Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 16:03:50 Player: saltine Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (252) 1260 Value Destroyed (13125) 13125 Prototype IDs (296) 5920 Alien Tech Used (14) 2800 Bonus (56759) 56759 TOTAL SCORE: 90764 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1627 Follower Combat Kills 1604 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -572 Cogmind --------- Core Integrity 752/1600 Matter 300/300 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Desublimator Advanced Quantum Shading Machine Experimental Phase Shifter Centrium Linked Plating Architect God Chip D > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Improved Quantum Reactor Quantum Capacitor Sigix Shearcannon Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Desublimator Advanced Quantum Shading Machine Experimental Phase Shifter Centrium Linked Plating Architect God Chip D > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Improved Quantum Reactor Advanced Force Field High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator [Rating: 262] Favorites ----------- Power Compact Particle Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Compact Particle Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Experimental Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Advanced Hacking Suite Protection Medium Regenerative Plating Artifact Spacefold Activator Weapon Advanced KE Penetrator Energy Gun Medium Laser Energy Cannon Sigix Shearcannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Battle Cannon Launcher Tactical Quantum Warhead Special Weapon Multitool Impact Weapon Thunder Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 4 . . 2 . . . . 2 . . . . 2 . . . . . 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Utility 12 | . . . 2 . . 1 . . . . 1 . . . . 2 . . . . . 1 . . 1 . 2 . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 354 | . 3 13 19 9 7 18 7 4 4 5 10 8 5 1 19 11 4 10 15 5 12 13 2 . 1 11 29 8 8 4 39 50 Power 30 | . . 2 1 . 1 1 . . . . . . 2 . 1 . . . . . 2 . 1 . . . 2 . 1 . 11 5 Engine 4 | . . 2 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Core 3 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 23 | . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . . . 2 . 1 . 11 5 Propulsion 48 | . 2 2 4 3 3 6 . . . . . . 1 . 4 4 2 4 2 1 1 2 . . . 2 4 1 . . . . Treads 11 | . 2 1 2 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . . . . . . . . . . . 3 2 4 2 1 1 2 . . . 2 4 1 . . . . Flight 13 | . . . 1 . . 6 . . . . . . 1 . 4 1 . . . . . . . . . . . . . . . . Utility 165 | . 1 2 7 . 3 8 1 4 1 . 7 8 2 . 7 7 . 5 11 1 8 5 . . 1 4 13 4 7 4 24 20 Device 99 | . . 2 5 . . 1 1 4 . . 3 5 1 . 5 2 . 2 5 . 5 4 . . . 2 12 3 4 4 19 10 Storage 6 | . 1 . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . 1 . 1 . Processor 15 | . . . 1 . . 3 . . 1 . 1 1 . . . 1 . 1 . . . 1 . . . . 1 . . . 3 1 Hackware 14 | . . . . . . 3 . . . . 1 . . . . 3 . 1 . . 2 . . . 1 . . . . . . 3 Protection 28 | . . . 1 . 3 1 . . . . 2 2 1 . 2 1 . 1 4 . 1 . . . . 2 . 1 . . . 6 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Weapon 111 | . . 7 7 6 . 3 6 . 3 5 3 . . 1 7 . 2 1 2 3 1 6 1 . . 5 10 3 . . 4 25 Energy Gun 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 4 Energy Cannon 22 | . . 1 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 3 15 Ballistic Gun 28 | . . 4 4 3 . . . . . . . . . . . . . . 1 2 1 3 1 . . 2 6 . . . 1 . Ballistic Cannon 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 18 | . . . 2 2 . . 2 . 1 2 1 . . 1 2 . 1 1 . . . . . . . 1 . . . . . 2 Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 29 | . . . . . . 3 4 . 2 3 2 . . . 5 . 1 . . . . 3 . . . 2 3 . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 2 . . 1 . . . . 1 . . . 3 1 . 2 2 1 . . . . 1 1 5 5 . . . 6 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Parts Lost 39 | . . 11 2 1 2 . . . . . . . . . 2 1 1 3 2 . . . 3 . . 4 1 . 6 . . . Power 6 | . . 2 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Propulsion 15 | . . 3 1 1 . . . . . . . . . . 2 . 1 1 1 . . . 2 . . 1 . . 2 . . . Utility 8 | . . 1 . . 1 . . . . . . . . . . 1 . 1 1 . . . . . . 1 1 . 1 . . . Weapon 10 | . . 5 . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . 2 . . . Highest Loss Streak 3 | . . 3 1 1 1 . . . . . . . . . 1 1 1 3 1 . . . 2 . . 3 1 . 3 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 85 86 93 99 99 98 99 100 100 100 92 93 99 100 96 91 84 89 94 94 93 92 91 84 77 84 83 96 81 68 64 61 Engine 2 | . 14 11 1 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . 6 9 . 6 7 7 7 7 6 6 6 6 5 . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 4 4 6 8 6 9 6 9 Treads 7 | . 26 25 12 24 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 9 9 Hover 6 | . . . . . . . . . . . . . . . . . 19 25 29 23 23 24 23 15 14 21 18 26 17 . . . Flight 4 | . . . . . . 29 30 30 30 30 26 26 32 33 31 28 5 . . . . . . . . . . . . . . . Device 13 | . . 4 9 9 7 5 11 15 15 15 13 13 14 13 13 17 17 16 10 5 5 9 10 10 9 8 12 14 7 14 30 30 Storage 6 | . 14 14 9 9 9 . . . . . . . . . . . . . 3 11 5 5 5 5 4 4 4 4 5 9 7 . Processor 8 | . . . 8 9 9 9 7 7 13 15 13 19 20 20 19 16 17 22 17 17 17 15 15 15 14 14 16 17 13 . . 3 Hackware 3 | . . . . . . 12 10 7 1 . 5 . . . . 4 . . 5 5 10 10 10 10 10 14 10 8 6 . . . Protection 3 | . . . 8 9 10 7 7 7 7 7 6 6 5 6 5 4 5 4 6 5 4 5 5 5 4 3 4 4 3 . . . Energy Gun 2 | . 14 9 . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 18 . . Energy Cannon 2 | . . . 5 . . . . . . . . . . . . . . . 2 4 . . . . . . . . . . 8 7 Ballistic Gun 7 | . 14 6 21 26 27 . . . . . . . . . . . . . 2 12 17 11 10 10 9 7 4 4 2 . . . Ballistic Cannon 1 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 21 22 23 23 22 20 20 20 20 19 11 8 9 5 . . 3 5 5 4 2 3 . . . . . Peak Build Rating 262 | . 7 14 35 33 32 50 51 52 53 54 62 64 69 68 77 88 89 90 101 112 114 117 116 107 115 130 165 169 216 239 243 262 Average Rating 107 | . 6 10 28 32 30 42 50 51 52 53 58 62 66 67 65 80 84 86 92 109 109 113 113 106 110 121 138 163 169 226 238 238 On Entrance 87 | 6 6 6 13 32 31 32 50 51 51 53 54 62 62 67 68 73 88 85 87 100 112 110 116 106 107 115 102 162 169 216 239 240 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 11 46 59 71 65 73 21 19 22 23 23 21 26 25 25 28 28 34 35 52 55 52 51 46 46 46 46 70 76 76 46 77 64 Greatest Support 85 | 20 40 40 40 60 60 21 21 21 21 21 21 21 27 27 29 35 49 52 51 61 61 70 70 54 54 75 79 84 84 60 60 85 Greatest Overweight (x) 7 | . 1 5 7 6 1 1 . 1 1 1 . 1 . . 1 . . . 1 . . . . . . . . . 1 . 1 1 Average Overweight (x) . | . . 1 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 11 | . 19 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 10 10 10 10 10 10 10 9 10 8 5 Most Carried 20 | . 8 20 20 20 20 18 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 10 | . 6 18 19 19 19 5 4 5 5 5 4 4 4 5 4 4 4 4 8 9 9 9 9 9 10 9 9 9 9 6 8 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 20 | 6 7 17 20 20 19 5 5 5 5 5 5 5 5 5 5 5 4 5 10 10 10 10 9 10 10 10 9 10 7 10 5 5 Class Distribution -------------------- 25% | Alien-Sigix 19% | Mutant 14% | Gunner 10% | Sprinter 10% | Scavenger-Skirmisher 7% | Hacker-Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Waste Ninja | -5/Factory Mutant | -5/Extension Scavenger-Skirmisher | -5/Cetus Scavenger-Skirmisher | -5/Archives Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 7224 | 200 . 