Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 14:57:13 Player: Sandwich Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (73) 365 Value Destroyed (3076) 3076 Prototype IDs (55) 1100 Alien Tech Used (2) 400 Bonus (6600) 6600 TOTAL SCORE: 20041 Bonus ------- Subatomizer Sterilization 3000 Met Data Miner 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1456/1600 Matter 300/300 Energy 435/450 System Corruption 2% Temperature Cool (30) Movement Hovering (38) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (8) --- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Nuclear Pulse Array > --- UTILITY (10) ----- Advanced Gravity Neutralizer Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON (4) ------- Lance Enhanced Force Lance > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Gravity Neutralizer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced Reaction Control System Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Perforator Z-bomb Delivery System Lance > --- INVENTORY -------- Advanced ECM Suite Improved Cloaking Device Transdimensional Reconstructor Smartbomb Launcher [Rating: 160] Favorites ----------- Power Compact Particle Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Compact Particle Reactor Propulsion Q-thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility Advanced Melee Analysis Suite Device Advanced Gravity Neutralizer Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Perforator Launcher Z-bomb Delivery System Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . 4 2 . . 2 . . . 2 . . . . 2 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Propulsion 6 | . . . . 2 . . 1 . . . . . . . . . 1 . 1 1 Utility 8 | . . . 2 . . . . . . . 2 . . . . 2 1 . 1 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . Parts Attached 178 | 6 7 8 4 15 . 6 22 3 . 9 9 2 2 3 4 6 7 22 27 16 Power 25 | 1 . 1 . 2 . 1 6 1 . 1 . . . 1 1 . 1 5 2 2 Engine 9 | 1 . 1 . 1 . 1 5 . . . . . . . . . . . . . Core 5 | . . . . 1 . . 1 1 . 1 . . . . 1 . . . . . Reactor 11 | . . . . . . . . . . . . . . 1 . . 1 5 2 2 Propulsion 49 | 2 2 2 1 4 . 1 7 . . 1 . . . . 1 2 5 2 12 7 Treads 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . . . . . . . Wheel 3 | 1 2 . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . . . . . . . . . . . 10 6 Flight 26 | . . . . 4 . 1 7 . . 1 . . . . 1 2 5 2 2 1 Utility 62 | 1 2 3 1 5 . 1 7 1 . 3 5 2 . 2 . 3 1 9 10 6 Device 40 | . 1 2 . 3 . . 4 1 . 2 4 . . 1 . 3 1 7 8 3 Storage 3 | 1 1 1 . . . . . . . . . . . . . . . . . . Processor 15 | . . . 1 2 . 1 3 . . 1 1 2 . . . . . 1 2 1 Hackware 4 | . . . . . . . . . . . . . . 1 . . . 1 . 2 Protection . | . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 3 2 2 4 . 3 2 1 . 4 4 . 2 . 2 1 . 6 3 1 Energy Gun 4 | 1 1 . 1 1 . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . 1 1 . . . . . . . . . . 1 . . Ballistic Gun 9 | 1 2 2 1 3 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . Launcher 5 | . . . . . . . . . . 2 . . 1 . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . 2 1 1 . 2 2 . 1 . 1 1 . 3 . . Piercing Weapon 6 | . . . . . . . . . . . 2 . . . . . . . 3 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . . 1 3 . . . . . . 2 . 1 . 8 3 1 Parts Lost 36 | . 1 3 1 . 3 . 2 . . . 2 . . . 1 . . 1 17 5 Power 4 | . . 1 . . . . 1 . . . . . . . . . . . 2 . Propulsion 18 | . 1 1 . . 1 . 1 . . . . . . . 1 . . 1 8 4 Utility 9 | . . 1 . . 1 . . . . . 2 . . . . . . . 4 1 Weapon 5 | . . . 1 . 1 . . . . . . . . . . . . . 3 . Highest Loss Streak 6 | . 1 3 1 . 3 . 2 . . . 2 . . . 1 . . 1 6 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 94 91 71 83 72 72 86 98 100 100 92 94 94 93 93 88 84 91 83 72 Engine 4 | . 14 10 9 4 . 