Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 16:03:50

Player: saltine

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (252)     1260
Value Destroyed (13125)    13125
Prototype IDs (296)        5920
Alien Tech Used (14)       2800
Bonus (56759)              56759
              TOTAL SCORE: 90764

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    1627
Follower Combat Kills      1604
Entered Garrisons          200
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -572

 Cogmind 
---------
Core Integrity             752/1600
Matter                     300/300
Energy                     338/340
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (1) --------
               Zero-point Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (5) ------
               Desublimator
      Advanced Quantum Shading Machine
  Experimental Phase Shifter
               Centrium Linked Plating
               Architect God Chip D
>              --- WEAPON (2) -------
               Sigix Shearcannon
>              --- INVENTORY (5) ----
      Improved Quantum Reactor
               Quantum Capacitor
               Sigix Shearcannon

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
               Desublimator
      Advanced Quantum Shading Machine
  Experimental Phase Shifter
               Centrium Linked Plating
               Architect God Chip D
>              --- WEAPON -----------
               Sigix Shearcannon
>              --- INVENTORY --------
      Improved Quantum Reactor
      Advanced Force Field
  High-powered Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Subatomic Replicator
[Rating: 262]

 Favorites 
-----------
Power                      Compact Particle Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Sigix Exoskeleton
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Experimental Heat Sink
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Scout]
  Hackware                 Advanced Hacking Suite
  Protection               Medium Regenerative Plating
  Artifact                 Spacefold Activator
Weapon                     Advanced KE Penetrator
  Energy Gun               Medium Laser
  Energy Cannon            Sigix Shearcannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Battle Cannon
  Launcher                 Tactical Quantum Warhead
  Special Weapon           Multitool
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   4   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   2   .   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             354  | .   3   13  19  9   7   18  7   4   4   5   10  8   5   1   19  11  4   10  15  5   12  13  2   .   1   11  29  8   8   4   39  50  
  Power                    30   | .   .   2   1   .   1   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   2   .   1   .   .   .   2   .   1   .   11  5   
    Engine                 4    | .   .   2   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   2   .   1   .   11  5   
  Propulsion               48   | .   2   2   4   3   3   6   .   .   .   .   .   .   1   .   4   4   2   4   2   1   1   2   .   .   .   2   4   1   .   .   .   .   
    Treads                 11   | .   2   1   2   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   4   2   1   1   2   .   .   .   2   4   1   .   .   .   .   
    Flight                 13   | .   .   .   1   .   .   6   .   .   .   .   .   .   1   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  165  | .   1   2   7   .   3   8   1   4   1   .   7   8   2   .   7   7   .   5   11  1   8   5   .   .   1   4   13  4   7   4   24  20  
    Device                 99   | .   .   2   5   .   .   1   1   4   .   .   3   5   1   .   5   2   .   2   5   .   5   4   .   .   .   2   12  3   4   4   19  10  
    Storage                6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   1   .   
    Processor              15   | .   .   .   1   .   .   3   .   .   1   .   1   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   3   1   
    Hackware               14   | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   3   
    Protection             28   | .   .   .   1   .   3   1   .   .   .   .   2   2   1   .   2   1   .   1   4   .   1   .   .   .   .   2   .   1   .   .   .   6   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Weapon                   111  | .   .   7   7   6   .   3   6   .   3   5   3   .   .   1   7   .   2   1   2   3   1   6   1   .   .   5   10  3   .   .   4   25  
    Energy Gun             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   
    Energy Cannon          22   | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   3   15  
    Ballistic Gun          28   | .   .   4   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   3   1   .   .   2   6   .   .   .   1   .   
    Ballistic Cannon       4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               18   | .   .   .   2   2   .   .   2   .   1   2   1   .   .   1   2   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        29   | .   .   .   .   .   .   3   4   .   2   3   2   .   .   .   5   .   1   .   .   .   .   3   .   .   .   2   3   .   .   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  31   | .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   3   1   .   2   2   1   .   .   .   .   1   1   5   5   .   .   .   6   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 39   | .   .   11  2   1   2   .   .   .   .   .   .   .   .   .   2   1   1   3   2   .   .   .   3   .   .   4   1   .   6   .   .   .   
  Power                    6    | .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Propulsion               15   | .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   2   .   1   1   1   .   .   .   2   .   .   1   .   .   2   .   .   .   
  Utility                  8    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Weapon                   10   | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Highest Loss Streak      3    | .   .   3   1   1   1   .   .   .   .   .   .   .   .   .   1   1   1   3   1   .   .   .   2   .   .   3   1   .   3   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   85  86  93  99  99  98  99  100 100 100 92  93  99  100 96  91  84  89  94  94  93  92  91  84  77  84  83  96  81  68  64  61  
  Engine                   2    | .   14  11  1   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   6   9   .   6   7   7   7   7   6   6   6   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   5   5   4   4   6   8   6   9   6   9   
  Treads                   7    | .   26  25  12  24  27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   9   9   
  Hover                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  25  29  23  23  24  23  15  14  21  18  26  17  .   .   .   
  Flight                   4    | .   .   .   .   .   .   29  30  30  30  30  26  26  32  33  31  28  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   .   4   9   9   7   5   11  15  15  15  13  13  14  13  13  17  17  16  10  5   5   9   10  10  9   8   12  14  7   14  30  30  
  Storage                  6    | .   14  14  9   9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   3   11  5   5   5   5   4   4   4   4   5   9   7   .   
  Processor                8    | .   .   .   8   9   9   9   7   7   13  15  13  19  20  20  19  16  17  22  17  17  17  15  15  15  14  14  16  17  13  .   .   3   
  Hackware                 3    | .   .   .   .   .   .   12  10  7   1   .   5   .   .   .   .   4   .   .   5   5   10  10  10  10  10  14  10  8   6   .   .   .   
  Protection               3    | .   .   .   8   9   10  7   7   7   7   7   6   6   5   6   5   4   5   4   6   5   4   5   5   5   4   3   4   4   3   .   .   .   
  Energy Gun               2    | .   14  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   18  .   .   
  Energy Cannon            2    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   8   7   
  Ballistic Gun            7    | .   14  6   21  26  27  .   .   .   .   .   .   .   .   .   .   .   .   .   2   12  17  11  10  10  9   7   4   4   2   .   .   .   
  Ballistic Cannon         1    | .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   21  22  23  23  22  20  20  20  20  19  11  8   9   5   .   .   3   5   5   4   2   3   .   .   .   .   .   
Peak Build Rating          262  | .   7   14  35  33  32  50  51  52  53  54  62  64  69  68  77  88  89  90  101 112 114 117 116 107 115 130 165 169 216 239 243 262 
  Average Rating           107  | .   6   10  28  32  30  42  50  51  52  53  58  62  66  67  65  80  84  86  92  109 109 113 113 106 110 121 138 163 169 226 238 238 
  On Entrance              87   | 6   6   6   13  32  31  32  50  51  51  53  54  62  62  67  68  73  88  85  87  100 112 110 116 106 107 115 102 162 169 216 239 240 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 11  46  59  71  65  73  21  19  22  23  23  21  26  25  25  28  28  34  35  52  55  52  51  46  46  46  46  70  76  76  46  77  64  
  Greatest Support         85   | 20  40  40  40  60  60  21  21  21  21  21  21  21  27  27  29  35  49  52  51  61  61  70  70  54  54  75  79  84  84  60  60  85  
  Greatest Overweight (x)  7    | .   1   5   7   6   1   1   .   1   1   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   1   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Average Capacity         11   | .   19  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   8   10  10  10  10  10  10  10  10  10  9   10  8   5   
  Most Carried             20   | .   8   20  20  20  20  18  5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Average Carried          10   | .   6   18  19  19  19  5   4   5   5   5   4   4   4   5   4   4   4   4   8   9   9   9   9   9   10  9   9   9   9   6   8   4   
  Final Capacity           20   | 8   20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            20   | 6   7   17  20  20  19  5   5   5   5   5   5   5   5   5   5   5   4   5   10  10  10  10  9   10  10  10  9   10  7   10  5   5   

 Class Distribution 
--------------------
 25% | Alien-Sigix
 19% | Mutant
 14% | Gunner
 10% | Sprinter
 10% | Scavenger-Skirmisher
  7% | Hacker-Mutant
  3% | Ninja

