Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.24 @ 22:24:27

Player: Chris

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (91)      455
Value Destroyed (2325)     2325
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (414)                414
              TOTAL SCORE: 5194

 Bonus
-------
High Alert Combat Kills    414

 Cogmind 
---------
Core Integrity             0/550
Matter                     260/300
Energy                     63/100
System Corruption          5%
Temperature                Critical (534)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
          Aluminum Leg
>         --- UTILITY (3) ------
          Visual Processing Unit
>         --- WEAPON (5) -------
              (None)
>         --- INVENTORY (5) ----
  Compact Wheel
          Hacking Suite
          Field Laser

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
          Aluminum Leg
          Titanium Leg
>         --- UTILITY ----------
    Small Storage Unit
          Visual Processing Unit
          Hacking Suite
>         --- WEAPON -----------
          Beam Rifle
          Particle Gun
          Field Laser
    Heavy Laser
    Heavy Assault Rifle
>         --- INVENTORY --------
    Light Nuclear Core
          Aluminum Leg
          Wheel
  Compact Wheel
          Hacking Suite
          Field Laser
    Heavy Assault Rifle
          Grenade Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   .   2   .   1   
Parts Attached             66   | 6   11  .   24  8   17  
  Power                    4    | 1   .   .   2   .   1   
    Engine                 3    | 1   .   .   2   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   3   .   6   2   6   
    Treads                 5    | .   3   .   2   .   .   
    Leg                    9    | .   .   .   4   .   5   
    Wheel                  5    | 2   .   .   .   2   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   2   .   3   .   3   
    Device                 3    | .   .   .   2   .   1   
    Storage                2    | 1   .   .   1   .   .   
    Processor              2    | .   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   34   | 2   6   .   13  6   7   
    Energy Gun             20   | 2   3   .   7   3   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | .   2   .   3   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   1   .   3   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 26   | .   .   .   7   7   12  
  Power                    2    | .   .   .   1   .   1   
  Propulsion               6    | .   .   .   1   2   3   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   14   | .   .   .   3   5   6   
  Highest Loss Streak      10   | .   .   .   3   5   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   91  100 95  90  89  
  Engine                   11   | .   14  14  10  11  5   
  Treads                   11   | .   19  28  10  .   .   
  Leg                      8    | .   .   .   11  13  8   
  Wheel                    2    | .   7   .   .   3   7   
  Device                   4    | .   .   .   5   11  6   
  Storage                  11   | .   14  14  10  11  8   
  Processor                1    | .   1   .   .   .   8   
  Protection               4    | .   5   14  3   .   .   
  Energy Gun               20   | .   15  .   23  34  16  
  Ballistic Gun            12   | .   10  28  13  .   8   
  Launcher                 5    | .   1   .   6   3   12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 12  17  17  26  27  31  
  Greatest Support         46   | 26  46  46  46  20  27  
  Greatest Overweight (x)  8    | 1   1   .   8   7   3   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   7   8   7   
  Most Carried             8    | 2   7   8   8   8   8   
  Average Carried          6    | .   5   7   6   6   5   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 1   7   8   8   3   3   