2 10 1 . . . . . . . . . . . . Core 1 | . . . . 1 3 . . 11 13 13 11 11 11 8 5 5 1 . . . Reactor 3 | . . . . . . . . . . . . . . 2 5 5 7 9 7 11 Treads 3 | . 14 12 9 . . . . . . . . . . . . . . . . . Wheel 3 | . 13 14 9 . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 5 11 Flight 15 | . . . . 29 26 27 32 33 33 33 29 29 29 29 28 20 19 24 14 6 Device 11 | . 9 9 9 10 11 7 6 6 6 6 14 11 11 10 11 20 22 20 16 9 Storage 3 | . 14 14 9 . . . . . . . . . . . . . . . . . Processor 12 | . . . 4 13 15 21 20 20 20 20 17 23 23 21 17 15 14 14 16 18 Hackware 3 | . . . . . . . . . . . . . . 1 5 5 4 7 8 10 Energy Gun 1 | . 7 . 4 6 . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 20 28 17 14 15 2 . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 10 14 24 26 25 12 11 8 11 10 10 9 7 1 . Piercing Weapon 2 | . . . . . . . . . . . 4 5 5 5 5 5 4 4 6 5 Peak Build Rating 160 | 6 7 25 25 41 38 37 66 68 68 69 82 83 87 87 94 113 134 160 158 157 Average Rating 72 | 4 6 13 12 31 32 30 54 67 68 68 77 82 84 83 87 110 127 137 145 132 On Entrance 65 | . 6 7 25 19 38 21 34 66 68 68 69 82 83 83 87 91 113 134 142 132 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 13 18 26 32 19 19 10 25 24 22 29 30 27 28 29 33 38 48 54 56 50 Greatest Support 72 | 20 10 10 10 20 20 20 30 30 30 30 42 30 30 42 42 48 59 64 64 72 Greatest Overweight (x) 3 | 1 1 2 3 . . . . . . . . . . . . . . . 2 1 Average Overweight (x) . | . 1 1 2 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 8 12 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 1 6 10 7 5 5 4 4 5 5 5 4 5 4 4 4 4 4 4 3 2 Final Capacity 15 | 8 10 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 3 7 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 . Class Distribution -------------------- 24% | Mutant 16% | Sprinter 13% | Scout 13% | Hacker-Ninja 8% | Gunner 6% | Hacker-Gladiator 4% | Infiltrator-Ninja 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Sprinter | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Ninja | -4/Factory Infiltrator-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 2693 | 201 191 91 82 57 . 167 210 40 . 40 44 151 66 . 285 . 130 215 307 416 Remotely 132 | . . 50 82 . . . . . . . . . . . . . . . . . Salvage Created 3888 | . 341 131 135 57 . 215 343 95 . 59 44 29 . . 469 . 263 446 687 574 Parts 212 | . 20 7 10 3 . 12 9 6 . 2 8 2 . . 16 . 7 35 51 24 Haulers Intercepted 4 | . . . . . . . . . . . . . . . 1 . 2 1 . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . 6 . . . . . 7 . 1 . 6 . . 12 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 44 | . 10 5 1 1 . . 1 3 . 1 . 1 1 . 7 . . 2 9 2 Melee 20 | . . . . . . . . 3 . 1 . 1 . . 3 . . 2 8 2 Guns 17 | . 10 5 1 1 . . . . . . . . . . . . . . . . AOE 6 | . . . . . . . . . . . . . 1 . 4 . . . 1 . Classes Destroyed 13 | . 2 . 2 1 . 3 1 1 . . . . 1 . 1 . . 1 . . Worker 1 | . . . . . . 1 . . . . . . . . . . . . . . Builder 3 | . . . . . . 2 . . . . . . . . . . . . 1 . Hauler 4 | . . . . . . . . . . . . . . . 1 . 2 1 . . Recycler 8 | . . . . . . 2 2 . . . . . . . . . . . 1 3 Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . Watcher 9 | . . . 3 . . . . . . . 2 . . . . . 1 1 1 1 Swarmer 9 | . 3 3 . . . . . 2 . . . 1 . . . . . . . . Grunt 14 | . 7 2 . . . . . . . . . . . . 5 . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . 3 . . Sentry 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Hunter 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Programmer 16 | . . . . . . . . 1 . . . . . . 2 . . 2 9 2 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 7 2 1 1 . 5 1 2 . 1 2 1 1 . 5 . 1 4 4 1 Combat Bots Only 7 | . 7 2 1 1 . . 1 2 . 1 . 1 1 . 5 . . 2 3 1 Max Kills in Single Turn 3 | . 1 1 1 1 . 1 1 1 . 1 1 1 1 . 