Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.03 @ 19:53:54

Player: lsend

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (39)       7800
Robots Destroyed (19)      95
Value Destroyed (724)      724
Prototype IDs (151)        3020
Alien Tech Used (10)       2000
Bonus (33821)              33821
              TOTAL SCORE: 51960

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    118
Follower Combat Kills      4203
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Win                        3000

 Cogmind 
---------
Core Integrity             1129/1850
Matter                     215/300
Energy                     1090/1100
System Corruption          3%
Temperature                Cool (5)
Movement                   Flying (20)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
      Improved Diametric Drive
      Improved Diametric Drive
               Impulse Thruster Array
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY (15) -----
  Experimental Power Amplifier
  Experimental Energy Well
               Dimensional Manipulator
               Spectral Analyzer
    Long-range Sensor Array
  Experimental Signal Interpreter
               Centrium Light Armor Plating
               Centrium Light Armor Plating
               Centrium Heavy Armor Plating
         Heavy Regenerative Plating
               AEGIS Remote Shield
  Experimental Hacking Suite
>              --- WEAPON (2) -------
               Nanosword
>              --- INVENTORY (4) ----
               Q-thruster
               Q-thruster
               Q-thruster

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Q-thruster
      Improved Diametric Drive
               Impulse Thruster Array
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY ----------
  Experimental Power Amplifier
  Experimental Energy Well
               Dimensional Manipulator
               Spectral Analyzer
    Long-range Sensor Array
  Experimental Signal Interpreter
      Improved Phase Shifter
               Centrium Light Armor Plating
               Centrium Light Armor Plating
         Heavy Regenerative Plating
      Advanced Focal Shield
               Thermal Barrier
               AEGIS Remote Shield
  Experimental Hacking Suite
>              --- WEAPON -----------
               Nanosword
               Nanosword
>              --- INVENTORY --------
               Q-thruster
               Q-thruster
               Q-thruster
  High-powered Transdimensional Reconstructor
[Rating: 223]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Light Treads
  Hover Unit               Experimental Gyrokinetic Inverter
  Flight Unit              Xenon Bombardment Thruster
Utility                    Long-range Sensor Array
  Device                   Long-range Sensor Array
  Storage                  Experimental Energy Well
  Processor                Experimental Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Nanosword
  Energy Gun               Backup Laser I
  Launcher                 Rocket Launcher
  Slashing Weapon          Nanosword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             139  | 2   .   1   4   4   .   .   8   5   .   7   1   2   1   1   5   .   1   .   1   2   1   2   8   1   5   .   6   2   1   5   1   4   12  4   1   4   13  18  6   
  Power                    12   | .   .   .   .   1   .   .   1   1   .   2   .   1   .   .   1   .   .   .   .   1   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Engine                 4    | .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   1   2   1   .   .   4   1   .   2   1   .   .   1   1   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   3   .   .   1   5   3   2   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 31   | .   .   1   2   1   .   .   4   1   .   2   1   .   .   1   1   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   3   .   .   1   4   3   2   
  Utility                  81   | .   .   .   2   1   .   .   2   3   .   2   .   1   .   .   1   .   1   .   .   1   1   .   7   .   2   .   4   2   1   4   1   3   7   4   1   3   8   15  4   
    Device                 46   | .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   1   .   1   .   .   1   .   .   6   .   1   .   2   1   1   3   .   2   2   2   1   3   6   7   2   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              6    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
    Protection             25   | .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   1   1   1   3   1   .   .   .   8   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | .   .   .   .   1   .   .   1   .   .   1   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   3   .   .   6   1   1   .   3   6   3   
Parts Lost                 24   | .   .   2   1   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   1   3   .   .   1   3   .   5   
  Power                    4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               7    | .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Utility                  12   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   2   .   .   1   1   .   3   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   1   1   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   1   1   3   .   .   1   2   .   3   
Average Slot Usage (%)     86   | .   28  23  61  65  77  77  70  70  76  81  84  87  92  92  91  93  100 100 100 91  94  94  98  99  96  94  94  94  94  90  88  89  84  89  91  84  87  83  75  
  Core                     3    | .   .   .   .   .   .   .   .   .   .   12  15  15  15  15  13  13  13  13  13  11  5   5   1   1   5   5   5   5   5   1   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   5   5   4   4   4   4   4   3   3   1   
  Flight                   24   | .   .   .   18  29  33  33  29  30  30  30  30  30  30  30  32  33  33  33  33  29  29  29  29  29  30  26  26  26  26  26  26  23  22  21  21  20  20  19  19  
  Device                   19   | .   .   .   .   7   11  11  5   4   7   7   7   7   7   7   6   6   13  13  13  14  17  17  20  23  24  26  21  25  25  26  26  32  23  22  21  16  20  23  20  
  Processor                6    | .   .   .   .   .   .   .   9   7   7   11  7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   7   8   8   8   10  7   7   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   4   4   6   8   8   7   6   3   
  Protection               13   | .   .   .   22  22  22  22  18  18  23  17  15  18  23  23  20  20  20  20  20  17  17  17  17  17  15  15  15  10  10  10  9   9   10  16  17  16  15  10  11  
  Slashing Weapon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   7   6   6   6   6   6   5   5   7   11  11  10  10  6   5   5   5   5   8   9   8   8   8   7   7   6   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   6   5   5   3   .   .   .   .   3   5   5   5   5   .   .   .   .   .   .   .   .   
Naked Turns                9    | .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             98   | .   .   .   7   12  12  12  12  18  18  24  24  24  24  22  25  25  25  25  25  26  24  24  36  37  45  45  47  48  47  68  69  69  61  64  64  64  67  98  98  
  Greatest Support         112  | 3   3   40  8   12  12  12  19  19  18  24  24  24  24  24  26  26  31  31  31  26  26  26  40  40  58  58  60  60  60  69  69  69  74  64  64  64  92  112 112 
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | .   .   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | .   .   1   3   3   4   4   3   3   4   3   3   3   4   4   3   4   4   4   4   3   2   3   3   3   3   4   3   4   4   3   3   3   3   3   4   3   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   .   2   3   4   4   4   4   4   4   4   3   4   4   4   4   4   4   4   4   3   3   4   4   3   4   4   4   4   4   4   3   4   4   4   4   4   4   3   3   

 Class Distribution 
--------------------
 51% | Messiah-Scout
 24% | Messiah-Sprinter
  8% | Messiah-Ninja
  8% | Mutant
  3% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
            Scout | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
 Messiah-Sprinter | -7/Zion
 Messiah-Sprinter | -6/Proximity Caves
 Messiah-Sprinter | -6/Factory
 Messiah-Sprinter | -6/Lower Caves
 Messiah-Sprinter | -6/Lower Caves
 Messiah-Sprinter | -6/Data Miner
 Messiah-Sprinter | -5/Proximity Caves
 Messiah-Sprinter | -5/Factory
    Messiah-Scout | -5/Upper Caves
    Messiah-Scout | -5/Upper Caves
 Messiah-Sprinter | -5/Zhirov
 Messiah-Sprinter | -4/Proximity Caves
    Messiah-Scout | -4/Factory
    Messiah-Scout | -4/Waste
 Messiah-Sprinter | -4/Factory
    Messiah-Scout | -4/Upper Caves
    Messiah-Scout | -4/Upper Caves
 Messiah-Sprinter | -4/Warlord
 Messiah-Sprinter | -3/Proximity Caves
    Messiah-Ninja | -3/Research
    Messiah-Ninja | -3/Testing
    Messiah-Ninja | -2/Research
    Messiah-Ninja | -2/Quarantine
    Messiah-Scout | -2/Section 7
    Messiah-Scout | -1/Access
    Messiah-Scout | -1/Command
    Messiah-Scout | -1/Access_0

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Matter Collected           1695 | 220 .   10  .   95  .   .   92  .   50  33  42  20  93  10  .   32  28  .   10  .   20  20  100 .   .   .   120 10  20  50  .   50  64  .   .   .   326 180 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1247 | .   .   37  .   14  .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   324 .   .   .   102 167 .   .   .   84  .   .   .   .   139 373 .   
