Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.24 @ 22:24:27 Player: Chris Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2325) 2325 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 5194 Bonus ------- High Alert Combat Kills 414 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 63/100 System Corruption 5% Temperature Critical (534) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Visual Processing Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Hacking Suite Field Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Hacking Suite > --- WEAPON ----------- Beam Rifle Particle Gun Field Laser Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Wheel Compact Wheel Hacking Suite Field Laser Heavy Assault Rifle Grenade Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 3 | . . . 2 . 1 Parts Attached 66 | 6 11 . 24 8 17 Power 4 | 1 . . 2 . 1 Engine 3 | 1 . . 2 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 3 . 6 2 6 Treads 5 | . 3 . 2 . . Leg 9 | . . . 4 . 5 Wheel 5 | 2 . . . 2 1 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 3 . 3 Device 3 | . . . 2 . 1 Storage 2 | 1 . . 1 . . Processor 2 | . 1 . . . 1 Hackware 1 | . . . . . 1 Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 34 | 2 6 . 13 6 7 Energy Gun 20 | 2 3 . 7 3 5 Energy Cannon . | . . . . . . Ballistic Gun 8 | . 2 . 3 1 2 Ballistic Cannon . | . . . . . . Launcher 6 | . 1 . 3 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . . . 7 7 12 Power 2 | . . . 1 . 1 Propulsion 6 | . . . 1 2 3 Utility 4 | . . . 2 . 2 Weapon 14 | . . . 3 5 6 Highest Loss Streak 10 | . . . 3 5 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 91 100 95 90 89 Engine 11 | . 14 14 10 11 5 Treads 11 | . 19 28 10 . . Leg 8 | . . . 11 13 8 Wheel 2 | . 7 . . 3 7 Device 4 | . . . 5 11 6 Storage 11 | . 14 14 10 11 8 Processor 1 | . 1 . . . 8 Protection 4 | . 5 14 3 . . Energy Gun 20 | . 15 . 23 34 16 Ballistic Gun 12 | . 10 28 13 . 8 Launcher 5 | . 1 . 6 3 12 Naked Turns . | . . . . . . Heaviest Build 31 | 12 17 17 26 27 31 Greatest Support 46 | 26 46 46 46 20 27 Greatest Overweight (x) 8 | 1 1 . 8 7 3 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 7 8 7 Most Carried 8 | 2 7 8 8 8 8 Average Carried 6 | . 5 7 6 6 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 1 7 8 8 3 3 Class Distribution -------------------- 44% | Gunner 31% | Mutant 15% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1699 | 257 160 48 838 170 226 Remotely . | . . . . . . Salvage Created 2480 | . 249 74 1367 258 532 Parts 178 | . 20 8 93 18 39 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 62 | . 4 3 32 12 11 Guns 39 | . 3 3 16 11 6 AOE 23 | . 1 . 16 1 5 Classes Destroyed 12 | . 5 1 4 2 . Worker 5 | . . . 5 . . Builder 3 | . 2 . 1 . . Tunneler 4 | . . 1 1 1 1 Hauler 3 | . 1 . 2 . . Recycler 6 | . . . 4 . 2 Operator 1 | . . . 1 . . Watcher 7 | . 2 . 5 . . Swarmer 22 | . 2 3 10 7 . Grunt 32 | . 2 . 18 3 9 Duelist 1 | . . . . 1 . Sentry 6 | . . . 4 . 2 Demolisher 1 | . . . . 1 . Best Kill Streak 10 | . 3 3 9 4 10 Combat Bots Only 7 | . 2 3 7 4 4 Max Kills in Single Turn 3 | . 1 2 3 2 3 Gunslinging 1 | . . . 1 1 1 Exploded 3 | . 1 . 2 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3424 | . 232 54 1121 558 1459 Core 1019 | . 104 . 229 111 575 Absorbed by Shields . | . . . . . . Redirected to Shielding 66 | . . 7 59 . . Core Remaining (%) 57 | 100 . 58 . 15 . Volleys Fired 137 | . 27 8 58 23 21 Largest 5 | . 2 2 4 4 5 Hottest 260 | . 100 46 260 260 258 Shots Fired 408 | . 50 16 218 61 63 Gun 364 | . 49 16 184 59 56 Cannon . | . . . . . . Launcher 44 | . 1 . 34 2 7 Special . | . . . . . . Kinetic 152 | . 14 16 106 . 16 Thermal 210 | . 35 . 78 59 38 Explosive 44 | . 1 . 34 2 7 Electromagnetic 2 | . . . . . 2 Robot Hit Streak 10 | . 7 5 6 4 10 Robot Miss Streak 7 | . 7 2 4 4 3 Penetration Max . | . . . . . . Secondary Targets 7 | . . 1 3 2 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 188 | . 24 9 90 27 38 Core Hits 137 | . 14 4 68 14 37 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . 2 2 2 Burn 6 | . . . 2 2 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5183 | . 478 159 2861 436 1249 Guns 2749 | . 357 154 1238 372 628 Cannons . | . . . . . . Explosions 2426 | . 121 . 1623 64 618 Melee . | . . . . . . Ramming 8 | . . 5 . . 3 Kinetic 1117 | . 167 154 646 . 150 Thermal 1817 | . 190 . 807 372 448 Explosive 2211 | . 121 . 1408 64 618 Electromagnetic 30 | . . . . . 30 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 81 | . 7 . 74 . . Projectiles . | . . . . . . Explosions 81 | . 7 . 74 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 430 | . 81 . 275 4 70 Shots 8 | . 1 . 5 1 1 Rammed 3 | . 1 1 . . 1 Targets Rammed 3 | . 1 1 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 810 | . 411 . 486 543 810 Average Temperature 158 | . 151 . 103 221 282 Received Heat Transfer 921 | . 150 . 186 162 423 Effects 39 | . 7 . 2 10 20 Shutdowns 4 | . 2 . 1 1 . Energy Bleed 3 | . . . . . 3 Interference 7 | . . . . 5 2 Matter Decay 2 | . . . 1 . 