Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 22:05:28 Player: droogie Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (711) 711 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2331 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 276/300 Energy 264/265 System Corruption 2% Temperature Warm (119) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (25) --- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg EM Shotgun EM Shotgun EM Shotgun EM Shotgun Small Laser Small Laser Small Laser Small Laser Particle Gun Ion Cannon Ion Cannon Ion Cannon Ion Cannon Heavy Plasma Cannon Light Assault Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Field Recycling Unit > --- WEAPON ----------- Small Laser Ion Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg EM Shotgun EM Shotgun EM Shotgun EM Shotgun EM Shotgun Small Laser Small Laser Ion Cannon Ion Cannon Ion Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Field Recycling Unit Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 33 | 7 2 20 2 . 2 Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 1 9 2 . . Treads 2 | . . . 2 . . Leg 12 | 2 1 9 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 3 . . . Device 2 | . . 2 . . . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 3 . 6 . . 2 Energy Gun 6 | 1 . 5 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | 2 . . . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . 2 8 . . 2 Power . | . . . . . . Propulsion 6 | . 1 5 . . . Utility 1 | . . . . . 1 Weapon 5 | . 1 3 . . 1 Highest Loss Streak 3 | . 2 3 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 96 92 83 77 76 Engine 11 | . 14 11 11 11 11 Treads 10 | . . . 7 22 22 Leg 18 | . 28 38 20 . . Device 1 | . . 5 . . . Storage 13 | . 24 11 11 11 11 Processor 7 | . . 5 11 11 10 Energy Gun 18 | . 14 16 22 22 21 Ballistic Gun 2 | . 14 . . . . Peak Build Rating 15 | 6 8 15 14 13 14 Average Rating 11 | 4 7 12 13 13 13 On Entrance 8 | . 6 6 14 13 13 Naked Turns . | . . . . . . Heaviest Build 100 | 14 94 100 91 91 91 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 9 | 3 9 4 3 2 2 Average Overweight (x) 2 | . 2 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 Most Carried 23 | 4 12 21 23 22 23 Average Carried 17 | 2 8 15 20 22 22 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 23 | 4 10 20 22 22 23 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 571 | 260 111 180 . . 20 Remotely . | . . . . . . Salvage Created 985 | . 358 560 . . 67 Parts 46 | . 15 29 . . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 7 13 . . 1 Guns 20 | . 7 12 . . 1 Cannons 1 | . . 1 . . . Classes Destroyed 6 | . 2 3 . . 1 Worker 2 | . 1 1 . . . Watcher 1 | . . 1 . . . Swarmer 3 | . . 3 . . . Grunt 16 | . 7 9 . . . Brawler 1 | . . . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 2 4 . . 1 Combat Bots Only 3 | . 2 3 . . 1 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 204 | . 65 102 . . 37 Missed 44 | . 15 22 . . 7 Damage Taken 2086 | . 488 947 . . 651 Core 512 | . 103 216 . . 193 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 58 . . . . Volleys Fired 84 | . 27 46 . . 11 Largest 2 | . 2 2 . . 2 Hottest 105 | . 60 105 . . 105 Shots Fired 145 | . 54 76 . . 15 Gun 135 | . 54 66 . . 15 Cannon 10 | . . 10 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 36 | . 27 . . . 9 Thermal 64 | . . 58 . . 6 Explosive . | . . . . . . Electromagnetic 45 | . 27 18 . . . Robot Hit Streak 14 | . 6 14 . . 5 Robot Miss Streak 5 | . 3 5 . . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 99 | . 36 54 . . 9 Core Hits 44 | . 12 28 . . 4 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1291 | . 465 742 . . 84 Guns 1185 | . 465 636 . . 84 Cannons 94 | . . 94 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 12 | . . 12 . . . Kinetic 297 | . 243 . . . 54 Thermal 531 | . . 501 . . 30 Explosive . | . . . . . . Electromagnetic 451 | . 222 229 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . 4 . . . Projectiles 4 | . . 4 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . 1 2 . . . Kicked 3 | . 1 2 . . . Crushed . | . . . . . . Highest Temperature 401 | . 90 401 . . 216 Average Temperature 104 | . 36 123 . . 147 Received Heat Transfer 834 | . 174 417 . . 243 Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1158 | . . 1096 . . 62 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 195 | . 195 157 61 . . Initial 61 | . . . 61 . . Average 66 | . 88 58 61 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 8 | . 