 Class Distribution 
--------------------
 44% | Gunner
 31% | Mutant
 15% | Tank
  5% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Gunner | -9/Materials
     Gunner | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  
Matter Collected           1699 | 257  160  48   838  170  226  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2480 | .    249  74   1367 258  532  
  Parts                    178  | .    20   8    93   18   39   
Haulers Intercepted        3    | .    1    .    2    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  62   | .   4   3   32  12  11  
  Guns                     39   | .   3   3   16  11  6   
  AOE                      23   | .   1   .   16  1   5   
Classes Destroyed          12   | .   5   1   4   2   .   
  Worker                   5    | .   .   .   5   .   .   
  Builder                  3    | .   2   .   1   .   .   
  Tunneler                 4    | .   .   1   1   1   1   
  Hauler                   3    | .   1   .   2   .   .   
  Recycler                 6    | .   .   .   4   .   2   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  7    | .   2   .   5   .   .   
  Swarmer                  22   | .   2   3   10  7   .   
  Grunt                    32   | .   2   .   18  3   9   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   6    | .   .   .   4   .   2   
  Demolisher               1    | .   .   .   .   1   .   
Best Kill Streak           10   | .   3   3   9   4   10  
  Combat Bots Only         7    | .   2   3   7   4   4   
Max Kills in Single Turn   3    | .   1   2   3   2   3   
  Gunslinging              1    | .   .   .   1   1   1   
  Exploded                 3    | .   1   .   2   1   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               3424 | .    232  54   1121 558  1459 
  Core                     1019 | .    104  .    229  111  575  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  66   | .    .    7    59   .    .    
Core Remaining (%)         57   | 100  .    58   .    15   .    
Volleys Fired              137  | .    27   8    58   23   21   
  Largest                  5    | .    2    2    4    4    5    
  Hottest                  260  | .    100  46   260  260  258  
Shots Fired                408  | .    50   16   218  61   63   
  Gun                      364  | .    49   16   184  59   56   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 44   | .    1    .    34   2    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  152  | .    14   16   106  .    16   
  Thermal                  210  | .    35   .    78   59   38   
  Explosive                44   | .    1    .    34   2    7    
  Electromagnetic          2    | .    .    .    .    .    2    
  Robot Hit Streak         10   | .    7    5    6    4    10   
  Robot Miss Streak        7    | .    7    2    4    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    .    1    3    2    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    
Shots Hit Robots           188  | .    24   9    90   27   38   
  Core Hits                137  | .    14   4    68   14   37   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    2    2    2    
    Burn                   6    | .    .    .    2    2    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5183 | .    478  159  2861 436  1249 
  Guns                     2749 | .    357  154  1238 372  628  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2426 | .    121  .    1623 64   618  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  8    | .    .    5    .    .    3    
  Kinetic                  1117 | .    167  154  646  .    150  
  Thermal                  1817 | .    190  .    807  372  448  
  Explosive                2211 | .    121  .    1408 64   618  
  Electromagnetic          30   | .    .    .    .    .    30   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            81   | .    7    .    74   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               81   | .    7    .    74   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      430  | .    81   .    275  4    70   
  Shots                    8    | .    1    .    5    1    1    
  Rammed                   3    | .    1    1    .    .    1    
Targets Rammed             3    | .    1    1    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        810  | .    411  .    486  543  810  
  Average Temperature      158  | .    151  .    103  221  282  
  Received Heat Transfer   921  | .    150  .    186  162  423  
  Effects                  39   | .    7    .    2    10   20   
    Shutdowns              4    | .    2    .    1    1    .    
    Energy Bleed           3    | .    .    .    .    .    3    
    Interference           7    | .    .    .    .    5    2    
    Matter Decay           2    | .    .    .    1    .    1    
    Short Circuit          2    | .    1    .    .    1    .    
    Damage (minor)         5    | .    .    .    .    .    5    
    Damage (major)         12   | .    4    .    .    3    5    
    Damage (core)          4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    
  Heat Transferred         4308 | .    532  .    1630 1036 1110 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  
Peak Influence             1236 | .    205  115  1236 657  691  
  Initial                  457  | .    .    30   1    457  205  
  Average                  559  | .    97   88   891  531  427  
Maximum Alert Level        4    | .    1    .    4    2    2    
  Low Security (%)         31   | 100  91   100  7    .    .    
  Level 1                  7    | .    8    .    5    .    41   
  Level 2                  28   | .    .    .    16   100  58   
  Level 3                  8    | .    .    .    18   .    .    
  Level 4                  23   | .    .    .    51   .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          10   | .    .    .    7    .    3    
  Investigation            3    | .    .    .    3    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            3    | .    .    .    3    .    .    
  Assault                  2    | .    .    .    1    .    1    
  Garrison                 2    | .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           3    | .   2   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              81   | .   12  2   37  11  19  
  Peak Tracking Total      5    | .   4   2   4   3   5   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            4    | .   1   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          19   | .   2   .   13  1   3   
  Max in Single Turn       4    | .   2   .   4   1   2   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          6    | .   2   .   4   .   .   
  Terminals                6    | .   2   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   3   .   11  .   .   
  Successful               2    | .   1   .   1   .   .   
  Failed                   12   | .   2   .   10  .   .   
    Catastrophic           3    | .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   3   .   10  .   .   
  Terminals                14   | .   3   .   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   3   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               4380 | 80   674  518  2023 694  391  
Spaces Moved               2382 | 77   394  305  1031 343  232  
  Core                     34   | 3    .    .    1    27   3    
  Treads                   1055 | .    255  305  495  .    .    
  Legs                     819  | .    .    .    535  203  81   
  Wheels                   474  | 74   139  .    .    113  148  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   160  120  95   50   
  Average Speed            156  | 90   136  160  171  173  113  
  Slowest Speed            450  | 100  160  160  450  400  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    62   59   63   53   15   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          310  | .    28   .    213  13   56   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      310  | .    28   .    213  13   56   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  
Total                      2736 | 84   476  319  1147 395  315  
  Wait                     91   | .    34   5    6    20   26   
  Move                     2377 | 76   393  304  1030 342  232  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  23   | 2    8    1    10   .    2    
  Fast Attach              37   | 5    4    .    12   3    13   
  Attach                   15   | 1    .    .    8    5    1    
  Detach                   12   | .    .    .    6    1    5    
  Swap                     14   | .    7    .    4    .    3    
  Drop                     27   | .    2    .    13   1    11   
  Fire                     137  | .    27   8    58   23   21   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    2    | .    1    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / Exi)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 12)
  225 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Build established: Mutant
  755 | -10/Materials | Entered Mines
  846 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  862 | -10/Mines     | Met a Derelict bent on vengeance
 1256 | -10/Mines     | Discovered new exit (range 7)
 1273 | -10/Mines     | Entered Materials
 1273 | -9/Materials  | Evolved 2 slots: Weapon x2
 1566 | -9/Materials  | Build established: Tank
 1566 | -9/Materials  | Discovered new exit (range 13)
 1604 | -9/Materials  | Destroyed 7 combat bots
 1613 | -9/Materials  | Discovered new exit (range 15)
 1871 | -9/Materials  | Identified exit to Mines
 2253 | -9/Materials  | Build established: Gunner
 2259 | -9/Materials  | Lost 3 parts (1u2w)
 3086 | -9/Materials  | Core integrity fell below 50%
 3273 | -9/Materials  | First assault squad dispatched
 3296 | -9/Materials  | Entered Mines
 3495 | -9/Mines      | Assembled infested the area
 3500 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3505 | -9/Mines      | Learned location of 1 exit from Materials
 3748 | -9/Mines      | Core integrity fell below 20%
 3780 | -9/Mines      | Lost 5 parts (2n3w)
 3937 | -9/Mines      | Discovered new exit (range 13)
 3979 | -9/Mines      | Discovered new exit (range 6)
 3980 | -9/Mines      | Identified exit to Exiles
 3990 | -9/Mines      | Entered Materials
 3990 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3991 | -8/Materials  | Identified exit to Factory
 4125 | -8/Materials  | Garrison activated, responded to threat
 4370 | -8/Materials  | Core integrity fell below 50%
 4377 | -8/Materials  | Core integrity fell below 20%
 4382 | -8/Materials  | Core destroyed

