Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.27 @ 02:15:09 Player: Judas Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (3102) 3102 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (846) 846 TOTAL SCORE: 7813 Bonus ------- High Alert Combat Kills 146 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 137/300 Energy 79/100 System Corruption 18% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (4) ------- Chainsword Chainsword Chainsword > --- INVENTORY (10) --- Aluminum Leg Large Storage Unit Improved Medium Armor Plating Insulated Plating Relay Coupler [NC] (28) Relay Coupler [Sentry] (26) Remote Datajack Scythe Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Large Storage Unit High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Targeting Computer Weapon Cycler > --- WEAPON ----------- Lightning Gun Arc Projector Plasma Rifle Scythe > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Aluminum Leg Large Storage Unit Advanced Terrain Scan Processor Improved Medium Armor Plating Insulated Plating Relay Coupler [NC] Relay Coupler [Sentry] Gauss Rifle Flak Gun Improved Light Cannon Improved Proton Missile Launcher Heavy Missile Launcher Remote Datajack [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . . 2 1 . . 2 Weapon 2 | . . 2 . . . . . Parts Attached 115 | 6 4 16 16 6 19 18 30 Power 13 | 1 . 3 1 . 1 4 3 Engine 9 | 1 . 3 1 . . 2 2 Core 4 | . . . . . 1 2 1 Reactor . | . . . . . . . . Propulsion 23 | 2 . 3 1 2 5 4 6 Treads 3 | . . . . . 1 . 2 Leg 17 | . . 2 1 2 4 4 4 Wheel 3 | 2 . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 2 1 4 2 . 2 6 Device 5 | . . . 1 . . . 4 Storage 7 | 1 2 1 2 1 . . . Processor 4 | . . . 1 . . 1 2 Hackware 1 | . . . . . . 1 . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 61 | 2 2 9 10 2 13 8 15 Energy Gun 16 | 2 1 2 2 1 . 2 6 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 13 | . . 2 . . 6 3 2 Ballistic Cannon 8 | . . 2 3 . 2 . 1 Launcher 8 | . . . 1 . 3 2 2 Special Weapon . | . . . . . . . . Impact Weapon 4 | . 1 2 1 . . . . Slashing Weapon 10 | . . . 3 1 2 . 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 51 | . . 3 2 1 10 9 26 Power 7 | . . . 1 . 1 1 4 Propulsion 14 | . . 3 . . 2 2 7 Utility 8 | . . . . . 2 2 4 Weapon 22 | . . . 1 1 5 4 11 Highest Loss Streak 11 | . . 2 2 1 4 3 11 Average Slot Usage (%) 92 | . 99 99 97 97 88 92 84 Engine 5 | . 14 11 8 7 . 1 2 Core 2 | . . . . . 5 5 1 Leg 14 | . . 1 18 23 18 21 17 Wheel 5 | . 28 20 . . . . . Device 3 | . . . 8 7 2 . 12 Storage 16 | . 27 22 18 15 15 15 12 Processor 7 | . . . 8 7 7 12 15 Hackware 1 | . . . . . . 5 . Protection 1 | . . . . 5 3 . . Energy Gun 7 | . 26 4 12 14 5 4 7 Ballistic Gun 11 | . . 17 9 7 14 8 7 Ballistic Cannon 4 | . . 12 10 1 4 1 . Launcher 1 | . . . . . 3 3 . Impact Weapon 1 | . 1 7 . . . . . Slashing Weapon 2 | . . . 2 6 . 6 3 Naked Turns . | . . . . . . . . Heaviest Build 79 | 10 20 37 50 71 76 76 79 Greatest Support 60 | 20 20 26 27 40 40 35 60 Greatest Overweight (x) 8 | . . 3 2 1 4 6 8 Average Overweight (x) 1 | . . 1 1 1 1 2 1 Largest Inventory Capacity 18 | 6 10 12 16 18 18 18 18 Average Capacity 15 | 5 9 11 14 16 18 18 17 Most Carried 18 | 6 10 12 14 13 16 18 17 Average Carried 12 | 3 8 10 12 10 13 13 14 Final Capacity 18 | 6 10 12 16 18 18 18 10 Final Carried 18 | 6 10 12 12 13 15 18 9 Class Distribution -------------------- 43% | Mutant 26% | Gunner 16% | Scavenger-Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Gunner | -7/Garrison Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Matter Collected 2310 | 156 90 405 186 . 428 670 375 Remotely . | . . . . . . . . Salvage Created 3012 | . 88 468 299 . 500 871 786 Parts 148 | . 6 20 17 . 25 45 35 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Combat Hostiles Destroyed 65 | . 1 13 7 . 