Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.03 @ 19:53:54 Player: lsend Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (19) 95 Value Destroyed (724) 724 Prototype IDs (151) 3020 Alien Tech Used (10) 2000 Bonus (33821) 33821 TOTAL SCORE: 51960 Bonus ------- Triggered High Security 500 High Alert Combat Kills 118 Follower Combat Kills 4203 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Win 3000 Cogmind --------- Core Integrity 1129/1850 Matter 215/300 Energy 1090/1100 System Corruption 3% Temperature Cool (5) Movement Flying (20) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY (15) ----- Experimental Power Amplifier Experimental Energy Well Dimensional Manipulator Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Centrium Light Armor Plating Centrium Light Armor Plating Centrium Heavy Armor Plating Heavy Regenerative Plating AEGIS Remote Shield Experimental Hacking Suite > --- WEAPON (2) ------- Nanosword > --- INVENTORY (4) ---- Q-thruster Q-thruster Q-thruster Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Q-thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Experimental Energy Well Dimensional Manipulator Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Improved Phase Shifter Centrium Light Armor Plating Centrium Light Armor Plating Heavy Regenerative Plating Advanced Focal Shield Thermal Barrier AEGIS Remote Shield Experimental Hacking Suite > --- WEAPON ----------- Nanosword Nanosword > --- INVENTORY -------- Q-thruster Q-thruster Q-thruster High-powered Transdimensional Reconstructor [Rating: 223] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Hover Unit Experimental Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Long-range Sensor Array Device Long-range Sensor Array Storage Experimental Energy Well Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Nanosword Energy Gun Backup Laser I Launcher Rocket Launcher Slashing Weapon Nanosword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 13 | . . . 1 . . . 1 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 2 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 139 | 2 . 1 4 4 . . 8 5 . 7 1 2 1 1 5 . 1 . 1 2 1 2 8 1 5 . 6 2 1 5 1 4 12 4 1 4 13 18 6 Power 12 | . . . . 1 . . 1 1 . 2 . 1 . . 1 . . . . 1 . . 1 1 1 . . . . 1 . . . . . . . . . Engine 4 | . . . . 1 . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . . . . 2 . 1 . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Propulsion 34 | 2 . 1 2 1 . . 4 1 . 2 1 . . 1 1 . . . 1 . . . . . 2 . 1 . . . . . 3 . . 1 5 3 2 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Flight 31 | . . 1 2 1 . . 4 1 . 2 1 . . 1 1 . . . 1 . . . . . 2 . 1 . . . . . 3 . . 1 4 3 2 Utility 81 | . . . 2 1 . . 2 3 . 2 . 1 . . 1 . 1 . . 1 1 . 7 . 2 . 4 2 1 4 1 3 7 4 1 3 8 15 4 Device 46 | . . . . 1 . . 1 2 . . . . . . 1 . 1 . . 1 . . 6 . 1 . 2 1 1 3 . 2 2 2 1 3 6 7 2 Storage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Processor 6 | . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Protection 25 | . . . 2 . . . . 1 . . . 1 . . . . . . . . 1 . 1 . 1 . . 1 . 1 1 1 3 1 . . . 8 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 12 | . . . . 1 . . 1 . . 1 . . 1 . 2 . . . . . . 2 . . . . 1 . . . . 1 2 . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . 1 . 1 . . . . . . 2 . . . . . . . . . 1 2 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . 1 . . . . . 1 . . . . . . . . . . . . 5 . . . . . . 3 . . 6 1 1 . 3 6 3 Parts Lost 24 | . . 2 1 . . . 2 . . 1 1 . . . . . . . . 1 1 . . 1 . . . . . . 1 1 3 . . 1 3 . 5 Power 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 Propulsion 7 | . . 2 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Utility 12 | . . . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 2 . . 1 1 . 3 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 3 | . . 1 1 . . . 1 . . 1 1 . . . . . . . . 1 2 . . 1 . . . . . . 1 1 3 . . 1 2 . 3 Average Slot Usage (%) 86 | . 28 23 61 65 77 77 70 70 76 81 84 87 92 92 91 93 100 100 100 91 94 94 98 99 96 94 94 94 94 90 88 89 84 89 91 84 87 83 75 Core 3 | . . . . . . . . . . 12 15 15 15 15 13 13 13 13 13 11 5 5 1 1 5 5 5 5 5 1 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 1 Flight 24 | . . . 18 29 33 33 29 30 30 30 30 30 30 30 32 33 33 33 33 29 29 29 29 29 30 26 26 26 26 26 26 23 22 21 21 20 20 19 19 Device 19 | . . . . 7 11 11 5 4 7 7 7 7 7 7 6 6 13 13 13 14 17 17 20 23 24 26 21 25 25 26 26 32 23 22 21 16 20 23 20 Processor 6 | . . . . . . . 9 7 7 11 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 7 8 8 8 10 7 7 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 6 8 8 7 6 3 Protection 13 | . . . 22 22 22 22 18 18 23 17 15 18 23 23 20 20 20 20 20 17 17 17 17 17 15 15 15 10 10 10 9 9 10 16 17 16 15 10 11 Slashing Weapon 5 | . . . . . . . . . . . . . 5 7 6 6 6 6 6 5 5 7 11 11 10 10 6 5 5 5 5 8 9 8 8 8 7 7 6 Piercing Weapon 1 | . . . . . . . . . . . . . . . 5 6 6 6 6 5 5 3 . . . . 3 5 5 5 5 . . . . . . . . Naked Turns 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | . . . 7 12 12 12 12 18 18 24 24 24 24 22 25 25 25 25 25 26 24 24 36 37 45 45 47 48 47 68 69 69 61 64 64 64 67 98 98 Greatest Support 112 | 3 3 40 8 12 12 12 19 19 18 24 24 24 24 24 26 26 31 31 31 26 26 26 40 40 58 58 60 60 60 69 69 69 74 64 64 64 92 112 112 Greatest Overweight (x) 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . . 1 3 3 4 4 3 3 4 3 3 3 4 4 3 4 4 4 4 3 2 3 3 3 3 4 3 4 4 3 3 3 3 3 4 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . 2 3 4 4 4 4 4 4 4 3 4 4 4 4 4 4 4 4 3 3 4 4 3 4 4 4 4 4 4 3 4 4 4 4 4 4 3 3 Class Distribution -------------------- 51% | Messiah-Scout 24% | Messiah-Sprinter 8% | Messiah-Ninja 8% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Messiah-Sprinter | -7/Zion Messiah-Sprinter | -6/Proximity Caves Messiah-Sprinter | -6/Factory Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Data Miner Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Sprinter | -5/Zhirov Messiah-Sprinter | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -4/Waste Messiah-Sprinter | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Sprinter | -4/Warlord Messiah-Sprinter | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Ninja | -3/Testing Messiah-Ninja | -2/Research Messiah-Ninja | -2/Quarantine Messiah-Scout | -2/Section 7 Messiah-Scout | -1/Access Messiah-Scout | -1/Command Messiah-Scout | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 1695 | 220 . 10 . 95 . . 92 . 50 33 42 20 93 10 . 32 28 . 10 . 20 20 100 . . . 120 10 20 50 . 50 64 . . . 326 180 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1247 | . . 37 . 14 . . . . . . 7 . . . . . . . . . . . 324 . . . 102 167 . . . 84 . . . . 139 373 . Parts 44 | . . 5 . 6 . . 1 . . . . . . . . . . . . . . . 4 . . . 2 2 . . . 4 . . . . 2 18 . Haulers Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . . . . . . . . . . 12 . . . . 10 . . . 4 . . . . 2 5 70 . . . . . . . . . Prevented 12 | . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . . 4 4 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 11 | . . 3 . 4 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Melee 5 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . AOE 6 | . . . . 4 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 7 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 3 . Worker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Watcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Swarmer 8 | . . 3 . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 4 | . . 3 . 4 . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . Combat Bots Only 4 | . . 3 . 4 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Max Kills in Single Turn 3 | . . 1 . 3 . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 6895 | . . 413 53 8 . . 321 . . 380 74 . . . 53 107 117 . 31 90 58 . . 123 72 . 108 . 71 81 326 296 462 128 224 245 838 801 1415 Core 1127 | . . 125 . . . . 167 . . 79 . . . . 16 . . . 19 . . . . 15 . . 35 . . . 37 . 121 . 20 . 46 86 361 Absorbed by Shields 2381 | . . . . . . . . . . . . . . . . . . . . . . . . 45 27 . 40 . 27 27 99 90 6 . . . 261 395 1364 Core Remaining (%) 84 | 100 . 50 . . . 100 69 . . . . . . 88 . . . . 95 . . . . 88 . . . . . . 93 . 90 . . 98 . . 61 Volleys Fired 12 | . . . . 2 . . 2 . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest 1 | . . . . 1 . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest 33 | . . . . 30 . . 33 . . 33 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired 12 | . . . . 2 . . 2 . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . 2 . . 2 . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 12 | . . . . 2 . . 2 . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 4 | . . . . 2 . . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 58 | . . . . 2 . . 1 . . . 1 . . . . . . . . . . . 10 . 1 . 1 2 . . . 1 . . . . 6 29 4 Core Hits 35 | . . 8 . 4 . . 2 . . . 4 . . . . . . . . . . . 3 . . . 1 2 . . . 1 . . . . 1 9 . Critical Hits 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 395 | . . . . . . . . . . . . . . . 8 6 . . 16 . . . 12 3 8 . 18 34 2 2 6 17 56 22 2 40 61 62 20 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 382 | . . . . . . . . . . . . . . . 8 5 . . 12 . . . 12 3 8 . 17 28 2 2 5 17 56 22 2 40 61 62 20 Piercing 13 | . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . . 1 6 . . 1 . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . 2 8 1 Damage Inflicted 5309 | . . 12 . 233 . . 124 . . . 103 . . . . . . . . . . . 1125 . 58 . 189 315 19 . . 114 . . . . 1061 1767 189 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 460 | . . . . 233 . . 124 . . . 103 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 4818 | . . . . . . . . . . . . . . . . . . . . . . . 1125 . 58 . 189 315 . . . 114 . . . . 1061 1767 189 Ramming 31 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 460 | . . . . 233 . . 124 . . . 103 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4314 | . . . . . . . . . . . . . . . . . . . . . . . 1125 . 58 . . . . . . 114 . . . . 1061 1767 189 Piercing 504 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 315 . . . . . . . . . . . Highest Corruption 6 | . . 2 . . . . . . . 4 6 6 6 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 2 3 Average Corruption 2 | . . 2 . . . . . . . 4 5 6 6 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 35 | . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 21 8 Message Errors 15 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 11 3 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Energy Discharges 5 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Data Loss (minor) 8 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 1 Targeting Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 731 | . . . . . . . 27 . . . . . . . . . . . . . . . 336 . 3 . . . . . . . . . . . 301 64 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 27 | . . . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 704 | . . . . . . . . . . . . . . . . . . . . . . . 336 . 