Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 03:38:25 Player: void Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1929) 1929 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 5015 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 33 Cogmind --------- Core Integrity 298/700 Matter 219/300 Energy 1/100 System Corruption 2% Temperature Cool (0) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array Transport Network Coupler Kinecellerator Improved Field Recycling Unit > --- WEAPON (3) ------- Gatling Laser Improved Assault Rifle Advanced Assault Cannon > --- INVENTORY (15) --- Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Heavy Laser Assault Rifle Heavy Assault Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Transport Network Coupler Kinecellerator Improved Field Recycling Unit > --- WEAPON ----------- Gatling Laser Improved Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Heavy Laser Assault Rifle Heavy Assault Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 39] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun High-powered Field Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 4 | . . . 2 . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 75 | 6 7 1 6 8 16 31 Power 8 | 1 1 . 1 . 3 2 Engine 6 | 1 1 . . . 2 2 Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 14 | 2 2 . . 1 3 6 Treads . | . . . . . . . Leg 14 | 2 2 . . 1 3 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 1 . 3 2 4 8 Device 11 | . . . 2 2 3 4 Storage 2 | 1 . . . . . 1 Processor 4 | . . . . . 1 3 Hackware 1 | . 1 . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 34 | 2 3 1 2 5 6 15 Energy Gun 9 | 2 . . . 1 . 6 Energy Cannon 2 | . 1 . . 1 . . Ballistic Gun 13 | . 2 . 1 2 3 5 Ballistic Cannon 5 | . . . . . 2 3 Launcher 3 | . . . . 1 1 1 Special Weapon 2 | . . 1 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 20 | . 1 . . 3 9 7 Power 6 | . 1 . . . 2 3 Propulsion 4 | . . . . 1 2 1 Utility 7 | . . . . 1 4 2 Weapon 3 | . . . . 1 1 1 Highest Loss Streak 5 | . 1 . . 2 5 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 97 100 89 96 80 91 Engine 7 | . 14 14 2 . . 10 Core 2 | . . . 8 11 5 . Leg 18 | . 28 28 22 21 17 14 Device 18 | . . . 11 24 16 23 Storage 8 | . 14 14 11 11 9 7 Processor 6 | . . . . . 5 10 Hackware 1 | . 11 14 7 . . . Energy Gun 6 | . 14 . . 1 . 9 Ballistic Gun 8 | . 9 15 18 18 9 4 Ballistic Cannon 5 | . . . . . 10 7 Launcher 1 | . . . . . 6 . Naked Turns . | . . . . . . . Heaviest Build 58 | 14 14 11 20 24 29 58 Greatest Support 30 | 20 26 26 26 23 25 30 Greatest Overweight (x) 4 | 4 1 . . 1 2 2 Average Overweight (x) . | 1 . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 9 | 7 8 8 8 8 8 10 Most Carried 10 | 2 7 8 8 8 8 10 Average Carried 7 | 1 5 7 7 7 7 7 Final Capacity 15 | 8 8 8 8 8 8 15 Final Carried 10 | 2 6 8 8 7 7 10 Class Distribution -------------------- 31% | Scavenger-Skirmisher 26% | Mutant 22% | Gunner 11% | Skirmisher 4% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1594 | 245 101 29 74 133 421 591 Remotely 150 | . . . 59 91 . . Salvage Created 1753 | . 136 . . 224 507 886 Parts 95 | . 15 . . 16 26 38 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 3 | . . . . . 3 . Parts Field Recycled 32 | . . . . . . 32 Retrieved Matter 373 | . . . . . . 373 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 43 | . 5 . . 8 11 19 Guns 22 | . 3 . . 4 3 12 Cannons 12 | . 1 . . 2 4 5 AOE 7 | . 1 . . 2 4 . Classes Destroyed 12 | . 3 . . 2 4 3 Worker 2 | . . . . . 2 . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . . . . 1 Recycler 2 | . . . . . . 2 Operator 1 | . 1 . . . . . Watcher 6 | . . . . . 3 3 Swarmer 11 | . 3 . . 3 . 5 Grunt 22 | . 2 . . 4 7 9 Duelist 1 | . . . . 1 . . Sentry 3 | . . . . . 2 1 Hunter 3 | . . . . . 2 1 Programmer 3 | . . . . . . 3 Best Kill Streak 5 | . 4 . . 3 5 3 Combat Bots Only 4 | . 4 . . 3 4 3 Max Kills in Single Turn 2 | . 1 . . 2 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 298 | . 31 . 4 28 76 159 Missed 88 | . 14 . 1 3 20 50 Damage Taken 3103 | . 203 . 38 277 908 1677 Core 569 | . 32 . . 23 112 402 Absorbed by Shields 112 | . . . . . . 112 Core Remaining (%) 90 | 100 . 87 . 94 79 . Volleys Fired 157 | . 19 . 8 13 45 72 Largest 3 | . 2 . 2 2 3 3 Hottest 219 | . 108 . 100 123 96 219 Shots Fired 378 | . 38 . 12 26 114 188 Gun 240 | . 26 . 8 19 69 118 Cannon 126 | . 12 . . 4 40 70 Launcher 6 | . . . . 