3 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 1 . 3 . . . 1 . Melee 1 | . . . . . . . . 1 . 1 . 1 . . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Hostile Shots Fired 418 | . 55 23 16 36 1 4 50 5 . 17 2 1 11 . 21 7 3 8 116 42 Missed 179 | . 18 5 3 17 . 3 30 2 . 13 2 . 5 . 13 4 2 2 35 25 Damage Taken 4457 | . 428 211 218 107 35 13 196 52 . 53 197 14 71 . 157 39 124 142 1970 430 Core 1014 | . 93 60 58 25 4 . 34 16 . . 109 . 50 . 31 . 66 . 443 25 Absorbed by Shields 47 | . . . . 47 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 21 | . . . . . . . . . . . . . . . . . . 21 . . Core Remaining (%) 85 | 100 . 38 89 . . 95 . . . 94 . . . . 81 100 . 94 69 91 Volleys Fired 102 | . 36 13 22 8 . . 1 . . 3 . . 13 . 3 . . . 3 . Largest 3 | . 2 2 2 3 . . 1 . . 1 . . 1 . 1 . . . 1 . Hottest 111 | . 70 40 83 111 . . 81 . . 43 . . 46 . 46 . . . 30 . Shots Fired 183 | . 72 26 44 18 . . 1 . . 3 . . 13 . 3 . . . 3 . Gun 160 | . 72 26 44 18 . . . . . . . . . . . . . . . . Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . Launcher 22 | . . . . . . . . . . 3 . . 13 . 3 . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 147 | . 66 26 42 13 . . . . . . . . . . . . . . . . Thermal 13 | . 6 . 2 5 . . . . . . . . . . . . . . . . Explosive 22 | . . . . . . . . . . 3 . . 13 . 3 . . . 3 . Electromagnetic 1 | . . . . . . . 1 . . . . . . . . . . . . . Robot Hit Streak 13 | . 11 13 3 5 . . . . . . . . . . . . . . . . Robot Miss Streak 3 | . 3 2 3 1 . . 2 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 217 | . 51 21 23 11 . 5 15 6 . 3 2 2 . . 11 . 9 10 33 15 Core Hits 107 | . 22 12 13 4 . 2 2 3 . 2 2 1 4 . 12 . 3 6 14 5 Critical Kills 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . 2 . 1 1 . . 3 . . 1 . . . . 2 . 2 . 6 4 Burn 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Destroy 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . 3 . . 1 . . . . 2 . 2 . . . Impale 10 | . . . . . . . . . . . . . . . . . . . 6 4 Melee Attacks 213 | . . . . . . 7 22 8 . 14 7 2 . . 19 3 13 32 65 21 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 122 | . . . . . . 7 22 8 . 14 6 1 . . 18 3 10 27 6 . Piercing 91 | . . . . . . . . . . . 1 1 . . 1 . 3 5 59 21 Sneak Attacks 20 | . . . . . . 5 2 . . . . . . . . . 3 5 1 4 Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 18 | . . . . . . . . 2 . 2 1 1 . . 3 . 3 2 4 . Damage Inflicted 9217 | . 438 169 188 175 . 380 676 259 . 114 106 111 743 . 1194 . 662 938 2110 954 Guns 970 | . 438 169 188 175 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 1878 | . . . . . . . . . . . . . 743 . 601 . . . 534 . Melee 6369 | . . . . . . 380 676 259 . 114 106 111 . . 593 . 662 938 1576 954 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 849 | . 401 169 154 125 . . . . . . . . . . . . . . . . Thermal 121 | . 37 . 34 50 . . . . . . . . . . . . . . . . Explosive 1878 | . . . . . . . . . . . . . 743 . 601 . . . 534 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 3558 | . . . . . . 380 676 259 . 114 106 50 . . 550 . 511 799 113 . Piercing 2811 | . . . . . . . . . . . . 61 . . 43 . 151 139 1463 954 Highest Corruption 25 | . . . . . 8 8 . . . . . . . . 1 . . . 25 1 Average Corruption 9 | . . . . . 8 8 . . . . . . . . 1 . . . 13 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 44 | . . . . . 1 3 . . . . . . . . 2 . . . 36 2 Message Errors 16 | . . . . . 1 2 . . . . . . . . 2 . . . 10 1 Matter Fused 9 | . . . . . . . . . . . . . . . . . . . 9 . Heat Flow Errors 6 | . . . . . . 1 . . . . . . . . . . . . 4 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . . 5 . Alerts 2 | . . . . . . . . . . . . . . . . . . . 2 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1346 | . . . . . . 