Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 22:34:09

Player: Skergy

Result: Destroyed by Q4-EBX(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (432)      432
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1132

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     293/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
                Huge Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                Battle Rifle
                Barrage Gun
>               --- INVENTORY (25) ---
          Light Ion Engine
          Light Nuclear Core
         Spiked Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Wheel
  High-capacity Storage Unit
                Huge Storage Unit
  High-capacity Matter Pod (200)
                Signal Interpreter
                Signal Interpreter
      Makeshift Light Armor Plating
                Scrap Shield
                Hacking Suite
                Rainbow Chip
                Riot Gun
          Light Assault Rifle
                Grenade Launcher
     Subdweller Shrapnel Launcher
                Datajack
                Datajack
                Maul
                Maul

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Battle Rifle
                Barrage Gun
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
         Spiked Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Wheel
  High-capacity Storage Unit
                Huge Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
                Signal Interpreter
      Makeshift Light Armor Plating
                Scrap Shield
                Hacking Suite
                Rainbow Chip
                Riot Gun
          Light Assault Rifle
                Grenade Launcher
     Subdweller Shrapnel Launcher
                Datajack
                Datajack
                Maul
                Maul
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Riot Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 7   15  8   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   8   .   
    Treads                 4    | .   4   .   
    Leg                    .    | .   .   .   
    Wheel                  6    | 2   4   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   14   | 3   3   8   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          9    | 3   2   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   3   .   
  Power                    1    | .   1   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   3   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   94  100 
  Engine                   13   | .   13  14  
  Treads                   20   | .   5   28  
  Wheel                    6    | .   21  .   
  Storage                  14   | .   14  14  
  Processor                13   | .   10  14  
  Ballistic Gun            15   | .   25  11  
  Launcher                 9    | .   2   12  
  Impact Weapon            2    | .   .   4   
Peak Build Rating          15   | 6   10  15  
  Average Rating           10   | 3   8   11  
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             93   | 12  88  93  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  8    | .   8   2   
  Average Overweight (x)   2    | .   3   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         24   | 6   23  25  
  Most Carried             25   | 5   25  25  
  Average Carried          22   | 3   18  24  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 5   25  25  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           969  | 183 360 426 
  Remotely                 .    | .   .   .   
Salvage Created            504  | .   364 140 
  Parts                    38   | .   26  12  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      13   | .   .   13  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  12   | .   7   5   
  Guns                     8    | .   5   3   
  AOE                      4    | .   2   2   
Classes Destroyed          7    | .   6   1   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    4    | .   4   .   
  Subdweller               5    | .   .   5   
Best Kill Streak           6    | .   6   2   
  Combat Bots Only         6    | .   6   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        69   | .   47  22  
  Missed                   20   | .   13  7   
Damage Taken               899  | .   414 485 
  Core                     264  | .   126 138 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              60   | .   41  19  
  Largest                  2    | .   2   2   
  Hottest                  65   | .   50  65  
Shots Fired                114  | .   81  33  
  Gun                      108  | .   80  28  
  Cannon                   .    | .   .   .   
  Launcher                 6    | .   1   5   
  Special                  .    | .   .   .   
  Kinetic                  109  | .   80  29  
  Thermal                  .    | .   .   .   
  Explosive                5    | .   1   4   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         15   | .   7   15  
  Robot Miss Streak        5    | .   5   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   4   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           81   | .   50  31  
  Core Hits                30   | .   21  9   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              8    | .   .   8   
  Impact                   5    | .   .   5   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            3    | .   .   3   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1199 | .   543 656 
  Guns                     828  | .   469 359 
  Cannons                  .    | .   .   .   
  Explosions               371  | .   74  297 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  889  | .   469 420 
  Thermal                  .    | .   .   .   