1 Short Circuit 2 | . 1 . . 1 . Damage (minor) 5 | . . . . . 5 Damage (major) 12 | . 4 . . 3 5 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 3 . . Heat Transferred 4308 | . 532 . 1630 1036 1110 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 1236 | . 205 115 1236 657 691 Initial 457 | . . 30 1 457 205 Average 559 | . 97 88 891 531 427 Maximum Alert Level 4 | . 1 . 4 2 2 Low Security (%) 31 | 100 91 100 7 . . Level 1 7 | . 8 . 5 . 41 Level 2 28 | . . . 16 100 58 Level 3 8 | . . . 18 . . Level 4 23 | . . . 51 . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . 7 . 3 Investigation 3 | . . . 3 . . Extermination . | . . . . . . Reinforcement 3 | . . . 3 . . Assault 2 | . . . 1 . 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . 2 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 12 2 37 11 19 Peak Tracking Total 5 | . 4 2 4 3 5 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 4 | . 1 . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 19 | . 2 . 13 1 3 Max in Single Turn 4 | . 2 . 4 1 2 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 6 | . 2 . 4 . . Terminals 6 | . 2 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 3 . 11 . . Successful 2 | . 1 . 1 . . Failed 12 | . 2 . 10 . . Catastrophic 3 | . 1 . 2 . . Database Lockouts . | . . . . . . Manual 13 | . 3 . 10 . . Terminals 14 | . 3 . 11 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 3 . . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 4380 | 80 674 518 2023 694 391 Spaces Moved 2382 | 77 394 305 1031 343 232 Core 34 | 3 . . 1 27 3 Treads 1055 | . 255 305 495 . . Legs 819 | . . . 535 203 81 Wheels 474 | 74 139 . . 113 148 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 120 95 50 Average Speed 156 | 90 136 160 171 173 113 Slowest Speed 450 | 100 160 160 450 400 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 62 59 63 53 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 310 | . 28 . 213 13 56 Melee . | . . . . . . Projectile . | . . . . . . AOE 310 | . 28 . 213 13 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2736 | 84 476 319 1147 395 315 Wait 91 | . 34 5 6 20 26 Move 2377 | 76 393 304 1030 342 232 Hop . | . . . . . . Pick Up 23 | 2 8 1 10 . 2 Fast Attach 37 | 5 4 . 12 3 13 Attach 15 | 1 . . 8 5 1 Detach 12 | . . . 6 1 5 Swap 14 | . 7 . 4 . 3 Drop 27 | . 2 . 13 1 11 Fire 137 | . 27 8 58 23 21 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / Exi) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 12) 225 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 755 | -10/Materials | Entered Mines 846 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 862 | -10/Mines | Met a Derelict bent on vengeance 1256 | -10/Mines | Discovered new exit (range 7) 1273 | -10/Mines | Entered Materials 1273 | -9/Materials | Evolved 2 slots: Weapon x2 1566 | -9/Materials | Build established: Tank 1566 | -9/Materials | Discovered new exit (range 13) 1604 | -9/Materials | Destroyed 7 combat bots 1613 | -9/Materials | Discovered new exit (range 15) 1871 | -9/Materials | Identified exit to Mines 2253 | -9/Materials | Build established: Gunner 2259 | -9/Materials | Lost 3 parts (1u2w) 3086 | -9/Materials | Core integrity fell below 50% 3273 | -9/Materials | First assault squad dispatched 3296 | -9/Materials | Entered Mines 3495 | -9/Mines | Assembled infested the area 3500 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3505 | -9/Mines | Learned location of 1 exit from Materials 3748 | -9/Mines | Core integrity fell below 20% 3780 | -9/Mines | Lost 5 parts (2n3w) 3937 | -9/Mines | Discovered new exit (range 13) 3979 | -9/Mines | Discovered new exit (range 6) 3980 | -9/Mines | Identified exit to Exiles 3990 | -9/Mines | Entered Materials 3990 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3991 | -8/Materials | Identified exit to Factory 4125 | -8/Materials | Garrison activated, responded to threat 4370 | -8/Materials | Core integrity fell below 50% 4377 | -8/Materials | Core integrity fell below 20% 4382 | -8/Materials | Core destroyed Last Messages --------------- 04369_ Visual Processing Unit temporarily disabled. 04370_ Overheating: Core damaged (-104). 04370_ Dropped Hvy. Assault Rifle. 04370_ Sml. Storage Unit destroyed. 04371_ Overheating: Core damaged (-66). 04371_ Dropped Grenade Launcher. 04372_ Beam Rifle destroyed. 04373_ Hacking Suite destroyed. 04373_ System corrupted by crushing effect (+4). 04373_ Knocked back. 04373_ M-28 Smith repairs B-36 Bruiser. 04374_ Titanium Leg destroyed. 04375_ Overheating: Matter decay (-30). 04376_ Acquired Aluminum Leg. 04379_ Overheating: Aluminum Leg damaged (-27). 04379_ Dropped Lgt. Nuclear Core. 04381_ Overheating: Aluminum Leg damaged (-8). 04381_ Overheating: Visual Processing Unit damaged (-4). 04381_ M-28 Smith repairs Lgt. Armor Plating. 04382_ Overheating: Core damaged (-88). Map ----- +----------------------------------------------------+ | ??????????????????????? """""""""#??? | | ?????????????????????? 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