3 . . . . . . . . . . . 301 64 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 43 | . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . Shots 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 19 | . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Targets Rammed 22 | . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 235 | . . . . . . . 5 . . 50 16 235 172 40 16 14 140 111 127 4 11 1 . 4 10 . 1 . . 5 1 . 13 3 . 3 . 44 78 Average Temperature 44 | . . . . . . . 5 . . 19 3 111 81 15 4 3 45 56 53 4 7 1 . 2 6 . 1 . . 5 1 . 9 3 . 3 . 36 78 Received Heat Transfer 771 | . . 93 21 . . . 75 . . 93 . . . . 18 21 18 . 9 18 18 . . 27 . . . . . . 23 23 39 9 9 72 45 31 109 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2138 | . 22 128 102 144 . . 98 68 23 241 . . . . 150 . . . . 62 . . . . 102 80 641 . . . . 443 544 832 632 745 786 2138 . Average Influence 405 | . 13 57 64 116 . . 27 46 23 107 . . . . 114 . . . . 58 . . . . 48 63 330 . . . . 71 358 559 566 591 617 1136 . Maximum Alert Level 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . 2 2 3 2 3 3 5 . Low Security (%) 35 | 100 100 100 100 100 . 100 100 100 100 81 . . . . 100 . . . . 100 . . . . 100 100 44 . . . . 99 . . . . . . . Level 1 7 | . . . . . . . . . . 18 . . . . . . . . . . . . . . . . 13 . . . . . 66 38 . 7 . . . Level 2 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . 33 9 100 73 91 11 . Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 . 19 8 10 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 5 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 . 2 . . . 1 . . 2 . . . . 3 . . . . 1 . . . . . . 2 . . . . 5 3 3 2 2 4 10 . Investigation 13 | . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 2 . . . . 1 . 1 1 2 2 . . Extermination 6 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . Reinforcement 12 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 3 1 1 . . . . Assault 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 34 | . 1 . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 24 . Communications Jammed 263 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 22 13 . 12 . . . Distress Signals 263 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 22 13 . 12 . . . Times Spotted 475 | . 2 19 13 12 . . 19 . . 6 6 . . 9 2 2 14 . 6 2 6 . . 9 12 6 12 4 4 14 14 36 35 12 9 25 71 60 34 Peak Tracking Total 31 | . 2 5 16 5 . . 9 . . 5 3 . . 5 2 2 7 . 4 2 5 . . 7 6 6 9 5 3 9 6 17 9 6 5 9 18 14 31 Tactical Retreats 87 | . . 5 . 2 . . 4 . . 1 3 . . . 2 1 1 . 1 . 2 . . 3 2 . 2 2 1 2 4 7 8 3 1 7 19 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 21 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . 4 11 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 2 7 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 20 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 3 9 Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 51 | . 1 . 3 . 3 . 2 2 . 3 . . . . 1 . . 4 . . 2 . 4 1 2 . 5 2 . 7 . 3 1 2 . . 2 . 1 Terminals 10 | . 1 . 2 . . . 1 1 . 2 . . . . . . . . . . 1 . . 1 . . . 1 . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 2 . . 1 . . Repair Stations 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . 2 . 1 . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 158 | . 3 . 6 . 31 . 3 3 . 6 . . . . 1 . . 30 . . 2 . 17 1 2 . 16 2 . 10 . 8 1 6 . . 7 . 3 Successful 130 | . 2 . 4 . 31 . 1 2 . 1 . . . . 1 . . 30 . . 2 . 17 1 2 . 12 2 . 10 . 3 1 3 . . 2 . 3 Failed 28 | . 1 . 2 . . . 2 1 . 5 . . . . . . . . . . . . . . . . 4 . . . . 5 . 3 . . 5 . . Catastrophic 5 | . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 229 | . . . . . 5 . . . . . . . . . 15 . . . . 3 . . . . 14 . 11 . . 1 . 22 23 12 18 38 43 24 . Terminals 16 | . 3 . 5 . . . 1 1 . 3 . . . . . . . . . . 1 . . 1 . . . 1 . . . . . . . . . . . Fabricators 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . 5 . 6 . . 4 . . Repair Stations 4 | . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . 2 2 . . . . . . 1 . . . . . . . . . 2 . 2 . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 3 1 . . . 3 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 103 | . 2 . 3 . 31 . . 1 . 1 . . . . . . . 30 . . 2 . 17 1 . . . 2 . 10 . . . . . . . . 3 Record 57 | . . . . . 30 . . . . . . . . . . . . 11 . . 1 . 5 1 . . . 1 . 8 . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . 1 . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 2 . 3 . . 1 . . Load Schematic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 2 . . 1 . . Build 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . 2 . 1 . . . . . . . . . . . . Retrieve Components 6 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . 2 . 1 . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 1 . . . 1 . . Insert Component 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 . . . 1 . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 1 . . . 1 2 . 3 . . . . 1 . . . . . . . . . . . 4 . . . . 2 . 2 . . 2 . . Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 22 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . 4 3 4 . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 196 | . . . . . . . . . . . . . . . 10 . . 10 . . . . 4 . 10 . 2 . . . . 25 16 10 . 52 45 12 . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . Matter 1305 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 669 . . . . 351 . 285 . . . . . Time 517 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 280 . . . . 187 . 50 . . . . . Total Part Build Rating 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . 7 . 5 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . 1 . . . . . . 3 . . . . . . . . . 1 . 3 . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 113 | . . . . . 2 . . . 20 . . . 11 . 2 . . . 1 . . . . . 2 . . . . . . 8 3 2 . . 6 56 . Largest Group 30 | . . . . . 2 2 2 . 20 20 . . 11 11 3 . . . 1 . . . . . 2 . . . . . . 4 3 2 . . 2 30 . Highest-Rated Group 2521 | . . . . . 29 29 29 . 487 487 . . 336 336 104 . . . 94 . . . . . 80 . . . . . . 288 138 55 . . 295 2521 . Highest-Rated Ally 268 | . . . . . 21 21 21 . 35 35 . . 41 41 41 . . . 94 . . . . . 50 . . . . . . 96 46 28 . . 268 268 . Zionite Dispatches 14 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . 3 . 2 . . 5 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Resource Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 10 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 1 2 . . 3 . . GOTO 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . DROP 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . 2 . . 1 . . Ally Attacks 588 | . . . . . . . 1 . . 70 . . . 57 . . . . 15 . . . . . . . . . . . . 1 9 . . . 9 426 . Total Damage 35713 | . . . . . . . 22 . . 1325 . . . 1115 . . . . 457 . . . . . . . . . . . . 34 300 . . . 889 31571 . Kills 127 | . . . . . . . . . . 12 . . . 11 . . . . 4 . . . . . . . . . . . . 1 2 . . . 4 93 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . 1 . . . . . . 2 1 1 . . 1 1 . 2 . . 1 . 1 . . . 2 1 . . . . . . . . . . Drone Launches 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 24 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 57 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . 3 . . . . 5 7 2 5 12 10 8 . Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . Branch Access 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Guard Positions 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Prototype Stockpiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . 1 1 . Component Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 1 . Prototype Schematics 11 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 2 1 . 2 3 . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 1 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 13655 | 17 13 381 97 287 209 66 131 129 135 306 183 83 394 367 262 143 89 24 295 27 89 154 105 94 203 61 496 2426 804 436 170 302 458 273 151 352 653 2407 383 Spaces Moved 26499 | 28 26 649 235 585 472 92 284 362 333 646 540 247 713 592 420 413 292 85 572 78 281 485 212 314 678 100 1599 1789 621 1078 516 836 1157 716 585 954 2049 3833 1032 Core 687 | 28 26 631 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25805 | . . 11 235 583 472 92 284 362 333 646 540 247 713 592 420 413 292 85 572 78 281 485 212 314 678 100 1599 1789 621 1078 516 836 1157 716 585 954 2049 3833 1032 Fastest Speed 20 | 50 50 40 37 34 34 34 31 31 34 31 31 31 31 31 31 31 28 28 28 31 31 31 28 28 25 28 26 26 26 26 26 26 23 23 23 23 20 25 20 Average Speed 27 | 50 50 51 37 36 34 34 34 33 34 32 31 31 31 31 31 31 29 28 30 31 31 31 29 28 25 28 26 26 26 26 26 26 24 23 23 23 22 25 22 Slowest Speed 160 | 50 50 160 40 100 34 34 117 34 34 34 31 31 31 31 31 31 31 28 31 31 31 31 31 28 28 28 28 26 26 26 26 26 28 23 23 23 25 25 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 251 | . . 1 3 7 8 . 2 4 5 1 2 . . . 1 . 1 . 4 . . 1 . . 13 . 35 1 . 4 3 14 18 25 13 2 32 25 26 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 58 | 3 11 86 27 99 88 17 39 13 96 26 75 42 90 70 16 80 51 74 77 5 54 76 61 60 25 78 32 91 63 93 75 50 94 25 84 69 69 94 63 Regions Visited 39 Branch Regions 25 Pre-discovered Areas 23 | . . . . 2 1 . . . . . . . 1 . . . 1 1 . . . 1 3 1 . . 9 1 . . . . . . . 2 . . . Known Exits Taken 20 | . 1 . 1 . . 1 . . . 1 . . . 1 1 . . . 1 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 15 | 1 . 1 . 1 1 . 1 . . . 1 1 1 . . 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . . . . . . . . . 1 3 2 . 1 2 . 2 . 4 3 . 1 . . . 2 1 . 1 . . . . . . . . Spaces Dug 265 | . . . . . . . 8 . . 17 . . . . 8 5 . . 10 . . . . 2 6 . 17 26 1 2 5 13 47 19 2 21 41 12 3 Terrain Destroyed 353 | . . . . 18 . . 14 . . 43 38 . . . 8 5 . . 10 . . . . 2 6 . 17 26 1 2 5 13 47 19 2 21 41 12 3 Melee 240 | . . . . . . . . . . . . . . . 8 5 . . 10 . . . . 2 6 . 17 26 1 2 5 13 47 19 2 21 41 12 3 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 113 | . . . . 18 . . 14 . . 43 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 32000 | 29 25 684 238 650 511 126 311 366 349 737 548 252 885 775 542 419 291 84 668 79 282 486 241 316 691 132 1613 3702 1260 1226 540 884 1242 769 584 1030 2123 5184 1126 Wait 5051 | . . 12 . 62 39 35 17 . 22 77 6 . 171 182 106 2 . . 87 . . . . . 4 33 16 1885 636 139 22 34 26 54 8 29 27 1229 91 Move 25991 | 27 25 646 228 570 457 91 279 354 324 642 535 246 712 591 417 412 289 84 565 77 280 482 211 313 653 99 1531 1786 621 1072 509 810 1120 666 560 949 1989 3787 982 Hop 219 | . . 1 3 7 6 . 2 4 3 1 2 . . . 1 . 1 . 2 . . 1 . . 12 . 32 1 . 1 3 11 18 24 11 2 27 20 23 Pick Up 37 | . . 3 2 1 . . 1 . . 1 . 2 . . 1 . . . . . 1 . 3 . 4 . 3 . . 1 . 1 4 . . 1 4 2 2 Fast Attach 103 | 2 . . 3 4 . . 5 3 . 3 . 2 1 . 3 . 1 . . 1 . 1 6 . 2 . 2 . . 3 . 2 11 2 2 11 11 16 6 Attach 26 | . . 1 1 . . . 2 1 . 1 1 . . . 1 . . . . 1 1 . 3 1 2 . . . . 1 1 2 . 1 . 1 1 2 1 Detach 12 | . . . . 1 . . 1 1 . . . . . . 1 . . . . . . . 2 . . . . . . 1 . 1 1 1 . 1 . 1 . Swap 24 | . . . . . . . 1 1 . 3 . . . 1 1 . . . 1 . . 1 1 . 1 . 4 2 1 1 . . 1 1 . . 1 1 1 Drop 93 | . . . 