529 635 503 613 207 126 25 60 78 80 105 50 . 295 90 . 208 352 90 651 357 10 5 . 186 476 161 65 145 429 493 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14734 | . . 604 1549 873 1025 331 38 25 . 171 134 29 . . 290 549 . 88 275 149 749 450 . . . 326 288 255 49 172 1600 4715 Parts 753 | . . 45 85 39 59 27 2 1 . 13 5 4 . . 12 17 . 9 8 11 54 22 . . . 24 14 11 2 7 42 240 Haulers Intercepted 16 | . . . 4 . 1 4 . . . . 1 . . . . 3 . . 1 . . 1 . . . . . . . 1 . . Recyclers Shooed 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . 6 . . . . 26 1 . 14 . 4 . . 7 . . . . . . . 3 . . . . . . . . . Prevented 7 | . . . . . . . . . . . . 4 1 . 2 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 185 | . . 19 21 20 21 . 4 . . 7 . . . . 9 . . 5 1 2 4 6 . . . 5 . 1 . . 12 48 Melee 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Guns 71 | . . 8 13 15 21 . . . . . . . . . . . . . . . 4 6 . . . 4 . . . . . . Cannons 74 | . . 11 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 47 AOE 33 | . . . 3 5 . . 4 . . 7 . . . . 8 . . 5 . . . . . . . 1 . . . . . . Classes Destroyed 20 | . . 3 9 1 3 . . 1 . . . . . . . . . . . . . 1 . . . . 1 1 . . . . Worker 7 | . . . 4 . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . Builder 5 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . Tunneler 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 16 | . . . 4 . 1 4 . . . . 1 . . . . 3 . . 1 . . 1 . . . . . . . 1 . . Recycler 8 | . . . 4 . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . 1 . Minesweeper 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 15 | . . . . . 1 1 . . . . . . . . . . . 2 . . 9 1 . . . . 1 . . . . . Watcher 16 | . . . 1 . . 4 . . . . 1 . . . . 3 . 1 . . . 1 . . . 1 1 1 1 1 . . Swarmer 44 | . . 4 3 3 4 . 4 . . 7 . . . . 9 . . 5 . . . 5 . . . . . . . . . . Grunt 38 | . . . 12 14 11 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Sentry 13 | . . . 4 2 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 12 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . . . . 6 . Cetus Guard 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 16 | . . 4 16 6 3 3 4 1 . 4 1 1 . . 5 3 . 6 1 2 4 6 . . . 5 1 2 1 3 3 7 Combat Bots Only 8 | . . 4 8 6 3 . 4 . . 4 . . . . 5 . . 5 1 2 2 5 . . . 3 . 1 . . 3 7 Max Kills in Single Turn 4 | . . 1 3 2 2 1 2 1 . 4 1 1 . . 3 1 . 3 1 1 1 1 . . . 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 2 . . 2 . . 4 . . . . 3 . . 3 . . . . . . . 1 . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A5 (-1/Access_0) A8 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1515 | . . 100 77 56 59 6 12 4 . 2 9 8 3 . 25 1 2 32 30 5 15 18 65 . . 50 37 32 211 9 179 468 Missed 749 | . . 27 25 15 24 5 7 2 . . 7 6 1 . 12 1 1 11 13 2 5 6 28 . . 14 17 22 95 5 65 333 Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Damage Taken 13723 | . . 1434 784 613 459 16 127 34 . 29 11 38 38 . 209 . 114 538 424 137 262 222 682 . . 799 519 212 2939 106 1930 1047 Core 3226 | . . 224 106 81 38 . 40 19 . 12 . . . . 33 . 27 117 90 . 28 20 73 . . 161 25 46 1038 76 642 330 Absorbed by Shields 1443 | . . . . 16 . . . . . . . . . . . . . . 64 . . . . . . . . . . . 496 867 Ignored by Resistances 5102 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 664 43 2426 1969 Regen/Repaired (Parts) 1555 | . . . . . 205 . . . 125 . . . . . . 10 . 131 67 . 50 176 35 84 28 153 282 96 113 . . . Core Remaining (%) 67 | 100 . 10 . . 59 . . . . 89 . . . . 96 . . . . . 73 . . 91 . 87 . . 23 . . 47 Volleys Fired 699 | . . 106 58 35 47 . 4 . . 2 . . . . 7 . 5 4 1 7 82 17 1 . . 22 8 18 12 29 101 133 Largest 3 | . . 2 3 3 3 . 1 . . 1 . . . . 1 . 1 1 1 3 3 3 1 . . 3 2 2 1 2 2 2 Hottest 200 | . . 110 135 75 75 . 39 . . 39 . . . . 43 . 43 43 81 195 103 103 35 . . 103 73 90 100 200 200 180 Shots Fired 1125 | . . 174 154 94 141 . 4 . . 2 . . . . 7 . 5 4 3 20 108 48 2 . . 43 12 23 12 33 102 134 Gun 732 | . . 99 109 90 141 . . . . . . . . . . . . . 1 6 108 48 2 . . 39 12 23 12 33 9 . Cannon 349 | . . 75 40 . . . . . . . . . . . . . . . 2 14 . . . . . . . . . . 93 125 Launcher 44 | . . . 5 4 . . 4 . . 2 . . . . 7 . 5 4 . . . . . . . 4 . . . . . 9 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 706 | . . 115 109 90 141 . . . . . . . . . . . . . 1 6 108 48 2 . . 39 12 22 6 . 5 2 Thermal 100 | . . 59 40 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Explosive 44 | . . . 5 4 . . 4 . . 2 . . . . 7 . 5 4 . . . . . . . 4 . . . . . 9 Electromagnetic 33 | . . . . . . . . . . . . . . . . . . . 2 14 . . . . . . . . . . . 17 Slashing 242 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 33 97 106 Robot Hit Streak 35 | . . 24 25 16 15 . 1 . . 2 . . . . 3 . 7 1 3 6 15 4 . . . 8 4 6 2 1 35 21 Robot Miss Streak 14 | . . 2 8 3 4 . 1 . . . . . . . . . . 1 1 2 5 5 . . . 4 3 5 2 4 3 14 Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . 1 1 . . . 1 1 Secondary Targets 9 | . . 1 . 4 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Capacitor 169 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 122 Shots Hit Robots 728 | . . 114 86 66 88 19 1 3 . 5 2 1 . . 7 24 4 7 5 14 72 28 1 . . 31 13 11 5 2 37 82 Core Hits 592 | . . 34 55 38 43 7 5 1 . 10 2 1 . . 16 7 2 9 3 4 29 14 . . . 18 6 6 2 3 64 213 Critical Kills 26 | . . . 4 1 . . . . . . . . . . . . . . . . 12 3 . . . 4 2 . . . . . Critical Parts Destroyed 22 | . . . 2 1 . . . . . . . . . . . . . . . 1 8 2 . . . 6 1 . 1 . . . Critical Strikes 74 | . . 5 6 2 . 1 . . . 1 . . . . . . . . . 2 22 6 . . . 11 5 1 1 . 1 10 Burn 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 50 | . . . 4 2 . . . . . . . . . . . . . . . 2 22 5 . . . 10 4 . 1 . . . Blast 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 16 | . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . 1 1 . . . 1 10 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 315 | . . . . . . 36 3 5 1 10 20 13 7 . 21 62 . 32 5 . . 24 12 1 3 11 13 15 21 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 279 | . . . . . . 36 3 5 1 10 20 13 7 . 21 62 . 32 5 . . 24 12 1 3 11 13 . . . . . Piercing 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 21 . . . Sneak Attacks 34 | . . . . . . 8 . 3 . 4 1 1 . . . 5 . 2 2 . . 5 . . . 1 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . 3 . 1 . . . . . . 1 3 . . . . . . . . . . . . . . . . Damage Inflicted 51782 | . . 1762 2512 1497 1447 1117 317 210 . 750 156 70 . . 1279 1254 1180 1022 204 268 955 1004 38 . . 1341 568 327 206 293 8958 23047 Guns 7598 | . . 932 1270 1096 1447 . . . . . . . . . . . . . . 33 955 284 . . . 873 198 239 87 184 . . Cannons 33619 | . . 830 653 . . . . . . . . . . . . . . . 38 235 . . . . . . . . . . 8951 22912 Explosions 4572 | . . . 506 385 . . 317 . . 444 . . . . 824 . 1180 644 . . . . . . . 272 . . . . . . Melee 5623 | . . . . . . 1117 . 210 . 306 156 70 . . 455 1254 . 378 166 . . 720 33 . . 196 370 88 104 . . . Ramming 370 | . . . 83 16 . . . . . . . . . . . . . . . . . . 5 . . . . . 15 109 7 135 Kinetic 7682 | . . 1227 1270 1096 1447 . . . . . . . . . . . . . . 33 955 284 . . . 873 198 212 87 . . . Thermal 1215 | . . 535 653 . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . Explosive 4572 | . . . 