Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.14 @ 12:10:32 // Winter2019/RPGLIKE Player: Rainynight Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1067) 1067 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 5206 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/1000 Matter 230/300 Energy 485/525 System Corruption 8% Temperature Cool (2) Movement Hovering (56) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine F-cell Engine > --- PROPULSION (3) --- Airjet Gravmag Array > --- UTILITY (6) ------ Advanced Weight Redist. System Structural Scanner Signal Interpreter Improved Terrain Scanner Melee Analysis Suite ECM Suite > --- WEAPON (3) ------- Lightning Gun Lightning Gun Lance > --- INVENTORY (2) ---- Airjet Mace Peak State ------------ > --- POWER ------------ Light Ion Engine F-cell Engine > --- PROPULSION ------- Airjet Gravmag Array > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Signal Interpreter Improved Terrain Scanner Melee Analysis Suite ECM Suite > --- WEAPON ----------- Lightning Gun Lightning Gun Lance > --- INVENTORY -------- Improved EM Pulse Cannon Mace [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Launcher Mini Grenade Launcher Impact Weapon Mace Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Slots Evolved 10 | 3 . 1 1 3 . . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | 1 . . . . . . 1 . . Utility 5 | 1 . 1 1 2 . . . . . Weapon 2 | 1 . . . 1 . . . . . Parts Attached 37 | 6 4 1 3 9 1 1 11 1 . Power 7 | 1 . . . 1 . . 5 . . Engine 6 | 1 . . . . . . 5 . . Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 10 | 2 2 . 2 . . 1 2 1 . Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover 7 | . 2 . 2 . . 1 1 1 . Flight 1 | . . . . . . . 1 . . Utility 10 | 1 2 1 1 4 . . 1 . . Device 7 | 1 1 . 1 4 . . . . . Storage . | . . . . . . . . . . Processor 3 | . 1 1 . . . . 1 . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 10 | 2 . . . 4 1 . 3 . . Energy Gun 7 | 2 . . . 2 . . 3 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . . Corrupted Parts 2 | . 1 . . . 1 . . . . System Corruption 8 | . 1 . . . 7 . . . . Parts Lost 3 | . . . . 1 . . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . 1 . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak 2 | . . . . 1 . . 2 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 85 100 97 91 89 91 87 92 92 Engine 8 | . 14 13 11 . . . 6 14 14 Core 3 | . . . . 8 8 8 5 . . Leg 3 | . 18 . . . . . . . . Hover 14 | . 8 27 19 11 8 8 11 14 14 Device 23 | . 11 13 22 30 33 33 28 28 28 Processor 14 | . 3 17 22 17 16 16 14 14 14 Energy Gun 19 | . 28 27 22 15 16 16 14 14 14 Piercing Weapon 3 | . . . . . . 8 7 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 30 | 10 10 10 11 18 19 19 30 30 30 Greatest Support 42 | 20 20 12 12 20 20 28 30 42 42 Greatest Overweight (x) 3 | 2 3 . 1 1 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 2 | 2 2 2 2 2 2 2 2 2 2 Average Capacity 2 | 2 2 2 2 2 2 2 2 2 2 Most Carried 2 | . 2 2 2 2 2 2 2 2 2 Average Carried 1 | . . 1 1 1 1 2 1 1 2 Final Capacity 2 | 2 2 2 2 2 2 2 2 2 2 Final Carried 2 | . 2 2 2 1 2 2 2 2 2 Class Distribution -------------------- 32% | Infiltrator-Ninja 28% | Mutant 11% | Scavenger-Scout 10% | Scavenger-Ninja 6% | Infiltrator-Assassin 4% | Scavenger-Mutant 3% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Scavenger-Ninja | -7/Factory Scavenger-Ninja | -7/Waste Infiltrator-Ninja | -7/Factory Infiltrator-Ninja | -6/Factory Infiltrator-Ninja | -6/Waste Infiltrator-Ninja | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Matter Collected 581 | 253 20 37 30 116 . . 