Cogmind - Beta 12 --- EXPLORER MODE // 2024.01.05 @ 16:26:04 // AFD2020/Player2 Player: Quiddy Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (2290) 2290 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 7466 Bonus ------- Follower Combat Kills 2420 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -3504 Cogmind --------- Core Integrity 355/1150 Matter 156/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Structural Scanner Improved Targeting Computer Improved Target Analyzer Utility Shielding > --- WEAPON ----------- Lightning Gun EM Pulse Cannon Heavy Assault Rifle Minigun Minigun Gauss Rifle > --- INVENTORY -------- Utility Shielding Medium Laser Thermic Laser Improved EM Pulse Cannon Assault Rifle Light Assault Rifle Hypervelocity Gauss Rifle [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Utility Shielding Device Sensor Array Storage Large Storage Unit Processor Improved Target Analyzer Protection Utility Shielding Weapon Minigun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Slots Evolved 13 | . 1 2 . . . 6 2 . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 5 | . 1 . . . . 2 1 . 1 Weapon 5 | . . 1 . . . 2 1 . 1 Parts Attached 44 | . 4 5 . 3 4 13 2 3 10 Power 3 | . . . . . . 2 . . 1 Engine 1 | . . . . . . 1 . . . Core 1 | . . . . . . 1 . . . Reactor 1 | . . . . . . . . . 1 Propulsion 6 | . . 1 . . . 4 . 1 . Treads 5 | . . . . . . 4 . 1 . Leg 1 | . . 1 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 11 | . 4 . . . . 2 1 2 2 Device 4 | . 1 . . . . 1 . 1 1 Storage 3 | . 3 . . . . . . . . Processor 2 | . . . . . . . 1 1 . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . Weapon 24 | . . 4 . 3 4 5 1 . 7 Energy Gun 4 | . . . . . . 2 . . 2 Energy Cannon 4 | . . 2 . . . . 1 . 1 Ballistic Gun 13 | . . 2 . . 4 3 . . 4 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . 3 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 31 | . . . . . 3 5 . 3 20 Power 4 | . . . . . 1 . . . 3 Propulsion 6 | . . . . . . 3 . 1 2 Utility 7 | . . . . . . . . 2 5 Weapon 14 | . . . . . 2 2 . . 10 Highest Loss Streak 9 | . . . . . 3 3 . 2 9 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 89 | . 89 98 100 100 94 89 94 90 57 Engine 7 | . 12 10 10 10 5 6 5 5 2 Treads 6 | . . . . . . 19 16 16 5 Leg 17 | . 25 29 30 30 30 3 . . . Device 8 | . 2 10 10 10 10 12 11 9 6 Storage 8 | . 12 10 10 10 10 6 5 5 4 Protection 10 | . 12 10 10 10 10 11 11 5 7 Energy Gun 4 | . 12 8 . . . 6 5 5 1 Energy Cannon 2 | . . 3 20 5 . . 5 5 3 Ballistic Gun 13 | . 12 17 10 2 9 21 22 22 16 Launcher 7 | . . . . 21 20 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 18 88 40 40 44 44 57 63 63 69 Greatest Support 87 | 20 20 33 33 33 33 80 60 87 40 Greatest Overweight (x) 16 | . 4 1 1 1 1 3 1 1 16 Average Overweight (x) . | . . . 1 1 1 . 1 . 1 Largest Inventory Capacity 25 | . 25 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 14 Most Carried 15 | . 9 12 12 15 14 11 8 7 7 Average Carried 8 | . 6 7 12 13 13 7 7 7 3 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 5 Final Carried 14 | 7 5 12 12 14 12 9 7 7 . Class Distribution -------------------- 43% | Hacker-Skirmisher 20% | Hacker-Tank 18% | Hacker-Mutant 9% | Hacker-Executioner 4% | Hacker-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Tank | -6/Factory Hacker-Executioner | -5/Factory Scavenger-Executioner | -5/DSF Hacker-Executioner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Matter Collected 1667 | 196 105 171 4 67 197 455 . 205 267 Remotely . | . . . . . . . . . . Salvage Created 2159 | . 246 223 14 144 161 560 . 355 456 Parts 113 | . 13 11 1 8 5 34 . 27 14 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Combat Hostiles Destroyed 37 | . 5 5 1 . 7 9 . 5 5 Guns 25 | . 5 5 . . 1 6 . 5 3 Cannons 2 | . . . 1 . . . . . 1 AOE 9 | . . . . . 6 3 . . . Classes Destroyed 13 | . 3 1 . 3 1 2 . 1 2 Worker 1 | . . . . . . 1 . . . Hauler 1 | . . . . . . . . . 1 Recycler 1 | . . . . . . 1 . . . Watcher 4 | . 2 1 . . . . . . 1 Swarmer 2 | . 1 . 1 . . . . . . Grunt 18 | . 