506 385 . . 317 . . 444 . . . . 824 . 1180 644 . . . . . . . 272 . . . . . . Electromagnetic 390 | . . . . . . . . . . . . . . . . . . . 38 235 . . . . . . . . . . . 117 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 37361 | . . . . . . 1117 . 210 . 306 156 70 . . 455 1254 . 378 166 . . 720 33 . . 196 370 . . 184 8951 22795 Piercing 192 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 104 . . . Highest Corruption 10 | . . . . 1 1 . . . . . . . . . . . 10 10 10 10 10 1 2 2 . 5 2 7 7 . . . Average Corruption 4 | . . . . 1 1 . . . . . . . . . . . 10 10 10 10 7 1 1 2 . 2 1 3 7 . . . Corruption Purged 16 | . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 122 | . . . . 12 9 . . . . . . . . . . . 5 19 30 7 7 1 3 4 . 3 . 7 15 . . . Message Errors 24 | . . . . 2 2 . . . . . . . . . . . . 3 6 1 3 . . . . . . 4 3 . . . Matter Fused 32 | . . . . 2 . . . . . . . . . . . . . 5 11 3 2 1 . 1 . 2 . . 5 . . . Heat Flow Errors 17 | . . . . 3 1 . . . . . . . . . . . 3 3 3 1 1 . . 1 . . . . 1 . . . Energy Discharges 12 | . . . . 1 1 . . . . . . . . . . . . 4 4 . . . . . . . . . 2 . . . Parts Rejected 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . 2 2 . . . . . . . . . . . 1 1 2 . 1 . . 2 . . . . 1 . . . Data Loss (major) 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Misfires 7 | . . . . . . . . . . . . . . . . . . 1 2 1 . . 1 . . . . 2 . . . . Alerts 7 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . Misdirections 3 | . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1379 | . . 8 10 . . 216 1 84 . 7 . . . . 116 216 13 160 . . . 116 . . . 43 17 . . . 150 222 Projectiles 380 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 222 Explosions 62 | . . . 10 . . . 1 . . . . . . . 19 . 13 19 . . . . . . . . . . . . . . Melee 937 | . . . . . . 216 . 84 . 7 . . . . 97 216 . 141 . . . 116 . . . 43 17 . . . . . Knockbacks 15 | . . 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Impact 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Kinetic 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 275 | . . . 30 . . . 48 . . . . . . . . . 82 110 . . . . 2 . . 3 . . . . . . Shots 5 | . . . . . . . 1 . . . . . . . . . 1 2 . . . . . . . 1 . . . . . . Rammed 11 | . . . 8 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Targets Rammed 21 | . . . 8 2 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 5 1 3 Kicked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 1 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 270 | . . 3 270 261 200 . 2 4 . . . 4 5 . 22 1 163 217 194 260 125 . . 70 . . 6 53 83 . 128 108 Average Temperature 75 | . . 1 93 101 64 . 2 4 . . . 4 5 . 6 1 86 110 91 110 79 . . 48 . . 3 13 31 . 103 47 Received Heat Transfer 1765 | . . 210 351 287 162 . . 9 . . . 18 18 . 9 . . . 57 9 36 . 106 . . . 27 54 180 . 114 118 Effects 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 Parts Fried 14 | . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 10 Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 5 | . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2590 | . . 1665 888 . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1822 | . 5 . 534 845 703 568 . . . . 339 . . . . 264 120 426 447 216 237 375 . . 135 284 635 810 1822 1618 1251 . Initial 1100 | . . . . 296 411 280 . . . . 217 . . . . 9 62 84 148 165 74 . . . 129 75 159 357 455 1100 1100 . Average 357 | . 1 . 292 656 562 375 . . . . 268 . . . . 129 81 227 327 181 38 247 . . 130 144 381 620 837 1160 1151 . Maximum Alert Level 5 | . . . 2 3 3 2 . . . . 1 . . . . 1 . 2 2 1 1 1 . . . 1 2 3 5 5 5 . Low Security (%) 30 | . 100 . 38 . . . . . . . . . . . . 83 100 40 6 99 87 23 . . 100 84 22 . . . . . Level 1 17 | . . . 9 15 . 79 . . . . 100 . . . . 16 . 40 80 . 12 76 . . . 15 26 10 . . . . Level 2 20 | . . . 51 26 97 20 . . . . . . . . . . . 18 13 . . . . . . . 50 51 73 . . . Level 3 5 | . . . . 58 2 . . . . . . . . . . . . . . . . . . . . . . 38 4 10 3 . Level 4 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 46 . Level 5 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 6 . . Squads Dispatched 58 | . . . 2 . 7 4 . . . . . . . . . 4 . 2 1 . . 3 . . . 2 3 2 15 10 3 . Investigation 14 | . . . 1 . 1 . . . . . . . . . . 3 . 1 1 . . 1 . . . 1 2 1 1 . 1 . Extermination 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . 1 1 . Reinforcement 16 | . . . 1 . 3 4 . . . . . . . . . 1 . 1 . . . 1 . . . . . 1 1 3 . . Assault 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 6 1 . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 41 | . . . 5 . 3 1 . . . . . . . . . 2 . 1 1 1 . . . . . . 2 1 4 . 20 . Communications Jammed 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Distress Signals 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Times Spotted 550 | . . 21 43 21 26 16 10 7 . 7 9 9 7 . 12 9 6 18 31 4 23 20 12 . 1 15 18 17 77 5 33 73 Peak Tracking Total 56 | . . 4 7 6 4 7 3 5 . 4 5 4 4 . 6 8 6 10 7 5 2 5 8 . 1 4 5 6 56 11 10 28 Tactical Retreats 64 | . . 2 2 . . 3 1 3 . . 2 2 2 . 1 2 . 2 6 . . 2 3 . . . 3 6 9 . 3 10 Traps | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 19 | . . . . 6 . . . . . . . . . . . 2 . 1 2 . . . . . . . 2 . . 1 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . . Traps Extracted 3 | . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . 6 2 . 1 . . . 1 . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . . Most Traps Carried 8 | . . . . . . . . 3 3 3 5 8 6 4 4 3 3 3 3 3 3 3 3 3 3 3 3 3 . . . . Machines | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 61 | . . . 5 . 2 1 . . . . 1 . . . . 1 . 3 3 . 2 3 . 1 . 2 3 5 7 1 8 13 Max in Single Turn 3 | . . . 1 . 1 1 . . . . 1 . . . . 1 . 2 . . 1 1 . 1 . 1 1 1 1 1 2 3 Garrison Access 7 | . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . 1 . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 64 | . 1 1 9 2 4 11 2 . . . 4 . 1 3 1 7 . 4 . 1 . 5 . . . . 2 1 . 2 1 2 Terminals 23 | . 1 . 8 2 3 4 . . . . . . . . 1 . . 1 . 1 . . . . . . . 1 . . 1 . Fabricators 11 | . . . . . . 2 . . . . 2 . . . . 3 . . . . . 2 . . . . 1 . . 1 . . Repair Stations 5 | . . . . . 1 . . . . . . . . . . 1 . 2 . . . 1 . . . . . . . . . . Recycling Units 5 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 10 | . . . 1 . . 3 . . . . 1 . . . . 1 . 1 . . . 1 . . . . 1 . . 1 . . Total Hacks 165 | . 3 4 22 3 8 17 7 . . . 6 . 1 20 2 16 . 8 . 1 . 15 . . . . 3 2 . 2 1 24 Successful 114 | . 3 4 9 1 2 8 7 . . . 4 . 1 20 2 14 . 4 . 1 . 7 . . . . 1 1 . . 1 24 Failed 51 | . . . 13 2 6 9 . . . . 2 . . . . 2 . 4 . . . 8 . . . . 2 1 . 2 . . Catastrophic 14 | . . . 2 1 3 4 . . . . 1 . . . . . . . . . . 1 . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 175 | . 1 . 4 2 2 4 . . . . 25 . . . . 29 . 13 10 . . 20 . . . 15 11 2 8 5 23 1 Terminals 44 | . 3 . 19 3 6 5 . . . . . . . . 2 . . 2 . 1 . . . . . . . 2 . . 1 . Fabricators 26 | . . . . . . 4 . . . . 4 . . . . 10 . . . . . 6 . . . . 1 . . 1 . . Repair Stations 12 | . . . . . 2 . . . . . . . . . . 1 . 4 . . . 5 . . . . . . . . . . Recycling Units 8 | . . . . . . 3 . . . . 1 . . . . 1 . . . . . 3 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Garrison Access 16 | . . . 3 . . 5 . . . . 1 . . . . 1 . 2 . . . 1 . . . . 2 . . 1 . . Terminal Hacks 74 | . 3 4 7 1 . 1 7 . . . . . 