125 . . Remotely . | . . . . . . . . . . Salvage Created 1694 | 110 147 376 663 133 . . 265 . . Parts 106 | 7 12 33 27 11 . . 16 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 24 | . 5 9 6 4 . . . . . Guns 15 | . 3 9 3 . . . . . . AOE 7 | . . . 3 4 . . . . . Classes Destroyed 11 | 2 3 2 2 1 . . 1 . . Worker 5 | . . 1 1 1 . . 2 . . Builder 5 | . . . 1 1 . . 3 . . Tunneler 3 | 1 . 1 . . . . 1 . . Recycler 4 | 1 . . 2 . . . 1 . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . . . . . 1 . . Watcher 4 | . 1 1 1 1 . . . . . Swarmer 7 | . 3 4 . . . . . . . Grunt 12 | . 2 2 5 3 . . . . . Brawler 1 | . . . . 1 . . . . . Sentry 4 | . . 3 1 . . . . . . Best Kill Streak 8 | 2 4 8 8 6 . . 5 . . Combat Bots Only 5 | . 4 5 3 4 . . . . . Max Kills in Single Turn 3 | 1 1 2 3 3 . . 1 . . Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . 2 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Damage Taken 1577 | . 228 236 374 247 . . 474 . 18 Core 1310 | . 184 202 301 209 . . 396 . 18 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 927 | . 138 106 266 137 . . 280 . . Regen/Repaired (Parts) 7 | . 7 . . . . . . . . Core Remaining (%) 67 | 100 92 84 34 . . 29 . . . Volleys Fired 72 | 3 17 22 22 6 . 1 1 . . Largest 2 | 2 2 2 2 2 . 1 2 . . Hottest 110 | 80 80 80 80 85 . 40 110 . . Shots Fired 139 | 6 34 44 44 8 . 1 2 . . Gun 133 | 6 34 44 44 2 . 1 2 . . Cannon . | . . . . . . . . . . Launcher 6 | . . . . 6 . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 6 | . . . . 6 . . . . . Electromagnetic 133 | 6 34 44 44 2 . 1 2 . . Robot Hit Streak 25 | 4 6 25 14 2 . . . . . Robot Miss Streak 4 | 1 2 2 4 3 . . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 109 | 4 21 35 33 4 . . 12 . . Core Hits 64 | 3 6 17 20 14 . . 4 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . Corrupt 1 | . 1 . . . . . . . . Melee Attacks 33 | . . . . 8 . 1 19 . 5 Impact 8 | . . . . 8 . . . . . Slashing . | . . . . . . . . . . Piercing 25 | . . . . . . 1 19 . 5 Sneak Attacks 10 | . . . . 1 . . 9 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3123 | 54 271 465 853 634 . . 846 . . Guns 1253 | 54 271 465 443 . . . 20 . . Cannons . | . . . . . . . . . . Explosions 956 | . . . 410 546 . . . . . Melee 914 | . . . . 88 . . 826 . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 410 | . . . 410 . . . . . . Explosive 546 | . . . . 546 . . . . . Electromagnetic 1253 | 54 271 465 443 . . . 20 . . Impact 88 | . . . . 88 . . . . . Slashing . | . . . . . . . . . . Piercing 826 | . . . . . . . 826 . . Highest Corruption 16 | . 1 . . . 16 16 8 8 8 Average Corruption 7 | . 1 . . . 10 16 6 8 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . . . 3 3 8 3 1 Message Errors 2 | . . . . . . . 2 . . Matter Fused 3 | . . . . . . 1 1 1 . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 3 | . . . . . . 1 1 . 1 Data Loss (minor) 3 | . . . . . . . 2 1 . Data Loss (major) 3 | . . . . . . 1 1 1 . Misfires 1 | . . . . . 1 . . . . Alerts 1 | . . . . . 1 . . . . Misdirections 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 386 | . . . 31 74 . . 281 . . Projectiles . | . . . . . . . . . . Explosions 32 | . . . 31 1 . . . . . Melee 354 | . . . . 73 . . 281 . . Knockbacks 1 | . . . . 1 . . . . . Impact 1 | . . . . 1 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 208 | . . . 106 102 . . . . . Shots 4 | . . . 