Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 13:01:47 Player: KeKe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1780) 1780 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (953) 953 TOTAL SCORE: 7688 Bonus ------- Follower Combat Kills 253 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 246/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Graphene Brace System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Reaction Control System Peak State ------------ > --- POWER ------------ Fission-Deuterium Core > --- PROPULSION ------- Hovering Antigrav-Myomer Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cryofiber Web Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Graphene Brace Hacking Suite > --- WEAPON ----------- Hpw. Thermic Dispersion Construct/G > --- INVENTORY -------- Advanced Heat Sink Reaction Control System System Shield [Rating: 84] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Propulsion Constructs Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Constructs Energy Gun Constructs Energy Cannon Powered Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -7 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Slots Evolved 12 | . . . . 10 . 2 . Power 1 | . . . . 1 . . . Propulsion 3 | . . . . 2 . 1 . Utility 6 | . . . . 5 . 1 . Weapon 2 | . . . . 2 . . . Parts Attached 39 | 4 . 7 16 6 . 6 . Power 3 | . . 1 2 . . . . Engine 3 | . . 1 2 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 . 3 4 . . . . Treads . | . . . . . . . . Leg 3 | . . . 3 . . . . Wheel 6 | 2 . 3 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 . 1 6 6 . 6 . Device 12 | 1 . 1 2 4 . 4 . Storage 1 | . . . . 1 . . . Processor 1 | . . . . 1 . . . Hackware 2 | . . . . . . 2 . Protection 4 | . . . 4 . . . . Artifact . | . . . . . . . . Weapon 7 | 1 . 2 4 . . . . Energy Gun 1 | . . . 1 . . . . Energy Cannon 2 | . . 1 1 . . . . Ballistic Gun 2 | 1 . . 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 . Parts Lost 24 | . . 1 7 . . 11 5 Power 5 | . . . 3 . . 2 . Propulsion 4 | . . . 1 . . 2 1 Utility 7 | . . 1 . . . 2 4 Weapon 8 | . . . 3 . . 5 . Highest Loss Streak 4 | . . 1 3 . . 2 4 To Critical Strikes . | . . . . . . . . Average Backups 4 | 4 6 7 4 . 1 2 2 Power . | 1 1 . . . . . . Propulsion 1 | 2 2 2 1 . . . . Utility 2 | . 2 3 2 . 1 2 2 Weapon . | . 1 1 . . . . . Tool/Special . | . . . . . . . . Unused Backups 7 | . . . 5 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 6 | . . . 4 . . . 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 69 | . 100 89 77 58 64 52 35 Engine 8 | . 14 19 10 4 5 . . Leg 4 | . . . 12 . . . . Wheel 10 | . 28 26 9 1 5 2 . Hover 1 | . . . . 3 . 2 4 Device 13 | . 14 12 6 22 23 23 14 Storage 4 | . 14 12 2 4 5 2 . Processor 1 | . . . . . 5 5 5 Hackware 1 | . . . . . . 2 9 Protection 5 | . . . 14 . . . . Energy Gun 3 | . . . 6 5 5 3 . Energy Cannon 3 | . . 8 4 . 5 2 . Ballistic Gun 4 | . 28 6 3 4 . . . Ballistic Cannon 1 | . . . . 4 5 2 . Impact Weapon 1 | . . . 5 . . . . Peak Build Rating 84 | 7 7 23 33 59 57 84 47 Average Rating 35 | 6 7 18 20 49 56 71 45 On Entrance 28 | 6 7 7 20 32 57 54 47 Avg Prop Armor Cover (%) 2 | . . . 2 . . . . Naked Turns . | . . . . . . . . Heaviest Build 40 | 14 14 25 25 39 39 40 3 Greatest Support 36 | 26 26 36 36 34 21 33 11 Greatest Overweight (x) 2 | . . 1 . 2 1 2 . Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 5 Average Capacity 6 | 8 8 8 5 9 10 7 5 Most Carried 8 | 6 7 8 8 3 1 4 2 Average Carried 4 | 3 6 7 4 . 1 2 2 Final Capacity 10 | 8 8 8 5 10 10 5 5 Final Carried 8 | 5 7 8 4 1 1 2 2 Scrap Engine Consumption 125 | . . . 