Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 05:34:53

Player: Jazz

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (69)      345
Value Destroyed (2079)     2079
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (310)                310
              TOTAL SCORE: 5094

 Bonus
-------
High Alert Combat Kills    310

 Cogmind 
---------
Core Integrity             0/700
Matter                     114/300
Energy                     85/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
           Assault Cannon
>          --- INVENTORY (5) ----
           Particle Gun
  Enhanced Autogun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Wheel
   Armored Wheel
>          --- UTILITY ----------
     Small Matter Pod
           Trap Scanner
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Enhanced Autogun
           Assault Cannon
>          --- INVENTORY --------
     Heavy Assault Rifle
           EMP Blaster
           Rocket Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Trap Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             57   | 7   9   11  20  10  
  Power                    9    | 2   2   2   2   1   
    Engine                 4    | 2   1   .   .   1   
    Core                   5    | .   1   2   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 2   4   5   8   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   4   3   2   1   
    Wheel                  8    | .   .   2   6   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   .   1   4   2   
    Device                 1    | .   .   .   .   1   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   3   3   6   6   
    Energy Gun             2    | .   1   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 2   .   2   3   2   
    Ballistic Cannon       3    | .   .   .   1   2   
    Launcher               6    | .   2   .   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 27   | .   1   3   9   14  
  Power                    4    | .   .   1   1   2   
  Propulsion               10   | .   .   2   5   3   
  Utility                  6    | .   .   .   2   4   
  Weapon                   7    | .   1   .   1   5   
  Highest Loss Streak      10   | .   1   1   4   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     67   | .   83  77  70  46  
  Engine                   3    | .   13  .   .   1   
  Core                     3    | .   .   9   2   2   
  Leg                      12   | .   28  17  1   11  
  Wheel                    8    | .   .   8   23  .   
  Device                   1    | .   .   .   .   5   
  Storage                  9    | .   14  11  8   5   
  Processor                4    | .   .   10  9   .   
  Protection               4    | .   .   .   7   5   
  Energy Gun               3    | .   9   1   3   .   
  Ballistic Gun            8    | .   10  8   8   5   
  Ballistic Cannon         2    | .   .   .   1   5   
  Launcher                 4    | .   6   10  3   1   
Naked Turns                5    | .   .   .   .   5   
Heaviest Build             21   | 12  18  18  19  21  
  Greatest Support         46   | 20  20  33  46  20  
  Greatest Overweight (x)  6    | 1   .   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   
  Average Capacity         6    | 7   8   8   7   5   
  Most Carried             8    | 6   8   8   8   5   
  Average Carried          6    | 3   7   7   7   4   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            8    | 6   7   8   5   2   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1493 | 194 245 255 437 362 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2081 | .   446 510 631 494 
  Parts                    139  | .   31  40  41  27  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  51   | .   11  15  14  11  
  Guns                     15   | .   6   2   6   1   
  Cannons                  1    | .   .   .   .   1   
  AOE                      34   | .   5   13  7   9   
Classes Destroyed          12   | .   3   2   4   3   
  Worker                   5    | .   .   .   3   2   
  Builder                  6    | .   1   .   4   1   
  Tunneler                 2    | .   .   .   1   1   
  Hauler                   1    | .   .   .   .   1   
  Mechanic                 2    | .   .   1   1   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  11   | .   3   8   .   .   
  Grunt                    30   | .   8   5   9   8   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   2   3   2   
  Hunter                   2    | .   .   .   2   .   
Best Kill Streak           14   | .   5   6   14  10  
  Combat Bots Only         7    | .   5   6   5   7   
Max Kills in Single Turn   4    | .   1   4   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   1   4   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        511  | .    93   38   108  272  
  Missed                   175  | .    22   10   36   107  
Damage Taken               4313 | .    810  354  1235 1914 
  Core                     1109 | .    220  20   163  706  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         69   | 100  12   95   70   .    
Volleys Fired              173  | .    42   21   60   50   
  Largest                  2    | .    2    2    2    2    
  Hottest                  92   | .    83   56   89   92   
Shots Fired                274  | .    76   40   90   68   
  Gun                      172  | .    65   21   55   31   
  Cannon                   33   | .    .    .    10   23   
  Launcher                 69   | .    11   19   25   14   
  Special                  .    | .    .    .    .    .    
  Kinetic                  181  | .    48   21   58   54   
  Thermal                  24   | .    17   .    7    .    
  Explosive                27   | .    .    .    19   8    
  Electromagnetic          42   | .    11   19   6    6    
  Robot Hit Streak         12   | .    9    11   12   11   
  Robot Miss Streak        5    | .    4    5    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           164  | .    35   24   56   49   
  Core Hits                128  | .    19   22   51   36   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         3    | .    .    1    .    2    
    Destroy                2    | .    .    1    .    1    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5297 | .    578  752  2039 1928 
  Guns                     1440 | .    290  169  579  402  
  Cannons                  561  | .    .    .    113  448  
  Explosions               3278 | .    288  583  1329 1078 
  Melee                    .    | .    .    .    .    .    
  Ramming                  18   | .    .    .    18   .    
  Kinetic                  1868 | .    228  169  621  850  
  Thermal                  197  | .    69   57   71   .    
  Explosive                2072 | .    .    .    1231 841  
  Electromagnetic          1142 | .    281  526  98   237  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Message Errors         1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            83   | .    10   2    35   36   