2 2 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 101 | . 6 7 15 1 . . 101 . . Average Temperature 12 | . 4 3 5 1 . . 40 . . Received Heat Transfer 438 | . 108 72 126 93 . . 39 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . Parts Fried 8 | . 5 1 1 1 . . . . . Impact Corruptions 2 | . . . . 2 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 400 | . . . 400 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Peak Influence 579 | 10 135 579 518 549 207 145 426 126 105 Initial 244 | . 6 56 244 235 192 144 70 96 88 Average 227 | 3 88 266 371 435 199 144 240 114 89 Maximum Alert Level 2 | . . 2 2 2 1 . 2 . . Low Security (%) 51 | 100 100 47 . . 48 100 31 100 100 Level 1 29 | . . 23 56 26 51 . 61 . . Level 2 19 | . . 29 43 73 . . 6 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 1 1 2 . . 4 . 1 Investigation 2 | . . . . 1 . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 7 | . . 1 1 1 . . 3 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Distress Signals 6 | . . 3 . 1 . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 78 | . 6 20 11 12 2 1 13 8 5 Peak Tracking Total 9 | . 4 9 5 5 3 1 5 6 1 Tactical Retreats 17 | . . 3 1 4 . . 7 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Traps Triggered 3 | . . . . 1 . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Machines Disabled 3 | . . 1 . 2 . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Machines Accessed 10 | . 2 3 1 1 . 1 1 . 1 Terminals 7 | . 1 3 1 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 26 | . 4 12 3 2 . 1 2 . 2 Successful 8 | . 2 5 1 . . . . . . Failed 18 | . 2 7 2 2 . 1 2 . 2 Catastrophic 4 | . . 1 1 . . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 17 | . . 11 3 2 . 1 . . . Terminals 20 | . 2 12 3 2 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 3 | . . 2 1 . . . . . . Robot Analysis 3 | . . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . 3 . . . . . . . Terminals 3 | . . 3 . . . . . . . Track 1 | . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Detonate 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 3 1 1 . . 1 . 1 Full Trace Events 4 | . . 2 . 1 . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 38 | . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Robot Analysis Total 3 | . . 2 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Turns Passed 1490 | 56 231 217 159 178 47 87 359 78 78 Spaces Moved 1601 | 34 135 218 136 206 71 135 432 117 117 Core 18 | 11 1 . . 1 5 . . . . Treads . | . . . . . . . . . . Legs 101 | 23 78 . . . . . . . . Wheels . | . . . . . . . . . . Hover 1482 | . 56 218 136 205 66 135 432 117 117 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 56 56 56 56 60 56 56 56 56 Average Speed 63 | 115 94 56 56 59 62 59 64 56 56 Slowest Speed 200 | 150 200 56 120 120 100 60 120 56 56 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 27 32 17 10 74 4 19 77 6 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 13 | . . . . 4 . 1 6 . 2 Terrain Destroyed 83 | . . . 12 62 . 1 6 . 2 Melee 13 | . . . . 4 . 1 6 . 2 Projectile . | . . . . . . . . . . AOE 70 | . . . 12 58 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Total 1867 | 42 202 269 174 239 72 137 481 129 122 Wait 75 | . 38 11 9 1 . . 7 9 . Move 1594 | 33 134 217 135 206 70 134 432 116 117 Hop . | . . . . . . . . . . Pick Up 8 | . . 3 2 . . . 2 1 . Fast Attach 29 | 6 4 1 2 3 1 1 10 1 . Attach 4 | . . . 1 3 . . . . . Detach 6 | . 2 . . 2 1 . 1 . . Swap 4 | . . . . 3 . . 1 . . Drop 18 | . . 