63 12 16 34 . Constructs Created 7 | . . . 4 1 . 2 . Constructs Modified 25 | . . . 2 11 . 12 . Class Distribution -------------------- 52% | Mutant 13% | Commander-Construct 12% | Commander-Mutant 8% | Hacker-Mutant 8% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -7/Recycling Commander-Construct | -5/Factory Construct | -5/DSF Mutant | -4/Factory Hacker-Mutant | -4/Garrison Resources | -11 -10 -10 -7 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Matter Collected 1168 | 288 87 225 251 . 112 205 . Remotely . | . . . . . . . . Salvage Created 3913 | 238 60 330 2309 . 243 733 . Parts 175 | 23 1 15 76 . 14 46 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 14 | . . . 13 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . 8 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Combat Hostiles Destroyed 28 | . 1 9 5 . 3 10 . Melee 2 | . . . 2 . . . . Guns 8 | . 1 1 1 . 1 4 . Cannons 15 | . . 7 1 . 2 5 . Classes Destroyed 14 | 3 1 3 3 . 2 2 . Worker 2 | 2 . . . . . . . Builder 3 | . . . 2 . . 1 . Tunneler 5 | 4 . . . . . 1 . Recycler 21 | 1 . . 20 . . . . Mechanic 1 | . . . . . . 1 . Operator 1 | . . . . . . 1 . Turret 2 | . . 2 . . . . . Swarmer 4 | . . 4 . . . . . Grunt 6 | . 1 . . . . 5 . Duelist 1 | . . . . . 1 . . Sentry 2 | . . . 2 . . . . Specialist 2 | . . . . . 2 . . Programmer 8 | . . . 3 . . 5 . Subdweller 5 | . . 5 . . . . . Best Kill Streak 6 | 3 1 4 6 . 2 3 . Combat Bots Only 4 | . 1 4 2 . 2 3 . Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Hostile Shots Fired 514 | . . 68 147 . 32 181 86 Missed 178 | . . 25 50 . 12 66 25 Hits 336 | . . 43 97 . 20 115 61 Melee 2 | . . . . . 2 . . Projectile 334 | . . 43 97 . 18 115 61 AOE 8 | . . . . . . . 8 Critical Strikes 8 | . . . . . 2 6 . Actively Blocked 6 | . . . . . . 6 . Damage Taken 5312 | . 8 351 952 . 414 2350 1237 Core 1430 | . . 36 205 . 36 442 711 Absorbed by Shields 240 | . . . 71 . 99 . 70 Redirected to Shielding 8 | . . . 8 . . . . Regen/Repaired (Parts) 993 | . . . 27 . . 966 . Core Remaining (%) 66 | 100 . . 3 . 96 . . Volleys Fired 222 | 13 2 45 67 12 8 75 . Largest 3 | 2 2 2 2 2 3 3 . Hottest 175 | 40 40 100 118 118 175 175 . Shots Fired 313 | 26 4 50 83 14 24 112 . Gun 161 | 26 4 10 55 14 8 44 . Cannon 147 | . . 35 28 . 16 68 . Launcher . | . . . . . . . . Special 5 | . . 5 . . . . . Kinetic 106 | 26 4 10 18 . 8 40 . Thermal 184 | . . 40 53 14 16 61 . Explosive . | . . . . . . . . Electromagnetic 23 | . . . 12 . . 11 . Robot Hit Streak 15 | 7 2 15 13 1 8 12 . Robot Miss Streak 4 | 2 2 4 3 1 1 2 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 214 | 16 2 27 72 1 17 79 . Core Hits 109 | 11 1 10 44 . 9 34 . Critical Kills 4 | . . 1 2 . . 1 . Critical Parts Destroyed 3 | . . . 2 . . 1 . Critical Strikes 7 | . . 1 4 . . 2 . Meltdown 3 | . . 1 2 . . . . Destroy 2 | . . . . . . 2 . Smash 2 | . . . 2 . . . . Melee Attacks 19 | . . . 19 . . . . Impact 19 | . . . 19 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6254 | 175 20 888 2657 15 405 2094 . Guns 1573 | 175 20 50 490 15 109 714 . Cannons 3413 | . . 838 1068 . 296 1211 . Explosions 465 | . . . 296 . . 169 . Melee 803 | . . . 803 . . . . Ramming . | . . . . . . . . Kinetic 1265 | 175 20 50 118 . 156 746 . Thermal 4047 | . . 838 1634 15 249 1311 . Explosive . | . . . . . . . . Electromagnetic 139 | . . . 102 . . 37 . Impact 803 | . . . 803 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 3 . . 10 10 Average Corruption 5 | . . . 2 . . 5 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 59 | . . . 