1 3 . . 1 2 . 4 . 2 1 1 3 . . . 1 . . 1 6 . 5 . 7 . . 5 . 1 12 1 1 4 9 18 4 Fire 12 | . . . . 2 . . 2 . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 326 | . . . . . . . . . . . . . . . 8 5 . . 12 . . . 9 2 7 . 18 28 2 2 5 14 48 19 2 32 50 47 16 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 21 | . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 66 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 61 . Rewire 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 8 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 5 exits: Mat / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 18 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Identified exit to Mines 31 | -10/Materials | Entered Mines 94 | -10/Mines | Assembled infested the area 123 | -10/Mines | Learned Materials emergency access door positions 293 | -10/Mines | Learned 2 Materials zone layouts 313 | -10/Mines | Build established: Mutant 407 | -10/Mines | Discovered new exit (range 5) 412 | -10/Mines | Entered Materials 412 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 413 | -9/Materials | Identified exit to Materials 415 | -9/Materials | Discovered new exit (range 16) 439 | -9/Materials | Identified exit to Mines 439 | -9/Materials | Identified exit to Storage 509 | -9/Materials | Entered Mines 535 | -9/Mines | Discovered exit to Materials (range 7) 602 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 604 | -9/Mines | Found Prototype Device 604 | -9/Mines | Identified Exp. Sensor Array 644 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 689 | -9/Mines | Learned location of Recycling (-9) 717 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 760 | -9/Mines | Learned location of Storage (-9) 778 | -9/Mines | Discovered exit to Materials (range 10) 784 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 784 | -9/Mines | Discovered new exit (range 5) 796 | -9/Mines | Entered Exiles 796 | -9/Exiles | Found Exiles lab destroyed 801 | -9/Exiles | Discovered new exit (range 15) 842 | -9/Exiles | Opened EX-Vault 875 | -9/Exiles | Learned location of Zion (-7) 962 | -9/Exiles | Discovered new exit (range 10) 1005 | -9/Exiles | Entered Mines 1005 | -8/Mines | Accompanied by 2 allies 1023 | -8/Mines | Discovered exit to Materials (range 8) 1038 | -8/Mines | Build established: Scavenger-Mutant 1071 | -8/Mines | Entered Materials 1071 | -8/Materials | Accompanied by 2 allies 1071 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1195 | -8/Materials | Discovered new exit (range 21) 1202 | -8/Materials | Entered Factory 1202 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1331 | -7/Factory | Manually triggered Chute Trap 1331 | -7/Factory | Sucked down chute 1331 | -7/Factory | Entered Waste 1332 | -7/Waste | Joined by Warlord forces that had cleared the area 1417 | -7/Waste | Discovered new exit (range 22) 1466 | -7/Waste | Entered Factory 1466 | -7/Factory | Accompanied by 20 allies 1533 | -7/Factory | Identified exit to Lower Caves 1539 | -7/Factory | Build established: Mutant 1720 | -7/Factory | Discovered new exit (range 17) 1746 | -7/Factory | Crushed by falling debris 1772 | -7/Factory | Entered Lower Caves 1783 | -7/Lower Caves | Learned Factory machine intel 1827 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1840 | -7/Lower Caves | Encountered a Warlord checkpoint 1841 | -7/Lower Caves | Learned Factory trap positions 1861 | -7/Lower Caves | P-60 Hacker assimilated allied BK-QCF(M) 1907 | -7/Lower Caves | Discovered new exit (range 6) 1955 | -7/Lower Caves | Entered another Lower Caves area 1962 | -7/Lower Caves | Learned 4 Factory zone layouts 2023 | -7/Lower Caves | Discovered new exit (range 11) 2032 | -7/Lower Caves | Build established: Sprinter 2038 | -7/Lower Caves | Entered Zion 2044 | -7/Zion | Gained Derelict followers 2053 | -7/Zion | System corruption cleaned by Quarantine Array 2068 | -7/Zion | Learned Factory emergency access door positions 2086 | -7/Zion | Learned location of 1 exit from Factory 2137 | -7/Zion | Gained Derelict followers 2186 | -7/Zion | Imprinted 2188 | -7/Zion | Declared Zion's savior 2256 | -7/Zion | Discovered new exit (range 14) 2432 | -7/Zion | Entered Proximity Caves 2432 | -6/Proximity Caves | Accompanied by 11 allies 2433 | -6/Proximity Caves | Identified exit to Factory 2480 | -6/Proximity Caves | Build established: Messiah-Sprinter 2799 | -6/Proximity Caves | Entered Factory 2799 | -6/Factory | Accompanied by 2 allies 2799 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2800 | -6/Factory | Identified exit to Factory 2802 | -6/Factory | Loaded intel: 101 trap records 2804 | -6/Factory | Loaded intel: 280 machine locations 2827 | -6/Factory | Retrieved Zion intel report: Branch Access 2827 | -6/Factory | Identified exit to Lower Caves 2831 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 2912 | -6/Factory | Retrieved Zion intel report: Guard Positions 2913 | -6/Factory | Zion Melee Resupply teleported in 2928 | -6/Factory | Zion Trap Resupply teleported in 3061 | -6/Factory | Entered Lower Caves 3071 | -6/Lower Caves | Learned Factory garrison access intel 3089 | -6/Lower Caves | Spotted B-75 Beast 3199 | -6/Lower Caves | Discovered new exit (range 14) 3204 | -6/Lower Caves | Entered another Lower Caves area 3291 | -6/Lower Caves | Discovered new exit (range 7) 3293 | -6/Lower Caves | Entered Data Miner 3293 | -6/Data Miner | Discovered new exit (range 6) 3297 | -6/Data Miner | Met Data Miner 3305 | -6/Data Miner | Learned location