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
               Gunner | -8/Materials
               Gunner | -8/Garrison
               Gunner | -8/Materials
   Scavenger-Sprinter | -7/Factory
             Sprinter | -7/Lower Caves
             Sprinter | -7/Lower Caves
             Sprinter | -7/Zion
             Sprinter | -6/Proximity Caves
             Sprinter | -6/Factory
             Sprinter | -6/Lower Caves
             Sprinter | -6/Lower Caves
             Sprinter | -6/Data Miner
             Sprinter | -5/Proximity Caves
                Ninja | -5/Factory
                Ninja | -5/Waste
                Ninja | -5/Factory
               Mutant | -5/Extension
 Scavenger-Skirmisher | -5/Cetus
 Scavenger-Skirmisher | -5/Archives
        Hacker-Mutant | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
        Hacker-Mutant | -3/Research
        Hacker-Mutant | -3/Quarantine
        Hacker-Mutant | -2/Research
        Hacker-Mutant | -2/Testing
        Hacker-Mutant | -2/Section 7
          Alien-Sigix | -1/Access
          Alien-Sigix | -1/Command
          Alien-Sigix | -1/Access_0

 Resources                       | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           7224  | 200  .    529  635  503  613  207  126  25   60   78   80   105  50   .    295  90   .    208  352  90   651  357  10   5    .    186  476  161  65   145  429  493  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14734 | .    .    604  1549 873  1025 331  38   25   .    171  134  29   .    .    290  549  .    88   275  149  749  450  .    .    .    326  288  255  49   172  1600 4715 
  Parts                    753   | .    .    45   85   39   59   27   2    1    .    13   5    4    .    .    12   17   .    9    8    11   54   22   .    .    .    24   14   11   2    7    42   240  
Haulers Intercepted        16    | .    .    .    4    .    1    4    .    .    .    .    1    .    .    .    .    3    .    .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      61    | .    .    6    .    .    .    .    26   1    .    14   .    4    .    .    7    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  185  | .   .   19  21  20  21  .   4   .   .   7   .   .   .   .   9   .   .   5   1   2   4   6   .   .   .   5   .   1   .   .   12  48  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     71   | .   .   8   13  15  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   4   .   .   .   .   .   .   
  Cannons                  74   | .   .   11  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  47  
  AOE                      33   | .   .   .   3   5   .   .   4   .   .   7   .   .   .   .   8   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Classes Destroyed          20   | .   .   3   9   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Worker                   7    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Builder                  5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Tunneler                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   .   .   4   .   1   4   .   .   .   .   1   .   .   .   .   3   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Recycler                 8    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 15   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   9   1   .   .   .   .   1   .   .   .   .   .   
  Watcher                  16   | .   .   .   1   .   .   4   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   1   .   .   .   1   1   1   1   1   .   .   
  Swarmer                  44   | .   .   4   3   3   4   .   4   .   .   7   .   .   .   .   9   .   .   5   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Grunt                    38   | .   .   .   12  14  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   13   | .   .   .   4   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   6   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  
  Enhanced Sentry          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               15   | .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           16   | .   .   4   16  6   3   3   4   1   .   4   1   1   .   .   5   3   .   6   1   2   4   6   .   .   .   5   1   2   1   3   3   7   
  Combat Bots Only         8    | .   .   4   8   6   3   .   4   .   .   4   .   .   .   .   5   .   .   5   1   2   2   5   .   .   .   3   .   1   .   .   3   7   
Max Kills in Single Turn   4    | .   .   1   3   2   2   1   2   1   .   4   1   1   .   .   3   1   .   3   1   1   1   1   .   .   .   1   1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   2   .   .   2   .   .   4   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A6 (-1/Access_0)
  A2 (-1/Access_0)
  Architect (-1/Access_0)
  A5 (-1/Access_0)
  A8 (-1/Access_0)
  A4 (-1/Access_0)
  A3 (-1/Access_0)