4 2 . . 5 4 . 3 . Duelist 1 | . . . . . 1 . . . . Sentry 7 | . . 3 . . . 3 . 1 . Hunter 2 | . . . . . . . . . 2 Programmer 5 | . . . . . . 2 . . 3 Heavy 1 | . . . . . . . . 1 . Behemoth 1 | . . . . . 1 . . . . Butcher 1 | . . . . 1 . . . . . Wizard 1 | . . . . 1 . . . . . Mutant 2 | . . . . 1 1 . . . . Best Kill Streak 5 | . 3 2 1 . 5 3 . 3 2 Combat Bots Only 5 | . 2 2 1 . 5 3 . 3 2 Max Kills in Single Turn 3 | . 2 1 1 3 2 3 . 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . . . 2 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Damage Taken 4469 | . 107 85 23 20 512 772 . 1171 1779 Core 1720 | . 6 . . 4 92 68 . 860 690 Absorbed by Shields 179 | . . . . . . . . . 179 Redirected to Shielding 100 | . . 3 1 . 12 7 . 10 67 Core Remaining (%) 55 | 100 53 . . . 55 54 . 14 . Volleys Fired 103 | . 20 18 1 1 12 21 . 7 23 Largest 6 | . 2 3 3 3 3 5 . 6 6 Hottest 224 | . 70 93 151 111 111 182 . 219 224 Shots Fired 365 | . 41 53 3 3 27 106 . 42 90 Gun 320 | . 41 53 1 . 4 103 . 35 83 Cannon 16 | . . . 2 . . . . 7 7 Launcher 29 | . . . . 3 23 3 . . . Special . | . . . . . . . . . . Kinetic 244 | . 21 36 1 . 4 80 . 28 74 Thermal 53 | . 20 17 . . . 7 . . 9 Explosive 29 | . . . . 3 23 3 . . . Electromagnetic 39 | . . . 2 . . 16 . 14 7 Robot Hit Streak 35 | . 14 35 15 16 15 31 . 17 22 Robot Miss Streak 2 | . 1 2 . 2 1 1 . 1 2 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 3 | . 1 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 Shots Hit Robots 289 | . 33 42 2 1 24 86 . 28 73 Core Hits 141 | . 12 12 1 10 28 40 . 14 24 Critical Kills 3 | . . . . . . . . 1 2 Critical Parts Destroyed 3 | . . . . . . . . . 3 Critical Strikes 15 | . . 2 . . . 2 . 1 10 Burn 7 | . . 2 . . . 1 . . 4 Destroy 6 | . . . . . . . . 1 5 Corrupt 2 | . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7061 | . 370 415 44 690 1917 2208 . 491 926 Guns 3417 | . 366 415 . . 58 1352 . 427 799 Cannons 201 | . . . 44 . . . . 64 93 Explosions 3431 | . . . . 690 1859 848 . . 34 Melee . | . . . . . . . . . . Ramming 12 | . 4 . . . . 8 . . . Kinetic 2523 | . 176 265 . . 58 1081 . 309 634 Thermal 1216 | . 190 150 . . . 711 . . 165 Explosive 2825 | . . . . 690 1859 242 . . 34 Electromagnetic 485 | . . . 44 . . 166 . 182 93 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . 1 . . . . 2 . . 15 Average Corruption 2 | . 1 . . . . 2 . . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 53 | . 4 . . . . 31 . . 18 Message Errors 8 | . . . . . . 3 . . 5 Matter Fused 15 | . 2 . . . . 7 . . 6 Heat Flow Errors 8 | . 1 . . . . 6 . . 1 Energy Discharges 7 | . . . . . . 6 . . 1 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . 5 . . . Data Loss (major) 1 | . . . . . . . . . 1 Misfires 6 | . 1 . . . . 4 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 129 | . . . . . 57 72 . . . Projectiles . | . . . . . . . . . . Explosions 129 | . . . . . 57 72 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 213 | . . . . 21 99 93 . . . Shots 10 | . . . . 2 6 2 . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . 1 . . . . 1 . . . Kicked 2 | . 1 . . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 2308 | . 233 131 81 42 81 306 . 2308 326 Average Temperature 195 | . 36 51 46 25 25 110 . 616 91 Received Heat Transfer 555 | . 45 69 . . 135 162 . 144 . Effects 51 | . . . . . . . . 51 . Shutdowns 15 | . . . . . . . . 15 . Energy Bleed 2 | . . . . . . . . 2 . Interference 3 | . . . . . . . . 3 . Matter Decay 3 | . . . . . . . . 3 . Short Circuit 5 | . . . . . . . . 5 . Damage (minor) 5 | . . . . . . . . 5 . Damage (major) 13 | . . . . . . . . 13 . Damage (core) 5 | . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 10 | . 2 1 . . . . . . 7 Heat Transferred 2481 | . 555 536 . . . 657 . . 733 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Peak Influence 443 | . 140 241 143 . . 267 31 251 443 Initial 97 | . . . 37 . . . . 16 97 Average 85 | . 47 94 117 . . 86 3 159 113 Maximum Alert Level 2 | . . 1 . . . 1 . 1 2 Low Security (%) 89 | . 100 84 100 . . 