119 175 32 . . . . 3 . 59 . 30 162 523 243 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 157 | . . . . . . . . . . . . . 3 . . . . . 154 . Melee 1189 | . . . . . . 119 175 32 . . . . . . 59 . 30 162 369 243 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 312 | . 60 . 312 238 . 283 120 . . 16 . . 75 . 14 . . . 188 261 Average Temperature 76 | . 18 . 161 134 . 172 35 . . 9 . . 33 . 7 . . . 94 130 Received Heat Transfer 613 | . 240 102 . 36 . . 99 . . . . . 12 . 70 . . . 18 36 Effects 11 | . . . 5 6 . . . . . . . . . . . . . . . . Interference 9 | . . . 3 6 . . . . . . . . . . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 444 | . 185 . 74 185 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Peak Influence 355 | . 279 . 49 110 53 56 95 . . . 99 . . . . 167 140 355 231 226 Initial 154 | . . . . . 38 16 27 . . . 18 . . . . 107 87 78 154 132 Average 67 | . 51 . 12 30 34 29 58 . . . 52 . . . . 132 107 171 57 144 Maximum Alert Level 1 | . 1 . . . . . . . . . . . . . . . . 1 1 1 Low Security (%) 94 | 100 91 . 100 100 100 100 100 . . . 100 . . . . 100 100 64 97 92 Level 1 5 | . 8 . . . . . . . . . . . . . . . . 35 2 7 Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . . 1 . . . . . . . . . . . 1 5 3 Investigation 2 | . 1 . . . . 1 . . . . . . . . . . . . . . Extermination 6 | . . . . . . . . . . . . . . . . . . 1 4 1 Reinforcement 4 | . 1 . . . . . . . . . . . . . . . . . 1 2 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 6 | . 2 . 1 . . . . . . . 2 . . . . 1 . . . . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . 3 . Distress Signals 3 | . . . . . . . . . . . . . . . . . . . 3 . Times Spotted 132 | . 23 6 7 1 4 3 10 3 . 2 9 4 3 . 7 3 2 4 24 17 Peak Tracking Total 7 | . 7 3 2 1 5 2 7 2 . 1 5 4 2 . 4 3 2 2 6 5 Tactical Retreats 13 | . 2 1 . . . . 1 . . . 1 . . . 1 1 1 . 2 3 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 8 | . 2 . . 3 . . . . . . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 8 | . . . . . . . . . . . . . . . . . . 7 1 . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . 1 1 . Garrison Access 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 50 | . 6 2 2 5 . 3 3 . 2 . 2 1 . 6 . 3 . 10 3 2 Terminals 30 | . 6 . 2 4 . 1 1 . . . 2 . . . . 2 . 8 3 1 Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Repair Stations 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . 1 . 1 1 . . . . . . . . . . . . . Total Hacks 156 | . 27 3 5 9 . 5 3 . 17 . 5 1 . 24 . 5 . 28 21 3 Successful 96 | . 15 3 3 2 . . 1 . 17 . 2 1 . 24 . 3 . 15 8 2 Failed 60 | . 12 . 2 7 . 5 2 . . . 3 . . . . 2 . 13 13 1 Catastrophic 12 | . 1 . . 2 . 2 . . . . 1 . . . . . . 4 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 24 . 4 5 . . . . . . 3 . . . . 5 . 13 17 2 Terminals 95 | . 27 . 5 7 . 2 1 . . . 5 . . . . 4 . 22 21 1 Fabricators 3 | . . . . . . . . . . . . . . . . 1 . . . 2 Repair Stations 5 | . . . . . . 1 . . . . . . . . . . . 4 . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 5 | . . . . 2 . 2 1 . . . . . . . . . . . . . Terminal Hacks 61 | . 4 3 1 2 . . . . 17 . 1 1 . 24 . . . 4 3 1 Record 13 | . . 1 . . . . . . . . . . . 12 . . . . . . Part Schematic 15 | . . . . . . . . . 11 . . . . 4 . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 10 | . 1 . . . . . . . 3 . 1 . . 4 . . . 1 . . Open Door 4 | . . 1 . . . . . . . . . 1 . . . . . 1 . 1 Open DSF 2 | . . . . 2 . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 2 . 1 . . . . . . . . . . . . . . . 3 . Transport Status 1 | . . . . . . . . . . . . . . . . . . 1 . . Release Object 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 30 | . 11 . 2 . . . . . . . 1 . . . . 3 . 7 5 1 Terminals 28 | . 11 . 2 . . . . . . . 