of Section 7 (-2) 3305 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3309 | -6/Data Miner | Received God Mode back door access code from Data Miner 3317 | -6/Data Miner | Entered Proximity Caves 3360 | -5/Proximity Caves | Escorted by Enhanced Grunt 3597 | -5/Proximity Caves | Discovered exit to Factory (range 15) 3600 | -5/Proximity Caves | Learned 4 Factory zone layouts 3604 | -5/Proximity Caves | Learned location of 1 exit from Factory 3612 | -5/Proximity Caves | Entered Factory 3612 | -5/Factory | Evolved 2 slots: Utility x2 3613 | -5/Factory | Identified exit to Upper Caves 3615 | -5/Factory | Loaded intel: 4 garrison access locations 3639 | -5/Factory | Entered Upper Caves 3663 | -5/Upper Caves | Spotted B-75 Beast 3710 | -5/Upper Caves | Discovered new exit (range 21) 3728 | -5/Upper Caves | Entered another Upper Caves area 3747 | -5/Upper Caves | Discovered new exit (range 14) 3758 | -5/Upper Caves | Learned location of Armory (-3) 3799 | -5/Upper Caves | Discovered new exit (range 20) 3882 | -5/Upper Caves | Entered Zhirov 3882 | -5/Zhirov | Discovered new exit (range 3) 3888 | -5/Zhirov | Met Zhirov 3894 | -5/Zhirov | Learned location of Quarantine (-2) 3894 | -5/Zhirov | Learned location of Testing (-3) 3894 | -5/Zhirov | Learned location of Command (-1) 3897 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3901 | -5/Zhirov | Found Alien Artifact 3901 | -5/Zhirov | Identified Integrated Dissipator 3901 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 3926 | -5/Zhirov | Found Alien Artifact 3928 | -5/Zhirov | Identified Transdimensional Reconstructor 3928 | -5/Zhirov | Warped through subspace 3987 | -5/Zhirov | Entered Proximity Caves 4059 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4079 | -4/Proximity Caves | Discovered new exit (range 6) 4081 | -4/Proximity Caves | Entered Factory 4081 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4133 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 4139 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 4140 | -4/Factory | Zion Demo squad teleported in 4144 | -4/Factory | Zion Resource Resupply teleported in 4230 | -4/Factory | Discovered new exit (range 17) 4284 | -4/Factory | Manually triggered Chute Trap 4284 | -4/Factory | Sucked down chute 4284 | -4/Factory | Entered Waste 4290 | -4/Waste | Spotted C-40 Crusher 4291 | -4/Waste | Spotted C-40 Crusher 4293 | -4/Waste | Spotted C-40 Crusher 4305 | -4/Waste | Spotted C-40 Crusher 4309 | -4/Waste | Spotted C-40 Crusher 4313 | -4/Waste | Spotted C-40 Crusher 4314 | -4/Waste | Discovered new exit (range 22) 4345 | -4/Waste | Entered Factory 4411 | -4/Factory | Incoming investigation squad redirected 4461 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 4523 | -4/Factory | Retrieved Zion intel report: Trap Installations 4539 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 4566 | -4/Factory | Discovered new exit (range 4) 4566 | -4/Factory | Identified exit to Research 4635 | -4/Factory | Local fabrication network quarantined 4686 | -4/Factory | Fabricated Exp. Transmission Jammer? 4810 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4831 | -4/Factory | Discovered new exit (range 13) 4834 | -4/Factory | Identified exit to Upper Caves 4841 | -4/Factory | Entered Upper Caves 5072 | -4/Upper Caves | Spotted B-86 Titan 5549 | -4/Upper Caves | Build established: Messiah-Scout 7123 | -4/Upper Caves | Identified exit to Upper Caves 7267 | -4/Upper Caves | Entered another Upper Caves area 7267 | -4/Upper Caves | Discovered exit to Research (range 16) 7341 | -4/Upper Caves | Learned Research terminal intel 8057 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8069 | -4/Upper Caves | Discovered new exit (range 9) 8071 | -4/Upper Caves | Identified exit to Warlord 8071 | -4/Upper Caves | Entered Warlord 8100 | -4/Warlord | Visited the Vortex Lab 8122 | -4/Warlord | Warlord's base attacked by MAIN.C 8192 | -4/Warlord | Rebuked by Warlord 8194 | -4/Warlord | Opened Warlord's prototype stash 8196 | -4/Warlord | Found Prototype Reactor 8196 | -4/Warlord | Identified Vortex Chain Reactor 8207 | -4/Warlord | Found Prototype Processor 8314 | -4/Warlord | Opened side exit 8430 | -4/Warlord | Warlord forces counterattacked 8480 | -4/Warlord | Spotted Striker 8493 | -4/Warlord | Build established: Messiah-Sprinter 8503 | -4/Warlord | Discovered new exit (range 14) 8506 | -4/Warlord | Identified exit to Proximity Caves 8507 | -4/Warlord | Entered Proximity Caves 8675 | -3/Proximity Caves | Discovered exit to Research (range 8) 8677 | -3/Proximity Caves | Entered Research 8677 | -3/Research | Evolved 2 slots: Utility x2 8678 | -3/Research | Loaded intel: 19 terminal locations 8691 | -3/Research | Spotted B-86 Titan 8755 | -3/Research | Retrieved Zion intel report: Prototype Schematics 8763 | -3/Research | Retrieved Zion intel report: Trap Installations 8764 | -3/Research | Zion Light squad teleported in 8891 | -3/Research | Zion Fire squad teleported in 8898 | -3/Research | Incoming investigation squad redirected 8901 | -3/Research | Discovered new exit (range 34) 8908 | -3/Research | Retrieved Zion intel report: Main Access 8908 | -3/Research | Identified exit to Research 8917 | -3/Research | Retrieved Zion intel report: Component Schematics 8923 | -3/Research | Retrieved Zion intel report: Branch Access 8923 | -3/Research | Identified exit to Armory 8923 | -3/Research | Identified exit to Testing 8924 | -3/Research | Zion Heavy Resupply teleported in 8964 | -3/Research | Identified Exp. Target Analyzer 8965 | -3/Research | Fabricated Diametric Drive? 