Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 03:33:42 Player: Brimble Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (95) 475 Value Destroyed (2796) 2796 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1365) 1365 TOTAL SCORE: 10596 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 344 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -54 Cogmind --------- Core Integrity 0/1150 Matter 91/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Phase Gun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Heavy Reflective Plating > --- WEAPON ----------- Phase Gun Phase Gun > --- INVENTORY -------- Nuclear Pulse Array [Rating: 55] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Terrain Scan Processor Device Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Slots Evolved 12 | . . 2 . 2 . . 2 2 . . 2 2 . . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . 2 . . . 1 . . . . . . Utility 7 | . . 2 . . . . 2 1 . . 1 1 . . Weapon 1 | . . . . . . . . . . . . 1 . . Parts Attached 167 | 6 13 26 18 7 2 19 22 8 . 27 1 11 . 7 Power 31 | 1 1 3 2 . . 6 4 2 . 7 1 4 . . Engine 18 | 1 1 3 2 . . 4 2 1 . 3 1 . . . Core 11 | . . . . . . 2 2 1 . 4 . 2 . . Reactor 2 | . . . . . . . . . . . . 2 . . Propulsion 41 | 2 3 3 5 5 1 7 3 1 . 5 . 2 . 4 Treads 14 | 2 3 3 3 . . . 2 1 . . . . . . Leg 3 | . . . . . . . . . . 2 . 1 . . Wheel 2 | . . . . . . . . . . 2 . . . . Hover 14 | . . . . 4 . 7 1 . . 1 . 1 . . Flight 8 | . . . 2 1 1 . . . . . . . . 4 Utility 52 | 1 3 10 8 1 . 4 9 3 . 9 . 3 . 1 Device 32 | . 1 7 5 . . 2 6 1 . 8 . 2 . . Storage 3 | 1 . 1 . . . . 1 . . . . . . . Processor 5 | . 1 . 2 . . 1 . . . 1 . . . . Hackware 1 | . . 1 . . . . . . . . . . . . Protection 11 | . 1 1 1 1 . 1 2 2 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 2 6 10 3 1 1 2 6 2 . 6 . 2 . 2 Energy Gun 23 | 1 4 2 1 . . 2 4 2 . 3 . 2 . 2 Energy Cannon 4 | . . 4 . . . . . . . . . . . . Ballistic Gun 6 | 1 1 3 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . Launcher 5 | . . 1 . 1 1 . . . . 2 . . . . Special Weapon 3 | . 1 . 1 . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . Unidentified Prototypes 5 | . . 1 . . . 3 . . . . . 1 . . Parts Lost 69 | . 2 3 8 2 . 5 11 2 2 16 1 8 3 6 Power 11 | . . . 1 . . 2 1 . . 4 . 2 1 . Propulsion 24 | . . . 3 1 . 2 5 1 1 4 . 1 2 4 Utility 17 | . . 2 2 . . . 3 . 1 5 1 2 . 1 Weapon 17 | . 2 1 2 1 . 1 2 1 . 3 . 3 . 1 Highest Loss Streak 8 | . 2 1 6 2 . 2 8 1 2 8 1 7 3 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 94 99 93 83 92 95 79 63 40 43 17 12 12 13 Engine 6 | . 14 11 10 9 9 2 4 1 3 3 1 1 . . Core 1 | . . . . . . 5 1 4 . 2 . 1 . . Treads 8 | . 27 22 16 . . . 6 7 6 . . . . . Leg 1 | . . . . . . . . . . 7 . 1 4 . Hover 8 | . . . . 17 27 32 14 3 . . 5 1 4 . Flight 1 | . . . 3 11 5 . . . . . . . . 7 Device 14 | . 5 16 14 24 18 22 18 14 10 15 3 3 . . Storage 4 | . 14 11 8 . . . 2 6 3 . . . . . Processor 6 | . . 11 12 9 9 9 11 6 3 1 . . . . Protection 3 | . 4 4 2 2 9 4 4 7 6 . . . . 1 Energy Gun 8 | . 14 5 11 . . 15 12 8 6 5 . . . 3 Energy Cannon 1 | . . 10 5 . . . . . . . . . . . Ballistic Gun 2 | . 13 5 1 . . . . . . . . . . . Launcher 1 | . . 1 . 1 15 2 . . . 1 . . . . Peak Build Rating 55 | 6 9 17 17 22 25 38 42 38 39 44 17 31 24 55 Average Rating 21 | 4 7 12 14 17 23 33 31 29 19 29 16 16 19 26 On Entrance 16 | . 6 9 17 11 21 25 33 27 38 1 16 17 24 3 Naked Turns 172 | . . . . . . . . . 103 . . . 13 56 Heaviest Build 33 | 14 18 27 29 16 22 28 27 30 30 33 14 23 12 27 Greatest Support 48 | 40 40 40 40 32 24 32 40 48 48 40 20 25 25 26 Greatest Overweight (x) 5 | . . . 