1 . . . . 2 . 7 5 . Track 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Botnet 18 | . 5 . 2 . . . . . . . 1 . . . . 1 . 7 2 . Operators 2 | . 1 . . . . . . . . . . . . . . . . . 1 . Skim 6 | . 5 . . . . . . . . . . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Fabnet 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 35 | . 6 . 2 3 . 3 2 . . . 2 . . . . 3 . 9 3 2 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 3 . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . 11 . . . . 4 . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . . Time 26 | . . . . . . . . . . . . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . 1 . . . . . . . . . . . . . . . 4 . Machine Destruction 1 | . . . 1 . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . 3 3 1 . Autooverrided 1 | . . . . . . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 1 | . . . . . . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . . . . . . . 1 . Highest-Rated Group 82 | . . . . . . . . . . . . . . . . . . . 82 . Highest-Rated Ally 82 | . . . . . . . . . . . . . . . . . . . 82 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . . . . . . . . 4 . Total Damage 26 | . . . . . . . . . . . . . . . . . . . 26 . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 3 . 3 . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 7083 | 52 625 472 1197 344 24 118 510 139 22 239 172 111 120 55 305 159 203 511 1142 563 Spaces Moved 10676 | 45 462 371 824 479 81 291 1079 408 77 710 332 365 303 162 859 419 480 1060 1081 788 Core 4 | 2 . . . . . . . . . . . . . . . . . . 2 . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 1698 | 41 462 371 824 . . . . . . . . . . . . . . . . . Hover 1033 | . . . . . . . . . . . . . . . . . . . 392 641 Flight 7939 | . . . . 479 81 291 1079 408 77 710 332 365 303 162 859 419 480 1060 687 147 Fastest Speed 24 | 50 95 95 110 26 26 26 24 28 28 28 28 28 28 28 28 28 28 25 28 38 Average Speed 45 | 89 95 101 118 26 26 28 26 28 28 28 28 28 28 28 28 31 30 27 56 55 Slowest Speed 160 | 160 95 110 125 26 29 32 31 28 28 28 28 28 28 28 28 34 31 28 150 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . . . 4 2 . 4 . . . . . . . . 2 1 1 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 4 68 22 69 12 76 10 30 67 72 87 13 57 43 62 84 16 13 68 21 18 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 4 | . 1 1 . . . . . 1 . 1 . . . . . . . . . . Known Exits Taken 14 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . . 1 . 3 . 1 4 . 1 . . . . . Spaces Dug 105 | . . . . . . . 4 . . 76 1 . . . 4 3 1 2 10 4 Terrain Destroyed 311 | . . . . . . . 4 . . 76 1 . 118 . 51 3 1 2 51 4 Melee 36 | . . . . . . . 4 . . 7 1 . . . 4 3 1 2 10 4 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 275 | . . . . . . . . . . 69 . . 118 . 47 . . . 41 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 12386 | 53 588 445 1012 685 80 315 1268 421 76 732 403 370 324 170 890 438 520 1230 1494 872 Wait 1069 | . 76 43 139 141 . 7 121 4 . . 49 3 3 . 5 3 19 105 314 37 Move 10625 | 44 461 370 823 471 77 290 1070 407 76 709 331 364 302 161 858 414 476 1057 1077 787 Hop 14 | . . . . 4 1 . 4 . . . . . . . . 2 1 1 1 . Pick Up 78 | 3 5 3 19 5 1 3 9 . . . 3 . 2 2 3 3 3 3 5 6 Fast Attach 101 | 6 4 2 2 6 . 5 13 2 . . 3 . . 3 1 4 3 17 22 8 Attach 39 | . 1 2 1 7 . 1 3 . . . 3 . 2 . 3 1 2 2 3 8 Detach 3 | . . . . . . . . . . . 1 . . . . . . . 2 . Swap 40 | . 2 4 1 2 . . 6 1 . 9 3 2 . 1 . 1 2 3 2 1 Drop 119 | . 3 8 4 14 1 4 21 1 . 3 5 . 2 3 3 7 5 18 12 5 Fire 102 | . 36 13 22 8 . . 1 . . 3 . . 13 . 3 . . . 3 . Melee 167 | . . . . . . 5 20 6 . 8 5 1 . . 14 3 8 24 53 20 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . 27 . . . . . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 428 | -10/Materials | Destroyed 7 combat bots 518 | -10/Materials | Discovered new exit (range 16) 552 | -10/Materials | Learned location of Mines (-10) 614 | -10/Materials | Learned location of 1 exit from Storage 665 | -10/Materials | Discovered new exit (range 6) 667 | -10/Materials | Loaded intel: 2 recycling unit locations 678 | -10/Materials | Entered Subcaves 683 | -10/Subcaves | Discovered new exit (range 15) 795 | -10/Subcaves | Core integrity fell below 50% 829 | -10/Subcaves | Lost 3 parts (1p1n1u) 899 | -10/Subcaves | Learned location of Storage (-9) 964 | -10/Subcaves | Found SUBCON Basin 1150 | -10/Subcaves | Entered Materials 1150 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1151 | -8/Materials | Released subatomizers from SUBCON Basin 1661 | -8/Materials | Sterilization system engaged 1661 | -8/Materials | Non-combat units ordered to evacuate 1761 | -8/Materials | Combat units ordered to evacuate 1961 | -8/Materials | Ambient heat levels rising (+10) 2060 | -8/Materials | Build established: Gunner 2111 | -8/Materials | Ambient heat levels rising (+10) 2165 | -8/Materials | Discovered new exit (range 15) 2261 | -8/Materials | Ambient heat levels rising (+10) 2347 | -8/Materials | Entered Factory 2347 | -7/Factory | Evolved 2 slots: Propulsion x2 2579 | -7/Factory | Identified exit to DSF 2628 | -7/Factory | Identified exit to DSF 2650 | -7/Factory | Build established: Sprinter 2691 | -7/Factory | Manually triggered Chute Trap 2691 | -7/Factory | Sucked down chute 2691 | -7/Factory | Entered Waste 2701 | -7/Waste | Spotted C-40 Crusher 2702 | -7/Waste | Spotted C-40 Crusher 2703 | -7/Waste | Spotted C-40 Crusher 2703 | -7/Waste | Spotted C-40 Crusher 2706 | -7/Waste | EMP discharged 2707 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2710 | -7/Waste | Discovered new exit (range 16) 2711 | -7/Waste | Spotted C-40 Crusher 2714 | -7/Waste | Identified exit to Factory 2715 | -7/Waste | Entered Factory 2738 | -7/Factory | Lost 3 parts (1n1u1w) 2832 | -7/Factory | Discovered new exit (range 3) 2833 | -7/Factory | Identified exit to Factory 2833 | -7/Factory | Entered another Factory area 2833 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3007 | -6/Factory | Discovered new exit (range 7) 3009 | -6/Factory | Identified exit to Lower Caves 3342 | -6/Factory | Discovered exit to Lower Caves (range 3) 3343 | -6/Factory | Entered Lower Caves 3353 | -6/Lower Caves | Spotted B-75 Beast 3381 | -6/Lower Caves | Found DCF Scrap (14 items) 3406 | -6/Lower Caves | Learned Factory stockpile data 3417 | -6/Lower Caves | Learned 12 Factory zone layouts 3472 | -6/Lower Caves | Discovered new exit (range 12) 3477 | -6/Lower Caves | Identified exit to Lower Caves 3478 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3482 | -6/Lower Caves | Identified exit to Data Miner 3482 | -6/Lower Caves | Entered Data Miner 3482 | -6/Data Miner | Discovered new exit (range 6) 3487 | -6/Data Miner | Met Data Miner 3498 | -6/Data Miner | Received God Mode back door access code from Data Miner 3503 | -6/Data Miner | Identified exit to Proximity Caves 3504 | -6/Data Miner | Entered Proximity Caves 3507 | -5/Proximity Caves | Learned location of 1 exit from Factory 3574 | -5/Proximity Caves | Learned Factory emergency access door positions 3613 | -5/Proximity Caves | Learned location of Warlord (-4) 3626 | -5/Proximity Caves | Build established: Scout 3714 | -5/Proximity Caves | Spotted B-75 Beast 3739 | -5/Proximity Caves | Discovered new exit (range 14) 3742 | -5/Proximity Caves | Identified exit to Factory 3743 | -5/Proximity Caves | Entered Factory 3743 | -5/Factory | Evolved 2 slots: Utility