8976 | -3/Research | Local fabrication network quarantined 8979 | -3/Research | Entered Testing 8979 | -3/Testing | Accompanied by 1 ally 9030 | -3/Testing | Retrieved Zion intel report: Active Terminals 9032 | -3/Testing | Found Exp. Thermal Shield 9049 | -3/Testing | Allied Derelicts emerged from ambush trap array 9050 | -3/Testing | Found Prototype Slashing Weapon 9050 | -3/Testing | Identified Nanosword 9053 | -3/Testing | Found Nanosword 9054 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 9066 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 9074 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 9075 | -3/Testing | Lost 3 parts (1n2u) 9119 | -3/Testing | Discovered exit to Research (range 5) 9134 | -3/Testing | Found Prototype Processor 9134 | -3/Testing | Identified Spectral Analyzer 9145 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 9151 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 9161 | -3/Testing | Found Nanosword 9272 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 9277 | -3/Testing | Found Prototype Hackware 9277 | -3/Testing | Identified Exp. System Shield 9417 | -3/Testing | Build established: Messiah-Ninja 9437 | -3/Testing | Entered Research 9437 | -2/Research | Evolved 2 slots: Utility x2 9464 | -2/Research | Incoming investigation squad redirected 9495 | -2/Research | Fabricated Lgt. Regenerative Plating (x1) 9529 | -2/Research | Retrieved Zion intel report: Prototype Schematics 9530 | -2/Research | Zion Hacking Resupply teleported in 9532 | -2/Research | Found Prototype Hackware 9532 | -2/Research | Identified Exp. Hacking Suite 9542 | -2/Research | Local fabrication network quarantined 9637 | -2/Research | Spotted B-90 Cyclops 9702 | -2/Research | Discovered new exit (range 10) 9703 | -2/Research | Retrieved Zion intel report: Unaware Schematics 9704 | -2/Research | Zion Infowar Resupply teleported in 9710 | -2/Research | Identified exit to Quarantine 9710 | -2/Research | Entered Quarantine 9728 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 9749 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 9757 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 9801 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 9804 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 9819 | -2/Quarantine | Discovered new exit (range 22) 9828 | -2/Quarantine | Found Alien Artifact 9828 | -2/Quarantine | Identified Core Reset Matrix 9828 | -2/Quarantine | Used Core Reset Matrix 9832 | -2/Quarantine | Detected hypermatrix surge 9832 | -2/Quarantine | Sensed 10 artifacts in vicinity 9833 | -2/Quarantine | Discovered new exit (range 22) 9845 | -2/Quarantine | Spotted Fortress 9860 | -2/Quarantine | Discovered new exit (range 5) 9861 | -2/Quarantine | Identified exit to Section 7 9861 | -2/Quarantine | Entered Section 7 9862 | -2/Section 7 | Sensed 22 artifacts in vicinity 9870 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 9872 | -2/Section 7 | Spotted S7 Guard 9876 | -2/Section 7 | Found Integrated Singularity Reactor 9876 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 9883 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 9889 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 9893 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 9895 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 9904 | -2/Section 7 | Spotted S7 Guard 9909 | -2/Section 7 | Found Integrated Heat Negator 9909 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 9920 | -2/Section 7 | Retrieved Zion intel report: Main Access 9920 | -2/Section 7 | Identified exit to Access 9928 | -2/Section 7 | Found Integrated Reactor 9928 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 9949 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 10000 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 10004 | -2/Section 7 | Spotted B-90 Cyclops 10021 | -2/Section 7 | Incoming investigation squad redirected 10028 | -2/Section 7 | Found Integrated Reactor 10028 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 10050 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 10057 | -2/Section 7 | Spotted Executioner 10057 | -2/Section 7 | Spotted Executioner 10070 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 10070 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 10086 | -2/Section 7 | Found Transdimensional Reconstructor 10098 | -2/Section 7 | Spotted B-99 Colossus 10107 | -2/Section 7 | Found Core Expander 10107 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 10114 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 10120 | -2/Section 7 | Found LRC Armor 10120 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 10124 | -2/Section 7 | Found LRC Insulator 10124 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 10136 | -2/Section 7 | Found Integrated Dissipator 10136 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10213 | -2/Section 7 | Entered Access 10213 | -1/Access | Evolved 2 slots: Utility x2 10247 | -1/Access | Found Prototype Processor 10247 | -1/Access | Identified Exp. Core Analyzer 10306 | -1/Access | Zion Heavy squad teleported in 10306 | -1/Access | Build established: Messiah-Scout 10421 | -1/Access | Retrieved Zion intel report: Prototype Schematics 10465 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 10470 | -1/Access | Retrieved Zion intel report: Active Garrisons 10474 | -1/Access | Retrieved Zion intel report: Prototype