3 3 2 . . 8 2 . Fire 72 | 3 17 22 22 6 . 1 1 . . Melee 33 | . . . . 8 . 1 19 . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . . 5 . . . . . Trap . | . . . . . . . . . . Miscellaneous 19 | . 7 12 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 11 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 15) 284 | -10/Materials | Repaired Imp. Terrain Scanner 288 | -10/Materials | Entered another Materials area 290 | -9/Materials | Reached level 2 310 | -9/Materials | Build established: Mutant 418 | -9/Materials | Reached level 3 433 | -9/Materials | Upgraded with Utility slot (x1) 494 | -9/Materials | Discovered new exit (range 7) 504 | -9/Materials | Identified exit to Materials 505 | -9/Materials | Entered another Materials area 507 | -8/Materials | Reached level 4 507 | -8/Materials | Upgraded with Utility slot (x1) 625 | -8/Materials | Core integrity fell below 50% 627 | -8/Materials | Discovered new exit (range 11) 664 | -8/Materials | Identified exit to Factory 664 | -8/Materials | Entered Factory 665 | -7/Factory | Core integrity fell below 50% 666 | -7/Factory | Reached level 5 666 | -7/Factory | Upgraded with Utility slot (x1) 712 | -7/Factory | Reached level 6 718 | -7/Factory | Core integrity fell below 20% 727 | -7/Factory | Upgraded with Utility slot (x1) 727 | -7/Factory | Upgraded with Weapon slot (x1) 806 | -7/Factory | Discovered new exit (range 6) 808 | -7/Factory | Identified exit to Lower Caves 842 | -7/Factory | Sucked down chute 842 | -7/Factory | Entered Waste 851 | -7/Waste | Spotted C-40 Crusher 857 | -7/Waste | EMP discharged 863 | -7/Waste | Spotted C-40 Crusher 870 | -7/Waste | Discovered new exit (range 16) 870 | -7/Waste | Spotted C-40 Crusher 879 | -7/Waste | Identified exit to Factory 885 | -7/Waste | System corruption reached 10% 889 | -7/Waste | Entered Factory 961 | -7/Factory | Discovered new exit (range 4) 961 | -7/Factory | Discovered exit to Lower Caves (range 11) 963 | -7/Factory | Identified exit to Factory 976 | -7/Factory | Entered another Factory area 977 | -6/Factory | Core integrity fell below 50% 978 | -6/Factory | Reached level 7 994 | -6/Factory | Upgraded with Power slot (x1) 994 | -6/Factory | Upgraded with Propulsion slot (x1) 1101 | -6/Factory | Core integrity fell below 20% 1281 | -6/Factory | Spotted B-75 Beast 1326 | -6/Factory | Search patrols dispatched 1335 | -6/Factory | Sucked down chute 1335 | -6/Factory | Entered Waste 1346 | -6/Waste | Spotted C-40 Crusher 1347 | -6/Waste | Spotted C-40 Crusher 1379 | -6/Waste | Spotted C-40 Crusher 1381 | -6/Waste | Spotted C-40 Crusher 1383 | -6/Waste | Spotted C-40 Crusher 1405 | -6/Waste | Spotted C-40 Crusher 1407 | -6/Waste | Discovered new exit (range 11) 1412 | -6/Waste | Identified exit to Factory 1413 | -6/Waste | Entered Factory 1491 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- GOAL=ESCAPE 01337_ System corrupted: Substantial component data lost. 01365_ System corrupted: Matter fused (-5). 01377_ Dropped Airjet. 01377_ Acquired Gravmag Array. 01379_ Dropped Imp. EM Pulse Cannon. 01380_ Acquired Airjet. 01383_ Gamma Rifle crushed. 01407_ EXIT=FOUND 01409_ System corrupted: Component data lost. 01412_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE 01427_ Connecting with Garrison Access... 01437_ K-01 Serf cleans the Matter Pump. 01461_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01462_ System corrupted: Energy discharge (-189). 