Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.19 @ 22:31:07 // Winter2019/RPGLIKE Player: john Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (369) 1845 Value Destroyed (20055) 20055 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (10097) 10097 TOTAL SCORE: 41397 Bonus ------- High Alert Combat Kills 5629 Follower Combat Kills 437 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -269 Cogmind --------- Core Integrity 25546/26450 Matter 882/1000 Energy 1604/1610 System Corruption 0% Temperature Cool (4) Movement Walking (95) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Light Neutrino Core Antimatter Reactor (fused) Antimatter Reactor Light Quantum Reactor > --- PROPULSION (2) --- Biometal Leg Biometal Leg > --- UTILITY (17) ----- Improved Terrain Scanner Improved Target Analyzer Core Analyzer Core Analyzer Transmission Jammer Advanced ECM Suite Improved Reaction Control System Experimental Reaction Control System Improved Phase Shifter Advanced Cloaking Device Centrium Heavy Armor Plating Focal Shield Force Field Improved System Shield Long-range Tractor Beam > --- WEAPON (3) ------- Linear Accelerator Heavy Linear Accelerator > --- INVENTORY (20) --- Light Ion Engine Biometal Leg IFF Parser Advanced ECM Suite Heavy Armor Plating Linear Accelerator Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Light Neutrino Core Antimatter Reactor Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg > --- UTILITY ---------- Improved Terrain Scanner Improved Target Analyzer Core Analyzer Core Analyzer Transmission Jammer Advanced ECM Suite Improved Reaction Control System Experimental Reaction Control System Improved Phase Shifter Advanced Cloaking Device Centrium Heavy Armor Plating Focal Shield Experimental EM Shield Force Field Improved System Shield Long-range Tractor Beam > --- WEAPON ----------- Linear Accelerator Heavy Linear Accelerator > --- INVENTORY -------- Light Ion Engine Biometal Leg IFF Parser Advanced ECM Suite Heavy Armor Plating Linear Accelerator Z-bomb Delivery System [Rating: 178] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Core Analyzer Device Improved Terrain Scanner Storage Medium Matter Pod Processor Core Analyzer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Slots Evolved 22 | 5 2 . 4 . . 1 . . . . 10 . . . . . . . . . . . Power 3 | 1 . . . . . 1 . . . . 1 . . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Utility 16 | 2 2 . 3 . . . . . . . 9 . . . . . . . . . . . Weapon 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 117 | 6 9 . 6 3 9 7 1 2 2 5 17 7 2 9 5 4 4 1 5 12 1 . Power 24 | 2 . . 1 . 1 3 . 1 . 1 4 2 . 5 . 1 . . . 3 . . Engine 6 | 2 . . 1 . . . . . . 1 1 . . . . . . . . 1 . . Core 10 | . . . . . 1 3 . 1 . . 2 1 . 1 . . . . . 1 . . Reactor 8 | . . . . . . . . . . . 1 1 . 4 . 1 . . . 1 . . Propulsion 17 | 2 . . . . 1 . 1 . . 1 . 2 . 2 2 1 2 . 3 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 17 | 2 . . . . 1 . 1 . . 1 . 2 . 2 2 1 2 . 3 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 50 | . 4 . 4 2 5 4 . . 2 1 10 3 1 2 2 . 1 1 1 6 1 . Device 29 | . 4 . 1 . 3 3 . . 1 . 6 1 1 . 2 . 1 1 1 4 . . Storage 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . Processor 9 | . . . 2 1 . . . . . 1 4 . . . . . . . . . 1 . Hackware 4 | . . . . . . 1 . . 1 . . . . 2 . . . . . . . . Protection 6 | . . . 1 . 2 . . . . . . 1 . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 26 | 2 5 . 1 1 2 . . 1 . 2 3 . 1 . 1 2 1 . 1 3 . . Energy Gun 2 | 1 . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 1 . . . . . . . . . 3 . . . . . . . . . . . Ballistic Cannon 10 | . . . . . 2 . . 1 . 1 . . 1 . 1 2 . . 1 1 . . Launcher 4 | . . . . 1 . . . . . 1 . . . . . . 1 . . 1 . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . . . 1 . 2 1 . . 1 . . . . 6 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . System Corruption 10 | . . . . . . . . . . . . . . . 10 . . . . . . . Parts Lost 7 | . . . . 3 . . . 1 . . . . . 1 . . . . 1 1 . . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Utility 4 | . . . . 2 . . . . . . . . . . . . . . 1 1 . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . 3 . . . 1 . . . . . 1 . . . . 1 1 . . To Critical Strikes 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Average Backups 7 | . 4 5 4 7 7 7 8 7 7 7 6 6 8 7 8 8 8 7 7 6 6 7 Power . | . . . . . . . 1 1 1 . . 1 2 1 . . . . . . 1 1 Propulsion . | . . . . . . . . . . . . . 1 1 2 2 2 2 1 1 . 1 Utility 1 | . . . . . . 2 3 3 3 4 1 . . . . 2 2 1 2 3 3 3 Weapon 4 | . 4 5 4 6 6 5 4 3 3 3 4 5 5 4 4 4 4 4 3 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 11 | . . . . . . 1 . . . 1 2 1 . 2 . 3 . . 1 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Utility 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Weapon 8 | . . . . . . 1 . . . 1 . 1 . 2 . 3 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 81 90 87 98 96 97 100 98 100 100 98 100 100 98 99 97 92 96 94 92 90 88 Engine 3 | . 21 18 13 13 9 5 6 3 . 5 4 3 3 1 . . . . . . . . Core 7 | . . . . . 3 10 12 14 18 12 11 7 7 6 . . . . . 2 3 3 Reactor 4 | . . . . . . . . . . . . 3 3 6 15 15 15 15 15 11 11 11 Leg 9 | . 21 18 13 13 9 12 12 12 12 12 9 7 7 6 7 7 6 7 5 7 7 7 Device 30 | . 17 36 28 31 26 25 25 25 25 25 27 37 38 38 37 37 34 38 37 37 40 38 Storage 2 | . . . . . 6 6 6 5 6 4 . . . . . . . . . . . . Processor 11 | . . . 10 12 13 7 6 6 6 7 15 19 19 15 15 15 15 15 15 14 11 11 Hackware 4 | . . . . . . 3 6 6 6 6 4 3 3 6 7 7 7 7 7 5 3 3 Protection 4 | . . . 2 6 6 6 6 6 6 6 4 3 3 3 2 3 3 3 3 2 3 3 Energy Cannon 1 | . 13 9 11 13 8 . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . . . . . 3 12 12 12 18 17 14 11 11 11 10 9 5 6 7 6 7 7 Launcher 1 | . . . . . 1 3 6 4 . . . . . . . . 1 . . . . . Peak Build Rating 178 | 6 12 12 19 21 33 39 41 46 51 58 109 120 126 136 140 150 147 150 152 178 178 168 Average Rating 83 | 4 9 12 15 19 26 36 40 42 47 50 78 114 123 127 137 142 144 149 148 161 173 168 On Entrance 82 | . 6 12 12 19 21 33 39 41 46 48 58 109 120 126 136 140 145 147 150 151 178 168 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 9 17 15 27 31 41 51 51 60 60 66 88 95 99 118 121 133 132 134 134 141 139 137 Greatest Support 171 | 20 30 30 30 30 30 35 40 40 40 50 50 65 65 75 78 81 171 171 171 171 171 171 Greatest Overweight (x) 3 | . . . . 1 1 1 1 1 1 1 3 1 1 2 1 1 1 . 1 . . . Average Overweight (x) . | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . Largest Inventory Capacity 20 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 20 20 Average Capacity 8 | 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 20 Most Carried 8 | . 