  Explosive                310  | .   74  236 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  18   | .   6   12  
    Message Errors         5    | .   2   3   
    Matter Fused           3    | .   .   3   
    Heat Flow Errors       2    | .   1   1   
    Energy Discharges      1    | .   1   .   
    Parts Rejected         1    | .   1   .   
    Data Loss (minor)      3    | .   .   3   
    Data Loss (major)      1    | .   .   1   
    Alerts                 2    | .   1   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      18   | .   .   18  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        203  | .   203 140 
  Average Temperature      48   | .   46  65  
  Received Heat Transfer   213  | .   180 33  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             147  | .   147 .   
  Initial                  .    | .   .   .   
  Average                  44   | .   47  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   11  6   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            5    | .   4   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          6    | .   4   2   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   14  5   
  Successful               11   | .   6   5   
  Failed                   8    | .   8   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   11  1   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   2   5   
  Record                   4    | .   .   4   
  Robot Analysis           1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Track                  1    | .   1   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     1    | .   1   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   .   2   
  Non-combat               .    | .   .   .   
  Combat                   2    | .   .   2   
Robot Hacks Applied        2    | .   .   2   
  parse_system             2    | .   .   2   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2318 | 49   730  1539 
Spaces Moved               872  | 46   373  453  
  Core                     14   | 14   .    .    
  Treads                   490  | .    37   453  
  Legs                     .    | .    .    .    
  Wheels                   368  | 32   336  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   320  
  Average Speed            233  | 70   149  320  
  Slowest Speed            320  | 80   320  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       33   | 4    62   35   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             6    | .    .    6    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          44   | .    7    37   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      44   | .    7    37   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1044 | 60  480 504 
  Wait                     15   | .   15  .   
  Move                     870  | 45  372 453 
  Hop                      .    | .   .   .   
  Pick Up                  44   | 7   30  7   
  Fast Attach              10   | 4   5   1   
  Attach                   8    | 3   5   .   
  Detach                   2    | 1   1   .   
  Swap                     12   | .   5   7   
  Drop                     15   | .   6   9   
  Fire                     60   | .   41  19  
  Melee                    8    | .   .   8   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min / *Sub)
-10/Subcaves (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  187 | -10/Materials | Discovered new exit (range 10)
  219 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Discovered new exit (range 5)
  315 | -10/Materials | Build established: Mutant
  640 | -10/Materials | Core integrity fell below 50%
  649 | -10/Materials | Lost 3 parts (1p2n)
  767 | -10/Materials | Discovered new exit (range 5)
  776 | -10/Materials | Identified exit to Subcaves
  780 | -10/Materials | Entered Subcaves
  782 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
  804 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
  905 | -10/Subcaves  | Learned location of Zion (-7)
  905 | -10/Subcaves  | Met a Zionite searching for "candidates"
  990 | -10/Subcaves  | Discovered new exit (range 13)
 1025 | -10/Subcaves  | Identified exit to Materials
 1041 | -10/Subcaves  | Learned Materials terminal intel
 1121 | -10/Subcaves  | Visited Clippyterm
 1130 | -10/Subcaves  | Learned location of Extension (-4)
 1411 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 1416 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 1748 | -10/Subcaves  | Visited 4L-MR0's lab
 1786 | -10/Subcaves  | Found Rainbow Chip
 2206 | -10/Subcaves  | Learned Materials non-interactive machine intel
 2232 | -10/Subcaves  | Core integrity fell below 20%
 2319 | -10/Subcaves  | Destroyed by Q4-EBX(R) with Subdweller Machine Gun

 Last Messages 
---------------
02139_ Found Sub. Machine Gun.
02139_ Found Flamer.
02139_ Found 64 Matter.
02140_ System corrupted: Substantial component data lost.
02140_ Acquired 64 matter.
02142_ Searching scrap...
02142_ Found Piercing Trap.
02142_ Found 38 Matter.
02143_ Acquired 38 matter.
02143_ Subatomizers dissect the Sub. Monowheel. <x2>
02162_ The unstable cave ceiling collapses.
02167_ Subatomizers dissect the Sub. Monowheel.
02181_ Subatomizers dissect the Sub. Laser.
02206_ Acquired derelict log, extracted data.
Data stored: Materials non-interactive machine intel.
02240_ RT-6EO(R) destroyed.
02249_ Acquired 38 matter.
02260_ System corrupted: Component data lost.
02268_ YH-25Q(R) destroyed.
02283_ Acquired 15 matter.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VoltaicAnalysisDissipator
  Manual?         0
Play Time         00:21:25
  Cumulative      59.4 hours
  Start           2025.03.04 @ 19:52:47
  End             2025.03.04 @ 22:34:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          41
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd4b9238-b491-458e-ad65-38208bb6d50e