01474_ U-05 Engineer builds a Wall. 01485_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ??#? # # ? # "??????????????????????? | | ?#?? # # # """ ??"????????????????? | | ???# # # ?? # """?"""???#????????????? | | ???? # ###### ? # ???????????? | | ??#? # ###### """ """ # ???????????? | | #??# # ###### """ """ # ???????????? | | ##?# ##########+######## """ """ # ???????????? | | #??? ######### # ##???????????? | | ???#?##?#??### """ """ # ?? ???????????? | | ?#???#?##?#?## """ """ # ##??####?#??????????? | | ??#??###?#?### """ """ + #####???????????????? | | ???#??####?### # u###?#???????????????? | | ???????#?##### # ##??#???#?#?????????? | | ??##?##?#??### """ """ # ##?##?#?##??????????? | | ???#?####???## """G""" # ###### ? ? ?????????? | | ???#?################### ###?#???????????????? | | ??????#?##?############# ######???? ?????????? | | ???#?#??########?##?#?## ####?#?"????????????? | | ?#?# #??################ ####?? ?""??????????? | | ???# ##?################ ###?## """ ?????????? | | ??## ###### """ # ###??#? ????????????? | | ?? ???#?### "Y" #c ###### ????????? | | ?????#??### " " " # c ##########+#????????? | | ??????? ## |! * " " " # c ????????? | | ???? ?? ###|! " " " #c A ????????? | | ?? # ? ###!! " " " + @ k ????????? | | ??????? ### " " " # ????????? | | ?#?#??? ### " " " # ????????? | | ?##????### " " " # #######+#????????? | | ##??? ### " " " # T### ???????? | | ???? ???### " " " # ### ? ????????? | | ?????? ### # #### ? ????????? | | ??#? ???## ############ + ? ? ??????? | | ?#? ? ?### # #### ?"""?"??????? | | ????? #### # k #### ""?"?"??????? | | ???# #### #### ###????"??"??????? | | ??## ?#### #### ###??"??"????????? | | ??##?? ??## // #### ####? ?? ???????? | | ?###??? #### // #### #####?+##????????? | | ?#?# ??#### / #### ####?? ???#??????? | | ??#? ?##########+####### ##?#???? ????????? | | #### ? ########## ? ??#???????? | | ?#?? ?#???#??## ? ??????? | | ???? ? ??##??##### ##??????? | | ??#??? ? ?? ??## ####### ##??????? | | ?? ????? ? #### ######### ###???????? | | ??? ?? ??????? ##?????## ###???????? | | ????? ? ? ##??#???? ##????????? | | ???? ? ?? ##?#??#?????????????? | | ?????????? #####?#??? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 1 Additional Mass Support 9 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Levels Raised 6 | . . 2 1 2 . . 1 . . XP Earned 12780 | 3000 635 2855 2250 2140 200 . 1500 200 . XP Spent 11990 | 2370 440 2300 1100 4225 . . 1555 . . Upgrades 30 | 7 4 4 1 9 . . 5 . . Power Slot 1 | . . . . . . . 1 . . Propulsion Slot 2 | 1 . . . . . . 1 . . Utility Slot 5 | 1 . 1 1 2 . . . . . Weapon Slot 2 | 1 . . . 1 . . . . . Core Integrity 8 | . . . . 5 . . 3 . . Heat Dissipation 2 | 2 . . . . . . . . . Mass Support 1 | . . . . 1 . . . . . Inventory Capacity 2 | 2 . . . . . . . . . Terrain Scan Density 4 | . 4 . . . . . . . . Ranged Accuracy 3 | . . 3 . . . . . . . Protomatter Created 234 | . 46 113 29 46 . . . . . Integrity Restored 346 | . 138 208 . . . . . . . Core 294 | . 138 156 . . . . . . . Parts 52 | . . 52 . . . . . . . Protomatter Decayed 42 | . . 42 . . . . . . . Game ------ Seed DecoyHypervelocityRipper Manual? 0 Play Time 00:21:10 Cumulative 214.9 hours Start 2022.09.14 @ 11:50:21 End 2022.09.14 @ 12:10:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 212 Rogue 199 Adventurer 1 Explorer 12 Win Type - Total 12 Types 10/1/0/1/0/0/0/0/0 Lore% 69 Gallery% 75 Achievement% 65 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f9f364c0-7ad7-4ba2-aec6-06077642f6c0