7 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 5 6 4 7 7 7 8 7 7 7 6 6 8 7 7 7 7 7 7 7 7 8 Final Capacity 20 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 20 20 Final Carried 8 | . 6 6 6 7 8 8 8 7 8 8 6 8 8 8 8 8 8 8 8 8 8 8 Class Distribution -------------------- 47% | Wizard-Gunner 34% | Wizard-Tank 4% | Hacker-Skirmisher 4% | Hacker-Gunner 3% | Mutant 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Skirmisher | -8/Materials Wizard-Tank | -7/Factory Wizard-Tank | -7/Lower Caves Wizard-Tank | -7/Lower Caves Wizard-Tank | -7/Zion Wizard-Tank | -6/Proximity Caves Wizard-Gunner | -6/Factory Wizard-Gunner | -6/Extension Wizard-Gunner | -5/Factory Wizard-Gunner | -5/DSF Wizard-Gunner | -4/Factory Wizard-Gunner | -3/Research Wizard-Gunner | -2/Research Wizard-Gunner | -2/Garrison Wizard-Gunner | -2/Research Wizard-Gunner | -2/Testing Wizard-Tank | -2/Protoforge Wizard-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Matter Collected 13741 | 39 506 . 40 233 335 258 148 619 45 761 998 1065 . 864 535 868 915 1071 1553 1181 1442 265 Remotely 12846 | . . . . . 315 258 148 619 10 761 998 1055 . 864 535 868 915 1067 1548 1181 1442 262 Salvage Created 11424 | . 523 . 42 23 379 265 182 293 . 372 647 918 . 662 745 599 1658 750 1829 565 876 96 Parts 587 | . 33 . 17 . 35 11 7 12 . 16 29 46 . 26 15 39 86 60 74 25 49 7 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 13 | . 1 . . . . . . . . . 4 . . . . 3 1 . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . 7 11 4 17 . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Combat Hostiles Destroyed 301 | . 18 . 6 8 17 5 4 12 . 16 13 16 . 18 6 26 25 37 31 14 23 6 Guns 4 | . 4 . . . . . . . . . . . . . . . . . . . . . Cannons 283 | . 13 . 6 6 16 5 4 12 . 16 12 16 . 18 6 23 19 37 31 14 23 6 AOE 11 | . . . . 2 . . . . . . 1 . . . . 3 5 . . . . . Classes Destroyed 26 | . 3 . 1 1 1 3 . 2 . 3 1 1 . 2 . . 3 . 1 4 . . Worker 15 | . . . . . . 1 . . . . . 1 . . . 4 3 . 2 1 1 2 Builder 15 | . . . . . . . . . . . . 2 . . . . 5 . 6 2 . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recycler 17 | . . . . . . . . . . . 2 4 . . 4 2 2 . 2 1 . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Operator 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Watcher 20 | . 2 . 1 . 3 . . . . . . 3 . . 2 . 3 . 2 . 4 . Swarmer 67 | . 6 . 4 . 7 . . . . 6 . . . 4 . 11 . 18 . . 5 6 Cutter 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Grunt 95 | . 12 . . . 8 2 1 8 . 3 9 6 . 7 . 3 6 11 9 5 5 . Brawler 6 | . . . . . . . . 2 . 1 1 . . . . 1 1 . . . . . Duelist 6 | . . . . . . . . 2 . . . 3 . . . . . . 1 . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 17 | . . . 2 . 2 . 1 1 . . . 4 . 1 1 . . 1 3 . 1 . Specialist 8 | . . . . . . . . . . . . . . 5 . . . 1 2 . . . Hunter 24 | . . . . . . 1 2 . . 3 . . . . 2 4 4 . 6 2 . . Programmer 47 | . . . . . . 2 . . . . 3 1 . . 3 6 10 5 7 3 7 . Heavy 6 | . . . . . . . . . . . . . . 1 . 1 1 . 3 . . . Behemoth 4 | . . . . . . . . . . 1 . 2 . . . . . 1 . . . . Hotshot 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Samaritan 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Assembled 8 | . . . . 8 . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 22 | . 3 . 3 7 5 2 2 6 . 5 7 5 . 9 5 17 13 7 22 9 9 7 Combat Bots Only 11 | . 3 . 3 7 4 2 2 6 . 5 6 3 . 9 2 11 9 7 10 7 7 6 Max Kills in Single Turn 4 | . 1 . 1 2 2 1 1 2 . 2 2 1 . 1 1 2 4 2 3 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . . . . 1 . . . . 2 3 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Hostile Shots Fired 1535 | . 79 . 28 12 112 18 33 71 . 50 41 99 . 115 42 121 129 147 136 164 106 32 Missed 638 | . 21 . 14 2 26 6 16 14 . 22 9 34 . 32 16 59 73 69 75 82 51 17 Hits 897 | . 58 . 14 10 86 12 17 57 . 28 32 65 . 83 26 62 56 78 61 82 55 15 Melee 21 | . . . . 6 . . . 12 . . 1 . . . . . 2 . . . . . Projectile 876 | . 58 . 14 4 86 12 17 45 . 28 31 65 . 83 26 62 54 78 61 82 55 15 AOE 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Critical Strikes 49 | . . . 1 . 4 . . 8 . . . . . 6 . 6 4 1 7 8 4 . Part Disruptions 6 | . . . . 2 . . . . . . . . . 3 . . . . 1 . . . Damage Taken 10775 | . 627 . 153 850 664 123 118 882 . 462 293 480 . 649 241 643 715 850 992 1012 501 520 Core 7643 | . 506 . 117 695 457 85 79 616 . 326 199 312 . 428 168 437 511 597 718 668 327 397 Absorbed by Shields 7631 | . . . . . 240 40 68 180 . 116 242 499 . 680 252 667 730 881 1010 1047 524 455 Redirected to Core 6762 | . 381 . 109 594 364 68 63 565 . 292 176 283 . 383 147 394 449 536 687 598 318 355 Redirected to Shielding 30 | . . . . . 30 . . . . . . . . . . . . . . . . . Ignored by Resistances 3519 | . 13 . 23 5 134 21 30 96 . 87 114 268 . 347 121 274 287 398 456 468 304 73 Regen/Repaired (Parts) 1396 | . . . . . . 61 . . 502 . 197 . . . 151 . 190 . . 112 183 . Core Remaining (%) 81 | 100 . 64 . 41 73 . . . . 60 . 90 . 85 98 88 . . . . 98 96 Volleys Fired 868 | . 71 4 13 18 84 13 12 34 1 42 25 80 . 30 24 54 63 79 76 68 55 22 Largest 3 | . 2 1 2 3 2 3 2 3 1 3 3 3 . 3 3 2 2 2 2 2 2 2 Hottest 174 | . 136 100 136 169 136 174 74 107 37 121 121 121 . 131 135 124 113 124 124 124 124 124 Shots Fired 1537 | . 98 4 24 35 122 26 24 71 2 117 70 172 . 86 46 74 75 107 140 115 101 28 Gun 30 | . 30 . . . . . . . . . . . . . . . . . . . . . Cannon 1444 | . 56 . 24 26 111 24 24 62 2 115 70 172 . 86 46 74 63 107 140 113 101 28 Launcher 28 | . . . . 5 . . . 7 . 2 . . . . . . 12 . . 2 . . Special 35 | . 12 4 . 4 11 2 . 2 . . . . . . . . . . . . . . Kinetic 1304 | . 30 . . . 47 24 24 62 2 115 70 172 . 86 46 74 63 107 140 113 101 28 Thermal 205 | . 68 4 24 30 75 2 . 2 . . . . . . . . . . . . . . Explosive 16 | . . . . 5 . . . 7 . 2 . . . . . . . . . 2 . . Electromagnetic 12 | . . . . . . . . . . . . . . . . . 12 . . . . . Robot Hit Streak 54 | . 10 . 3 4 11 7 12 13 . 28 19 47 . 12 14 23 36 24 34 54 47 22 Robot Miss Streak 4 | . 2 . 1 3 4 2 1 2 1 4 1 2 . 3 2 2 1 2 1 2 1 . Penetration Max 1 | . . . . . . . . . . . . . . 1 . . 1 1 1 1 . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1021 | . 61 . 13 13 74 14 21 46 . 76 39 103 . 55 34 60 62 80 106 94 63 7 Core Hits 511 | . 26 . 7 11 32 8 6 23 . 31 32 42 . 28 18 29 41 42 54 39 35 7 Critical Kills 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 106 | . 1 . . . 1 2 1 3 . 3 5 22 . 6 8 7 8 9 11 11 7 1 Meltdown 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Blast 104 | . . . . . . 2 1 3 . 3 5 22 . 6 8 7 8 9 11 11 7 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 57468 | . 