5 . . . 1 1 . 5 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 6 8 10 9 5 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | 4 7 7 6 3 4 4 4 4 4 3 3 3 5 3 Final Capacity 10 | 8 8 10 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 6 8 9 3 5 5 5 5 4 4 3 4 5 5 1 Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Mutant 12% | Scout 7% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -8/Garrison Scout | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Matter Collected 2153 | 313 185 344 249 41 103 408 209 73 10 37 18 77 . 86 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3805 | 156 354 807 333 286 205 530 587 335 . 135 . 77 . . Parts 187 | 10 25 55 8 10 11 27 25 6 . 8 . 2 . . Haulers Intercepted 13 | . 1 3 . 2 . 5 1 1 . . . . . . Recyclers Shooed 10 | . 3 . 1 1 . 3 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Combat Hostiles Destroyed 70 | . 3 16 17 4 6 4 13 5 . 1 . 1 . . Melee 1 | . . . . . . . . . . . . 1 . . Guns 41 | . 3 6 15 . . 1 12 4 . . . . . . Cannons 7 | . . 5 2 . . . . . . . . . . . AOE 18 | . . 5 . 4 6 3 . . . . . . . . Classes Destroyed 15 | 3 4 4 2 . . . 2 . . . . . . . Worker 4 | 2 1 1 . . . . . . . . . . . . Builder 5 | . . 1 . 2 . . . . . 2 . . . . Tunneler 3 | 1 . . . 1 . . . . . 1 . . . . Hauler 13 | . 1 3 . 2 . 5 1 1 . . . . . . Recycler 9 | 1 2 1 . 1 . 4 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 5 | . 2 2 . . . 1 . . . . . . . . Swarmer 8 | . . 4 . . . 2 2 . . . . . . . Grunt 35 | . 3 9 1 4 3 2 8 4 . . . 1 . . Brawler 2 | . . 1 . . 1 . . . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . Sentry 3 | . . 2 . . 1 . . . . . . . . . Hunter 3 | . . . . . . . 1 1 . 1 . . . . Programmer 2 | . . . . . . . 2 . . . . . . . Assembled 15 | . . . 15 . . . . . . . . . . . Best Kill Streak 10 | 2 4 9 6 10 4 10 5 3 . 2 . 1 . . Combat Bots Only 8 | . 2 8 6 4 4 3 5 2 . 1 . 1 . . Max Kills in Single Turn 3 | 1 1 3 1 3 2 2 1 1 . 2 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 1 2 2 . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Hostile Shots Fired 983 | . 49 69 59 21 9 73 153 25 2 232 28 120 10 133 Missed 384 | . 14 20 14 9 7 39 58 11 . 92 10 47 2 61 Damage Taken 9447 | . 442 641 888 210 47 741 1306 270 93 1748 312 1327 146 1276 Core 2836 | . 57 154 93 36 14 107 351 76 41 596 161 591 32 527 Absorbed by Shields 76 | . . . 8 . . . . . . 24 . . . 44 Ignored by Resistances 16 | . . . . . . . . . . . . . . 16 Core Remaining (%) 62 | 100 77 . 38 . . 71 49 . . 16 83 . . . Volleys Fired 252 | 8 27 48 46 11 6 27 35 21 3 10 . 9 . 1 Largest 2 | 2 2 2 2 1 2 2 2 2 2 2 . 1 . 1 Hottest 160 | 70 120 121 121 100 72 122 160 160 149 130 . 88 . 88 Shots Fired 428 | 16 53 86 80 11 7 48 66 33 6 12 . 9 . 1 Gun 342 | 16 50 49 66 . . 40 62 33 6 10 . 9 . 1 Cannon 48 | . . 33 14 . . . 1 . . . . . . . Launcher 29 | . . 4 . 8 7 8 . . . 2 . . . . Special 9 | . 3 . . 3 . . 3 . . . . . . . Kinetic 66 | 8 22 28 7 . . . 1 . . . . . . . Thermal 272 | 8 26 21 59 3 . 40 62 33 6 4 . 9 . 1 Explosive 27 | . . 4 . 8 7 8 . . . . . . . . Electromagnetic 60 | . 5 33 14 . . . . . . 8 . . . . Robot Hit Streak 15 | 6 7 15 8 8 11 12 11 11 6 5 . 14 . . Robot Miss Streak 7 | 4 2 2 3 3 . 1 7 3 1 3 . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . Shots Hit Robots 290 | 7 33 58 53 8 3 17 56 31 6 8 1 9 . . Core Hits 197 | 5 17 32 30 11 10 17 37 24 2 6 . 4 . 2 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 6 | 1 1 1 2 . . 