Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 11:57:39

Player: Catfish

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (438)      438
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2338

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             445/550
Matter                     280/300
Energy                     264/265
System Corruption          0%
Temperature                Cool (82)
Movement                   Flying (120) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
           Flight Unit
>          --- UTILITY (5) ------
     Small Storage Unit
           Weight Redist. System
           Visual Processing Unit
>          --- WEAPON (2) -------
     Small Laser
>          --- INVENTORY (8) ----
     Light Ion Engine
     Light Nuclear Core
     Light Nuclear Core

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Weight Redist. System
           Visual Processing Unit
>          --- WEAPON -----------
           EM Pulse Gun
     Small Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
     Light Nuclear Core
           Aluminum Leg
           Flight Unit
           Flight Unit
     Small Laser
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 6   .   8   11  3   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   5   2   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   .   2   2   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   3   .   2   
  Utility                  5    | 1   .   .   3   1   
    Device                 2    | .   .   .   1   1   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   .   2   5   .   
    Energy Gun             6    | .   .   2   4   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   
    System Corruption      7    | .   .   .   7   .   
Parts Lost                 5    | .   .   2   1   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   1   1   
  Highest Loss Streak      2    | .   .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   85  84  84  72  
  Engine                   12   | .   14  14  11  9   
  Leg                      14   | .   .   11  29  .   
  Wheel                    3    | .   28  .   .   .   
  Flight                   9    | .   .   15  .   16  
  Device                   2    | .   .   .   7   10  
  Storage                  12   | .   14  14  11  9   
  Processor                2    | .   .   .   6   9   
  Energy Gun               14   | .   .   18  12  18  
  Ballistic Gun            10   | .   28  9   6   .   
Peak Build Rating          18   | 6   6   11  16  18  
  Average Rating           9    | 4   6   7   13  11  
  On Entrance              7    | .   6   6   11  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 13  13  13  16  16  
  Greatest Support         40   | 26  26  30  40  14  
  Greatest Overweight (x)  4    | 1   .   4   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 3   4   7   8   7   
  Average Carried          5    | 1   3   6   7   3   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 2   4   7   8   3   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           576  | 200 41  165 170 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            696  | .   41  209 411 35  
  Parts                    39   | .   4   15  19  1   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  16   | .   3   6   6   1   
  Guns                     16   | .   3   6   6   1   
Classes Destroyed          7    | .   1   1   4   1   
  Worker                   1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  7    | .   3   3   .   1   
  Grunt                    8    | .   .   3   5   .   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           3    | .   3   3   3   2   
  Combat Bots Only         3    | .   3   3   2   1   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Hostile Shots Fired        117  | .   8   30  38  41  
  Missed                   29   | .   1   7   10  11  
Damage Taken               892  | .   57  250 324 261 
  Core                     317  | .   15  105 92  105 
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   75   | .   .   .   36  39  
Core Remaining (%)         76   | 100 .   52  77  .   
Volleys Fired              63   | .   5   15  36  7   
  Largest                  2    | .   2   2   2   2   
  Hottest                  80   | .   40  80  60  80  
Shots Fired                118  | .   10  30  65  13  
  Gun                      118  | .   10  30  65  13  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  51   | .   10  12  29  .   
  Thermal                  36   | .   .   .   29  7   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          31   | .   .   18  7   6   
  Robot Hit Streak         9    | .   3   9   8   3   
  Robot Miss Streak        4    | .   3   3   4   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        4    | .   .   3   .   1   
    Max Gunslinging Chain  1    | .   .   1   .   1   
Shots Hit Robots           70   | .   4   20  41  5   
  Core Hits                34   | .   4   11  17  2   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 2    | .   .   .   2   .   
  Critical Strikes         2    | .   .   .   2   .   
    Destroy                2    | .   .   .   2   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           783  | .   41  232 444 66  
  Guns                     783  | .   41  232 444 66  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  269  | .   41  75  153 .   
  Thermal                  245  | .   .   .   223 22  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          269  | .   .   157 68  44  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         7    | .   2   2   7   .   
