Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.20 @ 15:52:49 Player: 1Q84 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1328) 1328 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2763 Bonus ------- None Cogmind --------- Core Integrity 300/400 Matter 101/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Walking (180) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Weapon Shielding Reactive Plating Reactive Plating > --- WEAPON (2) ------- Improved Medium Laser Improved Light Cannon > --- INVENTORY (14) --- Light Nuclear Core Aluminum Leg Medium Storage Unit Large Storage Unit Targeting Computer Reactive Plating Hacking Suite System Shield System Shield EM Shotgun Electrolaser Improved Light Cannon Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Weapon Shielding Reactive Plating Reactive Plating > --- WEAPON ----------- Improved Medium Laser Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Medium Storage Unit Large Storage Unit Targeting Computer Reactive Plating Hacking Suite System Shield System Shield EM Shotgun Electrolaser Improved Light Cannon Grenade Launcher Rocket Launcher [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 3 | . 1 . 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . 1 . 2 Weapon . | . . . . Parts Attached 36 | 6 2 3 25 Power 5 | 1 . . 4 Engine 4 | 1 . . 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 . 2 6 Treads . | . . . . Leg 10 | 2 . 2 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 . 7 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 7 | . 1 . 6 Artifact . | . . . . Weapon 11 | 2 . 1 8 Energy Gun 4 | 1 . . 3 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon 4 | . . 1 3 Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 5 | . . 1 4 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 1 1 Highest Loss Streak 1 | . . 1 1 Average Slot Usage (%) 93 | . 91 93 94 Engine 9 | . 12 12 5 Leg 22 | . 25 25 20 Device 1 | . . . 3 Storage 20 | . 18 25 20 Protection 17 | . 11 12 24 Energy Gun 8 | . 12 7 6 Ballistic Gun 3 | . 10 . . Ballistic Cannon 8 | . . 10 12 Naked Turns . | . . . . Heaviest Build 58 | 14 33 36 58 Greatest Support 26 | 20 20 20 26 Greatest Overweight (x) 5 | 4 1 1 5 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 14 | 8 14 14 14 Average Capacity 13 | 7 11 14 14 Most Carried 14 | 3 9 11 14 Average Carried 8 | 1 4 9 9 Final Capacity 14 | 8 14 14 14 Final Carried 14 | 3 9 11 14 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 955 | 260 50 101 544 Remotely . | . . . . Salvage Created 1686 | . 533 210 943 Parts 81 | . 15 8 58 Haulers Intercepted 6 | . 2 . 4 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 32 | . 6 5 21 Guns 10 | . 5 1 4 Cannons 19 | . . 4 15 AOE 3 | . 1 . 2 Classes Destroyed 7 | . 3 . 4 Worker 2 | . . . 2 Hauler 6 | . 2 . 4 Recycler 2 | . 1 . 1 Watcher 1 | . . . 1 Swarmer 2 | . . . 2 Grunt 21 | . 6 5 10 Sentry 9 | . . . 9 Best Kill Streak 8 | . 3 2 8 Combat Bots Only 3 | . 2 2 3 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1300 | . 230 223 847 Core 171 | . 35 36 100 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 . 71 . Volleys Fired 128 | . 30 21 77 Largest 2 | . 2 2 2 Hottest 95 | . 60 79 95 Shots Fired 240 | . 60 34 146 Gun 122 | . 60 15 47 Cannon 106 | . . 19 87 Launcher 12 | . . . 12 Special . | . . . . Kinetic 136 | . 30 19 87 Thermal 27 | . . . 27 Explosive 12 | . . . 12 Electromagnetic 65 | . 30 15 20 Robot Hit Streak 42 | . 42 17 25 Robot Miss Streak 3 | . 1 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 190 | . 55 31 104 Core Hits 89 | . 21 12 56 Critical Hits 2 | . . . 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3768 | . 681 626 2461 Guns 1385 | . 569 190 626 Cannons 1609 | . . 352 1257 Explosions 774 | . 112 84 578 Melee . | . . . . Ramming . | . . . . Kinetic 1795 | . 186 352 1257 Thermal 597 | . 112 84 401 Explosive 478 | . . . 478 Electromagnetic 898 | . 383 190 325 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 15 | . . . 15 Message Errors 4 | . . . 4 Matter Fused 2 | . . . 2 Heat Flow Errors 3 | . . . 3 Energy Discharges 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Targeting Errors 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 37 | . 13 18 6 Projectiles 18 | . . 18 . Explosions 19 | . 13 . 6 Melee . | . . . . Knockbacks 12 | . . 6 6 Impact . | . . . . Kinetic 12 | . . 6 6 Secondary . | . . . . Self-Inflicted Damage 4 | . . . 4 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 535 | . 180 231 535 Average Temperature 124 | . 59 89 147 Received Heat Transfer 951 | . 204 210 537 Effects 10 | . . 1 9 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . 1 1 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 1164 | . 150 100 914 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 317 | . 201 116 317 Initial 17 | . . 8 17 Average 65 | . 73 60 65 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 94 | 100 92 100 91 Level 1 5 | . 