23 . . 18 18 Message Errors 18 | . . . 4 . . 5 9 Matter Fused 14 | . . . 5 . . 4 5 Heat Flow Errors 9 | . . . 6 . . 2 1 Energy Discharges 3 | . . . 2 . . . 1 Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 6 | . . . 3 . . 2 1 Data Loss (major) 3 | . . . 2 . . . 1 Alerts 2 | . . . 1 . . 1 . Misdirections 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 674 | . . 65 560 . . 49 . Projectiles 253 | . . 65 168 . . 20 . Explosions 86 | . . . 57 . . 29 . Melee 335 | . . . 335 . . . . Knockbacks 18 | . . . 3 . 1 14 . Impact 3 | . . . 3 . . . . Kinetic 15 | . . . . . 1 14 . Secondary . | . . . . . . . . Self-Inflicted Damage 120 | . . . 56 . . 64 . Shots 3 | . . . 2 . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 459 | . . 29 399 42 172 459 89 Average Temperature 113 | . . 8 74 20 101 241 58 Received Heat Transfer 591 | . 6 96 144 . 88 219 38 Effects 3 | . . . . . . 3 . Energy Bleed 1 | . . . . . . 1 . Damage (minor) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 11 | . . . 11 . . . . Robots Melted 4 | . . 1 2 . . 1 . Combat Hostiles 3 | . . 1 1 . . 1 . Parts Melted 11 | . 1 1 7 . . 2 . Heat Transferred 1749 | . . . 1062 37 300 350 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 . . 1 . Alert | -11 -10 -10 -7 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 105 | 10 30 . 105 27 75 105 15 Initial 74 | . . . 74 27 . 39 8 Average 19 | . 5 . 20 2 27 32 7 Influence Increases 1228 | 35 30 195 430 15 115 363 45 Destroy 0b10 Robot/C 580 | . 20 120 180 . 60 200 . Destroy 0b10 Robot/NC 220 | 35 . . 165 . . 20 . Destroy Leader 70 | . 10 . . . 20 40 . Allied During Kill 46 | . . . 41 . 5 . . Successful Hack 30 | . . . 6 . . 24 . Disable Machine 60 | . . . 15 15 15 15 . Destroy Structure 57 | . . . 23 . . 34 . Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 150 | . . 75 . . 15 30 30 Influence Decreases 1208 | 35 30 40 519 81 40 426 37 Entered New Map 160 | . . . 81 39 . 36 4 Time Decay 753 | 35 30 30 315 42 . 301 . Lost Part 198 | . . 10 66 . . 89 33 Lost Ally 97 | . . . 57 . 40 . . Squads Dispatched 7 | . . . . . 1 6 . Investigation 1 | . . . . . . 1 . Extermination 3 | . . . . . . 3 . Reinforcement 3 | . . . . . 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 6 14 11 . 7 27 15 Peak Tracking Total 17 | . 2 6 4 . 4 8 17 Tactical Retreats 6 | . . 2 . . 1 2 1 Traps | -11 -10 -10 -7 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Traps Triggered 4 | . . . . . 1 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Machines Disabled 6 | . . 2 1 1 1 1 . Max in Single Turn 1 | . . 1 . 1 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Machines Accessed 16 | . . 2 7 1 . 5 1 Terminals 5 | . . . . 1 . 3 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 6 | . . . 6 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 29 | . . 2 13 2 . 11 1 Successful 15 | . . 2 9 1 . 2 1 Failed 14 | . . . 4 1 . 9 . Catastrophic 3 | . . . 1 . . 2 . Database Lockouts . | . . . . . . . . Manual 9 | . . . 6 . . 3 . Terminals 10 | . . . . 2 . 7 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units 11 | . . . 11 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 7 | . . 2 2 1 . 1 1 Prototype ID Bank 1 | . . . . . . 1 . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 Release Object 3 | . . 1 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 5 | . . . 5 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . 5 . . . . Reject 4 | . . . 4 . . . . Recyclers 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . . . 4 1 . 4 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . . . 7 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Rec Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 13 | . . . 13 . . . . Allies Hacked 1 | . . . 1 . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Total Allies 13 | . . . 13 . . . . Largest Group 9 | . . . 9 6 6 . . Highest-Rated Group 238 | . . . 238 176 176 . . Highest-Rated Ally 40 | . . . 40 40 40 . . Total Orders 3 | . . . 3 . . . . STAY 1 | . . . 1 . . . . FOLLOW 1 | . . . 1 . . . . GUARD 1 | . . . 1 . . . . Ally Attacks 49 | . . . 48 . 1 . . Total Damage 1446 | . . . 1407 . 39 . . Kills 10 | . . . 10 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Active Infowar (turns) 2625 | 126 216 934 . 394 93 862 . Sensors 1005 | . . . . 50 93 862 . Terrain 932 | . . 932 . . . . . Traps 743 | . . . . 394 93 256 . Seismic 686 | 126 216 2 . 342 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -7 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Turns Passed 5383 | 212 216 978 1833 394 93 1176 481 Spaces Moved 3306 | 35 190 798 1224 173 48 718 120 Core 300 | . . . 196 . . . 104 Treads 6 | . . . . 6 . . . Legs 738 | . . . 606 . . 132 . Wheels 1770 | 35 190 798 387 65 48 247 . Hover 492 | . . . 35 102 . 339 16 Flight . | . . . . . . . . Fastest Speed 50 | 90 90 90 50 133 133 61 50 Average Speed 102 | 90 90 92 103 203 133 98 51 Slowest Speed 222 | 90 90 105 130 222 133 182 61 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 45 50 97 3 43 13 28 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 40 | . . 9 13 . . 18 . Melee . | . . . . . . . . Projectile 22 | . . 9 6 . . 7 . AOE 18 | . . . 7 . . 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Gar Total 4975 | 193 231 980 1686 204 61 1081 539 Wait 1157 | 133 38 126 160 10 1 274 415 Move 3300 | 34 189 797 1223 172 47 718 120 Hop . | . . . . . . . . Pick Up 25 | 4 2 2 10 3 . 4 . Fast Attach 12 | 1 . 1 6 . . 4 . Attach 21 | 3 . 1 8 6 . 3 . Detach 1 | . . . 1 . . . . Swap 13 | . . 6 6 . . 1 . Drop 31 | 5 . 2 21 1 . 2 . Fire 222 | 13 2 45 67 12 8 75 . Melee 19 | . . . 19 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . 5 . 4 Rewire 165 | . . . 165 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -7/Recycling -5/Factory -5/DSF -4/Factory -4/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 213 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 7) 378 | -10/Materials | Discovered new exit (range 16) 394 | -10/Materials | Discovered new exit (range 3) 429 | -10/Materials | Entered Subcaves 430 | -10/Subcaves | Continued accompanying wandering Federalists (5) 432 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 536 | -10/Subcaves | Lost 5 allies 737 | -10/Subcaves | Visited 4L-MR0's lab 749 | -10/Subcaves | Found Prototype Energy Cannon 749 | -10/Subcaves | Identified Powered Cannon 751 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 795 | -10/Subcaves | Learned Materials trap positions 903 | -10/Subcaves | Discovered new exit (range 8) 1372 | -10/Subcaves | Discovered new exit (range 8) 1407 | -10/Subcaves | Entered Recycling 1696 | -7/Recycling | Core integrity fell below 50% 1733 | -7/Recycling | Lost 3 parts (1p1n1w) 1780 | -7/Recycling | Core integrity fell below 20% 1895 | -7/Recycling | Discovered new exit (range 15) 2252 | -7/Recycling | Lost 3 parts (1p2w) 2601 | -7/Recycling | Build established: Commander-Mutant 2646 | -7/Recycling | Scanned before Scraplab entrance 2695 | -7/Recycling | Angered Scraplab inhabitants 2697 | -7/Recycling | Found Prototype Device 2704 | -7/Recycling | Identified Scrap Engine 3121 | -7/Recycling | Build