Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.11 @ 11:31:10 Player: Exp. Geonium Core Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2443) 2443 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (166) 166 TOTAL SCORE: 6299 Bonus ------- High Alert Combat Kills 166 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Large Storage Unit High-capacity Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Nuclear Core Light Nuclear Core Light Nuclear Core Wheel Compact Wheel Compact Wheel Improved Cooling System Advanced Visual Processing Unit Transmission Jammer Improved Shield Generator Spear Spear Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Transmission Jammer Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Heavy Particle Gun > --- INVENTORY -------- Nuclear Core Fission Core Fission Core Wheel Wheel Compact Wheel Improved Cooling System Advanced Visual Processing Unit Improved Melee Analysis Suite Transmission Jammer Transmission Jammer Transmission Jammer Hardened Light Armor Plating Improved Shield Generator Particle Gun Pulse Rifle Flak Gun Heavy Machine Gun Heavy Machine Gun Rocket Launcher Spear Spear [Rating: 44] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 7 | . . . 2 1 2 2 Weapon . | . . . . . . . Parts Attached 98 | 7 3 4 9 25 13 37 Power 10 | 1 . . 2 2 2 3 Engine 2 | 1 . . 1 . . . Core 8 | . . . 1 2 2 3 Reactor . | . . . . . . . Propulsion 24 | 2 . 1 2 7 3 9 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 24 | 2 . 1 2 7 3 9 Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 2 2 . 3 1 5 12 Device 4 | . . . . 1 . 3 Storage 8 | 2 2 . 2 . 1 1 Processor 7 | . . . 1 . 2 4 Hackware 1 | . . . . . 1 . Protection 5 | . . . . . 1 4 Artifact . | . . . . . . . Weapon 39 | 2 1 3 2 15 3 13 Energy Gun 21 | 2 . 2 2 8 2 5 Energy Cannon . | . . . . . . . Ballistic Gun 7 | . . . . 1 1 5 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 . 2 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . 1 . . . . 1 Piercing Weapon 5 | . . . . 4 . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 45 | . 1 2 1 5 3 33 Power 5 | . . . 1 1 . 3 Propulsion 14 | . 1 1 . 2 1 9 Utility 11 | . . . . . . 11 Weapon 15 | . . 1 . 2 2 10 Highest Loss Streak 8 | . 1 1 1 3 1 8 Average Slot Usage (%) 92 | . 100 91 99 99 97 80 Engine 3 | . 14 14 10 . . . Core 4 | . . . . 8 7 4 Wheel 20 | . 28 20 22 26 22 14 Device 5 | . . . . 9 7 8 Storage 25 | . 28 28 33 27 23 20 Processor 9 | . . . 11 9 13 13 Protection 2 | . . . . . 2 7 Energy Gun 11 | . 18 20 22 7 6 6 Ballistic Gun 2 | . . . . 5 2 3 Slashing Weapon 1 | . 9 6 . . . . Piercing Weapon 1 | . . . . 4 4 . Naked Turns . | . . . . . . . Heaviest Build 96 | 16 41 42 53 54 69 96 Greatest Support 42 | 20 20 20 26 36 30 42 Greatest Overweight (x) 28 | . 4 4 2 1 3 28 Average Overweight (x) 1 | . . 2 1 1 2 2 Largest Inventory Capacity 24 | 8 16 16 20 20 22 24 Average Capacity 19 | 6 11 16 19 20 22 23 Most Carried 22 | 8 16 16 20 20 22 22 Average Carried 17 | 3 10 15 17 18 21 17 Final Capacity 22 | 8 16 16 20 20 22 18 Final Carried 21 | 8 16 16 20 20 21 12 Class Distribution -------------------- 72% | Hauler-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1583 | 270 10 80 70 243 236 674 Remotely . | . . . . . . . Salvage Created 3893 | 197 104 123 396 573 348 2152 Parts 203 | 23 4 7 25 32 22 90 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 12 | . . . 1 . . 11 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 51 | . 2 5 5 13 6 20 Melee 1 | . . . . 1 . . Guns 30 | . 2 1 4 6 6 11 AOE 19 | . . 3 1 6 . 9 Classes Destroyed 11 | 2 1 1 5 1 1 . Worker 11 | . . . 1 1 1 8 Builder 7 | . . . 1 1 2 3 Tunneler 7 | 5 . 1 1 . . . Hauler 1 | . . . 1 . . . Recycler 12 | 1 . . . 2 . 9 Operator 1 | . . . 1 . . . Swarmer 13 | . . 3 . 7 . 3 Grunt 27 | . 2 2 4 4 4 11 Sentry 6 | . . . 1 1 1 3 Hunter 2 | . . . . 1 . 1 Programmer 3 | . . . . . 1 2 Best Kill Streak 12 | 4 2 3 3 4 4 12 Combat Bots Only 5 | . 2 3 2 4 3 5 Max Kills in Single Turn 4 | 1 1 2 1 3 1 4 Gunslinging . | . . . . . . . Exploded 4 | . . 