Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 21:21:09 Player: heebs Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (110) 550 Value Destroyed (4078) 4078 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7688 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 214/300 Energy 132/160 System Corruption 51% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg (fused) Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Triangulator Advanced Signal Interpreter Targeting Computer > --- WEAPON (3) ------- Heavy Laser Mace > --- INVENTORY (15) --- Light Fission Core Light Fission Core Medium Treads Wheel Compact Wheel Improved Heat Sink Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced ECM Suite Advanced ECM Suite Long-range Tractor Beam Long-range Tractor Beam Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Energy Filter Energy Filter Advanced ECM Suite Improved Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Large Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Energy Filter Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 1 1 2 Weapon 1 | . . . 1 . . Parts Attached 142 | 6 6 23 18 40 49 Power 23 | 1 . 6 1 5 10 Engine 15 | 1 . 6 1 1 6 Core 8 | . . . . 4 4 Reactor . | . . . . . . Propulsion 39 | 2 . 7 5 7 18 Treads 5 | . . 2 . 2 1 Leg 18 | . . 1 . 4 13 Wheel 16 | 2 . 4 5 1 4 Hover . | . . . . . . Flight . | . . . . . . Utility 35 | 1 3 3 6 10 12 Device 20 | . 1 1 5 7 6 Storage 7 | 1 1 . . 1 4 Processor 4 | . 1 1 . . 2 Hackware . | . . . . . . Protection 4 | . . 1 1 2 . Artifact . | . . . . . . Weapon 45 | 2 3 7 6 18 9 Energy Gun 10 | 1 3 3 . . 3 Energy Cannon 13 | . . . 3 9 1 Ballistic Gun 17 | 1 . 3 2 7 4 Ballistic Cannon 3 | . . 1 1 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 7 | . . . . . 7 System Corruption 28 | . . . . . 28 Parts Lost 76 | . 1 7 8 19 41 Power 14 | . . 1 1 3 9 Propulsion 24 | . . 3 2 6 13 Utility 17 | . . 1 3 4 9 Weapon 21 | . 1 2 2 6 10 Highest Loss Streak 12 | . 1 3 4 12 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 93 93 96 94 81 Engine 8 | . 14 10 8 5 7 Core 2 | . . . . 7 2 Treads 3 | . . 2 10 . 1 Leg 4 | . . . . 1 15 Wheel 15 | . 28 27 13 17 . Device 12 | . 1 5 12 20 14 Storage 10 | . 14 11 9 7 14 Processor 8 | . 11 11 9 7 8 Protection 1 | . . 3 4 1 . Energy Gun 3 | . 20 6 . . 1 Energy Cannon 4 | . . . 3 11 2 Ballistic Gun 7 | . 2 9 10 9 3 Ballistic Cannon 4 | . . 4 13 1 2 Naked Turns . | . . . . . . Heaviest Build 114 | 13 32 40 52 84 114 Greatest Support 56 | 20 20 40 42 56 56 Greatest Overweight (x) 19 | . 1 2 2 8 19 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 17 | 6 14 15 15 18 19 Most Carried 20 | 6 15 15 15 20 17 Average Carried 13 | 3 13 14 14 15 10 Final Capacity 20 | 8 15 15 15 20 15 Final Carried 15 | 6 15 15 15 8 13 Class Distribution -------------------- 39% | Mutant 21% | Scavenger-Mutant 19% | Scavenger-Skirmisher 15% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 3102 | 152 165 367 581 487 1350 Remotely . | . . . . . . Salvage Created 4457 | . 368 810 735 1112 1432 Parts 225 | . 24 64 38 51 48 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | . 1 . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 83 | . 7 21 12 23 20 Melee 4 | . . . . . 4 Guns 40 | . 7 17 2 4 10 Cannons 25 | . . 3 10 9 3 AOE 9 | . . 1 . 7 1 Classes Destroyed 16 | . 2 4 6 3 1 Worker 7 | . . . 3 2 2 Builder 2 | . . 1 . . 1 Tunneler 1 | . . . 1 . . Hauler 1 | . . . . . 1 Recycler 5 | . . . 3 . 2 Mechanic 1 | . . . . 1 . Operator 1 | . . . 1 . . Watcher 9 | . 2 3 2 2 . Swarmer 10 | . . 7 . . 3 Grunt 44 | . 7 6 8 12 11 Brawler 1 | . . 1 . . . Duelist 3 | . . . 1 1 1 Sentry 10 | . . 7 1 2 . Specialist 6 | . . . . 4 2 Hunter 5 | . . . 2 2 1 Programmer 4 | . . . . 2 2 Best Kill Streak 5 | . 3 5 5 5 4 Combat Bots Only 5 | . 3 5 3 4 3 Max Kills in Single Turn 3 | . 1 2 2 3 2 Gunslinging 1 | . . . . 1 . Exploded 3 | . . 1 . 3 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 9816 | . 172 1226 1055 2430 4933 Core 1528 | . 24 168 42 438 856 Absorbed by Shields 751 | . . 52 . 47 652 Regen/Repaired (Parts) 35 | . . 35 . . . Core Remaining (%) 75 | 100 90 58 92 37 . Volleys Fired 319 | . 