1 5 . Special 6 | . . . 4 2 . . Kinetic 255 | . 10 . 8 14 109 114 Thermal 82 | . 12 . 4 6 . 60 Explosive 6 | . . . . 1 5 . Electromagnetic 35 | . 16 . . 5 . 14 Robot Hit Streak 16 | . 8 . 4 6 12 16 Robot Miss Streak 5 | . 4 . 1 2 4 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 215 | . 19 . 7 16 74 99 Core Hits 95 | . 8 . 1 11 36 39 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . . . . 4 5 Burn 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Blast 7 | . . . . . 4 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4921 | . 332 . 60 355 1734 2440 Guns 2334 | . 174 . 60 165 577 1358 Cannons 1792 | . 82 . . 62 668 980 Explosions 747 | . 76 . . 80 489 102 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2904 | . 48 . 60 105 1245 1446 Thermal 1049 | . 158 . . 110 . 781 Explosive 569 | . . . . 80 489 . Electromagnetic 399 | . 126 . . 60 . 213 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 6 | . . . . . . 6 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 111 | . . . . . 37 74 Projectiles 95 | . . . . . 21 74 Explosions 16 | . . . . . 16 . Melee . | . . . . . . . Knockbacks 31 | . . . . . 17 14 Impact . | . . . . . . . Kinetic 29 | . . . . . 15 14 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 66 | . 34 . . 1 31 . Shots 4 | . 1 . . 1 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 587 | . 351 . 56 297 312 587 Average Temperature 113 | . 165 . 21 114 70 122 Received Heat Transfer 879 | . 42 . 15 126 324 372 Effects 24 | . 3 . . 1 . 20 Shutdowns 5 | . . . . . . 5 Energy Bleed 6 | . 1 . . 1 . 4 Interference 4 | . 1 . . . . 3 Matter Decay 1 | . 1 . . . . . Short Circuit 2 | . . . . . . 2 Damage (major) 4 | . . . . . . 4 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 4 | . 1 . . 1 . 2 Heat Transferred 1969 | . 248 . . 211 . 1510 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 455 | . 164 63 119 253 455 251 Initial 116 | . . 63 24 46 98 116 Average 153 | . 78 63 63 200 281 139 Maximum Alert Level 2 | . . . . 1 2 1 Low Security (%) 71 | 100 100 100 100 33 22 83 Level 1 26 | . . . . 66 63 16 Level 2 2 | . . . . . 13 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . 1 . 3 8 Investigation 2 | . . . 1 . . 1 Extermination 3 | . . . . . . 3 Reinforcement 5 | . 1 . . . 3 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . . . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 7 . 4 10 20 26 Peak Tracking Total 6 | . 3 . 2 3 6 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 4 | . . . . . 1 3 Max in Single Turn 1 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 13 | . . . 4 . 3 6 Terminals 7 | . . . 4 . 1 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 1 2 Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 23 | . . . 8 . 6 9 Successful 10 | . . . 3 . 3 4 Failed 13 | . . . 5 . 3 5 Catastrophic 5 | . . . 1 . 1 3 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . . . 8 . 2 3 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 5 | . . . . . 1 4 Scanalyzers 3 | . . . . . 3 . Garrison Access 1 | . . . . . . 1 Terminal Hacks 5 | . . . 3 . . 2 Record 1 | . . . . . . 1 Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 2 Report Inventory 3 | . . . . . 1 2 Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 9 | . . . 4 . 1 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 6 | . . 6 . . . . Largest Group 6 | . . 6 3 . . . Highest-Rated Group 122 | . . 122 40 . . . Highest-Rated Ally 31 | . . 31 16 . . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . 7 . . . Total Damage 41 | . . . 41 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3186 | 64 185 148 244 329 537 1679 Spaces Moved 1497 | 37 96 121 166 206 218 653 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 1482 | 22 96 121 166 206 218 653 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 Average Speed 162 | 144 120 120 120 125 162 200 Slowest Speed 260 | 250 190 120 120 190 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 22 30 25 47 20 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 17 | . . . 4 . 2 11 Terrain Destroyed 73 | . 3 . 4 12 35 19 Melee . | . . . . . . . Projectile 37 | . . . 4 . 14 19 AOE 36 | . 3 . . 12 21 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1892 | 44 125 123 190 243 305 862 Wait 114 | . . . 5 15 18 76 Move 1491 | 36 95 120 165 205 217 653 Hop . | . . . . . . . Pick Up 31 | 2 4 2 2 1 7 13 Fast Attach 25 | 6 . . 3 2 4 10 Attach 11 | . 