  Parts                    44   | .   .   5   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   2   .   .   .   4   .   .   .   .   2   18  .   
Haulers Intercepted        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      103  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   10  .   .   .   4   .   .   .   .   2   5   70  .   .   .   .   .   .   .   .   .   
  Prevented                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  11   | .   .   3   .   4   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Melee                    5    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  AOE                      6    | .   .   .   .   4   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Swarmer                  8    | .   .   3   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   .   3   .   4   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   
  Combat Bots Only         4    | .   .   3   .   4   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Max Kills in Single Turn   3    | .   .   1   .   3   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Damage Taken               6895 | .    .    413  53   8    .    .    321  .    .    380  74   .    .    .    53   107  117  .    31   90   58   .    .    123  72   .    108  .    71   81   326  296  462  128  224  245  838  801  1415 
  Core                     1127 | .    .    125  .    .    .    .    167  .    .    79   .    .    .    .    16   .    .    .    19   .    .    .    .    15   .    .    35   .    .    .    37   .    121  .    20   .    46   86   361  
  Absorbed by Shields      2381 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   27   .    40   .    27   27   99   90   6    .    .    .    261  395  1364 
Core Remaining (%)         84   | 100  .    50   .    .    .    100  69   .    .    .    .    .    .    88   .    .    .    .    95   .    .    .    .    88   .    .    .    .    .    .    93   .    90   .    .    98   .    .    61   
Volleys Fired              12   | .    .    .    .    2    .    .    2    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  1    | .    .    .    .    1    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  33   | .    .    .    .    30   .    .    33   .    .    33   33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                12   | .    .    .    .    2    .    .    2    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 12   | .    .    .    .    2    .    .    2    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                12   | .    .    .    .    2    .    .    2    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         4    | .    .    .    .    2    .    .    3    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           58   | .    .    .    .    2    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    10   .    1    .    1    2    .    .    .    1    .    .    .    .    6    29   4    
  Core Hits                35   | .    .    8    .    4    .    .    2    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    2    .    .    .    1    .    .    .    .    1    9    .    
  Critical Hits            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              395  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    6    .    .    16   .    .    .    12   3    8    .    18   34   2    2    6    17   56   22   2    40   61   62   20   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 382  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    5    .    .    12   .    .    .    12   3    8    .    17   28   2    2    5    17   56   22   2    40   61   62   20   
  Piercing                 13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    1    6    .    .    1    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    5    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    2    8    1    
Damage Inflicted           5309 | .    .    12   .    233  .    .    124  .    .    .    103  .    .    .    .    .    .    .    .    .    .    .    1125 .    58   .    189  315  19   .    .    114  .    .    .    .    1061 1767 189  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               460  | .    .    .    .    233  .    .    124  .    .    .    103  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4818 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1125 .    58   .    189  315  .    .    .    114  .    .    .    .    1061 1767 189  
  Ramming                  31   | .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                460  | .    .    .    .    233  .    .    124  .    .    .    103  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4314 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1125 .    58   .    .    .    .    .    .    114  .    .    .    .    1061 1767 189  
  Piercing                 504  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    189  315  .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    2    .    .    .    .    .    .    .    4    6    6    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    2    3    
  Average Corruption       2    | .    .    2    .    .    .    .    .    .    .    4    5    6    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    21   8    
    Message Errors         15   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   3    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    1    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            731  | .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    336  .    3    .    .    .    .    .    .    .    .    .    .    .    301  64   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               27   | .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    704  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    336  .    3    .    .    .    .    .    .    .    .    .    .    .    301  64   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      43   | .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   19   | .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             22   | .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        235  | .    .    .    .    .    .    .    5    .    .    50   16   235  172  40   16   14   140  111  127  4    11   1    .    4    10   .    1    .    .    5    1    .    13   3    .    3    .    44   78   
  Average Temperature      44   | .    .    .    .    .    .    .    5    .    .    19   3    111  81   15   4    3    45   56   53   4    7    1    .    2    6    .    1    .    .    5    1    .    9    3    .    3    .    36   78   
  Received Heat Transfer   771  | .    .    93   21   .    .    .    75   .    .    93   .    .    .    .    18   21   18   .    9    18   18   .    .    27   .    .    .    .    .    .    23   23   39   9    9    72   45   31   109  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             2138 | .    22   128  102  144  .    .    98   68   23   241  .    .    .    .    150  .    .    .    .    62   .    .    .    .    102  80   641  .    .    .    .    443  544  832  632  745  786  2138 .    
  Average Influence        405  | .    13   57   64   116  .    .    27   46   23   107  .    .    .    .    114  .    .    .    .    58   .    .    .    .    48   63   330  .    .    .    .    71   358  559  566  591  617  1136 .    
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    2    3    2    3    3    5    .    
  Low Security (%)         35   | 100  100  100  100  100  .    100  100  100  100  81   .    .    .    .    100  .    .    .    .    100  .    .    .    .    100  100  44   .    .    .    .    99   .    .    .    .    .    .    .    
  Level 1                  7    | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    66   38   .    7    .    .    .    
  Level 2                  23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    33   9    100  73   91   11   .    
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    19   8    10   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Level 5                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    1    .    2    .    .    .    1    .    .    2    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    5    3    3    2    2    4    10   .    
  Investigation            13   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    1    .    1    1    2    2    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    1    .    
  Reinforcement            12   | .    1    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    1    1    .    .    .    .    
  Assault                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           34   | .   1   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   24  .   
Communications Jammed      263  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   216 22  13  .   12  .   .   .   
  Distress Signals         263  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   216 22  13  .   12  .   .   .   