1139 . 265 588 1763 368 409 1478 . 2264 1670 3921 . 2656 1473 6407 6877 6121 8727 6226 4315 801 Guns 331 | . 331 . . . . . . . . . . . . . . . . . . . . . Cannons 53848 | . 800 . 265 247 1730 368 409 1304 . 2260 1341 3921 . 2656 1357 5621 5795 6121 8311 6226 4315 801 Explosions 2849 | . . . . 333 . . . 174 . . 300 . . . 105 786 954 . 197 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 440 | . 8 . . 8 33 . . . . 4 29 . . . 11 . 128 . 219 . . . Kinetic 52006 | . 331 . . . 869 368 409 1304 . 2260 1341 3921 . 2656 1357 5621 5795 6121 8311 6226 4315 801 Thermal 2496 | . 800 . 265 247 861 . . . . . . . . . . . 323 . . . . . Explosive 1895 | . . . . 333 . . . 174 . . 300 . . . 105 786 . . 197 . . . Electromagnetic 631 | . . . . . . . . . . . . . . . . . 631 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 11 . . . 2 2 . 1 1 . . 11 2 2 6 6 11 14 . Average Corruption 5 | . . . . 11 . . . 2 2 . 1 1 . . 10 1 1 4 6 9 12 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 199 | . . . . 6 . . . 5 4 . 4 17 . . 24 2 3 27 29 37 41 . Message Errors 44 | . . . . . . . . 3 1 . 1 7 . . 7 . . 9 7 4 5 . Matter Fused 43 | . . . . 2 . . . . . . 1 5 . . 6 1 1 7 12 6 2 . Heat Flow Errors 22 | . . . . 2 . . . 1 . . . 1 . . 1 1 . 1 1 7 7 . Energy Discharges 33 | . . . . 2 . . . . 1 . 1 2 . . 5 . . 4 1 10 7 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 18 | . . . . . . . . . . . . 2 . . 3 . 1 1 4 1 6 . Data Loss (major) 9 | . . . . . . . . . 1 . . . . . 1 . . 2 1 3 1 . Misfires 5 | . . . . . . . . . 1 . . . . . . . 1 1 . 1 1 . Alerts 7 | . . . . . . . . 1 . . . . . . . . . 1 1 2 2 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Weapon Failures 11 | . . . . . . . . . . . 1 . . . 1 . . . 2 1 6 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4280 | . 10 . . 80 20 . . 26 . 75 15 68 . 51 11 971 1025 422 863 339 207 97 Projectiles 3952 | . 10 . . 21 20 . . 26 . 75 15 68 . 51 9 893 918 422 781 339 207 97 Explosions 214 | . . . . 59 . . . . . . . . . . . 78 57 . 20 . . . Melee 114 | . . . . . . . . . . . . . . . 2 . 50 . 62 . . . Knockbacks 188 | . 1 . . . 5 3 6 5 . 5 6 26 . 16 2 16 16 8 24 24 23 2 Impact 4 | . 1 . . . . . . . . . . . . . . . 1 . 2 . . . Kinetic 171 | . . . . . 5 3 6 5 . 5 6 20 . 16 2 16 15 8 22 21 20 1 Secondary 13 | . . . . . . . . . . . . 6 . . . . . . . 3 3 1 Self-Inflicted Damage 171 | . . . . . . . . 15 . 56 79 . . . . . 21 . . . . . Shots 6 | . . . . . . . . 1 . 2 1 . . . . . 2 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 31 | . 3 . . 4 7 . . . . 1 6 . . . 2 . 3 . 5 . . . Kicked 31 | . 3 . . 4 7 . . . . 1 6 . . . 2 . 3 . 5 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 482 | . 372 . 9 127 40 18 92 435 . . . 153 . 482 116 198 . 250 58 253 139 . Average Temperature 146 | . 149 . 9 41 11 7 34 199 . . . 75 . 182 70 120 . 151 58 110 80 . Received Heat Transfer 1975 | . 273 . 36 40 380 22 12 283 . 29 80 107 . 200 12 12 33 108 8 236 104 . Effects 26 | . 6 . . . . . . 10 . . . . . 10 . . . . . . . . Shutdowns 14 | . 2 . . . . . . 7 . . . . . 5 . . . . . . . . Energy Bleed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Matter Decay 4 | . 1 . . . . . . 2 . . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . 1 . 3 . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 13 | . . . . . . . . . . . . . . . 1 . 8 . 4 . . . Impact Corruptions 9 | . . . . . . . . . . . . 2 . . 1 . 3 . 2 . . 1 Robots Melted 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 13 | . 5 . 1 . 4 . . . . . . . . 3 . . . . . . . . Heat Transferred 4122 | . 1443 . 481 444 1554 . . . . . . . . . . . 200 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Maximum Alert Level 5 | . 1 . . . . . . . . . 3 2 . 2 1 2 3 5 5 3 3 2 Low Security (%) 51 | 100 80 100 100 100 100 100 . . . . . 46 100 56 85 79 33 . . . . . Level 1 11 | . 19 . . . . . . . . . . 48 . 16 14 8 28 . . . . . Level 2 10 | . . . . . . . . . . . 30 5 . 27 . 11 21 9 . . 54 100 Level 3 19 | . . . . . . . . . . . 69 . . . . . 16 34 62 100 45 . Level 4 3 | . . . . . . . . . . . . . . . . . . 28 29 . . . Level 5 2 | . . . . . . . . . . . . . . . . . . 27 8 . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Peak Influence 1841 | . 251 91 87 16 101 48 . . . . 953 453 113 462 242 593 819 1841 1673 1044 913 588 Initial 1035 | . . 91 13 . . 35 . . . . 953 422 113 30 242 82 321 605 1035 933 549 513 Average 389 | . 75 66 33 . 21 7 . . . . 782 209 78 208 133 111 379 1253 1134 958 684 505 Influence Increases 10238 | . 509 4 179 28 503 159 100 250 . 417 1524 450 . 442 376 709 920 1276 1084 481 642 185 Destroy 0b10 Robot/C 6160 | . 360 . 120 . 340 100 80 240 . 320 400 320 . 360 160 520 520 800 620 320 460 120 Destroy 0b10 Robot/NC 380 | . 10 . 5 . 20 5 . . . 10 15 50 . . 30 30 75 . 70 20 30 10 Destroy Leader 1056 | . 84 . 32 . 68 30 20 10 . 50 92 36 . 50 54 80 118 50 174 30 68 10 Allied During Kill 190 | . . . . . . . . . . 37 30 . . . 12 . 27 74 10 . . . Successful Hack 59 | . 18 . 5 . 7 7 . . . . 13 . . . . 9 . . . . . . Disable Machine 285 | . . . . 15 15 . . . . . 30 15 . . 60 30 . . 30 60 15 15 Anti-Garrison Action 300 | . . . . . . . . . . . . . . . . . . 300 . . . . Destroy Structure 818 | . 7 4 2 13 23 2 . . . . 44 29 . 32 60 40 180 52 180 51 69 30 Advance Influence 900 | . . . . . . . . . . . 900 . . . . . . . . . . . Partial Spotted 15 | . . . . . 15 . . . . . . . . . . . . . . . . . Lose Combat Pursuer 75 | . 30 . 15 . 15 15 . . . . . . . . . . . . . . . . Influence Decreases 9660 | . 274 204 214 28 426 229 107 216 34 331 747 1081 189 23 680 296 684 242 1264 1166 761 464 Entered New Map 3905 | . . 144 22 . . 42 4 . 34 . 33 441 119 13 220 76 250 202 806 728 427 344 Time Decay 5115 | . 206 60 192 28 354 187 103 186 . 311 434 640 70 . 440 220 434 . 368 428 334 120 Search Patrol Dispatched 200 | . . . . . . . . . . . 200 . . . . . . . . . . . Lost Part 40 | . . . . . . . . 10 . . . . . 10 . . . . 10 10 . . Lost Ally 260 | . . . . . . . . 20 . 20 80 . . . 20 . . 40 80 . . . Purge Threat 140 | . 68 . . . 72 . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 . 1 . 1 2 . 1 . . 6 . . 3 2 5 5 . 5 6 5 2 Investigation 8 | . 1 . 1 . 1 . . . . . 2 . . . . 1 . . . 1 1 . Extermination 18 | . . . . . . 2 . . . . 2 . . . 2 2 3 . 2 3 2 . Reinforcement 13 | . 1 . . . . . . . . . 1 . . 3 . 2 2 . 2 . 1 1 Assault 7 | . . . . . . . . 1 . . 1 . . . . . . . 1 2 1 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Distress Signals 11 | . 1 . 3 . 2 1 . . . 1 . . . . . . . . 2 . 1 . Communications Jammed 155 | . . . . . . . . . . . 