Schematics 10490 | -1/Access | Spotted B-99 Colossus 10507 | -1/Access | Retrieved Zion intel report: Component Stockpiles 10508 | -1/Access | Zion Heavy squad teleported in 10531 | -1/Access | Spotted B-99 Colossus 10577 | -1/Access | Spotted B-99 Colossus 10597 | -1/Access | Retrieved Zion intel report: Main Access 10597 | -1/Access | Identified exit to Surface 10647 | -1/Access | Retrieved Zion intel report: Unaware Analyses 10683 | -1/Access | Retrieved Zion intel report: Branch Access 10683 | -1/Access | Identified exit to Command 10739 | -1/Access | First assault squad dispatched 10746 | -1/Access | Retrieved Zion intel report: Component Schematics 10820 | -1/Access | Retrieved Zion intel report: Prototype Schematics 10821 | -1/Access | Zion Experimental squad teleported in 10824 | -1/Access | Zion Recon squad teleported in 10827 | -1/Access | Zion Resource Resupply teleported in 10866 | -1/Access | Entered Command 10866 | -1/Command | Accompanied by 1 ally 10904 | -1/Command | Retrieved Zion intel report: Active Terminals 10927 | -1/Command | Retrieved Zion intel report: Unaware Schematics 10931 | -1/Command | Spotted M Guard 10932 | -1/Command | Spotted M Guard 10934 | -1/Command | Disengaged cave seal 10934 | -1/Command | Spotted Combat Programmer 10934 | -1/Command | Spotted Combat Programmer 10977 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 10984 | -1/Command | Retrieved Zion intel report: Guard Positions 11037 | -1/Command | Allies destroyed Combat Programmer 11038 | -1/Command | Allies destroyed Combat Programmer 11051 | -1/Command | Allies destroyed M Guard 11063 | -1/Command | Allies destroyed M Guard 11063 | -1/Command | Destroyed all MAIN.C guards 11068 | -1/Command | Found Prototype Protection 11068 | -1/Command | Identified Hvy. Regenerative Plating 11071 | -1/Command | Found Prototype Device 11071 | -1/Command | Identified Thermal Barrier 11074 | -1/Command | Found Prototype Device 11074 | -1/Command | Identified AEGIS Remote Shield 11116 | -1/Command | First assault squad dispatched 11128 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 11267 | -1/Command | Retrieved Zion intel report: Emergency Access 11286 | -1/Command | Retrieved Zion intel report: Branch Access 11288 | -1/Command | Disengaged cave seal 11288 | -1/Command | Zionites emerged from the dark tunnel 11427 | -1/Command | Incoming assault squad redirected 11468 | -1/Command | Incoming assault squad redirected 11478 | -1/Command | Incoming assault squad redirected 11482 | -1/Command | High security lockdown imminent 11531 | -1/Command | Retrieved Zion intel report: Component Schematics 11562 | -1/Command | High security lockdown engaged 11653 | -1/Command | Met MAIN.C 11662 | -1/Command | 0b10 Conduit disabled 11677 | -1/Command | Allies destroyed MAIN.C Shell 11679 | -1/Command | MAIN.C activated Command garrisons 11687 | -1/Command | Allies destroyed MAIN.C 11781 | -1/Command | Spotted B-99 Colossus 11841 | -1/Command | Discovered exit to Surface (range 17) 11917 | -1/Command | Allies destroyed B-99 Colossus 11971 | -1/Command | Spotted B-99 Colossus 12040 | -1/Command | Allies destroyed B-99 Colossus 12420 | -1/Command | Spotted B-99 Colossus 12462 | -1/Command | Allies destroyed B-99 Colossus 12487 | -1/Command | Spotted Alpha 7 12680 | -1/Command | Spotted Executioner 12729 | -1/Command | Discovered exit to Surface (range 8) 12812 | -1/Command | Found Unknown Device 12812 | -1/Command | Identified Quantum Capacitor 12882 | -1/Command | Found Prototype Protection 12882 | -1/Command | Identified Zio. Shade Carapace 13270 | -1/Command | Warped through subspace to slip node 13270 | -1/Command | Discovered new exit (range 5) 13273 | -1/Command | Identified exit to Access_0 13273 | -1/Command | Entered Access_0 13274 | -1/Access_0 | Sensed 4 artifacts in vicinity 13274 | -1/Access_0 | Met Architect 13330 | -1/Access_0 | A6 warped into view 13361 | -1/Access_0 | Subspace Access Node disabled 13382 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 13388 | -1/Access_0 | Subspace Access Node disabled 13396 | -1/Access_0 | A5 warped into view 13422 | -1/Access_0 | Found Integrated Reactor 13422 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+2%) 13433 | -1/Access_0 | Subspace Access Node disabled 13445 | -1/Access_0 | Subspace Access Node disabled 13511 | -1/Access_0 | A4 warped into view 13516 | -1/Access_0 | Lost 3 parts (1p2u) 13533 | -1/Access_0 | Found Prototype Protection 13533 | -1/Access_0 | Identified Centrium Heavy Armor Plating 13555 | -1/Access_0 | Singularity Gate disabled 13560 | -1/Access_0 | Singularity Gate disabled 13566 | -1/Access_0 | Warped through subspace to slip node 13566 | -1/Access_0 | Discovered exit to Surface (range 8) 13656 | *** | Heading to fleet! Last Messages --------------- 13528_ Dropped Q-thruster. 13528_ Acquired Imp. Diametric Drive. 13533_ Acquired Prototype Protection. 13533_ Identified Centrium Heavy Armor Plating. 13543_ Penetrated by Quantum Shear. 13556_ Connecting with Gate Controls... 13557_ Penetrated by Quantum Shear. 13558_ Architect suffers critical hit. 13560_ Penetrated by Quantum Shear. 13560_ Quantum Shear penetrates Singularity Gate. 13560_ Singularity Gate disabled. 13561_ Nanosword follow-up attack on Architect. 13562_ Penetrated by Quantum Shear. 13562_ Nanosword destroyed. 13565_ Penetrated by Quantum Shear. 13566_ Critical hit. 13566_ Warped through subspace, drawn to slip node. 13566_ EXIT=FOUND: SURFACE 13595_ K2KBA YX/QZQ,P9YVK