Times Spotted              475  | .   2   19  13  12  .   .   19  .   .   6   6   .   .   9   2   2   14  .   6   2   6   .   .   9   12  6   12  4   4   14  14  36  35  12  9   25  71  60  34  
  Peak Tracking Total      31   | .   2   5   16  5   .   .   9   .   .   5   3   .   .   5   2   2   7   .   4   2   5   .   .   7   6   6   9   5   3   9   6   17  9   6   5   9   18  14  31  
  Tactical Retreats        87   | .   .   5   .   2   .   .   4   .   .   1   3   .   .   .   2   1   1   .   1   .   2   .   .   3   2   .   2   2   1   2   4   7   8   3   1   7   19  3   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            21   | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   4   11  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   2   7   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          20   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   3   9   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          51   | .   1   .   3   .   3   .   2   2   .   3   .   .   .   .   1   .   .   4   .   .   2   .   4   1   2   .   5   2   .   7   .   3   1   2   .   .   2   .   1   
  Terminals                10   | .   1   .   2   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   2   .   .   1   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                158  | .   3   .   6   .   31  .   3   3   .   6   .   .   .   .   1   .   .   30  .   .   2   .   17  1   2   .   16  2   .   10  .   8   1   6   .   .   7   .   3   
  Successful               130  | .   2   .   4   .   31  .   1   2   .   1   .   .   .   .   1   .   .   30  .   .   2   .   17  1   2   .   12  2   .   10  .   3   1   3   .   .   2   .   3   
  Failed                   28   | .   1   .   2   .   .   .   2   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   3   .   .   5   .   .   
    Catastrophic           5    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   229  | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   15  .   .   .   .   3   .   .   .   .   14  .   11  .   .   1   .   22  23  12  18  38  43  24  .   
  Terminals                16   | .   3   .   5   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   5   .   6   .   .   4   .   .   
  Repair Stations          4    | .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   1   .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             103  | .   2   .   3   .   31  .   .   1   .   1   .   .   .   .   .   .   .   30  .   .   2   .   17  1   .   .   .   2   .   10  .   .   .   .   .   .   .   .   3   
  Record                   57   | .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   1   .   5   1   .   .   .   1   .   8   .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-C          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   3   .   .   1   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   2   .   .   1   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   1   .   .   .   1   .   .   
  Insert Component         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   .   1   .   .   .   1   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   2   .   .   2   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   4   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   196  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   10  .   .   .   .   4   .   10  .   2   .   .   .   .   25  16  10  .   52  45  12  .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   
    Matter                 1305 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   669 .   .   .   .   351 .   285 .   .   .   .   .   
    Time                   517  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   280 .   .   .   .   187 .   50  .   .   .   .   .   
  Total Part Build Rating  25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   7   .   5   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Total Allies               113   | .     .     .     .     .     2     .     .     .     20    .     .     .     11    .     2     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     8     3     2     .     .     6     56    .     
  Largest Group            30    | .     .     .     .     .     2     2     2     .     20    20    .     .     11    11    3     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     4     3     2     .     .     2     30    .     
  Highest-Rated Group      2521  | .     .     .     .     .     29    29    29    .     487   487   .     .     336   336   104   .     .     .     94    .     .     .     .     .     80    .     .     .     .     .     .     288   138   55    .     .     295   2521  .     
  Highest-Rated Ally       268   | .     .     .     .     .     21    21    21    .     35    35    .     .     41    41    41    .     .     .     94    .     .     .     .     .     50    .     .     .     .     .     .     96    46    28    .     .     268   268   .     
Zionite Dispatches         14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     3     .     2     .     .     5     .     .     
  Heavy                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Light                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Recon                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Demo                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Melee Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Trap Resupply            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Resource Resupply        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Heavy Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Infowar Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Hacking Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Total Orders               10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     2     .     .     3     .     .     
  GOTO                     3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     
  DROP                     7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     2     .     .     1     .     .     
Ally Attacks               588   | .     .     .     .     .     .     .     1     .     .     70    .     .     .     57    .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     1     9     .     .     .     9     426   .     
  Total Damage             35713 | .     .     .     .     .     .     .     22    .     .     1325  .     .     .     1115  .     .     .     .     457   .     .     .     .     .     .     .     .     .     .     .     .     34    300   .     .     .     889   31571 .     
  Kills                    127   | .     .     .     .     .     .     .     .     .     .     12    .     .     .     11    .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     4     93    .     
Allies Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   2   .   1   .   .   .   .   .   .   2   1   1   .   .   1   1   .   2   .   .   1   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   24  2   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   5   7   2   5   12  10  8   .   
  Main Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Branch Access            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Emergency Access         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Guard Positions          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Prototype Stockpiles     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   1   .   
  Component Schematics     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   1   .   
  Prototype Schematics     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   1   .   2   3   .   .   
  Unaware Schematics       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   
  Unaware Analyses         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   1   .   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               13655 | 17   13   381  97   287  209  66   131  129  135  306  183  83   394  367  262  143  89   24   295  27   89   154  105  94   203  61   496  2426 804  436  170  302  458  273  151  352  653  2407 383  
Spaces Moved               26499 | 28   26   649  235  585  472  92   284  362  333  646  540  247  713  592  420  413  292  85   572  78   281  485  212  314  678  100  1599 1789 621  1078 516  836  1157 716  585  954  2049 3833 1032 
  Core                     687   | 28   26   631  .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   25805 | .    .    11   235  583  472  92   284  362  333  646  540  247  713  592  420  413  292  85   572  78   281  485  212  314  678  100  1599 1789 621  1078 516  836  1157 716  585  954  2049 3833 1032 
  Fastest Speed            20    | 50   50   40   37   34   34   34   31   31   34   31   31   31   31   31   31   31   28   28   28   31   31   31   28   28   25   28   26   26   26   26   26   26   23   23   23   23   20   25   20   
  Average Speed            27    | 50   50   51   37   36   34   34   34   33   34   32   31   31   31   31   31   31   29   28   30   31   31   31   29   28   25   28   26   26   26   26   26   26   24   23   23   23   22   25   22   
  Slowest Speed            160   | 50   50   160  40   100  34   34   117  34   34   34   31   31   31   31   31   31   31   28   31   31   31   31   31   28   28   28   28   26   26   26   26   26   28   23   23   23   25   25   25   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            251   | .    .    1    3    7    8    .    2    4    5    1    2    .    .    .    1    .    1    .    4    .    .    1    .    .    13   .    35   1    .    4    3    14   18   25   13   2    32   25   26   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       58    | 3    11   86   27   99   88   17   39   13   96   26   75   42   90   70   16   80   51   74   77   5    54   76   61   60   25   78   32   91   63   93   75   50   94   25   84   69   69   94   63   
  Regions Visited          39
    Branch Regions         25
  Pre-discovered Areas     23    | .    .    .    .    2    1    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    1    3    1    .    .    9    1    .    .    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        20    | .    1    .    1    .    .    1    .    .    .    1    .    .    .    1    1    .    .    .    1    1    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      15    | 1    .    1    .    1    1    .    1    .    .    .    1    1    1    .    .    1    1    1    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    1    .    .    .    .    .    .    .    .    .    1    3    2    .    1    2    .    2    .    4    3    .    1    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 265   | .    .    .    .    .    .    .    8    .    .    17   .    .    .    .    8    5    .    .    10   .    .    .    .    2    6    .    17   26   1    2    5    13   47   19   2    21   41   12   3    
Terrain Destroyed          353   | .    .    .    .    18   .    .    14   .    .    43   38   .    .    .    8    5    .    .    10   .    .    .    .    2    6    .    17   26   1    2    5    13   47   19   2    21   41   12   3    
  Melee                    240   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    5    .    .    10   .    .    .    .    2    6    .    17   26   1    2    5    13   47   19   2    21   41   12   3    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      113   | .    .    .    .    18   .    .    14   .    .    43   38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      32000 | 29   25   684  238  650  511  126  311  366  349  737  548  252  885  775  542  419  291  84   668  79   282  486  241  316  691  132  1613 3702 1260 1226 540  884  1242 769  584  1030 2123 5184 1126 
  Wait                     5051  | .    .    12   .    62   39   35   17   .    22   77   6    .    171  182  106  2    .    .    87   .    .    .    .    .    4    33   16   1885 636  139  22   34   26   54   8    29   27   1229 91   
  Move                     25991 | 27   25   646  228  570  457  91   279  354  324  642  535  246  712  591  417  412  289  84   565  77   280  482  211  313  653  99   1531 1786 621  1072 509  810  1120 666  560  949  1989 3787 982  
  Hop                      219   | .    .    1    3    7    6    .    2    4    3    1    2    .    .    .    1    .    1    .    2    .    .    1    .    .    12   .    32   1    .    1    3    11   18   24   11   2    27   20   23   
  Pick Up                  37    | .    .    3    2    1    .    .    1    .    .    1    .    2    .    .    1    .    .    .    .    .    1    .    3    .    4    .    3    .    .    1    .    1    4    .    .    1    4    2    2    
  Fast Attach              103   | 2    .    .    3    4    .    .    5    3    .    3    .    2    1    .    3    .    1    .    .    1    .    1    6    .    2    .    2    .    .    3    .    2    11   2    2    11   11   16   6    
  Attach                   26    | .    .    1    1    .    .    .    2    1    .    1    1    .    .    .    1    .    .    .    .    1    1    .    3    1    2    .    .    .    .    1    1    2    .    1    .    1    1    2    1    
  Detach                   12    | .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    1    1    .    1    .    1    .    