16 16 12 Guns 32 | . 1 4 5 . 6 8 8 Cannons 14 | . . 9 1 . 2 1 1 AOE 19 | . . . 1 . 8 7 3 Classes Destroyed 13 | . 2 4 1 . 2 4 . Worker 6 | . . . 1 . . 3 2 Builder 5 | . . . . . . 1 4 Tunneler 1 | . . . . . . 1 . Hauler 1 | . 1 . . . . . . Recycler 4 | . . 1 . . . 2 1 Watcher 3 | . . . . . . 2 1 Swarmer 18 | . . 2 . . 10 6 . Grunt 25 | . 1 7 5 . 4 3 5 Brawler 3 | . . 1 . . . 2 . Duelist 1 | . . . . . 1 . . Sentry 8 | . . 3 2 . . 2 1 Hunter 7 | . . . . . 1 2 4 Programmer 3 | . . . . . . 1 2 Best Kill Streak 8 | . 1 4 5 . 6 7 8 Combat Bots Only 6 | . 1 3 3 . 6 4 4 Max Kills in Single Turn 4 | . 1 2 1 . 4 4 2 Gunslinging 1 | . . . . . 1 . . Exploded 4 | . . . 1 . 4 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Damage Taken 6358 | . 20 517 405 103 1366 991 2956 Core 1267 | . . 89 56 . 102 152 868 Absorbed by Shields 33 | . . . . . 33 . . Core Remaining (%) 85 | 100 100 77 89 . . 63 . Volleys Fired 183 | . 9 23 17 . 31 36 67 Largest 4 | . 2 4 4 . 4 4 4 Hottest 238 | . 100 141 186 . 152 145 238 Shots Fired 395 | . 15 89 50 . 82 68 91 Gun 277 | . 15 46 35 . 63 53 65 Cannon 89 | . . 43 11 . 11 3 21 Launcher 29 | . . . 4 . 8 12 5 Special . | . . . . . . . . Kinetic 247 | . . 85 22 . 58 34 48 Thermal 93 | . 15 . 24 . 16 12 26 Explosive 28 | . . . 4 . 8 12 4 Electromagnetic 27 | . . 4 . . . 10 13 Robot Hit Streak 25 | . 8 10 8 . 11 25 20 Robot Miss Streak 11 | . 1 10 2 . 4 8 11 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . . 2 2 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 262 | . 11 47 32 . 54 56 62 Core Hits 182 | . 2 20 15 . 30 56 59 Critical Hits 1 | . . 1 . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Melee Attacks 104 | . 6 37 15 3 8 15 20 Impact 49 | . 6 37 6 . . . . Slashing 54 | . . . 9 3 8 14 20 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7411 | . 151 967 636 . 1728 1994 1935 Guns 3236 | . 151 378 381 . 445 898 983 Cannons 1178 | . . 589 124 . 89 46 330 Explosions 2386 | . . . 131 . 717 1006 532 Melee 595 | . . . . . 477 31 87 Ramming 16 | . . . . . . 13 3 Kinetic 2946 | . . 928 213 . 442 613 750 Thermal 1165 | . 151 . 292 . 92 169 461 Explosive 2272 | . . . 131 . 717 1006 418 Electromagnetic 417 | . . 39 . . . 162 216 Impact . | . . . . . . . . Slashing 595 | . . . . . 477 31 87 Piercing . | . . . . . . . . Highest Corruption 18 | . . . . . . 5 18 Average Corruption 14 | . . . . . . 4 16 Corruption Purged . | . . . . . . . . Effects 46 | . . . . . . 6 40 Message Errors 5 | . . . . . . 2 3 Matter Fused 8 | . . . . . . 1 7 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 5 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 19 | . . . . . . 3 16 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 133 | . . . . . 104 12 17 Projectiles 7 | . . . . . . . 7 Explosions 52 | . . . . . 30 12 10 Melee 74 | . . . . . 74 . . Knockbacks 6 | . . 2 2 . . 1 1 Impact 1 | . . . . . . 1 . Kinetic 5 | . . 2 2 . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 336 | . . . . . 80 155 101 Shots 12 | . . . . . 3 7 2 Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . . . . 1 1 Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 352 | . 117 242 352 . 240 234 294 Average Temperature 105 | . 38 108 141 . 118 88 88 Received Heat Transfer 1227 | . 12 201 207 . 204 234 369 Effects 5 | . . 1 2 . 2 . . Interference 5 | . . 1 2 . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 1 . . . 4 Heat Transferred 2554 | . 444 . 592 . 185 333 1000 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Peak Influence 550 | . 57 190 194 91 550 535 292 Average Influence 214 | . 38 71 107 86 374 341 198 Maximum Alert Level 2 | . . 1 . . 2 2 1 Low Security (%) 52 | 100 100 99 100 100 10 7 41 Level 1 27 | . . . . . 24 59 58 Level 2 20 | . . . . . 64 32 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 6 2 1 . 