14 . . . 14 1 18 . 32 29 47 . Distress Signals 128 | . . . . . . . . . . . 14 . . . 14 . . . 24 29 47 . Times Spotted 411 | . 24 . 9 11 22 8 5 15 . 20 20 21 . 20 12 29 36 37 57 21 34 10 Peak Tracking Total 10 | . 4 . 5 4 4 2 3 7 . 4 4 3 . 7 2 5 8 5 10 5 8 6 Tactical Retreats 39 | . 1 . 1 3 1 1 . . . 1 3 1 . 2 2 3 3 2 9 1 4 1 ECM-based Alert Blocks 55 | . . . . . . . . . . 1 4 3 . 2 2 4 4 2 18 1 10 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Traps Triggered 19 | . 1 . 2 . 1 . . . . . 1 3 . 2 3 1 . 4 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Machines Disabled 25 | . . . . 1 1 . . . . . 2 3 . . 4 2 . 4 2 4 1 1 Max in Single Turn 2 | . . . . 1 1 . . . . . 2 1 . . 2 1 . 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Garrison Relay 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Machines Accessed 37 | . 5 . 3 . 4 3 1 . . . 3 . 1 . 2 2 3 1 3 2 2 2 Terminals 17 | . 5 . 2 . 3 2 1 . . . . . 1 . . . . 1 1 . . 1 Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Repair Stations 6 | . . . . . . 1 . . . . 1 . . . 1 . 1 . . 1 1 . Recycling Units 4 | . . . . . . . . . . . 1 . . . 1 1 . . 1 . . . Scanalyzers 5 | . . . 1 . 1 . . . . . . . . . . 1 1 . . . 1 . Garrison Access 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Total Hacks 120 | . 14 . 9 . 22 12 1 . . . 13 . 1 . 3 12 10 1 4 6 9 3 Successful 101 | . 6 . 6 . 18 11 1 . . . 12 . 1 . 3 10 10 1 4 6 9 3 Failed 19 | . 8 . 3 . 4 1 . . . . 1 . . . . 2 . . . . . . Catastrophic 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 8 . 4 . 8 6 1 . 1 . 8 7 3 . 4 2 2 3 7 9 9 2 Terminals 51 | . 14 . 6 . 17 9 1 . . . . . 1 . . . . 1 1 . . 1 Fabricators 5 | . . . . . . . . . . . 3 . . . . . . . . 2 . . Repair Stations 31 | . . . . . . 3 . . . . 9 . . . 2 . 6 . . 4 7 . Recycling Units 6 | . . . . . . . . . . . 1 . . . 1 3 . . 1 . . . Scanalyzers 22 | . . . 3 . 5 . . . . . . . . . . 9 3 . . . 2 . Garrison Access 5 | . . . . . . . . . . . . . . . . . 1 . 2 . . 2 Terminal Hacks 36 | . 6 . 3 . 14 8 1 . . . . . 1 . . . . 1 1 . . 1 Record 6 | . 3 . 1 . 1 . 1 . . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Open DSF 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Assault Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . 2 2 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . . . . . . . 2 . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Build 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Repair Station Hacks 31 | . . . . . . 3 . . . . 9 . . . 2 . 6 . . 4 7 . Scan Component 15 | . . . . . . 1 . . . . 4 . . . 1 . 3 . . 2 4 . Repair 14 | . . . . . . 1 . . . . 4 . . . 1 . 3 . . 2 3 . Refit 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . . . 1 . . . 1 2 . . 1 . . . Report Inventory 3 | . . . . . . . . . . . . . . . 1 1 . . 1 . . . Retrieve Components 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Scanalyzer 20 | . . . 3 . 4 . . . . . . . . . . 8 3 . . . 2 . Insert Component 4 | . . . 1 . 2 . . . . . . . . . . 1 . . . . . . Analyze 4 | . . . 1 . 1 . . . . . . . . . . 2 . . . . . . Retrieve Study 12 | . . . 1 . 1 . . . . . . . . . . 5 3 . . . 2 . Garrison Access Hacks 5 | . . . . . . . . . . . . . . . . . 1 . 2 . . 2 Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Coupler Status 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 . 2 . 4 3 1 . . . 3 . . . 1 2 2 . 2 2 1 1 Full Trace Events 4 | . . . . . 1 . . . . . 1 . . . . . . . . 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 1 . . 3 . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 61 | . . . 1 . 1 . . . 14 . . 15 . . . 1 . . . 4 25 . Parts Built 3 | . . . . . . . . . . . 2 . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 130 | . . . . . . . . . . . 28 . . . . . . . . 102 . . Total Part Build Rating 16 | . . . . . . . . . . . 8 . . . . . . . . 8 . . Part Studies Acquired 12 | . . . 1 . 1 . . . . . . . . . . 5 3 . . . 2 . Parts Repaired 14 | . . . . . . 1 . . . . 4 . . . 1 . 3 . . 2 3 . Time 297 | . . . . . . 32 . . . . 85 . . . 22 . 64 . . 40 54 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . . 2 . . . . 3 . . . . . . Parts Scanalyzed 3 | . . . 1 . 1 . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 3 | . . . 1 . 1 . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . 1 . . . . 1 1 8 . . . . Machine Destruction 7 | . . . . . . . . . . . . . . . . . . 7 . . . . Programmers 4 | . . . . . . . . . . . 1 . . . . 1 1 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 2 . . . . . . . . . 3 . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Total Allies 23 | . . . . 3 . . . 2 4 . 5 . . . 2 . 1 4 2 . . . Largest Group 4 | . . . . 3 . . . 2 4 4 3 . . . 2 . 1 3 2 . . . Highest-Rated Group 244 | . . . . 40 . . . 40 159 159 210 . . . 206 . 50 150 244 . . . Highest-Rated Ally 122 | . . . . 16 . . . 20 41 41 96 . . . 103 . 50 50 122 . . . Zionite Dispatches 4 | . . . . . . . . . . . 1 . . . 1 . 1 . 1 . . . Heavy 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 147 | . . . . 14 . . . 7 . 31 46 . . . 12 . 9 22 6 . . . Total Damage 4381 | . . . . 116 . . . 170 . 603 959 . . . 755 . 585 988 205 . . . Kills 19 | . . . . . . . . . . 2 9 . . . 3 . 2 3 . . . . Allies Corrupted 4 | . . . . 1 . . . . . . . . . . 1 . . . 2 . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Active Infowar (turns) 23364 | . 296 121 474 795 1181 1720 1503 1716 2539 1634 1072 2283 154 475 1085 1082 1074 1267 847 1041 753 252 Sensors 1544 | . 296 121 474 653 . . . . . . . . . . . . . . . . . . IFF 3714 | . . . . . . . . . . . 83 2283 154 475 719 . . . . . . . Terrain 22606 | . . . 135 795 1181 1720 1503 1716 2537 1634 1072 2283 154 475 1085 1082 1074 1267 847 1041 753 252 Cloaking 10134 | . . . . . . . . . . . . 2122 154 460 1085 1082 1074 1267 844 1041 753 252 Jamming 10971 | . . . . . . 139 . . . . 519 2283 154 475 1085 1082 1074 1267 847 1041 753 252 ECM 18945 | . . . . . . 168 1503 1716 2539 1634 1072 2283 154 475 1085 1082 1074 1267 847 1041 753 252 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 2 3 2 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . 1 . . . . . 1 1 3 3 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Turns Passed 23844 | 40 736 121 474 795 1181 1720 1503 1716 2539 1634 1072 2283 154 475 1085 1082 1074 1267 847 1041 753 252 Spaces Moved 10941 | 28 381 83 335 392 457 490 662 662 1186 753 398 940 80 155 432 241 409 1017 540 668 462 170 Core 5 | 3 . . . . . . . . . . 1 . . . . . . . 