  Swap                     24    | .    .    .    .    .    .    .    1    1    .    3    .    .    .    1    1    .    .    .    1    .    .    1    1    .    1    .    4    2    1    1    .    .    1    1    .    .    1    1    1    
  Drop                     93    | .    .    .    1    3    .    .    1    2    .    4    .    2    1    1    3    .    .    .    1    .    .    1    6    .    5    .    7    .    .    5    .    1    12   1    1    4    9    18   4    
  Fire                     12    | .    .    .    .    2    .    .    2    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    326   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    5    .    .    12   .    .    .    9    2    7    .    18   28   2    2    5    14   48   19   2    32   50   47   16   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    21    | .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            66    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    61   .    
  Rewire                   9     | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    8    1    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: Mat / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / *Ac0)
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 14)
    18 | -11/Scrapyard      | Entered Materials
    21 | -10/Materials      | Identified exit to Mines
    31 | -10/Materials      | Entered Mines
    94 | -10/Mines          | Assembled infested the area
   123 | -10/Mines          | Learned Materials emergency access door positions
   293 | -10/Mines          | Learned 2 Materials zone layouts
   313 | -10/Mines          | Build established: Mutant
   407 | -10/Mines          | Discovered new exit (range 5)
   412 | -10/Mines          | Entered Materials
   412 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   413 | -9/Materials       | Identified exit to Materials
   415 | -9/Materials       | Discovered new exit (range 16)
   439 | -9/Materials       | Identified exit to Mines
   439 | -9/Materials       | Identified exit to Storage
   509 | -9/Materials       | Entered Mines
   535 | -9/Mines           | Discovered exit to Materials (range 7)
   602 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
   604 | -9/Mines           | Found Prototype Device
   604 | -9/Mines           | Identified Exp. Sensor Array
   644 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
   689 | -9/Mines           | Learned location of Recycling (-9)
   717 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
   760 | -9/Mines           | Learned location of Storage (-9)
   778 | -9/Mines           | Discovered exit to Materials (range 10)
   784 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   784 | -9/Mines           | Discovered new exit (range 5)
   796 | -9/Mines           | Entered Exiles
   796 | -9/Exiles          | Found Exiles lab destroyed
   801 | -9/Exiles          | Discovered new exit (range 15)
   842 | -9/Exiles          | Opened EX-Vault
   875 | -9/Exiles          | Learned location of Zion (-7)
   962 | -9/Exiles          | Discovered new exit (range 10)
  1005 | -9/Exiles          | Entered Mines
  1005 | -8/Mines           | Accompanied by 2 allies
  1023 | -8/Mines           | Discovered exit to Materials (range 8)
  1038 | -8/Mines           | Build established: Scavenger-Mutant
  1071 | -8/Mines           | Entered Materials
  1071 | -8/Materials       | Accompanied by 2 allies
  1071 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1195 | -8/Materials       | Discovered new exit (range 21)
  1202 | -8/Materials       | Entered Factory
  1202 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  1331 | -7/Factory         | Manually triggered Chute Trap
  1331 | -7/Factory         | Sucked down chute
  1331 | -7/Factory         | Entered Waste
  1332 | -7/Waste           | Joined by Warlord forces that had cleared the area
  1417 | -7/Waste           | Discovered new exit (range 22)
  1466 | -7/Waste           | Entered Factory
  1466 | -7/Factory         | Accompanied by 20 allies
  1533 | -7/Factory         | Identified exit to Lower Caves
  1539 | -7/Factory         | Build established: Mutant
  1720 | -7/Factory         | Discovered new exit (range 17)
  1746 | -7/Factory         | Crushed by falling debris
  1772 | -7/Factory         | Entered Lower Caves
  1783 | -7/Lower Caves     | Learned Factory machine intel
  1827 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  1840 | -7/Lower Caves     | Encountered a Warlord checkpoint
  1841 | -7/Lower Caves     | Learned Factory trap positions
  1861 | -7/Lower Caves     | P-60 Hacker assimilated allied BK-QCF(M)
  1907 | -7/Lower Caves     | Discovered new exit (range 6)
  1955 | -7/Lower Caves     | Entered another Lower Caves area
  1962 | -7/Lower Caves     | Learned 4 Factory zone layouts
  2023 | -7/Lower Caves     | Discovered new exit (range 11)
  2032 | -7/Lower Caves     | Build established: Sprinter
  2038 | -7/Lower Caves     | Entered Zion
  2044 | -7/Zion            | Gained Derelict followers
  2053 | -7/Zion            | System corruption cleaned by Quarantine Array
  2068 | -7/Zion            | Learned Factory emergency access door positions
  2086 | -7/Zion            | Learned location of 1 exit from Factory
  2137 | -7/Zion            | Gained Derelict followers
  2186 | -7/Zion            | Imprinted
  2188 | -7/Zion            | Declared Zion's savior
  2256 | -7/Zion            | Discovered new exit (range 14)
  2432 | -7/Zion            | Entered Proximity Caves
  2432 | -6/Proximity Caves | Accompanied by 11 allies
  2433 | -6/Proximity Caves | Identified exit to Factory
  2480 | -6/Proximity Caves | Build established: Messiah-Sprinter
  2799 | -6/Proximity Caves | Entered Factory
  2799 | -6/Factory         | Accompanied by 2 allies
  2799 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2800 | -6/Factory         | Identified exit to Factory
  2802 | -6/Factory         | Loaded intel: 101 trap records
  2804 | -6/Factory         | Loaded intel: 280 machine locations
  2827 | -6/Factory         | Retrieved Zion intel report: Branch Access
  2827 | -6/Factory         | Identified exit to Lower Caves
  2831 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  2912 | -6/Factory         | Retrieved Zion intel report: Guard Positions
  2913 | -6/Factory         | Zion Melee Resupply teleported in
  2928 | -6/Factory         | Zion Trap Resupply teleported in
  3061 | -6/Factory         | Entered Lower Caves
  3071 | -6/Lower Caves     | Learned Factory garrison access intel
  3089 | -6/Lower Caves     | Spotted B-75 Beast
  3199 | -6/Lower Caves     | Discovered new exit (range 14)