85 100 50 92 Level 1 9 | . . 15 . . . 14 . 49 2 Level 2 . | . . . . . . . . . 5 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 27 | . 3 1 . . . 15 . 1 7 Investigation 7 | . 3 . . . . 3 . . 1 Extermination 7 | . . . . . . 3 . . 4 Reinforcement 6 | . . 1 . . . 2 . 1 2 Assault . | . . . . . . . . . . Garrison 7 | . . . . . . 7 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . 2 . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Distress Signals 5 | . . 3 . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 95 | . 13 17 3 1 9 29 . 6 17 Peak Tracking Total 4 | . 3 4 3 1 3 4 . 4 4 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Traps Triggered 4 | . 3 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . 1 . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Machines Disabled 28 | . 1 1 . . 1 20 1 . 4 Max in Single Turn 2 | . . . . . . 2 . . 2 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Machines Accessed 14 | . 6 . . 1 . 5 1 . 1 Terminals 7 | . 5 . . . . . 1 . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 49 | . 26 . . 6 . 14 1 . 2 Successful 35 | . 20 . . 6 . 7 1 . 1 Failed 14 | . 6 . . . . 7 . . 1 Catastrophic 2 | . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . 1 . 1 . . . Terminals 27 | . 24 . . . . . 1 . 2 Fabricators 3 | . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . 2 . . . . 7 . . . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 27 | . 19 . . 6 . . 1 . 1 Record 4 | . 4 . . . . . . . . Part Schematic 6 | . . . . 6 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 3 | . 3 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Reinforcement Status 2 | . 2 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 2 | . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 5 . . . . 3 . . 1 Full Trace Events 8 | . 5 . . . . 3 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . Robots Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 40 | . . . . . . 40 . . . Total Robot Build Rating 1 | . . . . . . 1 . . . Part Schematics Acquired 22 | . . . . 21 . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 268 | . . . . . . 268 . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Total Allies 9 | . 1 . . 7 . 1 . . . Largest Group 8 | . 1 1 1 8 4 2 1 1 1 Highest-Rated Group 336 | . 60 69 69 336 173 116 121 133 146 Highest-Rated Ally 146 | . 60 69 69 79 77 116 121 133 146 Total Orders . | . . . . . . . . . . Ally Attacks 210 | . 28 23 6 4 28 80 2 12 27 Total Damage 10194 | . 216 879 118 148 1513 3932 63 937 2388 Kills 87 | . 5 10 3 1 10 38 1 4 15 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Turns Passed 11619 | . 1733 684 438 2494 1478 2864 205 345 1378 Spaces Moved 4225 | 1 647 253 223 1266 590 842 53 112 238 Core 15 | . . . . . . . . . 15 Treads 1096 | . . . . . . 708 53 112 223 Legs 3114 | 1 647 253 223 1266 590 134 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 190 190 190 160 240 160 240 Average Speed 185 | 120 186 137 190 190 190 168 240 175 255 Slowest Speed 850 | 120 400 190 190 190 190 330 240 240 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 85 27 40 91 65 19 1 71 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Unknown Exits Taken 1 | . . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 274 | . . . . 19 179 38 . . 38 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 274 | . . . . 19 179 38 . . 38 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac DSF Fac Total 7770 | . 1135 549 236 1354 923 2238 132 241 962 Wait 3372 | . 457 268 13 79 317 1355 78 120 685 Move 4216 | . 646 252 222 1265 589 841 52 111 238 Hop . | . . . . . . . . . . Pick Up 17 | . 4 4 . 3 . 5 . . 1 Fast Attach 15 | . 1 4 . . . 5 . 3 2 Attach 26 | . 2 . . 3 3 8 2 . 8 Detach 5 | . . 2 . 2 1 . . . . Swap 3 | . 1 1 . . 1 . . . . Drop 11 | . 3 . . 1 . 2 . . 5 Fire 103 | . 20 18 1 1 12 21 . 7 23 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . 1 . . . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Identified exit to Materials 1 | -11/Junkyard | Discovered exit to Materials (range 0) 1 | -11/Junkyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 88 | -10/Materials | Identified exit to Mines 88 | -10/Materials | Discovered exit to Mines (range 11) 271 | -10/Materials | Discovered exit to Mines (range 16) 306 | -10/Materials | Build established: Hacker-Mutant 393 | -10/Materials | Identified exit to Materials 393 | -10/Materials | Discovered exit to Materials (range 9) 1007 | -10/Materials | Discovered exit to Materials (range 16) 1734 | -10/Materials | Entered another Materials area 1734 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2076 | -9/Materials | Build established: Hacker-Skirmisher 2319 | -9/Materials | Identified exit to Mines 2319 | -9/Materials | Discovered exit to Mines (range 14) 2418 | -9/Materials | Entered Mines 2441 | -9/Mines | Met a Derelict bent on vengeance 2739 | -9/Mines | Learned 4 Materials zone layouts 2837 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2856 | -9/Mines | Entered Zion 3304 | -7/Zion | Gained Derelict followers 3649 | -7/Zion | Learned Factory terminal intel 4085 | -7/Zion | Imprinted 4087 | -7/Zion | Declared Zion's savior 4621 | -7/Zion | Given the Hacking Drone Bay 5329 | -7/Zion | Identified exit to Proximity Caves 5329 | -7/Zion | Discovered exit to Proximity Caves (range 9) 5350 | -7/Zion | Entered Proximity Caves 5350 | -6/Proximity Caves | Accompanied by 3 allies 5365 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5749 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6094 | -6/Proximity Caves | Spotted B-75 Beast 6118 | -6/Proximity Caves | Destroyed B-75 Beast 6139 | -6/Proximity Caves | Lost 3 parts (1p2w) 6802 | -6/Proximity Caves | Identified exit to Factory 6802 | -6/Proximity Caves | Discovered exit to Factory (range 5) 6828 | -6/Proximity Caves | Entered Factory 6828 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 6829 | -6/Factory | Loaded intel: 26 terminal locations 7119 | -6/Factory | Build established: Hacker-Bomber 7347 | -6/Factory | Lost 3 parts (2n1w) 7627 | -6/Factory | Build established: Hacker-Tank 8007 | -6/Factory | Fabricated R-06 Scavenger (x1) 8026 | -6/Factory | Spotted B-75 Beast 8047 | -6/Factory | Allies destroyed B-75 Beast 9566 | -6/Factory | Identified exit to Factory 9566 | -6/Factory | Discovered exit to Factory (range 15) 9692 | -6/Factory | Entered another Factory area 9692 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9793 | -5/Factory | Identified exit to DSF 9897 | -5/Factory | Entered DSF 9958 | -5/DSF | Additional patrols routed to DSF 9999 | -5/DSF | Build established: Hacker-Executioner 10081 | -5/DSF | Sterilization system engaged 10096 | -5/DSF | Identified exit to Factory 10096 | -5/DSF | Discovered exit to Factory (range 16) 10101 | -5/DSF | Ambient heat levels rising (+10) 10116 | -5/DSF | Ambient heat levels rising (+10) 10131 | -5/DSF | Ambient heat levels rising (+10) 10146 | -5/DSF | Ambient heat levels rising (+10) 10161 | -5/DSF | Ambient heat levels rising (+10) 10176 | -5/DSF | Ambient heat levels rising (+10) 10191 | -5/DSF | Ambient heat levels rising (+10) 10206 | -5/DSF | Ambient heat levels rising (+10) 10221 | -5/DSF | Ambient heat levels rising (+10) 10234 | -5/DSF | Core integrity fell below 50% 10235 | -5/DSF | Core integrity fell below 20% 10236 | -5/DSF | Ambient heat levels rising (+10) 10242 | -5/DSF | Entered Factory 10242 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11090 | -4/Factory | Lost 9 parts (2p2n2u3w) 11566 | -4/Factory | System corruption reached 10% 11599 | -4/Factory | Core integrity fell below 50% 11620 | -4/Factory | Self-destructed Last Messages --------------- R-10 Processor collects Mic. Fission Core. ALERT: Rogue bot located, Programmers report to Factory Zone 5G. R-10 Processor collects Tesla Rifle. System corrupted: Substantial component data lost. System corrupted: Structural Scanner fused. Assault Rifle destroyed. Lgt. Antimatter Reactor destroyed. Acquired 60 matter. E0UTOZG