1 20 2 . . 1 . 1 . . . . . . . 1 . . 1 24 Record 31 | . . 4 . . . . 6 . . . . . . 2 2 . . . . . . . . . . . . . . . . 17 Part Schematic 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . . . . 1 . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Fabricator Hacks 15 | . . . . . . 2 . . . . 2 . . . . 7 . . . . . 3 . . . . 1 . . . . . Network Status 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . Load Schematic 5 | . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . . . . . Build 5 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . . . . . . . . . . . . 2 . . . 2 . . . . . . . . . . Scan Component 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Repair 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . . 2 . . . . 1 . . . . 1 . 1 . . . 1 . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . 1 . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 1 . 9 . 3 10 . . . . 1 . . . 1 2 . 1 . . . 3 . . . . 2 1 . 2 . . Full Trace Events 5 | . . . 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . 1 . . 8 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 113 | . . . . . . . . . . . 23 . . 8 . 25 . . . . . . . . . 16 . 2 8 . 31 . Parts Built 7 | . . . . . . 2 . . . . 2 . . . . 2 . . . . . 1 . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Time 382 | . . . . . . 53 . . . . 95 . . . . 178 . . . . . 56 . . . . . . . . . . Total Part Build Rating 41 | . . . . . . 12 . . . . 10 . . . . 13 . . . . . 6 . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Time 190 | . . . . . 38 . . . . . . . . . . . . 44 . . . 108 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . 1 . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Total Allies 118 | . . . . . . . . . 9 . 1 . . . . 2 . 1 16 . . 3 . . . . 8 . . 28 50 . Largest Group 20 | . . . . . . . . . 9 9 7 . . . . 2 . 1 8 7 2 2 . . . . 4 3 . 16 20 . Highest-Rated Group 400 | . . . . . . . . . 282 282 220 . . . . 70 . 32 400 175 38 206 . . . . 345 117 . 225 279 . Highest-Rated Ally 269 | . . . . . . . . . 39 39 39 . . . . 35 . 32 159 39 19 103 . . . . 269 39 . 15 15 . Zionite Dispatches 11 | . . . . . . . . . . . 1 . . . . 1 . 1 2 . . 2 . . . . 4 . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Trap Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 14 | . . . . . . . . . . . 2 . . . 3 . . 2 . . . 5 . . . . 2 . . . . . STAY 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . 1 . . . . . DROP 4 | . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . 1 . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Ally Attacks 292 | . . . . . . . . . . 20 3 . . . . 7 . . 59 12 . 13 . . . . 45 11 . 51 71 . Total Damage 9009 | . . . . . . . . . . 385 26 . . . . 504 . . 1560 300 . 949 . . . . 3113 144 . 951 1077 . Kills 54 | . . . . . . . . . . 3 1 . . . . 4 . . 13 3 . 4 . . . . 15 1 . 7 3 . Allies Corrupted 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . 2 2 2 1 . 1 2 . 2 . . . . . . . 1 1 . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . Decoded 0b10 Intel 81 | . . . . . . . . . . . 7 . . . . 8 . 10 11 . 1 14 . . 2 5 14 7 2 . . . Traps 59 | . . . . . . . . . . . 7 . . . . 8 . 7 10 . . 7 . . . 3 11 4 2 . . . Emergency Access 21 | . . . . . . . . . . . . . . . . . . 3 1 . . 7 . . 2 2 3 3 . . . . Exits 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zionite Intel Received 31 | . . . . . . . . . . . 5 . . . . 6 . 2 1 . . 3 . . . 4 . . 2 1 7 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . Emergency Access 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Component Schematics 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . Prototype Schematics 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 25978 | . 842 3387 1819 870 1297 489 476 171 487 349 271 395 275 26 569 571 114 432 896 167 2538 723 286 168 56 354 693 347 465 334 4222 1889 Spaces Moved 30614 | 1 173 1343 842 315 466 1396 1024 522 1107 745 815 813 668 95 1142 1267 233 880 1432 115 261 1139 485 250 72 451 999 484 812 868 5587 3812 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2162 | . 130 1143 111 312 466 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 10575 | 1 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . 272 864 5583 3812 Wheels 934 | . . 200 731 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7322 | . . . . . . . . . . . . . . . . 9 233 880 1432 115 261 1139 485 250 72 451 999 484 512 . . . Flight 9585 | . . . . . . 1396 1024 522 1107 745 815 813 668 95 1142 1258 . . . . . . . . . . . . . . . . Fastest Speed 22 | 120 120 140 155 170 160 26 26 26 26 26 26 26 24 24 22 22 40 34 34 48 48 42 49 66 66 49 50 40 30 30 30 30 Average Speed 57 | 120 210 227 181 242 235 26 26 26 26 26 26 26 25 25 25 22 41 35 35 48 48 45 51 66 66 51 54 47 43 30 55 36 Slowest Speed 245 | 120 240 240 245 245 240 102 26 93 93 93 26 93 26 26 95 42 42 42 100 48 48 49 66 66 66 66 56 50 124 30 90 90 Overloaded Moves 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 8 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . 19 . . . . 1 . . . . 13 . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Spacefolds 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2 1 . Exploration Rate (%) 55 | 2 26 71 65 52 42 41 80 63 91 80 29 67 61 74 92 33 95 20 95 59 81 27 61 30 2 47 29 47 77 22 90 95 Regions Visited 32 Branch Regions 19 Pre-discovered Areas 15 | . . 2 . . . . 1 1 . . . 1 . 1 . . . 5 . . . . 1 . . 3 . . . . . . Known Exits Taken 24 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scrap Searched 31 | . . 5 . . . . 10 3 2 1 . 1 3 . 4 . . . . . . . . 2 . . . . . . . . Spaces Dug 532 | . . . . 6 . 5 1 2 . 4 10 9 5 . 22 23 13 20 . . . 9 11 . 3 5 4 9 14 44 187 126 Terrain Destroyed 2189 | . . 1 55 30 . 5 52 2 . 41 10 9 5 . 79 23 75 54 . . 6 22 12 . 3 35 5 9 17 58 438 1143 Melee 139 | . . . . . . 5 1 2 . 4 10 9 5 . 12 23 . 20 . . . 9 11 . 3 5 4 9 7 . . . Projectile 1240 | . . 1 14 . . . . . . . . . . . . . . . . . 6 13 1 . . 2 1 . 10 58 369 765 AOE 809 | . . . 41 30 . . 51 . . 37 . . . . 67 . 75 34 . . . . . . . 27 . . . . 69 378 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Fac Upp Upp Res Qua Res Tes Sec Acc Com Ac0 Total 37864 | . 653 1506 1018 376 618 1458 1226 548 1300 885 849 971 758 95 1375 1458 243 949 1803 212 2571 1263 500 251 75 514 1107 550 856 910 6669 4297 Wait 5461 | . 472 20 48 . 88 . 184 19 187 125 3 134 74 . 172 112 1 17 315 76 2209 55 . . . 9 45 15 . 3 833 245 Move 30501 | . 172 1342 842 314 465 1361 1023 521 1106 744 812 812 667 94 1141 1243 232 879 1431 114 260 1138 484 249 71 450 998 483 794 865 5583 3811 Hop 27 | . . . . . . 15 . . . . 1 . . . . 11 . . . . . . . . . . . . . . . . Pick Up 132 | . 3 21 21 1 4 7 2 . . . 2 1 2 . 3 2 . 3 7 4 2 8 . 1 . 4 1 1 8 3 10 11 Fast Attach 182 | . . 3 9 2 3 8 2 . 2 1 6 . 2 . 13 6 3 8 3 2 7 2 1 . 1 3 23 8 9 3 21 31 Attach 58 | . 1 8 1 1 1 5 2 . . . 1 . . . 1 2 1 2 2 1 . 1 1 . . 5 2 . 4 1 4 11 Detach 13 | . 1 . 2 . . . . . . . 1 . . . . . . 2 . . . . . . . 2 . 1 . . 4 . Swap 129 | . 2 2 9 6 3 5 3 4 2 4 3 8 3 1 5 4 . . 10 2 5 10 . . . 4 4 . 1 . 15 14 Drop 234 | . 2 4 20 2 7 27 4 . 2 1 7 . 3 . 15 5 1 6 2 6 6 8 . . . 4 13 9 7 1 34 38 Fire 699 | . . 106 58 35 47 . 4 . . 2 . . . . 7 . 5 4 1 7 82 17 1 . . 22 8 18 12 29 101 133 Melee 278 | . . . . . . 30 2 4 1 8 13 10 5 . 17 55 . 28 5 . . 