1 . . . . . . . . Burn 6 | 1 1 1 2 . . 1 . . . . . . . . Melee Attacks 4 | . . . . . . . . . . 1 3 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8142 | 85 545 1518 926 935 424 977 1252 810 137 266 2 238 . 27 Guns 4600 | 85 484 482 722 . . 285 1218 808 137 121 . 233 . 25 Cannons 709 | . . 536 173 . . . . . . . . . . . Explosions 2631 | . . 498 28 900 424 636 . . . 145 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 154 | . 13 2 3 35 . 56 34 2 . . 2 5 . 2 Kinetic 445 | 10 168 204 63 . . . . . . . . . . . Thermal 4166 | 75 286 323 687 . . 285 1218 808 137 89 . 233 . 25 Explosive 2413 | . . 453 . 900 424 636 . . . . . . . . Electromagnetic 964 | . 78 536 173 . . . . . . 177 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 21 | . . . 8 . . 2 4 . 18 21 . . . . Average Corruption 9 | . . . 5 . . 1 3 . 13 18 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 81 | . . . 10 . . 9 10 . 10 42 . . . . Message Errors 22 | . . . 1 . . 2 4 . 1 14 . . . . Matter Fused 15 | . . . 1 . . 4 2 . 1 7 . . . . Heat Flow Errors 13 | . . . 2 . . . 2 . 3 6 . . . . Energy Discharges 8 | . . . 1 . . 2 1 . . 4 . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . Data Loss (minor) 7 | . . . 2 . . 1 . . 1 3 . . . . Data Loss (major) 3 | . . . 1 . . . . . 1 1 . . . . Misfires 1 | . . . . . . . . . . 1 . . . . Alerts 2 | . . . . . . . . . . 2 . . . . Misdirections 7 | . . . . . . . . . 3 4 . . . . Weapon Failures 2 | . . . 1 . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 128 | . . . 15 58 . 55 . . . . . . . . Projectiles 15 | . . . 15 . . . . . . . . . . . Explosions 100 | . . . . 50 . 50 . . . . . . . . Melee 13 | . . . . 8 . 5 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . . . 17 21 45 15 . . 9 1 2 . 1 Shots 3 | . . . . . 1 1 . . . 1 . . . . Rammed 40 | . 8 1 1 2 . 12 11 1 . 1 1 1 . 1 Targets Rammed 40 | . 8 1 1 2 . 12 11 1 . 1 1 1 . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 499 | 27 340 354 281 25 21 241 499 . 229 243 . 259 . 20 Average Temperature 91 | 11 108 123 69 12 9 69 195 . 105 90 . 130 . 15 Received Heat Transfer 2117 | . 249 249 152 108 18 279 474 108 . 165 36 207 39 33 Effects 9 | . 3 2 . . . . 4 . . . . . . . Shutdowns 2 | . 1 . . . . . 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . Interference 3 | . 2 . . . . . 1 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . . Impact Corruptions 2 | . . . . 1 . 1 . . . . . . . . Robots Melted 4 | . . . . . . . 1 2 . 1 . . . . Combat Hostiles 3 | . . . . . . . 1 1 . 1 . . . . Parts Melted 11 | 1 . . . . . . 8 1 . 1 . . . . Heat Transferred 9521 | 296 803 740 1678 . . 666 2657 1825 286 200 . 333 . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Peak Influence 959 | 20 85 475 215 313 464 959 570 431 150 107 35 140 113 298 Initial 338 | . 13 26 131 . 203 226 338 279 150 77 . 16 98 43 Average 211 | 6 45 220 96 82 374 644 381 314 129 51 15 62 95 126 Maximum Alert Level 3 | . . 2 1 1 2 3 2 2 . . . . . 1 Low Security (%) 60 | 100 100 56 93 81 . . . . 100 100 100 100 100 74 Level 1 20 | . . 25 6 18 23 12 67 86 . . . . . 25 Level 2 12 | . . 17 . . 76 31 32 13 . . . . . . Level 3 6 | . . . . . . 55 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 1 . . . 2 3 3 . 3 . 1 . . Investigation 2 | . . . . . . . 1 1 . . . . . . Extermination 3 | . . . . . . . 1 1 . 1 . . . . Reinforcement 10 | . 2 1 . . . 2 1 1 . 2 . 1 . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Distress Signals 7 | . . 3 . 2 . 1 . . . . . 1 . . Communications Jammed 8 | . . . . . . . . . . 