Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.20 @ 21:59:11 Player: lisu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (2517) 2517 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7192 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 59/100 System Corruption 2% Temperature Cool (10) Movement Hovering (56) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag System Improved Gravmag System > --- UTILITY (5) ------ Advanced Weight Redist. System Thermal Shield Force Field > --- WEAPON (4) ------- Heavy Particle Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Compact Matter Pod Launcher Guidance Computer Recalibrator > --- WEAPON ----------- Heavy Particle Cannon Mass Driver Mass Driver > --- INVENTORY -------- Gravmag System Flight Unit Advanced ECM Suite [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Machine Analyzer Device Disposable Heat Sink Storage Small Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Mass Driver Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 . 2 . . 2 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 3 | . . . . . 1 . 1 . . 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 91 | 6 2 4 9 1 13 8 34 4 1 9 Power 14 | 1 . . 3 1 3 . 6 . . . Engine 9 | 1 . . 3 1 2 . 2 . . . Core 5 | . . . . . 1 . 4 . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . 2 3 . 1 5 8 1 . 2 Treads 6 | . . . 3 . 1 2 . . . . Leg 8 | . . 2 . . . . 5 1 . . Wheel 2 | 2 . . . . . . . . . . Hover 3 | . . . . . . . 1 . . 2 Flight 5 | . . . . . . 3 2 . . . Utility 24 | 1 2 . 1 . 3 3 6 1 1 6 Device 13 | 1 . . . . 1 2 3 1 . 5 Storage 5 | . 1 . . . 1 . 1 . 1 1 Processor 3 | . . . 1 . 1 . 1 . . . Hackware . | . . . . . . . . . . . Protection 3 | . 1 . . . . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 29 | 2 . 2 2 . 6 . 14 2 . 1 Energy Gun 8 | 1 . . 1 . 1 . 5 . . . Energy Cannon 4 | . . . . . . . 3 . . 1 Ballistic Gun 13 | 1 . 1 1 . 4 . 4 2 . . Ballistic Cannon 2 | . . . . . . . 2 . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 38 | . 1 1 2 . 2 4 12 2 . 14 Power 6 | . 1 . . . . . 3 1 . 1 Propulsion 13 | . . 1 1 . 1 3 2 1 . 4 Utility 9 | . . . . . . 1 2 . . 6 Weapon 10 | . . . 1 . 1 . 5 . . 3 Highest Loss Streak 10 | . 1 1 1 . 1 2 10 2 . 7 To Critical Strikes 1 | . . 1 . . . . . . . . Average Backups 5 | 1 4 5 6 8 8 9 3 3 3 4 Power . | . . . . . . . 1 . . . Propulsion 1 | 1 2 2 1 1 1 2 1 2 2 2 Utility 2 | . . . 2 4 6 4 1 1 1 2 Weapon . | . 1 2 2 2 . 1 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 17 | . . . 3 . 2 8 4 . . . Power 2 | . . . . . . . 2 . . . Propulsion 4 | . . . 2 . . . 2 . . . Utility 8 | . . . 1 . 2 5 . . . . Weapon 3 | . . . . . . 3 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 94 82 77 100 94 98 79 79 84 41 Engine 8 | . 11 . 6 22 17 9 2 7 7 1 Core 4 | . . . . . . 9 9 2 . . Treads 11 | . . . 3 33 27 21 6 . . . Leg 7 | . . 12 19 . . . 11 15 23 8 Wheel 1 | . 28 12 3 . . . . . . . Hover 1 | . . . . . . . 3 2 . 3 Flight 1 | . . . . . . 4 3 . . . Device 6 | . 7 . . . . 4 12 15 15 8 Storage 6 | . 11 14 11 11 9 4 . 7 7 8 Processor 8 | . . . 9 11 17 16 5 7 7 . Protection 1 | . 6 14 1 . . 1 2 . . . Energy Gun 5 | . 14 8 3 . 8 9 2 7 7 2 Energy Cannon 2 | . . . . . . . 4 7 7 3 Ballistic Gun 10 | . 14 17 18 22 12 18 7 3 7 2 Ballistic Cannon 1 | . . . . . . . 5 . . . Peak Build Rating 48 | 6 7 6 20 20 30 30 48 40 36 40 Average Rating 26 | 3 6 5 9 19 25 27 35 36 35 20 On Entrance 20 | . 6 6 6 20 19 30 27 40 36 34 Avg Prop Armor Cover (%) 5 | . . . 6 . . 1 5 5 . 9 Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 7 12 9 23 23 43 43 43 29 35 38 Greatest Support 66 | 20 20 20 66 66 66 66 42 50 50 50 Greatest Overweight (x) 7 | . . . 1 . . 1 2 . . 