Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.15 @ 09:23:50 Player: Soul Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (27) 135 Value Destroyed (675) 675 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 4552 Bonus ------- Follower Combat Kills 82 Aligned with FarCom 300 Cogmind --------- Core Integrity 675/700 Matter 262/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit 0b10 Alert Chip > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Ion Engine Compact Wheel EM Shotgun Medium Laser Light Assault Rifle Light Assault Rifle Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit 0b10 Alert Chip > --- WEAPON ----------- Heavy EM Pulse Gun Light Assault Rifle Field Lobotomy Kit > --- INVENTORY -------- Ion Engine Compact Wheel EM Shotgun Medium Laser Beam Rifle Beam Rifle Light Assault Rifle Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor 0b10 Alert Chip Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Field Lobotomy Kit Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . 1 . . . . . Propulsion 3 | . . . . . . 2 1 Utility 1 | . . . . . . . 1 Weapon 1 | . . 1 . . . . . Parts Attached 33 | 6 . 2 20 3 . 2 . Power 10 | 1 . 1 8 . . . . Engine 7 | 1 . 1 5 . . . . Core 3 | . . . 3 . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 . . 6 . . 1 . Treads . | . . . . . . . . Leg 6 | . . . 5 . . 1 . Wheel 3 | 2 . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 4 | 1 . . 1 2 . . . Device 1 | . . . 1 . . . . Storage 2 | 1 . . . 1 . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 10 | 2 . 1 5 1 . 1 . Energy Gun 4 | . . 1 2 . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . . 3 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 13 | . . 1 5 . . 6 1 Power 4 | . . 1 1 . . 2 . Propulsion 3 | . . . 1 . . 1 1 Utility . | . . . . . . . . Weapon 6 | . . . 3 . . 3 . Highest Loss Streak 6 | . . 1 2 . . 6 1 To Critical Strikes . | . . . . . . . . Average Backups 7 | 1 5 7 7 7 8 7 6 Power 1 | . 1 1 1 1 1 1 1 Propulsion 1 | . 1 2 1 2 2 1 1 Utility . | . . . . . . . . Weapon 4 | . 2 4 4 4 5 5 4 Tool/Special . | . . . . . . . . Unused Backups 7 | . 1 . 2 1 . . 3 Power 1 | . . . . 1 . . . Propulsion 2 | . 1 . . . . . 1 Utility . | . . . . . . . . Weapon 4 | . . . 2 . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 85 78 97 100 100 79 30 Engine 11 | . 14 19 11 11 11 7 . Core 8 | . . . 8 11 11 8 . Leg 16 | . . . 11 22 22 25 15 Wheel 5 | . 28 22 10 . . . . Device 6 | . . . 9 8 . . . Storage 10 | . 14 11 11 11 11 9 7 Processor 2 | . . . . 2 11 9 7 Energy Gun 7 | . . 3 5 11 11 10 . Ballistic Gun 19 | . 28 22 27 19 11 2 . Special Weapon 2 | . . . . 2 11 6 . Peak Build Rating 31 | 6 6 8 17 30 30 31 11 Average Rating 17 | 3 5 7 14 18 30 27 10 On Entrance 13 | . 6 6 7 16 30 30 11 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 64 | 12 12 17 23 64 64 64 40 Greatest Support 30 | 20 20 20 26 20 20 30 20 Greatest Overweight (x) 6 | . . . 6 3 3 2 1 Average Overweight (x) . | . . . . 1 3 1 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 Average Capacity 12 | 6 8 8 8 13 20 20 20 Most Carried 11 | 5 8 8 8 11 11 11 8 Average Carried 7 | 2 5 7 7 7 11 10 8 Final Capacity 20 | 8 8 8 8 20 20 20 20 Final Carried 11 | 2 8 7 7 11 11 8 8 Class Distribution -------------------- 57% | Scavenger-Gunner 17% | Scavenger-Skirmisher 14% | Mutant 7% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 809 | 145 163 . 491 . . 10 . Remotely . | . . . . . . . . Salvage Created 881 | . 