x2 3744 | -5/Factory | Identified exit to Factory 3745 | -5/Factory | Identified exit to Upper Caves 3910 | -5/Factory | Discovered exit to Upper Caves (range 18) 3915 | -5/Factory | Entered Upper Caves 3923 | -5/Upper Caves | Encountered a Warlord checkpoint 4023 | -5/Upper Caves | Discovered new exit (range 12) 4026 | -5/Upper Caves | Identified exit to Upper Caves 4026 | -5/Upper Caves | Entered another Upper Caves area 4028 | -5/Upper Caves | Encountered a Warlord checkpoint 4086 | -5/Upper Caves | Spotted B-75 Beast 4106 | -5/Upper Caves | Destroyed B-75 Beast 4143 | -5/Upper Caves | Discovered new exit (range 10) 4145 | -5/Upper Caves | Identified exit to Zhirov 4146 | -5/Upper Caves | Entered Zhirov 4146 | -5/Zhirov | Discovered new exit (range 3) 4152 | -5/Zhirov | Met Zhirov 4163 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4182 | -5/Zhirov | Found Alien Artifact 4182 | -5/Zhirov | Identified Integrated Dissipator 4182 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4189 | -5/Zhirov | Found Alien Artifact 4201 | -5/Zhirov | Identified exit to Proximity Caves 4201 | -5/Zhirov | Entered Proximity Caves 4205 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 4365 | -4/Proximity Caves | Spotted B-86 Titan 4426 | -4/Proximity Caves | Discovered exit to Factory (range 14) 4506 | -4/Proximity Caves | Entered Factory 4506 | -4/Factory | Evolved 2 slots: Utility x2 4598 | -4/Factory | Spotted B-86 Titan 4644 | -4/Factory | Discovered new exit (range 14) 4648 | -4/Factory | Identified exit to Research 4665 | -4/Factory | Entered Research 4665 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4751 | -3/Research | Spotted B-86 Titan 4835 | -3/Research | Discovered new exit (range 7) 4837 | -3/Research | Identified exit to Testing 4868 | -3/Research | Entered Testing 4874 | -3/Testing | Spotted PD-P8FYFZIXK8 5028 | -3/Testing | Build established: Infiltrator-Ninja 5044 | -3/Testing | Discovered new exit (range 13) 5063 | -3/Testing | Found Prototype Hackware 5063 | -3/Testing | Identified Exp. System Shield 5086 | -3/Testing | Identified exit to Research 5140 | -3/Testing | Repaired Broken Smartbomb Launcher 5182 | -3/Testing | Found Prototype Device 5182 | -3/Testing | Identified Exp. Hardlight Generator 5196 | -3/Testing | Found Prototype Launcher 5196 | -3/Testing | Identified Z-bomb Delivery System 5214 | -3/Testing | Found Prototype Energy Cannon 5214 | -3/Testing | Identified Hpw. Disruptor Cannon 5245 | -3/Testing | Found Prototype Device 5245 | -3/Testing | Identified Adv. Kinecellerator 5316 | -3/Testing | Found Prototype Ballistic Cannon 5316 | -3/Testing | Identified Perforator 5339 | -3/Testing | Build established: Hacker-Ninja 5379 | -3/Testing | Entered Research 5379 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5446 | -2/Research | Found Prototype Device 5446 | -2/Research | Identified Thermal Barrier 5502 | -2/Research | Found Mni. Smartbomb Launcher 5782 | -2/Research | Lost 3 parts (2n1w) 5880 | -2/Research | Local machine network offline 5916 | -2/Research | System corruption reached 10% 5923 | -2/Research | Lost 3 parts (2n1u) 6184 | -2/Research | Build established: Hacker-Gladiator 6354 | -2/Research | Lost 6 parts (1p3n1u1w) 6516 | -2/Research | Discovered new exit (range 4) 6517 | -2/Research | Found Prototype Device 6517 | -2/Research | Identified Exp. ECM Suite 6520 | -2/Research | Identified exit to Access 6521 | -2/Research | Entered Access 6521 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 6944 | -1/Access | Spotted B-99 Colossus 6945 | -1/Access | Spotted B-99 Colossus 6956 | -1/Access | Identified Transdimensional Reconstructor 6956 | -1/Access | Warped through subspace 6978 | -1/Access | Lost 3 parts (3n) 7067 | -1/Access | Discovered new exit (range 6) 7069 | -1/Access | Identified exit to Surface 7084 | *** | Escaped! Last Messages --------------- 06988_ Destroyed Unknown Hover Unit. 06999_ Slug penetrates Wall. 07010_ Acquired Imp. Linear Gravjet. 