1 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 10933 | 25 381 83 335 392 457 490 662 662 1186 753 394 940 80 155 432 241 409 1017 539 668 462 170 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 190 190 190 190 190 190 190 190 200 182 95 95 95 95 95 95 Average Speed 155 | 112 120 120 120 124 190 190 190 190 190 190 190 190 190 205 204 192 106 95 95 95 95 95 Slowest Speed 260 | 120 120 120 120 190 190 190 190 190 190 190 250 190 190 260 210 200 182 95 100 95 95 95 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 18 | . 7 . . 2 . . . . . . . . . . . . 2 . . . . 7 Cave-ins Triggered 4 | . . . . 2 . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 44 | 3 56 16 40 80 36 11 85 85 92 84 14 88 3 95 15 10 14 69 20 70 21 5 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 9 | . . . . 1 . . 1 1 1 1 . . . . . . . 2 . 2 . . Known Exits Taken 6 | . . . . . 1 1 . . . . 1 . 1 . . . 1 . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 . . 1 1 1 1 . 1 . . 1 1 . . . 1 1 . Scrap Searched 10 | . . . . 3 . . 2 2 . 3 . . . . . . . . . . . . Spaces Dug 103 | . 12 4 . 4 11 . . 11 . 12 6 2 . . 3 1 1 1 7 7 9 12 Terrain Destroyed 498 | . 12 4 . 26 21 . 1 68 1 47 43 33 . 18 26 17 52 9 61 16 26 17 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 285 | . 12 4 . 7 21 . 1 6 1 25 24 33 . 18 16 9 14 9 26 16 26 17 AOE 213 | . . . . 19 . . . 62 . 22 19 . . . 10 8 38 . 35 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Total 16086 | 33 534 92 381 655 619 1250 884 1049 1470 866 654 1296 83 248 592 757 935 1194 693 932 642 227 Wait 3572 | . 54 6 3 233 19 729 201 324 277 38 159 215 . 15 77 432 443 42 35 136 98 36 Move 10913 | 27 380 82 334 391 456 489 661 661 1185 752 397 939 79 154 431 240 408 1012 539 667 461 168 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 46 | . 7 . 1 2 3 2 . 1 2 3 7 1 . 3 4 2 1 1 3 3 . . Fast Attach 66 | 6 3 . 4 2 3 4 . 1 . 1 10 . . 3 7 5 4 . 4 6 3 . Attach 25 | . 2 . 1 1 . 1 . 1 1 . 8 1 . 1 . . 1 1 2 4 . . Detach 17 | . 1 . . . 1 1 . . 1 . 5 1 . 2 . 1 . . . 3 1 . Swap 90 | . 5 . 1 1 10 5 1 3 3 6 6 8 2 9 7 2 2 1 3 14 1 . Drop 74 | . 1 . 1 . 7 6 1 1 . 6 10 2 2 10 8 5 1 . 5 8 . . Fire 868 | . 71 4 13 18 84 13 12 34 1 42 25 80 . 30 24 54 63 79 76 68 55 22 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 31 | . 3 . . 4 7 . . . . 1 6 . . . 2 . 3 . 5 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . . . 5 15 . 5 . . . 3 . . . 1 Rewire 22 | . . . . 2 . . 2 7 . . . . . 2 . . . 9 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 333 | . 7 . 23 1 29 . 6 16 . 17 16 34 . 14 32 16 9 46 21 23 23 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Factory (discovered 3 exits: Upp x2 / DSF) -5/DSF -4/Factory -3/Research -2/Research -2/Garrison (discovered 4 exits: *Res x4) -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: [*Sec] / *Frg) -2/Protoforge -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 541 | -10/Materials | Derelicts attacked the area 593 | -10/Materials | Reached level 2 599 | -10/Materials | Upgraded with Utility slot (x2) 738 | -10/Materials | Discovered new exit (range 16) 777 | -10/Materials | Entered Mines 881 | -10/Mines | Discovered new exit (range 8) 898 | -10/Mines | Entered Materials 900 | -9/Materials | Reached level 3 901 | -9/Materials | Upgraded with Utility slot (x3) 901 | -9/Materials | Upgraded with Weapon slot (x1) 998 | -9/Materials | Reached level 4 1092 | -9/Materials | Discovered new exit (range 8) 1222 | -9/Materials | Discovered new exit (range 7) 1287 | -9/Materials | Build established: Hacker-Gunner 1306 | -9/Materials | Discovered new exit (range 12) 1372 | -9/Materials | Entered Mines 1474 | -9/Mines | Learned location of Storage (-9) 1600 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1676 | -9/Mines | Discovered new exit (range 13) 1735 | -9/Mines | Assembled infested the area 1740 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1793 | -9/Mines | Lost 3 allies 2018 | -9/Mines | Crushed by falling debris 2025 | -9/Mines | Crushed by falling debris 2025 | -9/Mines | System corruption reached 10% 2056 | -9/Mines | Lost 3 parts (1p2u) 2098 | -9/Mines | Destroyed 7 combat bots 2145 | -9/Mines | Core integrity fell below 50% 2167 | -9/Mines | Entered Materials 2168 | -8/Materials | Core integrity fell below 50% 2169 | -8/Materials | Reached level 5 2320 | -8/Materials | Reached level 6 2327 | -8/Materials | Build established: Hacker-Skirmisher 2968 | -8/Materials | Identified exit to Factory 3282 | -8/Materials | Reached level 7 3348 | -8/Materials | Entered Factory 3350 | -7/Factory | Reached level 8 3350 | -7/Factory | Upgraded with Power slot (x1) 3405 | -7/Factory | Repaired Imp. Ion Engine 3616 | -7/Factory | Build established: Hacker-Tank 3932 | -7/Factory | Identified exit to Lower Caves 4222 | -7/Factory | Build established: Wizard-Tank 5068 | -7/Factory | Entered Lower Caves 5099 | -7/Lower Caves | Learned Factory terminal intel 5739 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5739 | -7/Lower Caves | Reached level 9 5903 | -7/Lower Caves | Learned location of Zion (-7) 6181 | -7/Lower Caves | Discovered new exit (range 15) 6391 | -7/Lower Caves | Encountered a Warlord checkpoint 6571 | -7/Lower Caves | Entered another Lower Caves area 6735 | -7/Lower Caves | Discovered new exit (range 8) 7453 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7707 | -7/Lower Caves | Discovered new exit (range 15) 7814 | -7/Lower Caves | Reached level 10 7950 | -7/Lower Caves | Learned location of 1 exit from Factory 8145 | -7/Lower Caves | Build established: Wizard-Skirmisher 8287 | -7/Lower Caves | Entered Zion 8587 | -7/Zion | Build established: Wizard-Tank 8628 | -7/Zion | Given A8's code to call for help 8640 | -7/Zion | System corruption cleaned by Quarantine Array 9023 | -7/Zion | Met Imprinter 9060 | -7/Zion | Imprinted 9063 | -7/Zion | Declared Zion's savior 9272 | -7/Zion | Learned location of Extension (-6) 9376 | -7/Zion | Visited the Megawrench Repair Shop 9376 | -7/Zion | Megawrench repaired 13 parts 9417 | -7/Zion | Discovered new exit (range 15) 9536 | -7/Zion | Found Prototype Device 9537 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 10525 | -7/Zion | Discovered new exit (range 11) 10584 | -7/Zion | Given the Hacking Drone Bay 10826 | -7/Zion | Entered Proximity Caves 10826 | -6/Proximity Caves | Accompanied by 4 allies 10828 | -6/Proximity Caves | Reached level 11 10944 | -6/Proximity Caves | Spotter reported a threat 11050 | -6/Proximity Caves | Reached level 12 11185 | -6/Proximity Caves | Spotter reported a threat 11271 | -6/Proximity Caves | Spotter reported a threat 11337 | -6/Proximity Caves | Spotter reported a threat 11446 | -6/Proximity Caves | Spotter reported a threat 11537 | -6/Proximity Caves | Spotter reported a threat 12012 | -6/Proximity Caves | Discovered new exit (range 15) 12221 | -6/Proximity Caves | Spotted B-75 Beast 12270 | -6/Proximity Caves | Destroyed B-75 Beast 12366 | -6/Proximity Caves | Build established: Wizard-Gunner 12460 | -6/Proximity Caves | Entered Factory 12461 | -6/Factory | Identified exit to Extension 12462 | -6/Factory | Identified exit to Lower Caves 12462 | -6/Factory | Reached level 13 12463 | -6/Factory | Loaded intel: 27 terminal locations 12531 | -6/Factory | Discovered exit to Lower Caves (range 16) 12810 | -6/Factory | Search patrols dispatched 12857 | -6/Factory | Repaired Rocket Launcher 12883 | -6/Factory | Repaired Magnetic Acceleration Cannon 12909 | -6/Factory | Repaired Flexi-carbon Leg 12929 | -6/Factory | Repaired Hpw. Tractor Beam 12972 | -6/Factory | Reached level 14 12982 | -6/Factory | Upgraded with Utility slot (x5) 12985 | -6/Factory | Upgraded with Power slot (x1) 13100 | -6/Factory | Fabricated Core Analyzer (x2) 13160 | -6/Factory | Search patrols dispatched 13243 | -6/Factory | Zion Light squad teleported in 13262 | -6/Factory | Reached level 15 13282 | -6/Factory | Enhanced Grunt warped into view, answering call for help 13284 | -6/Factory | Enhanced Grunt warped into view, answering call for help 13301 | -6/Factory | Upgraded with Utility slot (x4) 13313 | -6/Factory | Lost 3 allies 13498 | -6/Factory | Discovered exit to Extension (range 16) 13510 | -6/Factory | First assault squad dispatched 13532 | -6/Factory | Entered Extension 13534 | -6/Extension | Reached level 16 13645 | -6/Extension | Retrieved Zion intel report: Component Schematics 14286 | -6/Extension | Spotted B-75 Beast 14797 | -6/Extension | Terminal network hard line cut 14884 | -6/Extension | Reached level 17 15133 | -6/Extension | Destroyed B-75 Beast 15149 | -6/Extension | Spotted B-75 Beast 15169 | -6/Extension | Destroyed B-75 Beast 15187 | -6/Extension | Discovered new exit (range 16) 15413 | -6/Extension | Found Powered Armor 15767 | -6/Extension | Discovered new exit (range 15) 15768 | -6/Extension | Discovered new exit (range 11) 15815 | -6/Extension | Entered Factory 15816 | -5/Factory | Identified exit to Upper Caves 15817 | -5/Factory | Reached level 18 15967 | -5/Factory | Identified exit to DSF 15969 | -5/Factory | Entered DSF 15971 | -5/DSF | Reached level 19 16012 | -5/DSF | Additional patrols routed to DSF 16256 | -5/DSF | Reached level 20 16258 | -5/DSF | Sterilization system engaged 16278 | -5/DSF | Ambient heat levels rising (+10) 16293 | -5/DSF | Ambient heat levels rising (+10) 16308 | -5/DSF | Ambient heat levels rising (+10) 16323 | -5/DSF | Ambient heat levels rising (+10) 16338 | -5/DSF | Ambient heat levels rising (+10) 16346 | -5/DSF | Destroyed 9 combat bots 16353 | -5/DSF | Ambient heat levels rising (+10) 16368 | -5/DSF | Ambient heat levels rising (+10) 16383 | -5/DSF | Ambient heat levels rising (+10) 16398 | -5/DSF | Ambient heat levels rising (+10) 16404 | -5/DSF | Discovered new exit (range 16) 16413 | -5/DSF | Ambient heat levels rising (+10) 16428 | -5/DSF | Ambient heat levels rising (+10) 16443 | -5/DSF | Ambient heat levels rising (+10) 16444 | -5/DSF | Entered Factory 16446 | -4/Factory | Reached level 21 16527 | -4/Factory | Zion Heavy squad teleported in 16805 | -4/Factory | System corruption reached 10% 16941 | -4/Factory | Reached level 22 17422 | -4/Factory | Discovered new exit (range 18) 17458 | -4/Factory | Repaired Powered Armor 17529 | -4/Factory | Entered Research 17531 | -3/Research | Reached level 23 18321 | -3/Research | Reached level 24 18419 | -3/Research | Reached level 25 18440 | -3/Research | Destroyed 8 combat bots 18536 | -3/Research | Destroyed 11 combat bots 18566 | -3/Research | Discovered new exit (range 16) 18611 | -3/Research | Entered another Research area 18613 | -2/Research | Reached level 26 18613 | -2/Research | Reached level 27 19225 | -2/Research | Zion Demo squad teleported in 19280 | -2/Research | Reached level 28 19330 | -2/Research | Destroyed 9 combat bots 19505 | -2/Research | Reached level 29 19556 | -2/Research | Repaired Imp. Phase Shifter 19579 | -2/Research | Repaired Hvy. Linear Accelerator+ 19603 | -2/Research | Repaired Biometal Leg 19682 | -2/Research | Identified exit to Garrison 19685 | -2/Research | Entered Garrison 19763 | -2/Garrison | Triggered checkpoint 19810 | -2/Garrison | Garrison Relay disabled 19853 | -2/Garrison | Spotted B-90 Cyclops 19873 | -2/Garrison | Reached level 30 19873 | -2/Garrison | Destroyed B-90 Cyclops 19881 | -2/Garrison | Triggered checkpoint 19917 | -2/Garrison | Destroyed 7 combat bots 19982 | -2/Garrison | Discovered new exit (range 13) 19991 | -2/Garrison | Attempted to install RIF, but system incompatible 19993 | -2/Garrison | Attempted to install RIF, but system incompatible 19994 | -2/Garrison | Attempted to install RIF, but system incompatible 19996 | -2/Garrison | Attempted to install RIF, but system incompatible 20013 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 20039 | -2/Garrison | Triggered checkpoint 20073 | -2/Garrison | Garrison Relay disabled 20104 | -2/Garrison | Attempted to install RIF, but system incompatible 20149 | -2/Garrison | Triggered checkpoint 20162 | -2/Garrison | Discovered new exit (range 5) 20239 | -2/Garrison | Triggered checkpoint 20246 | -2/Garrison | Triggered checkpoint 20300 | -2/Garrison | Reached level 31 20313 | -2/Garrison | Triggered checkpoint 20385 | -2/Garrison | Triggered checkpoint 20448 | -2/Garrison | Discovered new exit (range 8) 20501 | -2/Garrison | Garrison Relay disabled 20580 | -2/Garrison | Discovered new exit (range 13) 20603 | -2/Garrison | Triggered checkpoint 20628 | -2/Garrison | Garrison Relay disabled 20635 | -2/Garrison | Retrieved Zion intel report: Depthwide Sectors/-2 20797 | -2/Garrison | Rescued a captive Derelict 20882 | -2/Garrison | Attempted to install RIF, but system incompatible 20918 | -2/Garrison | Heavy support dispatched to Research 20952 | -2/Garrison | Entered Research 20952 | -2/Research | Accompanied by 2 allies 21202 | -2/Research | First assault squad dispatched 21272 | -2/Research | Retrieved Zion intel report: Branch Access 21272 | -2/Research | Identified exit to Testing 21275 | -2/Research | Zion Heavy squad teleported in 21602 | -2/Research | Reached level 32 21757 | -2/Research | Destroyed 10 combat bots 21799 | -2/Research | Entered Testing 21799 | -2/Testing | Spotted Superbehemoth 21844 | -2/Testing | Found Prototype Launcher 21844 | -2/Testing | Identified Z-bomb Delivery System 21930 | -2/Testing | Found Prototype Device 21930 | -2/Testing | Identified Adv. EM Shield 22055 | -2/Testing | Retrieved Zion intel report: Guard Positions 22085 | -2/Testing | System corruption reached 10% 22105 | -2/Testing | Retrieved Zion intel report: Active Garrisons 22111 | -2/Testing | Spotted Striker 22273 | -2/Testing | Destroyed 7 combat bots 22277 | -2/Testing | Fabricated Centrium Heavy Armor Plating? 