  3204 | -6/Lower Caves     | Entered another Lower Caves area
  3291 | -6/Lower Caves     | Discovered new exit (range 7)
  3293 | -6/Lower Caves     | Entered Data Miner
  3293 | -6/Data Miner      | Discovered new exit (range 6)
  3297 | -6/Data Miner      | Met Data Miner
  3305 | -6/Data Miner      | Learned location of Section 7 (-2)
  3305 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  3309 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  3317 | -6/Data Miner      | Entered Proximity Caves
  3360 | -5/Proximity Caves | Escorted by Enhanced Grunt
  3597 | -5/Proximity Caves | Discovered exit to Factory (range 15)
  3600 | -5/Proximity Caves | Learned 4 Factory zone layouts
  3604 | -5/Proximity Caves | Learned location of 1 exit from Factory
  3612 | -5/Proximity Caves | Entered Factory
  3612 | -5/Factory         | Evolved 2 slots: Utility x2
  3613 | -5/Factory         | Identified exit to Upper Caves
  3615 | -5/Factory         | Loaded intel: 4 garrison access locations
  3639 | -5/Factory         | Entered Upper Caves
  3663 | -5/Upper Caves     | Spotted B-75 Beast
  3710 | -5/Upper Caves     | Discovered new exit (range 21)
  3728 | -5/Upper Caves     | Entered another Upper Caves area
  3747 | -5/Upper Caves     | Discovered new exit (range 14)
  3758 | -5/Upper Caves     | Learned location of Armory (-3)
  3799 | -5/Upper Caves     | Discovered new exit (range 20)
  3882 | -5/Upper Caves     | Entered Zhirov
  3882 | -5/Zhirov          | Discovered new exit (range 3)
  3888 | -5/Zhirov          | Met Zhirov
  3894 | -5/Zhirov          | Learned location of Quarantine (-2)
  3894 | -5/Zhirov          | Learned location of Testing (-3)
  3894 | -5/Zhirov          | Learned location of Command (-1)
  3897 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  3901 | -5/Zhirov          | Found Alien Artifact
  3901 | -5/Zhirov          | Identified Integrated Dissipator
  3901 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
  3926 | -5/Zhirov          | Found Alien Artifact
  3928 | -5/Zhirov          | Identified Transdimensional Reconstructor
  3928 | -5/Zhirov          | Warped through subspace
  3987 | -5/Zhirov          | Entered Proximity Caves
  4059 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4079 | -4/Proximity Caves | Discovered new exit (range 6)
  4081 | -4/Proximity Caves | Entered Factory
  4081 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4133 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
  4139 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
  4140 | -4/Factory         | Zion Demo squad teleported in
  4144 | -4/Factory         | Zion Resource Resupply teleported in
  4230 | -4/Factory         | Discovered new exit (range 17)
  4284 | -4/Factory         | Manually triggered Chute Trap
  4284 | -4/Factory         | Sucked down chute
  4284 | -4/Factory         | Entered Waste
  4290 | -4/Waste           | Spotted C-40 Crusher
  4291 | -4/Waste           | Spotted C-40 Crusher
  4293 | -4/Waste           | Spotted C-40 Crusher
  4305 | -4/Waste           | Spotted C-40 Crusher
  4309 | -4/Waste           | Spotted C-40 Crusher
  4313 | -4/Waste           | Spotted C-40 Crusher
  4314 | -4/Waste           | Discovered new exit (range 22)
  4345 | -4/Waste           | Entered Factory
  4411 | -4/Factory         | Incoming investigation squad redirected
  4461 | -4/Factory         | Fabricated Exp. Signal Interpreter (x1)
  4523 | -4/Factory         | Retrieved Zion intel report: Trap Installations
  4539 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  4566 | -4/Factory         | Discovered new exit (range 4)
  4566 | -4/Factory         | Identified exit to Research
  4635 | -4/Factory         | Local fabrication network quarantined
  4686 | -4/Factory         | Fabricated Exp. Transmission Jammer?
  4810 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  4831 | -4/Factory         | Discovered new exit (range 13)
  4834 | -4/Factory         | Identified exit to Upper Caves
  4841 | -4/Factory         | Entered Upper Caves
  5072 | -4/Upper Caves     | Spotted B-86 Titan
  5549 | -4/Upper Caves     | Build established: Messiah-Scout
  7123 | -4/Upper Caves     | Identified exit to Upper Caves
  7267 | -4/Upper Caves     | Entered another Upper Caves area
  7267 | -4/Upper Caves     | Discovered exit to Research (range 16)
  7341 | -4/Upper Caves     | Learned Research terminal intel
  8057 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8069 | -4/Upper Caves     | Discovered new exit (range 9)
  8071 | -4/Upper Caves     | Identified exit to Warlord
  8071 | -4/Upper Caves     | Entered Warlord
  8100 | -4/Warlord         | Visited the Vortex Lab
  8122 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8192 | -4/Warlord         | Rebuked by Warlord
  8194 | -4/Warlord         | Opened Warlord's prototype stash
  8196 | -4/Warlord         | Found Prototype Reactor
  8196 | -4/Warlord         | Identified Vortex Chain Reactor
  8207 | -4/Warlord         | Found Prototype Processor
  8314 | -4/Warlord         | Opened side exit
  8430 | -4/Warlord         | Warlord forces counterattacked
  8480 | -4/Warlord         | Spotted Striker
  8493 | -4/Warlord         | Build established: Messiah-Sprinter
  8503 | -4/Warlord         | Discovered new exit (range 14)
  8506 | -4/Warlord         | Identified exit to Proximity Caves
  8507 | -4/Warlord         | Entered Proximity Caves
  8675 | -3/Proximity Caves | Discovered exit to Research (range 8)
  8677 | -3/Proximity Caves | Entered Research
  8677 | -3/Research        | Evolved 2 slots: Utility x2
  8678 | -3/Research        | Loaded intel: 19 terminal locations
  8691 | -3/Research        | Spotted B-86 Titan
  8755 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
  8763 | -3/Research        | Retrieved Zion intel report: Trap Installations
  8764 | -3/Research        | Zion Light squad teleported in
  8891 | -3/Research        | Zion Fire squad teleported in
  8898 | -3/Research        | Incoming investigation squad redirected
  8901 | -3/Research        | Discovered new exit (range 34)
  8908 | -3/Research        | Retrieved Zion intel report: Main Access
  8908 | -3/Research        | Identified exit to Research
  8917 | -3/Research        | Retrieved Zion intel report: Component Schematics
  8923 | -3/Research        | Retrieved Zion intel report: Branch Access
  8923 | -3/Research        | Identified exit to Armory
  8923 | -3/Research        | Identified exit to Testing
  8924 | -3/Research        | Zion Heavy Resupply teleported in
  8964 | -3/Research        | Identified Exp. Target Analyzer
  8965 | -3/Research        | Fabricated Diametric Drive?