2 1 3 . 4 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 6063 | . 141 302 251 795 853 3721 Core 1295 | . 43 82 60 95 146 869 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 . 50 85 82 79 . Volleys Fired 218 | 10 6 15 21 35 28 103 Largest 2 | 2 2 2 2 2 2 2 Hottest 120 | 80 80 85 90 110 110 120 Shots Fired 379 | 20 12 19 41 67 52 168 Gun 369 | 20 12 16 41 64 52 164 Cannon . | . . . . . . . Launcher 10 | . . 3 . 3 . 4 Special . | . . . . . . . Kinetic 123 | . . . . 14 17 92 Thermal 105 | 10 6 . . 19 28 42 Explosive 10 | . . 3 . 3 . 4 Electromagnetic 141 | 10 6 16 41 31 7 30 Robot Hit Streak 25 | 5 12 13 9 10 12 25 Robot Miss Streak 5 | 1 . 2 2 5 3 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 272 | 13 11 11 29 37 39 132 Core Hits 200 | 7 5 6 14 23 20 125 Critical Hits 2 | . . . 1 1 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 35 | . . . . 17 10 8 Impact . | . . . . . . . Slashing 6 | . . . . . . 6 Piercing 29 | . . . . 17 10 2 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8234 | 187 152 466 522 1043 835 5029 Guns 4981 | 150 130 181 453 631 819 2617 Cannons . | . . . . . . . Explosions 2998 | 37 22 285 69 371 . 2214 Melee 220 | . . . . 41 . 179 Ramming 35 | . . . . . 16 19 Kinetic 2323 | . . . . 183 340 1800 Thermal 1763 | 92 85 . 69 139 420 958 Explosive 2445 | . . 285 . 371 . 1789 Electromagnetic 1448 | 95 67 181 453 309 59 284 Impact . | . . . . . . . Slashing 179 | . . . . . . 179 Piercing 41 | . . . . 41 . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 224 | . . 24 . 12 . 188 Projectiles . | . . . . . . . Explosions 224 | . . 24 . 12 . 188 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 187 | . 17 72 39 30 8 21 Shots 6 | . 1 2 1 1 . 1 Rammed 3 | . . . . . 1 2 Targets Rammed 3 | . . . . . 1 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 386 | 146 183 117 207 306 386 162 Average Temperature 88 | 61 99 34 60 127 162 13 Received Heat Transfer 1725 | . 72 99 102 198 345 909 Effects 1 | . . . . . 1 . Shutdowns 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 4 | . . 1 2 . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 2960 | 175 200 . 50 333 777 1425 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 1 1 . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 889 | 30 89 145 234 420 319 889 Initial 191 | . 19 30 52 98 191 115 Average 228 | 13 61 121 156 288 213 331 Maximum Alert Level 3 | . . . 1 2 1 3 Low Security (%) 59 | 100 100 100 80 21 36 58 Level 1 28 | . . . 19 68 63 7 Level 2 7 | . . . . 10 . 20 Level 3 4 | . . . . . . 13 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . . 2 1 5 Investigation 2 | . . . . 1 1 . Extermination 1 | . . . . . . 1 Reinforcement 2 | . . . . 1 . 1 Assault 1 | . . . . . . 1 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . . 1 1 1 Communications Jammed 51 | . . . . 5 24 22 Distress Signals 46 | . . . . 4 24 18 Times Spotted 101 | . 6 7 8 18 13 49 Peak Tracking Total 12 | . 4 3 3 5 4 12 Tactical Retreats 6 | . . . . 2 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 18 | . . . 1 1 . 16 Max in Single Turn 5 | . . . 1 1 . 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 9 | . 1 . . 5 2 1 Terminals 8 | . 1 . . 4 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 28 | . 1 . . 17 9 1 Successful 18 | . 1 . . 13 4 . Failed 10 | . . . . 4 5 1 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 22 | . . . . 14 7 1 Terminals 25 | . 1 . . 14 9 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 . . 6 3 . Record 1 | . . . . . 1 . Part Schematic 1 | . . . . . 1 . Level Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Investigation Status 1 | . . . . . 1 . Zone Layout 4 | . 1 . . 3 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . 3 . . Insert Component 2 | . . . . 2 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . . . 4 1 . Terminals 5 | . . . . 4 1 . Assimilate 1 | . . . . 1 . . Botnet 3 | . . . . 2 1 . Operators 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . . 5 2 1 Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 2852 | 93 188 329 350 542 504 846 Spaces Moved 1770 | 56 172 257 230 340 315 400 Core 4 | 1 . . . . . 3 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1766 | 55 172 257 230 340 315 397 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 100 100 90 100 100 Average Speed 102 | 79 89 109 100 92 100 116 Slowest Speed 1450 | 80 120 120 110 100 110 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 37 53 29 53 13 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 22 | . . . . 15 7 . Terrain Destroyed 130 | 6 . 17 2 37 7 61 Melee 22 | . . . . 15 7 . Projectile . | . . . . . . . AOE 108 | 6 . 17 2 22 . 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2380 | 80 194 285 309 474 434 604 Wait 136 | . 1 9 31 31 35 29 Move 1765 | 55 171 256 229 339 315 400 Hop . | . . . . . . . Pick Up 68 | 8 9 1 12 15 7 16 Fast Attach 21 | 7 1 . 2 . 5 6 Attach 40 | . . 1 5 9 2 23 Detach 3 | . . . 1 . 1 1 Swap 37 | . 2 3 2 16 6 8 Drop 39 | . 4 . 6 12 9 8 Fire 218 | 10 6 15 21 35 28 103 Melee 35 | . . . . 17 10 8 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . 16 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 13) 282 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 607 | -10/Mines | Discovered new exit (range 5) 611 | -10/Mines | Entered Materials 611 | -9/Materials | Evolved 2 slots: Utility x2 830 | -9/Materials | Discovered new exit (range 14) 931 | -9/Materials | Discovered new exit (range 7) 960 | -9/Materials | Identified exit to Materials 961 | -9/Materials | Entered another Materials area 961 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1013 | -8/Materials | Build established: Hauler-Mutant 1145 | -8/Materials | Lost 3 parts (1p1n1w) 1440 | -8/Materials | Identified exit to Factory 1503 | -8/Materials | Entered Factory 1503 | -7/Factory | Evolved 2 slots: Utility x2 1993 | -7/Factory | Discovered new exit (range 6) 2007 | -7/Factory | Entered another Factory area 2007 | -6/Factory | Evolved 2 slots: Utility x2 2494 | -6/Factory | Lost 7 parts (3n2u2w) 2507 | -6/Factory | Garrison activated, responded to threat 2507 | -6/Factory | Spotted B-75 Beast 2545 | -6/Factory | Lost 8 parts (1p2n3u2w) 2595 | -6/Factory | Core integrity fell below 50% 2665 | -6/Factory | Garrison activated, responded to threat 2668 | -6/Factory | Lost 6 parts (1p1n2u2w) 2707 | -6/Factory | First assault squad dispatched 2842 | -6/Factory | Core integrity fell below 20% 2853 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 02806_ System corrupted: Energy discharge (-114). 02813_ Acquired Lgt. Nuclear Core. 02823_ K-01 Serf collects debris. 02831_ Acquired Imp. Melee Analysis Suite. 02837_ Acquired Chainsword. 02838_ C-30 ARC bursts open, deploying its payload. 02838_ L-41 Fighter unfolds itself. 02838_ B-48 Gladiator unfolds itself. 02838_ M-28 Smith unfolds itself. 02840_ L-41 Fighter Carbon-fiber Leg severed. 02845_ X&UC=7SFA9YD UKSP|L8762 TE 9RB8HZOB 02846_ K-01 Serf collects debris. 02847_ Com. Wheel destroyed. 02848_ Wheel destroyed. 02849_ Flak Gun destroyed. 02850_ Adv. Visual Processing Unit destroyed. 02850_ Com. Wheel destroyed. 02851_ Fission Core destroyed. 02851_ Lrg. Storage Unit destroyed. 02852_ Chainsword destroyed. 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""? #?????????????????? | | ?????????????????????? ""?? #?????????????????? | | ?????????????????????? ""??? #?????????????????? | | ?????????????????????? ???? #?????????????????? | | ??????????????????????" ""???? #?????????????????? | | ?????????????????????"" ???????#?????????????????? | | ??????????????????????" ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 6 Melee Accuracy 18 Core Analysis 6 Defensive Hacking 10 Item Schematics ----------------- Transmission Jammer | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicCloakRedirector Manual? 0 Play Time 00:39:15 Cumulative 52.5 hours Start 2021.03.11 @ 10:46:58 End 2021.03.11 @ 11:31:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ede28f4-90a4-4ddb-9b0f-922bd9e758b3