8 . . . . Distress Signals 8 | . . . . . . . . . . 8 . . . . Times Spotted 195 | . 7 20 21 12 6 25 33 9 7 18 2 12 2 21 Peak Tracking Total 10 | . 3 9 5 5 3 10 8 3 6 9 2 6 2 6 Tactical Retreats 30 | . . 1 3 3 . 7 6 1 1 1 . 2 . 5 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Traps Triggered 13 | . 1 . . . 3 3 1 2 . 1 . . . 2 Indirectly 1 | . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Machines Disabled 9 | . . 1 . 2 2 4 . . . . . . . . Max in Single Turn 1 | . . 1 . 1 1 1 . . . . . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Machines Accessed 14 | . 1 1 . 3 1 3 . 1 . 2 1 1 . . Terminals 11 | . 1 1 . 1 1 3 . 1 . 2 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . 1 . . Total Hacks 22 | . 3 2 . 4 2 5 . 2 . 2 1 1 . . Successful 13 | . 2 2 . 3 1 2 . . . 2 . 1 . . Failed 9 | . 1 . . 1 1 3 . 2 . . 1 . . . Catastrophic 1 | . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . . . . . Terminals 19 | . 3 2 . 2 2 5 . 2 . 2 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . 1 . . Terminal Hacks 10 | . 2 2 . 1 1 2 . . . 2 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Emergency Access Points 2 | . . 1 . . 1 . . . . . . . . . Alert Level 3 | . 1 1 . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 . . Unlock Access 2 | . . . . 1 . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 1 . 2 1 1 . 1 . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 2 | . . . . . . . 1 . . 1 . . . . Robot Hacks Applied 2 | . . . . . . . 1 . . 1 . . . . parse_system 2 | . . . . . . . 1 . . 1 . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Total Allies 13 | . . . 2 . . 10 . . 1 . . . . . Largest Group 10 | . . . 2 . . 10 . . 1 . . . . . Highest-Rated Group 173 | . . . 41 . . 173 . . 31 . . . . . Highest-Rated Ally 31 | . . . 31 . . 29 . . 31 . . . . . Total Orders 3 | . . . . . . 1 2 . . . . . . . EXPLORE 2 | . . . . . . 1 1 . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . Ally Attacks 73 | . . . 1 . . 63 . . 9 . . . . . Total Damage 968 | . . . . . . 823 . . 145 . . . . . Kills 11 | . . . . . . 11 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . Drone Launches 18 | . . . . . . 16 2 . . . . . . . Drone Recoveries 3 | . . . . . . 2 1 . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Turns Passed 5865 | 208 609 517 642 261 210 679 744 316 202 889 160 178 60 190 Spaces Moved 4728 | 110 287 196 493 308 305 669 440 142 228 671 198 194 74 413 Core 528 | 12 . . 2 . . . 50 . 178 31 . 119 27 109 Treads 1122 | 98 287 196 221 . . . 128 142 50 . . . . . Legs 428 | . . . . . . . . . . 374 . 27 27 . Wheels 198 | . . . . . . . . . . 198 . . . . Hover 1744 | . . . . 174 305 669 262 . . 68 198 48 20 . Flight 708 | . . . 270 134 . . . . . . . . . 304 Fastest Speed 34 | 50 160 160 37 34 52 38 45 160 50 50 60 50 50 37 Average Speed 84 | 148 160 160 93 45 52 44 82 164 74 109 60 70 80 40 Slowest Speed 300 | 160 160 160 300 60 52 52 240 240 160 300 60 120 120 117 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . . . 2 . . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 6 34 21 88 15 37 89 26 6 84 21 4 7 14 13 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 . 1 . . . . . 1 . . Unknown Exits Taken 4 | 1 . . . . . . 1 . . 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . . . . . . Terrain Destroyed 187 | . 1 32 4 39 42 69 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 4 | . 1 . . 2 . 1 . . . . . . . . AOE 183 | . . 