 Combat                          | -11   -10   -10   -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Sub   Mat   Gar   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Ext   Cet   Arc   Fac   Upp   Upp   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Hostile Shots Fired        1515  | .     .     100   77    56    59    6     12    4     .     2     9     8     3     .     25    1     2     32    30    5     15    18    65    .     .     50    37    32    211   9     179   468   
  Missed                   749   | .     .     27    25    15    24    5     7     2     .     .     7     6     1     .     12    1     1     11    13    2     5     6     28    .     .     14    17    22    95    5     65    333   
  Intercepted              8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
Damage Taken               13723 | .     .     1434  784   613   459   16    127   34    .     29    11    38    38    .     209   .     114   538   424   137   262   222   682   .     .     799   519   212   2939  106   1930  1047  
  Core                     3226  | .     .     224   106   81    38    .     40    19    .     12    .     .     .     .     33    .     27    117   90    .     28    20    73    .     .     161   25    46    1038  76    642   330   
  Absorbed by Shields      1443  | .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    .     .     .     .     .     .     .     .     .     .     .     496   867   
  Ignored by Resistances   5102  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     664   43    2426  1969  
  Regen/Repaired (Parts)   1555  | .     .     .     .     .     205   .     .     .     125   .     .     .     .     .     .     10    .     131   67    .     50    176   35    84    28    153   282   96    113   .     .     .     
Core Remaining (%)         67    | 100   .     10    .     .     59    .     .     .     .     89    .     .     .     .     96    .     .     .     .     .     73    .     .     91    .     87    .     .     23    .     .     47    
Volleys Fired              699   | .     .     106   58    35    47    .     4     .     .     2     .     .     .     .     7     .     5     4     1     7     82    17    1     .     .     22    8     18    12    29    101   133   
  Largest                  3     | .     .     2     3     3     3     .     1     .     .     1     .     .     .     .     1     .     1     1     1     3     3     3     1     .     .     3     2     2     1     2     2     2     
  Hottest                  200   | .     .     110   135   75    75    .     39    .     .     39    .     .     .     .     43    .     43    43    81    195   103   103   35    .     .     103   73    90    100   200   200   180   
Shots Fired                1125  | .     .     174   154   94    141   .     4     .     .     2     .     .     .     .     7     .     5     4     3     20    108   48    2     .     .     43    12    23    12    33    102   134   
  Gun                      732   | .     .     99    109   90    141   .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     108   48    2     .     .     39    12    23    12    33    9     .     
  Cannon                   349   | .     .     75    40    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     14    .     .     .     .     .     .     .     .     .     .     93    125   
  Launcher                 44    | .     .     .     5     4     .     .     4     .     .     2     .     .     .     .     7     .     5     4     .     .     .     .     .     .     .     4     .     .     .     .     .     9     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  706   | .     .     115   109   90    141   .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     108   48    2     .     .     39    12    22    6     .     5     2     
  Thermal                  100   | .     .     59    40    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Explosive                44    | .     .     .     5     4     .     .     4     .     .     2     .     .     .     .     7     .     5     4     .     .     .     .     .     .     .     4     .     .     .     .     .     9     
  Electromagnetic          33    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     14    .     .     .     .     .     .     .     .     .     .     .     17    
  Slashing                 242   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     33    97    106   
  Robot Hit Streak         35    | .     .     24    25    16    15    .     1     .     .     2     .     .     .     .     3     .     7     1     3     6     15    4     .     .     .     8     4     6     2     1     35    21    
  Robot Miss Streak        14    | .     .     2     8     3     4     .     1     .     .     .     .     .     .     .     .     .     .     1     1     2     5     5     .     .     .     4     3     5     2     4     3     14    
  Penetration Max          1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     1     .     .     .     1     1     
  Secondary Targets        9     | .     .     1     .     4     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Capacitor                169   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     47    122   
Shots Hit Robots           728   | .     .     114   86    66    88    19    1     3     .     5     2     1     .     .     7     24    4     7     5     14    72    28    1     .     .     31    13    11    5     2     37    82    
  Core Hits                592   | .     .     34    55    38    43    7     5     1     .     10    2     1     .     .     16    7     2     9     3     4     29    14    .     .     .     18    6     6     2     3     64    213   
  Critical Kills           26    | .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    3     .     .     .     4     2     .     .     .     .     .     
  Critical Parts Destroyed 22    | .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     2     .     .     .     6     1     .     1     .     .     .     
  Critical Strikes         74    | .     .     5     6     2     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     2     22    6     .     .     .     11    5     1     1     .     1     10    
    Burn                   4     | .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                50    | .     .     .     4     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     22    5     .     .     .     10    4     .     1     .     .     .     
    Blast                  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  16    | .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     1     10    
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Melee Attacks              315   | .     .     .     .     .     .     36    3     5     1     10    20    13    7     .     21    62    .     32    5     .     .     24    12    1     3     11    13    15    21    .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 279   | .     .     .     .     .     .     36    3     5     1     10    20    13    7     .     21    62    .     32    5     .     .     24    12    1     3     11    13    .     .     .     .     .     
  Piercing                 36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    21    .     .     .     
  Sneak Attacks            34    | .     .     .     .     .     .     8     .     3     .     4     1     1     .     .     .     5     .     2     2     .     .     5     .     .     .     1     2     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        8     | .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           51782 | .     .     1762  2512  1497  1447  1117  317   210   .     750   156   70    .     .     1279  1254  1180  1022  204   268   955   1004  38    .     .     1341  568   327   206   293   8958  23047 
  Guns                     7598  | .     .     932   1270  1096  1447  .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    955   284   .     .     .     873   198   239   87    184   .     .     
  Cannons                  33619 | .     .     830   653   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    235   .     .     .     .     .     .     .     .     .     .     8951  22912 
  Explosions               4572  | .     .     .     506   385   .     .     317   .     .     444   .     .     .     .     824   .     1180  644   .     .     .     .     .     .     .     272   .     .     .     .     .     .     
  Melee                    5623  | .     .     .     .     .     .     1117  .     210   .     306   156   70    .     .     455   1254  .     378   166   .     .     720   33    .     .     196   370   88    104   .     .     .     
  Ramming                  370   | .     .     .     83    16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     15    109   7     135   
  Kinetic                  7682  | .     .     1227  1270  1096  1447  .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    955   284   .     .     .     873   198   212   87    .     .     .     
  Thermal                  1215  | .     .     535   653   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    .     .     .     .     
  Explosive                4572  | .     .     .     506   385   .     .     317   .     .     444   .     .     .     .     824   .     1180  644   .     .     .     .     .     .     .     272   .     .     .     .     .     .     
  Electromagnetic          390   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    235   .     .     .     .     .     .     .     .     .     .     .     117   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 37361 | .     .     .     .     .     .     1117  .     210   .     306   156   70    .     .     455   1254  .     378   166   .     .     720   33    .     .     196   370   .     .     184   8951  22795 
  Piercing                 192   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     88    104   .     .     .     
Highest Corruption         10    | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     10    10    10    10    10    1     2     2     .     5     2     7     7     .     .     .     
  Average Corruption       4     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     10    10    10    10    7     1     1     2     .     2     1     3     7     .     .     .     
  Corruption Purged        16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  122   | .     .     .     .     12    9     .     .     .     .     .     .     .     .     .     .     .     5     19    30    7     7     1     3     4     .     3     .     7     15    .     .     .     
    Message Errors         24    | .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     3     6     1     3     .     .     .     .     .     .     4     3     .     .     .     
    Matter Fused           32    | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     5     11    3     2     1     .     1     .     2     .     .     5     .     .     .     
    Heat Flow Errors       17    | .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     3     3     3     1     1     .     .     1     .     .     .     .     1     .     .     .     
    Energy Discharges      12    | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     4     4     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Parts Rejected         2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      12    | .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     1     1     2     .     1     .     .     2     .     .     .     .     1     .     .     .     
    Data Loss (major)      3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Misfires               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     .     1     .     .     .     .     2     .     .     .     .     
    Alerts                 7     | .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     2     .     .     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1379  | .     .     8     10    .     .     216   1     84    .     7     .     .     .     .     116   216   13    160   .     .     .     116   .     .     .     43    17    .     .     .     150   222   
  Projectiles              380   | .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     150   222   
  Explosions               62    | .     .     .     10    .     .     .     1     .     .     .     .     .     .     .     19    .     13    19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    937   | .     .     .     .     .     .     216   .     84    .     7     .     .     .     .     97    216   .     141   .     .     .     116   .     .     .     43    17    .     .     .     .     .     
Knockbacks                 15    | .     .     11    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Impact                   4     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Kinetic                  10    | .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      275   | .     .     .     30    .     .     .     48    .     .     .     .     .     .     .     .     .     82    110   .     .     .     .     2     .     .     3     .     .     .     .     .     .     
  Shots                    5     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Rammed                   11    | .     .     .     8     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Targets Rammed             21    | .     .     .     8     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     5     1     3     
  Kicked                   10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     1     3     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        270   | .     .     3     270   261   200   .     2     4     .     .     .     4     5     .     22    1     163   217   194   260   125   .     .     70    .     .     6     53    83    .     128   108   
  Average Temperature      75    | .     .     1     93    101   64    .     2     4     .     .     .     4     5     .     6     1     86    110   91    110   79    .     .     48    .     .     3     13    31    .     103   47    
  Received Heat Transfer   1765  | .     .     210   351   287   162   .     .     9     .     .     .     18    18    .     9     .     .     .     57    9     36    .     106   .     .     .     27    54    180   .     114   118   
  Effects                  2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           4     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Fried              14    | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     10    
  Impact Corruptions       1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Combat Hostiles          2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Parts Melted             5     | .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         2590  | .     .     1665  888   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             1822 | .    5    .    534  845  703  568  .    .    .    .    339  .    .    .    .    264  120  426  447  216  237  375  .    .    135  284  635  810  1822 1618 1251 .    
  Initial                  1100 | .    .    .    .    296  411  280  .    .    .    .    217  .    .    .    .    9    62   84   148  165  74   .    .    .    129  75   159  357  455  1100 1100 .    
  Average                  357  | .    1    .    292  656  562  375  .    .    .    .    268  .    .    .    .    129  81   227  327  181  38   247  .    .    130  144  381  620  837  1160 1151 .    
Maximum Alert Level        5    | .    .    .    2    3    3    2    .    .    .    .    1    .    .    .    .    1    .    2    2    1    1    1    .    .    .    1    2    3    5    5    5    .    
  Low Security (%)         30   | .    100  .    38   .    .    .    .    .    .    .    .    .    .    .    .    83   100  40   6    99   87   23   .    .    100  84   22   .    .    .    .    .    
  Level 1                  17   | .    .    .    9    15   .    79   .    .    .    .    100  .    .    .    .    16   .    40   80   .    12   76   .    .    .    15   26   10   .    .    .    .    
  Level 2                  20   | .    .    .    51   26   97   20   .    .    .    .    .    .    .    .    .    .    .    18   13   .    .    .    .    .    .    .    50   51   73   .    .    .    
  Level 3                  5    | .    .    .    .    58   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   4    10   3    .    
  Level 4                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   46   .    
  Level 5                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   6    .    .    
Squads Dispatched          58   | .    .    .    2    .    7    4    .    .    .    .    .    .    .    .    .    4    .    2    1    .    .    3    .    .    .    2    3    2    15   10   3    .    
  Investigation            14   | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    3    .    1    1    .    .    1    .    .    .    1    2    1    1    .    1    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    1    1    .    
  Reinforcement            16   | .    .    .    1    .    3    4    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    1    1    3    .    .    
  Assault                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   6    1    .    
  Garrison                 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           41   | .   .   .   5   .   3   1   .   .   .   .   .   .   .   .   .   2   .   1   1   1   .   .   .   .   .   .   2   1   4   .   20  .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              550  | .   .   21  43  21  26  16  10  7   .   7   9   9   7   .   12  9   6   18  31  4   23  20  12  .   1   15  18  17  77  5   33  73  
  Peak Tracking Total      56   | .   .   4   7   6   4   7   3   5   .   4   5   4   4   .   6   8   6   10  7   5   2   5   8   .   1   4   5   6   56  11  10  28  
  Tactical Retreats        64   | .   .   2   2   .   .   3   1   3   .   .   2   2   2   .   1   2   .   2   6   .   .   2   3   .   .   .   3   6   9   .   3   10  