  8976 | -3/Research        | Local fabrication network quarantined
  8979 | -3/Research        | Entered Testing
  8979 | -3/Testing         | Accompanied by 1 ally
  9030 | -3/Testing         | Retrieved Zion intel report: Active Terminals
  9032 | -3/Testing         | Found Exp. Thermal Shield
  9049 | -3/Testing         | Allied Derelicts emerged from ambush trap array
  9050 | -3/Testing         | Found Prototype Slashing Weapon
  9050 | -3/Testing         | Identified Nanosword
  9053 | -3/Testing         | Found Nanosword
  9054 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
  9066 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
  9074 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
  9075 | -3/Testing         | Lost 3 parts (1n2u)
  9119 | -3/Testing         | Discovered exit to Research (range 5)
  9134 | -3/Testing         | Found Prototype Processor
  9134 | -3/Testing         | Identified Spectral Analyzer
  9145 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
  9151 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
  9161 | -3/Testing         | Found Nanosword
  9272 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
  9277 | -3/Testing         | Found Prototype Hackware
  9277 | -3/Testing         | Identified Exp. System Shield
  9417 | -3/Testing         | Build established: Messiah-Ninja
  9437 | -3/Testing         | Entered Research
  9437 | -2/Research        | Evolved 2 slots: Utility x2
  9464 | -2/Research        | Incoming investigation squad redirected
  9495 | -2/Research        | Fabricated Lgt. Regenerative Plating (x1)
  9529 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
  9530 | -2/Research        | Zion Hacking Resupply teleported in
  9532 | -2/Research        | Found Prototype Hackware
  9532 | -2/Research        | Identified Exp. Hacking Suite
  9542 | -2/Research        | Local fabrication network quarantined
  9637 | -2/Research        | Spotted B-90 Cyclops
  9702 | -2/Research        | Discovered new exit (range 10)
  9703 | -2/Research        | Retrieved Zion intel report: Unaware Schematics
  9704 | -2/Research        | Zion Infowar Resupply teleported in
  9710 | -2/Research        | Identified exit to Quarantine
  9710 | -2/Research        | Entered Quarantine
  9728 | -2/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
  9749 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
  9757 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
  9801 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
  9804 | -2/Quarantine      | Retrieved Zion intel report: Unaware Schematics
  9819 | -2/Quarantine      | Discovered new exit (range 22)
  9828 | -2/Quarantine      | Found Alien Artifact
  9828 | -2/Quarantine      | Identified Core Reset Matrix
  9828 | -2/Quarantine      | Used Core Reset Matrix
  9832 | -2/Quarantine      | Detected hypermatrix surge
  9832 | -2/Quarantine      | Sensed 10 artifacts in vicinity
  9833 | -2/Quarantine      | Discovered new exit (range 22)
  9845 | -2/Quarantine      | Spotted Fortress
  9860 | -2/Quarantine      | Discovered new exit (range 5)
  9861 | -2/Quarantine      | Identified exit to Section 7
  9861 | -2/Quarantine      | Entered Section 7
  9862 | -2/Section 7       | Sensed 22 artifacts in vicinity
  9870 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
  9872 | -2/Section 7       | Spotted S7 Guard
  9876 | -2/Section 7       | Found Integrated Singularity Reactor
  9876 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+2%)
  9883 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
  9889 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
  9893 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
  9895 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
  9904 | -2/Section 7       | Spotted S7 Guard
  9909 | -2/Section 7       | Found Integrated Heat Negator
  9909 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+2%)
  9920 | -2/Section 7       | Retrieved Zion intel report: Main Access
  9920 | -2/Section 7       | Identified exit to Access
  9928 | -2/Section 7       | Found Integrated Reactor
  9928 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
  9949 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-1
 10000 | -2/Section 7       | Retrieved Zion intel report: Trap Installations
 10004 | -2/Section 7       | Spotted B-90 Cyclops
 10021 | -2/Section 7       | Incoming investigation squad redirected
 10028 | -2/Section 7       | Found Integrated Reactor
 10028 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 10050 | -2/Section 7       | Retrieved Zion intel report: Guard Positions
 10057 | -2/Section 7       | Spotted Executioner
 10057 | -2/Section 7       | Spotted Executioner
 10070 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 10070 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 10086 | -2/Section 7       | Found Transdimensional Reconstructor
 10098 | -2/Section 7       | Spotted B-99 Colossus
 10107 | -2/Section 7       | Found Core Expander
 10107 | -2/Section 7       | Installed Core Expander, added new Propulsion slot
 10114 | -2/Section 7       | Retrieved Zion intel report: Active Terminals
 10120 | -2/Section 7       | Found LRC Armor
 10120 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 10124 | -2/Section 7       | Found LRC Insulator
 10124 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 10136 | -2/Section 7       | Found Integrated Dissipator
 10136 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 10213 | -2/Section 7       | Entered Access
 10213 | -1/Access          | Evolved 2 slots: Utility x2
 10247 | -1/Access          | Found Prototype Processor
 10247 | -1/Access          | Identified Exp. Core Analyzer
 10306 | -1/Access          | Zion Heavy squad teleported in
 10306 | -1/Access          | Build established: Messiah-Scout
 10421 | -1/Access          | Retrieved Zion intel report: Prototype Schematics
 10465 | -1/Access          | Retrieved Zion intel report: Prototype Stockpiles
 10470 | -1/Access          | Retrieved Zion intel report: Active Garrisons
 10474 | -1/Access          | Retrieved Zion intel report: Prototype Schematics
 10490 | -1/Access          | Spotted B-99 Colossus