7 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 15 | 5 8 8 8 8 15 15 5 5 10 10 Average Capacity 7 | 5 7 8 8 8 9 10 5 5 5 9 Most Carried 15 | 2 5 6 8 8 15 15 5 4 3 6 Average Carried 5 | 1 4 4 6 7 8 9 3 3 3 4 Final Capacity 15 | 5 8 8 8 8 15 5 5 5 10 5 Final Carried 15 | 2 5 6 8 8 15 5 3 3 3 . Class Distribution -------------------- 25% | Skirmisher 25% | Mutant 18% | Scavenger-Mutant 14% | Gunner 12% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -8/Garrison Skirmisher | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Matter Collected 2514 | 262 28 61 102 146 276 283 917 413 10 16 Remotely . | . . . . . . . . . . . Salvage Created 2785 | 44 128 49 234 54 443 261 1097 269 . 206 Parts 160 | 3 4 6 19 . 18 27 59 11 . 13 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Combat Hostiles Destroyed 77 | 1 3 3 4 4 11 12 28 6 . 5 Melee 1 | . . 1 . . . . . . . . Guns 63 | . 2 2 4 4 10 12 20 4 . 5 Cannons 10 | . . . . . . . 8 2 . . AOE 3 | 1 1 . . . 1 . . . . . Classes Destroyed 12 | 1 . 1 2 1 1 1 4 1 . . Worker 10 | . . . . . 1 . 6 . . 3 Builder 1 | . . . . . . . 1 . . . Tunneler 1 | . . . . . . . 1 . . . Recycler 1 | . . . . . . . 1 . . . Watcher 6 | . . . 2 . 2 . 2 . . . Swarmer 28 | . . 3 . . 3 9 5 4 . 4 Grunt 20 | 1 3 . 2 . 6 . 6 1 . 1 Sentry 11 | . . . 2 . 2 2 4 1 . . Hunter 1 | . . . . . . 1 . . . . Programmer 4 | . . . . . . . 4 . . . Samaritan 2 | . . . . . . . . 2 . . Assembled 13 | . . . . 4 . . 9 . . . Best Kill Streak 12 | 1 3 3 2 3 4 3 12 3 . 6 Combat Bots Only 9 | 1 3 3 2 3 3 3 9 3 . 5 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 3 1 . 2 Gunslinging 1 | . . . . . . 1 1 . . . Exploded 1 | 1 1 . . . 1 . . . . . Melee 1 | . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Hostile Shots Fired 700 | 2 24 24 19 27 90 82 229 64 . 139 Missed 227 | . 12 8 6 4 37 19 76 22 . 43 Hits 473 | 2 12 16 13 23 53 63 153 42 . 96 Melee 9 | . . . . 3 . . 6 . . . Projectile 464 | 2 12 16 13 20 53 63 147 42 . 96 AOE 10 | . . . . . . . 10 . . . Critical Strikes 13 | . . 1 1 . 3 1 4 . . 3 Part Disruptions 1 | . . . . 1 . . . . . . Damage Taken 6945 | 23 151 131 173 355 837 584 2471 455 . 1765 Core 1724 | 11 37 37 16 52 60 51 533 75 . 852 Absorbed by Shields 9 | . . . . . . . . . . 9 Redirected to Shielding 25 | . 13 12 . . . . . . . . Regen/Repaired (Parts) 23 | . . . . . 23 . . . . . Core Remaining (%) 67 | 95 . 66 . 83 . 79 . . 13 . Volleys Fired 234 | 2 13 6 18 21 42 18 78 19 . 17 Largest 3 | 2 2 2 2 2 3 3 3 3 . 3 Hottest 204 | 60 60 60 60 43 99 102 204 180 . 178 Shots Fired 540 | 4 26 12 35 42 89 54 199 46 . 33 Gun 442 | 4 26 12 35 42 89 54 128 28 . 24 Cannon 98 | . . . . . . . 71 18 . 9 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 335 | 2 13 6 28 42 47 36 137 9 . 15 Thermal 156 | . . . . . 42 18 41 37 . 18 Explosive . | . . . . . . . . . . . Electromagnetic 49 | 2 13 6 7 . . . 21 . . . Robot Hit Streak 8 | 4 8 4 7 5 8 8 7 6 . 6 Robot Miss Streak 13 | . 2 2 2 6 5 7 13 4 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 13 | . . 1 . 1 1 4 6 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 . . . Shots Hit Robots 344 | 4 19 8 23 22 62 34 130 28 . 14 Core Hits 241 | 1 9 4 14 10 30 21 116 19 . 17 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . . . . 2 2 . . . . Burn 4 | . . . . . 2 2 . . . . Melee Attacks 2 | . . 2 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2 | . . 2 . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6328 | 71 271 92 224 264 1199 481 2769 597 . 360 Guns 4548 | 37 209 69 224 264 1017 481 1619 347 . 281 Cannons 1253 | . . . . . . . 928 250 . 75 Explosions 500 | 34 62 . . . 182 . 222 . . . Melee 23 | . . 23 . . . . . . . . Ramming 4 | . . . . . . . . . . 4 Kinetic 3314 | 10 79 34 147 264 600 354 1636 73 . 117 Thermal 2227 | 34 62 . . . 417 127 824 524 . 239 Explosive 182 | . . . . . 182 . . . . . Electromagnetic 578 | 27 130 35 77 . . . 309 . . . Impact . | . . . . . . . . . . . Slashing 23 | . . 23 . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 9 9 2 Average Corruption 6 | . . . . . . . 7 9 9 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 62 | . . . . . . . 46 10 4 2 Message Errors 13 | . . . . . . . 11 . 1 1 Matter Fused 14 | . . . . . . . 12 2 . . Heat Flow Errors 3 | . . . . . . . 3 . . . Energy Discharges 8 | . . . . . . . 6 2 . . Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . 2 . . . Data Loss (minor) 14 | . . . . . . . 6 5 2 1 Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 3 | . . . . . . . 3 . . . Alerts 2 | . . . . . . . 1 . 1 . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 190 | . . . . . 47 . 133 . . 10 Projectiles 54 | . . . . . . . 44 . . 10 Explosions 136 | . . . . . 47 . 89 . . . Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . . . 3 . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 69 | . . . . . 40 . 27 . . 2 Shots 2 | . . . . . 1 . 1 . . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 531 | 52 54 10 44 114 309 266 531 229 . 493 Average Temperature 92 | 31 26 7 18 34 72 97 105 91 . 241 Received Heat Transfer 2116 | 12 84 . 84 140 378 81 493 66 . 778 Effects 9 | . . . . . 1 . 5 . . 3 Shutdowns 2 | . . . . . . . 2 . . . Matter Decay 2 | . . . . . 1 . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . . . 2 1 1 3 . . Heat Transferred 4487 | 50 50 . . . 1221 481 1204 995 . 486 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | 1 1 . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Maximum Alert Level 1 | . . . . . . 1 1 . . . Low Security (%) 92 | 100 100 100 100 100 100 46 91 . . 100 Level 1 7 | . . . . . . 53 8 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 263 | 20 73 70 60 . 151 260 263 . . 106 Initial 136 | . 6 24 15 . . 30 136 . . 16 Average 80 | 4 12 38 20 . 73 180 124 . . 19 Influence Increases 2178 | 20 91 70 144 . 431 270 761 130 . 261 Destroy 0b10 Robot/C 1280 | 20 60 60 80 . 220 240 380 120 . 100 Destroy 0b10 Robot/NC 95 | . . . 10 . 15 . 55 . . 15 Destroy Leader 262 | . 20 10 24 . 54 30 104 10 . 10 Successful Hack 22 | . 8 . . . 14 . . . . . Disable Machine 210 | . . . . . 45 . 165 . . . Destroy Structure 39 | . 3 . . . 23 . 12 . . 1 Lose Combat Pursuer 270 | . . . 30 . 60 . 45 . . 135 Influence Decreases 2129 | 10 38 93 184 . 384 57 813 268 44 238 Entered New Map 311 | . 4 39 25 . . 17 124 78 14 10 Time Decay 1523 | 10 34 44 149 . 364 . 569 170 30 153 Lost Part 295 | . . 10 10 . 20 40 120 20 . 75 Squads Dispatched 12 | . 1 . 1 . 1 . 5 . . 4 Investigation 4 | . 1 . . . . . 2 . . 1 Extermination 4 | . . . . . . . 3 . . 1 Reinforcement 4 | . . . 1 . 1 . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Distress Signals 5 | . 2 . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 129 | 1 5 3 8 6 19 12 49 8 . 18 Peak Tracking Total 6 | 1 3 3 3 3 5 3 5 3 . 6 Tactical Retreats 13 | . . . 1 1 3 . 3 . . 5 ECM-based Alert Blocks 2 | . . . . . . . 2 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Traps Triggered 5 | . . . . . . 1 3 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Machines Disabled 14 | . . . . . 3 . 11 . . . Max in Single Turn 6 | . . . . . 2 . 6 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Machines Accessed 19 | . 2 . . . 8 2 4 . . 3 Terminals 11 | . 2 . . . 5 2 . . . 2 Fabricators 2 | . . . . . . . 2 . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 2 | . . . . . 1 . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 56 | . 9 . . . 27 3 12 . . 5 Successful 31 | . 7 . . . 18 . 6 . . . Failed 25 | . 2 . . . 9 3 6 . . 5 Catastrophic 3 | . . . . . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 31 | . 9 . . . 15 3 . . . 4 Fabricators 6 | . . . . . . . 6 . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 12 | . . . . . 8 . 4 . . . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access 3 | . . . . . 