2 . . 2 6 1 Detach 1 | . . . . . . 1 Swap 39 | . 5 1 3 4 6 20 Drop 23 | . . . 4 1 2 16 Fire 157 | . 19 . 8 13 45 72 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 14) 250 | -10/Materials | Entered Mines 253 | -10/Mines | Received a Mining Laser from a helpful Derelict 284 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 301 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 305 | -10/Mines | Build established: Mutant 393 | -10/Mines | Discovered new exit (range 5) 398 | -10/Mines | Entered Materials 398 | -9/Materials | Accompanied by 3 allies 398 | -9/Materials | Evolved 2 slots: Utility x2 578 | -9/Materials | Identified exit to Mines 642 | -9/Materials | Entered Mines 678 | -9/Mines | Learned Materials trap positions 773 | -9/Mines | Assembled infested the area 955 | -9/Mines | Learned 2 Materials zone layouts 962 | -9/Mines | Discovered new exit (range 7) 971 | -9/Mines | Entered Materials 971 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 972 | -8/Materials | Identified exit to Storage 972 | -8/Materials | Identified exit to Factory 973 | -8/Materials | Loaded intel: 17 trap records 1169 | -8/Materials | Lost 5 parts (1p1n2u1w) 1277 | -8/Materials | Lost 3 parts (1n2u) 1508 | -8/Materials | Entered Factory 1508 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1601 | -7/Factory | Build established: Gunner 1988 | -7/Factory | Build established: Scavenger-Skirmisher 2023 | -7/Factory | Garrison activated, responded to threat 2585 | -7/Factory | Core integrity fell below 50% 2802 | -7/Factory | Build established: Gunner 3112 | -7/Factory | Build established: Skirmisher 3187 | -7/Factory | Self-destructed Last Messages --------------- The unstable cave ceiling collapses. P-60 Hacker knocked back. Destroyed Gravmag System. P-60 Hacker destroyed. R-06 Scavenger collects Target Analyzer. U-05 Engineer builds a Wall. Acquired 6 matter. Acquired 26 matter. Acquired 3 matter. Acquired 5 matter. K-01 Serf cleans the Matter Pump. 70ZIP3BR/>RV>QMOCRA|AAPRSXD Lgt. Deuterium Engine destroyed. S-27 Virus destroyed. Terminal disabled. S-27 Virus destroyed. Carbon-fiber Leg destroyed. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Nuclear Core. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??? ?????????????????? | | ?????????????????????????r ""?? ?????????????????? | | ????????????????????????? ="T ?????????????????? | | ?????????????????????????=k "" ?????????????????? | | ?????????????????????????%* ?????????????????? | | ???????????????????###### s s ?????????????????? | | ???????????????????? r ??#???????????a??? | | ????????????????????? #??????????????? | | ????????????????????? """ #??????????????? | | ?????????????????????? """ #????????a?????? | | ??????????????????????? """ #???????????????? | | ???????????????????????# u#????????a??????? | | ???????????????????????# """ #???????????????? | | ???????????????????????# @ """ #???????????????? | | ???????????????????????# """ ###?????????????? | | ???????????????????????# ##????????????? | | ???????????????????????# """ / ????????? | | ???????????????????????# """ #####?????????? | | ???????????????????????# """ #?????????????? | | ???????????????????????# % ##????????????? | | ???????????????????????# """ %#????????????? | | ??????????############## """ #????????????? | | ??? """ %#????????????? | | ??????????############## ############## | | ???????????????????????# # | | ???????????????????????######## # """ """ """ | | ???????????????################ # """ """ """ | | ???????????????# # %# """ """ """ | | ???????????????# # # "" "" "" | | ???????????????# """"""" # # "" "" | | ???????????????# """"""" + % + | | ???????????????# """"""" # ########+##### | | ???????????????# """"""" # ####### | | ???????????????####+########### # # | | ??????????????????# #??#??????# # !# | | ??????????????????# ###"####### # # | | ??????????????????# ## + %# # | | ??????????????????# ## ### + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts The More The Merrier Challenges ------------ None Game ------ Seed PhysicsPoweredTearclaws Manual? 0 Play Time 00:47:25 Cumulative 9.3 hours Start 2024.04.30 @ 02:49:10 End 2024.04.30 @ 03:38:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 13 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 100% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ef6f59f8-b276-4b0c-8779-d4f16a2ae97b