24 12 1 3 11 13 15 21 . . . Ram 5 | . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kick 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 3 Crush 6 | . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 52 | . . . . 12 . . . . . . . . . . . 18 . . 2 . . . . . . . . . . . 20 . Rewire 67 | . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . 43 . Trap 10 | . . . . . . . . . . . . 6 2 . 1 . . . 1 . . . . . . . . . . . . . Miscellaneous 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Waste -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus -5/Archives (discovered 3 exits: *Fac / *Hub x2) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 816 | -10/Materials | Discovered new exit (range 7) 843 | -10/Materials | Entered Subcaves 1116 | -10/Subcaves | Discovered new exit (range 7) 1387 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1599 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1675 | -10/Subcaves | Disturbed a concealed Subdweller 1842 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1940 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2094 | -10/Subcaves | Visited Clippyterm 2101 | -10/Subcaves | Learned location of Section 7 (-2) 2101 | -10/Subcaves | Learned Research machine intel 2869 | -10/Subcaves | Learned location of Storage (-9) 3002 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3172 | -10/Subcaves | Disturbed a concealed Subdweller 3211 | -10/Subcaves | Lost 3 parts (1p2w) 3318 | -10/Subcaves | Ambushed by Subdweller buried in earth 3326 | -10/Subcaves | Core integrity fell below 50% 3886 | -10/Subcaves | Lost 3 parts (1p1n1w) 4033 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 4056 | -10/Subcaves | Core integrity fell below 20% 4084 | -10/Subcaves | Lost 3 parts (1n2w) 4189 | -10/Subcaves | Discovered new exit (range 9) 4230 | -10/Subcaves | Entered Materials 4230 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4545 | -8/Materials | Build established: Gunner 4998 | -8/Materials | Destroyed 8 combat bots 5068 | -8/Materials | Discovered new exit (range 16) 5539 | -8/Materials | Discovered new exit (range 16) 6049 | -8/Materials | Identified exit to Garrison 6049 | -8/Materials | Entered Garrison 6349 | -8/Garrison | Triggered checkpoint 6409 | -8/Garrison | Triggered checkpoint 6538 | -8/Garrison | Discovered new exit (range 14) 6771 | -8/Garrison | Triggered checkpoint 6866 | -8/Garrison | Discovered new exit (range 83) 6866 | -8/Garrison | Discovered new exit (range 57) 6866 | -8/Garrison | Discovered new exit (range 16) 6866 | -8/Garrison | Discovered new exit (range 64) 6919 | -8/Garrison | Entered Materials 7019 | -8/Materials | Repaired Hrd. Medium Armor Plating 7497 | -8/Materials | Garrison activated, responded to threat 8194 | -8/Materials | Discovered new exit (range 9) 8216 | -8/Materials | Entered Factory 8216 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8657 | -7/Factory | Fabricated Adv. Trap Extractor (x2) 8700 | -7/Factory | Discovered new exit (range 6) 8703 | -7/Factory | Identified exit to Lower Caves 8705 | -7/Factory | Entered Lower Caves 8841 | -7/Lower Caves | Build established: Hacker-Sprinter 8876 | -7/Lower Caves | Learned location of Zion (-7) 8915 | -7/Lower Caves | Learned Factory emergency access door positions 8915 | -7/Lower Caves | Learned Armory emergency access door positions 8915 | -7/Lower Caves | Learned Research security intel 8934 | -7/Lower Caves | Learned Factory garrison access intel 9180 | -7/Lower Caves | Discovered new exit (range 5) 9181 | -7/Lower Caves | Identified exit to Lower Caves 9181 | -7/Lower Caves | Entered another Lower Caves area 9229 | -7/Lower Caves | Build established: Sprinter 9321 | -7/Lower Caves | Learned Factory terminal intel 9344 | -7/Lower Caves | Discovered new exit (range 12) 9346 | -7/Lower Caves | Identified exit to Zion 9352 | -7/Lower Caves | Entered Zion 9360 | -7/Zion | Discovered new exit (range 15) 9363 | -7/Zion | Received a hallucinogenic algorithm 9394 | -7/Zion | Gained Derelict followers 9418 | -7/Zion | Learned location of 1 exit from Factory 9444 | -7/Zion | Met Imprinter 9487 | -7/Zion | Visited the Megawrench Repair Shop 9542 | -7/Zion | Imprinted 9544 | -7/Zion | Declared Zion's savior 9609 | -7/Zion | Megawrench repaired 6 parts 9652 | -7/Zion | Identified exit to Proximity Caves 9839 | -7/Zion | Entered Proximity Caves 9839 | -6/Proximity Caves | Accompanied by 9 allies 9854 | -6/Proximity Caves | Learned Factory garrison access intel 10044 | -6/Proximity Caves | Discovered new exit (range 8) 10046 | -6/Proximity Caves | Identified exit to Factory 10188 | -6/Proximity Caves | Entered Factory 10188 | -6/Factory | Accompanied by 6 allies 10188 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10189 | -6/Factory | Identified exit to Lower Caves 10191 | -6/Factory | Loaded intel: 26 terminal locations 10192 | -6/Factory | Loaded intel: 4 garrison access locations 10244 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10250 | -6/Factory | Spotted B-75 Beast 10257 | -6/Factory | Retrieved Zion intel report: Component Schematics 10258 | -6/Factory | Zion Trap Resupply teleported in 10294 | -6/Factory | Fabricated Power Sword? 10358 | -6/Factory | Retrieved Zion intel report: Branch Access 10419 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10439 | -6/Factory | Retrieved Zion intel report: Emergency Access 10459 | -6/Factory | Entered Lower Caves 10511 | -6/Lower Caves | Spotted B-75 Beast 10546 | -6/Lower Caves | Encountered a Warlord checkpoint 10852 | -6/Lower Caves | Discovered new exit (range 8) 10854 | -6/Lower Caves | Identified exit to Lower Caves 10854 | -6/Lower Caves | Entered another Lower Caves area 10889 | -6/Lower Caves | Learned 12 Factory zone layouts 10892 | -6/Lower Caves | Learned Factory garrison access intel 10929 | -6/Lower Caves | Discovered new exit (range 16) 10935 | -6/Lower Caves | Identified exit to Data Miner 10990 | -6/Lower Caves | Attracted the attention of an 0b10 base 11129 | -6/Lower Caves | Entered Data Miner 11129 | -6/Data Miner | Discovered new exit (range 6) 11134 | -6/Data Miner | Met Data Miner 11143 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11147 | -6/Data Miner | Received God Mode back door access code from Data Miner 11154 | -6/Data Miner | Identified exit to Proximity Caves 11155 | -6/Data Miner | Entered Proximity Caves 11604 | -5/Proximity Caves | Discovered new exit (range 65) 11660 | -5/Proximity Caves | Learned Factory emergency access door positions 11666 | -5/Proximity Caves | Learned Factory stockpile data 11699 | -5/Proximity Caves | Found Prototype Device 11699 | -5/Proximity Caves | Identified Exp. Shock Absorption System 11721 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11723 | -5/Proximity Caves | Identified exit to Factory 11724 | -5/Proximity Caves | Entered Factory 11724 | -5/Factory | Evolved 2 slots: Utility x2 11725 | -5/Factory | Identified exit to Factory 11725 | -5/Factory | Identified exit to Upper Caves 11728 | -5/Factory | Loaded intel: 3 garrison access locations 11773 | -5/Factory | Retrieved Zion intel report: Component Schematics 11866 | -5/Factory | Retrieved Zion intel report: Emergency Access 11912 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11913 | -5/Factory | Zion Demo squad teleported in 11987 | -5/Factory | Found Prototype Processor 11987 | -5/Factory | Identified Exp. Targeting Computer 12027 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 12064 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12073 | -5/Factory | Discovered exit to Upper Caves (range 14) 12074 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12097 | -5/Factory | Build established: Ninja 12111 | -5/Factory | Retrieved Zion intel report: Branch Access 12111 | -5/Factory | Identified exit to Extension 12287 | -5/Factory | Fabricated Cld. Antigrav System (x1) 12295 | -5/Factory | Sucked down chute 12295 | -5/Factory | Entered Waste 12310 | -5/Waste | EMP discharged 12310 | -5/Waste | System corruption reached 10% 12310 | -5/Waste | Spotted C-40 Crusher 12311 | -5/Waste | Spotted C-40 Crusher 12313 | -5/Waste | Spotted C-40 Crusher 12315 | -5/Waste | Spotted C-40 Crusher 12338 | -5/Waste | Spotted C-40 Crusher 12344 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12355 | -5/Waste | Spotted C-40 Crusher 12404 | -5/Waste | Discovered new exit (range 11) 12408 | -5/Waste | Identified exit to Factory 12409 | -5/Waste | Entered Factory 12410 | -5/Factory | Loaded intel: 4 garrison access locations 12436 | -5/Factory | Zion Hover Resupply teleported in 12502 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12547 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 12630 | -5/Factory | Repaired Lyr. Light Armor Plating 12721 | -5/Factory | Incoming investigation squad redirected 12756 | -5/Factory | Lost 3 parts (1n1u1w) 12839 | -5/Factory | Discovered exit to Extension (range 6) 12841 | -5/Factory | Entered Extension 12862 | -5/Extension | Zion Hacker squad teleported in 12876 | -5/Extension | Rescued A7 12881 | -5/Extension | Incoming investigation squad redirected 12911 | -5/Extension | Rescued a captive Derelict 12942 | -5/Extension | Energy Cycler disabled 12946 | -5/Extension | Rescued a captive Derelict 12952 | -5/Extension | Rescued a captive Derelict 13026 | -5/Extension | Warlord forces began an assault 13055 | -5/Extension | Spotted B-75 Beast 13070 | -5/Extension | Discovered exit to Factory (range 15) 13070 | -5/Extension | Spotted B-75 Beast 13082 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 13125 | -5/Extension | Found Prototype Protection 13143 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 13144 | -5/Extension | Zion Light squad teleported in 13164 | -5/Extension | Identified Med. Regenerative Plating 13183 | -5/Extension | Lost 9 allies 13185 | -5/Extension | Build established: Mutant 13206 | -5/Extension | Discovered new exit (range 16) 13206 | -5/Extension | Discovered exit to Factory (range 15) 13217 | -5/Extension | Identified exit to Cetus 13737 | -5/Extension | Entered Cetus 13737 | -5/Cetus | Accompanied by 7 allies 13764 | -5/Cetus | Spotted Cetus Guard 13764 | -5/Cetus | Spotted Cetus Guard 13764 | -5/Cetus | Spotted Cetus Guard 13769 | -5/Cetus | Allies destroyed Cetus Guard 13776 | -5/Cetus | Destroyed Cetus Guard 13790 | -5/Cetus | Destroyed Cetus Guard 13819 | -5/Cetus | Lost 5 allies 13838 | -5/Cetus | Discovered new exit (range 16) 13844 | -5/Cetus | Identified exit to Archives 13904 | -5/Cetus | Entered Archives 13904 | -5/Archives | Accompanied by 2 allies 13986 | -5/Archives | Discovered new exit (range 16) 14009 | -5/Archives | Discovered exit to Factory (range 16) 14073 | -5/Archives | Build established: Scavenger-Skirmisher 14083 | -5/Archives | Identified exit to Hub_04(d) 14221 | -5/Archives | Unable to access archive contents 16442 | -5/Archives | Entered Factory 16442 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16481 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 16557 | -4/Factory | Retrieved Zion intel report: Active Garrisons 16558 | -4/Factory | Zion Kinetic Resupply teleported in 16759 | -4/Factory | Discovered new exit (range 30) 16765 | -4/Factory | Repaired Cld. Antigrav System 16817 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 16818 | -4/Factory | Zion Heavy squad teleported in 16964 | -4/Factory | Fabricated Combat Drone Bay (x1) 17073 | -4/Factory | Spotted B-86 Titan 17155 | -4/Factory | Discovered new exit (range 13) 17161 | -4/Factory | Identified exit to Upper Caves 17165 | -4/Factory | Entered Upper Caves 17279 | -4/Upper Caves | Build established: Scavenger-Mutant 17380 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17448 | -4/Upper Caves | Discovered new exit (range 6) 17450 | -4/Upper Caves | Identified exit to Upper Caves 17451 | -4/Upper Caves | Entered another Upper Caves area 17473 | -4/Upper Caves | Discovered new exit (range 7) 17482 | -4/Upper Caves | Found Alien Artifact 17519 | -4/Upper Caves | Learned location of 1 exit from Research 17554 | -4/Upper Caves | Identified exit to Research 17619 | -4/Upper Caves | Entered Research 17619 | -3/Research | Evolved 2 slots: Power x1, Utility x1 17620 | -3/Research | Identified exit to Quarantine 17622 | -3/Research | Loaded intel: 117 machine locations 17653 | -3/Research | Found Prototype Hackware 17653 | -3/Research | Identified Exp. Hacking Suite 17675 | -3/Research | Entered Quarantine 17722 | -3/Quarantine | Found Alien Artifact 17753 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 17755 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 17764 | -3/Quarantine | Found Alien Artifact 17766 | -3/Quarantine | Identified Core Reset Matrix 17766 | -3/Quarantine | Identified Subatomic Replicator 17766 | -3/Quarantine | Used Core Reset Matrix 17770 | -3/Quarantine | Detected hypermatrix surge 17770 | -3/Quarantine | Sensed 15 artifacts in vicinity 17797 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 18007 | -3/Quarantine | Lost 3 parts (1n1u1w) 18015 | -3/Quarantine | Discovered new exit (range 13) 18017 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 18028 | -3/Quarantine | Identified exit to Research 18029 | -3/Quarantine | Entered Research 18029 | -2/Research | Evolved 2 slots: Utility x2 18153 | -2/Research | Found Prototype Processor 18153 | -2/Research | Identified Exp. Core Analyzer 18165 | -2/Research | Zion Light squad teleported in 18174 | -2/Research | Build established: Hacker-Mutant 18202 | -2/Research | Incoming investigation squad redirected 18258 | -2/Research | Zion Experimental squad teleported in 18368 | -2/Research | Zion Kinetic Resupply teleported in 18505 | -2/Research | Spotted B-90 Cyclops 18611 | -2/Research | Spotted B-90 Cyclops 18663 | -2/Research | Zion Fire squad teleported in 18692 | -2/Research | Discovered new exit (range 7) 18710 | -2/Research | Identified exit to Testing 18722 | -2/Research | Entered Testing 18722 | -2/Testing | Accompanied by 3 allies 18776 | -2/Testing | Scanned by Researcher 18789 | -2/Testing | Found Prototype Energy Gun 18789 | -2/Testing | Identified Warp Gun 18823 | -2/Testing | Lost 3 allies 18926 | -2/Testing | Found Prototype Protection 18926 | -2/Testing | Identified Hvy. Regenerative Plating 18988 | -2/Testing | Found Prototype Device 18988 | -2/Testing | Identified Exp. ECM Suite 19005 | -2/Testing | Found Prototype Energy Gun 19005 | -2/Testing | Identified Tachyon Dispersion Ray 19013 | -2/Testing | Spotted Superbehemoth 19036 | -2/Testing | Spotted Fortress 19067 | -2/Testing | Discovered new exit (range 5) 19068 | -2/Testing | Identified exit to Section 7 19069 | -2/Testing | Entered Section 7 19070 | -2/Section 7 | Sensed 24 artifacts in vicinity 19086 | -2/Section 7 | Spotted S7 Guard 19093 | -2/Section 7 | Found Core Membrane 19093 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 19115 | -2/Section 7 | Found Integrated Reactor 19115 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19132 | -2/Section 7 | Found Integrated Reactor 19132 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19177 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 19189 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 19218 | -2/Section 7 | Spotted S7 Guard 19248 | -2/Section 7 | Spotted B-90 Cyclops 19260 | -2/Section 7 | Found Spacefold Activator 19263 | -2/Section 7 | Spotted S7 Guard 19274 | -2/Section 7 | Spotted Alpha 7 19275 | -2/Section 7 | Spotted Alpha 7 19286 | -2/Section 7 | Spotted B-99 Colossus 19319 | -2/Section 7 | Search patrols dispatched 19330 | -2/Section 7 | Spotted Striker 19330 | -2/Section 7 | Spotted Striker 19332 | -2/Section 7 | Spotted Executioner 19340 | -2/Section 7 | Initialized slip node 19359 | -2/Section 7 | Spotted Executioner 19375 | -2/Section 7 | Spotted Striker 19375 | -2/Section 7 | Spotted Striker 19389 | -2/Section 7 | Found Sigix Shearcannon 19393 | -2/Section 7 | Lost 3 parts (1p1n1u) 19402 | -2/Section 7 | Core integrity fell below 50% 19424 | -2/Section 7 | Integrated with Sigix Exoskeleton 19458 | -2/Section 7 | Found Transdimensional Reconstructor 19459 | -2/Section 7 | Found Transdimensional Reconstructor 19461 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 19466 | -2/Section 7 | Spotted Executioner 19466 | -2/Section 7 | Spotted Executioner 19503 | -2/Section 7 | Found Integrated Thermoelectric Network 19503 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 19528 | -2/Section 7 | Discovered new exit (range 18) 19534 | -2/Section 7 | Spotted Investigator 19534 | -2/Section 7 | Entered Access 19534 | -1/Access | Evolved 2 slots: Utility x2 19539 | -1/Access | Emitted hypermatrix ping 19544 | -1/Access | Assembled emerged from beneath the floor 19560 | -1/Access | Assembled emerged from beneath the floor 19580 | -1/Access | Assembled emerged from beneath the floor 19697 | -1/Access | Retrieved Zion intel report: Branch Access 19697 | -1/Access | Identified exit to Command 19718 | -1/Access | Build established: Alien-Sigix 19796 | -1/Access | Assembled emerged from beneath the floor 19868 | -1/Access | Entered Command 19873 | -1/Command | Emitted hypermatrix ping 19878 | -1/Command | Assembled emerged from beneath the floor 19927 | -1/Command | Assembled emerged from beneath the floor 19937 | -1/Command | Retrieved Zion intel report: Trap Installations 19944 | -1/Command | Retrieved Zion intel report: Main Access 19944 | -1/Command | Identified exit to Surface 19949 | -1/Command | Assembled emerged from beneath the floor 19952 | -1/Command | Retrieved Zion intel report: Unaware Schematics 19971 | -1/Command | Retrieved Zion intel report: Active Terminals 19978 | -1/Command | Retrieved Zion intel report: Component Schematics 19986 | -1/Command | Found Prototype Device 20000 | -1/Command | Retrieved Zion intel report: Component Schematics 20011 | -1/Command | Identified Exp. Actuator Array 20072 | -1/Command | Spotted Combat Programmer 20096 | -1/Command | Spotted Combat Programmer 20109 | -1/Command | Destroyed Combat Programmer 20113 | -1/Command | Destroyed Combat Programmer 20118 | -1/Command | First assault squad dispatched 20118 | -1/Command | Lost 9 allies 20139 | -1/Command | Spotted M Guard 20140 | -1/Command | Spotted M Guard 20162 | -1/Command | Destroyed M Guard 20166 | -1/Command | Destroyed M Guard 20166 | -1/Command | All MAIN.C guards destroyed 20282 | -1/Command | Retrieved Zion intel report: Unaware Schematics 20301 | -1/Command | Assembled emerged from beneath the floor 20524 | -1/Command | Met MAIN.C 20540 | -1/Command | 0b10 Conduit disabled 20566 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 20566 | -1/Command | Destroyed MAIN.C Shell 20566 | -1/Command | Spotted M Shell/Def 20566 | -1/Command | Spotted M Shell/Atk 20566 | -1/Command | Spotted M Shell/Def 20566 | -1/Command | Spotted M Shell/Atk 20566 | -1/Command | Spotted M Shell/Atk 20566 | -1/Command | Spotted M Shell/Def 20566 | -1/Command | Spotted M Shell/Atk 20566 | -1/Command | Spotted M Shell/Def 20568 | -1/Command | MAIN.C activated Command garrisons 20569 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 20627 | -1/Command | Destroyed MAIN.C 20628 | -1/Command | Discovered exit to Surface (range 34) 20628 | -1/Command | Discovered exit to Surface (range 177) 20628 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 20629 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 21627 | -1/Command | Assembled emerged from beneath the floor 21696 | -1/Command | Found Quantum Capacitor 21735 | -1/Command | Assembled emerged from beneath the floor 21978 | -1/Command | Assembled emerged from beneath the floor 21987 | -1/Command | Phase Generator disabled 22321 | -1/Command | Found Exp. Targeting Computer 23321 | -1/Command | Found Exp. Core Analyzer 23684 | -1/Command | Found Corrupted Multirail 24084 | -1/Command | Warped through subspace to slip node 24084 | -1/Command | Discovered new exit (range 4) 24087 | -1/Command | Identified exit to Access_0 24090 | -1/Command | Entered Access_0 24091 | -1/Access_0 | Sensed 3 artifacts in vicinity 24091 | -1/Access_0 | Met Architect 24094 | -1/Access_0 | Core integrity fell below 50% 24110 | -1/Access_0 | Found Core Regenerator 24117 | -1/Access_0 | Subspace Access Node disabled 24135 | -1/Access_0 | Subspace Access Node disabled 24142 | -1/Access_0 | A6 warped into view 24151 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 24204 | -1/Access_0 | A5 warped into view 24249 | -1/Access_0 | Subspace Access Node disabled 24267 | -1/Access_0 | Subspace Access Node disabled 24315 | -1/Access_0 | A4 warped into view 24348 | -1/Access_0 | Destroyed A6 24371 | -1/Access_0 | Found Integrated Mediator 24418 | -1/Access_0 | Destroyed A2 24419 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 24430 | -1/Access_0 | Singularity Gate disabled 24441 | -1/Access_0 | Singularity Gate disabled 24461 | -1/Access_0 | Destroyed Architect 24462 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 24489 | -1/Access_0 | Destroyed A5 24489 | -1/Access_0 | Destroyed A8 24513 | -1/Access_0 | Destroyed A4 24753 | -1/Access_0 | Found Modified Sigix Sheargun 24755 | -1/Access_0 | Found Exp. Phase Shifter 24757 | -1/Access_0 | Found Prototype Hackware 24757 | -1/Access_0 | Identified Architect God Chip D 24760 | -1/Access_0 | Found Prototype Hackware 24760 | -1/Access_0 | Identified Architect God Chip A 24765 | -1/Access_0 | Found Prototype Protection 24765 | -1/Access_0 | Identified Centrium Linked Plating 24883 | -1/Access_0 | A3 warped into view 24890 | -1/Access_0 | Destroyed A3 24926 | -1/Access_0 | Destroyed 7 combat bots 25002 | -1/Access_0 | Found Tactical Quantum Warhead 25048 | -1/Access_0 | Found Prototype Device 25048 | -1/Access_0 | Identified Desublimator 25472 | -1/Access_0 | Found Zero-point Reactor 25485 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency 25585 | -1/Access_0 | Found Desublimator 25600 | -1/Access_0 | Found Tactical Quantum Warhead 25913 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25948 | -1/Access_0 | Found Architect God Chip D 25955 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25957 | -1/Access_0 | Warped through subspace to slip node 25957 | -1/Access_0 | Discovered exit to Surface (range 8) 25959 | -1/Access_0 | Warped through subspace to slip node 25966 | -1/Access_0 | Used Subatomic Replicator to replicate Sigix Shearcannon 25979 | *** | Heading to fleet! Last Messages --------------- 25948_ Acquired Architect God Chip D. 25950_ Acquired 5 matter. 