established: Commander-Construct 3240 | -7/Recycling | Entered Factory 3240 | -5/Factory | Accompanied by 6 allies 3240 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 3630 | -5/Factory | Identified exit to DSF 3634 | -5/Factory | Entered DSF 3634 | -5/DSF | Accompanied by 6 allies 3669 | -5/DSF | Discovered new exit (range 13) 3670 | -5/DSF | Additional patrols routed to DSF 3709 | -5/DSF | Identified exit to Factory 3727 | -5/DSF | Entered Factory 3727 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3728 | -4/Factory | Lost 6 allies 3977 | -4/Factory | Build established: Construct 4653 | -4/Factory | Build established: Mutant 4813 | -4/Factory | System corruption reached 10% 4903 | -4/Factory | Identified exit to Garrison 4903 | -4/Factory | Entered Garrison 5208 | -4/Garrison | Build established: Hacker-Mutant 5325 | -4/Garrison | Triggered checkpoint 5357 | -4/Garrison | Triggered checkpoint 5358 | -4/Garrison | Core integrity fell below 50% 5366 | -4/Garrison | Spotted B-86 Titan 5369 | -4/Garrison | Triggered checkpoint 5379 | -4/Garrison | Core integrity fell below 20% 5384 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05370_ S-27 Virus unfolds itself. 05370_ Arm. Scrap Engine destroyed. 05370_ Scrap Engine core remains intact and functional. 05373_ Penetrated by Slug. 05376_ Adv. Heat Sink destroyed. 05376_ Hacking Suite destroyed. 05379_ Connecting with Garrison Terminal... >>Access(Emergency) Found 49 emergency access points. Map updated. 05379_ Triggered Stasis Trap. 05379_ A bubble of rippling energy engulfs the area. 05379_ Field strength at 94. 05379_ Field strength at 88. 05380_ Field strength at 68. 05381_ Scrap Engine destroyed. 05381_ Field strength at 35. 05382_ Field strength at 10. 05383_ Stasis field depleted. 05383_ Garrison Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | ??????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##????????????????###??????????????????????????? | | #???????????????## ################???????????? | | #????????????????# ????????? | | #### #####???????# @ ???+?+??? | | #??????# s ???+?+??? | | #??????# ss#######++######???????????? | | ######## #??????# s #?????????????????????????? | | ##????????????????#s #?????????????????????????? | | #?????????????????+ +?????????????????????????? | | +????????????????## #?????????????????????????? | | #???????????####+## #?????????????????????????? | | #???????????# % ## #?????????????????????????? | | ####+####++## ## #?????????????????????????? | | #?????????????????????????? | | + ??????????????????? | | %+" #????????????????? | | ######### ## "# ##########????????????????? | | ????????# ^#" "# #?????????????????????????? | | ????????" "?????????????????????????? | | ????????" "?????????????????????????? | | ????????" "?????????????????????????? | | ????????" "?+???????????????????????? | | ????????# ## ## #?????????????????????????? | | ????????# ## #? #???+?????????????????????? | | ????????+ ? ?????????????????????????? | | ????????# ?????????????????????????? | | ????????# ?????????????????????????? | | ????????## ##""""#?++##???+?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 300 Core Shielding 20 Evasion (%) 56 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Scrappetite Sprinter Window Shopping Challenges ------------ None Game ------ Seed ReactionLaserBlasthammer Manual? 0 Play Time 00:58:11 Cumulative 128.9 hours Start 2025.10.26 @ 12:05:23 End 2025.10.26 @ 13:01:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42ae19ea-bb4d-4b4a-9a81-4b87f25d7ce9