  Average Corruption       3    | .   2   2   7   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  22   | .   2   11  9   .   
    Message Errors         5    | .   1   3   1   .   
    Matter Fused           7    | .   .   4   3   .   
    Energy Discharges      5    | .   1   2   2   .   
    Data Loss (minor)      1    | .   .   1   .   .   
    Data Loss (major)      3    | .   .   1   2   .   
    Alerts                 1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        167  | .   .   167 20  86  
  Average Temperature      47   | .   .   75  6   40  
  Received Heat Transfer   318  | .   .   117 156 45  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              4    | .   .   1   3   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         550  | .   .   .   500 50  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             244  | .   175 167 244 88  
  Initial                  67   | .   .   67  .   20  
  Average                  88   | .   72  87  113 46  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         93   | 100 100 100 75  100 
  Level 1                  6    | .   .   .   24  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   .   1   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   10  9   11  8   
  Peak Tracking Total      7    | .   3   3   5   7   
  Tactical Retreats        7    | .   2   1   3   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   1   1   3   1   
  Terminals                3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   3   1   12  5   
  Successful               12   | .   .   1   7   4   
  Failed                   9    | .   3   .   5   1   
    Catastrophic           2    | .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   3   .   10  1   
  Terminals                12   | .   3   .   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   .   .   3   5   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   1   3   .   
  Part Schematic           1    | .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   4   
  Scan Component           3    | .   .   .   1   2   
  Repair                   3    | .   .   .   1   2   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   
  Terminals                2    | .   .   .   2   .   
    Botnet                 2    | .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   2   
  Time                     78   | .   .   .   26  52  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1706 | 51  172 928 470 85  
Spaces Moved               1244 | 43  166 711 274 50  
  Core                     10   | 7   .   3   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     580  | .   .   306 274 .   
  Wheels                   207  | 36  166 5   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   447  | .   .   397 .   50  
  Fastest Speed            37   | 50  90  37  120 117 
  Average Speed            114  | 90  90  118 120 117 
  Slowest Speed            250  | 100 90  250 120 117 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 4   33  73  23  8   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1414 | 52  179 764 355 64  
  Wait                     52   | .   7   18  27  .   
  Move                     1240 | 42  165 710 273 50  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 4   2   6   4   .   
  Fast Attach              12   | 4   .   5   3   .   
  Attach                   8    | 2   .   2   3   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   .   1   5   2   
  Drop                     14   | .   .   6   4   4   
  Fire                     63   | .   5   15  36  7   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / Min / Sto)
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  215 | -10/Materials | Discovered new exit (range 11)
  224 | -10/Materials | Entered Mines
  318 | -10/Mines     | Build established: Mutant
  318 | -10/Mines     | Found the Drone Emporium
 1125 | -10/Mines     | Discovered new exit (range 5)
 1130 | -10/Mines     | Learned location of Storage (-9)
 1152 | -10/Mines     | Entered Materials
 1152 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1193 | -9/Materials  | Repaired EM Pulse Gun?
 1525 | -9/Materials  | Discovered new exit (range 18)
 1576 | -9/Materials  | Build established: Scavenger-Mutant
 1597 | -9/Materials  | Identified exit to Mines
 1597 | -9/Materials  | Identified exit to Storage
 1622 | -9/Materials  | Entered another Materials area
 1622 | -8/Materials  | Evolved 2 slots: Utility x2
 1639 | -8/Materials  | Repaired Heat Sink
 1665 | -8/Materials  | Repaired Sml. Laser?
 1707 | -8/Materials  | Self-destructed

 Last Messages 
---------------
O-16 Technician sends out distress signal.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M010.
>> REPAIR: Completed Sml. Laser?
R-06 Scavenger collects Carbon-fiber Leg.
R-06 Scavenger collects Aluminum Leg.
T-07 Excavator is excavating.
R-06 Scavenger collects Aluminum Leg.
T-07 Excavator is excavating.
R-06 Scavenger collects Carbon-fiber Leg.
T-07 Excavator is excavating.
K-01 Serf collects debris. <x2>
S-10 Pest destroyed.
Switching to secondary target: S-10 Pest.
K-01 Serf collects debris.
K-01 Serf destroyed.
Flight Unit destroyed.
EM Pulse Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                62

 Item Schematics 
-----------------
 VTOL Module | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanHeavySuite
  Manual?         0
Play Time         00:15:29
  Cumulative      6.8 hours
  Start           2024.08.14 @ 11:43:30
  End             2024.08.14 @ 11:57:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          13
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e62f4364-1fad-4f1d-a428-16f7ce6cef74