 Traps                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            19   | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   .   .   .   .   .   2   .   .   1   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   3   3   3   5   8   6   4   4   3   3   3   3   3   3   3   3   3   3   3   3   3   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          61   | .   .   .   5   .   2   1   .   .   .   .   1   .   .   .   .   1   .   3   3   .   2   3   .   1   .   2   3   5   7   1   8   13  
  Max in Single Turn       3    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   1   1   .   1   .   1   1   1   1   1   2   3   
  Garrison Access          7    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          64   | .   1   1   9   2   4   11  2   .   .   .   4   .   1   3   1   7   .   4   .   1   .   5   .   .   .   .   2   1   .   2   1   2   
  Terminals                23   | .   1   .   8   2   3   4   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Fabricators              11   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   
  Repair Stations          5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   1   .   .   3   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
Total Hacks                165  | .   3   4   22  3   8   17  7   .   .   .   6   .   1   20  2   16  .   8   .   1   .   15  .   .   .   .   3   2   .   2   1   24  
  Successful               114  | .   3   4   9   1   2   8   7   .   .   .   4   .   1   20  2   14  .   4   .   1   .   7   .   .   .   .   1   1   .   .   1   24  
  Failed                   51   | .   .   .   13  2   6   9   .   .   .   .   2   .   .   .   .   2   .   4   .   .   .   8   .   .   .   .   2   1   .   2   .   .   
    Catastrophic           14   | .   .   .   2   1   3   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   175  | .   1   .   4   2   2   4   .   .   .   .   25  .   .   .   .   29  .   13  10  .   .   20  .   .   .   15  11  2   8   5   23  1   
  Terminals                44   | .   3   .   19  3   6   5   .   .   .   .   .   .   .   .   2   .   .   2   .   1   .   .   .   .   .   .   .   2   .   .   1   .   
  Fabricators              26   | .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   10  .   .   .   .   .   6   .   .   .   .   1   .   .   1   .   .   
  Repair Stations          12   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   3   .   .   5   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   2   .   .   1   .   .   
Terminal Hacks             74   | .   3   4   7   1   .   1   7   .   .   .   .   .   1   20  2   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   1   24  
  Record                   31   | .   .   4   .   .   .   .   6   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-END        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Fabricator Hacks           15   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   7   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Network Status           5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   1   .   9   .   3   10  .   .   .   .   1   .   .   .   1   2   .   1   .   .   .   3   .   .   .   .   2   1   .   2   .   .   
  Full Trace Events        5    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   113  | .   .   .   .   .   .   .   .   .   .   .   23  .   .   8   .   25  .   .   .   .   .   .   .   .   .   16  .   2   8   .   31  .   
  Parts Built              7    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   382  | .   .   .   .   .   .   53  .   .   .   .   95  .   .   .   .   178 .   .   .   .   .   56  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  41   | .   .   .   .   .   .   12  .   .   .   .   10  .   .   .   .   13  .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     190  | .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   108 .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total Allies               118  | .    .    .    .    .    .    .    .    .    9    .    1    .    .    .    .    2    .    1    16   .    .    3    .    .    .    .    8    .    .    28   50   .    
  Largest Group            20   | .    .    .    .    .    .    .    .    .    9    9    7    .    .    .    .    2    .    1    8    7    2    2    .    .    .    .    4    3    .    16   20   .    
  Highest-Rated Group      400  | .    .    .    .    .    .    .    .    .    282  282  220  .    .    .    .    70   .    32   400  175  38   206  .    .    .    .    345  117  .    225  279  .    
  Highest-Rated Ally       269  | .    .    .    .    .    .    .    .    .    39   39   39   .    .    .    .    35   .    32   159  39   19   103  .    .    .    .    269  39   .    15   15   .    
Zionite Dispatches         11   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    2    .    .    2    .    .    .    .    4    .    .    .    .    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Trap Resupply            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               14   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    2    .    .    .    5    .    .    .    .    2    .    .    .    .    .    
  STAY                     4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  DROP                     4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               292  | .    .    .    .    .    .    .    .    .    .    20   3    .    .    .    .    7    .    .    59   12   .    13   .    .    .    .    45   11   .    51   71   .    
  Total Damage             9009 | .    .    .    .    .    .    .    .    .    .    385  26   .    .    .    .    504  .    .    1560 300  .    949  .    .    .    .    3113 144  .    951  1077 .    
  Kills                    54   | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    4    .    .    13   3    .    4    .    .    .    .    15   1    .    7    3    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   .   .   .   2   2   2   1   .   1   2   .   2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         81   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   8   .   10  11  .   1   14  .   .   2   5   14  7   2   .   .   .   
  Traps                    59   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   8   .   7   10  .   .   7   .   .   .   3   11  4   2   .   .   .   
  Emergency Access         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   7   .   .   2   2   3   3   .   .   .   .   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     31   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   6   .   2   1   .   .   3   .   .   .   4   .   .   2   1   7   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Schematics     5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               25978 | .    842  3387 1819 870  1297 489  476  171  487  349  271  395  275  26   569  571  114  432  896  167  2538 723  286  168  56   354  693  347  465  334  4222 1889 
Spaces Moved               30614 | 1    173  1343 842  315  466  1396 1024 522  1107 745  815  813  668  95   1142 1267 233  880  1432 115  261  1139 485  250  72   451  999  484  812  868  5587 3812 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2162  | .    130  1143 111  312  466  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     10575 | 1    43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    272  864  5583 3812 
  Wheels                   934   | .    .    200  731  3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    7322  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    233  880  1432 115  261  1139 485  250  72   451  999  484  512  .    .    .    
  Flight                   9585  | .    .    .    .    .    .    1396 1024 522  1107 745  815  813  668  95   1142 1258 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            22    | 120  120  140  155  170  160  26   26   26   26   26   26   26   24   24   22   22   40   34   34   48   48   42   49   66   66   49   50   40   30   30   30   30   
  Average Speed            57    | 120  210  227  181  242  235  26   26   26   26   26   26   26   25   25   25   22   41   35   35   48   48   45   51   66   66   51   54   47   43   30   55   36   
  Slowest Speed            245   | 120  240  240  245  245  240  102  26   93   93   93   26   93   26   26   95   42   42   42   100  48   48   49   66   66   66   66   56   50   124  30   90   90   
  Overloaded Moves         36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   8    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            33    | .    .    .    .    .    .    19   .    .    .    .    1    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Spacefolds               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   2    1    .    
Exploration Rate (%)       55    | 2    26   71   65   52   42   41   80   63   91   80   29   67   61   74   92   33   95   20   95   59   81   27   61   30   2    47   29   47   77   22   90   95   
  Regions Visited          32
    Branch Regions         19
  Pre-discovered Areas     15    | .    .    2    .    .    .    .    1    1    .    .    .    1    .    1    .    .    .    5    .    .    .    .    1    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        24    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             31    | .    .    5    .    .    .    .    10   3    2    1    .    1    3    .    4    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 532   | .    .    .    .    6    .    5    1    2    .    4    10   9    5    .    22   23   13   20   .    .    .    9    11   .    3    5    4    9    14   44   187  126  
Terrain Destroyed          2189  | .    .    1    55   30   .    5    52   2    .    41   10   9    5    .    79   23   75   54   .    .    6    22   12   .    3    35   5    9    17   58   438  1143 
  Melee                    139   | .    .    .    .    .    .    5    1    2    .    4    10   9    5    .    12   23   .    20   .    .    .    9    11   .    3    5    4    9    7    .    .    .    
  Projectile               1240  | .    .    1    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    13   1    .    .    2    1    .    10   58   369  765  
  AOE                      809   | .    .    .    41   30   .    .    51   .    .    37   .    .    .    .    67   .    75   34   .    .    .    .    .    .    .    27   .    .    .    .    69   378  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Fac  Upp  Upp  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      37864 | .    653  1506 1018 376  618  1458 1226 548  1300 885  849  971  758  95   1375 1458 243  949  1803 212  2571 1263 500  251  75   514  1107 550  856  910  6669 4297 
  Wait                     5461  | .    472  20   48   .    88   .    184  19   187  125  3    134  74   .    172  112  1    17   315  76   2209 55   .    .    .    9    45   15   .    3    833  245  
  Move                     30501 | .    172  1342 842  314  465  1361 1023 521  1106 744  812  812  667  94   1141 1243 232  879  1431 114  260  1138 484  249  71   450  998  483  794  865  5583 3811 
  Hop                      27    | .    .    .    .    .    .    15   .    .    .    .    1    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  132   | .    3    21   21   1    4    7    2    .    .    .    2    1    2    .    3    2    .    3    7    4    2    8    .    1    .    4    1    1    8    3    10   11   
  Fast Attach              182   | .    .    3    9    2    3    8    2    .    2    1    6    .    2    .    13   6    3    8    3    2    7    2    1    .    1    3    23   8    9    3    21   31   
  Attach                   58    | .    1    8    1    1    1    5    2    .    .    .    1    .    .    .    1    2    1    2    2    1    .    1    1    .    .    5    2    .    4    1    4    11   
  Detach                   13    | .    1    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    1    .    .    4    .    
  Swap                     129   | .    2    2    9    6    3    5    3    4    2    4    3    8    3    1    5    4    .    .    10   2    5    10   .    .    .    4    4    .    1    .    15   14   
  Drop                     234   | .    2    4    20   2    7    27   4    .    2    1    7    .    3    .    15   5    1    6    2    6    6    8    .    .    .    4    13   9    7    1    34   38   
  Fire                     699   | .    .    106  58   35   47   .    4    .    .    2    .    .    .    .    7    .    5    4    1    7    82   17   1    .    .    22   8    18   12   29   101  133  
  Melee                    278   | .    .    .    .    .    .    30   2    4    1    8    13   10   5    .    17   55   .    28   5    .    .    24   12   1    3    11   13   15   21   .    .    .    
  Ram                      5     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    3    
  Crush                    6     | .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            52    | .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    18   .    .    2    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Rewire                   67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    43   .    
  Trap                     10    | .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2)
-5/Waste
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: *Sur x2 / *Ac0)
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   172 | -10/Materials      | Discovered new exit (range 15)
   309 | -10/Materials      | Build established: Mutant
   816 | -10/Materials      | Discovered new exit (range 7)
   843 | -10/Materials      | Entered Subcaves
  1116 | -10/Subcaves       | Discovered new exit (range 7)
  1387 | -10/Subcaves       | Ambushed by angry Subdweller bent on revenge
  1599 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1675 | -10/Subcaves       | Disturbed a concealed Subdweller
  1842 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
  1940 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  2094 | -10/Subcaves       | Visited Clippyterm
  2101 | -10/Subcaves       | Learned location of Section 7 (-2)
  2101 | -10/Subcaves       | Learned Research machine intel
  2869 | -10/Subcaves       | Learned location of Storage (-9)
  3002 | -10/Subcaves       | Shifting Twisted Machinery released Shrapnel Trap
  3172 | -10/Subcaves       | Disturbed a concealed Subdweller
  3211 | -10/Subcaves       | Lost 3 parts (1p2w)
  3318 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  3326 | -10/Subcaves       | Core integrity fell below 50%
  3886 | -10/Subcaves       | Lost 3 parts (1p1n1w)
  4033 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  4056 | -10/Subcaves       | Core integrity fell below 20%
  4084 | -10/Subcaves       | Lost 3 parts (1n2w)
  4189 | -10/Subcaves       | Discovered new exit (range 9)
  4230 | -10/Subcaves       | Entered Materials
  4230 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4545 | -8/Materials       | Build established: Gunner
  4998 | -8/Materials       | Destroyed 8 combat bots
  5068 | -8/Materials       | Discovered new exit (range 16)
  5539 | -8/Materials       | Discovered new exit (range 16)
  6049 | -8/Materials       | Identified exit to Garrison
  6049 | -8/Materials       | Entered Garrison
  6349 | -8/Garrison        | Triggered checkpoint
  6409 | -8/Garrison        | Triggered checkpoint
  6538 | -8/Garrison        | Discovered new exit (range 14)
  6771 | -8/Garrison        | Triggered checkpoint
  6866 | -8/Garrison        | Discovered new exit (range 83)
  6866 | -8/Garrison        | Discovered new exit (range 57)
  6866 | -8/Garrison        | Discovered new exit (range 16)
  6866 | -8/Garrison        | Discovered new exit (range 64)
  6919 | -8/Garrison        | Entered Materials
  7019 | -8/Materials       | Repaired Hrd. Medium Armor Plating
  7497 | -8/Materials       | Garrison activated, responded to threat
  8194 | -8/Materials       | Discovered new exit (range 9)
  8216 | -8/Materials       | Entered Factory
  8216 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8657 | -7/Factory         | Fabricated Adv. Trap Extractor (x2)
  8700 | -7/Factory         | Discovered new exit (range 6)
  8703 | -7/Factory         | Identified exit to Lower Caves
  8705 | -7/Factory         | Entered Lower Caves
  8841 | -7/Lower Caves     | Build established: Hacker-Sprinter
  8876 | -7/Lower Caves     | Learned location of Zion (-7)
  8915 | -7/Lower Caves     | Learned Factory emergency access door positions
  8915 | -7/Lower Caves     | Learned Armory emergency access door positions
  8915 | -7/Lower Caves     | Learned Research security intel
  8934 | -7/Lower Caves     | Learned Factory garrison access intel
  9180 | -7/Lower Caves     | Discovered new exit (range 5)
  9181 | -7/Lower Caves     | Identified exit to Lower Caves
  9181 | -7/Lower Caves     | Entered another Lower Caves area
  9229 | -7/Lower Caves     | Build established: Sprinter
  9321 | -7/Lower Caves     | Learned Factory terminal intel
  9344 | -7/Lower Caves     | Discovered new exit (range 12)
  9346 | -7/Lower Caves     | Identified exit to Zion
  9352 | -7/Lower Caves     | Entered Zion
  9360 | -7/Zion            | Discovered new exit (range 15)
  9363 | -7/Zion            | Received a hallucinogenic algorithm
  9394 | -7/Zion            | Gained Derelict followers
  9418 | -7/Zion            | Learned location of 1 exit from Factory
  9444 | -7/Zion            | Met Imprinter
  9487 | -7/Zion            | Visited the Megawrench Repair Shop
  9542 | -7/Zion            | Imprinted
  9544 | -7/Zion            | Declared Zion's savior
  9609 | -7/Zion            | Megawrench repaired 6 parts
  9652 | -7/Zion            | Identified exit to Proximity Caves
  9839 | -7/Zion            | Entered Proximity Caves
  9839 | -6/Proximity Caves | Accompanied by 9 allies
  9854 | -6/Proximity Caves | Learned Factory garrison access intel
 10044 | -6/Proximity Caves | Discovered new exit (range 8)
 10046 | -6/Proximity Caves | Identified exit to Factory
 10188 | -6/Proximity Caves | Entered Factory
 10188 | -6/Factory         | Accompanied by 6 allies
 10188 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10189 | -6/Factory         | Identified exit to Lower Caves
 10191 | -6/Factory         | Loaded intel: 26 terminal locations
 10192 | -6/Factory         | Loaded intel: 4 garrison access locations
 10244 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 10250 | -6/Factory         | Spotted B-75 Beast
 10257 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 10258 | -6/Factory         | Zion Trap Resupply teleported in
 10294 | -6/Factory         | Fabricated Power Sword?
 10358 | -6/Factory         | Retrieved Zion intel report: Branch Access
 10419 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
 10439 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 10459 | -6/Factory         | Entered Lower Caves
 10511 | -6/Lower Caves     | Spotted B-75 Beast
 10546 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10852 | -6/Lower Caves     | Discovered new exit (range 8)
 10854 | -6/Lower Caves     | Identified exit to Lower Caves
