . 2 . 1 1 . . Destroy 4 | . . . 1 3 . . . Impale 1 | . . . . . . 1 . Melee Attacks 58 | . . . . . 25 20 13 Impact . | . . . . . . . . Slashing 30 | . . . . . 25 5 . Piercing 28 | . . . . . . 15 13 Sneak Attacks 13 | . . . . . 4 6 3 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 6864 | 130 642 1052 1031 1720 982 638 669 Guns 4656 | 130 642 803 878 1617 403 50 133 Cannons . | . . . . . . . . Explosions 454 | . . 207 149 98 . . . Melee 1695 | . . . . . 579 588 528 Ramming 59 | . . 42 4 5 . . 8 Kinetic 3338 | 65 334 434 816 1565 74 50 . Thermal 1185 | 65 308 369 62 52 329 . . Explosive 454 | . . 207 149 98 . . . Electromagnetic 133 | . . . . . . . 133 Impact . | . . . . . . . . Slashing 759 | . . . . . 579 180 . Piercing 936 | . . . . . . 408 528 Highest Corruption 5 | . 2 2 . . . 3 5 Average Corruption 2 | . 2 2 . . . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . 5 7 . . . 1 5 Message Errors 3 | . 1 1 . . . . 1 Matter Fused 5 | . . 2 . . . 1 2 Heat Flow Errors 3 | . 3 . . . . . . Energy Discharges 4 | . 1 2 . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . 1 . . . . . Data Loss (major) 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 300 | . . 18 10 . 125 101 46 Projectiles . | . . . . . . . . Explosions 28 | . . 18 10 . . . . Melee 272 | . . . . . 125 101 46 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 76 | . . 72 . . . . 4 Shots 2 | . . 2 . . . . . Rammed 14 | . . 10 1 1 . . 2 Targets Rammed 37 | . . 33 1 1 . . 2 Kicked 23 | . . 23 . . . . . Crushed . | . . . . . . . . Highest Temperature 412 | . 318 412 161 78 196 6 217 Average Temperature 77 | . 101 148 38 20 71 3 111 Received Heat Transfer 1531 | . 246 651 180 198 105 9 142 Effects 5 | . . 5 . . . . . Interference 3 | . . 3 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 2 . . 2 . . Heat Transferred 2879 | 150 712 981 148 185 703 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 431 | 10 140 189 282 358 317 386 431 Initial 179 | . 6 30 . 59 54 34 179 Average 113 | 4 57 62 175 87 105 143 294 Maximum Alert Level 2 | . . . 1 1 1 1 2 Low Security (%) 80 | 100 100 100 64 87 89 67 12 Level 1 17 | . . . 35 12 10 32 71 Level 2 1 | . . . . . . . 15 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 . 1 4 4 3 5 Investigation 5 | . . . . . 2 1 2 Extermination 2 | . . . . 1 . . 1 Reinforcement 8 | . 1 . 1 1 1 2 2 Assault . | . . . . . . . . Garrison 3 | . . . . 2 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . 1 . 2 2 1 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 160 | . 17 15 22 38 23 15 30 Peak Tracking Total 12 | . 3 5 4 12 8 10 9 Tactical Retreats 22 | . . . . 6 5 5 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . 2 . . . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 42 | . 7 5 2 8 8 8 4 Terminals 31 | . 6 4 2 5 6 5 3 Fabricators 3 | . . . . 2 1 . . Repair Stations 3 | . 1 1 . . . 1 . Recycling Units 2 | . . . . 1 1 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 2 1 Total Hacks 128 | . 26 16 8 23 21 24 10 Successful 65 | . 12 10 6 12 11 10 4 Failed 62 | . 14 6 2 11 10 13 6 Catastrophic 16 | . 2 . 2 1 4 4 3 Database Lockouts 1 | . . . . . . 1 . Manual 23 | . 9 2 4 4 3 1 . Terminals 100 | . 18 13 8 19 16 18 8 Fabricators 4 | . . . . 2 2 . . Repair Stations 12 | . 8 3 . . . 1 . Recycling Units 5 | . . . . 2 3 . . Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . . . . 5 2 Terminal Hacks 52 | . 6 8 6 11 8 9 4 Record 17 | . . 