 10507 | -1/Access          | Retrieved Zion intel report: Component Stockpiles
 10508 | -1/Access          | Zion Heavy squad teleported in
 10531 | -1/Access          | Spotted B-99 Colossus
 10577 | -1/Access          | Spotted B-99 Colossus
 10597 | -1/Access          | Retrieved Zion intel report: Main Access
 10597 | -1/Access          | Identified exit to Surface
 10647 | -1/Access          | Retrieved Zion intel report: Unaware Analyses
 10683 | -1/Access          | Retrieved Zion intel report: Branch Access
 10683 | -1/Access          | Identified exit to Command
 10739 | -1/Access          | First assault squad dispatched
 10746 | -1/Access          | Retrieved Zion intel report: Component Schematics
 10820 | -1/Access          | Retrieved Zion intel report: Prototype Schematics
 10821 | -1/Access          | Zion Experimental squad teleported in
 10824 | -1/Access          | Zion Recon squad teleported in
 10827 | -1/Access          | Zion Resource Resupply teleported in
 10866 | -1/Access          | Entered Command
 10866 | -1/Command         | Accompanied by 1 ally
 10904 | -1/Command         | Retrieved Zion intel report: Active Terminals
 10927 | -1/Command         | Retrieved Zion intel report: Unaware Schematics
 10931 | -1/Command         | Spotted M Guard
 10932 | -1/Command         | Spotted M Guard
 10934 | -1/Command         | Disengaged cave seal
 10934 | -1/Command         | Spotted Combat Programmer
 10934 | -1/Command         | Spotted Combat Programmer
 10977 | -1/Command         | Retrieved Zion intel report: Depthwide Sectors/-1
 10984 | -1/Command         | Retrieved Zion intel report: Guard Positions
 11037 | -1/Command         | Allies destroyed Combat Programmer
 11038 | -1/Command         | Allies destroyed Combat Programmer
 11051 | -1/Command         | Allies destroyed M Guard
 11063 | -1/Command         | Allies destroyed M Guard
 11063 | -1/Command         | Destroyed all MAIN.C guards
 11068 | -1/Command         | Found Prototype Protection
 11068 | -1/Command         | Identified Hvy. Regenerative Plating
 11071 | -1/Command         | Found Prototype Device
 11071 | -1/Command         | Identified Thermal Barrier
 11074 | -1/Command         | Found Prototype Device
 11074 | -1/Command         | Identified AEGIS Remote Shield
 11116 | -1/Command         | First assault squad dispatched
 11128 | -1/Command         | Retrieved Zion intel report: Prototype Stockpiles
 11267 | -1/Command         | Retrieved Zion intel report: Emergency Access
 11286 | -1/Command         | Retrieved Zion intel report: Branch Access
 11288 | -1/Command         | Disengaged cave seal
 11288 | -1/Command         | Zionites emerged from the dark tunnel
 11427 | -1/Command         | Incoming assault squad redirected
 11468 | -1/Command         | Incoming assault squad redirected
 11478 | -1/Command         | Incoming assault squad redirected
 11482 | -1/Command         | High security lockdown imminent
 11531 | -1/Command         | Retrieved Zion intel report: Component Schematics
 11562 | -1/Command         | High security lockdown engaged
 11653 | -1/Command         | Met MAIN.C
 11662 | -1/Command         | 0b10 Conduit disabled
 11677 | -1/Command         | Allies destroyed MAIN.C Shell
 11679 | -1/Command         | MAIN.C activated Command garrisons
 11687 | -1/Command         | Allies destroyed MAIN.C
 11781 | -1/Command         | Spotted B-99 Colossus
 11841 | -1/Command         | Discovered exit to Surface (range 17)
 11917 | -1/Command         | Allies destroyed B-99 Colossus
 11971 | -1/Command         | Spotted B-99 Colossus
 12040 | -1/Command         | Allies destroyed B-99 Colossus
 12420 | -1/Command         | Spotted B-99 Colossus
 12462 | -1/Command         | Allies destroyed B-99 Colossus
 12487 | -1/Command         | Spotted Alpha 7
 12680 | -1/Command         | Spotted Executioner
 12729 | -1/Command         | Discovered exit to Surface (range 8)
 12812 | -1/Command         | Found Unknown Device
 12812 | -1/Command         | Identified Quantum Capacitor
 12882 | -1/Command         | Found Prototype Protection
 12882 | -1/Command         | Identified Zio. Shade Carapace
 13270 | -1/Command         | Warped through subspace to slip node
 13270 | -1/Command         | Discovered new exit (range 5)
 13273 | -1/Command         | Identified exit to Access_0
 13273 | -1/Command         | Entered Access_0
 13274 | -1/Access_0        | Sensed 4 artifacts in vicinity
 13274 | -1/Access_0        | Met Architect
 13330 | -1/Access_0        | A6 warped into view
 13361 | -1/Access_0        | Subspace Access Node disabled
 13382 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 13388 | -1/Access_0        | Subspace Access Node disabled
 13396 | -1/Access_0        | A5 warped into view
 13422 | -1/Access_0        | Found Integrated Reactor
 13422 | -1/Access_0        | Installed Integrated Reactor, increased core energy generation (+2%)
 13433 | -1/Access_0        | Subspace Access Node disabled
 13445 | -1/Access_0        | Subspace Access Node disabled
 13511 | -1/Access_0        | A4 warped into view
 13516 | -1/Access_0        | Lost 3 parts (1p2u)
 13533 | -1/Access_0        | Found Prototype Protection
 13533 | -1/Access_0        | Identified Centrium Heavy Armor Plating
 13555 | -1/Access_0        | Singularity Gate disabled
 13560 | -1/Access_0        | Singularity Gate disabled
 13566 | -1/Access_0        | Warped through subspace to slip node
 13566 | -1/Access_0        | Discovered exit to Surface (range 8)
 13656 | ***                | Heading to fleet!

 Last Messages 
---------------
13528_ Dropped Q-thruster.
13528_ Acquired Imp. Diametric Drive.
13533_ Acquired Prototype Protection.
13533_ Identified Centrium Heavy Armor Plating.
13543_ Penetrated by Quantum Shear.
13556_ Connecting with Gate Controls...
13557_ Penetrated by Quantum Shear.
13558_ Architect suffers critical hit.
13560_ Penetrated by Quantum Shear.
13560_ Quantum Shear penetrates Singularity Gate.
13560_ Singularity Gate disabled.
13561_ Nanosword follow-up attack on Architect.
13562_ Penetrated by Quantum Shear. <x2>
13562_ Nanosword destroyed.
13565_ Penetrated by Quantum Shear.
13566_ Critical hit.
13566_ Warped through subspace, drawn to slip node.