48 131 642 . . 60 . Parts 53 | . 6 12 33 . . 2 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 29 | . 4 5 19 . . 1 . Guns 29 | . 4 5 19 . . 1 . Classes Destroyed 5 | . 1 2 2 . . . . Watcher 1 | . . 1 . . . . . Swarmer 12 | . 4 4 4 . . . . Grunt 13 | . . . 12 . . 1 . Sentry 1 | . . 1 . . . . . Assembled 3 | . . . 3 . . . . Best Kill Streak 6 | . 3 6 4 . . 1 . Combat Bots Only 5 | . 3 5 4 . . 1 . Max Kills in Single Turn 3 | . 1 1 3 . . 1 . Gunslinging 2 | . . . 2 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 170 | . 17 20 90 . . 34 9 Missed 40 | . 4 4 22 . . 8 2 Hits 130 | . 13 16 68 . . 26 7 Projectile 130 | . 13 16 68 . . 26 7 Critical Strikes 4 | . . . 3 . . 1 . Damage Taken 1836 | . 112 170 800 . . 706 48 Core 356 | . . 40 174 . . 117 25 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 100 . . . 46 78 . Volleys Fired 92 | . 9 8 62 . . 13 . Largest 3 | . 2 3 3 . . 2 . Hottest 112 | . 40 80 85 . . 112 . Shots Fired 239 | . 18 24 180 . . 17 . Gun 234 | . 18 24 180 . . 12 . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 5 | . . . . . . 5 . Kinetic 205 | . 18 16 168 . . 3 . Thermal 14 | . . 8 4 . . 2 . Explosive . | . . . . . . . . Electromagnetic 15 | . . . 8 . . 7 . Robot Hit Streak 12 | . 6 6 12 . . 5 . Robot Miss Streak 5 | . 2 4 5 . . 2 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 1 4 . . . . Max Gunslinging Chain 2 | . . 1 2 . . . . Shots Hit Robots 146 | . 12 10 112 . . 12 . Core Hits 58 | . 4 7 44 . . 3 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1452 | . 172 138 1005 . . 137 . Guns 1410 | . 165 138 1002 . . 105 . Cannons . | . . . . . . . . Explosions 32 | . . . . . . 32 . Melee . | . . . . . . . . Ramming 10 | . 7 . 3 . . . . Kinetic 1240 | . 165 104 956 . . 15 . Thermal 90 | . . 34 10 . . 46 . Explosive . | . . . . . . . . Electromagnetic 112 | . . . 36 . . 76 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 24 | . 3 . . . . 21 . Shots 1 | . . . . . . 1 . Rammed 2 | . 2 . . . . . . Targets Rammed 3 | . 2 . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 148 | . . 148 48 . . 66 . Average Temperature 36 | . . 83 16 . . 31 . Received Heat Transfer 670 | . . 27 505 . . 126 12 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 187 | . . 75 25 . . 87 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 128 | . 102 107 128 . . 27 4 Initial 37 | . . 21 37 . . . 4 Average 35 | . 43 42 55 . . 2 . Influence Increases 776 | . 152 156 390 . . 78 . Destroy 0b10 Robot/C 548 | . 80 100 320 . . 48 . Destroy 0b10 Robot/NC 5 | . . 5 . . . . . Destroy Leader 98 | . 20 22 40 . . 16 . Allied During Kill 5 | . . . . . . 5 . Successful Hack 35 | . 22 13 . . . . . Destroy Structure 10 | . . 1 . . . 9 . Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 60 | . 30 . 30 . . . . Influence Decreases 776 | . 100 111 487 . . 67 11 Entered New Map 98 | . . 31 60 . . . 7 Time Decay 616 | . 100 70 397 . . 45 4 Lost Part 41 | . . 10 30 . . 1 . Lost Ally 21 | . . . . . . 21 . Squads Dispatched 3 | . . . . . . 2 1 Investigation 2 | . . . . . . 1 1 Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 45 | . 8 8 21 . . 7 1 Peak Tracking Total 6 | . 3 5 6 . . 4 . Tactical Retreats 2 | . 1 . 1 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 15 | . 3 2 . 5 1 3 1 Terminals 10 | . 3 2 . . 1 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 78 | . 6 6 . 50 3 8 5 Successful 57 | . 2 3 . 50 . 2 . Failed 21 | . 4 3 . . 3 6 5 Catastrophic 8 | . 2 1 . . . 