20 63 44 61 131 Largest 3 | . 2 2 3 3 3 Hottest 207 | . 90 90 106 207 186 Shots Fired 619 | . 29 113 116 156 205 Gun 429 | . 29 101 50 74 175 Cannon 186 | . . 12 66 78 30 Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 429 | . 2 65 113 88 161 Thermal 47 | . 2 19 . . 26 Explosive 4 | . . . . 4 . Electromagnetic 139 | . 25 29 3 64 18 Robot Hit Streak 17 | . 7 15 9 13 17 Robot Miss Streak 6 | . 3 4 3 6 4 Penetration Max . | . . . . . . Secondary Targets 7 | . . 4 . 1 2 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 440 | . 22 89 81 90 158 Core Hits 213 | . 19 42 36 53 63 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 5 | . . . . . 5 Critical Strikes 13 | . . . 1 2 10 Burn 2 | . . . . . 2 Destroy 1 | . . . . . 1 Blast 2 | . . . 1 . 1 Corrupt 2 | . . . . 2 . Smash 6 | . . . . . 6 Melee Attacks 24 | . . . . . 24 Impact 24 | . . . . . 24 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10369 | . 341 1375 1684 3308 3661 Guns 4702 | . 341 1010 465 711 2175 Cannons 3229 | . . 209 1184 1344 492 Explosions 1661 | . . 95 . 1232 334 Melee 535 | . . . . . 535 Ramming 242 | . . 61 35 21 125 Kinetic 5219 | . 7 676 1538 932 2066 Thermal 997 | . 21 310 . 216 450 Explosive 1016 | . . . . 1016 . Electromagnetic 2360 | . 313 328 111 1123 485 Impact 535 | . . . . . 535 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 51 | . . 2 1 1 51 Average Corruption 8 | . . 2 1 1 24 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 89 | . . 18 8 1 62 Message Errors 17 | . . 1 3 . 13 Matter Fused 21 | . . 4 2 . 15 Heat Flow Errors 10 | . . 3 . . 7 Energy Discharges 12 | . . 2 . . 10 Parts Rejected 3 | . . 1 . . 2 Parts Fused 2 | . . . . 1 1 Data Loss (minor) 12 | . . 4 2 . 6 Data Loss (major) 4 | . . . 1 . 3 Misfires 2 | . . 1 . . 1 Alerts 4 | . . 2 . . 2 Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 287 | . . 15 38 65 169 Projectiles 64 | . . . 38 26 . Explosions 58 | . . 15 . 39 4 Melee 165 | . . . . . 165 Knockbacks 23 | . . . 12 4 7 Impact 4 | . . . . 1 3 Kinetic 19 | . . . 12 3 4 Secondary . | . . . . . . Self-Inflicted Damage 412 | . . 139 17 84 172 Shots 7 | . . 2 . 1 4 Rammed 20 | . . 5 2 1 12 Targets Rammed 23 | . . 5 2 2 14 Kicked 3 | . . . . 1 2 Crushed . | . . . . . . Highest Temperature 549 | . 108 305 328 549 474 Average Temperature 101 | . 34 61 83 151 102 Received Heat Transfer 2708 | . 99 282 396 351 1580 Effects 24 | . . . 1 15 8 Shutdowns 8 | . . . . 6 2 Energy Bleed 7 | . . . 1 4 2 Interference 2 | . . . . . 2 Matter Decay 2 | . . . . 1 1 Short Circuit 1 | . . . . . 1 Damage (major) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 3 1 Combat Hostiles 4 | . . . . 3 1 Parts Fried 16 | . . 2 . 11 3 Impact Corruptions 9 | . . . . . 9 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 1962 | . 50 705 . 150 1057 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 379 | . 139 379 190 374 257 Initial 172 | . . . 120 32 172 Average 103 | . 34 204 63 121 81 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 79 | 100 100 39 100 72 87 Level 1 20 | . . 60 . 27 12 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 3 2 2 10 5 Investigation 4 | . 2 . 1 1 . Extermination 4 | . . . . 2 2 Reinforcement 13 | . 1 2 1 6 3 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 7 | . 2 2 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 142 | . 15 32 24 35 36 Peak Tracking Total 9 | . 3 7 4 9 6 Tactical Retreats 14 | . 5 . 3 3 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 12 | . . 2 . 6 4 Max in Single Turn 4 | . . 1 . 4 3 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 25 | . 6 7 5 3 4 Terminals 15 | . 3 3 4 1 4 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 6 | . 2 2 1 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 73 | . 13 22 18 6 14 Successful 42 | . 8 11 13 2 8 Failed 31 | . 5 11 5 4 6 Catastrophic 4 | . . 1 1 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 50 | . 8 11 15 2 14 Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 17 | . 4 7 3 3 . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 29 | . 5 4 11 1 8 Record 8 | . 1 1 3 . 3 Prototype ID Bank 1 | . 1 . . . . Open DSF 2 | . . . . 