7 . 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 9 | . 1 . 8 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 20 8 35 Peak Tracking Total 6 | . 5 2 6 Tactical Retreats 5 | . 1 2 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 2 | . . 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 15 | . 7 . 8 Terminals 13 | . 7 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 57 | . 20 . 37 Successful 48 | . 13 . 35 Failed 9 | . 7 . 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 31 | . 9 . 22 Terminals 44 | . 20 . 24 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 13 | . . . 13 Garrison Access . | . . . . Terminal Hacks 12 | . 8 . 4 Part Schematic 2 | . . . 2 Prototype ID Bank 2 | . 1 . 1 Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Surveillance Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Prototypes 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 13 | . . . 13 Insert Component 7 | . . . 7 Analyze 6 | . . . 6 Garrison Access Hacks . | . . . . Unauthorized Hacks 23 | . 5 . 18 Terminals 23 | . 5 . 18 Track 9 | . 3 . 6 Assimilate 3 | . . . 3 Botnet 7 | . 2 . 5 Operators 4 | . . . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 6 . 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . . 6 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 5 | . . . 5 Part Schematics Acquired 4 | . . . 4 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 2 | . . . 2 Largest Group 1 | . . . 1 Highest-Rated Group 10 | . . . 10 Highest-Rated Ally 10 | . . . 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3193 | 60 918 763 1452 Spaces Moved 1703 | 41 554 456 652 Core 12 | 12 . . . Treads . | . . . . Legs 1691 | 29 554 456 652 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 151 | 118 133 150 170 Slowest Speed 270 | 250 150 150 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 65 | 3 91 97 72 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 51 | . 2 . 49 Melee . | . . . . Projectile 4 | . . . 4 AOE 47 | . 2 . 45 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2069 | 49 675 500 845 Wait 166 | . 83 20 63 Move 1700 | 40 553 455 652 Hop . | . . . . Pick Up 20 | 3 6 1 10 Fast Attach 14 | 6 2 . 6 Attach 10 | . . 1 9 Detach 3 | . . . 3 Swap 12 | . . 2 10 Drop 16 | . 1 . 15 Fire 128 | . 30 21 77 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 16) 61 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Utility x1 200 | -10/Materials | Identified exit to Materials 200 | -10/Materials | Discovered exit to Materials (range 15) 311 | -10/Materials | Build established: Hacker-Mutant 322 | -10/Materials | Discovered exit to Materials (range 16) 340 | -10/Materials | Identified exit to Mines 478 | -10/Materials | Discovered exit to Materials (range 15) 979 | -10/Materials | Entered Mines 1048 | -10/Mines | Discovered exit to Materials (range 11) 1435 | -10/Mines | Discovered exit to Materials (range 5) 1458 | -10/Mines | Learned Materials emergency access door positions 1621 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1742 | -10/Mines | Entered Materials 1742 | -9/Materials | Evolved 2 slots: Utility x2 2613 | -9/Materials | Identified exit to Materials 2613 | -9/Materials | Discovered exit to Materials (range 16) 2936 | -9/Materials | Discovered exit to Materials (range 15) 3194 | -9/Materials | Self-destructed Last Messages --------------- 03109_ 1HTO5E, |PC08HDDXJEZ6,WUS|HJP 2TTTA 03114_ U-05 Engineer lays Concrete. 03114_ System corrupted: Imp. Medium Laser targeting data glitched. 03116_ Power failure, Lgt. Nuclear Core shutdown. 03117_ Y-45 Defender destroyed. 03121_ Overheating: Matter decay (-26). 03122_ U-05 Engineer builds a Door. 03127_ Dropped Aluminum Leg. 03130_ R-06 Scavenger collects Imp. Aluminum Leg. 03131_ AJ 6 LEX&O2AIVBUEFS, 03133_ R-06 Scavenger collects Aluminum Leg. 03135_ U-05 Engineer lays Concrete. 03136_ R-06 Scavenger collects Imp. Aluminum Leg. 03140_ Acquired 45 matter. 03175_ K-01 Serf collects debris. 03182_ R-06 Scavenger collects Imp. Aluminum Leg. 03183_ System corrupted: Matter fused (-9). 03183_ K-01 Serf collects debris. 03185_ R-06 Scavenger collects Weight Redist. System. 03187_ K-01 Serf collects debris. 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"""#????# | | ?????????######+####### ######## | | ???????????# ## ## # | | ???????????# ## ## # | | ???????????# """ """ ## ## # | | ???????????# """ """ ## ## # | | ???????????# """ """ ## ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 40 Offensive Hacking 20 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroPotentialBox Manual? 0 Play Time 00:30:02 Cumulative 93.5 hours Start 2021.02.20 @ 15:20:25 End 2021.02.20 @ 15:52:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 162 Rogue 0 Adventurer 0 Explorer 162 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 67 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ab71649-c69f-4b56-a41c-8350702f22ed