22299 | -2/Testing | First assault squad dispatched 22356 | -2/Testing | Spotted Striker 22379 | -2/Testing | Destroyed Striker 22388 | -2/Testing | Destroyed Striker 22400 | -2/Testing | Spotted Alpha 7 22429 | -2/Testing | Destroyed Alpha 7 22482 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 22517 | -2/Testing | Repaired Lrn. Tractor Beam 22541 | -2/Testing | Repaired Hvy. Linear Accelerator+ 22652 | -2/Testing | Spotted Fortress 22758 | -2/Testing | Destroyed Fortress 22758 | -2/Testing | Reached level 33 22772 | -2/Testing | Found Prototype Device 22772 | -2/Testing | Identified Exp. EM Shield 22827 | -2/Testing | Discovered new exit (range 13) 22832 | -2/Testing | Discovered new exit (range 10) 22840 | -2/Testing | Entered Protoforge 22871 | -2/Protoforge | Repaired Imp. Reaction Control System 22894 | -2/Protoforge | Repaired Biometal Leg+ 22899 | -2/Protoforge | Watched by a mysterious "MATRIX" hacker. 22915 | -2/Protoforge | Repaired Force Field 22969 | -2/Protoforge | Retrieved Zion intel report: Component Schematics 22983 | -2/Protoforge | Retrieved Zion intel report: Emergency Access 23072 | -2/Protoforge | Spotted Hotshot 23073 | -2/Protoforge | Spotted Hotshot 23084 | -2/Protoforge | Spotted Hotshot 23189 | -2/Protoforge | Spotted Hotshot 23189 | -2/Protoforge | Spotted Hotshot 23189 | -2/Protoforge | Spotted Hotshot 23189 | -2/Protoforge | Spotted Hotshot 23190 | -2/Protoforge | Superfortress began startup sequence 23191 | -2/Protoforge | Spotted Hotshot 23191 | -2/Protoforge | Spotted Hotshot 23191 | -2/Protoforge | Spotted Hotshot 23191 | -2/Protoforge | Spotted Hotshot 23193 | -2/Protoforge | Spotted Hotshot 23221 | -2/Protoforge | Build established: Wizard-Tank 23226 | -2/Protoforge | Destroyed Hotshot 23246 | -2/Protoforge | Destroyed Hotshot 23249 | -2/Protoforge | Destroyed Hotshot 23253 | -2/Protoforge | Destroyed Hotshot 23269 | -2/Protoforge | Destroyed Hotshot 23290 | -2/Protoforge | Destroyed 7 combat bots 23335 | -2/Protoforge | Retrieved Zion intel report: Prototype Schematics 23430 | -2/Protoforge | Spotted AP7-3 23430 | -2/Protoforge | Spotted AP7-3 23575 | -2/Protoforge | Discovered new exit (range 15) 23577 | -2/Protoforge | Build established: Wizard-Gunner 23590 | -2/Protoforge | First assault squad dispatched 23593 | -2/Protoforge | Entered Access 23595 | -1/Access | Reached level 34 23669 | -1/Access | Discovered new exit (range 16) 23740 | -1/Access | Crushed by falling debris 23745 | -1/Access | Crushed by falling debris 23843 | -1/Access | First assault squad dispatched 23845 | *** | Escaped! Last Messages --------------- 23811_ Acquired 24 matter. 23811_ K-01 Serf collects debris. 23812_ S-43 Plague knocked back. 23813_ Acquired 8 matter. 23814_ K-01 Serf collects debris. 23815_ S-43 Plague destroyed. 23816_ Acquired 1 matter. 23816_ Acquired 11 matter. 23817_ K-01 Serf collects debris. 23827_ U-05 Engineer builds a Wall. 23827_ K-01 Serf collects debris. 23837_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 23840_ The Access Shell folds into the floor. 23843_ ALERT: Unidentified disturbance in Zone 8A, assault force dispatched. [Achievement: Punisher] [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ???????????????????#? + """ ### # | | ??????????????????##+?### " ### # | | ????????????????? ## # # """"" # | | ????????????????? ? ## ### """""""" # | | ??????????????? #? ############## """""""" # | | ???????????????## ############## """"" # | | ????????????????# ############## ? # | | ???????????????## ############## ! # | | ??????????????####################### ?** # | | ?????????????#?#?#################### [ = ? " | | ????# ?####################################+###### | | ????# ? ? ? | | ????# | | ????################# ""####### ########## | | ??????????? ? ### ""####### ## | | ???????????? ### ""####### ## | | ??????????? ? ### T####### ## | | ??????????? ? ### ""####### ## | | ??????????? ### ""####### ## " | | ?????????? ### ""#######H ## """ | | ?????????? ?## ###### ## """ | | ?????????? ? ### ####### ## " | | ??????????? ? #?# ####### ## | | ????????????? ### ####### ## | | ?????????#? ? ### ####### ## | | ?????????? ### @" ####### ## | | ?????????? ? ? ### "" ##!=### ## | | ???????????? ### ####### ########## | | ?????????? ? ### ####### # [ | | ???????????? ??? ### ####### # | | ???????????? ? ###""""""""""####### + | | ?????????????? ? ###""""""""""####### # | | ??????????????#?#####""""""""""####### # | | ??????????????#######""""""""""####### ########## | | ??????????????#?##### #######+########### | | ????????????????##?## ?? ### ### | | ????????????????#???# ?? ### ### | | ????????????????????? ### ### | | ?????????????????????? ### ### | | ????????????????????# ### ### | | ?????????????????????? ### * ### | | ???????????????????????# #################"#### | | ?????????????????????? # # #######"#### | | ?????????????????????? # # ### * | | ???????????????????????+ + " ### | | ?????????????????????? # # """ ### " | | ???????????????????????