Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 02:21:30 Player: harambe Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3506) 3506 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 8303 Bonus ------- High Alert Combat Kills 112 Cogmind --------- Core Integrity 0/1000 Matter 243/300 Energy 98/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Improved Weapon Cycler Hacking Suite Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Light Treads Light Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Particle Charger Improved Core Shielding Long-range Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Heavy Phase Cannon Gauss Cannon > --- INVENTORY -------- Micro Fission Core Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Matter Compressor Advanced Terrain Scan Processor Improved Weapon Cycler Improved Core Shielding Improved Thermal Shield EM Disruption Field Hacking Suite Heavy Phase Cannon Coil Gun Coil Gun Coil Gun Battle Cannon Advanced EMP Blaster Power Maul [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . Utility 5 | . . 2 . 1 . . . 2 Weapon 2 | . . . . 1 . . 1 . Parts Attached 147 | 6 9 12 6 46 3 . 1 64 Power 18 | . 2 2 . 8 . . . 6 Engine 11 | . 2 2 . 7 . . . . Core 7 | . . . . 1 . . . 6 Reactor . | . . . . . . . . . Propulsion 37 | 2 2 2 4 16 . . . 11 Treads 18 | . 2 2 . 7 . . . 7 Leg 15 | 2 . . 4 9 . . . . Wheel 4 | . . . . . . . . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 1 3 3 . 9 1 . . 20 Device 18 | . . 2 . 3 1 . . 12 Storage 10 | 1 1 1 . 3 . . . 4 Processor 2 | . 1 . . . . . . 1 Hackware . | . . . . . . . . . Protection 7 | . 1 . . 3 . . . 3 Artifact . | . . . . . . . . . Weapon 55 | 3 2 5 2 13 2 . 1 27 Energy Gun 22 | 2 1 4 2 2 1 . . 10 Energy Cannon 3 | . . . . 1 . . . 2 Ballistic Gun 12 | 1 1 1 . 3 1 . . 5 Ballistic Cannon 5 | . . . . 1 . . . 4 Launcher 5 | . . . . 3 . . 1 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 7 | . . . . 3 . . . 4 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . 1 Parts Lost 57 | . . . . 13 . . . 44 Power 9 | . . . . 4 . . . 5 Propulsion 14 | . . . . 3 . . . 11 Utility 19 | . . . . 5 . . . 14 Weapon 15 | . . . . 1 . . . 14 Highest Loss Streak 23 | . . . . 5 . . . 23 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 99 99 91 100 100 93 91 Engine 6 | . 13 11 9 5 7 7 6 . Core 3 | . . . . . . . . 9 Treads 20 | . 19 22 . 16 30 30 26 17 Leg 4 | . 8 . 35 13 . . . . Device 13 | . . 22 18 6 14 15 13 17 Storage 13 | . 14 11 9 13 15 15 13 12 Processor 3 | . 7 11 9 . . . . 2 Protection 5 | . 6 . . 8 7 7 6 4 Energy Gun 12 | . 14 13 18 4 14 15 13 14 Ballistic Gun 6 | . 14 8 . 8 7 7 6 3 Naked Turns 52 | . . . . . . . . 52 Heaviest Build 95 | 9 28 31 31 66 65 47 53 95 Greatest Support 121 | 20 40 40 40 90 90 90 90 121 Greatest Overweight (x) 20 | 1 1 . . 1 . . . 20 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 Average Capacity 15 | 7 13 15 15 15 15 15 15 17 Most Carried 20 | 8 15 15 15 15 15 15 14 20 Average Carried 14 | 5 12 14 14 14 14 15 14 16 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 7 15 15 15 15 15 15 14 5 Class Distribution -------------------- 38% | Scavenger-Tank 37% | Mutant 12% | Scavenger-Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2545 | 231 153 183 89 547 264 13 . 1065 Remotely 676 | . . . . . . . . 676 Salvage Created 3178 | . 312 256 217 784 113 . . 1496 Parts 172 | . 25 23 15 26 9 . . 74 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 75 | . 9 9 4 18 4 . . 31 Melee 2 | . . . . 1 . . . 1 Guns 54 | . 7 8 4 11 4 . . 20 Cannons 7 | . . . . 2 . . . 5 AOE 7 | . 2 1 . 2 . . . 2 Classes Destroyed 12 | . 4 2 . 5 . . . 1 Worker 9 | . 3 . . . . . . 6 Builder 5 | . . . . . . . . 5 Recycler 1 | . . . . 1 . . . . Operator 1 | . . 1 . . . . . . Watcher 6 | . 1 2 1 . . . . 2 Swarmer 24 | . 5 6 . . 3 . . 10 Grunt 18 | . 4 1 . 11 . . . 