07012_ Y0CSG&S8GO>W5WCNPYDBY9 P0RXSYGW,SS3HZ 07013_ Sneak attack on A-15 Conveyor. 07013_ A-15 Conveyor calls for reinforcements. 07013_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07020_ R-10 Processor suffers critical hit (Impale). 07020_ R-10 Processor destroyed. 07021_ ALERT: Rogue bot located, Programmers report to Access Zone 2X. 07024_ Acquired 30 matter. 07043_ U-05 Engineer builds a Wall. 07056_ W-44 Eye destroyed. 07066_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07067_ The Access Shell folds into the floor. 07067_ EXIT=FOUND 07069_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | !! ################# ##### #????????? | | !! #???????????????# #????????? #????????? | | #???????????????# #????????? #????????? | | #???????????????# #????????? #????????? | | #???????????????# #?????????? #????????? | | +## #???????????????# #?????????? #????????? | | # #???????????????# #?????????? +????????? | | # #???????????#####+############# #????????? | | # ##########??# # + #????????? | | # # #??# # # #????????? | | # # #??# # # #????????? | | # # #??# # # !#????????? | | # # #??# # #*%#????????? | | [ # + #??# # # !#????????? | | # # " #??# # #pp#????????? | | # # """ #??# " # #????????? | | # # """ #??########"## [ # #????????? | | # + " #?????????##?######### #????????? | | # ##########????????????????###?# #????????? | | # #?????????????????????###?????# #????????? | | # #????????????########## ####### #????????? | | # #????????????" p #????????? | | # #??????BB????" #????????? | | ### ### BB "??" #????????? | | "??" #????????? | | "??" "@ #????????? | | "??" "" #????????? | | "??" #????????? | | ######+### "??" gA #????????? | | ?????????? "??" """ """ #????????? | | ??????????? "??" """T""" #????????? | | ???????????#######??########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? A#????????? | | ??????????????????????????????????????g #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? /????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 53 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Additional Mass Support 16 EM Shielding 4 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 8 Recoil Reduction 1 Matter Filtering 50 Salvage Targeting 2 Offensive Hacking 38 Defensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Cooling System | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Smartbomb Launcher | -3/Testing | Scanalyzed Centrium Light Armor Plating | -3/Testing | Archive Hvy. Wave Gun | -3/Testing | Archive Kinetic Spear | -3/Testing | Archive Exp. Targeting Computer | -3/Testing | Archive Centrium Greatsword | -3/Testing | Archive Adv. Myomer Leg | -3/Testing | Archive Cld. Field Propulsion Drive | -3/Testing | Archive Spectral Analyzer | -3/Testing | Archive Adv. Variable Charge Gun | -3/Testing | Archive Exp. Field Recycling Unit | -3/Testing | Archive Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-61 Swordsman | -3/Testing | Archive W-44 Eye | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed DisruptorLightningCanceller Manual? 0 Play Time 01:49:30 Cumulative 239.5 hours Start 2024.10.20 @ 13:06:23 End 2024.10.20 @ 14:57:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 299 Rogue 255 Adventurer 4 Explorer 40 Win Type 0 Total 11 Types 9/1/0/1/0/0/0/0/0 Lore% 47 Gallery% 71 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92ff1836-e4fd-4ef2-9198-ee1e92fcbbd1