32 4 37 42 68 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Fac Was Fac Fac Fac Gar Fac Total 6152 | 141 375 308 590 414 348 1006 747 186 254 815 237 230 73 428 Wait 690 | . 13 14 19 74 . 232 213 . 22 70 33 . . . Move 4698 | 109 286 195 488 307 303 668 439 142 227 670 197 193 73 401 Hop 7 | . . . 2 . . . . . . . . . . 5 Pick Up 158 | 15 17 15 10 8 2 21 17 9 1 25 2 11 . 5 Fast Attach . | . . . . . . . . . . . . . . . Attach 109 | 6 5 7 14 6 2 7 14 5 . 24 1 11 . 7 Detach 12 | . . . 1 2 . . 2 . . 4 . 2 . 1 Swap 58 | . 8 19 4 1 . 12 8 3 . 3 . . . . Drop 73 | 3 11 9 5 3 . 16 8 5 1 7 . 3 . 2 Fire 252 | 8 27 48 46 11 6 27 35 21 3 10 . 9 . 1 Melee 4 | . . . . . . . . . . 1 3 . . . Ram 29 | . . . . 2 . 12 11 . . 1 1 1 . 1 Kick . | . . . . . . . . . . . . . . . Crush 11 | . 8 1 1 . . . . 1 . . . . . . Escape Stasis 40 | . . . . . 35 . . . . . . . . 5 Rewire 4 | . . . . . . 4 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Garrison -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 209 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 9) 817 | -10/Materials | Identified exit to Materials 818 | -10/Materials | Entered another Materials area 818 | -9/Materials | Evolved 2 slots: Utility x2 1149 | -9/Materials | Destroyed 8 combat bots 1313 | -9/Materials | Discovered new exit (range 12) 1332 | -9/Materials | Identified exit to Mines 1335 | -9/Materials | Entered Mines 1337 | -9/Mines | Build established: Scavenger-Mutant 1471 | -9/Mines | Discovered new exit (range 8) 1481 | -9/Mines | Identified exit to Materials 1581 | -9/Mines | Assembled infested the area 1826 | -9/Mines | Core integrity fell below 50% 1854 | -9/Mines | Lost 6 parts (1p3n1u1w) 1977 | -9/Mines | Entered Materials 1977 | -8/Materials | Evolved 2 slots: Propulsion x2 1978 | -8/Materials | Identified exit to Storage 2156 | -8/Materials | Build established: Scavenger-Scout 2238 | -8/Materials | Identified exit to Garrison 2238 | -8/Materials | Entered Garrison 2276 | -8/Garrison | Triggered checkpoint 2307 | -8/Garrison | Installed Relay Interface Framework 2398 | -8/Garrison | Triggered checkpoint 2442 | -8/Garrison | Discovered exit to Storage (range 11) 2448 | -8/Garrison | Entered Storage 2700 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2851 | -8/Storage | Discovered new exit (range 14) 2993 | -8/Storage | Lost 11 allies 3127 | -8/Storage | Identified exit to Factory 3127 | -8/Storage | Entered Factory 3127 | -7/Factory | Evolved 2 slots: Utility x2 3430 | -7/Factory | Build established: Scout 3498 | -7/Factory | Lost 8 parts (1p3n2u2w) 3831 | -7/Factory | Discovered new exit (range 15) 3853 | -7/Factory | Build established: Scavenger-Mutant 3864 | -7/Factory | Core integrity fell below 50% 3871 | -7/Factory | Entered another Factory area 3871 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4187 | -6/Factory | Sucked down chute 4187 | -6/Factory | Entered Waste 4188 | -6/Waste | Met a frightened Derelict 4202 | -6/Waste | EMP discharged 4202 | -6/Waste | System corruption reached 10% 4225 | -6/Waste | Spotted C-40 Crusher 4255 | -6/Waste | Spotted C-40 Crusher 4285 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4286 | -6/Waste | Released all parts (8) 4295 | -6/Waste | Spotted C-40 Crusher 4302 | -6/Waste | EMP discharged 4331 | -6/Waste | Spotted C-40 Crusher 4337 | -6/Waste | Spotted C-40 Crusher 4366 | -6/Waste | Spotted C-40 Crusher 4376 | -6/Waste | Discovered new exit (range 13) 4389 | -6/Waste | Entered Factory 4589 | -6/Factory | Build established: Mutant 4836 | -6/Factory | Spotted B-75 Beast 