 10854 | -6/Lower Caves     | Entered another Lower Caves area
 10889 | -6/Lower Caves     | Learned 12 Factory zone layouts
 10892 | -6/Lower Caves     | Learned Factory garrison access intel
 10929 | -6/Lower Caves     | Discovered new exit (range 16)
 10935 | -6/Lower Caves     | Identified exit to Data Miner
 10990 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 11129 | -6/Lower Caves     | Entered Data Miner
 11129 | -6/Data Miner      | Discovered new exit (range 6)
 11134 | -6/Data Miner      | Met Data Miner
 11143 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11147 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11154 | -6/Data Miner      | Identified exit to Proximity Caves
 11155 | -6/Data Miner      | Entered Proximity Caves
 11604 | -5/Proximity Caves | Discovered new exit (range 65)
 11660 | -5/Proximity Caves | Learned Factory emergency access door positions
 11666 | -5/Proximity Caves | Learned Factory stockpile data
 11699 | -5/Proximity Caves | Found Prototype Device
 11699 | -5/Proximity Caves | Identified Exp. Shock Absorption System
 11721 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11723 | -5/Proximity Caves | Identified exit to Factory
 11724 | -5/Proximity Caves | Entered Factory
 11724 | -5/Factory         | Evolved 2 slots: Utility x2
 11725 | -5/Factory         | Identified exit to Factory
 11725 | -5/Factory         | Identified exit to Upper Caves
 11728 | -5/Factory         | Loaded intel: 3 garrison access locations
 11773 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 11866 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 11912 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 11913 | -5/Factory         | Zion Demo squad teleported in
 11987 | -5/Factory         | Found Prototype Processor
 11987 | -5/Factory         | Identified Exp. Targeting Computer
 12027 | -5/Factory         | Fabricated Cld. Cesium-ion Thruster (x1)
 12064 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 12073 | -5/Factory         | Discovered exit to Upper Caves (range 14)
 12074 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 12097 | -5/Factory         | Build established: Ninja
 12111 | -5/Factory         | Retrieved Zion intel report: Branch Access
 12111 | -5/Factory         | Identified exit to Extension
 12287 | -5/Factory         | Fabricated Cld. Antigrav System (x1)
 12295 | -5/Factory         | Sucked down chute
 12295 | -5/Factory         | Entered Waste
 12310 | -5/Waste           | EMP discharged
 12310 | -5/Waste           | System corruption reached 10%
 12310 | -5/Waste           | Spotted C-40 Crusher
 12311 | -5/Waste           | Spotted C-40 Crusher
 12313 | -5/Waste           | Spotted C-40 Crusher
 12315 | -5/Waste           | Spotted C-40 Crusher
 12338 | -5/Waste           | Spotted C-40 Crusher
 12344 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 12355 | -5/Waste           | Spotted C-40 Crusher
 12404 | -5/Waste           | Discovered new exit (range 11)
 12408 | -5/Waste           | Identified exit to Factory
 12409 | -5/Waste           | Entered Factory
 12410 | -5/Factory         | Loaded intel: 4 garrison access locations
 12436 | -5/Factory         | Zion Hover Resupply teleported in
 12502 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 12547 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
 12630 | -5/Factory         | Repaired Lyr. Light Armor Plating
 12721 | -5/Factory         | Incoming investigation squad redirected
 12756 | -5/Factory         | Lost 3 parts (1n1u1w)
 12839 | -5/Factory         | Discovered exit to Extension (range 6)
 12841 | -5/Factory         | Entered Extension
 12862 | -5/Extension       | Zion Hacker squad teleported in
 12876 | -5/Extension       | Rescued A7
 12881 | -5/Extension       | Incoming investigation squad redirected
 12911 | -5/Extension       | Rescued a captive Derelict
 12942 | -5/Extension       | Energy Cycler disabled
 12946 | -5/Extension       | Rescued a captive Derelict
 12952 | -5/Extension       | Rescued a captive Derelict
 13026 | -5/Extension       | Warlord forces began an assault
 13055 | -5/Extension       | Spotted B-75 Beast
 13070 | -5/Extension       | Discovered exit to Factory (range 15)
 13070 | -5/Extension       | Spotted B-75 Beast
 13082 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 13125 | -5/Extension       | Found Prototype Protection
 13143 | -5/Extension       | Retrieved Zion intel report: Component Stockpiles
 13144 | -5/Extension       | Zion Light squad teleported in
 13164 | -5/Extension       | Identified Med. Regenerative Plating
 13183 | -5/Extension       | Lost 9 allies
 13185 | -5/Extension       | Build established: Mutant
 13206 | -5/Extension       | Discovered new exit (range 16)
 13206 | -5/Extension       | Discovered exit to Factory (range 15)
 13217 | -5/Extension       | Identified exit to Cetus
 13737 | -5/Extension       | Entered Cetus
 13737 | -5/Cetus           | Accompanied by 7 allies
 13764 | -5/Cetus           | Spotted Cetus Guard
 13764 | -5/Cetus           | Spotted Cetus Guard
 13764 | -5/Cetus           | Spotted Cetus Guard
 13769 | -5/Cetus           | Allies destroyed Cetus Guard
 13776 | -5/Cetus           | Destroyed Cetus Guard
 13790 | -5/Cetus           | Destroyed Cetus Guard
 13819 | -5/Cetus           | Lost 5 allies
 13838 | -5/Cetus           | Discovered new exit (range 16)
 13844 | -5/Cetus           | Identified exit to Archives
 13904 | -5/Cetus           | Entered Archives
 13904 | -5/Archives        | Accompanied by 2 allies
 13986 | -5/Archives        | Discovered new exit (range 16)
 14009 | -5/Archives        | Discovered exit to Factory (range 16)
 14073 | -5/Archives        | Build established: Scavenger-Skirmisher
 14083 | -5/Archives        | Identified exit to Hub_04(d)
 14221 | -5/Archives        | Unable to access archive contents
 16442 | -5/Archives        | Entered Factory
 16442 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16481 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 16557 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 16558 | -4/Factory         | Zion Kinetic Resupply teleported in
 16759 | -4/Factory         | Discovered new exit (range 30)
 16765 | -4/Factory         | Repaired Cld. Antigrav System
 16817 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 16818 | -4/Factory         | Zion Heavy squad teleported in
 16964 | -4/Factory         | Fabricated Combat Drone Bay (x1)
 17073 | -4/Factory         | Spotted B-86 Titan
 17155 | -4/Factory         | Discovered new exit (range 13)
 17161 | -4/Factory         | Identified exit to Upper Caves
 17165 | -4/Factory         | Entered Upper Caves
 17279 | -4/Upper Caves     | Build established: Scavenger-Mutant
 17380 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 17448 | -4/Upper Caves     | Discovered new exit (range 6)
 17450 | -4/Upper Caves     | Identified exit to Upper Caves
 17451 | -4/Upper Caves     | Entered another Upper Caves area
 17473 | -4/Upper Caves     | Discovered new exit (range 7)
 17482 | -4/Upper Caves     | Found Alien Artifact
 17519 | -4/Upper Caves     | Learned location of 1 exit from Research
 17554 | -4/Upper Caves     | Identified exit to Research
 17619 | -4/Upper Caves     | Entered Research
 17619 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 17620 | -3/Research        | Identified exit to Quarantine
 17622 | -3/Research        | Loaded intel: 117 machine locations
 17653 | -3/Research        | Found Prototype Hackware
 17653 | -3/Research        | Identified Exp. Hacking Suite
 17675 | -3/Research        | Entered Quarantine
 17722 | -3/Quarantine      | Found Alien Artifact
 17753 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 17755 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 17764 | -3/Quarantine      | Found Alien Artifact
 17766 | -3/Quarantine      | Identified Core Reset Matrix
 17766 | -3/Quarantine      | Identified Subatomic Replicator
 17766 | -3/Quarantine      | Used Core Reset Matrix
 17770 | -3/Quarantine      | Detected hypermatrix surge
 17770 | -3/Quarantine      | Sensed 15 artifacts in vicinity
 17797 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-3
 18007 | -3/Quarantine      | Lost 3 parts (1n1u1w)
 18015 | -3/Quarantine      | Discovered new exit (range 13)
 18017 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
 18028 | -3/Quarantine      | Identified exit to Research
 18029 | -3/Quarantine      | Entered Research
 18029 | -2/Research        | Evolved 2 slots: Utility x2
 18153 | -2/Research        | Found Prototype Processor
 18153 | -2/Research        | Identified Exp. Core Analyzer
 18165 | -2/Research        | Zion Light squad teleported in
 18174 | -2/Research        | Build established: Hacker-Mutant
 18202 | -2/Research        | Incoming investigation squad redirected
 18258 | -2/Research        | Zion Experimental squad teleported in
 18368 | -2/Research        | Zion Kinetic Resupply teleported in
 18505 | -2/Research        | Spotted B-90 Cyclops
 18611 | -2/Research        | Spotted B-90 Cyclops
 18663 | -2/Research        | Zion Fire squad teleported in
 18692 | -2/Research        | Discovered new exit (range 7)
 18710 | -2/Research        | Identified exit to Testing
 18722 | -2/Research        | Entered Testing
 18722 | -2/Testing         | Accompanied by 3 allies
 18776 | -2/Testing         | Scanned by Researcher
 18789 | -2/Testing         | Found Prototype Energy Gun
 18789 | -2/Testing         | Identified Warp Gun
 18823 | -2/Testing         | Lost 3 allies
 18926 | -2/Testing         | Found Prototype Protection
 18926 | -2/Testing         | Identified Hvy. Regenerative Plating
 18988 | -2/Testing         | Found Prototype Device
 18988 | -2/Testing         | Identified Exp. ECM Suite
 19005 | -2/Testing         | Found Prototype Energy Gun
 19005 | -2/Testing         | Identified Tachyon Dispersion Ray
 19013 | -2/Testing         | Spotted Superbehemoth
 19036 | -2/Testing         | Spotted Fortress
 19067 | -2/Testing         | Discovered new exit (range 5)
 19068 | -2/Testing         | Identified exit to Section 7
 19069 | -2/Testing         | Entered Section 7
 19070 | -2/Section 7       | Sensed 24 artifacts in vicinity
 19086 | -2/Section 7       | Spotted S7 Guard
 19093 | -2/Section 7       | Found Core Membrane
 19093 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 19115 | -2/Section 7       | Found Integrated Reactor
 19115 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 19132 | -2/Section 7       | Found Integrated Reactor
 19132 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 19177 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
 19189 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 19218 | -2/Section 7       | Spotted S7 Guard
 19248 | -2/Section 7       | Spotted B-90 Cyclops
 19260 | -2/Section 7       | Found Spacefold Activator
 19263 | -2/Section 7       | Spotted S7 Guard
 19274 | -2/Section 7       | Spotted Alpha 7
 19275 | -2/Section 7       | Spotted Alpha 7
 19286 | -2/Section 7       | Spotted B-99 Colossus
 19319 | -2/Section 7       | Search patrols dispatched
 19330 | -2/Section 7       | Spotted Striker
 19330 | -2/Section 7       | Spotted Striker
 19332 | -2/Section 7       | Spotted Executioner
 19340 | -2/Section 7       | Initialized slip node
 19359 | -2/Section 7       | Spotted Executioner
 19375 | -2/Section 7       | Spotted Striker
 19375 | -2/Section 7       | Spotted Striker
 19389 | -2/Section 7       | Found Sigix Shearcannon
 19393 | -2/Section 7       | Lost 3 parts (1p1n1u)
 19402 | -2/Section 7       | Core integrity fell below 50%
 19424 | -2/Section 7       | Integrated with Sigix Exoskeleton
 19458 | -2/Section 7       | Found Transdimensional Reconstructor
 19459 | -2/Section 7       | Found Transdimensional Reconstructor
 19461 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 19466 | -2/Section 7       | Spotted Executioner
 19466 | -2/Section 7       | Spotted Executioner
 19503 | -2/Section 7       | Found Integrated Thermoelectric Network
 19503 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 19528 | -2/Section 7       | Discovered new exit (range 18)
 19534 | -2/Section 7       | Spotted Investigator
 19534 | -2/Section 7       | Entered Access
 19534 | -1/Access          | Evolved 2 slots: Utility x2
 19539 | -1/Access          | Emitted hypermatrix ping
 19544 | -1/Access          | Assembled emerged from beneath the floor
 19560 | -1/Access          | Assembled emerged from beneath the floor
 19580 | -1/Access          | Assembled emerged from beneath the floor
 19697 | -1/Access          | Retrieved Zion intel report: Branch Access
 19697 | -1/Access          | Identified exit to Command
 19718 | -1/Access          | Build established: Alien-Sigix
 19796 | -1/Access          | Assembled emerged from beneath the floor
 19868 | -1/Access          | Entered Command
 19873 | -1/Command         | Emitted hypermatrix ping
 19878 | -1/Command         | Assembled emerged from beneath the floor
 19927 | -1/Command         | Assembled emerged from beneath the floor
 19937 | -1/Command         | Retrieved Zion intel report: Trap Installations
 19944 | -1/Command         | Retrieved Zion intel report: Main Access
 19944 | -1/Command         | Identified exit to Surface
 19949 | -1/Command         | Assembled emerged from beneath the floor
 19952 | -1/Command         | Retrieved Zion intel report: Unaware Schematics
 19971 | -1/Command         | Retrieved Zion intel report: Active Terminals
 19978 | -1/Command         | Retrieved Zion intel report: Component Schematics
 19986 | -1/Command         | Found Prototype Device
 20000 | -1/Command         | Retrieved Zion intel report: Component Schematics
 20011 | -1/Command         | Identified Exp. Actuator Array
 20072 | -1/Command         | Spotted Combat Programmer
 20096 | -1/Command         | Spotted Combat Programmer
 20109 | -1/Command         | Destroyed Combat Programmer
 20113 | -1/Command         | Destroyed Combat Programmer
 20118 | -1/Command         | First assault squad dispatched
 20118 | -1/Command         | Lost 9 allies
 20139 | -1/Command         | Spotted M Guard
 20140 | -1/Command         | Spotted M Guard
 20162 | -1/Command         | Destroyed M Guard
 20166 | -1/Command         | Destroyed M Guard
 20166 | -1/Command         | All MAIN.C guards destroyed
 20282 | -1/Command         | Retrieved Zion intel report: Unaware Schematics
 20301 | -1/Command         | Assembled emerged from beneath the floor
 20524 | -1/Command         | Met MAIN.C
 20540 | -1/Command         | 0b10 Conduit disabled
 20566 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 20566 | -1/Command         | Destroyed MAIN.C Shell
 20566 | -1/Command         | Spotted M Shell/Def
 20566 | -1/Command         | Spotted M Shell/Atk
 20566 | -1/Command         | Spotted M Shell/Def
 20566 | -1/Command         | Spotted M Shell/Atk
 20566 | -1/Command         | Spotted M Shell/Atk
 20566 | -1/Command         | Spotted M Shell/Def
 20566 | -1/Command         | Spotted M Shell/Atk
 20566 | -1/Command         | Spotted M Shell/Def
 20568 | -1/Command         | MAIN.C activated Command garrisons
 20569 | -1/Command         | Sigix Exoskeleton integrity reduced to 80%
 20627 | -1/Command         | Destroyed MAIN.C
 20628 | -1/Command         | Discovered exit to Surface (range 34)
 20628 | -1/Command         | Discovered exit to Surface (range 177)
 20628 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 20629 | -1/Command         | Sigix Exoskeleton integrity reduced to 60%
 21627 | -1/Command         | Assembled emerged from beneath the floor
 21696 | -1/Command         | Found Quantum Capacitor
 21735 | -1/Command         | Assembled emerged from beneath the floor
 21978 | -1/Command         | Assembled emerged from beneath the floor
 21987 | -1/Command         | Phase Generator disabled
 22321 | -1/Command         | Found Exp. Targeting Computer
 23321 | -1/Command         | Found Exp. Core Analyzer
 23684 | -1/Command         | Found Corrupted Multirail
 24084 | -1/Command         | Warped through subspace to slip node
 24084 | -1/Command         | Discovered new exit (range 4)
 24087 | -1/Command         | Identified exit to Access_0
 24090 | -1/Command         | Entered Access_0
 24091 | -1/Access_0        | Sensed 3 artifacts in vicinity
 24091 | -1/Access_0        | Met Architect
 24094 | -1/Access_0        | Core integrity fell below 50%
 24110 | -1/Access_0        | Found Core Regenerator
 24117 | -1/Access_0        | Subspace Access Node disabled
 24135 | -1/Access_0        | Subspace Access Node disabled
 24142 | -1/Access_0        | A6 warped into view
 24151 | -1/Access_0        | Used Core Regenerator, restored core integrity (+400)
 24204 | -1/Access_0        | A5 warped into view
 24249 | -1/Access_0        | Subspace Access Node disabled
 24267 | -1/Access_0        | Subspace Access Node disabled
 24315 | -1/Access_0        | A4 warped into view
 24348 | -1/Access_0        | Destroyed A6
 24371 | -1/Access_0        | Found Integrated Mediator
 24418 | -1/Access_0        | Destroyed A2
 24419 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 24430 | -1/Access_0        | Singularity Gate disabled
 24441 | -1/Access_0        | Singularity Gate disabled
 24461 | -1/Access_0        | Destroyed Architect
 24462 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 24489 | -1/Access_0        | Destroyed A5
 24489 | -1/Access_0        | Destroyed A8
 24513 | -1/Access_0        | Destroyed A4
 24753 | -1/Access_0        | Found Modified Sigix Sheargun
 24755 | -1/Access_0        | Found Exp. Phase Shifter
 24757 | -1/Access_0        | Found Prototype Hackware
 24757 | -1/Access_0        | Identified Architect God Chip D
 24760 | -1/Access_0        | Found Prototype Hackware
 24760 | -1/Access_0        | Identified Architect God Chip A
 24765 | -1/Access_0        | Found Prototype Protection
 24765 | -1/Access_0        | Identified Centrium Linked Plating
 24883 | -1/Access_0        | A3 warped into view
 24890 | -1/Access_0        | Destroyed A3
 24926 | -1/Access_0        | Destroyed 7 combat bots
 25002 | -1/Access_0        | Found Tactical Quantum Warhead
 25048 | -1/Access_0        | Found Prototype Device
 25048 | -1/Access_0        | Identified Desublimator
 25472 | -1/Access_0        | Found Zero-point Reactor
 25485 | -1/Access_0        | Installed Integrated Mediator, increased core attachment efficiency
 25585 | -1/Access_0        | Found Desublimator
 25600 | -1/Access_0        | Found Tactical Quantum Warhead
 25913 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 25948 | -1/Access_0        | Found Architect God Chip D
 25955 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 25957 | -1/Access_0        | Warped through subspace to slip node
 25957 | -1/Access_0        | Discovered exit to Surface (range 8)
 25959 | -1/Access_0        | Warped through subspace to slip node
 25966 | -1/Access_0        | Used Subatomic Replicator to replicate Sigix Shearcannon
 25979 | ***                | Heading to fleet!