13566_ EXIT=FOUND: SURFACE
13595_ K2KBA YX/QZQ,P9YVK<FDYZNI7JN%BDNA
13645_ System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????# @ #?????????????????????? |
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| ??????????????????????#    #?????????????????????? |
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| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           132
Energy Generation          125
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              22
Power Amplification        40
Additional Mass Support    25
Armor Coverage             1500
Resistance: KI             30
Resistance: TH             50
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Propulsion Shielding       90
Reclamation Efficiency     20
Phase Shifting             10
Evasion (%)                76
Core Analysis              15
Recoil Reduction           2
Offensive Hacking          16
Defensive Hacking          16

 Item Schematics 
-----------------
                  Biometal Leg | -2/Section 7 | Z-intel
              Imp. Force Field | -2/Section 7 | Z-intel
         Imp. Shield Generator | -2/Section 7 | Z-intel
         Biometal Heavy Treads | -2/Section 7 | Z-intel
                     Drone Bay | -2/Section 7 | Z-intel
      Adv. Transmission Jammer | -2/Section 7 | Z-intel
              Adv. Force Field | -2/Section 7 | Z-intel
           Imp. Linear Gravjet | -2/Section 7 | Z-intel
             Adv. Focal Shield | -2/Section 7 | Z-intel
     Imp. Melee Analysis Suite | -2/Section 7 | Z-intel
      Adv. Hardlight Generator | -2/Section 7 | Z-intel
        Hvy. Insulated Plating | -2/Section 7 | Z-intel
         Imp. Stasis Canceller | -2/Section 7 | Z-intel
             Adv. Recalibrator | -2/Section 7 | Z-intel
                   Nova Cannon | -2/Section 7 | Z-intel
                  Hyp. Railgun | -2/Section 7 | Z-intel
                     Nanosword | -2/Section 7 | Z-intel
         Exp. Stasis Projector | -2/Section 7 | Z-intel
              Exp. Energy Well | -2/Section 7 | Z-intel
                  Plasma Sword | -2/Section 7 | Z-intel
       Quantum Shading Machine | -2/Section 7 | Z-intel
   Cld. Field Propulsion Drive | -2/Section 7 | Z-intel
           Tesla Bomb Launcher | -2/Section 7 | Z-intel
              Com. Mass Driver | -2/Section 7 | Z-intel
                     Ionic Axe | -2/Section 7 | Z-intel
     Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel
          Imp. Diametric Drive | -2/Section 7 | Z-intel
           Exp. Cooling System | -2/Section 7 | Z-intel
               Exp. Myomer Leg | -2/Section 7 | Z-intel
             Enh. Biometal Leg | -2/Section 7 | Z-intel
                 Hvy. Wave Gun | -2/Section 7 | Z-intel
          Hvy. Hardcell Cannon | -2/Section 7 | Z-intel
    Enh. Armored Medium Treads | -2/Section 7 | Z-intel
         Exp. Reclamation Unit | -2/Section 7 | Z-intel
              Adv. Energy Well | -2/Section 7 | Z-intel
          Vortex Chain Reactor | -2/Section 7 | Z-intel
       Reaction Control System | -2/Section 7 | Z-intel
              Stasis Projector | -2/Section 7 | Z-intel
            Adv. System Shield | -2/Section 7 | Z-intel
                    Com. Wheel | -2/Section 7 | Z-intel
            Imp. Core Analyzer | -2/Section 7 | Z-intel
        Field Propulsion Array | -2/Section 7 | Z-intel
                  Com. Battery | -2/Section 7 | Z-intel
       Imp. Remote Force Field | -2/Section 7 | Z-intel
                 Phase Shifter | -2/Section 7 | Z-intel
             Adv. Heavy Treads | -2/Section 7 | Z-intel
                 Nanoactuators | -2/Section 7 | Z-intel
     Adv. Integration Mediator | -2/Section 7 | Z-intel
                 Plasma Cutter | -2/Section 7 | Z-intel
        Biometal Medium Treads | -2/Section 7 | Z-intel
                    Myomer Leg | -2/Section 7 | Z-intel
                 Matter Filter | -2/Section 7 | Z-intel
           Exp. Actuator Array | -1/Access    | Z-intel
               Exp. Q-thruster | -1/Access    | Z-intel
          Exp. Power Amplifier | -1/Access    | Z-intel
                 Enh. Coil Gun | -1/Access    | Z-intel
       Cld. Antimatter Reactor | -1/Access    | Z-intel
                 Kinetic Spear | -1/Access    | Z-intel
    Adv. Thermal Defense Suite | -1/Access    | Z-intel
           Adv. Kinecellerator | -1/Access    | Z-intel
     Exp. Melee Analysis Suite | -1/Access    | Z-intel
             Electron Diverter | -1/Access    | Z-intel
      Tactical Quantum Warhead | -1/Access    | Z-intel
                 Beam Splitter | -1/Access    | Z-intel
           Proton Burst Cannon | -1/Access    | Z-intel
  Hvy. Proton Missile Launcher | -1/Access    | Z-intel
      Neutron Missile Launcher | -1/Access    | Z-intel
            Exp. Core Analyzer | -1/Access    | Z-intel
                Exp. ECM Suite | -1/Access    | Z-intel
             Exp. Focal Shield | -1/Access    | Z-intel
        Imp. Matter Compressor | -1/Access    | Z-intel
          Cld. Antigrav System | -1/Access    | Z-intel
         Imp. Particle Charger | -1/Access    | Z-intel
           Nuclear Pulse Array | -1/Access    | Z-intel
           Hvy. Neutron Cannon | -1/Access    | Z-intel
                   Tesla Rifle | -1/Access    | Z-intel
           Micro-nuke Launcher | -1/Access    | Z-intel
   Adv. Terrain Scan Processor | -1/Access    | Z-intel
                    Q-thruster | -1/Access    | Z-intel
        Imp. Thermal Generator | -1/Access    | Z-intel
 Imp. Component Analysis Suite | -1/Access    | Z-intel
                  Centrium Leg | -1/Access    | Z-intel
              Impulse Thruster | -1/Access    | Z-intel
 Imp. Armor Integrity Analyzer | -1/Access    | Z-intel
          Cmb. Antigrav System | -1/Access    | Z-intel
            Exp. System Shield | -1/Access    | Z-intel
               Helical Railgun | -1/Access    | Z-intel
         Hvy. Dispersion Rifle | -1/Access    | Z-intel
          Exp. Cloaking Device | -1/Access    | Z-intel
          Tri-rail Accelerator | -1/Access    | Z-intel
 Centrium Medium Armor Plating | -1/Access    | Z-intel
         Exp. Flexi-carbon Leg | -1/Access    | Z-intel
    Exp. Thermal Defense Suite | -1/Access    | Z-intel
             Lrn. Phase Cannon | -1/Access    | Z-intel
               Coolant Network | -1/Access    | Z-intel
      Com. Tesla Bomb Launcher | -1/Access    | Z-intel
            Hvy. Proton Cannon | -1/Access    | Z-intel
      Imp. Transmission Jammer | -1/Command   | Z-intel
            Adv. Cryofiber Web | -1/Command   | Z-intel
       Imp. Overload Regulator | -1/Command   | Z-intel
          Imp. Target Analyzer | -1/Command   | Z-intel
          Imp. Antigrav System | -1/Command   | Z-intel
               Quantum Reactor | -1/Command   | Z-intel
         Lgt. Particle Reactor | -1/Command   | Z-intel
            Smartbomb Launcher | -1/Command   | Z-intel
       Imp. Overload Amplifier | -1/Command   | Z-intel
            Imp. System Shield | -1/Command   | Z-intel
            Adv. Core Analyzer | -1/Command   | Z-intel
             Lrg. Storage Unit | -1/Command   | Z-intel

 Robot Schematics 
------------------
        K-01 Serf | -1/Command | Z-intel
    A-15 Conveyor | -1/Command | Z-intel
      Y-72 Warden | -1/Command | Z-intel
 A-02 Transporter | -1/Command | Z-intel
   R-06 Scavenger | -1/Command | Z-intel

 Fabricated
------------
   Exp. Signal Interpreter | x1 | -4/Factory  
  Exp. Transmission Jammer | x1 | -4/Factory  
           Diametric Drive | x1 | -3/Research 
 Lgt. Regenerative Plating | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Integrated Singularity Reactor
Integrated Heat Negator
Integrated Reactor
Core Expander
LRC Armor
LRC Insulator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeTerrabombMembrane
  Manual?         0
Play Time         05:20:47
  Cumulative      513.7 hours
  Start           2020.04.25 @ 23:38:43
  End             2020.05.03 @ 19:53:54
Sessions          21
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          413
  Rogue           413
  Adventurer      0
  Explorer        0
Win Type          2
  Total           139
  Types           84/7/33/6/3/2/4
Lore%             99
Gallery%          96
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          86x75
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15ad3c3e-aa26-4290-931a-3d01d58bf66f