2 . . . . 1 Terminal Hacks 16 | . 7 . . . 9 . . . . . Record 4 | . . . . . 4 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Alert Level 4 | . 3 . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Maintenance Status 2 | . 1 . . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . Network Status 2 | . . . . . . . 2 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 9 | . . . . . 6 . 3 . . . Recycle Component 1 | . . . . . 1 . . . . . Process 2 | . . . . . 1 . 1 . . . Report Inventory 5 | . . . . . 3 . 2 . . . Retrieve Matter 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 . . . 5 2 2 . . 2 Full Trace Events 2 | . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . Total Part Build Rating 12 | . . . . . . . 12 . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 32 | . . . . . 32 . . . . . Parts Recycled 1 | . . . . . 1 . . . . . Recycled Matter 87 | . . . . . 6 . 81 . . . Retrieved Matter 6 | . . . . . 6 . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Active Infowar (turns) 3784 | . . . 311 461 1069 497 1025 15 70 336 Optics 2230 | . . . 311 461 1069 389 . . . . Sensors 1004 | . . . . . . . 583 15 70 336 Machine Analysis 2589 | . . . . . 1067 497 1025 . . . ECM 21 | . . . . . . 2 18 . . 1 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Turns Passed 5795 | 72 216 110 371 461 1069 497 1873 359 70 697 Spaces Moved 3314 | 72 207 61 225 269 576 259 964 232 56 393 Core 160 | 18 . . . . . . 6 . . 136 Treads 1526 | . . . 19 269 576 259 403 . . . Legs 1122 | . . 28 206 . . . 503 232 56 97 Wheels 294 | 54 207 33 . . . . . . . . Hover 212 | . . . . . . . 52 . . 160 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 145 145 145 50 123 123 56 Average Speed 139 | 72 80 98 122 145 145 152 152 124 123 158 Slowest Speed 400 | 80 80 120 190 145 145 237 195 125 123 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 39 23 19 64 42 32 16 49 8 18 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . 1 . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 38 | . 3 . . . 22 . 13 . . . Melee . | . . . . . . . . . . . Projectile 13 | . . . . . . . 13 . . . AOE 25 | . 3 . . . 22 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Low Fac Total 4016 | 84 232 93 292 303 728 321 1214 256 56 437 Wait 251 | 3 8 18 17 8 72 20 96 1 . 8 Move 3304 | 71 206 60 224 268 575 258 963 231 55 393 Hop . | . . . . . . . . . . . Pick Up 58 | 2 3 1 10 2 14 8 14 . . 4 Fast Attach 36 | 6 1 . 6 1 2 . 15 2 . 3 Attach 33 | . . 1 4 . 4 6 11 . . 7 Detach 12 | . . . 2 . 1 1 7 . . 1 Swap 37 | . 1 5 2 . 9 5 11 2 1 1 Drop 46 | . . . 9 3 9 5 19 1 . . Fire 234 | 2 13 6 18 21 42 18 78 19 . 17 Melee 2 | . . 2 . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 73 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Met a group of wandering Federalists 280 | -10/Materials | Discovered new exit (range 12) 289 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 379 | -10/Mines | Discovered new exit (range 11) 399 | -10/Mines | Entered Materials 399 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 761 | -9/Materials | Discovered new exit (range 7) 770 | -9/Materials | Entered Mines 787 | -9/Mines | Met a Derelict bent on vengeance 789 | -9/Mines | Learned Materials trap positions 819 | -9/Mines | Assembled infested the area 976 | -9/Mines | Build established: Scavenger-Mutant 1219 | -9/Mines | Discovered new exit (range 8) 1231 | -9/Mines | Entered Materials 1231 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1232 | -8/Materials | Loaded intel: 19 trap records 1360 | -8/Materials | Repaired Imp. Ion Engine 2102 | -8/Materials | Identified exit to Garrison 2300 | -8/Materials | Entered Garrison 2402 | -8/Garrison | Triggered checkpoint 2518 | -8/Garrison | Triggered checkpoint 2585 | -8/Garrison | Triggered checkpoint 2780 | -8/Garrison | Discovered new exit (range 12) 2797 | -8/Garrison | Entered Factory 2797 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3037 | -7/Factory | Fabricated Mass Driver (x2) 3375 | -7/Factory | Build established: Skirmisher 3789 | -7/Factory | Assembled infested ambush trap array 3838 | -7/Factory | Destroyed 9 combat bots 3838 | -7/Factory | Core integrity fell below 50% 3861 | -7/Factory | Lost 10 parts (3p2n2u3w) 4371 | -7/Factory | Build established: Gunner 4651 | -7/Factory | Discovered new exit (range 16) 4670 | -7/Factory | Entered Lower Caves 4805 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4818 | -7/Lower Caves | Core integrity fell below 20% 5016 | -7/Lower Caves | Discovered new exit (range 14) 5029 | -7/Lower Caves | Entered another Lower Caves area 5089 | -7/Lower Caves | Discovered new exit (range 6) 5099 | -7/Lower Caves | Entered Factory 5099 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5263 | -6/Factory | Lost 4 parts (1p3u) 5466 | -6/Factory | Lost 7 parts (3n1u3w) 5525 | -6/Factory | Core integrity fell below 50% 5582 | -6/Factory | Core integrity fell below 20% 5679 | -6/Factory | Build established: Mutant 5796 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05642_ K-01 Serf collects debris. 05645_ K-01 Serf cleans the Matter Pump. 05650_ U-05 Engineer builds a Door. 05658_ Acquired Thermal Shield. 05677_ Critical hit (Burn: +37). 05683_ Connecting with Garrison Access... 05687_ Triggered Alarm Trap. 05687_ An alarm sounds. 05687_ ALERT: Alarm triggered, dispatching investigation squad. 05689_ K-01 Serf cleans the Nuclear Reactor. 05698_ Acquired Hvy. Particle Cannon. 05702_ K-01 Serf cleans the Nuclear Reactor. 05707_ Drone Bay destroyed. 05708_ K-01 Serf cleans the Nuclear Reactor. 05709_ T-07 Excavator destroyed. 05716_ Flight Unit destroyed. 05720_ System corrupted: Component data lost. 05789_ Med. Storage Unit destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????# ???????????????????????????? | | #?????????????### ???????????????????????????? | | ????????????? #??????????????????????????? | | ?????????????# #??????????##########??????? | | ?????????????# #??????????# #??????? | | ??????????????# #??????????# #??????? | | ??????????????# ############ #??????? | | ??????????????# """ + #??????? | | ############### u ""F"" # #??????? | | "" "" # " " " #??????? | | # " " " #??????? | | """ """ """ == # " " " #??????? | | """ """ """ == # " " " #??????? | | """ """ """ g == " " " " #??????? | | g # " " " #??????? | | """ """ """ ! # " " " #??????? | | """ """ """ # " " " #??????? | | ####### """ """ """ # " " " ???????? | | ??????# ######## ???????? | | ??????# """ """ """ #??????# #??????? | | ??????# """ """ """ #??????# ???????? | | ??????# """ """ """ @#??????# #??????? | | ??????# #???????#########??????? | | ??????# R ! +??????????????????????? | | ??????#+#+########### #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????### ###??????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 26 Energy Capacity 490 Matter Stores 447 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: TH 20 Weapon Shielding 33 Evasion (%) 60 Launcher Accuracy 20 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mass Driver | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Ion Engine | 67% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club I Survived The Infestation Just What I Needed Made in Tau Ceti IV More Dakka Please Novice Programmer Oops Spot Them First Storm Trooper There's More Where That Came From Tourist Well Done Challenges ------------ None Game ------ Seed ProjectileShiftDeflector Manual? 0 Play Time 03:55:33 Cumulative 5.9 hours Start 2026.06.19 @ 21:27:57 End 2026.06.20 @ 21:59:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 433cc3c0-d1fe-440c-af60-d8d3f183110c