25950_ Dropped Quantum Capacitor. 25952_ Acquired Centrium Linked Plating. 25955_ Acquired Hpw. Transdimensional Reconstructor. 25957_ Warped through subspace, drawn to slip node. 25957_ EXIT=FOUND: SURFACE 25959_ Warped through subspace, drawn to slip node. 25962_ Acquired Quantum Capacitor. 25966_ Dropped Sigix Shearcannon. 25966_ Replicated Sigix Shearcannon. 25968_ Acquired Sigix Shearcannon. 25973_ Quantum Shear penetrates Wall. 25973_ Quantum Shear penetrates Earth. 25973_ Quantum Shear penetrates Wall. 25973_ Quantum Shear penetrates Earth. 25973_ Quantum Shear penetrates Wall. 25977_ Dropped Adv. Force Field. 25978_ Acquired Sigix Shearcannon. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????##############################?????????? | | ?????????################################????????? | | ????????##################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ???????####################################??????? | | ???????####################################??????? | | ???????################## #################??????? | | ???????################# ################??????? | | ???????################# X ################??????? | | ??????################## #################?????? | | ???????################ ! #################?????? | | ???????################ ##################?????? | | ???????################# #################?????? | | ???????################ #################?????? | | ???????################ ##################?????? | | ??????################# < ################??????? | | ??????################# #################??????? | | ???????################# ##################?????? | | ???????##################;#################??????? | | ???????################## #################??????? | | ???????################## #################??????? | | ???????################## #################??????? | | ????????################";#################??????? | | ????????################ ################???????? | | ????????################# ################???????? | | ?????????################ ################???????? | | ??????????############### ###############????????? | | ??????????############## ###############?????????? | | ???????????############# ###############?????????? | | ????????????############ ##############??????????? | | #????????????########### #############???????????? | | ####??????????########## ############????????????? | | #####???????????###################??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 95 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Power Amplification 40 Additional Mass Support 25 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 75 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 160 Phase Shifting 20 Evasion (%) 101 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 30 Defensive Hacking 100 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Disruptor Cannon | -3/Quarantine | Z-intel Hvy. Gauss Cannon | -3/Quarantine | Z-intel Imp. Targeting Computer | -3/Quarantine | Z-intel Dual-blade Saw | -3/Quarantine | Z-intel Tesla Rifle | -3/Quarantine | Z-intel Imp. Arc Projector | -3/Quarantine | Z-intel Imp. Kinecellerator | -3/Quarantine | Z-intel Adv. Transmission Jammer | -3/Quarantine | Z-intel Huge Storage Unit | -3/Quarantine | Z-intel Adv. Medium Treads | -3/Quarantine | Z-intel Quantum Rifle | -3/Quarantine | Z-intel ECM Suite | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Adv. Terrain Scan Processor | -3/Quarantine | Z-intel Adv. Datajack | -3/Quarantine | Z-intel Adv. System Restoration Module | -3/Quarantine | Z-intel Adv. Dynamic Insulation System | -2/Testing | Archive Hvy. Tesla Rifle | -2/Testing | Archive Helical Railgun | -2/Section 7 | Z-intel Adv. Energy Well | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Adv. Myomer Leg | -2/Section 7 | Z-intel Thermal Barrier | -2/Section 7 | Z-intel Adv. Remote Shield | -2/Section 7 | Z-intel Gui. Micro-nuke Launcher | -2/Section 7 | Z-intel Enh. Armored Medium Treads | -2/Section 7 | Z-intel Imp. Reaction Control System | -1/Command | Z-intel Adv. Cryofiber Web | -1/Command | Z-intel Cmb. Antigrav System | -1/Command | Z-intel Adv. Recalibrator | -1/Command | Z-intel Point Defense System | -1/Command | Z-intel Particle Reactor | -1/Command | Z-intel Hvy. Pick | -1/Command | Z-intel Com. Battery | -1/Command | Z-intel Nuclear Pulse Array | -1/Command | Z-intel Adv. ECM Suite | -1/Command | Z-intel Imp. System Restoration Module | -1/Command | Z-intel Imp. Recalibrator | -1/Command | Z-intel Biometal Leg | -1/Command | Z-intel Adv. Shield Generator | -1/Command | Z-intel Lgt. Quantum Reactor | -1/Command | Z-intel Imp. Component Analysis Suite | -1/Command | Z-intel Imp. Cloaking Device | -1/Command | Z-intel Lrn. Tractor Beam | -1/Command | Z-intel Adv. Thermal Shield | -1/Command | Z-intel Myomer Leg | -1/Command | Z-intel Imp. Force Field | -1/Command | Z-intel Imp. Remote Datajack | -1/Command | Z-intel Railgun | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Graphene Brace | -1/Command | Z-intel Matter Neutralizer | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Biometal Medium Treads | -1/Command | Z-intel Imp. Weapon Shielding | -1/Command | Z-intel Hardcell Cannon | -1/Command | Z-intel Imp. Melee Analysis Suite | -1/Command | Z-intel Robot Schematics ------------------ G-73 Enforcer | -2/Testing | Archive H-88 Terminator | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel Fabricated ------------ Adv. Trap Extractor | x2 | -7/Factory | Preloaded Power Sword | x2 | -6/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip Cld. Antigrav System | x1 | -5/Factory | Authchip Combat Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Core Membrane Integrated Reactor Spacefold Activator Subatomic Replicator Dimensional Node Initializer Sigix Exoskeleton Sigix Sheargun Integrated Thermoelectric Network Sigix Shearcannon High-powered Transdimensional Reconstructor Core Regenerator Modified Sigix Sheargun Integrated Mediator Achievements -------------- Derelict Escape Freeware Friend Of Zion Challenges ------------ None Game ------ Seed FluxDecoderPlating Manual? 0 Play Time 05:49:51 Cumulative 258.5 hours Start 2024.10.11 @ 16:45:29 End 2024.10.12 @ 16:03:50 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type 2 Total 13 Types 3/1/6/1/1/0/1/0/0 Lore% 78 Gallery% 80 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e8ff1f3-9037-4e79-ae75-41cc32af623c