4 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 16 21 . . 3 Peak Tracking Total 7 | . 7 5 . . 3 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3021 | 60 584 792 317 231 1037 Spaces Moved 889 | 39 176 197 94 73 310 Core 8 | 8 . . . . . Treads 419 | . . . 36 73 310 Legs 462 | 31 176 197 58 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 320 320 320 Average Speed 295 | 121 277 283 326 320 320 Slowest Speed 750 | 200 750 400 330 320 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 32 27 36 10 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . 2 . . . Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1138 | 48 221 347 108 72 342 Wait 96 | . 5 64 9 . 18 Move 884 | 38 175 196 93 72 310 Hop . | . . . . . . Pick Up 28 | 3 8 15 1 . 1 Fast Attach 13 | 6 1 6 . . . Attach 11 | . . 9 2 . . Detach 4 | . . 1 3 . . Swap 9 | 1 1 5 . . 2 Drop 6 | . 3 3 . . . Fire 84 | . 27 46 . . 11 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 1 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 15) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Propulsion x2 937 | -9/Materials | Build established: Scavenger-Mutant 1250 | -9/Materials | Lost 3 parts (2n1w) 1370 | -9/Materials | Core integrity fell below 50% 1378 | -9/Materials | Discovered new exit (range 15) 1437 | -9/Materials | Entered Mines 1537 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1736 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1754 | -9/Mines | Entered Zion 1914 | -7/Zion | Given A8's code to call for help 1946 | -7/Zion | Discovered new exit (range 12) 1947 | -7/Zion | Build established: Mutant 1985 | -7/Zion | Entered Proximity Caves 2049 | -6/Proximity Caves | Learned 4 Factory zone layouts 2226 | -6/Proximity Caves | Learned location of 1 exit from Factory 2694 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3013 | -6/Proximity Caves | Core integrity fell below 20% 3022 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02709_ V6-59E(c): "Unaware adapt fast enough that it will probably only work once or twice, but once is all you need in a pinch, yeah?" 02721_ V6-59E(c): "I can write more where this came from, so this one's yours to play around with." 02745_ V6-59E(c): "Anyway, see you later!" 02748_ V6-59E(c): "Oh wait, I forgot to tell you what it does." 02762_ V6-59E(c): "It's a hack that will make a Behemoth FRIENDLY! If you can believe that." 02792_ V6-59E(c): "Well, I haven't tried it, but that's the theory." 02811_ V6-59E(c): "Enjoy!" 02811_ V6-59E(c) slips back into the shadows. 02996_ Critical hit (Burn: +37). 03003_ Imp. Targeting Computer destroyed. 03003_ System corrupted by crushing effect (+2). 03009_ Lgt. Assault Rifle destroyed. 03018_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###??????????????????????????????????? | | ?????????#### ######?????????????????????????????? | | ???####?## #"######????????????????????????? | | ??## ### ?????????????????????????? | | ??# ?????????????????????????? | | ?## !%[ #???? ????????????????????? | | ## % ##??? ????????????????? | | # "#??? ???????????????? | | "#???? ????????????????? | | ""#??### ?????????????????? | | # #### ### ###? ??????????????????? | | # #??# #?## ##??? ???????????????????? | | # ? #??# ##?? #???????????????????? | | ##### #??## #??? ####????????????????? | | ????## #???## ###? #????????????????? | | ?????# ????## ### ### #????????????????? | | ?????## ?????####?# ## #????????????????? | | ???????# ?????????### ##??????##???????? | | ???????? ????????#### ##??? #???????? | | ???????? ????????# ## ???????? | | ???????? ???????# @ g ??????? | | ???????? ???????# # %= g ???????? | | #???????# ????????# # / ## ???????? | | ###?????????????? # #????? ??????????? | | #??????????? #???????????????? | | ##?????????? ?##### ????????????? | | ##?????????? ????# ?????????? | | ??????????? ????# ??????? | | #????????? ????## ## ## ## ???????? | | #?####### ?????###?# #?######???#???????? | | ### ????????? #??????????????????? | | #???????## #??????????????????? | | ###?? #?????????# #??????????????????? | | ### #??????????# ##??????????????????? | | #?????????? #???????????????????? | | ##?????????? ???????????????????? | | ######?????????? #????????????????????? | | # #????????????????? ##?????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldCloakNanosword Manual? 0 Play Time 00:16:44 Cumulative 7.1 hours Start 2024.12.06 @ 21:51:36 End 2024.12.06 @ 22:05:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 17dfddf5-eafe-4571-9e30-4eb2af66e9ec