1 . 5 3 7 1 Part Schematic 1 | . . . . 1 . . . Robot Analysis 2 | . . . 1 1 . . . Prototype ID Bank 10 | . 3 2 2 . 2 . 1 Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . . . . . 1 Fabricator Index 1 | . . . . . . 1 . Unreport Threat 7 | . 1 3 . 2 1 . . Locate Traps 1 | . . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 7 | . 1 1 1 1 1 1 1 Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 8 | . 6 2 . . . . . Scan Component 4 | . 3 1 . . . . . Repair 4 | . 3 1 . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . Process 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 37 | . 6 4 2 7 8 7 3 Full Trace Events 4 | . . . . . 1 1 2 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 3 1 . . . . . Time 116 | . 78 38 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 44 | . . . . . 44 . . Retrieved Matter 44 | . . . . . 44 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . . . 1 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5295 | 116 969 833 805 1163 638 291 480 Spaces Moved 4493 | 54 456 373 387 793 1157 539 734 Core 215 | 4 . 76 . . 3 17 115 Treads 1632 | 50 456 213 387 526 . . . Legs 84 | . . 84 . . . . . Wheels . | . . . . . . . . Hover 173 | . . . . . . . 173 Flight 2389 | . . . . 267 1154 522 446 Fastest Speed 29 | 50 160 50 160 31 29 29 34 Average Speed 87 | 151 160 143 165 124 32 37 51 Slowest Speed 250 | 160 160 190 170 170 250 250 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 23 | . . . . 13 8 2 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 90 27 24 24 38 20 32 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . . . . . 7 7 . Terrain Destroyed 42 | . . 9 12 7 7 7 . Melee 14 | . . . . . 7 7 . Projectile . | . . . . . . . . AOE 28 | . . 9 12 7 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5378 | 73 617 593 496 873 1346 583 797 Wait 289 | . 91 75 34 2 82 . 5 Move 4442 | 53 455 372 386 767 1141 534 734 Hop 21 | . . . . 12 7 2 . Pick Up 76 | 7 11 15 14 11 11 5 2 Fast Attach 72 | 7 6 15 1 12 13 6 12 Attach 35 | . . 11 2 8 6 3 5 Detach 7 | . 1 1 . . 2 1 2 Swap 40 | . 4 13 11 5 5 2 . Drop 89 | . 9 15 19 16 15 8 7 Fire 199 | 6 40 43 28 39 25 2 16 Melee 57 | . . . . . 25 20 12 Ram 4 | . . 2 . . . . 2 Kick 23 | . . 23 . . . . . Crush 10 | . . 8 1 1 . . . Escape Stasis 14 | . . . . . 14 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 498 | -10/Materials | Repaired Lgt. Treads 526 | -10/Materials | Repaired Lgt. Treads 553 | -10/Materials | Repaired Seismic Detector 571 | -10/Materials | Discovered new exit (range 16) 699 | -10/Materials | Discovered new exit (range 14) 1086 | -10/Materials | Entered another Materials area 1086 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1148 | -9/Materials | Repaired Lgt. Nuclear Core 1264 | -9/Materials | Build established: Scavenger-Mutant 1358 | -9/Materials | Released all parts (6) 1387 | -9/Materials | Lost 5 parts (1n2u2w) 1441 | -9/Materials | Core integrity fell below 50% 1504 | -9/Materials | Lost 5 parts (3n1u1w) 1682 | -9/Materials | Core integrity fell below 20% 1868 | -9/Materials | Discovered new exit (range 16) 1919 | -9/Materials | Entered another Materials area 1919 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2205 | -8/Materials | Build established: Scavenger-Gunner 2243 | -8/Materials | Discovered new exit (range 16) 2330 | -8/Materials | Identified exit to Factory 2643 | -8/Materials | Build established: Tank 2724 | -8/Materials | Entered Factory 2724 | -7/Factory | Evolved 2 slots: Utility x2 3701 | -7/Factory | Destroyed 7 combat bots 3711 | -7/Factory | Cargo convoy interrupted 3725 | -7/Factory | Garrison activated, responded to threat 3796 | -7/Factory | Core integrity fell below 50% 3811 | -7/Factory | Lost 12 parts (1p4n2u5w) 3817 | -7/Factory | Identified exit to Storage 3817 | -7/Factory | Identified exit to Lower Caves 3875 | -7/Factory | Discovered new exit (range 20) 3887 | -7/Factory | Identified exit to Factory 3887 | -7/Factory | Entered another Factory area 3887 | -6/Factory | Evolved 2 slots: Utility x2 4132 | -6/Factory | Discovered new exit (range 11) 4139 | -6/Factory | Garrison activated, responded to threat 4145 | -6/Factory | Identified exit to Lower Caves 4326 | -6/Factory | Lost 4 parts (2p1u1w) 4382 | -6/Factory | Lost 3 parts (2n1u) 4513 | -6/Factory | Discovered new exit (range 7) 4515 | -6/Factory | Identified exit to Factory 4525 | -6/Factory | Entered another Factory area 4525 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4746 | -5/Factory | Central database locked down 4798 | -5/Factory | Discovered new exit (range 9) 4815 | -5/Factory | Identified exit to Factory 4816 | -5/Factory | Entered another Factory area 4816 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4845 | -4/Factory | Lost 3 parts (2n1w) 4930 | -4/Factory | Spotted B-86 Titan 5142 | -4/Factory | Build established: Hacker-Mutant 5254 | -4/Factory | Lost 13 parts (4p5n2u2w) 5272 | -4/Factory | Core integrity fell below 50% 5289 | -4/Factory | Core integrity fell below 20% 5296 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- >>Layout(Zone) Retrieving Zone 5Y layout... Downloaded map data. 05247_ >> Machine Analyzer network decryption results: 05247_ Terminal x1 05257_ Acquired Adv. VSS Leg. 05262_ Acquired System Shield. 05267_ Slammed into S-27 Virus. 05268_ System Shield destroyed. 05278_ Acquired Force Lance. 05280_ Acquired Lance. 05281_ Hacking Suite destroyed. 05284_ Adv. Visual Processing Unit destroyed. 05285_ Lance follow-up attack on S-27 Virus. 05286_ H7 05292_ Nuclear Reactor explodes. 05292_ S-27 Virus destroyed. 05294_ Acquired 11 matter. 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""S """ #" | | ?????????????????# *% % """ ### "" """ #" | | ?????????????????# # = #?# """ # | | ?????????????????# # #?# # | | ?????????????????# ##############?# # | | ?????????????????# #?# #??# # | | ?????????????????# #?# """"""" #??# ## | | ?????????????????# #?# """"""" #########+##### | | ?????????????????+ #?# """"""" + #???# | | ?????????????????# #?# """"""" ######### #???# | | ?????????????????# #?# #???????# ##### | | ???????????????### ### ! #???????# | | ???????????????# # * #???????# | | ???????????????# ###+############### | | ???????????????# | | ???????"""?"""?# ! ^ | | ???????"""?"""?+ | | ???????"""?"""?# | | ???????????????# ^ | | ???????"""?"""?# ###+#### ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Core Shielding 30 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- VTOL Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Part-time Excavator Challenges ------------ None Game ------ Seed PointyFusionKit Manual? 0 Play Time 01:17:19 Cumulative 9.2 hours Start 2022.04.05 @ 00:40:17 End 2022.04.05 @ 01:58:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e02f6c0b-57af-426b-b122-acd9620f23e0