4959 | -6/Factory | Lost 8 parts (2p2n3u1w) 4989 | -6/Factory | Core integrity fell below 50% 5269 | -6/Factory | Core integrity fell below 20% 5273 | -6/Factory | Discovered new exit (range 9) 5278 | -6/Factory | Entered another Factory area 5278 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5299 | -5/Factory | Lost 8 parts (2p2n2u2w) 5430 | -5/Factory | Discovered new exit (range 10) 5438 | -5/Factory | Entered another Factory area 5438 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5477 | -4/Factory | Found Hvy. Reflective Plating 5532 | -4/Factory | Lost 7 parts (2p1n1u3w) 5595 | -4/Factory | Core integrity fell below 50% 5616 | -4/Factory | Identified exit to Garrison 5616 | -4/Factory | Entered Garrison 5658 | -4/Garrison | Triggered checkpoint 5672 | -4/Garrison | Triggered checkpoint 5673 | -4/Garrison | Discovered new exit (range 6) 5676 | -4/Garrison | Entered Factory 5694 | -4/Factory | Lost 3 parts (1p2n) 5694 | -4/Factory | Spotted B-86 Titan 5810 | -4/Factory | Spotted B-86 Titan 5833 | -4/Factory | Core integrity fell below 20% 5866 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05821_ Stasis field depleted. 05821_ Acquired 5 matter. 05822_ Acquired 6 matter. 05823_ Phase Gun destroyed. 05825_ Nuclear Pulse Array destroyed. 05825_ Knocked back. 05830_ U-05 Engineer lays Concrete. 05832_ R-10 Processor collects Prototype Storage. 05832_ Penetrated by Slug. 05832_ Acquired 2 matter. 05833_ U-05 Engineer lays Concrete. 05834_ K-01 Serf collects debris. 05835_ U-05 Engineer lays Concrete. 05836_ Nuclear Pulse Array destroyed. 05836_ Critical hit (Blast). 05836_ Penetrated by Slug. 05836_ U-05 Engineer lays Concrete. 05866_ Slammed into S-27 Virus. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###+#+#????????????????????????????????? | | ??????????+ ##############???????????????????? | | ??????????# # ] #???????????????????? | | ??????????# # #???????????????????? | | ??????????+ # """ """ #???????????????????? | | #####?????# # """ """ #???????????????????? | | #?????# # """ """ #???????????????????? | | #?????# # s #???????????????????? | | #?????# # """ """ #???????????????????? | | """ #?????# # """ """s#???????????????????? | | """ #?????# # """ """ #???????????????????? | | """ #?????# + s@ #???????????????????? | | #?????# # #???????????????????? | | #?????# # #???????????????????? | | ########### ##############???????????????????? | | ???????????????????????? | | ??????????????????????? | | ???????????????????????? | | ???????????????????????? | | ????????????????????????? | | ############+############????????????????????????? | | """"?????????????????????????????????????????????? | | ""T""????????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | " """ #??????????????????????????????????????????? | | " """????????????????????????????????????????????? | | " """ #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | " ""?????????????????????????????????????????????? | | " ""?????????????????????????????????????????????? | | " "??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 32 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 600 Resistance: TH 25 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Release The Drones! Challenges ------------ None Game ------ Seed NetworkCombatSink Manual? 0 Play Time 02:16:09 Cumulative 12.5 hours Start 2024.09.16 @ 00:37:41 End 2024.09.16 @ 03:33:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ac68013-8a13-4dbf-bffc-8b798f59d6fe