2 3 Database Lockouts . | . . . . . . . . Manual 30 | . 6 6 . 1 3 9 5 Terminals 28 | . 6 6 . . 3 8 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 53 | . . 2 . 50 . 1 . Record 49 | . . . . 49 . . . Terminal Index 1 | . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . Recall Investigation 1 | . . . . . . 1 . Proto ID Catalog 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 2 1 . . . 1 . Terminals 4 | . 2 1 . . . 1 . Assimilate 2 | . 2 . . . . . . Botnet 2 | . . 1 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 1 . . 1 3 1 Full Trace Events 3 | . 1 . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 4 | . . . . . . 4 . Largest Group 1 | . . . . . . 1 1 Highest-Rated Group 21 | . . . . . . 21 21 Highest-Rated Ally 21 | . . . . . . 21 21 Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . . 17 . Total Damage 626 | . . . . . . 626 . Kills 2 | . . . . . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Turrets Deployed 1 | . . . . . . 1 . Field Lobotomies 4 | . . . . . . 4 . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 3830 | 37 288 147 1027 1662 90 487 92 Spaces Moved 1777 | 36 228 89 483 728 28 137 48 Core 19 | 16 . . 3 . . . . Treads . | . . . . . . . . Legs 1222 | . . . 281 728 28 137 48 Wheels 536 | 20 228 89 199 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 190 330 190 190 Average Speed 168 | 66 80 80 114 226 330 247 190 Slowest Speed 350 | 80 80 80 350 330 330 260 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 40 11 77 91 11 14 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 7 | . . . . . . 7 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 7 | . . . . . . 7 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 2446 | 48 314 146 851 747 27 265 48 Wait 481 | . 65 47 260 . . 109 . Move 1770 | 35 227 88 482 727 27 136 48 Hop . | . . . . . . . . Pick Up 34 | 7 7 1 10 8 . 1 . Fast Attach 13 | 1 3 . 9 . . . . Attach 22 | 5 . 2 8 3 . 4 . Detach 2 | . . . . 1 . 1 . Swap 5 | . . . 4 1 . . . Drop 21 | . 1 . 15 4 . 1 . Fire 92 | . 9 8 62 . . 13 . Melee . | . . . . . . . . Ram 2 | . 2 . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . 3 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 466 | -9/Materials | Discovered new exit (range 9) 473 | -9/Materials | Entered Mines 613 | -9/Mines | Found a hidden stash of uninstalled traps 655 | -9/Mines | Excavation squad dispatched 655 | -9/Mines | A large section of the Mines collapsed 865 | -9/Mines | Build established: Scavenger-Gunner 949 | -9/Mines | Found DCF Scrap (15 items) 1160 | -9/Mines | Learned Materials garrison access intel 1347 | -9/Mines | Core integrity fell below 50% 1489 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1489 | -9/Mines | Discovered new exit (range 5) 1500 | -9/Mines | Entered Exiles 1550 | -9/Exiles | Met 8R-AWN 1580 | -9/Exiles | Met EX-HEX 1756 | -9/Exiles | Met EX-BIN 1798 | -9/Exiles | Aligned with FarCom system 1800 | -9/Exiles | Given EX-Vault access code 2000 | -9/Exiles | Met EX-DEC 2077 | -9/Exiles | Visited The Gauntlet 2326 | -9/Exiles | Learned location of Zion (-7) 2460 | -9/Exiles | Discovered new exit (range 11) 2790 | -9/Exiles | Opened EX-Vault 2798 | -9/Exiles | Found Prototype Processor 2799 | -9/Exiles | Identified 0b10 Alert Chip 2803 | -9/Exiles | Found Prototype Special Weapon 2805 | -9/Exiles | Identified Field Lobotomy Kit 2845 | -9/Exiles | Found Deploy-a-Sentry 2849 | -9/Exiles | Found Deploy-a-Sentry 2854 | -9/Exiles | Found Deploy-a-Sentry 2921 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3092 | -9/Exiles | Build established: Scavenger-Skirmisher 3162 | -9/Exiles | Stole three prototypes: 0b10 Alert Chip, Field Lobotomy Kit, Deploy-a-Sentry 3162 | -9/Exiles | Entered Mines 3186 | -8/Mines | Discovered new exit (range 6) 3252 | -8/Mines | Entered Materials 3252 | -8/Materials | Evolved 2 slots: Propulsion x2 3253 | -8/Materials | Loaded intel: 1 garrison access location 3315 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 3318 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 3330 | -8/Materials | Assimilated H-55 Commando with FLK Orb 3369 | -8/Materials | Lost 3 allies 3656 | -8/Materials | Discovered new exit (range 6) 3678 | -8/Materials | DAS Turret deployed 3712 | -8/Materials | Lost 6 parts (2p1n3w) 3727 | -8/Materials | Assimilated H-55 Commando with FLK Orb 3739 | -8/Materials | Entered Factory 3739 | -7/Factory | Accompanied by 1 ally 3739 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3741 | -7/Factory | FarCom data flow suspended 3831 | -7/Factory | Self-destructed Last Messages --------------- 03730_ U-05 Engineer builds a Wall. 03736_ Acquired 10 matter. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 03739_ Receiving FarCom transmissions... 03741_ FARCOM_MSG: Not cool, anonymous tester bot. We've taken inventory and discovered your thievery. Let's see how you like having parts stolen! 03741_ FarCom data flow suspended. [Achievement: Morally Flexible] 03808_ U-05 Engineer works on Matter Pump. 03814_ Connecting with Terminal... 03814_ Current location identified: Factory 03814_ ALERT: Suspicious activity at Terminal F001. Dispatching Investigation squad. 03815_ U-05 Engineer works on Matter Pump. 03820_ U-05 Engineer completes Matter Pump. 03827_ Matter Pump comes online. 03830_ Aluminum Leg destroyed. 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" #????????????????? | | ???????????????????# "" " " #????????????????? | | ???????????????????# " " #????????????????? | | ???????????????????# " " #????????????????? | | ??????????????????## " " +????????????????? | | ??????????????????#Y " " #????????????????? | | ???????????????????# " " #????????????????? | | ???????????????????#! @ #????????????????? | | ???????????????????#######h########### ???????? | | ???????????????????????# ???????? | | ???????????????????????# ???????? | | ???????????????????????# """ """ """ ""????????? | | ???????????????????????# """ """ "?????????????? | | ???????????????????????# """ """ """???????????? | | ???????????????????????# ???????? | | ???????????????????????#"" """ """ """ "?????????? | | ???????????????????????#"T """ """ ""????????????? | | ???????????????????????#"" """ """ """ ""????????? | | ???????????????????????# ???????? | | ???????????????????????# ???????? | | ???????????????????????# ##########??????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????+ +???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????####+############ #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Gunslinger Morally Flexible Sixth Sense Challenges ------------ None Game ------ Seed SpectralEfficiencyFragment Manual? 0 Play Time 00:31:31 Cumulative 22.8 hours Start 2026.04.14 @ 08:20:18 End 2026.04.15 @ 09:23:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 29 Adventurer 0 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a1f045e-ad02-4411-80a5-819c3da8d199