2 Brawler 3 | . . . . 3 . . . . Duelist 1 | . . . . 1 . . . . Sentry 12 | . . 2 4 1 1 . . 4 Hunter 7 | . . . . 1 . . . 6 Programmer 10 | . . . . 1 . . . 9 Best Kill Streak 10 | . 7 4 2 6 3 . . 10 Combat Bots Only 8 | . 4 3 2 5 3 . . 8 Max Kills in Single Turn 4 | . 4 1 1 2 1 . . 3 Gunslinging 1 | . . . . . . . . 1 Exploded 1 | . 1 1 . 1 . . . 1 Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 718 | . 37 59 14 141 19 . . 448 Missed 193 | . 12 20 3 34 4 . . 120 Damage Taken 8811 | . 323 381 166 1728 209 . . 6004 Core 1348 | . 32 65 41 176 31 . . 1003 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 201 | . 32 . . . . . . 169 Ignored by Resistances 118 | . . . . 118 . . . . Core Remaining (%) 88 | 100 87 83 92 . . 70 100 . Volleys Fired 184 | . 18 25 12 42 6 . . 81 Largest 4 | . 2 2 2 3 3 . . 4 Hottest 253 | . 60 121 121 151 185 . . 253 Shots Fired 515 | . 36 50 24 109 21 . . 275 Gun 430 | . 36 50 24 90 21 . . 209 Cannon 80 | . . . . 15 . . . 65 Launcher 5 | . . . . 4 . . . 1 Special . | . . . . . . . . . Kinetic 213 | . 18 24 . 50 8 . . 113 Thermal 239 | . . 24 24 55 13 . . 123 Explosive 4 | . . . . 4 . . . . Electromagnetic 59 | . 18 2 . . . . . 39 Robot Hit Streak 18 | . 6 14 13 7 6 . . 18 Robot Miss Streak 7 | . 3 7 4 5 7 . . 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 2 1 . . 1 . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 . . 1 Shots Hit Robots 359 | . 23 37 20 91 13 . . 175 Core Hits 242 | . 15 29 18 67 9 . . 104 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 6 | . . . . 4 . . . 2 Critical Strikes 14 | . 1 . . 5 . . . 8 Burn 5 | . . . . 1 . . . 4 Meltdown 1 | . . . . . . . . 1 Destroy 2 | . . . . 1 . . . 1 Blast 1 | . . . . . . . . 1 Corrupt 1 | . 1 . . . . . . . Smash 4 | . . . . 3 . . . 1 Melee Attacks 26 | . . . . 16 . . . 10 Impact 26 | . . . . 16 . . . 10 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9333 | . 609 447 288 2012 251 . . 5726 Guns 5603 | . 305 419 288 1128 251 . . 3212 Cannons 1377 | . . . . 205 . . . 1172 Explosions 1764 | . 304 28 . 296 . . . 1136 Melee 589 | . . . . 383 . . . 206 Ramming . | . . . . . . . . . Kinetic 2566 | . 138 164 . 598 50 . . 1616 Thermal 4298 | . 304 271 288 735 201 . . 2499 Explosive 1007 | . . . . 296 . . . 711 Electromagnetic 873 | . 167 12 . . . . . 694 Impact 589 | . . . . 383 . . . 206 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . 1 . . 20 20 20 . 16 Average Corruption 12 | . 1 . . 11 20 20 . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 143 | . 1 . . 35 48 14 . 45 Message Errors 35 | . . . . 8 13 5 . 9 Matter Fused 26 | . . . . 6 8 4 . 8 Heat Flow Errors 19 | . 1 . . 6 6 4 . 2 Energy Discharges 16 | . . . . 6 4 . . 6 Parts Rejected 2 | . . . . 1 . . . 1 Data Loss (minor) 14 | . . . . 3 5 1 . 5 Data Loss (major) 7 | . . . . . 5 . . 2 Misfires 8 | . . . . 2 4 . . 2 Alerts 6 | . . . . 1 3 . . 2 Misdirections 3 | . . . . 1 . . . 2 Weapon Failures 7 | . . . . 1 . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 396 | . . . . 125 . . . 271 Projectiles 63 | . . . . 12 . . . 51 Explosions 121 | . . . . . . . . 121 Melee 212 | . . . . 113 . . . 99 Knockbacks 18 | . . . . 3 . . . 15 Impact 3 | . . . . 2 . . . 1 Kinetic 13 | . . . . . . . . 13 Secondary 2 | . . . . 1 . . . 1 Self-Inflicted Damage 374 | . 72 37 . 132 . . . 133 Shots 9 | . 2 1 . 3 . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 437 | . 278 121 213 437 226 223 . 407 Average Temperature 117 | . 55 44 92 172 82 107 . 110 Received Heat Transfer 780 | . 96 30 72 369 12 . . 201 Effects 11 | . . . . 6 . . . 5 Shutdowns 2 | . . . . 1 . . . 1 Interference 6 | . . . . 2 . . . 4 Short Circuit 2 | . . . . 2 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 10 | . . . . 2 . . . 8 Impact Corruptions 9 | . . . . 4 . . . 5 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 15 | . . . . 