 Last Messages 
---------------
25948_ Acquired Architect God Chip D.
25950_ Acquired 5 matter.
25950_ Dropped Quantum Capacitor.
25952_ Acquired Centrium Linked Plating.
25955_ Acquired Hpw. Transdimensional Reconstructor.
25957_ Warped through subspace, drawn to slip node.
25957_ EXIT=FOUND: SURFACE
25959_ Warped through subspace, drawn to slip node.
25962_ Acquired Quantum Capacitor.
25966_ Dropped Sigix Shearcannon.
25966_ Replicated Sigix Shearcannon.
25968_ Acquired Sigix Shearcannon.
25973_ Quantum Shear penetrates Wall.
25973_ Quantum Shear penetrates Earth.
25973_ Quantum Shear penetrates Wall.
25973_ Quantum Shear penetrates Earth. <x2>
25973_ Quantum Shear penetrates Wall.
25977_ Dropped Adv. Force Field.
25978_ Acquired Sigix Shearcannon.
[Achievement: Derelict Escape]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????##############################?????????? |
| ?????????################################????????? |
| ????????##################################???????? |
| ????????##################################???????? |
| ????????##################################???????? |
| ???????####################################??????? |
| ???????####################################??????? |
| ???????################## #################??????? |
| ???????#################   ################??????? |
| ???????################# X ################??????? |
| ??????##################   #################?????? |
| ???????################ !  #################?????? |
| ???????################   ##################?????? |
| ???????#################   #################?????? |
| ???????################    #################?????? |
| ???????################   ##################?????? |
| ??????################# <  ################??????? |
| ??????#################   #################??????? |
| ???????#################  ##################?????? |
| ???????##################;#################??????? |
| ???????################## #################??????? |
| ???????################## #################??????? |
| ???????################## #################??????? |
| ????????################";#################??????? |
| ????????################  ################???????? |
| ????????################# ################???????? |
| ?????????################ ################???????? |
| ??????????############### ###############????????? |
| ??????????############## ###############?????????? |
| ???????????############# ###############?????????? |
| ????????????############ ##############??????????? |
| #????????????########### #############???????????? |
| ####??????????########## ############????????????? |
| #####???????????###################??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          95
Energy Capacity            735
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             4
Power Amplification        40
Additional Mass Support    25
Armor Coverage             600
Resistance: KI             50
Resistance: TH             50
Resistance: EX             75
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Point Defense Rating       160
Phase Shifting             20
Evasion (%)                101
Targeting Accuracy         12
Melee Accuracy             5
Target Analysis            6
Core Analysis              8
Recoil Reduction           3
Matter Filtering           30
Offensive Hacking          30
Defensive Hacking          100
Authchip Count             1
Trap Extractor Capacity    8