  Projectiles              15   | .    .    .    .    15   
  Explosions               68   | .    10   2    35   21   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      276  | .    49   53   122  52   
  Shots                    11   | .    3    3    3    2    
  Rammed                   5    | .    .    .    5    .    
Targets Rammed             5    | .    .    .    5    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        213  | .    136  36   213  136  
  Average Temperature      40   | .    42   15   62   23   
  Received Heat Transfer   1740 | .    300  84   486  870  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              6    | .    1    3    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    
  Heat Transferred         520  | .    235  100  185  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      9    | .    1    6    2    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             757  | .   360 635 757 512 
  Initial                  285  | .   .   152 267 285 
  Average                  363  | .   131 454 558 343 
Maximum Alert Level        3    | .   1   2   3   2   
  Low Security (%)         26   | 100 85  20  .   .   
  Level 1                  37   | .   14  15  27  83  
  Level 2                  27   | .   .   63  43  16  
  Level 3                  8    | .   .   .   29  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   3   1   4   5   
  Investigation            6    | .   1   1   2   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   2   .   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       4    | .   .   .   2   2   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           8    | .   2   .   3   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | .   14  15  22  23  
  Peak Tracking Total      8    | .   6   5   5   8   
  Tactical Retreats        3    | .   .   1   1   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   .   3   .   3   
  Indirectly               3    | .   .   .   .   3   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          8    | .   4   2   2   .   
  Max in Single Turn       2    | .   2   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          14   | .   4   3   3   4   
  Terminals                11   | .   3   2   2   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                41   | .   11  7   15  8   
  Successful               19   | .   6   6   5   2   
  Failed                   22   | .   5   1   10  6   
    Catastrophic           5    | .   1   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   15   | .   .   .   10  5   
  Terminals                31   | .   7   4   12  8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   
  Garrison Access          3    | .   .   .   3   .   
Terminal Hacks             15   | .   4   4   5   2   
  Record                   2    | .   .   .   1   1   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   
  Emergency Access Points  3    | .   1   2   .   .   
  Alert Level              2    | .   .   1   1   .   
  Locate Traps             2    | .   2   .   .   .   
  Security Status          1    | .   .   .   1   .   
  Surveillance Status      1    | .   .   .   1   .   
  Patrol Status            1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   4   2   3   3   
  Full Trace Events        7    | .   2   1   2   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               1736 | 85  371 272 520 488 
Spaces Moved               1061 | 68  199 184 382 228 
  Core                     45   | 22  .   .   .   23  
  Treads                   .    | .   .   .   .   .   
  Legs                     562  | 46  199 86  26  205 
  Wheels                   454  | .   .   98  356 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 90  80  50  
  Average Speed            110  | 99  120 104 89  143 
  Slowest Speed            350  | 120 120 190 190 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 4   32  25  31  7   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          157  | .   1   12  121 23  
  Melee                    .    | .   .   .   .   .   
  Projectile               5    | .   .   .   2   3   
  AOE                      152  | .   1   12  119 20  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1388 | 84  269 223 486 326 
  Wait                     32   | .   .   .   2   30  
  Move                     1057 | 67  198 183 381 228 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | 10  9   5   9   4   
  Fast Attach              18   | 2   .   6   8   2   
  Attach                   22   | 4   1   3   8   6   
  Detach                   1    | .   .   .   1   .   
  Swap                     17   | 1   8   2   4   2   
  Drop                     26   | .   11  3   8   4   
  Fire                     173  | .   42  21  60  50  
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   .   .   5   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  144 | -10/Materials | Core integrity fell below 50%
  237 | -10/Materials | Core integrity fell below 20%
  301 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 5)
  457 | -10/Materials | Entered another Materials area
  457 | -9/Materials  | Evolved 2 slots: Propulsion x2
  716 | -9/Materials  | Discovered new exit (range 16)
  728 | -9/Materials  | Identified exit to Materials
  729 | -9/Materials  | Entered another Materials area
  729 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1143 | -8/Materials  | Lost 4 parts (2n2u)
 1231 | -8/Materials  | Discovered new exit (range 16)
 1249 | -8/Materials  | Entered Factory
 1249 | -7/Factory    | Evolved 2 slots: Utility x2
 1630 | -7/Factory    | Destroyed 7 combat bots
 1644 | -7/Factory    | Core integrity fell below 50%
 1680 | -7/Factory    | Lost 10 parts (1p3n3u3w)
 1721 | -7/Factory    | Core integrity fell below 20%
 1737 | -7/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
01720_ R-06 Scavenger collects Prototype Ballistic Gun.
01721_ U-05 Engineer lays Concrete. <x6>
01724_ Destroyed Particle Gun.
01724_ U-05 Engineer lays Concrete. <x3>
01725_ U-05 Engineer repairs door.
01725_ R-06 Scavenger collects Prototype Ballistic Gun.
01725_ U-05 Engineer lays Concrete. <x*>
01729_ U-05 Engineer builds a Wall. <x2>
01729_ U-05 Engineer lays Concrete.
01730_ U-05 Engineer builds a Wall.
01730_ U-05 Engineer lays Concrete.
01731_ Hvy. Assault Rifle destroyed.
01731_ U-05 Engineer lays Concrete.
01732_ Acquired 21 matter.
01733_ U-05 Engineer lays Concrete. <x3>
01734_ Acquired 60 matter.
01734_ U-05 Engineer lays Concrete. <x3>
01735_ Acquired Corrupted Particle Gun.
01736_ U-05 Engineer builds a Wall. <x2>
01736_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
 EMP Blaster | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceGammaCloak
  Manual?         0
Play Time         00:39:57
  Cumulative      11.2 hours
  Start           2024.04.09 @ 04:54:13
  End             2024.04.09 @ 05:34:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          38x25
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29a3d48d-d403-4d0a-94ad-96bb562b04f4