1 . . . 14 Heat Transferred 7869 | . 400 415 550 1567 450 . . 4487 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 2 1 . . . . . 3 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 545 | . 271 206 200 325 . . . 545 Initial 91 | . . 29 26 91 . . . . Average 148 | . 92 107 128 168 . . . 189 Maximum Alert Level 2 | . 1 1 1 1 . . . 2 Low Security (%) 75 | 100 95 88 79 69 . . 100 62 Level 1 18 | . 4 11 20 30 . . . 20 Level 2 6 | . . . . . . . . 16 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 4 . . 7 . . . 10 Investigation 2 | . 2 . . . . . . . Extermination 5 | . . . . 1 . . . 4 Reinforcement 8 | . 2 . . 3 . . . 3 Assault . | . . . . . . . . . Garrison 6 | . . . . 3 . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 5 | . . 3 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 14 18 5 21 5 . . 52 Peak Tracking Total 7 | . 5 4 2 6 3 . . 7 Tactical Retreats 6 | . . 1 . 1 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 2 | . . . . . 1 . . 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 11 | . . . . . . . . 11 Max in Single Turn 4 | . . . . . . . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 23 | . 7 4 2 4 1 . 1 4 Terminals 16 | . 6 4 . 3 . . 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . 1 Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access 1 | . . . . 1 . . . . Total Hacks 38 | . 15 5 3 7 1 . 1 6 Successful 13 | . 3 2 2 1 1 . . 4 Failed 25 | . 12 3 1 6 . . 1 2 Catastrophic 9 | . 3 2 . 2 . . 1 1 Database Lockouts . | . . . . . . . . . Manual 17 | . 10 4 . 3 . . . . Terminals 27 | . 14 5 . 5 . . 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . 2 Scanalyzers 4 | . . . 2 . . . . 2 Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 7 | . 2 2 . 1 1 . . 1 Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . . . . . . . . 1 Locate Traps 2 | . 1 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 Report Inventory 2 | . 1 . . . . . . 1 Scanalyzer 4 | . . . 2 . . . . 2 Insert Component 2 | . . . 1 . . . . 1 Analyze 2 | . . . 1 . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 6 . 1 2 . . 1 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 6580 | 70 732 923 282 948 1214 279 62 2070 Spaces Moved 3483 | 49 340 492 179 444 751 177 39 1012 Core 128 | 22 . . . . . . . 106 Treads 2845 | . 229 492 . 251 751 177 39 906 Legs 510 | 27 111 . 179 193 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 120 120 158 158 158 50 Average Speed 150 | 106 152 160 120 141 158 158 158 151 Slowest Speed 1050 | 120 190 160 120 190 158 158 158 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 30 | 3 58 42 22 10 89 28 1 24 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . Scrap Searched 7 | . . . . . 3 4 . . Spaces Dug 8 | . . . . 2 . . . 6 Terrain Destroyed 83 | . 6 4 . 14 . . . 59 Melee 8 | . . . . 2 . . . 6 Projectile 12 | . . . . . . . . 12 AOE 63 | . 6 4 . 12 . . . 41 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 4366 | 66 522 584 228 647 763 176 39 1341 Wait 339 | . 124 33 12 51 . . . 119 Move 3475 | 48 339 491 178 443 750 176 38 1012 Hop . | . . . . . . . . . Pick Up 116 | 12 20 9 9 27 2 . . 37 Fast Attach 15 | . 1 2 . 6 . . . 6 Attach 62 | 5 1 2 4 14 . . 1 35 Detach 2 | . . . 2 . . . . . Swap 70 | 1 7 8 2 26 3 . . 23 Drop 77 | . 12 14 9 22 2 . . 18 Fire 184 | . 18 25 12 42 6 . . 81 Melee 26 | . . . . 16 . . . 