 Item Schematics 
-----------------
               Disruptor Cannon | -3/Quarantine | Z-intel
              Hvy. Gauss Cannon | -3/Quarantine | Z-intel
        Imp. Targeting Computer | -3/Quarantine | Z-intel
                 Dual-blade Saw | -3/Quarantine | Z-intel
                    Tesla Rifle | -3/Quarantine | Z-intel
             Imp. Arc Projector | -3/Quarantine | Z-intel
            Imp. Kinecellerator | -3/Quarantine | Z-intel
       Adv. Transmission Jammer | -3/Quarantine | Z-intel
              Huge Storage Unit | -3/Quarantine | Z-intel
             Adv. Medium Treads | -3/Quarantine | Z-intel
                  Quantum Rifle | -3/Quarantine | Z-intel
                      ECM Suite | -3/Quarantine | Z-intel
                      Drone Bay | -3/Quarantine | Z-intel
    Adv. Terrain Scan Processor | -3/Quarantine | Z-intel
                  Adv. Datajack | -3/Quarantine | Z-intel
 Adv. System Restoration Module | -3/Quarantine | Z-intel
 Adv. Dynamic Insulation System | -2/Testing    | Archive
               Hvy. Tesla Rifle | -2/Testing    | Archive
                Helical Railgun | -2/Section 7  | Z-intel
               Adv. Energy Well | -2/Section 7  | Z-intel
                Exp. Q-thruster | -2/Section 7  | Z-intel
                Adv. Myomer Leg | -2/Section 7  | Z-intel
                Thermal Barrier | -2/Section 7  | Z-intel
             Adv. Remote Shield | -2/Section 7  | Z-intel
       Gui. Micro-nuke Launcher | -2/Section 7  | Z-intel
     Enh. Armored Medium Treads | -2/Section 7  | Z-intel
   Imp. Reaction Control System | -1/Command    | Z-intel
             Adv. Cryofiber Web | -1/Command    | Z-intel
           Cmb. Antigrav System | -1/Command    | Z-intel
              Adv. Recalibrator | -1/Command    | Z-intel
           Point Defense System | -1/Command    | Z-intel
               Particle Reactor | -1/Command    | Z-intel
                      Hvy. Pick | -1/Command    | Z-intel
                   Com. Battery | -1/Command    | Z-intel
            Nuclear Pulse Array | -1/Command    | Z-intel
                 Adv. ECM Suite | -1/Command    | Z-intel
 Imp. System Restoration Module | -1/Command    | Z-intel
              Imp. Recalibrator | -1/Command    | Z-intel
                   Biometal Leg | -1/Command    | Z-intel
          Adv. Shield Generator | -1/Command    | Z-intel
           Lgt. Quantum Reactor | -1/Command    | Z-intel
  Imp. Component Analysis Suite | -1/Command    | Z-intel
           Imp. Cloaking Device | -1/Command    | Z-intel
              Lrn. Tractor Beam | -1/Command    | Z-intel
            Adv. Thermal Shield | -1/Command    | Z-intel
                     Myomer Leg | -1/Command    | Z-intel
               Imp. Force Field | -1/Command    | Z-intel
           Imp. Remote Datajack | -1/Command    | Z-intel
                        Railgun | -1/Command    | Z-intel
           Imp. Antigrav System | -1/Command    | Z-intel
                 Graphene Brace | -1/Command    | Z-intel
             Matter Neutralizer | -1/Command    | Z-intel
                 Centrium Wheel | -1/Command    | Z-intel
         Biometal Medium Treads | -1/Command    | Z-intel
          Imp. Weapon Shielding | -1/Command    | Z-intel
                Hardcell Cannon | -1/Command    | Z-intel
      Imp. Melee Analysis Suite | -1/Command    | Z-intel