4 4 Investigation 4 | . . 4 . . . . . Extermination 3 | . . . . 1 . 1 1 Reinforcement 11 | . 1 2 2 . . 3 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 4 | . . . 1 . . 1 2 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Distress Signals 2 | . . . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 2 16 12 . 20 25 14 Peak Tracking Total 8 | . 1 3 5 1 8 5 4 Tactical Retreats 4 | . . . 1 . 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Traps Triggered 11 | . . 2 . 2 7 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Machines Disabled 4 | . . 1 . . 1 2 . Max in Single Turn 1 | . . 1 . . 1 1 . Garrison Access 1 | . . . . . . . 1 Garrison Relay 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Machines Accessed 14 | . 2 5 4 1 . 1 1 Terminals 11 | . 2 4 4 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 28 | . 2 14 8 2 . 1 1 Successful 17 | . 2 8 5 1 . . 1 Failed 11 | . . 6 3 1 . 1 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 15 | . 1 7 6 . . 1 . Terminals 24 | . 2 13 8 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 3 | . . . . 2 . . 1 Terminal Hacks 3 | . 1 2 . . . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Unlock Access 1 | . . . . 1 . . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 27 | . 2 13 11 . . 1 . Terminals 11 | . 1 5 5 . . . . Track 1 | . . 1 . . . . . Assimilate 3 | . 1 1 1 . . . . Botnet 5 | . . 3 2 . . . . Detonate 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Extract 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . 3 2 1 . 1 . Full Trace Events 2 | . . 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . formatsys_high 1 | . . . . . . 1 . Relay Couplers Released 5 | . . . . . 5 . . Machine Destruction 5 | . . . . . 5 . . Attached 1 | . . . . . . 1 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 16 | . . . . . . 16 . Highest-Rated Ally 16 | . . . . . . 16 . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . 5 . Total Damage 61 | . . . . . . 61 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Turns Passed 5267 | 58 304 976 575 283 1141 1074 856 Spaces Moved 2638 | 55 309 411 284 173 560 497 349 Core 4 | 1 . . . . . . 3 Treads 9 | . . . . . . . 9 Legs 1886 | . . 35 284 173 560 497 337 Wheels 739 | 54 309 376 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 150 153 153 150 120 Average Speed 143 | 79 80 97 158 153 168 181 152 Slowest Speed 450 | 80 80 150 180 153 250 300 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 26 | 3 55 32 27 5 62 15 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 66 | . 2 21 12 3 . 9 19 Terrain Destroyed 356 | . 2 23 34 3 76 184 34 Melee 66 | . 2 21 12 3 . 9 19 Projectile 7 | . . 2 . . 3 . 2 AOE 283 | . . . 22 . 73 175 13 Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Total 3622 | 66 337 855 346 184 685 593 556 Wait 470 | . 3 355 6 . 23 5 78 Move 2632 | 54 308 410 283 173 559 496 349 Hop . | . . . . . . . . Pick Up 50 | 6 5 7 4 1 7 14 6 Fast Attach 31 | 6 1 5 2 2 5 3 7 Attach 39 | . . 5 4 1 5 8 16 Detach . | . . . . . . . . Swap 45 | . 3 6 10 3 9 7 7 Drop 30 | . 2 7 5 1 4 8 3 Fire 183 | . 9 23 17 . 31 36 67 Melee 104 | . 6 37 15 3 8 15 20 Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush 1 | . . . . . . . 1 Escape Stasis 34 | . . . . . 34 . . Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 3) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Weapon x2 930 | -9/Materials | Discovered new exit (range 6) 1012 | -9/Materials | Discovered new exit (range 3) 1297 | -9/Materials | Build established: Gunner 1339 | -9/Materials | Entered another Materials area 1339 | -8/Materials | Evolved 2 slots: Utility x2 1876 | -8/Materials | Discovered new exit (range 15) 1914 | -8/Materials | Entered Factory 1914 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2197 | -7/Factory | Identified exit to Garrison 2197 | -7/Factory | Entered Garrison 2243 | -7/Garrison | Build established: Mutant 2352 | -7/Garrison | Triggered checkpoint 2479 | -7/Garrison | Discovered new exit (range 15) 2549 | -7/Garrison | Build established: Gunner 2616 | -7/Garrison | Triggered checkpoint 2619 | -7/Garrison | Lost 3 parts (1u2w) 2694 | -7/Garrison | Discovered new exit (range 10) 2778 | -7/Garrison | Triggered checkpoint 2816 | -7/Garrison | Lost 4 parts (1n1u2w) 2912 | -7/Garrison | Discovered new exit (range 15) 2954 | -7/Garrison | Installed Relay Interface Framework 3121 | -7/Garrison | Build established: Scavenger-Gunner 3184 | -7/Garrison | Triggered checkpoint 3245 | -7/Garrison | Lost 3 parts (1p1n1w) 3259 | -7/Garrison | Garrison Relay disabled 3338 | -7/Garrison | Entered Factory 3828 | -7/Factory | Build established: Mutant 4362 | -7/Factory | Lost 3 parts (1n2u) 4375 | -7/Factory | Discovered new exit (range 15) 4412 | -7/Factory | Entered another Factory area 4412 | -6/Factory | Evolved 2 slots: Utility x2 4489 | -6/Factory | Build established: Scavenger-Gunner 4785 | -6/Factory | Crushed by falling debris 4785 | -6/Factory | System corruption reached 10% 4816 | -6/Factory | Lost 4 parts (1p2u1w) 5026 | -6/Factory | Lost 5 parts (2p1n2w) 5033 | -6/Factory | Core integrity fell below 50% 5084 | -6/Factory | Lost 6 parts (1p1n1u3w) 5202 | -6/Factory | Core integrity fell below 20% 5268 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05233_ U-05 Engineer builds a Wall. 05235_ Penetrated by Slug. 05235_ Slug penetrates H-66 Slayer. 05236_ Dropped Hcp. Storage Unit. 05236_ K-01 Serf collects debris. 05238_ Slammed into K-01 Serf. 05238_ Penetrated by Slug. 05240_ K-01 Serf collects debris. 05242_ Penetrated by Slug. 05244_ K-01 Serf collects debris. 05246_ Slug penetrates Wall. 05249_ Acquired Chainsword. 05249_ Slug penetrates Wall. 05249_ Lgt. Treads destroyed. 05249_ Slug penetrates Wall. 05252_ Lgt. Treads destroyed. 05252_ Acquired Chainsword. 05263_ Slug penetrates Wall. 05264_ System corrupted: Component data lost. 05268_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????# ?????????????????????????? | | ???????????????? ?????????????????????????? | | ????????????????# ######+####???????????????? | | ????????????????# # ????????????????? | | ?##############?# # ???????????????? | | #?# # """ ""????????????????? | | #?# # """ """???????????????? | | """" """"" #?# # """ """ #????????????? | | """" ""T"" #?# # @ #????????????? | | """" ### % # """ #????????????? | | """" # """ #????????????? | | ? # """ """#????????????? | | ??? # T"#????????????? | | #?????# ; """?????????????? | | #?????# % ! # #????????????? | | #?????# = ##############????????????? | | #?????# % #?????????????????????????? | | #####?# ###???????????????????????? | | #?# = #???????????????????????? | | #?# = #???????????????????????? | | #?# %= #???????????????????????? | | #?# % #???????????????????????? | | #?# !%%[ #???????????????????????? | | #?# =% ! #???????????????????????? | | #?# ! #???????????????????????? | | #?# [ #???????????????????????? | | ### %## #???????????????????????? | | "## * = ????????????????????? | | ### % # ??????????????????? | | #?# # # ???????????????????? | | ##+##?# # # ???????????????????? | | ?# #??# ## ???????????????????? | | ?# #??# ?# ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 210 Power Amplification 20 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 13 Recoil Reduction 2 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete root@ Challenges ------------ None Game ------ Seed InsulatedGuidanceBay Manual? 0 Play Time 01:23:00 Cumulative 21.6 hours Start 2019.11.24 @ 23:42:00 End 2019.11.27 @ 02:15:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cdd7840-33a8-4318-9cb7-88569c3f622a