# ? # """ ###"" """ | | ???????????????????????? # " ###"" """ | | ???????????????????????? # ###"" " | | ???????????????????????? # ###G | +----------------------------------------------------+ Best States ------------- Heat Dissipation 325 Energy Generation 206 Energy Capacity 1610 Matter Stores 900 Matter Capacity 1000 Sight Range 50 Robot Scan Range 100 Terrain Scan Range 16 Terrain Scan Density 2110 ECM Strength 2 Jamming Range 12 Cloak Strength 4 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 75 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 88 Targeting Accuracy 10 Target Analysis 6 Core Analysis 9 Kinecelleration 30 Offensive Hacking 205 Defensive Hacking 212 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Hardlight Generator | -7/Zion | Archive Gravmag System | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive EM Shield | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Remote Datajack | -6/Extension | Z-intel Imp. Terrain Scan Processor | -6/Extension | Z-intel Med. Treads | -6/Extension | Z-intel Imp. Datajack | -6/Extension | Z-intel Flak Cannon | -6/Extension | Z-intel Com. Battery | -6/Extension | Z-intel Imp. Particle Charger | -6/Extension | Z-intel Axe | -6/Extension | Z-intel Adv. Targeting Computer | -6/Extension | Z-intel Com. Matter Pod | -6/Extension | Z-intel Lightning Gun | -6/Extension | Z-intel Imp. EM Pulse Cannon | -6/Extension | Z-intel Great Maul | -6/Extension | Z-intel Deuterium Engine | -6/Extension | Z-intel Component Analysis Suite | -6/Extension | Z-intel Imp. Proton Missile Launcher | -3/Research | Scanalyzed Exp. Target Analyzer | -2/Testing | Archive Imp. Quantum Reactor | -2/Testing | Archive Centrium Heavy Armor Plating | -2/Testing | Archive Thermal Barrier | -2/Testing | Archive Quantum Reactor | -2/Protoforge | Z-intel Adv. VSS Leg | -2/Protoforge | Z-intel Hvy. Shield Leg | -2/Protoforge | Z-intel Tesla Rifle | -2/Protoforge | Z-intel IFF Parser | -2/Protoforge | Z-intel Enh. Quantum Rifle | -2/Protoforge | Z-intel Imp. Force Field | -2/Protoforge | Z-intel Gyrokinetic Inverter | -2/Protoforge | Z-intel Imp. Reaction Control System | -2/Protoforge | Z-intel Imp. Weapon Shielding | -2/Protoforge | Z-intel Adv. Shield Generator | -2/Protoforge | Z-intel Mic. Antimatter Reactor | -2/Protoforge | Z-intel Lgt. Particle Reactor | -2/Protoforge | Z-intel Melee Analysis Suite | -2/Protoforge | Z-intel ECM Suite | -2/Protoforge | Z-intel Adv. Sensor Array | -2/Protoforge | Z-intel Exp. Matter Compressor | -2/Protoforge | Z-intel Exp. Transmission Jammer | -2/Protoforge | Z-intel Hvy. Hardcell Cannon | -2/Protoforge | Z-intel Exp. Thermal Generator | -2/Protoforge | Z-intel Neutron Missile Launcher | -2/Protoforge | Z-intel Diametric Drive | -2/Protoforge | Z-intel Hvy. Wave Gun | -2/Protoforge | Z-intel Spectral Analyzer | -2/Protoforge | Z-intel Adv. Energy Well | -2/Protoforge | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive R-10 Processor | -2/Testing | Archive Fabricated ------------ Core Analyzer | x2 | -6/Factory Centrium Heavy Armor Plating | x1 | -2/Testing Repaired ---------- Imp. Ion Engine | 12% | -7/Factory Rocket Launcher | 34% | -6/Factory Magnetic Acceleration Cannon | 51% | -6/Factory Flexi-carbon Leg | 58% | -6/Factory Hpw. Tractor Beam | 73% | -6/Factory Powered Armor | 16% | -4/Factory Imp. Phase Shifter | 35% | -2/Research Hvy. Linear Accelerator | 58% | -2/Research Biometal Leg | 90% | -2/Research Lrn. Tractor Beam | 34% | -2/Testing Hvy. Linear Accelerator | 74% | -2/Testing Imp. Reaction Control System | 15% | -2/Protoforge Biometal Leg | 29% | -2/Protoforge Force Field | 56% | -2/Protoforge Studied --------- Particle Cannon | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Hvy. Linear Accelerator | -3/Research | Hacked Linear Accelerator | -3/Research | Hacked Imp. Thunder Leg | -3/Research | Hacked Myomer Leg | -3/Research | Hacked Imp. Proton Missile Launcher | -3/Research | Hacked Biometal Leg | -2/Research | Hacked Antimatter Reactor | -2/Research | Hacked Mass Driver | -2/Research | Hacked Lgt. Ion Engine | -2/Protoforge | Hacked Lgt. Quantum Reactor | -2/Protoforge | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Botjacking Derelict Escape Epsilon Run Heavy Suspicion Help From High Places Hey, That's Mine! Hot Goods Infodabbler Leap Before You Look Let Me Out Of Here Look Less Dangerous Next Time Out Of My Way Overwhelming Professional Mechanic Punisher Robot Respite Sniper Sprinter Super-what Now? Suspicious System Compromised The One Throw Away The Key Well-fed Force Field Window Shopping root@ Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Res Res Gar Res Tes Frg Acc Levels Raised 33 | . 1 . 2 . 3 1 1 1 . 2 3 2 1 2 2 3 4 2 1 1 . 1 XP Earned 53015 | 3000 2270 500 2250 575 3575 2150 1000 1750 800 2990 4437 2498 1500 2986 2935 5248 5140 3145 1346 912 784 1224 XP Spent 2334210 | 10480 10000 . 11380 . 12840 3130 . 2990 . 2975 62285 3175 . 4375 2850 2820 204035 . . . 1999845 1030 Upgrades 924 | 21 33 . 18 . 22 6 . 11 . 5 45 4 . 8 6 4 63 . . . 677 1 Power Slot 3 | 1 . . . . . 1 . . . . 1 . . . . . . . . . . . Propulsion Slot 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Utility Slot 16 | 2 2 . 3 . . . . . . . 9 . . . . . . . . . . . Weapon Slot 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . Core Integrity 517 | 8 . . 4 . 14 2 . . . . 5 . . . . 2 12 . . . 470 . Heat Dissipation 50 | . 3 . . . . . . 8 . . . . . 5 . . . . . . 33 1 Energy Generation 26 | . . . . . . . . . . . 11 . . . . . . . . . 15 . Energy Storage 18 | . . . . . . . . . . . 3 1 . . . . . . . . 14 . Matter Storage 14 | . 2 . . . . 1 . . . 1 8 . . . . . . . . . 2 . Mass Support 23 | . 2 . . . . 1 . . . . . 1 . 1 . . 18 . . . . . Inventory Capacity 20 | 7 1 . . . . . . . . . . . . . . . . . . . 12 . Sight Range 34 | . . . 3 . 1 . . . . . 1 . . . . . . . . . 29 . Sensor Range 50 | . 10 . . . . . . . . . 2 . . 2 4 . 3 . . . 29 . Terrain Scan Density 21 | . 9 . . . . . . . . . 1 . . . . . . . . . 11 . Ranged Accuracy 28 | . . . . . . 1 . 1 . 2 . 1 . . 1 2 20 . . . . . Melee Accuracy 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Hack Attack % 41 | 1 . . 3 . 6 . . . . . . . . . . . 10 . . . 21 . Hack Defense % 40 | . . . . . 1 . . . . . . 1 . . . . . . . . 38 . KI Resistance % 4 | . 1 . 1 . . . . . . . 2 . . . . . . . . . . . TH Resistance % 4 | . 1 . 1 . . . . . . . 2 . . . . . . . . . . . EX Resistance % 4 | . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . KI Damage % 4 | . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . TH Damage % 1 | . . . . . . . . . . . . . . . . . . . . . 1 . EX Damage % 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Protomatter Created 3217 | . 248 . 139 4 259 . . 199 . 109 202 260 . 145 26 182 281 276 343 200 344 . Integrity Restored 7083 | . 153 . 514 12 654 . 126 327 . 375 357 720 . 315 653 297 201 909 462 501 507 . Core 6739 | . 153 . 450 12 654 . 126 327 . 375 357 720 . 315 467 203 201 909 462 501 507 . Parts 344 | . . . 64 . . . . . . . . . . . 186 94 . . . . . . Protomatter Decayed 958 | . 12 . 11 32 3 . . 59 . 116 51 20 . 40 1 79 51 113 230 68 72 . Game ------ Seed AmyLove Manual? 1 Play Time 05:51:25 Cumulative 25.9 hours Start 2026.03.19 @ 12:29:33 End 2026.03.19 @ 22:31:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 17 Rogue 14 Adventurer 0 Explorer 3 Win Type 0 Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc8da029-0edd-4aa9-a507-a738465a9a59