 Last Messages 
---------------
04369_ Visual Processing Unit temporarily disabled.
04370_ Overheating: Core damaged (-104).
04370_ Dropped Hvy. Assault Rifle.
04370_ Sml. Storage Unit destroyed.
04371_ Overheating: Core damaged (-66).
04371_ Dropped Grenade Launcher.
04372_ Beam Rifle destroyed.
04373_ Hacking Suite destroyed.
04373_ System corrupted by crushing effect (+4).
04373_ Knocked back.
04373_ M-28 Smith repairs B-36 Bruiser.
04374_ Titanium Leg destroyed.
04375_ Overheating: Matter decay (-30).
04376_ Acquired Aluminum Leg.
04379_ Overheating: Aluminum Leg damaged (-27).
04379_ Dropped Lgt. Nuclear Core.
04381_ Overheating: Aluminum Leg damaged (-8).
04381_ Overheating: Visual Processing Unit damaged (-4).
04381_ M-28 Smith repairs Lgt. Armor Plating.
04382_ Overheating: Core damaged (-88).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseAntigravFlail
  Manual?         0
Play Time         00:33:24
  Cumulative      15.2 hours
  Start           2023.01.24 @ 21:52:14
  End             2023.01.24 @ 22:24:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4a2b9b6-53ec-4a09-ac29-ff5608930f58