 Robot Schematics 
------------------
    G-73 Enforcer | -2/Testing | Archive
  H-88 Terminator | -1/Command | Z-intel
   R-06 Scavenger | -1/Command | Z-intel
         E-15 Imp | -1/Command | Z-intel
    A-15 Conveyor | -1/Command | Z-intel
    B-74 Champion | -1/Command | Z-intel
 A-02 Transporter | -1/Command | Z-intel
        K-01 Serf | -1/Command | Z-intel
   A-27 Freighter | -1/Command | Z-intel

 Fabricated
------------
      Adv. Trap Extractor | x2 | -7/Factory | Preloaded
              Power Sword | x2 | -6/Factory | Preloaded
 Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip
     Cld. Antigrav System | x1 | -5/Factory | Authchip
         Combat Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Reset Matrix
Core Membrane
Integrated Reactor
Spacefold Activator
Subatomic Replicator
Dimensional Node Initializer
Sigix Exoskeleton
Sigix Sheargun
Integrated Thermoelectric Network
Sigix Shearcannon
High-powered Transdimensional Reconstructor
Core Regenerator
Modified Sigix Sheargun
Integrated Mediator

 Achievements 
--------------
Derelict Escape
Freeware
Friend Of Zion

 Challenges 
------------
None

 Game 
------
Seed              FluxDecoderPlating
  Manual?         0
Play Time         05:49:51
  Cumulative      258.5 hours
  Start           2024.10.11 @ 16:45:29
  End             2024.10.12 @ 16:03:50
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          2
  Total           13
  Types           3/1/6/1/1/0/1/0/0
Lore%             78
Gallery%          80
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e8ff1f3-9037-4e79-ae75-41cc32af623c