1 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 3 | . . . 3 . . Alert Level 5 | . . 1 3 . 1 Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . . . . . 1 Dispatch Records 2 | . . 1 . . 1 Surveillance Status 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Hauler Manifests 1 | . . . . . 1 Registered Components 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 9 | . 3 3 2 1 . Report Inventory 6 | . 2 2 1 1 . Retrieve Components 3 | . 1 1 1 . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 19 | . 4 7 3 2 3 Full Trace Events 2 | . 1 . 1 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . 2 10 2 . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 8450 | 61 812 1364 1807 2264 2142 Spaces Moved 4210 | 61 614 923 780 1168 664 Core 8 | 7 . . . . 1 Treads 514 | . . 84 306 48 76 Legs 613 | . . . . 42 571 Wheels 3075 | 54 614 839 474 1078 16 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 86 101 101 108 Average Speed 140 | 76 94 97 164 126 242 Slowest Speed 1000 | 80 95 160 320 680 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 56 58 49 21 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 111 | . . 20 4 86 1 Melee . | . . . . . . Projectile 7 | . . . 4 2 1 AOE 104 | . . 20 . 84 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 6168 | 72 820 1279 1213 1811 973 Wait 1292 | . 155 243 339 514 41 Move 4205 | 60 613 922 779 1167 664 Hop . | . . . . . . Pick Up 124 | 6 17 17 17 20 47 Fast Attach 13 | 6 1 1 5 . . Attach 86 | . 1 13 8 20 44 Detach 3 | . 1 . . . 2 Swap 43 | . 4 9 5 20 5 Drop 36 | . 8 6 14 7 1 Fire 319 | . 20 63 44 61 131 Melee 24 | . . . . . 24 Ram 19 | . . 5 2 1 11 Kick 3 | . . . . 1 2 Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 62 | -11/Junkyard | Entered Materials 319 | -10/Materials | Discovered new exit (range 7) 322 | -10/Materials | Build established: Mutant 777 | -10/Materials | Discovered new exit (range 12) 797 | -10/Materials | Identified exit to Mines 874 | -10/Materials | Entered another Materials area 874 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1045 | -9/Materials | Repaired EM Shotgun 1458 | -9/Materials | Lost 3 parts (1p1n1w) 2206 | -9/Materials | Discovered new exit (range 20) 2238 | -9/Materials | Entered another Materials area 2238 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2589 | -8/Materials | Build established: Skirmisher 3761 | -8/Materials | Lost 4 parts (1n2u1w) 4026 | -8/Materials | Discovered new exit (range 17) 4045 | -8/Materials | Entered Factory 4045 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4352 | -7/Factory | Build established: Scavenger-Skirmisher 4730 | -7/Factory | Garrison activated, responded to threat 5843 | -7/Factory | Discovered new exit (range 19) 5946 | -7/Factory | Core integrity fell below 50% 6016 | -7/Factory | Lost 12 parts (2p3n2u5w) 6081 | -7/Factory | Build established: Mutant 6302 | -7/Factory | Discovered new exit (range 4) 6309 | -7/Factory | Entered another Factory area 6309 | -6/Factory | Evolved 2 slots: Utility x2 6358 | -6/Factory | Identified exit to DSF 6963 | -6/Factory | Build established: Scavenger-Mutant 7133 | -6/Factory | Lost 7 parts (1p1n3u2w) 7205 | -6/Factory | Lost 5 parts (3p2n) 7319 | -6/Factory | Lost 7 parts (2n2u3w) 7450 | -6/Factory | Core integrity fell below 50% 7475 | -6/Factory | System corruption reached 10% 7505 | -6/Factory | Lost 9 parts (3p4n1u1w) 7842 | -6/Factory | Lost 6 parts (1p2n2u1w) 8040 | -6/Factory | Core integrity fell below 20% 8066 | -6/Factory | System corruption reached 30% 8360 | -6/Factory | Spotted B-75 Beast 8451 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf cleans the Construction Platform. System corrupted: Heat flow error (+286). K-01 Serf cleans the Construction Platform. System corrupted: Heat flow error (+261). System corrupted: Matter fused (-6). Fabricator disabled. Acquired 4 matter. System corrupted: Heat flow error (+266). Flexi-carbon Leg destroyed. System corrupted: Carbon-fiber Leg fused. Construction Platform disabled. Lgt. Fission Core destroyed. System corrupted: Matter fused (-5). Hvy. Machine Gun destroyed. System corrupted by crushing effect (+3). <9CGXKN OZBQQV8D D2LS