Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 06:21:29

Player: Zeia

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (383)      383
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1078

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     133/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Rolling (100)
Location                   -7/Recycling

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
                ECM Suite
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (15) ---
     Subdweller Power Source
                Angular Momentum Engine
                Aluminum Leg
     Subdweller Monowheel
          Large Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod (34)
       Improved Sensor Array
                Cloaking Device
                Beam Cannon
                Minigun
                Assault Cannon
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
                ECM Suite
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
     Subdweller Power Source
                Angular Momentum Engine
                Aluminum Leg
     Subdweller Monowheel
          Large Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
                Cloaking Device
                Beam Cannon
                Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 7   10  10  3   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   3   1   
    Treads                 4    | 2   2   .   .   
    Leg                    1    | .   .   1   .   
    Wheel                  3    | .   .   2   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 2   2   1   .   
    Device                 3    | 1   1   1   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   6   5   2   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          10   | 1   5   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   6   1   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   .   3   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      5    | .   .   5   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  96  100 
  Engine                   14   | .   14  14  14  
  Treads                   19   | .   27  4   .   
  Leg                      2    | .   .   7   7   
  Wheel                    5    | .   .   14  20  
  Device                   13   | .   14  13  14  
  Storage                  14   | .   14  14  14  
  Ballistic Gun            25   | .   26  21  28  
Peak Build Rating          9    | 7   8   8   9   
  Average Rating           7    | 5   7   7   8   
  On Entrance              5    | .   7   8   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 14  28  33  29  
  Greatest Support         40   | 40  40  40  32  
  Greatest Overweight (x)  3    | .   3   2   1   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         11   | 7   9   15  15  
  Most Carried             13   | 6   11  11  13  
  Average Carried          8    | 4   8   7   9   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            13   | 6   11  7   13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           589  | 217 168 153 51  
  Remotely                 .    | .   .   .   .   
Salvage Created            361  | 40  225 96  .   
  Parts                    39   | 6   22  11  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   6   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  16   | .   10  6   .   
  Guns                     9    | .   7   2   .   
  AOE                      7    | .   3   4   .   
Classes Destroyed          5    | 1   2   2   .   
  Tunneler                 2    | 2   .   .   .   
  Turret                   1    | .   .   1   .   
  Swarmer                  10   | .   6   4   .   
  Grunt                    4    | .   4   .   .   
  Subdweller               2    | .   .   2   .   
Best Kill Streak           3    | 2   3   3   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   3    | 1   2   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Hostile Shots Fired        159  | .   43  107 9   
  Missed                   66   | .   14  52  .   
Damage Taken               1113 | 26  332 697 58  
  Core                     252  | .   97  139 16  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              73   | 2   28  43  .   
  Largest                  2    | 2   2   2   .   
  Hottest                  60   | 60  40  60  .   
Shots Fired                118  | 4   54  60  .   
  Gun                      89   | 4   52  33  .   
  Cannon                   12   | .   .   12  .   
  Launcher                 17   | .   2   15  .   
  Special                  .    | .   .   .   .   
  Kinetic                  87   | 2   52  33  .   
  Thermal                  12   | .   .   12  .   
  Explosive                17   | .   2   15  .   
  Electromagnetic          2    | 2   .   .   .   
  Robot Hit Streak         11   | 2   6   11  .   
  Robot Miss Streak        3    | 1   2   3   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           71   | 3   37  31  .   
  Core Hits                42   | 2   17  23  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1084 | 66  418 600 .   
  Guns                     550  | 25  306 219 .   
  Cannons                  .    | .   .   .   .   
  Explosions               534  | 41  112 381 .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  535  | 10  306 219 .   
  Thermal                  41   | 41  .   .   .   
  Explosive                493  | .   112 381 .   
  Electromagnetic          15   | 15  .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            6    | .   .   6   .   
  Projectiles              .    | .   .   .   .   
  Explosions               6    | .   .   6   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      44   | 26  .   18  .   
  Shots                    3    | 1   .   2   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        45   | 32  45  .   .   
  Average Temperature      23   | 19  24  .   .   
  Received Heat Transfer   402  | .   168 216 18  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | 1   .   .   .   
  Heat Transferred         50   | 50  .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | 1   .   .   .   

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             191  | 10  191 .   62  
  Initial                  48   | .   6   .   48  
  Average                  65   | 3   73  .   57  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              77   | .   17  59  1   
  Peak Tracking Total      6    | .   3   6   1   
  Tactical Retreats        6    | .   .   6   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          4    | .   1   3   .   
  Max in Single Turn       2    | .   1   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          7    | .   5   .   2   
  Terminals                6    | .   5   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   13  .   3   
  Successful               7    | .   4   .   3   
  Failed                   9    | .   9   .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                14   | .   13  .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   .   1   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   
  Report Inventory         1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               1776 | 112  1116 373  175  
Spaces Moved               1034 | 62   630  196  146  
  Core                     8    | 7    1    .    .    
  Treads                   705  | 55   629  21   .    
  Legs                     .    | .    .    .    .    
  Wheels                   321  | .    .    175  146  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  105  100  
  Average Speed            143  | 147  160  118  106  
  Slowest Speed            200  | 160  200  160  115  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 5    99   13   30   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 7    | .    .    7    .    
Terrain Destroyed          80   | 5    12   63   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      80   | 5    12   63   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1218 | 76  697 281 164 
  Wait                     53   | .   13  31  9   
  Move                     1031 | 61  629 195 146 
  Hop                      .    | .   .   .   .   
  Pick Up                  22   | 6   9   2   5   
  Fast Attach              10   | 7   2   .   1   
  Attach                   7    | .   1   6   .   
  Detach                   1    | .   .   .   1   
  Swap                     13   | .   7   4   2   
  Drop                     8    | .   8   .   .   
  Fire                     73   | 2   28  43  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves
-7/Recycling

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  211 | -10/Materials | Discovered new exit (range 12)
  308 | -10/Materials | Build established: Mutant
  488 | -10/Materials | Discovered new exit (range 4)
  738 | -10/Materials | Discovered new exit (range 3)
  888 | -10/Materials | Discovered new exit (range 10)
  916 | -10/Materials | Discovered new exit (range 12)
 1210 | -10/Materials | Discovered new exit (range 11)
 1229 | -10/Materials | Entered Subcaves
 1286 | -10/Subcaves  | Core integrity fell below 50%
 1325 | -10/Subcaves  | Lost 5 parts (1p2n1u1w)
 1384 | -10/Subcaves  | Core integrity fell below 20%
 1573 | -10/Subcaves  | Discovered new exit (range 11)
 1602 | -10/Subcaves  | Entered Recycling
 1777 | -7/Recycling  | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
  Inventory:
    Angular Momentum Engine (54%)
    Cloaking Device (57%)
>>Retrieve(Components)
Retrieving 2 components...
    Cloaking Device
    Angular Momentum Engine
01643_ Acquired Angular Momentum Engine.
01647_ Acquired Cloaking Device.
01658_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 3Q layout...
  Downloaded map data.
01694_ Acquired Com. Wheel.
01696_ Acquired 51 matter.
01700_ Acquired Minigun.
01705_ Acquired Assault Cannon.
01756_ Acquired Imp. Sensor Array.
01777_ Y-54 Guardian springs to life.
01777_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanConcussiveChronowheel
  Manual?         0
Play Time         00:16:41
  Cumulative      37.5 hours
  Start           2024.08.14 @ 01:14:29
  End             2024.08.14 @ 06:21:29
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          33
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62e886cf-d471-4981-b1b2-05f4ca5e4a94