10 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 671 | -10/Materials | Derelicts attacked the area 798 | -10/Materials | Discovered new exit (range 4) 801 | -10/Materials | Identified exit to Materials 803 | -10/Materials | Entered another Materials area 803 | -9/Materials | Evolved 2 slots: Utility x2 1247 | -9/Materials | Discovered new exit (range 16) 1270 | -9/Materials | Identified exit to Mines 1494 | -9/Materials | Identified exit to Materials 1726 | -9/Materials | Entered another Materials area 1726 | -8/Materials | Evolved 2 slots: Propulsion x2 1997 | -8/Materials | Discovered new exit (range 7) 2006 | -8/Materials | Identified exit to Factory 2008 | -8/Materials | Entered Factory 2008 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2080 | -7/Factory | Garrison activated, responded to threat 2128 | -7/Factory | System corruption reached 10% 2158 | -7/Factory | Lost 5 parts (1n4u) 2768 | -7/Factory | Discovered new exit (range 15) 2833 | -7/Factory | Build established: Tank 2938 | -7/Factory | Lost 4 parts (2p1n1u) 2956 | -7/Factory | Entered Lower Caves 2983 | -7/Lower Caves | Encountered a Warlord checkpoint 3001 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3285 | -7/Lower Caves | Build established: Scavenger-Tank 4052 | -7/Lower Caves | Discovered new exit (range 13) 4170 | -7/Lower Caves | Entered another Lower Caves area 4185 | -7/Lower Caves | Learned Factory interactive machine intel 4426 | -7/Lower Caves | Discovered new exit (range 11) 4449 | -7/Lower Caves | Entered Factory 4449 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4450 | -6/Factory | Loaded intel: 52 interactive machine locations 4493 | -6/Factory | Discovered new exit (range 12) 4511 | -6/Factory | Entered another Factory area 4511 | -5/Factory | Evolved 2 slots: Utility x2 5294 | -5/Factory | Garrison activated, responded to threat 5834 | -5/Factory | Build established: Scavenger-Skirmisher 5920 | -5/Factory | Lost 6 parts (1p1n2u2w) 6118 | -5/Factory | Crushed by falling debris 6118 | -5/Factory | System corruption reached 10% 6149 | -5/Factory | Lost 3 parts (2u1w) 6366 | -5/Factory | Destroyed 8 combat bots 6367 | -5/Factory | Lost 4 parts (2n1u1w) 6481 | -5/Factory | Core integrity fell below 50% 6525 | -5/Factory | Released all parts (5) 6534 | -5/Factory | Core integrity fell below 20% 6549 | -5/Factory | Lost 23 parts (3p4n7u9w) 6551 | -5/Factory | Spotted B-75 Beast 6558 | -5/Factory | Discovered new exit (range 12) 6581 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06543_ EU#GPSY4WMJ0R%FXUBV X 06574_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Imp. Transmission Jammer (56%) 06579_ ,L%J41R&FLNZJO>A#U5KVK|BS9EJ5D6VBWXMQHGI 06579_ Penetrated by Slug. 06579_ K-01 Serf destroyed. 06579_ Slug penetrates Wall. 06581_ Penetrated by Slug. 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Y # ########## | | ?????????????#######+### %# #????????? | | ?????????????# ## ## #????????? | | ?????????????# "" ## ## #????????? | | ?????????????# Y" ## ## #????????? | | ?????????????# """ "" ## ## #????????? | | ?????????????# """ ## #????????? | | ?????????????# """ ! ## +????????? | | ?????????????# ## "" #????????? | | ?????????????# ## k F" #????????? | | ?????????????#####+###### ! " #????????? | | ????????????????????????# """ """ "" #????????? | | ????????????????????????# """ """ #????????? | | ????????????????????????# ""% """ #????????? | | ????????????????????????# #????????? | | ????????????????????????# !! """ """ #????????? | | ?????????????????? !! """ """ #????????? | | ????????????????# !! """ """? ????????? | | ????????????????# ?? #???????? | | ??????????????? "%% """ """???????????? | | ????????????????##+##### "%% """ ""????????????? | | ???????????????????????# "%" """ ""????????????? | | ???????????????????????# ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 29 Energy Capacity 610 Matter Stores 350 Matter Capacity 600 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Trap Scanner | -8/Materials | Scanalyzed Imp. Focal Shield | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed ShrapnelMobileDriver Manual? 0 Play Time 02:13:17 Cumulative 31.2 hours Start 2024.07.02 @ 23:51:56 End 2024.07.03 @ 02:21:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8629026-315b-44fb-a92d-67a0d7531b71